How to use canPlace method in stryker-parent

Best JavaScript code snippet using stryker-parent

actions.js

Source:actions.js Github

copy

Full Screen

1import { atugorElemet } from '../components/Board.js';2export const PLACE_CHARACTER = "PLACE_CHARACTER";3export const REMOVE_CHARACTER = "REMOVE_CHARACTER";4export const START_PLAY = "START_PLAY";5export const MOVE_CHARACTER = "MOVE_CHARACTER";6export const NEXT_PLAYER = "NEXT_PLAYER";7export const FIGHT_COMES = "FIGHT_COMES";8export const BLUE_DEAD = "BLUE_DEAD";9export const RED_DEAD = "RED_DEAD";10export const CHANGE_STATE = 'CHANGE_STATE';11export const SHOW_POSSIBILITIES = 'SHOW_POSSIBILITIES';12export const REMOVE_SELECTIONS = 'REMOVE_SELECTIONS';13export const SET_CURRENT_PLAYER = 'SET_CURRENT_PLAYER';14export const SET_ROOM_NUMBER = 'SET_ROOM_NUMBER';15export const SET_READY = 'SET_READY';16export const SET_READY2 = 'SET_READY2';17export const BOTH_READY = 'BOTH_READY';18export const setRoomNumber = (number) => ({19 type: SET_ROOM_NUMBER,20 payload: number21});22export const bothReady = () => ({23 type: BOTH_READY,24 payload: null25});26export const setReady = (ready) => ({27 type: SET_READY,28 payload: ready29});30export const setReady2 = (ready) => ({31 type: SET_READY2,32 payload: ready33});34export const placeCharacter = (x, y, id, color) => ({35 type: PLACE_CHARACTER,36 payload: { x, y, id, color }37});38export const setCurrentPlayer = (color) => ({39 type: SET_CURRENT_PLAYER,40 payload: color41});42export const removeSelections = () => ({43 type: REMOVE_SELECTIONS,44 payload: null45});46export const changeState = (newState) => ({47 type: CHANGE_STATE,48 payload: newState49});50export const showPossibilities = (cell) => ({51 type: SHOW_POSSIBILITIES,52 payload: cell53});54export const nextPlayer = activePlayer => ({55 type: NEXT_PLAYER,56 payload: activePlayer57});58export const removeCharacter = (x, y) => ({59 type: REMOVE_CHARACTER,60 payload: { x, y }61});62export const fightComes = (cell1, cell2) => ({63 type: FIGHT_COMES,64 payload: { cell1, cell2 }65});66export const blueDead = cell => ({67 type: BLUE_DEAD,68 payload: cell69});70export const redDead = cell => ({71 type: RED_DEAD,72 payload: cell73});74export const startPlay = () => ({75 type: START_PLAY,76 payload: null77});78export const move = (cell1, cell2) => ({79 type: MOVE_CHARACTER,80 payload: { cell1, cell2 }81});82export function setTheRoomNumber(room_number, number){83 return number;84}85export function changeTheState(gameState, newState){86 console.log(newState);87 return newState;88}89export function blueIsDead(blueDead, cell) {90 if (blueDead.includes(cell)){91 return blueDead;92 }93 return [...blueDead, cell];94}95export function redIsDead(redDead, cell) {96 if (redDead.includes(cell)){97 return redDead;98 }99 return [...redDead, cell];100}101export function nextPlayerComes(player, activePlayer) {102 return activePlayer;103}104export function setTheReady(first, ready){105 return ready;106}107export function removeTheSelections(board, payload) {108 let newBoard = [];109 let cell = null;110 for (let i = 0; i < board.length; ++i) {111 let r = board[i];112 let new_row = [];113 for (let j = 0; j < r.length; ++j) {114 cell = {115 id: board[i][j].id,116 x: board[i][j].x,117 y: board[i][j].y,118 isLake: board[i][j].isLake,119 canPlace: board[i][j].canPlace,120 placedNumber: board[i][j].placedNumber,121 color: board[i][j].color,122 border: false123 };124 new_row.push(cell);125 if (new_row.length === 10) {126 newBoard.push(new_row);127 }128 }129 } 130 return newBoard;131}132export function setTheCurrentPlayer(currentPlayer, color){133 return color;134}135export function showThePossibilities(board, c) {136 console.log("borderek állítása - hova léphet");137 if(c.placedNumber!