How to use _getPixel method in wpt

Best JavaScript code snippet using wpt

Texture.js

Source:Texture.js Github

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1class Texture extends ImageType {2 constructor(width, height) {3 super(width, height);4 this.image = new_OffscreenCanvas(width, height);5 this.c = this.image.getContext("2d");6 //init image data7 const array = new Uint8ClampedArray(4 * this.width * this.height);8 for (let i = 0; i < array.length; i++) array[i] = 0;9 this.imageData = new ImageData(array, this.width, this.height);10 this.data = new ByteBuffer(this.imageData.data.buffer);11 this._getPixel = new Color(0, 0, 0, 0);12 this.shaderBackBuffer = new Uint8ClampedArray(4 * this.width * this.height);13 this.loops = false;14 }15 get brightness() {16 const { width, height } = this;17 const result = Array.dim(width, height);18 for (let i = 0; i < width; i++) for (let j = 0; j < height; j++)19 result[i][j] = this.getPixel(i, j, true).brightness;20 return result;21 }22 get red() {23 const { width, height, imageData: { data } } = this;24 const result = Array.dim(width, height);25 let inx = 0;26 for (let j = 0; j < height; j++) for (let i = 0; i < width; i++) {27 result[i][j] = data[inx];28 inx += 4;29 }30 return result;31 }32 get green() {33 const { width, height, imageData: { data } } = this;34 const result = Array.dim(width, height);35 let inx = 0;36 for (let j = 0; j < height; j++) for (let i = 0; i < width; i++) {37 result[i][j] = data[inx + 1];38 inx += 4;39 }40 return result;41 }42 get blue() {43 const { width, height, imageData: { data } } = this;44 const result = Array.dim(width, height);45 let inx = 0;46 for (let j = 0; j < height; j++) for (let i = 0; i < width; i++) {47 result[i][j] = data[inx + 2];48 inx += 4;49 }50 return result;51 }52 get alpha() {53 const { width, height, imageData: { data } } = this;54 const result = Array.dim(width, height);55 let inx = 0;56 for (let j = 0; j < height; j++) for (let i = 0; i < width; i++) {57 result[i][j] = data[inx + 3] / 255;58 inx += 4;59 }60 return result;61 }62 *[Symbol.iterator]() {63 const { width, height } = this;64 for (let i = 0; i < width; i++) for (let j = 0; j < height; j++) yield this.getPixel(i, j, true);65 }66 clear() {67 const { width, height } = this;68 for (let i = 0; i < width; i++) for (let j = 0; j < height; j++) this.setPixel(i, j, Color.BLANK, true);69 }70 validPixel(x, y) {71 return x >= 0 && x < this.width && y >= 0 && y < this.height;72 }73 getPixel(x, y, valid = false) {74 const { _getPixel } = this;75 if (valid || this.validPixel(x, y)) {76 const { data } = this.imageData;77 const inx = (y * this.width + x) * 4;78 _getPixel.red = data[inx];79 _getPixel.green = data[inx + 1];80 _getPixel.blue = data[inx + 2];81 _getPixel.alpha = data[inx + 3] / 255;82 return _getPixel;83 } else if (!this.loops) {84 _getPixel.red = _getPixel.green = _getPixel.blue = _getPixel.alpha = 0;85 return _getPixel;86 } else {87 const { width, height } = this;88 return this.getPixel(89 (x % width + width) % width,90 (y % height + height) % height,91 true92 );93 }94 }95 shader(fn) {96 const dest = new Color(0, 0, 0, 0);97 const { width, height, shaderBackBuffer, imageData: { data } } = this;98 let inx = 0;99 for (let j = 0; j < height; j++) for (let i = 0; i < width; i++) {100 fn(i, j, dest);101 shaderBackBuffer[inx] = dest.red;102 shaderBackBuffer[inx + 1] = dest.green;103 shaderBackBuffer[inx + 2] = dest.blue;104 shaderBackBuffer[inx + 3] = dest.alpha * 255;105 inx += 4;106 }107 for (let i = 0; i < data.length; i++) data[i] = shaderBackBuffer[i];108 this.loaded = false;109 return this;110 }111 shaderSetPixel(x, y, clr) {112 const { data } = this.imageData;113 const inx = (y * this.width + x) * 4;114 data[inx] = clr.red;115 data[inx + 1] = clr.green;116 data[inx + 2] = clr.blue;117 data[inx + 3] = clr.alpha * 255;118 }119 setPixel(x, y, clr, valid = false) {120 if (valid || this.validPixel(x, y)) {121 this.loaded = false;122 this.shaderSetPixel(x, y, clr);123 }124 }125 blur(amount = 1) {126 return this.shader((x, y, dest) => {127 let r = 0;128 let g = 0;129 let b = 0;130 let a = 0;131 let count = 0;132 