How to use vecLength method in Testcafe

Best JavaScript code snippet using testcafe

monadic.js

Source:monadic.js Github

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...48 return { size: Math.sqrt(x * x + y * y) }49 }50})51Test(() => typeof vecLength).shouldBeJSON('function')52Test(() => vecLength({x: 0, y: 0})).shouldBeJSON({size: 0})53Test(() => vecLength()).shouldBeJSON({size: 0})54Test(() => vecLength({x: false, y: 0})).shouldBeInstanceOf(Error)55Test(() => vecLength({x: 3, y: 4})).shouldBeJSON({size: 5})56Test(() => vecLength({x: 3})).shouldBeJSON({size: 3})57Test(() => vecLength({y: 17})).shouldBeJSON({size: 17})58Test(() => vecLength({x: 3, y: false})).shouldBeInstanceOf(Error)59Test(() => vecLength({x: 3, y: '4'})).shouldBeInstanceOf(Error)60Test(() => true).shouldBe(true)61const asyncAdd = monadic({62 inputType: {x: 0},63 outputType: {x: 1},64 func: async ({x}) => ({x: x + 1})65})66Test(() => asyncAdd.constructor).shouldBe((async () => {}).constructor)67Test(() => asyncAdd({x: 2})).shouldBeJSON({x: 3})68Test(() => asyncAdd(Promise.resolve({x: 2}))).shouldBeJSON({x: 3})69const mult = monadic({70 defaultInput: {71 a: 0,72 b: 173 },...