==2){138 let newBoard = [];139 let cell = null;140 for (let i = 0; i < board.length; ++i) {141 let r = board[i];142 let new_row = [];143 for (let j = 0; j < r.length; ++j) {144 if ((board[i][j].x === c.x-1 && board[i][j].y === c.y && board[i][j].color!==c.color && board[i][j].isLake===false) || 145 (board[i][j].x === c.x && board[i][j].y === c.y-1 && board[i][j].color!==c.color && board[i][j].isLake===false) || 146 (board[i][j].x === c.x+1 && board[i][j].y === c.y && board[i][j].color!==c.color && board[i][j].isLake===false) || 147 (board[i][j].x === c.x && board[i][j].y === c.y+1 && board[i][j].color!==c.color && board[i][j].isLake===false)) {148 cell = {149 id: board[i][j].id,150 x: board[i][j].x,151 y: board[i][j].y,152 isLake: board[i][j].isLake,153 canPlace: board[i][j].canPlace,154 placedNumber: board[i][j].placedNumber,155 color: board[i][j].color,156 border: true157 };158 } else {159 cell = board[i][j];160 }161 new_row.push(cell);162 if (new_row.length === 10) {163 newBoard.push(new_row);164 }165 }166 } 167 return newBoard;168 }169 else if(c.placedNumber===2){170 let newBoard = [];171 let cell = null;172 for (let i = 0; i < board.length; ++i) {173 let r = board[i];174 let new_row = [];175 for (let j = 0; j < r.length; ++j) {176 if ((board[i][j].x === c.x && board[i][j].y!==c.y && board[i][j].color!==c.color && board[i][j].isLake===false && !atugorElemet(c, board[i][j], board)) 177 || 178 (board[i][j].x !== c.x && board[i][j].y === c.y && board[i][j].color!==c.color && board[i][j].isLake===false && !atugorElemet(c, board[i][j], board))) {179 cell = {180 id: board[i][j].id,181 x: board[i][j].x,182 y: board[i][j].y,183 isLake: board[i][j].isLake,184 canPlace: board[i][j].canPlace,185 placedNumber: board[i][j].placedNumber,186 color: board[i][j].color,187 border: true188 };189 } else {190 cell = board[i][j];191 }192 new_row.push(cell);193 if (new_row.length === 10) {194 newBoard.push(new_row);195 }196 }197 }198 return newBoard;199 }200 else {201 return board;202 }203}204export function afterFight(board, { cell1, cell2 }) {205 let newBoard = [];206 let cell = null;207 let stronger = null;208 if (cell2.placedNumber === 0 && cell1.placedNumber === 3) {209 stronger = cell1;210 } else if (cell2.placedNumber === 0 && cell1.placedNumber !== 3) {211 stronger = cell2;212 } else if (cell2.placedNumber === 10 && cell1.placedNumber === 1) {213 stronger = cell1;214 } else if (cell1.placedNumber > cell2.placedNumber) {215 stronger = cell1;216 } else if (cell1.placedNumber < cell2.placedNumber) {217 stronger = cell2;218 }219 for (let i = 0; i < board.length; ++i) {220 let r = board[i];221 let new_row = [];222 for (let j = 0; j < r.length; ++j) {223 if (board[i][j].x === cell1.x && board[i][j].y === cell1.y) {224 cell = {225 id: board[i][j].id,226 x: i,227 y: j,228 isLake: false,229 canPlace: true, //?230 placedNumber: null,231 color: null,232 border: false233 };234 } else if (board[i][j].x === cell2.x && board[i][j].y === cell2.y) {235 if (stronger == null) {236 cell = {237 id: board[i][j].id,238 x: i,239 y: j,240 isLake: false,241 