How to use a method in ts-auto-mock

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rnn.py

Source:rnn.py Github

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...83 return x, (h_n, c_n)84 def predict(self, token, h=None, cuda=False, top_k=None):85 """Given a token, predict the next token. Return the token and hidden state."""86 if cuda:87 self.cuda()88 else:89 self.cpu()90 if h is None:91 h = self.init_hidden(1)92 x = np.array([[self.tok_to_int[token]]])93 x = one_hot_encode(x, self.vocab)94 inputs = torch.from_numpy(x)95 if cuda:96 inputs = inputs.cuda()97 h = tuple([m.data for m in h])98 # Out = score distribution99 out, h = self.forward(inputs, h)100 # Outputs a distribution of next-token scores.101 # Get actual token by applying a softmax function (gives probability102 # distribution) that we can sample to predict the next token.103 p = F.softmax(out, dim=1).data104 if cuda:105 p = p.cpu()106 if top_k is None:107 top_token = np.arange(len(self.tokens))108 else:109 p, top_ph = p.topk(top_k)110 top_token = top_ph.numpy().squeeze()111 p = p.numpy().squeeze()112 pred_token = np.random.choice(top_token, p=p / p.sum())113 return self.int_to_tok[pred_token], h114 def init_weights(self):115 """Initialize weights for fully connected layer."""116 # Set bias tensor117 self.fc.bias.data.fill_(0)118 # Uniform random FC weights119 self.fc.weight.data.uniform_(-1, 1)120 def init_hidden(self, _n_seqs):121 """Create two new tensors for hidden and cell state of LSTM.122 Tensor shape is (n_layers, n_seqs, n_hidden)123 """124 weight = next(self.parameters()).data125 return (126 weight.new(self.n_layers, _n_seqs, self.n_hidden).zero_(),127 weight.new(self.n_layers, _n_seqs, self.n_hidden).zero_(),128 )129def train(130 network: RNN,131 data: np.ndarray,132 epochs: int = 10,133 _n_seqs: int = 10,134 _n_steps: int = 50,135 lr: int = 0.001,136 clip: int = 5,137 val_frac: int = 0.2,138 cuda: bool = False,139 print_every: int = 10,140):141 """Train RNN."""142 network.train()143 opt = torch.optim.Adam(network.parameters(), lr=lr)144 criterion = nn.CrossEntropyLoss()145 val_idx = int(len(data) * (1 - val_frac))146 data, val_data = data[:val_idx], data[val_idx:]147 if cuda:148 network.cuda()149 step = 0150 train_loss = []151 validation_loss = []152 for i in range(epochs):153 h = network.init_hidden(_n_seqs)154 for x, y in get_batches(data, _n_seqs, _n_steps):155 step += 1156 # One-hot encode, make Torch tensors157 x = one_hot_encode(x, network.vocab)158 inputs, targets = torch.from_numpy(x), torch.from_numpy(y)159 if cuda:160 inputs, targets = inputs.cuda(), targets.cuda()161 h = tuple([m.data for m in h])162 network.zero_grad()163 output, h = network.forward(inputs, h)164 loss = criterion(output, targets.view(_n_seqs * _n_steps))165 loss.backward()166 # Avoid exploding gradients167 nn.utils.clip_grad_norm_(network.parameters(), clip)168 opt.step()169 if step % print_every == 0:170 # Validation loss171 val_h = network.init_hidden(_n_seqs)172 val_losses = []173 for x, y in get_batches(val_data, _n_seqs, _n_steps):174 x = one_hot_encode(x, network.vocab)175 x, y = torch.from_numpy(x), torch.from_numpy(y)176 val_h = tuple([m.data for m in val_h])177 inputs, targets = x, y178 if cuda:179 inputs, targets = inputs.cuda(), targets.cuda()180 output, val_h = network.forward(inputs, val_h)181 val_loss = criterion(output, targets.view(_n_seqs * _n_steps))182 val_losses.append(val_loss.item())183 train_loss.append(loss.item())184 validation_loss.append(np.mean(val_losses))185 print(186 f"Epoch: {i + 1} / {epochs},",187 f"Step: {step},",188 f"Loss: {loss.item():.4f},",189 "Val Loss: {:.4f}".format(np.mean(val_losses)),190 )191 return train_loss, validation_loss192def top_k_sample(network, prediction_type, size, prime="The", top_k=None, cuda=False):193 """Sample prediction from the RNN's score probability distribution."""194 if cuda:195 network.cuda()196 else:197 network.cpu()198 network.eval()199 if prediction_type in ("word", "phoneme"):200 if len(prime.split(" ")) == 1:201 tokens = [prime]202 else:203 tokens = prime.split(" ")204 h = network.init_hidden(1)205 for w in tokens:206 tok, h = network.predict(w, h, cuda=cuda, top_k=top_k)207 tokens.append(tok)208 for i in range(size):209 tok, h = network.predict(tokens[-1], h, cuda=cuda, top_k=top_k)...