for (let i = -amount; i <= amount; i++) for (let j = -amount; j <= amount; j++) {133 let col = this.getPixel(x + i, y + j);134 r += col.red;135 g += col.green;136 b += col.blue;137 a += col.alpha;138 count++;139 }140 r /= count;141 g /= count;142 b /= count;143 a /= count;144 dest.set(r, g, b, a);145 });146 }147 stretch(w, h) {148 // TODO: reimplement149 }150 clip(x, y, width, height) {151 if (typeof x === "object") ({ x, y, width, height } = x);152 x = Math.round(x);153 y = Math.round(y);154 return new Texture(width, height)155 .shader((i, j, dest) => dest.set(this.getPixel(x + i, y + j)));156 }157 makeImage() {158 if (!this.loaded) {159 this.loaded = true;160 this.c.putImageData(this.imageData, 0, 0);161 }162 return this.image;163 }164 get(tex = new Texture(this.width, this.height)) {165 if (tex.width !== this.width || tex.height !== this.height) return null;166 tex.imageData = new ImageData(167 this.imageData.data.map(channel => channel),168 this.imageData.width,169 this.imageData.height170 );171 tex.loaded = false;172 return tex;173 }174 static fromImageType(image, x, y, width, height) {175 if (typeof x === "object") ({ x, y, width, height } = x);176 x ??= 0;177 y ??= 0;178 width ??= image.width;179 height ??= image.height180 const img = image.makeImage();181 const canvas = new_OffscreenCanvas(img.width, img.height);182 const context = canvas.getContext("2d");183 context.drawImage(img, 0, 0);184 const ratio = image.pixelRatio;185 x *= ratio;186 y *= ratio;187 const W = img.width;//Math.floor(w * __devicePixelRatio);188 const H = img.height;//Math.floor(h * __devicePixelRatio);189 const imageData = context.getImageData(x, y, W, H);190 const tex = new Texture(width, height);191 const data = imageData.data;192 for (let i = 0; i < width; i++) for (let j = 0; j < height; j++) {193 const inx = (Math.round(i * ratio) + Math.round(j * ratio) * W) * 4;194 const r = data[inx + 0];195 const g = data[inx + 1];196 const b = data[inx + 2];197 const a = data[inx + 3] / 255;198 tex.shaderSetPixel(i, j, new Color(r, g, b, a));199 }200 tex.loaded = false;201 return tex;202 }203 static grayScale(bright) {204 return new Texture(bright.length, bright[0].length)205 .shader((x, y, dest) => {206 const b = bright[x][y];207 dest.set(b * 255, b * 255, b * 255, 1);208 });209 }210 static colorScale(col, bright) {211 return new Texture(bright.length, bright[0].length)212 .shader((x, y, dest) => {213 const b = bright[x][y];214 dest.set(b * col.red, b * col.green, b * col.blue, col.alpha);215 });216 }217 static async fromDataURI(uri, w_o, h_o) {218 let img = new Image();219 img.src = uri;220 let tex;221 return await new Promise(resolve => {222 img.onload = function () {223 let canvas = document.createElement("canvas");224 document.body.appendChild(img);225 let style = getComputedStyle(img);226 let w = w_o ? w_o : parseInt(style.width);227 if (w_o && !h_o) h_o = Math.floor(parseInt(style.height) * w_o / parseInt(style.width));228 let h = h_o ? h_o : parseInt(style.height);229 tex = new Texture(w, h);230 canvas.width = w;231 canvas.height = h;232 let ctx = canvas.getContext("2d");233 ctx.imageSmoothingEnabled = false;234 ctx.drawImage(img, 0, 0, w, h);235 let data = ctx.getImageData(0, 0, w, h).data;236 for (let i = 0; i < w; i++) for (let j = 0; j < h; j++) {237 let inx = (j * w + i) * 4;238 let red = data[inx];239 let green = data[inx + 1];240 let blue = data[inx + 2];241 let alpha = data[inx + 3] / 255;242 let col = new Color(red, green, blue, alpha);243 tex.setPixel(i, j, col);244 }245 img.remove();246 resolve(tex);247 }248 });249 }250 toByteBuffer(buffer = new ByteBuffer()) {251 buffer.write.uint32(this.width);252 buffer.write.uint32(this.height);253 const { data } = texture.imageData;254 for (let i = 0; i < data.length; i++) buffer.write.uint8(data[i]);255 buffer.finalize();256 return buffer;257 }258 static fromByteBuffer(buffer) {259 const width = buffer.read.uint32();260 const height = buffer.read.uint32();261 const texture = new Texture(width, height);262 const { data } = texture.imageData;263 for (let i = 0; i < data.length; i++) data[i] = buffer.read.uint8();264 return texture;265 }...

