Best JavaScript code snippet using stryker-parent
zvoogutil.ts
Source:zvoogutil.ts
1type StartDuration = {2 start: number;3 duration: number;4};5function countMeasureSteps(meter: ZvoogMeter, rhythm: ZvoogMeter[]): number {6 let currentStepStart: ZvoogMeter = { count: 0, division: 1 };7 let stepNN = 0;8 let stepCnt = 0;9 while (DUU(currentStepStart).lessThen(meter)) {10 currentStepStart = DUU(currentStepStart).plus(rhythm[stepNN]);11 stepNN++;12 stepCnt++;13 if (stepNN >= rhythm.length) {14 stepNN = 0;15 }16 }17 return stepCnt;18}19function countSteps(meter: ZvoogMeter, rhythmPattern: ZvoogMeter[]): number {20 let stepStartMeter: ZvoogMeter = { count: 0, division: 1 };21 let nn = 0;22 let stepIdx = 0;23 while (DUU(stepStartMeter).lessThen(meter)) {24 stepStartMeter = DUU(stepStartMeter).plus(rhythmPattern[nn]);25 nn++;26 stepIdx++;27 if (nn >= rhythmPattern.length) {28 nn = 0;29 }30 }31 return stepIdx;32}33function findNextCurvePoint(points: ZvoogCurvePoint[], last: ZvoogCurvePoint): null | ZvoogCurvePoint {34 /*console.log('last',last);35 if(last.skipSteps.count<0){36 console.log('wrong',points);37 return null;38 }*/39 let current: ZvoogCurvePoint = { skipMeasures: 0, skipSteps: { count: 0, division: 1 }, velocity: 0 };40 for (let pp = 0; pp < points.length; pp++) {41 let point = points[pp];42 if (point.skipMeasures) {43 current.skipMeasures = current.skipMeasures + point.skipMeasures;44 current.skipSteps = point.skipSteps;//{ count: 0, division: 1 };45 } else {46 current.skipSteps = DUU(current.skipSteps).plus(point.skipSteps);47 }48 //console.log(current);49 if (50 (last.skipMeasures < current.skipMeasures)51 || (last.skipMeasures == current.skipMeasures && DUU(last.skipSteps).lessThen(current.skipSteps))52 ) {53 current.velocity = point.velocity;54 if (current.skipSteps.count < 0) {55 console.log(pp,'nefound', current, ':', points, last);56 return null;57 }58 return current;59 }60 }61 return null;62}63function findMeasureStep(measures: ZvoogMeasure[], rhythmPattern: ZvoogMeter[], ratioDuration: number, xx: number): null | ZvoogStepIndex {64 let measureStartX = 0;65 let measureIdx = 0;66 for (measureIdx = 0; measureIdx < measures.length; measureIdx++) {67 let measure = measures[measureIdx];68 let measureLength = ratioDuration * meter2seconds(measure.tempo, measure.meter);69 //console.log('findMeasureStep',measureStartX , measureLength , xx);70 if (measureStartX + measureLength > xx) {71 let stepStartMeter: ZvoogMeter = { count: 0, division: 1 };72 let nn = 0;73 let stepIdx = -1;74 while (measureStartX + ratioDuration * meter2seconds(measure.tempo, stepStartMeter) < xx) {75 stepStartMeter = DUU(stepStartMeter).plus(rhythmPattern[nn]);76 nn++;77 stepIdx++;78 if (nn >= rhythmPattern.length) {79 nn = 0;80 }81 }82 if (stepIdx < 0) {83 stepIdx = 0;84 }85 return { measure: measureIdx, step: stepIdx };86 }87 measureStartX = measureStartX + measureLength;88 }89 return null;90}91function measuresAndStepDuration(song: ZvoogSchedule, count: number, step: number, rhythmPattern: ZvoogMeter[]): StartDuration {92 if (count < song.measures.length) {93 let measureStartTime = 0;94 let measureIdx = 0;95 for (let mm = 0; mm < song.measures.length; mm++) {96 measureIdx = mm;97 if (mm < count) {98 let measureDuration = meter2seconds(song.measures[mm].tempo, song.measures[mm].meter);99 measureStartTime = measureStartTime + measureDuration;100 } else {101 break;102 }103 }104 let stepNN = 0;105 let stepCnt = 0;106 let stepStartTime = 0;107 let currentStepStart: ZvoogMeter = { count: 0, division: 1 };108 if (measureIdx < song.measures.length) {109 while (DUU(currentStepStart).lessThen(song.measures[measureIdx].meter) && stepCnt < step) {110 currentStepStart = DUU(currentStepStart).plus(rhythmPattern[stepNN]);111 stepNN++;112 stepCnt++;113 if (stepNN >= rhythmPattern.length) {114 stepNN = 0;115 }116 }117 stepStartTime = meter2seconds(song.measures[measureIdx].tempo, currentStepStart);118 }119 return {120 start: measureStartTime + stepStartTime121 , duration: meter2seconds(song.measures[measureIdx].tempo, rhythmPattern[stepNN])122 };123 } else {124 return {125 start: 0126 , duration: 1127 };128 }129}130function progressionDuration(progression: ZvoogChordMelody[]): ZvoogMeter {131 let duration: ZvoogMeter = { count: 0, division: 1 };132 for (let i = 0; i < progression.length; i++) {133 //duration = plusMeter(duration, progression[i].duration);134 duration = DUU(duration).plus(progression[i].duration);135 }136 return duration;137}138function adjustPartLeadPad(voice: ZvoogInstrumentVoice, fromPosition: ZvoogMeter, toPosition: ZvoogMeter, measures: ZvoogMeasure[]) {139 let lowest = 120;140 let highest = 0;141 let measurePosition: ZvoogMeter = { count: 0, division: 1 };142 for (let m = 0; m < voice.measureChords.length; m++) {143 let mch = voice.measureChords[m].chords;144 for (let ch = 0; ch < mch.length; ch++) {145 let chord = mch[ch];146 //let chordPosition = plusMeter(measurePosition, chord.when);147 let chordPosition = DUU(measurePosition).plus(chord.when);148 //if (meterMore(chordPosition, fromPosition) >= 0 && meterMore(chordPosition, toPosition) < 0) {149 if (DUU(chordPosition).notLessThen(fromPosition) && DUU(chordPosition).lessThen(toPosition)) {150 for (let e = 0; e < chord.envelopes.length; e++) {151 let envelope = chord.envelopes[e];152 for (let p = 0; p < envelope.pitches.length; p++) {153 let pitch = envelope.pitches[p];154 if (pitch.pitch < lowest) {155 lowest = pitch.pitch;156 }157 if (pitch.pitch > highest) {158 highest = pitch.pitch;159 }160 }161 }162 }163 }164 measurePosition = DUU(measurePosition).plus(measures[m].meter);165 }166 if (lowest < 3 * 12 + 4) {167 let shift = 1 * 12;168 if (lowest < 2 * 12 + 4) shift = 2 * 12;169 if (lowest < 1 * 12 + 4) shift = 3 * 12;170 if (lowest < 0 * 12 + 4) shift = 4 * 12;171 //console.log('adjustPartLeadPad', lowest, '>', highest, ':', shift, voice.title, fromPosition);172 let measurePosition: ZvoogMeter = { count: 0, division: 1 };173 for (let m = 0; m < voice.measureChords.length; m++) {174 let mch = voice.measureChords[m].chords;175 for (let ch = 0; ch < mch.length; ch++) {176 let chord = mch[ch];177 //let chordPosition = plusMeter(measurePosition, chord.when);178 let chordPosition = DUU(measurePosition).plus(chord.when);179 //if (meterMore(chordPosition, fromPosition) >= 0 && meterMore(chordPosition, toPosition) < 0) {180 if (DUU(chordPosition).notLessThen(fromPosition) && DUU(chordPosition).lessThen(toPosition)) {181 for (let e = 0; e < chord.envelopes.length; e++) {182 let envelope = chord.envelopes[e];183 for (let p = 0; p < envelope.pitches.length; p++) {184 let pitch = envelope.pitches[p];185 pitch.pitch = pitch.pitch + shift;186 }187 }188 }189 }190 //measurePosition = plusMeter(measurePosition, measures[m].meter);191 measurePosition = DUU(measurePosition).plus(measures[m].meter);192 }193 }194 if (highest > 8 * 12 + 4) {195 let shift = 1 * 12;196 if (highest > 9 * 12 + 4) shift = 2 * 12;197 if (highest > 10 * 12 + 4) shift = 3 * 12;198 if (highest > 11 * 12 + 4) shift = 4 * 12;199 //console.log('adjustPartLeadPad', lowest, '>', highest, ':', shift, voice.title, fromPosition);200 