Best JavaScript code snippet using storybook-root
game.ts
Source:game.ts
1import { ReadyState } from "react-use-websocket";2import { PlayFunction } from "use-sound/dist/types";3export enum GameSelector {4 SELECTED_POKEMONS_SELECTOR = "SELECTED_POKEMONS_SELECTOR",5}6export interface PlayerState {7 rankingId?: string;8 player: string;9 playerTiming: number;10}11export interface Pokemon {12 id: string;13 matched: boolean;14 nid?: string;15 image?: string;16 rowIndex?: number;17 colIndex?: number;18}19export enum GameMode {20 SURVIVAL_MODE = "survival",21 SPEED_MODE = "speed",22}23export interface GameSound {24 soundReady: boolean;25 gameSongDuration: number;26 playOpenMenuSound?: PlayFunction;27 playDisableSound?: PlayFunction;28 playEnableSound?: PlayFunction;29 playCompletedGameSound?: PlayFunction;30 playFailedGameSound?: PlayFunction;31 playBiteSound?: PlayFunction;32 playOnSound?: PlayFunction;33 playOffSound?: PlayFunction;34 playGlugSound?: PlayFunction;35 playFanfareSound?: PlayFunction;36 playRisingPopSound?: PlayFunction;37 playNearlyEndTimeSound?: PlayFunction;38 playLevelUpSound?: PlayFunction;39 playPopUpOnSound?: PlayFunction;40 playPopUpOffSound?: PlayFunction;41 playPopDownSound?: PlayFunction;42 playYouWinSound?: PlayFunction;43 playGameSong?: PlayFunction;44}45export enum GameTypeState {46 PLAYER_STATE = "PLAYER_STATE",47 GAME_STATE = "GAME_STATE",48 GAME_SOUND_STATE = "GAME_SOUND_STATE",49 GAME_OVERLAY_STATE = "GAME_OVERLAY_STATE",50 GAME_BATTLE_STATE = "GAME_BATTLE_STATE",51 SELECTED_POKEMONS = "SELECTED_POKEMONS",52 CHAT_SOCKET_STATE = "CHAT_SOCKET_STATE",53 GAME_SUPPORT_STATE = "GAME_SUPPORT_STATE",54 GAME_BATTLE_POINTS_STATE = "GAME_BATTLE_POINTS_STATE",55}56export enum GameStatus {57 RUNNING = "running",58 PENDING = "pending",59 READY = "ready",60 COMPLETED = "completed",61 FAILED = "failed",62}63export interface GameState {64 status: GameStatus;65 row: number;66 col: number;67 pokemons: Record<string, Pokemon>;68 matrix: Pokemon[][];69 level: GameLevel;70}71export interface GameOverlayState {72 connectingLinePoints: PointCoords[];73 suggestPoints: [PointCoords | undefined, PointCoords | undefined];74 freezing?: boolean;75}76export interface ChatSocketState {77 sendMakeGame?: (gameId: string) => void;78}79export interface GameBattleState {80 gameId?: string;81 allReady: string[];82 competitor?: string;83 winner?: string;84 socketStatus: ReadyState;85 selectPokemon?: (rowIndex: number, colIndex: number) => void;86 sendReadyGame?: () => void;87 sendUnReadyGame?: () => void;88 sendQuitGame?: () => void;89 sendJoinedGame?: () => void;90 sendDecreasePoints?: () => void;91 sendIncreasePoints?: () => void;92 sendGameWinner?: (winner: string) => void;93 sendGameEffect?: (effect: GameBattleEffect) => void;94 sendSelectedPokemon?: (rowIndex: number, colInddex: number) => void;95}96export interface GameBattlePointsState {97 competitorPoint: number;98 yourPoint: number;99}100export enum SocketCommand {101 