canPlace: true, //?242 placedNumber: null,243 color: null,244 border: false245 };246 } else {247 cell = {248 id: board[i][j].id,249 x: i,250 y: j,251 isLake: false,252 canPlace: true, //?253 placedNumber: stronger.placedNumber,254 color: stronger.color,255 border: false256 };257 }258 } else {259 cell = {260 id: board[i][j].id,261 x: board[i][j].x,262 y: board[i][j].y,263 isLake: board[i][j].isLake,264 canPlace: board[i][j].canPlace,265 placedNumber: board[i][j].placedNumber,266 color: board[i][j].color,267 border: false268 };269 }270 new_row.push(cell);271 if (new_row.length === 10) {272 newBoard.push(new_row);273 }274 }275 }276 return newBoard;277}278export function afterMove(board, { cell1, cell2 }) {279 let newBoard = [];280 let cell = null;281 for (let i = 0; i < board.length; ++i) {282 let r = board[i];283 let new_row = [];284 for (let j = 0; j < r.length; ++j) {285 if (board[i][j].x === cell1.x && board[i][j].y === cell1.y) {286 cell = {287 id: board[i][j].id,288 x: i,289 y: j,290 isLake: false,291 canPlace: true, //?292 placedNumber: null,293 color: null,294 border: false295 };296 } else if (board[i][j].x === cell2.x && board[i][j].y === cell2.y) {297 cell = {298 id: board[i][j].id,299 x: i,300 y: j,301 isLake: false,302 canPlace: true, //?303 placedNumber: cell1.placedNumber,304 color: cell1.color,305 border: false306 };307 } else {308 cell = {309 id: board[i][j].id,310 x: board[i][j].x,311 y: board[i][j].y,312 isLake: board[i][j].isLake,313 canPlace: board[i][j].canPlace,314 placedNumber: board[i][j].placedNumber,315 color: board[i][j].color,316 border: false317 };318 }319 new_row.push(cell);320 if (new_row.length === 10) {321 newBoard.push(new_row);322 }323 }324 }325 console.log(newBoard);326 return newBoard;327}328export function startAPLay(board) {329 return board;330}331export function placeACharacter(board, { x, y, id, color }) {332 let cell = null;333 for (let i = 0; i < board.length; ++i) {334 let r = board[i];335 for (let j = 0; j < r.length; ++j) {336 if (board[i][j].x === x && board[i][j].y === y) {337 cell = board[i][j];338 }339 }340 }341 let iddd = cell.id;342 if (cell.isLake || cell.placedNumber != null) {343 return board; // nem kell módosítani344 }345 let alteredCell = {346 id: iddd,347 x: x,348 y: y,349 isLake: false,350 canPlace: true,351 placedNumber: parseInt(id),352 color: color,353 border: false354 };355 let newBoard = board.map(row => {356 let r = row.map(cell => {357 if (cell.x === x && cell.y === y) {358 cell = alteredCell;359 }360 return cell;361 });362 return r;363 });364 return newBoard;365}366export function removeACharacter(board, { x, y }) {367 let cell = null;368 for (let i = 0; i < board.length; ++i) {369 let r = board[i];370 for (let j = 0; j < r.length; ++j) {371 if (board[i][j].x === x && board[i][j].y === y) {372 cell = board[i][j];373 }374 }375 }376 if (cell.isLake || cell.canPlace === false) {377 return board; // nem kell módosítani378 }379 let alteredCell = {380 id: cell.id,381 x: x,382 y: y,383 isLake: false,384 canPlace: true,385 placedNumber: null,386 color: null,387 border: false388 };389 let newBoard = board.map(row => {390 let r = row.map(cell => {391 if (cell.x === x && cell.y === y) {392 cell = alteredCell;393 }394 return cell;395 });396 return r;397 });398 console.log(alteredCell);399 return newBoard;400}401export const RESET_BOARD = "RESET_BOARD";402export const resetBoard = () => ({403 type: RESET_BOARD...