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gu.js

Source:gu.js Github

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1//! moment.js locale configuration2//! locale : Gujarati [gu]3//! author : Kaushik Thanki : https://github.com/Kaushik19874;(function (global, factory) {5 typeof exports === 'object' && typeof module !== 'undefined'6 && typeof require === 'function' ? factory(require('../moment')) :7 typeof define === 'function' && define.amd ? define(['../moment'], factory) :8 factory(global.moment)9}(this, (function (moment) { 'use strict';10 //! moment.js locale configuration11 var symbolMap = {12 1: '૧',13 2: '૨',14 3: '૩',15 4: '૪',16 5: '૫',17 6: '૬',18 7: '૭',19 8: '૮',20 9: '૯',21 0: '૦',22 },23 numberMap = {24 '૧': '1',25 '૨': '2',26 '૩': '3',27 '૪': '4',28 '૫': '5',29 '૬': '6',30 '૭': '7',31 '૮': '8',32 '૯': '9',33 '૦': '0',34 };35 var gu = moment.defineLocale('gu', {36 months: 'જાન્યુઆરી_ફેબ્રુઆરી_માર્ચ_એપ્રિલ_મે_જૂન_જુલાઈ_ઑગસ્ટ_સપ્ટેમ્બર_ઑક્ટ્બર_નવેમ્બર_ડિસેમ્બર'.split(37 '_'38 ),39 monthsShort: 'જાન્યુ._ફેબ્રુ._માર્ચ_એપ્રિ._મે_જૂન_જુલા._ઑગ._સપ્ટે._ઑક્ટ્._નવે._ડિસે.'.split(40 '_'41 ),42 monthsParseExact: true,43 weekdays: 'રવિવાર_સોમવાર_મંગળવાર_બુધ્વાર_ગુરુવાર_શુક્રવાર_શનિવાર'.split(44 '_'45 ),46 weekdaysShort: 'રવિ_સોમ_મંગળ_બુધ્_ગુરુ_શુક્ર_શનિ'.split('_'),47 weekdaysMin: 'ર_સો_મં_બુ_ગુ_શુ_શ'.split('_'),48 longDateFormat: {49 LT: 'A h:mm વાગ્યે',50 LTS: 'A h:mm:ss વાગ્યે',51 L: 'DD/MM/YYYY',52 LL: 'D MMMM YYYY',53 LLL: 'D MMMM YYYY, A h:mm વાગ્યે',54 LLLL: 'dddd, D MMMM YYYY, A h:mm વાગ્યે',55 },56 calendar: {57 sameDay: '[આજ] LT',58 nextDay: '[કાલે] LT',59 nextWeek: 'dddd, LT',60 lastDay: '[ગઇકાલે] LT',61 lastWeek: '[પાછલા] dddd, LT',62 sameElse: 'L',63 },64 relativeTime: {65 future: '%s મા',66 past: '%s પહેલા',67 s: 'અમુક પળો',68 ss: '%d સેકંડ',69 m: 'એક મિનિટ',70 mm: '%d મિનિટ',71 h: 'એક કલાક',72 hh: '%d કલાક',73 d: 'એક દિવસ',74 dd: '%d દિવસ',75 M: 'એક મહિનો',76 MM: '%d મહિનો',77 y: 'એક વર્ષ',78 yy: '%d વર્ષ',79 },80 preparse: function (string) {81 return string.replace(/[૧૨૩૪૫૬૭૮૯૦]/g, function (match) {82 return numberMap[match];83 });84 },85 postformat: function (string) {86 return string.replace(/\d/g, function (match) {87 return symbolMap[match];88 });89 },90 // Gujarati notation for meridiems are quite fuzzy in practice. While there exists91 // a rigid notion of a 'Pahar' it is not used as rigidly in modern Gujarati.92 meridiemParse: /રાત|બપોર|સવાર|સાંજ/,93 meridiemHour: function (hour, meridiem) {94 if (hour === 12) {95 hour = 0;96 }97 if (meridiem === 'રાત') {98 return hour < 4 ? hour : hour + 12;99 } else if (meridiem === 'સવાર') {100 return hour;101 } else if (meridiem === 'બપોર') {102 return hour >= 10 ? hour : hour + 12;103 } else if (meridiem === 'સાંજ') {104 return hour + 12;105 }106 },107 meridiem: function (hour, minute, isLower) {108 if (hour < 4) {109 return 'રાત';110 } else if (hour < 10) {111 return 'સવાર';112 } else if (hour < 17) {113 return 'બપોર';114 } else if (hour < 20) {115 return 'સાંજ';116 } else {117 return 'રાત';118 }119 },120 week: {121 dow: 0, // Sunday is the first day of the week.122 doy: 6, // The week that contains Jan 6th is the first week of the year.123 },124 });125 return gu;...