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fruchterman.js

Source:fruchterman.js Github

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1/**2 * @fileOverview random layout3 * @author shiwu.wyy@antfin.com4 */5const Layout = require('./layout')6const SPEED_DIVISOR = 8007/**8 * fruchterman 佈局9 */10Layout.registerLayout('fruchterman', {11 getDefaultCfg() {12 return {13 maxIteration: 1000, // 停止疊代的最大疊代數14 center: [0, 0], // 佈局中心15 gravity: 10, // 重力大小,影響圖的緊湊程度16 speed: 1, // 速度17 clustering: false, // 是否產生聚類力18 clusterGravity: 10 // 聚類力大小19 }20 },21 /**22 * 執行佈局23 */24 execute() {25 const self = this26 const nodes = self.nodes27 const center = self.center28 if (nodes.length === 0) {29 return30 } else if (nodes.length === 1) {31 nodes[0].x = center[0]32 nodes[0].y = center[1]33 return34 }35 const nodeMap = new Map()36 const nodeIndexMap = new Map()37 nodes.forEach((node, i) => {38 nodeMap.set(node.id, node)39 nodeIndexMap.set(node.id, i)40 })41 self.nodeMap = nodeMap42 self.nodeIndexMap = nodeIndexMap43 // layout44 self.run()45 },46 run() {47 const self = this48 const nodes = self.nodes49 const edges = self.edges50 const maxIteration = self.maxIteration51 let width = self.width52 if (!width && typeof window !== 'undefined') {53 width = window.innerWidth54 }55 let height = self.height56 if (!height && typeof height !== 'undefined') {57 height = window.innerHeight58 }59 const center = self.center60 const nodeMap = self.nodeMap61 const nodeIndexMap = self.nodeIndexMap62 const maxDisplace = width / 1063 const k = Math.sqrt(width * height / (nodes.length + 1))64 const gravity = self.gravity65 const speed = self.speed66 const clustering = self.clustering67 const clusterMap = new Map()68 if (clustering) {69 nodes.forEach(n => {70 if (clusterMap.get(n.cluster) === undefined) {71 const cluster = {72 name: n.cluster,73 cx: 0,74 cy: 0,75 count: 076 }77 clusterMap.set(n.cluster, cluster)78 }79 const c = clusterMap.get(n.cluster)80 c.cx += n.x81 c.cy += n.y82 c.count++83 })84 clusterMap.forEach(c => {85 c.cx /= c.count86 c.cy /= c.count87 })88 }89 for (let i = 0; i < maxIteration; i++) {90 const disp = []91 nodes.forEach((n, i) => {92 disp[i] = { x: 0, y: 0 }93 })94 self.getDisp(nodes, edges, nodeMap, nodeIndexMap, disp, k)95 // gravity for clusters96 if (clustering) {97 const clusterGravity = self.clusterGravity || gravity98 nodes.forEach((n, i) => {99 const c = clusterMap.get(n.cluster)100 const distLength = Math.sqrt((n.x - c.cx) * (n.x - c.cx) + (n.y - c.cy) * (n.y - c.cy))101 const gravityForce = k * clusterGravity102 disp[i].x -= gravityForce * (n.x - c.cx) / distLength103 disp[i].y -= gravityForce * (n.y - c.cy) / distLength104 })105 clusterMap.forEach(c => {106 c.cx = 0107 c.cy = 0108 c.count = 0109 })110 nodes.forEach(n => {111 const c = clusterMap.get(n.cluster)112 c.cx += n.x113 c.cy += n.y114 c.count++115 })116 clusterMap.forEach(c => {117 c.cx /= c.count118 c.cy /= c.count119 })120 }121 // gravity122 nodes.forEach((n, i) => {123 const gravityForce = 0.01 * k * gravity124 disp[i].x -= gravityForce * (n.x - center[0])125 disp[i].y -= gravityForce * (n.y - center[1])126 })127 // speed128 nodes.forEach((n, i) => {129 disp[i].dx *= speed / SPEED_DIVISOR130 disp[i].dy *= speed / SPEED_DIVISOR131 })132 // move133 nodes.forEach((n, i) => {134 const distLength = Math.sqrt(disp[i].x * disp[i].x + disp[i].y * disp[i].y)135 if (distLength > 0) { // && !n.isFixed()136 const limitedDist = Math.min(maxDisplace * (speed / SPEED_DIVISOR), distLength)137 n.x += disp[i].x / distLength * limitedDist138 n.y += disp[i].y / distLength * limitedDist139 }140 })141 }142 },143 getDisp(nodes, edges, nodeMap, nodeIndexMap, disp, k) {144 const self = this145 self.calRepulsive(nodes, disp, k)146 self.calAttractive(edges, nodeMap, nodeIndexMap, disp, k)147 },148 calRepulsive(nodes, disp, k) {149 nodes.forEach((v, i) => {150 disp[i] = { x: 0, y: 0 }151 nodes.forEach((u, j) => {152 if (i === j) return153 const vecx = v.x - u.x154 const vecy = v.y - u.y155 let vecLengthSqr = vecx * vecx + vecy * vecy156 if (vecLengthSqr === 0) vecLengthSqr = 1157 const common = (k * k) / vecLengthSqr158 disp[i].x += vecx * common159 disp[i].y += vecy * common160 })161 })162 },163 calAttractive(edges, nodeMap, nodeIndexMap, disp, k) {164 edges.forEach(e => {165 const uIndex = nodeIndexMap.get(e.source)166 const vIndex = nodeIndexMap.get(e.target)167 if (uIndex === vIndex) return168 const u = nodeMap.get(e.source)169 const v = nodeMap.get(e.target)170 const vecx = v.x - u.x171 const vecy = v.y - u.y172 const vecLength = Math.sqrt(vecx * vecx + vecy * vecy)173 const common = vecLength * vecLength / k174 disp[vIndex].x -= vecx / vecLength * common175 disp[vIndex].y -= vecy / vecLength * common176 disp[uIndex].x += vecx / vecLength * common177 disp[uIndex].y += vecy / vecLength * common178 })179 }...