Full Screen

Full Screen

Board.js

Source:Board.js Github

copy

Full Screen

1import Piece from './Piece'2/*3* Board:4* size: {x, y}5* cells: [[0x0, ...], [0xff0000, ...], ... ]6* activePiece: Piece or null7* piecesList: [Piece ...] or null8* currentPieceIndex: 09* gameOver: false10* needToBroadcast: false11*/12class Board {13 /*14 * Constructor params:15 * {16 * size: {x, y} // board dimensions17 * piecesList: [Piece ...] // list of pieces18 * currentPieceIndex: 019 * }20 * To prevent issues with references, pass anonymous parameters to constructor21 */22 constructor( params ) {23 let defaultParams = {24 size: {x: 10, y : 20},25 piecesList: [],26 piecesCopiedCount: 0,27 gameOver: false,28 needToBroadcast: false,29 frozenLines: 0,30 removedLines: 0,31 savedPiece: null,32 invisibleMode: false,33 getPiecesFromGame: () => {},34 updateScoreAndFrozenLinesInGame: () => {},35 checkForEndGame: () => {}36 }37 params = {...defaultParams, ...params};38 this.size = params.size;39 this.cells = new Array(this.size.y);40 for (let y = 0; y < this.size.y; y++) {41 this.cells[y] = new Array(this.size.x).fill(0x0);42 }43 this.activePiece = null;44 this.savedPiece = null;45 this.piecesList = params.piecesList;46 this.piecesCopiedCount = params.piecesCopiedCount;47 this.gameOver = params.gameOver;48 this.needToBroadcast = params.needToBroadcast;49 this.frozenLines = params.frozenLines;50 this.removedLines = params.removedLines;51 this.invisibleMode = params.invisibleMode;52 this.getPiecesFromGame = params.getPiecesFromGame;53 this.updateScoreAndFrozenLinesInGame = params.updateScoreAndFrozenLinesInGame;54 this.checkForEndGame = params.checkForEndGame;55 }56 /*57 * Add pieces to piecesList58 */59 addPieces( pieces ) {60 if (!pieces || pieces.constructor !== Array || !(pieces[0] instanceof Piece))61 return ;62 this.piecesList.push(...pieces);63 }64 /*65 * Sets the next piece from piecesList as the activePiece66 */67 setNextActivePiece() {68 this.getPiecesFromGame(this);69 this.activePiece = this.piecesList.shift();70 if (!this.activePiece) return;71 let isPlaceable = this.pieceIsPlaceable(this.activePiece);72 if (!isPlaceable) {73 let movedPiece = new Piece(this.activePiece);74 movedPiece.move({x: 0, y: -1});75 this.activePiece = movedPiece;76 this.gameOver = true;77 this.fillRed();78 this.checkForEndGame();79 } else {80 this.needToBroadcast = true;81 }82 }83 /*84 * Tries to rotate a piece or the activePiece. Returns piece (rotated or not).85 * If a rotatedPiece cannot be placed, try to place it up to 2 squares left,86 * 2 squares right, or two squares up, in that order.87 * Does not rotate on failure.88 */89 tryToRotatePiece( piece ) {90 if (!piece) return ;91 piece.rotate();92 return this.pieceIsPlaceable(piece);93 }94 /*95 * Tries to move a piece or the activePiece. Returns piece (moved or not).96 */97 tryToMovePiece( piece, vector ) {98 if (!piece) return ;99 if (!vector || vector.x == undefined || vector.y == undefined) return piece ;100 piece.move(vector);101 return this.pieceIsPlaceable(piece);102 }103 /*104 * Checks if the piece or activePiece can exist on this board105 */106 pieceIsPlaceable( piece ) {107 if (!piece) return false;108 for (let y = 0; y < 4; y++) {109 for (let x = 0; x < 4; x++) {110 if (piece.cells[y][x] != 0x0) {111 // if non-null piece cell outside of board112 if (piece.coords.x + x >= this.size.x || piece.coords.x + x < 0 || piece.coords.y + y >= this.size.y - this.frozenLines || piece.coords.y + y < 0) {113 return false;114 }115 // if non-null piece cell on a non-null board cell116 else if (this.cells[piece.coords.y + y][piece.coords.x + x] != 0x0 && piece.cells[y][x] != 0x0) {117 return false;118 }119 }120 }121 }122 return true;123 }124 /*125 * Copies piece's or activePiece's colors to board, regardless of colors on126 * board (call when piece reaches floor)127 */128 freezePiece( piece = this.activePiece ) {129 if (!piece) return ;130 for (let y = 0; y < 4; y++) {131 for (let x = 0; x < 4; x++) {132 if (piece.cells[y][x] != 0x0 && piece.coords.y >= 0) {133 if (this.invisibleMode) {134 this.cells[piece.coords.y + y][piece.coords.x + x] = 'invisible';135 } else {136 this.cells[piece.coords.y + y][piece.coords.x + x] = piece.cells[y][x];137 }138 }139 }140 }141 this.needToBroadcast = true;142 }143 rotate() {144 if (!this.activePiece) return ;145 let rotatedPiece = new Piece(this.activePiece);146 let canPlace = this.tryToRotatePiece(rotatedPiece);147 if (!canPlace) canPlace = this.tryToMovePiece(rotatedPiece, {x: -1, y: 0});148 if (!canPlace) canPlace = this.tryToMovePiece(rotatedPiece, {x: -1, y: 0});149 if (!canPlace) canPlace = this.tryToMovePiece(rotatedPiece, {x: 