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NinePatchLoader.js

Source:NinePatchLoader.js Github

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...26 contentRect: { x: 0, y: 0, w: size.w, h: size.h },27 stretchRect: { x: 0, y: 0, w: size.w, h: size.h },28 opticalBoundsRect: { x: 0, y: 0, w: size.w, h: size.h }29 };30 function _getPixel(x, y) {31 return (imgData.data[(y * srcSize.w + x) * 4 + 0] << 16) // r32 + (imgData.data[(y * srcSize.w + x) * 4 + 1] << 8) // g33 + (imgData.data[(y * srcSize.w + x) * 4 + 2] << 0) // b34 + (imgData.data[(y * srcSize.w + x) * 4 + 3] << 24); // a35 }36 let inRegion;37 // Read stretch rect38 inRegion = false;39 for (let x = 0; x < size.w; x++) {40 let p = _getPixel(x + 1, 0);41 if (!inRegion && p == BLACK) {42 rects.stretchRect.x = x;43 inRegion = true;44 } else if (inRegion && p != BLACK) {45 rects.stretchRect.w = x - rects.stretchRect.x;46 inRegion = false;47 }48 }49 inRegion = false;50 for (let y = 0; y < size.h; y++) {51 let p = _getPixel(0, y + 1);52 if (!inRegion && p == BLACK) {53 rects.stretchRect.y = y;54 inRegion = true;55 } else if (inRegion && p != BLACK) {56 rects.stretchRect.h = y - rects.stretchRect.y;57 inRegion = false;58 }59 }60 // Read content rect61 inRegion = false;62 for (let x = 0; x < size.w; x++) {63 let p = _getPixel(x + 1, srcSize.h - 1);64 if (!inRegion && p == BLACK) {65 rects.contentRect.x = x;66 inRegion = true;67 } else if (inRegion && p != BLACK) {68 rects.contentRect.w = x - rects.contentRect.x;69 inRegion = false;70 }71 }72 inRegion = false;73 for (let y = 0; y < size.h; y++) {74 let p = _getPixel(srcSize.w - 1, y + 1);75 if (!inRegion && p == BLACK) {76 rects.contentRect.y = y;77 inRegion = true;78 } else if (inRegion && p != BLACK) {79 rects.contentRect.h = y - rects.contentRect.y;80 inRegion = false;81 }82 }83 // Read optical bounds rect84 inRegion = false;85 for (let x = 0; x < size.w; x++) {86 let p = _getPixel(x + 1, srcSize.h - 1);87 if (!inRegion && p != RED) {88 rects.opticalBoundsRect.x = x;89 inRegion = true;90 } else if (inRegion && p == RED) {91 rects.opticalBoundsRect.w = x - rects.opticalBoundsRect.x;92 inRegion = false;93 }94 }95 for (let y = 0; y < size.h; y++) {96 let p = _getPixel(srcSize.w - 1, y + 1);97 if (!inRegion && p != RED) {98 rects.opticalBoundsRect.y = y;99 inRegion = true;100 } else if (inRegion && p == RED) {101 rects.opticalBoundsRect.h = y - rects.opticalBoundsRect.y;102 inRegion = false;103 }104 }105 // Inset the context106 let newCtx = imagelib.Drawing.context(size);107 newCtx.drawImage(ctx.canvas, 1, 1, size.w, size.h, 0, 0, size.w, size.h);108 stage.loadSourceImage(newCtx, rects);109 }110};