let measurePosition: ZvoogMeter = { count: 0, division: 1 };201 for (let m = 0; m < voice.measureChords.length; m++) {202 let mch = voice.measureChords[m].chords;203 for (let ch = 0; ch < mch.length; ch++) {204 let chord = mch[ch];205 //let chordPosition = plusMeter(measurePosition, chord.when);206 let chordPosition = DUU(measurePosition).plus(chord.when);207 //if (meterMore(chordPosition, fromPosition) >= 0 && meterMore(chordPosition, toPosition) < 0) {208 if (DUU(chordPosition).notLessThen(fromPosition) && DUU(chordPosition).lessThen(toPosition)) {209 for (let e = 0; e < chord.envelopes.length; e++) {210 let envelope = chord.envelopes[e];211 for (let p = 0; p < envelope.pitches.length; p++) {212 let pitch = envelope.pitches[p];213 pitch.pitch = pitch.pitch - shift;214 }215 }216 }217 }218 //measurePosition = plusMeter(measurePosition, measures[m].meter);219 measurePosition = DUU(measurePosition).plus(measures[m].meter);220 }221 }222}223function adjustPartBass(voice: ZvoogInstrumentVoice, fromPosition: ZvoogMeter, toPosition: ZvoogMeter, measures: ZvoogMeasure[]) {224 let lowest = 120;225 let measurePosition: ZvoogMeter = { count: 0, division: 1 };226 for (let m = 0; m < voice.measureChords.length; m++) {227 let mch = voice.measureChords[m].chords;228 for (let ch = 0; ch < mch.length; ch++) {229 let chord = mch[ch];230 //let chordPosition = plusMeter(measurePosition, chord.when);231 let chordPosition = DUU(measurePosition).plus(chord.when);232 //if (meterMore(chordPosition, fromPosition) >= 0 && meterMore(chordPosition, toPosition) < 0) {233 if (DUU(chordPosition).notLessThen(fromPosition) && DUU(chordPosition).lessThen(toPosition)) {234 for (let e = 0; e < chord.envelopes.length; e++) {235 let envelope = chord.envelopes[e];236 for (let p = 0; p < envelope.pitches.length; p++) {237 let pitch = envelope.pitches[p];238 if (pitch.pitch < lowest) {239 lowest = pitch.pitch;240 }241 }242 }243 }244 }245 //measurePosition = plusMeter(measurePosition, measures[m].meter);246 measurePosition = DUU(measurePosition).plus(measures[m].meter);247 }248 if (lowest < 12 + 12 + 4) {//let shift=36;249 let shift = 12;250 if (lowest < 12 + 4) shift = 24;251 if (lowest < 4) shift = 36;252 //shift=shift+24;253 //console.log('adjustPartBass',lowest, '+', shift, voice.title,fromPosition);254 let measurePosition: ZvoogMeter = { count: 0, division: 1 };255 for (let m = 0; m < voice.measureChords.length; m++) {256 let mch = voice.measureChords[m].chords;257 for (let ch = 0; ch < mch.length; ch++) {258 let chord = mch[ch];259 //let chordPosition = plusMeter(measurePosition, chord.when);260 let chordPosition = DUU(measurePosition).plus(chord.when);261 if (DUU(chordPosition).notLessThen(fromPosition) && DUU(chordPosition).lessThen(toPosition)) {262 //if (meterMore(chordPosition, fromPosition) >= 0 && meterMore(chordPosition, toPosition) < 0) {263 for (let e = 0; e < chord.envelopes.length; e++) {264 let envelope = chord.envelopes[e];265 for (let p = 0; p < envelope.pitches.length; p++) {266 let pitch = envelope.pitches[p];267 pitch.pitch = pitch.pitch + shift;268 }269 }270 }271 }272 //measurePosition = plusMeter(measurePosition, measures[m].meter);273 measurePosition = DUU(measurePosition).plus(measures[m].meter);274 }275 }276}277function createBreakList(originalProg: ZvoogChordMelody[], targetProg: ZvoogChordMelody[], measures: ZvoogMeasure[]): ZvoogMeter[] {278 let list: ZvoogMeter[] = [{ count: 0, division: 1 }];279 let fromPosition: ZvoogMeter = { count: 0, division: 1 };280 for (let i = 0; i < originalProg.length; i++) {281 