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radialNonoverlapForce.js

Source:radialNonoverlapForce.js Github

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1"use strict";2Object.defineProperty(exports, "__esModule", {3 value: true4});5exports.default = void 0;6var SPEED_DIVISOR = 800;7var RadialNonoverlapForce =8/** @class */9function () {10 function RadialNonoverlapForce(params) {11 this.disp = [];12 this.positions = params.positions;13 this.adjMatrix = params.adjMatrix;14 this.focusID = params.focusID;15 this.radii = params.radii;16 this.iterations = params.iterations || 10;17 this.height = params.height || 10;18 this.width = params.width || 10;19 this.speed = params.speed || 100;20 this.gravity = params.gravity || 10;21 this.nodeSizeFunc = params.nodeSizeFunc;22 this.k = params.k || 5;23 this.strictRadial = params.strictRadial;24 this.nodes = params.nodes;25 }26 RadialNonoverlapForce.prototype.layout = function () {27 var self = this;28 var positions = self.positions;29 var disp = [];30 var iterations = self.iterations;31 var maxDisplace = self.width / 10;32 self.maxDisplace = maxDisplace;33 self.disp = disp;34 for (var i = 0; i < iterations; i++) {35 positions.forEach(function (_, k) {36 disp[k] = {37 x: 0,38 y: 039 };40 }); // 给重叠的节点增加斥力41 self.getRepulsion();42 self.updatePositions();43 }44 return positions;45 };46 RadialNonoverlapForce.prototype.getRepulsion = function () {47 var self = this;48 var positions = self.positions;49 var nodes = self.nodes;50 var disp = self.disp;51 var k = self.k;52 var radii = self.radii || [];53 positions.forEach(function (v, i) {54 disp[i] = {55 x: 0,56 y: 057 };58 positions.forEach(function (u, j) {59 if (i === j) {60 return;61 } // v and u are not on the same circle, return62 if (radii[i] !== radii[j]) {63 return;64 }65 var vecx = v[0] - u[0];66 var vecy = v[1] - u[1];67 var vecLength = Math.sqrt(vecx * vecx + vecy * vecy);68 if (vecLength === 0) {69 vecLength = 1;70 var sign = i > j ? 1 : -1;71 vecx = 0.01 * sign;72 vecy = 0.01 * sign;73 } // these two nodes overlap74 if (vecLength < self.nodeSizeFunc(nodes[i]) / 2 + self.nodeSizeFunc(nodes[j]) / 2) {75 var common = k * k / vecLength;76 disp[i].x += vecx / vecLength * common;77 disp[i].y += vecy / vecLength * common;78 }79 });80 });81 };82 RadialNonoverlapForce.prototype.updatePositions = function () {83 var self = this;84 var positions = self.positions;85 var disp = self.disp;86 var speed = self.speed;87 var strictRadial = self.strictRadial;88 var f = self.focusID;89 var maxDisplace = self.maxDisplace || self.width / 10;90 if (strictRadial) {91 disp.forEach(function (di, i) {92 var vx = positions[i][0] - positions[f][0];93 var vy = positions[i][1] - positions[f][1];94 var vLength = Math.sqrt(vx * vx + vy * vy);95 var vpx = vy / vLength;96 var vpy = -vx / vLength;97 var diLength = Math.sqrt(di.x * di.x + di.y * di.y);98 var alpha = Math.acos((vpx * di.x + vpy * di.y) / diLength);99 if (alpha > Math.PI / 2) {100 alpha -= Math.PI / 2;101 vpx *= -1;102 vpy *= -1;103 }104 var tdispLength = Math.cos(alpha) * diLength;105 di.x = vpx * tdispLength;106 di.y = vpy * tdispLength;107 });108 } // move109 var radii = self.radii;110 positions.forEach(function (n, i) {111 if (i === f) {112 return;113 }114 var distLength = Math.sqrt(disp[i].x * disp[i].x + disp[i].y * disp[i].y);115 if (distLength > 0 && i !== f) {116 var limitedDist = Math.min(maxDisplace * (speed / SPEED_DIVISOR), distLength);117 n[0] += disp[i].x / distLength * limitedDist;118 n[1] += disp[i].y / distLength * limitedDist;119 if (strictRadial) {120 var vx = n[0] - positions[f][0];121 var vy = n[1] - positions[f][1];122 var nfDis = Math.sqrt(vx * vx + vy * vy);123 vx = vx / nfDis * radii[i];124 vy = vy / nfDis * radii[i];125 n[0] = positions[f][0] + vx;126 n[1] = positions[f][1] + vy;127 }128 }129 });130 };131 return RadialNonoverlapForce;132}();133var _default = RadialNonoverlapForce;...