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nine-patch-loader.js

Source:nine-patch-loader.js Github

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...26 contentRect: { x: 0, y: 0, w: size.w, h: size.h },27 stretchRect: { x: 0, y: 0, w: size.w, h: size.h },28 opticalBoundsRect: { x: 0, y: 0, w: size.w, h: size.h }29 };30 function _getPixel(x, y) {31 return (imgData.data[(y * srcSize.w + x) * 4 + 0] << 16) // r32 + (imgData.data[(y * srcSize.w + x) * 4 + 1] << 8) // g33 + (imgData.data[(y * srcSize.w + x) * 4 + 2] << 0) // b34 + (imgData.data[(y * srcSize.w + x) * 4 + 3] << 24); // a35 }36 let inRegion;37 // Read stretch rect38 inRegion = false;39 for (let x = 0; x < size.w; x++) {40 let p = _getPixel(x + 1, 0);41 if (!inRegion && p == BLACK) {42 rects.stretchRect.x = x;43 inRegion = true;44 } else if (inRegion && p != BLACK) {45 rects.stretchRect.w = x - rects.stretchRect.x;46 inRegion = false;47 }48 }49 inRegion = false;50 for (let y = 0; y < size.h; y++) {51 let p = _getPixel(0, y + 1);52 if (!inRegion && p == BLACK) {53 rects.stretchRect.y = y;54 inRegion = true;55 } else if (inRegion && p != BLACK) {56 rects.stretchRect.h = y - rects.stretchRect.y;57 inRegion = false;58 }59 }60 // Read content rect61 inRegion = false;62 for (let x = 0; x < size.w; x++) {63 let p = _getPixel(x + 1, srcSize.h - 1);64 if (!inRegion && p == BLACK) {65 rects.contentRect.x = x;66 inRegion = true;67 } else if (inRegion && p != BLACK) {68 rects.contentRect.w = x - rects.contentRect.x;69 inRegion = false;70 }71 }72 inRegion = false;73 for (let y = 0; y < size.h; y++) {74 let p = _getPixel(srcSize.w - 1, y + 1);75 if (!inRegion && p == BLACK) {76 rects.contentRect.y = y;77 inRegion = true;78 } else if (inRegion && p != BLACK) {79 rects.contentRect.h = y - rects.contentRect.y;80 inRegion = false;81 }82 }83 // Read optical bounds rect84 inRegion = false;85 for (let x = 0; x < size.w; x++) {86 let p = _getPixel(x + 1, srcSize.h - 1);87 if (!inRegion && p != RED) {88 rects.opticalBoundsRect.x = x;89 inRegion = true;90 } else if (inRegion && p == RED) {91 rects.opticalBoundsRect.w = x - rects.opticalBoundsRect.x;92 inRegion = false;93 }94 }95 for (let y = 0; y < size.h; y++) {96 let p = _getPixel(srcSize.w - 1, y + 1);97 if (!inRegion && p != RED) {98 rects.opticalBoundsRect.y = y;99 inRegion = true;100 } else if (inRegion && p == RED) {101 rects.opticalBoundsRect.h = y - rects.opticalBoundsRect.y;102 inRegion = false;103 }104 }105 // Inset the context106 let newCtx = studio.Drawing.context(size);107 newCtx.drawImage(ctx.canvas, 1, 1, size.w, size.h, 0, 0, size.w, size.h);108 stage.loadSourceImage(newCtx, rects);109 }110};

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Using AI Code Generation

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1var wptools = require('wptools');2var page = wptools.page('Eiffel_Tower');3page.get(function(err, resp) {4 if (err) {5 console.log(err);6 } else {7 console.log(resp);8 }9});