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Maze.py

Source:Maze.py Github

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1from Cell import Cell2from random import randint3from Position import Position4class Maze:5 def __init__(self, height):6 self.height = height7 self.maze = []8 9 def initialize(self):10 initial = Cell.UPWALL | Cell.RIGHTWALL | Cell.DOWNWALL | Cell.LEFTWALL # 0 111111 self.maze = [[initial for _ in range(self.height)] for _ in range(self.height)]12 return self.DFS()13 def DFS(self):14 stack = []15 initial_position = Position(0, 0)16 stack.append(initial_position)17 unit_v = Position(0, 0)18 while len(stack) > 0:19 current_cell_position = stack.pop()20 self.maze[current_cell_position.x][current_cell_position.y] |= Cell.VISITED21 children = self.generate_children_maze_build(current_cell_position)22 if len(children) > 0:23 if len(children) > 1:24 stack.append(current_cell_position) # so that the other children can be explored when we eventually backtrack25 random_child_position = children[randint(0, len(children)-1)]26 unit_v = random_child_position.subtract(current_cell_position) # indicates the direction from current->child27 self.remove_common_wall(current_cell_position, random_child_position, unit_v)28 stack.append(random_child_position)29 return self.maze30 def generate_children_maze_build(self, current_cell_position):31 children = []32 x = current_cell_position.x33 y = current_cell_position.y34 if x > 0: #left border35 if self.maze[x - 1][y] & Cell.VISITED == 0:36 children.append(Position(x - 1, y))37 if y > 0: #up border38 if self.maze[x][y - 1] & Cell.VISITED == 0:39 children.append(Position(x, y - 1))40 if x <= self.height - 2: #right border41 if self.maze[x + 1][y] & Cell.VISITED == 0:42 children.append(Position(x + 1, y))43 if y <= self.height - 2: #down border44 if self.maze[x][y + 1] & Cell.VISITED == 0:45 children.append(Position(x, y + 1))46 return children47 def remove_common_wall(self, current_cell_position, random_child_position, unit_v):48 if unit_v.x == 1: # right49 self.maze[current_cell_position.x][current_cell_position.y] &= ~Cell.RIGHTWALL # 1111 & 1101 = 110150 self.maze[random_child_position.x][random_child_position.y] &= ~Cell.LEFTWALL51 elif unit_v.x == -1: #left52 self.maze[current_cell_position.x][current_cell_position.y] &= ~Cell.LEFTWALL53 self.maze[random_child_position.x][random_child_position.y] &= ~Cell.RIGHTWALL54 elif unit_v.y == 1: #down55 self.maze[current_cell_position.x][current_cell_position.y] &= ~Cell.DOWNWALL56 self.maze[random_child_position.x][random_child_position.y] &= ~Cell.UPWALL57 elif unit_v.y == -1: #up58 self.maze[current_cell_position.x][current_cell_position.y] &= ~Cell.UPWALL59 self.maze[random_child_position.x][random_child_position.y] &= ~Cell.DOWNWALL60 def create_loop(self, current_cell_position, unit_v):61 counter += 162 if counter == 3:63 if unit_v.x == 1: # right64 self.maze[current_cell_position.x][current_cell_position.y] &= ~Cell.RIGHTWALL # 1111 & 1101 = 110165 elif unit_v.x == -1: #left66 self.maze[current_cell_position.x][current_cell_position.y] &= ~Cell.LEFTWALL67 elif unit_v.y == 1: #down68 self.maze[current_cell_position.x][current_cell_position.y] &= ~Cell.DOWNWALL69 elif unit_v.y == -1: #up70 self.maze[current_cell_position.x][current_cell_position.y] &= ~Cell.UPWALL71 def generate_children_agent_traversal(self, current_cell_position, visited):72 children = []73 x = current_cell_position.x74 y = current_cell_position.y75 if x > 0: #left border76 if Position(x-1,y) not in visited and self.maze[x-1][y] & Cell.RIGHTWALL == 0:77 children.append(Position(x-1, y))78 if y > 0: #up border79 if Position(x,y-1) not in visited and self.maze[x][y-1] & Cell.DOWNWALL == 0:80 children.append(Position(x, y-1))81 if x <= self.height-2: #right border82 if Position(x+1,y) not in visited and self.maze[x+1][y] & Cell.LEFTWALL == 0:83 children.append(Position(x+1, y))84 if y <= self.height-2: #down border85 if Position(x,y+1) not in visited and self.maze[x][y+1] & Cell.UPWALL == 0:86 children.append(Position(x, y+1))87 return children88 def get_value(self, i, j):...