SUBSCRIBE = 0,102 UNSUBSCRIBE = 1,103 SEND_MESSAGE = 2,104}105export interface GameSocketMessage {106 command: SocketCommand;107 event: GameSocketEvents;108 player: string;109 content?: string;110 match?: string;111 currentPlayer?: string;112}113export interface ChatSocketMessage {114 command: SocketCommand;115 channel: string;116 name: string;117 content?: string;118 timestamp?: number;119}120export enum GameBattleStatus {121 READY = "ready",122 END = "end",123}124export enum GameSocketEvents {125 READY = "READY",126 UNREADY = "UNREADY",127 QUIT = "QUIT",128 JOINED = "JOINED",129 SELECTED_POKEMON = "SELECTED_POKEMON",130 INCREASE_COMPETITOR_POINTS = "INCREASE_COMPETITOR_POINTS",131 DECREASE_COMPETITOR_POINTS = "DECREASE_COMPETITOR_POINTS",132 FREEZE_COMPETITOR_BOARD = "FREEZE_COMPETITOR_BOARD",133 LEVEL_UP_POINTS = "LEVEL_UP_POINTS",134 GAME_WINNER = "GAME_WINNER",135}136export enum ChatSocketEvents {137 MAKE_GAME = "MAKE_GAME",138}139export enum Direction {140 LEFT = "left",141 RIGHT = "right",142 TOP = "top",143 BOTTOM = "bottom",144}145export enum PointType {146 START = "start",147 END = "end",148 LINE = "line",149}150export interface PointCoords {151 rowIndex: number;152 colIndex: number;153 direction?: Direction;154 type?: PointType;155}156export interface PokemonCoords extends PointCoords {157 nid?: string;158}159export enum GameLevel {160 LEVEL_1 = "1",161 LEVEL_2 = "2",162 LEVEL_3 = "3",163 LEVEL_4 = "4",164 LEVEL_5 = "5",165 LEVEL_6 = "6",166 LEVEL_7 = "7",167 LEVEL_8 = "8",168 LEVEL_9 = "9",169 LEVEL_10 = "10",170 LEVEL_11 = "11",171 LEVEL_12 = "12",172 LEVEL_13 = "13",173 LEVEL_14 = "MAX",174}175export type GameOptions = {176 [key in GameLevel]: {177 row: number;178 col: number;179 };180};181export const gameOptions: GameOptions = {182 [GameLevel.LEVEL_1]: {183 row: 3,184 col: 4,185 },186 [GameLevel.LEVEL_2]: {187 row: 4,188 col: 4,189 },190 [GameLevel.LEVEL_3]: {191 row: 4,192 col: 5,193 },194 [GameLevel.LEVEL_4]: {195 row: 4,196 col: 6,197 },198 [GameLevel.LEVEL_5]: {199 row: 4,200 col: 7,201 },202 [GameLevel.LEVEL_6]: {203 row: 6,204 col: 8,205 },206 [GameLevel.LEVEL_7]: {207 row: 7,208 col: 8,209 },210 [GameLevel.LEVEL_8]: {211 row: 8,212 col: 8,213 },214 [GameLevel.LEVEL_9]: {215 row: 8,216 col: 9,217 },218 [GameLevel.LEVEL_10]: {219 row: 8,220 col: 10,221 },222 [GameLevel.LEVEL_11]: {223 row: 8,224 col: 11,225 },226 [GameLevel.LEVEL_12]: {227 row: 8,228 col: 12,229 },230 [GameLevel.LEVEL_13]: {231 row: 9,232 col: 12,233 },234 [GameLevel.LEVEL_14]: {235 row: 10,236 col: 12,237 },238};239export const nextLevel = {240 [GameLevel.LEVEL_1]: GameLevel.LEVEL_2,241 [GameLevel.LEVEL_2]: GameLevel.LEVEL_3,242 [GameLevel.LEVEL_3]: GameLevel.LEVEL_4,243 [GameLevel.LEVEL_4]: GameLevel.LEVEL_5,244 [GameLevel.LEVEL_5]: GameLevel.LEVEL_6,245 [GameLevel.LEVEL_6]: GameLevel.LEVEL_7,246 [GameLevel.LEVEL_7]: GameLevel.LEVEL_8,247 [GameLevel.LEVEL_8]: GameLevel.LEVEL_9,248 [GameLevel.LEVEL_9]: GameLevel.LEVEL_10,249 [GameLevel.LEVEL_10]: GameLevel.LEVEL_11,250 [GameLevel.LEVEL_11]: GameLevel.LEVEL_12,251 [GameLevel.LEVEL_12]: GameLevel.LEVEL_13,252 [GameLevel.LEVEL_13]: GameLevel.LEVEL_14,253 [GameLevel.LEVEL_14]: GameLevel.LEVEL_14,254};255export enum GameBattleEffect {256 LEVEL_UP = "LEVEL_UP",257 FREEZE = "FREEZE",258}259export const gameBattleEffect = [260 GameBattleEffect.LEVEL_UP,261 GameBattleEffect.FREEZE,262];263export const LEVEL_MAX = GameLevel.LEVEL_14;264export const LEVEL_BATTLE_MAX = GameLevel.LEVEL_10;265export const BASE_START_TIME = 300;266export const SUGGEST_TIME = 10;267export const BONUS_TIME = 2;268export const FREEZING_TIME = 3;269export const PENALTY_TIME = 5;270export const PENDING_TIME = 3;271export const PENALTY_POINTS = 5;272export const BONUS_POINTS = 5;...
extension.js
Source:extension.js
...16 port: "loopMIDI Port",17 channel: 018 }19 }20 playFunction() {}21 play(playFunction) {22 //play function body must add the "end" event to signal buffer duration23 if(playFunction) this.playFunction = playFunction24 this.callPlay();25 }26 callPlay() {27 this.playFunction(this.state, this.history, this.out, this.channelInfo, a => a)28 }29 out(eventBuffer) {30 this.history.push(eventBuffer);31 //add "update" event to request next buffer of events before play finishes32 sendMsg("/scheduleBuffer", [this.channelName, JSON.stringify(eventBuffer)]);33 }34 register(playFunction) {35 this.playFunction = playFunction36 }37 updateInfo(superColliderInfoJson) {38 this.channelInfo = JSON.parse(superColliderInfoJson);39 }40 stop() {41 }...
Hand.js
Source:Hand.js
1import React from 'react'2import Card from './Card'3const Hand = props => {4 if (props.turn === props.name) {5 return (6 <div id="Hand">7 <Card id="0" cardType={props.cards[0][0]} playable={props.cards[0][1]} playFunction={props.playF} discardFunction={props.discardF}/>8 <Card id="1" cardType={props.cards[1][0]} playable={props.cards[1][1]} playFunction={props.playF} discardFunction={props.discardF}/>9 <Card id="2" cardType={props.cards[2][0]} playable={props.cards[2][1]} playFunction={props.playF} discardFunction={props.discardF}/>10 <Card id="3" cardType={props.cards[3][0]} playable={props.cards[3][1]} playFunction={props.playF} discardFunction={props.discardF}/>11 <Card id="4" cardType={props.cards[4][0]} playable={props.cards[4][1]} playFunction={props.playF} discardFunction={props.discardF}/>12 <Card id="5" cardType={props.cards[5][0]} playable={props.cards[5][1]} playFunction={props.playF} discardFunction={props.discardF}/>13 <Card id="6" cardType={props.cards[6][0]} playable={props.cards[6][1]} playFunction={props.playF} discardFunction={props.discardF}/>14 <Card id="7" cardType={props.cards[7][0]} playable={props.cards[7][1]} playFunction={props.playF} discardFunction={props.discardF}/>15 </div>16 );17 }18 else {19 return (20 <div id="Hand">21 <Card />22 <Card />23 <Card />24 <Card />25 <Card />26 <Card />27 <Card />28 <Card />29 </div>30 ); 31 }32}...
Using AI Code Generation
1import React, { Component } from 'react';2import { Text, View } from 'react-native';3import { Root } from 'storybook-root';4export default class App extends Component {5 render() {6 return (7 <View style={{ flex: 1, justifyContent: 'center', alignItems: 'center' }}>8 <Text onPress={() => Root.playFunction()}>Hello, world!</Text>9 );10 }11}
Using AI Code Generation
1import React from 'react';2import { render } from 'react-dom';3import { playFunction } from 'storybook-root';4const App = () => {5 return <div>Hi</div>;6};7render(<App />, document.getElementById('root'));8playFunction('play');9import React from 'react';10import ReactDOM from 'react-dom';11import { storiesOf } from '@storybook/react';12const playFunction = (play) => {13 console.log(play);14};15storiesOf('Test', module).add('test', () => <div>Test</div>);16export { playFunction };17import React from 'react';18import { addDecorator } from '@storybook/react';19import { withKnobs } from '@storybook/addon-knobs';20import { withInfo } from '@storybook/addon-info';21import { withA11y } from '@storybook/addon-a11y';22import { withTests } from '@storybook/addon-jest';23import { withConsole } from '@storybook/addon-console';24import results from '../.jest-test-results.json';25import { playFunction } from '../index';26addDecorator(withKnobs);27addDecorator(withInfo);28addDecorator(withA11y);29addDecorator(withTests({ results }));30addDecorator((storyFn, context) => withConsole()(storyFn)(context));31export const parameters = {32 actions: { argTypesRegex: '^on[A-Z].*' },33};34playFunction('test');35I have a custom storybook root which is used in my monorepo. I have a storybook-root folder in my monorepo which contains the custom storybook root. The storybook-root folder contains a .storybook folder which contains the preview.js file. The preview.js file contains the code to import the playFunction method from the storybook-root/index.js file. I am able to import the playFunction method in the preview.js file. However, I am unable to import the playFunction method in the test.js file. I am getting the error "Cannot find module 'storybook-root' from 'test.js'". I have tried multiple ways to import the playFunction method in the test.js file. I have tried the following ways to import the playFunction method in the test.js file:36import { playFunction } from '
Using AI Code Generation
1import { playFunction } from 'storybook-root';2playFunction();3import { playFunction } from 'storybook-root';4playFunction();5import { playFunction } from 'storybook-root';6playFunction();7import { playFunction } from 'storybook-root';8playFunction();9import { playFunction } from 'storybook-root';10playFunction();11import { playFunction } from 'storybook-root';12playFunction();13import { playFunction } from 'storybook-root';14playFunction();15import { playFunction } from 'storybook-root';16playFunction();17import { playFunction } from 'storybook-root';18playFunction();19import { playFunction } from 'storybook-root';20playFunction();21import { playFunction } from 'storybook-root';22playFunction();23import { playFunction } from 'storybook-root';24playFunction();25import { playFunction } from 'storybook-root';26playFunction();27import { playFunction } from 'storybook-root';28playFunction();29import { playFunction } from 'storybook-root';30playFunction();31import { playFunction } from '
Using AI Code Generation
1import { playFunction } from 'storybook-root';2playFunction("playFunction");3import { playFunction } from 'storybook-root';4playFunction("playFunction");5import { playFunction } from 'storybook-root';6playFunction("playFunction");7import { playFunction } from 'storybook-root';8playFunction("playFunction");9import { playFunction } from 'storybook-root';10playFunction("playFunction");11import { playFunction } from 'storybook-root';12playFunction("playFunction");13import { playFunction } from 'storybook-root';14playFunction("playFunction");15import { playFunction } from 'storybook-root';16playFunction("playFunction");17import { playFunction } from 'storybook-root';18playFunction("playFunction");19import { playFunction } from 'storybook-root';20playFunction("playFunction");21import { playFunction } from 'storybook-root';22playFunction("playFunction");
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!