3, y: 0});150 if (!canPlace) canPlace = this.tryToMovePiece(rotatedPiece, {x: 1, y: 0});151 if (!canPlace) canPlace = this.tryToMovePiece(rotatedPiece, {x: -2, y: -1});152 if (!canPlace) canPlace = this.tryToMovePiece(rotatedPiece, {x: 0, y: -1});153 if (canPlace) this.activePiece = rotatedPiece;154 return canPlace;155 }156 moveLeft() {157 if (!this.activePiece) return ;158 let movedPiece = new Piece(this.activePiece);159 let canMove = this.tryToMovePiece(movedPiece, {x: -1, y: 0});160 if (canMove) {161 this.activePiece = movedPiece;162 }163 return canMove;164 }165 moveRight() {166 if (!this.activePiece) return ;167 let movedPiece = new Piece(this.activePiece);168 let canMove = this.tryToMovePiece(movedPiece, {x: 1, y: 0});169 if (canMove) {170 this.activePiece = movedPiece;171 }172 return canMove;173 }174 moveDown() {175 if (!this.activePiece) return ;176 let movedPiece = new Piece(this.activePiece);177 let canMove = this.tryToMovePiece(movedPiece, {x: 0, y: 1});178 if (canMove) {179 this.activePiece = movedPiece;180 }181 return canMove;182 }183 downShortcut() {184 if (!this.activePiece) return ;185 let canMove = false;186 for (let y = 0; y < this.size.y; y++) {187 let movedPiece = new Piece(this.activePiece);188 canMove = this.tryToMovePiece(movedPiece, {x: 0, y});189 if (!canMove && y > 0) {190 movedPiece = new Piece(this.activePiece);191 canMove = this.tryToMovePiece(movedPiece, {x: 0, y: y - 1});192 this.activePiece = movedPiece;193 this.freezePiece(this.activePiece);194 this.removeFullLine();195 this.setNextActivePiece();196 break;197 }198 }199 return canMove;200 }201 savePiece() {202 if (!this.activePiece) return ;203 if (this.savedPiece) {204 this.savedPiece.coords = {x: this.activePiece.coords.x, y: this.activePiece.coords.y};205 if (!this.pieceIsPlaceable(this.savedPiece)) return ;206 let oldActivePiece = new Piece(this.activePiece);207 this.activePiece = this.savedPiece;208 this.savedPiece = oldActivePiece;209 } else {210 this.savedPiece = this.activePiece;211 this.setNextActivePiece();212 }213 }214 removeFullLine() {215 if (this.gameOver) return;216 let numLinesRemoved = 0;217 for (let y = 0; y < this.size.y; y++) {218 let isFullLine = true;219 for (let x = 0; x < this.size.x; x++) {220 if (this.cells[y][x] == 0x0) {221 isFullLine = false;222 }223 }224 if (isFullLine) {225 numLinesRemoved++;226 for (let z = y; z > 0; z--) {227 this.cells[z] = this.cells[z - 1].slice();228 }229 this.freezeLine = true;230 }231 }232 if (numLinesRemoved > 0) {233 this.removedLines += numLinesRemoved;234 this.updateScoreAndFrozenLinesInGame(numLinesRemoved);235 }236 }237 getCells() {238 let cells = JSON.parse(JSON.stringify(this.cells));239 if (!this.activePiece) return cells;240 let canMove = false;241 for (let y = 0; y < this.size.y; y++) {242 let movedPiece = new Piece(this.activePiece);243 canMove = this.tryToMovePiece(movedPiece, {x: 0, y});244 if (!canMove && y > 0) {245 movedPiece = new Piece(this.activePiece);246 canMove = this.tryToMovePiece(movedPiece, {x: 0, y: y - 1});247 for (let y = 0; y < 4; y++) {248 for (let x = 0; x < 4; x++) {249 if (movedPiece.coords.y + y >= 0 && movedPiece.cells[y][x] != 0x0) {250 cells[movedPiece.coords.y + y][movedPiece.coords.x + x] = 'previewPiece';251 }252 }253 }254 break;255 }256 }257 for (let y = 0; y < 4; y++) {258 for (let x = 0; x < 4; x++) {259 if (this.activePiece.coords.y + y >= 0 && this.activePiece.cells[y][x] != 0x0) {260 cells[this.activePiece.coords.y + y][this.activePiece.coords.x + x] = this.activePiece.cells[y][x];261 }262 }263 }264 for (let y = 0; y < this.frozenLines; y++) {265 cells[this.size.y - y - 1] = new Array(this.size.x).fill("frozenLine");266 }267 return cells;268 }269 setInvisibleMode(invisibleMode) {270 this.invisibleMode = invisibleMode;271 }272 reset() {273 this.cells = new Array(this.size.y);274 for (let y = 0; y < this.size.y; y++) {275 this.cells[y] = new Array(this.size.x).fill(0x0);276 }277 this.activePiece = null;278 this.savedPiece = undefined;279 this.gameOver = false;280 this.piecesCopiedCount = 0;281 this.frozenLines = 0;282 this.removedLines = 0;283 this.piecesList = [];284 }285 getShadowCells() {286 let shadowCells = JSON.parse(JSON.stringify(this.cells));287 for (let y = 0; y < this.size.y; y++) {288 for (let x = 0; x < this.size.x; x++) {289 if (this.cells[y][x] != 0x0) {290 for (let z = y; z < this.size.y; z++) {291 shadowCells[z][x] = "gameOver";292 }293 }294 }295 }296 return shadowCells;297 }298 fillRed() {299 for (let y = 0; y < this.size.y; y++) {300 for (let x = 0; x < this.size.x; x++) {301 if (this.cells[y][x] == 0x0) {302 this.cells[y][x] = "gameOver";303 }304 }305 }306 }307}...

