Best JavaScript code snippet using wpt
Memory.ts
Source:Memory.ts
...7 private map: MapOf<() => RouteAssembly> = {};8 9 constructor(){10 11 this.addMemory( "Lanayru Road", "Return of Calamity Ganon", [3143.34, 263.09, 1148.49]);12 this.addMemory( "Sacred Grounds", "Subdued Ceremony", [-254.14, 127.42, -97.91]);13 this.addMemory( "Lake Kolomo", "Resolve and Grief", [-681.08, 131.59, 1223.99]);14 this.addMemory( "Ancient Columns", "Zelda's Resentment", [-3501.04, 383.73, -421.26]);15 this.addMemory( "Kara Kara Bazaar", "Blades of the Yiga", [-3193.41, 129.51, 2536.24]);16 this.addMemory( "Eldin Canyon", "A Premonition", [1417.29, 466.78, -1537.95]);17 this.addMemory( "Irch Plain", "Silent Princess", [-1091.22, 232.47, -1301.68]);18 this.addMemory( "West Necluda", "Shelter from the Storm", [173.27, 150.50, 1935.49]);19 this.addMemory( "Hyrule Castle", "Father and Daughter", [-364.47, 269.88, -995.87]);20 this.addMemory( "Spring of Power", "Slumbering Power", [3744.00, 109.06, -2655.89]);21 this.addMemory( "Sanidin Park", "To Mount Lanayru", [-1612.42, 246.33, 688.02]);22 this.addMemory( "Hyrule Field", "Despair", [700.66, 115.96, 434.43]);23 this.addMemory( "Ash Swamp", "Zelda's Awakening", [1983.90, 124.12, 1912.69]);2425 }2627 public compile(typedString: TypedString): RouteAssembly | undefined {28 return this.compileName(typedString.toString());29 }3031 public compileName(name: string): RouteAssembly | undefined {32 if(!(name in this.map)){33 return undefined;34 }35 return this.map[name]();36 }3738 private addMemory(location: string, title: string, coord: [number, number, number]): void{39 const compactName = "_Memory::"+location.replaceAll("'", "").replaceAll(" ", "");40 this.map[compactName] = () => ({41 text: new TypedStringSingle({42 content: location,43 type: StringType.Location44 }),45 comment: new TypedStringSingle({46 content: title,47 type: StringType.Normal48 }),49 icon: compactName === "_Memory::AshSwamp" ? "memory-final":"memory",50 splitType: SplitType.Memory,51 movements: [{52 to: {x: coord[0], z: coord[2]},
...
PlayerGauge.js
Source:PlayerGauge.js
1import "./PlayerGauge.css"2import {React, useState} from 'react';3function PlayerGauge() {4 const [memory,setMemory] = useState(0);5 const [player, setPlayer] = useState('player1');6 const addMemory = (event) =>{7 document.getElementById(memory).className ="";8 let mem = event.target.value;9 setMemory(mem);10 document.getElementById(mem).className ="active";11 12 }13 const reset = (event) =>{14 setMemory(0);15 }16 return (17 <div className="gauges">18 <div className="player1">19 <button id="1" onClick={addMemory} value="1">1</button>20 <button id="2" onClick={addMemory} value="2">2</button>21 <button id="3" onClick={addMemory} value="3">3</button>22 <button id="4" onClick={addMemory} value="4">4</button>23 <button id="5" onClick={addMemory} value="5">5</button>24 <button id="6" onClick={addMemory} value="6">6</button>25 <button id="7" onClick={addMemory} value="7">7</button>26 <button id="8" onClick={addMemory} value="8">8</button>27 <button id="9" onClick={addMemory} value="9">9</button>28 <button id="10" onClick={addMemory} value="10">10</button>29 </div>30 <button class="active" id ="0" onClick={addMemory} value="0">0</button>31 <div className="player2">32 <button id="-1" onClick={addMemory} value="-1">1</button>33 <button id="-2" onClick={addMemory} value="-2">2</button>34 <button id="-3" onClick={addMemory} value="-3">3</button>35 <button id="-4" onClick={addMemory} value="-4">4</button>36 <button id="-5" onClick={addMemory} value="-5">5</button>37 <button id="-6" onClick={addMemory} value="-6">6</button>38 <button id="-7" onClick={addMemory} value="-7">7</button>39 <button id="-8" onClick={addMemory} value="-8">8</button>40 <button id="-9" onClick={addMemory} value="-9">9</button>41 <button id="-10" onClick={addMemory} value="-10">10</button>42 </div>43 </div>44 )45}...
Memory.js
Source:Memory.js
1import React from 'react'2import 'bootstrap/dist/css/bootstrap.min.css';3import './memory.css'4import AddMemory from './AddMemory'5function Memory() {6 return (7 <div>8 <h1>Memories</h1>9 <AddMemory/>10 <br/>11 <AddMemory/>12 <br/>13 <AddMemory/>14 </div>15 )16}...
Using AI Code Generation
1var wptMemory = require('./wptMemory.js');2wptMemory.addMemory("test", 100);3wptMemory.addMemory("test", 200);4wptMemory.addMemory("test", 300);5wptMemory.addMemory("test", 400);6wptMemory.addMemory("test", 500);7wptMemory.addMemory("test", 600);8wptMemory.addMemory("test", 700);9wptMemory.addMemory("test", 800);10wptMemory.addMemory("test", 900);11wptMemory.addMemory("test", 1000);12console.log("wptMemory.getMemory('test') = " + wptMemory.getMemory('test'));13console.log("wptMemory.getMemory('test', 1) = " + wptMemory.getMemory('test', 1));14console.log("wptMemory.getMemory('test', 2) = " + wptMemory.getMemory('test', 2));15console.log("wptMemory.getMemory('test', 3) = " + wptMemory.getMemory('test', 3));16console.log("wptMemory.getMemory('test', 4) = " + wptMemory.getMemory('test', 4));17console.log("wptMemory.getMemory('test', 5) = " + wptMemory.getMemory('test', 5));18console.log("wptMemory.getMemory('test', 6) = " + wptMemory.getMemory('test', 6));19console.log("wptMemory.getMemory('test', 7) = " + wptMemory.getMemory('test', 7));20console.log("wptMemory.getMemory('test', 8) = " + wptMemory.getMemory('test', 8));21console.log("wptMemory.getMemory('test', 9) = " + wptMemory.getMemory('test', 9));22console.log("wptMemory.getMemory('test', 10) = " + wptMemory.getMemory('test', 10));23console.log("wptMemory.getMemory('test', 11) = " + wptMemory.getMemory('test', 11));24console.log("wptMemory.getMemory('test', 12) = " + wptMemory.getMemory('test', 12));25console.log("wptMemory.getMemory('test', 13) =
Using AI Code Generation
1var wpt = require('webpagetest');2var wpt = new WebPageTest('www.webpagetest.org');3var options = {4};5 if (err) return console.error(err);6 console.log('Test was run at %s', data.data.userUrl);7 console.log('Test ID: %s', data.data.testId);8 wpt.getTestStatus(data.data.testId, function(err, data) {9 if (err) return console.error(err);10 console.log('Test Status: %s', data.data.statusText);11 if (data.data.statusCode == 200) {12 console.log('Test results are available at %s', data.data.userUrl);13 wpt.getTestResults(data.data.testId, function(err, data) {14 if (err) return console.error(err);15 console.log('First View: %s', data.data.average.firstView.loadTime);16 console.log('Repeat View: %s', data.data.average.repeatView.loadTime);17 });18 }19 });20});
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