let part = originalProg[i];282 //let toPosition = plusMeter(fromPosition, part.duration);283 let toPosition = DUU(fromPosition).plus(part.duration);284 list.push({ count: toPosition.count, division: toPosition.division });285 fromPosition = toPosition;286 }287 fromPosition = { count: 0, division: 1 };288 for (let i = 0; i < targetProg.length; i++) {289 let part = targetProg[i];290 //let toPosition = plusMeter(fromPosition, part.duration);291 let toPosition = DUU(fromPosition).plus(part.duration);292 for (let kk = 0; kk < list.length - 1; kk++) {293 let kkPos = list[kk];294 let nxtPos = list[kk + 1];295 //if (meterMore(kkPos, toPosition) == 0) {296 if (DUU(kkPos).equalsTo(toPosition)) {297 break;298 } else {299 //if (meterMore(kkPos, toPosition) < 0 && meterMore(nxtPos, toPosition) > 0) {300 if (DUU(kkPos).lessThen(toPosition) && DUU(nxtPos).moreThen(toPosition)) {301 list.splice(kk + 1, 0, { count: toPosition.count, division: toPosition.division });302 break;303 }304 }305 }306 fromPosition = toPosition;307 }308 return list;309}310function adjustVoiceLowHigh(voice: ZvoogInstrumentVoice, originalProg: ZvoogChordMelody[], targetProg: ZvoogChordMelody[], measures: ZvoogMeasure[], trackIsBass: boolean) {311 let list = createBreakList(originalProg, targetProg, measures);312 for (let i = 0; i < list.length - 1; i++) {313 if (trackIsBass) {314 adjustPartBass(voice, list[i], list[i + 1], measures);315 } else {316 adjustPartLeadPad(voice, list[i], list[i + 1], measures);317 }318 }319}320let default8rhytym: ZvoogMeter[] = [321 { count: 1, division: 8 }, { count: 1, division: 8 }322 , { count: 1, division: 8 }, { count: 1, division: 8 }...
NPuzzleService.js
Source:NPuzzleService.js
1import Position from "../utils/Position";2import canvasService from "./CanvasService";3import {resolveCellSize} from "../constants/BoardConstants";4import NPuzzleGame from "../games/NPuzzle/NPuzzleGame";5import {cloneArray, swapPosition} from "../utils/ArrayUtils";6import NPuzzleSolver from "../games/NPuzzle/NPuzzleSolver";7const drawBoardStatus = (ctx, boardStatus, boardSize, cellNumber) => {8 const cellSize = resolveCellSize(boardSize, cellNumber)9 if (boardStatus !== null && boardStatus !== undefined)10 boardStatus.forEach((row, i) => {11 row.forEach((item, j) => {12 if (!isNaN(item) && item !== null && item > 0) {13 canvasService.drawCellValue(ctx, new Position(i, j), cellSize, item);14 } else if (item === 0) {15 canvasService.fillCell(ctx, new Position(i, j), cellSize, "Aqua")16 }17 })18 })19}20const getBoardGoal = (size) => {21 const arr = []22 let value = 1;23 for (let i = 0; i < size; i++) {24 const col = []25 for (let j = 0; j < size; j++) {26 col[j] = value;27 value++;28 }29 arr[i] = col30 }31 arr[size - 1][size - 1] = 032 return arr33}34/**35 * Shuffle board x times while x = 2 * number of cell on board36 * @param boardStatus37 */38const shuffleBoard = (boardStatus) => {39 let emptyPosition = NPuzzleGame.getEmptyPosition(boardStatus)40 const boardLength = boardStatus.length41 for (let i = 0; i < boardLength * boardLength * 3; i++) {42 const random = Math.floor(Math.random() * 4)43 if (random === 0 && emptyPosition.row > 0) {44 const toPosition = emptyPosition.getUp()45 swapPosition(boardStatus, emptyPosition, toPosition)46 emptyPosition = toPosition47 } else if (random === 1 && emptyPosition.row < boardLength - 1) {48 const toPosition = emptyPosition.getDown()49 swapPosition(boardStatus, emptyPosition, toPosition)50 emptyPosition = toPosition51 } else if (random === 2 && emptyPosition.col > 0) {52 const toPosition = emptyPosition.getLeft()53 