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Using AI Code Generation

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1var wpt = require('./wpt');2var fs = require('fs');3var img = fs.readFileSync('./test.png');4var pixel = wpt._getPixel(img, 0, 0);5console.log(pixel);6var wpt = {7 _getPixel: function (img, x, y) {8 var width = img.width;9 var height = img.height;10 var data = img.data;11 var red = data[((width * y) + x) * 4];12 var green = data[((width * y) + x) * 4 + 1];13 var blue = data[((width * y) + x) * 4 + 2];14 var alpha = data[((width * y) + x) * 4 + 3];15 return {r: red, g: green, b: blue, a: alpha};16 }17};18{ r: 255, g: 255, b: 255, a: 255 }19var wpt = require('./wpt');20var fs = require('fs');21var img = fs.readFileSync('./test.png');22var pixels = wpt._getPixels(img);23console.log(pixels);24var wpt = {25 _getPixels: function (img) {26 var width = img.width;27 var height = img.height;28 var data = img.data;29 var pixels = [];30 for (var x = 0; x < width; x++) {31 for (var y = 0; y < height; y++) {32 var red = data[((width * y) + x) * 4];33 var green = data[((width * y) + x) *

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Using AI Code Generation

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1var wpt = require('./wptools.js');2var wp = new wpt();3wp._getPixel(10,10, function(pixel){4 console.log(pixel);5});6function _getPixel(x, y, callback){7 var pixel = {x:x, y:y};8 callback(pixel);9}10var wpt = require('./wptools.js');11var wp = new wpt();12wp.getPixel(10,10, function(pixel){13 console.log(pixel);14});15function getPixel(x, y, callback){16 this._getPixel(x, y, function(pixel){17 callback(pixel);18 });19}20function _getPixel(x, y, callback){21 var pixel = {x:x, y:y};22 callback(pixel);23}24var wpt = require('./wptools.js');25var wp = new wpt();26wp.getPixel(10,10, function(pixel){27 console.log(pixel);28});29function getPixel(x, y, callback){30 this._getPixel(x, y, function(pixel){31 callback(pixel);32 });33}34function _getPixel(x, y, callback){35 var pixel = {x:x, y:y};36 callback(pixel);37}38var wpt = require('./wptools.js');39var wp = new wpt();40wp.getPixel(10,10, function(pixel){41 console.log(pixel);42});43function getPixel(x, y, callback){44 this._getPixel(x, y, function(pixel){45 callback(pixel);46 });47}48function _getPixel(x, y, callback){49 var pixel = {x:x, y:y};50 callback(pixel);51}

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Using AI Code Generation

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1var wptools = require('wptools');2var wp = new wptools('Wikipedia:WikiProject_Television');3wp._getPixel(function(err, data) {4 if (err) {5 console.log(err);6 }7 console.log(data);8});9var wptools = require('wptools');10var wp = new wptools('Wikipedia:WikiProject_Television');11wp._getPixel(function(err, data) {12 if (err) {13 console.log(err);14 }15 console.log(data);16});17var wptools = require('wptools');18var wp = new wptools('Wikipedia:WikiProject_Television');19wp._getPixel(function(err, data) {20 if (err) {21 console.log(err);22 }23 console.log(data);24});25var wptools = require('wptools');26var wp = new wptools('Wikipedia:WikiProject_Television');27wp._getPixel(function(err, data) {28 if (err) {29 console.log(err);30 }31 console.log(data);32});33var wptools = require('wptools');34var wp = new wptools('Wikipedia:WikiProject_Television');35wp._getPixel(function(err, data) {36 if (err) {37 console.log(err);38 }39 console.log(data);40});41var wptools = require('wptools');42var wp = new wptools('Wikipedia:WikiProject_Television');43wp._getPixel(function

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Using AI Code Generation

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1var pixelColor = _getPixel('#element', 10, 10);2console.log(pixelColor);3var pixelColor = _getPixel('#element', 10, 10);4console.log(pixelColor);5var boundingClientRect = _getBoundingClientRect('#element');6console.log(boundingClientRect);7var computedStyle = _getComputedStyle('#element');8console.log(computedStyle);9var computedStyleProperty = _getComputedStyleProperty('#element', 'property');10console.log(computedStyleProperty);11var computedStylePseudoElement = _getComputedStylePseudoElement(12);13console.log(computedStylePseudoElement);14var computedStylePseudoElementProperty = _getComputedStylePseudoElementProperty(15);16console.log(computedStylePseudoElementProperty);17var computedStylePseudoElementProperty = _getComputedStylePseudoElementProperty(

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