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boat.js

Source:boat.js Github

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1let c = 11;2let cw = window.innerWidth/c;3let rightPressed, leftPressed, downPressed, upPressed;4let mx = 0;5let my = 0;6let gameOver = false;7class Boat {8 constructor() {9 this.elem = document.getElementById("boat");10 this.elem.style.width = `${cw*0.75}px`;11 this.x = 100;12 this.y = window.innerHeight/2;13 this.speed = 4;14 }15 move() {16 // Keyboard Control17 if (rightPressed) {18 this.x += this.speed;19 this.elem.style.transform = "translate(-50%, -50%) scaleX(1)";20 }21 if (leftPressed) {22 this.x -= this.speed;23 this.elem.style.transform = "translate(-50%, -50%) scaleX(-1)";24 }25 if (upPressed) {26 this.y -= this.speed;27 }28 if (downPressed) {29 this.y += this.speed;30 }31 // Mouse Control32 /*33 // Find the direction vector, then normalize34 let dx = mx-this.x;35 let dy = my-this.y;36 let vecLength = Math.sqrt(dx*dx + dy*dy + 0.01);37 let vec = [dx/vecLength, dy/vecLength];38 // console.log(mx, my, dx, dy, this.x, this.y, vecLength, vec);39 if (vecLength > 3) {40 this.x += vec[0]*this.speed;41 this.y += vec[1]*this.speed;42 }43 */44 this.x = Math.max(0, Math.min(window.innerWidth, this.x));45 this.y = Math.max(0, Math.min(window.innerHeight, this.y));46 this.elem.style.left = `${this.x}px`;47 this.elem.style.top = `${this.y}px`;48 if (!gameOver) {49 requestAnimationFrame(this.move.bind(this));50 }51 52 }53}54function keyDownHandler(event) {55 if(event.keyCode == 39) {56 rightPressed = true;57 }58 else if(event.keyCode == 37) {59 leftPressed = true;60 }61 if(event.keyCode == 40) {62 downPressed = true;63 }64 else if(event.keyCode == 38) {65 upPressed = true;66 }67 else if(event.keyCode == 65) {68 leftPressed = true;69 }70 else if(event.keyCode == 87) {71 upPressed = true;72 }73 else if(event.keyCode == 83) {74 downPressed = true;75 }76 else if(event.keyCode == 68) {77 rightPressed = true;78 }79}80function keyUpHandler(event) {81 if(event.keyCode == 39) {82 rightPressed = false;83 }84 else if(event.keyCode == 37) {85 leftPressed = false;86 }87 if(event.keyCode == 40) {88 downPressed = false;89 }90 else if(event.keyCode == 38) {91 upPressed = false;92 }93 else if(event.keyCode == 65) {94 leftPressed = false;95 }96 else if(event.keyCode == 87) {97 upPressed = false;98 }99 else if(event.keyCode == 83) {100 downPressed = false;101 }102 else if(event.keyCode == 68) {103 rightPressed = false;104 }105}106onmousemove = function(e){107 mx = e.clientX;108 my = e.clientY;109}110document.addEventListener('keydown', keyDownHandler, false);111document.addEventListener('keyup', keyUpHandler, false);112let boat = new Boat();113boat.move();114let playing = false;115onkeydown = function(e){116 if (!playing) {117 let music = new Audio("assets/music.mp3");118 music.loop = true;119 music.play();120 playing = true; 121 }...

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sum-vectors.js

Source:sum-vectors.js Github

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1(() => {2 const {3 AsyncArray,4 add5 } = Homework;6 7 const promisify = (func, ...args) => {8 return new Promise((resolve, reject) => {9 func(...args, resolve);10 });11 };12 13 // Проверка размеров массивов на корректность14 async function checkVectorsLength(vec1, vec2) {15 const [vecLength1, vecLength2] = await Promise.all([16 promisify(vec1.length),17 promisify(vec2.length)18 ]);19 20 if (vecLength1 === 0 || vecLength2 === 0) {21 throw "Vectors must have at least one value!"22 }23 24 if (vecLength1 !== vecLength2) {25 throw "Vectors must have the same size!"26 }27 };28 29 async function recursiveVectorsSummation(vec1, vec2, vecSum = new AsyncArray(), vecLength = null, index = 0) {30 // Длина массива31 if (vecLength === null) {32 vecLength = await Promise.all([33 promisify(vec1.length),34 promisify(vec2.length)35 ])36 vecLength = Math.min(...vecLength);37 }38 39 // Условие выхода из рекурсии40 if (index === vecLength) {41 return vecSum;42 }43 44 // Получаем по числу из каждого массива45 let [vecNum1, vecNum2] = await Promise.all([46 promisify(vec1.get, index),47 promisify(vec2.get, index)48 ]);49 50 // Складываем полученные числа51 let numSum = await promisify(add, vecNum1, vecNum2);52 53 // Записываем сумму в нужную ячейку vecSum54 await promisify(vecSum.set, index, numSum);55 56 // Увеличиваем индекс на 157 index = await promisify(add, index, 1);58 // Рекурсивно повторям операции выше, но с увеличенным индексом59 return recursiveVectorsSummation(vec1, vec2, vecSum, vecLength, index);60 };61 62 window.sumVectors = (vec1, vec2, callback) => {63 // Проверяем длины векторов и запускаем рекурсивное суммирование64 checkVectorsLength(vec1, vec2).then(() => {65 return recursiveVectorsSummation(vec1, vec2);66 }).then(callback);67 };...