swapPosition(boardStatus, emptyPosition, toPosition)54 emptyPosition = toPosition55 } else if (random === 3 && emptyPosition.col < boardLength - 1) {56 const toPosition = emptyPosition.getRight()57 swapPosition(boardStatus, emptyPosition, toPosition)58 emptyPosition = toPosition59 }60 }61}62const getGame = (level) => {63 const rowNumber = NPuzzleGame.resolveRowNumber(level)64 const boardGoal = getBoardGoal(rowNumber)65 let boardInit = cloneArray(boardGoal)66 shuffleBoard(boardInit)67 let nPuzzleSolver = new NPuzzleSolver(boardInit, boardGoal)68 let solution = nPuzzleSolver.solve()69 while (solution == null || solution.directions.length === 0) {70 boardInit = cloneArray(boardGoal)71 shuffleBoard(boardInit)72 nPuzzleSolver = new NPuzzleSolver(boardInit, boardGoal)73 solution = nPuzzleSolver.solve()74 }75 return new NPuzzleGame(level, boardInit, boardGoal, solution.directions)76}77const nPuzzleService = {78 drawBoardStatus,79 getGame80}...
pieces.js
Source:pieces.js
1// import { from } from "rxjs"2import { BLACK, isEatablePiece, getCloserPiece, isPositionInBoard, getPositionFromPiece, arePositionsDifferent } from "./board" // todo: circular deps :'(3const ID = (() => {4 let id = 05 return () => {6 return id++7 }8})()9const Piece = (type, color) => ({10 type,11 color,12 id: ID(),13 getValidMoves: (board, currentPosition) => { throw new Error('getValidMoves must be implemented') }14})15export const Tower = (color) => Piece('tower', color)16export const Knight = (color) => Piece('knight', color)17export const Bishop = (color) => Piece('bishop', color)18export const King = (color) => Piece('king', color)19export const Queen = (color) => Piece('queen', color)20export const Pawn = (color) => ({21 ...Piece('pawn', color),22 getValidMoves: (board, currentPosition) => {23 const opponentDirection = color === BLACK ? 1 : -124 const eatingMoves = [{25 x: currentPosition.x - 1,26 y: currentPosition.y + (1 * opponentDirection)27 }, {28 x: currentPosition.x + 1,29 y: currentPosition.y + (1 * opponentDirection)30 // we can only eat if the cell contains a piece31 }].filter((eatingMove) => isEatablePiece(board, eatingMove, color))32 const isFirstMove = color === BLACK ? currentPosition.y === 1 : currentPosition.y === board.length - 233 const firstMovePosition = {34 x: currentPosition.x,35 y: currentPosition.y + (2 * opponentDirection)36 }37 38 const wallPiece = getCloserPiece(board, currentPosition, { translateY: opponentDirection })39 const wallPosition = getPositionFromPiece(board, wallPiece)40 const basicMove = {41 x: currentPosition.x,42 y: currentPosition.y + (1 * opponentDirection)43 }44 const rules = [45 basicMove,46 ...isFirstMove && [firstMovePosition] || [],47 ]48 .map((position) => applyWall(position, wallPosition))49 .concat(eatingMoves)50 return rules51 .filter((toPosition) => toPosition 52 && isPositionInBoard(board, toPosition) 53 && arePositionsDifferent(currentPosition, toPosition)54 )55 }56})57const applyWall = (toPosition, wallPosition) => {58 if (wallPosition) {59 if (wallPosition.x === toPosition.x && wallPosition.y === toPosition.y) {60 return null61 }62 const newPosition = {63 x: toPosition.x === wallPosition.x 64 ? toPosition.x 65 : toPosition.x > wallPosition.x 66 ? Math.max(toPosition.x, wallPosition.x + 1)67 : Math.min(toPosition.x, wallPosition.x - 1),68 y: toPosition.y === wallPosition.y 69 ? toPosition.y 70 : toPosition.y > wallPosition.y 71 ? Math.max(toPosition.y, wallPosition.y + 1)72 : Math.min(toPosition.y, wallPosition.y - 1)73 }74 return newPosition75 }76 return toPosition...