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server.js

Source:server.js Github

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1const express = require('express');2const socketIo = require('socket.io');3const bodyParser = require('body-parser');4const cors = require('cors');5const mongoose = require('mongoose');6require('./Config/passport');7const authenticateRouter = require('./Routes/authenticateRoutes');8const userRouter = require('./Routes/userRoutes');9const { loggerMiddleware } = require('./Middleware/loggerMiddleware');10if (process.env.NODE_ENV !== 'PRODUCTION') {11 require('dotenv').config();12 console.log(process.env);13}14console.log("Env" , process.env);15mongoose.connect(process.env.MONGOOSE_URL, {16 useNewUrlParser: true,17 useUnifiedTopology: true,18});19const db = mongoose.connection;20db.once('open', () => {21 console.log('Database Connected');22});23const app = express();24app.use(loggerMiddleware);25app.use(cors());26app.use(bodyParser.json());27const PORT = 4000;28var path = require('path');29const logError = require('./Middleware/Error/logError');30const clientErrorHandler = require('./Middleware/Error/clientErrorHandler');31const refDataRouter = require('./Routes/refDataRoutes');32const questionAnswerRouter = require('./Routes/questionAnswerRoutes');33const tipRouter = require('./Routes/TipRoutes');34app.use('/api/authenticate', authenticateRouter);35app.use('/api/profile', userRouter);36app.use('/api/refData', refDataRouter);37app.use('/api/questionAnswer', questionAnswerRouter);38app.use('/api/tip', tipRouter);39app.use('/public', express.static(path.join(__dirname, 'public')));40app.use(logError);41app.use(clientErrorHandler);42const server = app.listen(4000, () => {43 console.log(`Server is running on 4000`);44});45/*46const io = socketIo(server, {47 cors: {48 origins: ['https://localhost:4200'],49 methods: ['GET', 'POST'],50 },51});52app.set('io', io);53io.on('connection', (socket) => {54 console.log('a user connected');55});...

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Main.py

Source:Main.py Github

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1from Agent import Agent2from Maze import Maze3from Cell import Cell4from Position import Position5import pygame6import sys7# maze config8M_HEIGHT = 209maze = Maze(M_HEIGHT)10maze.initialize()11agent = Agent(0, 0, maze)12path = agent.BFS(Position(19, 19))13print(path)14# setup window15FPS = 3016S_HEIGHT = 60017CELL_SIZE = S_HEIGHT // M_HEIGHT18# colors19WHITE = (255, 255, 255)20BLACK = (0, 0, 0)21RED = (255, 0, 0)22GREEN = (0, 255, 0)23BLUE = (0, 0, 225)24# pygame init25pygame.init()26pygame.mixer.init()27screen = pygame.display.set_mode((S_HEIGHT, S_HEIGHT))28screen.fill(WHITE)29pygame.display.set_caption("Python Maze")30clock = pygame.time.Clock()31# render the maze32def render_maze():33 x = 034 y = 035 for i in range(M_HEIGHT):36 for j in range(M_HEIGHT):37 cell = maze.get_value(i, j)38 if cell & Cell.UPWALL == 1:39 pygame.draw.line(screen, BLACK, [x, y], [x + CELL_SIZE, y])40 if cell & Cell.RIGHTWALL == 2:41 pygame.draw.line(screen, BLACK, [x + CELL_SIZE, y], [x + CELL_SIZE, y + CELL_SIZE])42 if cell & Cell.DOWNWALL == 4:43 pygame.draw.line(screen, BLACK, [x, y + CELL_SIZE], [x + CELL_SIZE, y + CELL_SIZE])44 if cell & Cell.LEFTWALL == 8:45 pygame.draw.line(screen, BLACK, [x, y], [x, y + CELL_SIZE])46 y += CELL_SIZE47 y = 048 x += CELL_SIZE49 50 pygame.display.update()51def traverse_maze():52 pass53render_maze()54# game loop55while True:56 clock.tick(FPS)57 for event in pygame.event.get():58 if event.type == pygame.QUIT:...

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Agent.py

Source:Agent.py Github

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1from queue import Queue2from Position import Position3class Agent:4 def __init__(self, x, y, maze):5 self.position = Position(x, y)6 self.maze = maze7 def set_position(self, destination): # for movement8 self.position = destination9 def goal_test(self, goal_position):10 return self.position == goal_position11 def BFS(self, goal_position):12 queue = Queue(0)13 visited = []14 path = []15 backtracking_table = {}16 queue.put(self.position)17 visited.append(self.position)18 while not queue.empty():19 current_cell = queue.get()20 if current_cell == goal_position:21 break22 else:23 children = self.maze.generate_children_agent_traversal(current_cell, visited)24 for child in children:25 visited.append(child)26 queue.put(child)27 backtracking_table[child] = current_cell28 29 return self.back_track(current_cell, backtracking_table)30 def back_track(self, current_cell, backtracking_table):31 path = []32 path.append(current_cell)33 while current_cell != self.position:34 path.append(backtracking_table[current_cell])35 current_cell = backtracking_table[current_cell]36 path.reverse()...

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fi.js

Source:fi.js Github

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1/*! Select2 4.0.13 | https://github.com/select2/select2/blob/master/LICENSE.md */...

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Position.py

Source:Position.py Github

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1class Position:2 def __init__(self, x, y):3 self.x = x4 self.y = y5 def __repr__(self) -> str:6 return '(' + str(self.x) + ', ' + str(self.y) + '):'7 def __hash__(self) -> int:8 return hash((self.x, self.y))9 def __eq__(self, __o: object) -> bool:10 return __o and self.x == __o.x and self.y == __o.y11 def subtract(self, parent):...

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Using AI Code Generation

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1import { createMock } from 'ts-auto-mock';2import { mockImport } from 'ts-mock-imports';3import { mock } from 'ts-mockito';4import { mock } from 'ts-mockito';5import { mock } from 'ts-mockito';6import { mock } from 'ts-mockito';7import { mock } from 'ts-mockito';8import { mock } from 'ts-mockito';9import { mock } from 'ts-mockito';10import { mock } from 'ts-mockito';11import { mock } from 'ts-mockito';12import { mock } from 'ts-mockito';13import { mock } from 'ts-mockito';14import { mock } from 'ts-mockito';15import { mock } from 'ts-mockito';16import { mock } from 'ts-mockito';17import { mock } from 'ts-mockito';18import { mock } from 'ts-mockito';19import { mock } from 'ts-mockito';20import { mock } from 'ts-mockito';21import { mock } from 'ts-mockito';22import { mock } from 'ts-mockito';

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Using AI Code Generation

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1import { createMock } from 'ts-auto-mock';2import { mock, instance, when, anything } from 'ts-mockito';3import * as sinon from 'sinon';4import * as jest from 'jest';5import * as jasmine from 'jasmine';6const mock1 = createMock<Interface1>();7const mock2 = mock(Interface2);8const mock3 = sinon.mock(Interface3);9const mock4 = jest.mock(Interface4);10const mock5 = jasmine.mock(Interface5);11const mockInstance1 = instance(mock1);12const mockInstance2 = instance(mock2);13const mockInstance3 = instance(mock3);14const mockInstance4 = instance(mock4);15const mockInstance5 = instance(mock5);16when(mockInstance1.method1()).thenReturn('test');17when(mockInstance2.method2()).thenReturn('test');18when(mockInstance3.method3()).thenReturn('test');19when(mockInstance4.method4()).thenReturn('test');20when(mockInstance5.method5()).thenReturn('test');21import { createMock } from 'ts-auto-mock';22import { mock, instance, when, anything } from 'ts-mockito';23import * as sinon from 'sinon';24import * as jest from 'jest';25import * as jasmine from 'jasmine';26const mock1 = createMock<Interface1>();27const mock2 = mock(Interface2);28const mock3 = sinon.mock(Interface3);29const mock4 = jest.mock(Interface4);30const mock5 = jasmine.mock(Interface5);31const mockInstance1 = instance(mock1);32const mockInstance2 = instance(mock2);33const mockInstance3 = instance(mock3);34const mockInstance4 = instance(mock4);35const mockInstance5 = instance(mock5);36when(mockInstance1.method1()).thenReturn('test');37when(mockInstance2.method2()).thenReturn('test');38when(mockInstance3.method3()).thenReturn('test');39when(mockInstance4.method4()).thenReturn('test');40when(mockInstance5.method5()).thenReturn('test');