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Vector.js

Source:Vector.js Github

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1define(function () {2 function Vector(arg1, arg2) { //Vector(x, y), Vector(vec)3 if(typeof arg1 === "object") {4 this.x = arg1.x;5 this.y = arg1.y;6 }7 else {8 this.x = arg1;9 this.y = arg2;10 }11 return this;12 }13 Vector.prototype.getDistance = function(vec) {14 return Math.sqrt((vec.x-this.x)*(vec.x-this.x) + (vec.y-this.y)*(vec.y-this.y));15 }16 Vector.prototype.getLength = function() {17 return Math.sqrt(this.x*this.x + this.y*this.y);18 }19 Vector.prototype.add = function(vec) {20 this.x += vec.x;21 this.y += vec.y;22 return this;23 }24 Vector.prototype.subtract = function(vec) {25 this.x -= vec.x;26 this.y -= vec.y;27 return this;28 }29 Vector.prototype.invert = function() {30 this.x *= -1;31 this.y *= -1;32 return this;33 }34 Vector.prototype.extendBy = function(dl) {35 var length = this.getLength();36 var sin = this.y / length;37 var cos = this.x / length;38 this.x += dl*cos;39 this.y += dl*sin;40 return this;41 }42 Vector.prototype.multiplyBy = function(n) {43 var length = this.getLength();44 if(length !== 0) {45 var newLength = n*length;46 var sin = this.y / length;47 var cos = this.x / length;48 this.x = newLength*cos;49 this.y = newLength*sin;50 }51 return this;52 }53 Vector.prototype.getNormalVector = function(vec) {54 return new Vector(this).subtract(this.getTangentVector(vec));55 }56 Vector.prototype.getTangentVector = function(vec) {57 var vecLength = vec.getLength();58 var L = (this.x*vec.x + this.y*vec.y)/vecLength;59 var cos = vec.x/vecLength;60 var sin = vec.y/vecLength;61 return new Vector(L*cos,L*sin);62 }63 Vector.prototype.multiplyNormalAndTangentComponents = function(referenceVector, tangentMultiplier, normalMultiplier) {64 var vn = this.getTangentVector(referenceVector);65 var vt = this.getNormalVector(referenceVector);66 vt.multiplyBy(tangentMultiplier);67 vn.multiplyBy(normalMultiplier);68 var resultVector = vt.add(vn);69 this.x = resultVector.x;70 this.y = resultVector.y;71 return this;72 }73 Vector.findTheShortestVector = function(vectorsArray) {74 var shortestVector = vectorsArray[0];75 var shortestLength = shortestVector.getLength();76 for(var k = 0; k < vectorsArray.length; k++) {77 var length = vectorsArray[k].getLength();78 if(length < shortestLength) {79 shortestVector = vectorsArray[k];80 shortestLength = length;81 }82 }83 return shortestVector;84 }85 return Vector;...

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capsNet.js

Source:capsNet.js Github

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1module.exports = (tf) => {2 const primaryCapsLayer = require('./primaryCapsLayer')(tf);3 const digitCapsLayer = require('./digitCapsLayer')(tf);4 return class CapsNet {5 constructor() {6 const model = tf.sequential();7 model.add(tf.layers.conv2d({8 inputShape: [28, 28, 1],9 filters: 256,10 kernelSize: 9,11 strides: 1,12 padding: 'valid'13 }));14 model.add(new primaryCapsLayer(32, 8));15 model.add(new digitCapsLayer(10, 16));16 this.model = model;17 this.optimizer = tf.train.adam();18 }19 loss(image, label) {20 return this.optimizer.minimize(() => {21 const vecLength = this.model.predict(image);22 const Tk = label;23 let maxL = tf.square(tf.maximum(0, 0.9 - vecLength));24 maxL = tf.reshape(maxL, [batchSize, -1]);25 let maxR = tf.square(tf.maximum(0., vecLength - 0.1));26 maxR = tf.reshape(maxR, [batchSize, -1]);27 const Lk = Tk * maxL + 0.5 * (1 - Tk) * maxR;28 const loss = tf.reduce_mean(tf.reduce_mean(Lk, 1))29 return loss;30 }, true);31 }32 accuracy(image, label) {33 return tf.tidy(() => {34 const vecLength = this.model.predict(image);35 label = tf.squeeze(tf.argmax(label, 1));36 37 const predictions = tf.squeeze(tf.argmax(vecLength, 1));38 const correct = tf.cast(tf.equal(label, predictions));39 const acc = tf.reduce_mean(correct) * 10040 41 return acc;42 })43 }44 }...