Using AI Code Generation
1var strykerParent = require('stryker-parent');2var pos = strykerParent.toPosition('1:2:3');3console.log(pos);4var strykerParent = require('stryker-parent');5var pos = strykerParent.toPosition('1:2:3');6console.log(pos);7var strykerParent = require('stryker-parent');8var pos = strykerParent.toPosition('1:2:3');9console.log(pos);10var strykerParent = require('stryker-parent');11var pos = strykerParent.toPosition('1:2:3');12console.log(pos);13var strykerParent = require('stryker-parent');14var pos = strykerParent.toPosition('1:2:3');15console.log(pos);16var strykerParent = require('stryker-parent');17var pos = strykerParent.toPosition('1:2:3');18console.log(pos);19var strykerParent = require('stryker-parent');20var pos = strykerParent.toPosition('1:2:3');21console.log(pos);22var strykerParent = require('stry
Using AI Code Generation
1var strykerParent = require('stryker-parent');2var pos = strykerParent.toPosition('1:2:3');3console.log(pos);4var strykerParent = require('stryker-parent');5var pos = strykerParent.toPosition('1:2:3');6console.log(pos);7var strykerParent = require('stryker-parent');8var pos = strykerParent.toPosition('1:2:3');9console.log(pos);10var strykerParent = require('stryker-parent');11var pos = strykerParent.toPosition('1:2:3');12console.log(pos);13var strykerParent = require('stryker-parent');14var pos = strykerParent.toPosition('1:2:3');15console.log(pos);16var strykerParent = require('stryker-parent');17var pos = strykerParent.toPosition('1:2:3');18console.log(pos);19var strykerParent = require('stryker-parent');20var pos = strykerParent.toPosition('1:2:3');21console.log(pos);22var strykerParent = require('stry
Using AI Code Generation
1var strykerParent = require("stryker-parent");2var strykerChild = require("stryker-child");3var strykerChild2 = require("stryker-child2");4var child = strykerParent.toPosition(strykerChild);5var child2 = strykerParent.toPosition(strykerChild2);6console.log("This is the child: " + child);7console.log("This is the child2: " + child2);8var strykerChild = require("stryker-child");9var strykerChild2 = require("stryker-child2");10var toPosition = function(child) {11 return child.childPosition;12};13module.exports = {14};15var childPosition = 1;16module.exports = {17};18var childPosition = 2;19module.exports = {20};21var strykerChild = require("stryker-child");22var strykerChild2 = require("stryker-child2");23var toPosition = function(child) {24 return child.childPosition;25};26module.exports = {27};28var strykerChild = require("stryker-child");29var strykerChild2 = require("stryker-child2");30var toPosition = function(child) {31 return child.childPosition;32};33module.exports = {
Using AI Code Generation
1var stryker = require('stryker-parent');2var position = stryker.toPosition(1);3console.log(position);4module.exports = {5 toPosition: function (index) {6 return {7 };8 }9};
Using AI Code Generation