Full Screen

Full Screen

TetrisBoard.unit-test.js

Source:TetrisBoard.unit-test.js Github

copy

Full Screen

...11 [0, 1, 1, 0]12 ]),13 Option.none(), 0, false14 );15 expect(board.canPlace(new TetrisPiece(1, 0), {row: 0, col: 0})).toBe(true);16 expect(board.canPlace(new TetrisPiece(5, 0), {row: 0, col: 1})).toBe(true);17 expect(board.canPlace(new TetrisPiece(1, 0), {row: 0, col: 1})).toBe(false);18 expect(board.canPlace(new TetrisPiece(5, 0), {row: 0, col: 2})).toBe(false);19 expect(board.canPlace(new TetrisPiece(1, 0), {row: 0, col: 3})).toBe(false);20});21test("should canPlace with clip", () => {22 const board = new TetrisBoard(23 new Matrix([24 [0, 0, 0, 1],25 [0, 0, 1, 1],26 [0, 1, 1, 1],27 [1, 1, 1, 1]28 ]),29 Option.none(), 0, false30 );31 expect(board.canPlace(new TetrisPiece(2, 0), {row: -3, col: 2})).toBe(true);32 expect(board.canPlace(new TetrisPiece(2, 0), {row: -2, col: 2})).toBe(false);33 expect(board.canPlace(new TetrisPiece(2, 0), {row: -3, col: 1})).toBe(true);34 expect(board.canPlace(new TetrisPiece(2, 0), {row: -2, col: 1})).toBe(true);35 expect(board.canPlace(new TetrisPiece(2, 0), {row: -1, col: 1})).toBe(false);36});37test("should mergeAndClear", () => {38 expect(39 new TetrisBoard(40 new Matrix([41 [0, 0, 0, 1],42 [0, 0, 1, 1],43 [1, 1, 1, 1],44 [1, 1, 1, 1]45 ]),46 Option.none(), 0, false47 ).mergeAndClear()[0].rows48 ).toEqual([49 [0,0,0,0],...

Full Screen

Full Screen

Using AI Code Generation

copy

Full Screen

1const canPlace = require('stryker-parent').canPlace;2const canPlace = require('stryker-child').canPlace;3const canPlace = require('stryker-child2').canPlace;4const canPlace = require('stryker-child3').canPlace;5const canPlace = require('stryker-child4').canPlace;6const canPlace = require('stryker-child5').canPlace;7const canPlace = require('stryker-child6').canPlace;8const canPlace = require('stryker-child7').canPlace;9const canPlace = require('stryker-child8').canPlace;10const canPlace = require('stryker-child9').canPlace;11const canPlace = require('stryker-child10').canPlace;12const canPlace = require('stryker-child11').canPlace;13const canPlace = require('stryker-child12').canPlace;14const canPlace = require('stryker-child13').canPlace;15const canPlace = require('stryker-child14').canPlace;16const canPlace = require('stryker-child15').canPlace;17const canPlace = require('stryker-child16').canPlace;18const canPlace = require('stryker-child17').canPlace;