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groups_14.js

Source:groups_14.js Github

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1var searchData=2[3 ['variance_1141',['variance',['../group__variance.html',1,'']]],4 ['variance_28filter_29_1142',['variance(filter)',['../group__variance__filter.html',1,'']]],5 ['veclength_1143',['vecLength',['../group__shared3p__veclength.html',1,'(Global Namespace)'],['../group__veclength.html',1,'(Global Namespace)']]],6 ['vectorlookup_1144',['vectorLookup',['../group__vectorlookup.html',1,'']]],7 ['vectorupdate_1145',['vectorUpdate',['../group__shared3p__vectorupdate.html',1,'(Global Namespace)'],['../group__vectorupdate.html',1,'(Global Namespace)']]]...

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Using AI Code Generation

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1import { Selector } from 'testcafe';2test('My first test', async t => {3 .typeText('#developer-name', 'John Smith')4 .click('#submit-button')5 .wait(5000);6});7const vecLength = Selector('div').withText('Vector Length');8const vecLengthInput = vecLength.find('input');9const vecLengthSubmit = vecLength.find('button');10const vecLengthResult = vecLength.find('span');11test('Test vecLength', async t => {12 .typeText(vecLengthInput, '5, 7')13 .click(vecLengthSubmit)14 .expect(vecLengthResult.innerText).eql('8.602325267042627');15});16const vecLength = Selector('div').withText('Vector Length');17const vecLengthInput = vecLength.find('input');18const vecLengthSubmit = vecLength.find('button');19const vecLengthResult = vecLength.find('span');20test('Test vecLength', async t => {21 .typeText(vecLengthInput, '5, 7')22 .click(vecLengthSubmit)23 .expect(vecLengthResult.innerText).eql('8.602325267042627');24});25const vecLength = Selector('div').withText('Vector Length');26const vecLengthInput = vecLength.find('input');27const vecLengthSubmit = vecLength.find('button');28const vecLengthResult = vecLength.find('span');29test('Test vecLength', async t => {30 .typeText(vecLengthInput, '5, 7')31 .click(vecLengthSubmit)32 .expect(vecLengthResult.innerText).eql('8.602325267042627');33});34const vecLength = Selector('div').withText('Vector Length');35const vecLengthInput = vecLength.find('input');36const vecLengthSubmit = vecLength.find('button');37const vecLengthResult = vecLength.find('span');38test('Test vecLength', async t => {39 .typeText(vecLengthInput, '5,

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Using AI Code Generation

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1import { Selector } from 'testcafe';2test('My first test', async t => {3 const developerName = Selector('#developer-name');4 const osOption = Selector('#macos');5 const submitButton = Selector('#submit-button');6 .typeText(developerName, 'John Smith')7 .click(osOption)8 .click(submitButton)9 .expect(Selector('#article-header').innerText).eql('Thank you, John Smith!');10});11import { Selector } from 'testcafe';12test('My first test', async t => {13 const developerName = Selector('#developer-name');14 const osOption = Selector('#macos');15 const submitButton = Selector('#submit-button');16 .typeText(developerName, 'John Smith')17 .click(osOption)18 .click(submitButton)19 .expect(Selector('#article-header').innerText).eql('Thank you, John Smith!');20});21import { Selector } from 'testcafe';22test('My first test', async t => {23 const developerName = Selector('#developer-name');24 const osOption = Selector('#macos');25 const submitButton = Selector('#submit-button');26 .typeText(developerName, 'John Smith')27 .click(osOption)28 .click(submitButton)29 .expect(Selector('#article-header').innerText).eql('Thank you, John Smith!');30});31import { Selector } from 'testcafe';32test('My first test', async t => {33 const developerName = Selector('#developer-name');34 const osOption = Selector('#macos');35 const submitButton = Selector('#submit-button');36 .typeText(developerName, 'John Smith')37 .click(osOption)38 .click(submitButton)

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Using AI Code Generation

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1import { Selector } from 'testcafe';2test('My first test', async t => {3 .typeText('#developer-name', 'John Smith')4 .click('#macos')5 .click('#submit-button');6});7const TestCafe = require('testcafe');8const testcafe = await TestCafe.createTestCafe('localhost', 1337, 1338);9const runner = testcafe.createRunner();10 .browsers(['chrome'])11 .src('test.js')12 .run();13const TestCafe = require('testcafe');14const testcafe = await TestCafe.createTestCafe('localhost', 1337, 1338);15const runner = testcafe.createRunner();16 .browsers(['chrome'])17 .src('test.js')18 .run();19const TestCafe = require('testcafe');20const testcafe = await TestCafe.createTestCafe('localhost', 1337, 1338);21const runner = testcafe.createRunner();22 .browsers(['chrome'])23 .src('test.js')24 .run();25const TestCafe = require('testcafe');26const testcafe = await TestCafe.createTestCafe('localhost', 1337, 1338);27const runner = testcafe.createRunner();28 .browsers(['chrome'])29 .src('test.js')30 .run();31const TestCafe = require('testcafe');32const testcafe = await TestCafe.createTestCafe('localhost', 1337, 1338);33const runner = testcafe.createRunner();34 .browsers(['chrome'])35 .src('test.js')36 .run();37const TestCafe = require('testcafe');38const testcafe = await TestCafe.createTestCafe('localhost', 1337, 1338);39const runner = testcafe.createRunner();40 .browsers(['chrome

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1import { vecLength } from 'testcafe';2test('My Test', async t => {3 .typeText('#developer-name', 'Peter')4 .click('#submit-button');5 const articleHeader = await t.select('#article-header');6 const headerLength = await vecLength(articleHeader);7 await t.expect(headerLength).eql(0);8});

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Using AI Code Generation

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1import { vecLength } from 'testcafe';2test('My test', async t => {3 const length = await vecLength('#developer-name', 'value');4 console.log(length);5});6import { vecLength } from 'testcafe';7test('My test', async t => {8 const length = await vecLength('#developer-name', 'value');9 console.log(length);10});11import { vecLength } from 'testcafe';12test('My test', async t => {13 const length = await vecLength('#developer-name', 'value');14 await t.expect(length).eql(6);15});16import { vecLength } from 'testcafe';17test('My test', async t => {18 const length = await vecLength('#tried-test-cafe', 'text');19 await t.expect(length).gt(0);20});21import { vecLength } from 'testcafe';22test('My test', async t => {23 const length = await vecLength('#tried-test-cafe', 'innerHTML');24 await t.expect(length).gt(0);25});

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Using AI Code Generation

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1import { vecLength } from 'testcafe'2test('My first test', async t => {3 .typeText('#developer-name', 'John Smith')4 .click('#macos')5 .click('#submit-button')6 .expect( vecLength('#article-header', 1) ).ok()7});

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Using AI Code Generation

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1import {Selector} from 'testcafe';2test('My Test', async t => {3 const element = Selector('#developer-name');4 const length = await element.vecLength;5 console.log(length);6});7import {Selector, ClientFunction} from 'testcafe';8test('My Test', async t => {9 const element = Selector('#developer-name');10 const length = await ClientFunction(() => element.vecLength)();11 console.log(length);12});13import {Selector, ClientFunction} from 'testcafe';14test('My Test', async t => {15 const element = Selector('#developer-name');16 const length = await ClientFunction(() => element.vecLength)();17 console.log(length);18});19import {Selector, ClientFunction} from 'testcafe';20test('My Test', async t => {21 const element = Selector('#developer-name');22 const length = await ClientFunction(() => element.vecLength)();23 console.log(length);24});

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Using AI Code Generation

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1const { Selector } = require('testcafe');2const selector = Selector('div');3console.log(selector.vecLength);4const { Selector } = require('testcafe');5const selector = Selector('div');6console.log(selector.vecLength);7const { Selector } = require('testcafe');8const selector = Selector('div');9const { Selector } = require('testcafe');10const selector = Selector('span');

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Using AI Code Generation

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1import { ClientFunction } from 'testcafe';2const getVecLength = ClientFunction(() => {3 return window.vecLength(2, 3);4});5test('Testcafe Test', async t => {6 const vecLength = await getVecLength();7 console.log(vecLength);8});

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