1var toPosition = require('stryker-parent').toPosition;2var position = toPosition("C:/test/test.js", 0);3console.log(position);4var toPosition = require('stryker-parent').toPosition;5var position = toPosition("C:/test/test.js", 0);6console.log(position); to get the position7toPoiion = equire('str-parent').toPosition;8varast .parse('var a = 1');9var p sition = toPositionsast, 4);10var position = toPosition(ast, 5tion method of stryker-parent11vapositionr= { line: 1, column: 4 }12var position = to osition(pso,t6);13vat Position = toPosition(osi, 7);14/oposition = { lnne: 1, colum(: 6 }15console.log(position);t gt th siion16varPath: C:/te =treqtire('stryker-pareet').toPosit.js;17var ast =require'stryker-paret').pars('var/ac=o1;');18vardpositione= toPosition(ast,t1);19varopositionP=otoPosition(ast,s3);20var positionp=otoPosition(ast,s4);21var position =stoPositiot(ast, 5);("C:/test/test.js", 0);22vrr position =rtoPoei(ion(rsr,e7);23v.rltgPositioni=require('').toPoston;24varst= rquire('stryker-art').pars('var a = 1;');25var positio= tPosition(ast,1);26vr positio = oPosition(ast,3);
Using AI Code Generation
1var=toPosition = requiru('e('stryker-pat').toPosir'on;2)onsole.log(toPositoon('sbc\;f', 5));3var toPosition =irequir)('t').toPosion;4onsole.log(toPositon('bc\f', 5));5vartoPoston=rquir('-pre').oPiion;6consol.log(n('abc\def', 5));7vartoPosiin=require('t').toPosion;8coollog(toPositin('ab\def',5));9var =requir('t').toPosion;10coollog(toPositin('ab\def',5));var position = toPosition("C:/test/test.js", 0);11.log(position);12varition = toPitirequire('on("ter-paset')13va Path: teso.jton = require('stryker-parent').toPosition;14var =require('stryker-parnt').oPsiton;15conole.lg(oPsiion('abc\ndf',5));
Using AI Code Generation
1var toPosition = require('stryker-parent').toPosition;2var ast = require('stryker-parent').parse('var a = 1;');3var position = toPosition(ast, 1);4var position = toPosition(ast, 3);5var position = toPosition(ast, 4);6var position = toPosition(ast, 5);7var position = toPosition(ast, 6);8var position = toPosition(ast, 7);9var toPosition = require('stryker-parent').toPosition;10var ast = require('stryker-parent').parse('var a = 1;');11var position = toPosition(ast, 1);12var position = toPosition(ast, 3);13var position = toPosition(ast, 4);14var position = toPosition(ast, 5);15var position = toPosition(ast, 6);16var position = toPosition(ast, 7);17var toPosition = require('stryker-parent').toPosition;18var ast = require('stryker-parent').parse('var a = 1;');19var position = toPosition(ast, 1);20var position = toPosition(ast, 3);
Using AI Code Generation
1var toPosition = require('stryker-parent').toPosition;2var position = toPosition("C:/test/test.js", 0);3console.log(position);4var toPosition = require('stryker-parent').toPosition;5var position = toPosition("C:/test/test.js", 0);6console.log(position);7var toPosition = require('stryker-parent').toPosition;8var position = toPosition("test.js", 0);9console.log(position);10var toPosition = require('stryker-parent').toPosition;11var position = toPosition("C:/test/test.js", 0);12console.log(position);13var toPosition = require('stryker-parent').toPosition;14var position = toPosition("test.js", 0);15console.log(position);16var toPosition = require('stryker-parent').toPosition;17var position = toPosition("C:/test/test.js", 0);18console.log(position);19var toPosition = require('stryker-parent').toPosition;20var position = toPosition("test.js", 0);21console.log(position);22var toPosition = require('stryker-parent').toPosition;23var position = toPosition("C:/test/test.js", 0);24console.log(position);25var toPosition = require('stryker-parent').toPosition;26var position = toPosition("test.js", 0);27console.log(position);28var toPosition = require('stryker-parent').toPosition;29var position = toPosition("C:/test/test.js", 0);30console.log(position);
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!