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1const tsAutoMock = require('ts-auto-mock');2const result = tsAutoMock.createMock<ExampleInterface>();3console.log(result);4const tsAutoMock = require('ts-auto-mock');5const result = tsAutoMock.createMock<ExampleInterface>();6console.log(result);

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1import { createMock } from 'ts-auto-mock';2interface MyInterface {3 myMethod(): void;4}5const myMock: MyInterface = createMock<MyInterface>();6myMock.myMethod();7import { createMock } from 'ts-auto-mock';8interface MyInterface {9 myMethod(): void;10}11const myMock: MyInterface = createMock<MyInterface>();12myMock.myMethod();13import { createMockFactory } from 'ts-auto-mock';14interface MyInterface {15 myMethod(): void;16}17const createMock = createMockFactory();18const myMock: MyInterface = createMock<MyInterface>();19myMock.myMethod();20import { createMockFactory } from 'ts-auto-mock';21interface MyInterface {22 myMethod(): void;23}24const createMock = createMockFactory();25const myMock: MyInterface = createMock<MyInterface>();26myMock.myMethod();

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1import { createMock } from 'ts-auto-mock';2const mocked = createMock<Example>();3import { createMock } from 'ts-auto-mock';4const mocked = createMock<Example>();5"paths": {6}7module.exports = {8 moduleNameMapper: {9 }10}11module.exports = function (config) {12 config.set({13 { pattern: "node_modules/ts-auto-mock/dist/index.js", included: true }14 });15};16module.exports = {17 resolve: {18 alias: {19 "ts-auto-mock": path.resolve(__dirname, "node_modules/ts-auto-mock/dist")20 }21 }22};

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1import { createMock } from 'ts-auto-mock';2import { testedModule } from './testedModule';3describe('test1', () => {4 it('should test something', () => {5 const mockedTestedModule = createMock<testedModule>();6 const result = testedModule.method1(mockedTestedModule);7 expect(result).toBe(1);8 });9});10export class testedModule {11 public static method1(object: any): number {12 return 1;13 }14}15import { createMock } from 'ts-auto-mock';16import { testedModule } from './testedModule';17describe('test1', () => {18 it('should test something', () => {19 const mockedTestedModule = createMock<testedModule>();20 const result = testedModule.method1(mockedTestedModule);21 expect(result).toBe(1);22 });23});24export class testedModule {25 public static method1(object: any): number {26 return 1;27 }28}29import { createMock } from 'ts-auto-mock';30import { testedModule } from './testedModule';31describe('test1', () => {32 it('should test something', () => {

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1import { createMock } from 'ts-auto-mock';2import { MyInterface } from './test2';3const myMock = createMock<MyInterface>();4export interface MyInterface {5 myMethod(): void;6}7import { createMock } from 'ts-auto-mock';8import { MyInterface } from './test2';9const myMock = createMock<MyInterface>();10import { createMock } from 'ts-auto-mock';11import { MyInterface } from './test2';12const myMock = createMock<MyInterface>();13import { createMock } from 'ts-auto-mock';14import { MyInterface } from './test2';15const myMock = createMock<MyInterface>();16import { createMock } from 'ts-auto-mock';17import { MyInterface } from './test2';18const myMock = createMock<MyInterface>();19import { createMock } from 'ts-auto-mock';20import { MyInterface } from './test2';21const myMock = createMock<MyInterface>();22import { createMock } from 'ts-auto-mock';23import { MyInterface } from './test2';24const myMock = createMock<MyInterface>();25import { createMock } from 'ts-auto-mock';26import { MyInterface } from './test2';27const myMock = createMock<MyInterface>();28import { createMock } from 'ts-auto-mock';29import { MyInterface } from './test2';30const myMock = createMock<MyInterface>();

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