Full Screen

Using AI Code Generation

copy

Full Screen

1var canPlace = require('stryker-parent').canPlace;2var place = require('stryker-parent').place;3var canMove = require('stryker-parent').canMove;4var move = require('stryker-parent').move;5var canAttack = require('stryker-parent').canAttack;6var attack = require('stryker-parent').attack;7var canHeal = require('stryker-parent').canHeal;8var heal = require('stryker-parent').heal;9var canCapture = require('stryker-parent').canCapture;10var capture = require('stryker-parent').capture;11var canRepair = require('stryker-parent').canRepair;12var repair = require('stryker-parent').repair;13var canRangedAttack = require('stryker-parent').canRangedAttack;14var rangedAttack = require('stryker-parent').rangedAttack;15var canRangedMassAttack = require('stryker-parent').canRangedMassAttack;16var rangedMassAttack = require('stryker-parent').rangedMassAttack;17var canRangedHeal = require('stryker-parent').canRangedHeal;18var rangedHeal = require('stryker-parent').rangedHeal;19var canDisruptSpawn = require('stryker

Full Screen

Using AI Code Generation

copy

Full Screen

1const stryker = require('stryker-parent')2const stryker = require('stryker-parent')3const stryker = require('stryker-parent')4const stryker = require('stryker-parent')5const stryker = require('stryker-parent')6const stryker = require('stryker-parent')7const stryker = require('stryker-parent')8const stryker = require('stryker-parent')9const stryker = require('stryker-parent')10const stryker = require('stryker-parent')11const stryker = require('stryker-parent')12const stryker = require('stryker-parent')13const stryker = require('stryker-parent')14const stryker = require('stryker-parent')15const stryker = require('stryker-parent')

Full Screen

Using AI Code Generation

copy

Full Screen

1var canPlace = require('stryker-parent').canPlace;2var result = canPlace({3}, {4}, {5});6console.log(result);7module.exports = {8 canPlace: function (position, size, offset) {9 return true;10 }11};12{13}14{15 "dependencies": {16 }17}18var canPlace = require('stryker-parent').canPlace;19var result = canPlace({20}, {21}, {22});23console.log(result);24module.exports = {25 canPlace: function (position, size, offset) {26 return false;27 }28};29{30}

Full Screen

Using AI Code Generation

copy

Full Screen

1var parent = require('stryker-parent');2var canPlace = parent.canPlace;3var child = require('./child.js');4var canPlace = child.canPlace;5var parent = require('stryker-parent');6var canPlace = parent.canPlace;7var child = require('./child.js');8var canPlace = child.canPlace;9I just published a new version (0.1.1) that should fix this. Can you verify?10const { someFunction } = require('some-package');11This happens when running the tests in isolation (using --testRunner mocha). When I run the tests without isolation I get a different error:12const { someFunction } = require('some-package');13This happens when running the tests in isolation (using --testRunner mocha). When I run the tests without isolation I get a different error:

Full Screen

Using AI Code Generation

copy

Full Screen

1var parent = require('stryker-parent');2var canPlace = parent.canPlace;3var child = require('./child');4var childCanPlace = child.canPlace;5console.log('canPlace: ', canPlace);6console.log('childCanPlace: ', childCanPlace);7var canPlace = require('stryker-parent').canPlace;8console.log('canPlace: ', canPlace);9module.exports.canPlace = canPlace;

Full Screen

Using AI Code Generation

copy

Full Screen

1var parent = require('stryker-parent');2var canPlace = parent.canPlace;3var place = canPlace(4, 5);4console.log(place);5var canPlace = function (x, y) {6 return x > 0 && y > 0;7};8module.exports = {9};10var parent = require('stryker-parent');11var canPlace = parent.canPlace;12var place = canPlace(4, 5);13console.log(place);14var canPlace = function (x, y) {15 return x > 0 && y > 0;16};17module.exports = {18};

Full Screen

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

Run stryker-parent automation tests on LambdaTest cloud grid

Perform automation testing on 3000+ real desktop and mobile devices online.

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful