Best JavaScript code snippet using storybook-root
heroList.js
Source:heroList.js
1module.exports = [ /* 1 */ {2 "heroName": "ç¥å¥³åå¼¥å¼",3 "icon": "http://p5.qhimg.com/dr/72__/t01e7b45b10c504fa11.png",4 "skill": "å
«æ¹é¬¼ç¼éµ"5 },6 /* 2 */7 {8 "heroName": "ICUç¹å·¥æ¤å£«",9 "icon": "http://p6.qhimg.com/dr/72__/t01b8063ea608652431.png",10 "skill": "注å°ï¼"11 },12 /* 3 */13 {14 "heroName": "æä¸çå£æ¯çå©äº",15 "icon": "http://p1.qhimg.com/dr/72__/t01d07b708528503e24.png",16 "skill": "å¬å¤å£ç©"17 },18 /* 4 */19 {20 "heroName": "ç¾é£ç人彩ä¾",21 "icon": "http://p6.qhimg.com/dr/72__/t017307ea58dca10a4a.png",22 "skill": "豪åå¥é¤"23 },24 /* 5 */25 {26 "heroName": "æ éçè´é¿æµèå",27 "icon": "http://p9.qhimg.com/dr/72__/t01100ec2708cfaa93f.png",28 "skill": "æ²»æä¹æ¢¦"29 },30 /* 6 */31 {32 "heroName": "æé»ä¿®å¥³æ¢
丽è",33 "icon": "http://p8.qhimg.com/dr/72__/t01883abddc38b1d0e4.png",34 "skill": "é»æå£ç»"35 },36 /* 7 */37 {38 "heroName": "追æ±å¹¸ç¦çè¾¾æ",39 "icon": "http://p9.qhimg.com/dr/72__/t013d98eea36f854a04.png",40 "skill": "å¸æä¹æ"41 },42 /* 8 */43 {44 "heroName": "å
ä¹åä¸æ ¼å°",45 "icon": "http://p4.qhimg.com/dr/72__/t018ff1b579ad01ee89.png",46 "skill": "å
ä¹çµ®è¯"47 },48 /* 9 */49 {50 "heroName": "æå
ä¹å¨
èå¨
",51 "icon": "http://p0.qhimg.com/dr/72__/t01a70b5eb9de6cdcc4.png",52 "skill": "æå
ä¹ç¥ç¦"53 },54 /* 10 */55 {56 "heroName": "ä¹å°¾çé¿ç¸",57 "icon": "http://p7.qhimg.com/dr/72__/t017430485e22816b5d.png",58 "skill": "ç¥å£ä¹é"59 },60 /* 11 */61 {62 "heroName": "麻宫é
å
¸å¨",63 "icon": "http://p3.qhimg.com/dr/72__/t01a7333d19a5efce40.png",64 "skill": "çæ´ä¹ç"65 },66 /* 12 */67 {68 "heroName": "ä¼è¯º",69 "icon": "http://p3.qhimg.com/dr/72__/t0127b930a798a89f6e.png",70 "skill": "æé强é³"71 },72 /* 13 */73 {74 "heroName": "é´é³å¸æ´æ",75 "icon": "http://p7.qhimg.com/dr/72__/t012d2f2a3de84624d8.png",76 "skill": "人çµï¼é³"77 },78 /* 14 */79 {80 "heroName": "å£åå®æ¤è
ç¦æ¥å°¼å°",81 "icon": "http://p6.qhimg.com/dr/72__/t0113ac19640e9787e4.png",82 "skill": "å¯æ°å®æ¤"83 },84 /* 15 */85 {86 "heroName": "ç½è±ç¦è",87 "icon": "http://p1.qhimg.com/dr/72__/t01287eb6e95a1a314f.png",88 "skill": "西天ä¹è±"89 },90 /* 16 */91 {92 "heroName": "ç¾ä¹å¥³çæ¯ä½©æ",93 "icon": "http://p5.qhimg.com/dr/72__/t018541767d7613a314.png",94 "skill": "å¸è¡å²å¨"95 },96 /* 17 */97 {98 "heroName": "æ¶
æ¯åé¿å®å°¤èå¨
",99 "icon": "http://p6.qhimg.com/dr/72__/t018da971d944d03563.png",100 "skill": "ä¼ è¾¾æ令ï¼"101 },102 /* 18 */103 {104 "heroName": "次å
è¡è
å
æ´å
",105 "icon": "http://p7.qhimg.com/dr/72__/t01743b0236464e6428.png",106 "skill": "ç«èç¨åº"107 },108 /* 19 */109 {110 "heroName": "é«çº§å¥³ä»",111 "icon": "http://p6.qhimg.com/dr/72__/t01e8777d80a444ba6f.png",112 "skill": "注å°ï¼"113 },114 /* 20 */115 {116 "heroName": "å
ç¥å¢¨è²æ¯",117 "icon": "http://p0.qhimg.com/dr/72__/t0177a5860c0861e95a.png",118 "skill": "ç¡ç¥çç¥ç¦"119 },120 /* 21 */121 {122 "heroName": "åµæ人",123 "icon": "http://p5.qhimg.com/dr/72__/t01414cbb042af56463.png",124 "skill": "å
ä¹çµ®è¯"125 },126 /* 22 */127 {128 "heroName": "å£é½ä¹å®æ¤è
诺åå°",129 "icon": "http://p8.qhimg.com/dr/72__/t017e24e8acfd0a222c.png",130 "skill": "å£é½ä¹ç¥ç¥·"131 },132 /* 23 */133 {134 "heroName": "èæ çç¦æ¯ç¹",135 "icon": "http://p0.qhimg.com/dr/72__/t01aad1db7bfa10d099.png",136 "skill": "ç¥ç§è½å"137 },138 /* 24 */139 {140 "heroName": "ç½æ¼ç¥å¸",141 "icon": "http://p3.qhimg.com/dr/72__/t01c6ed1b4a90ee4404.png",142 "skill": "ç¥å£ä¹é"143 },144 /* 25 */145 {146 "heroName": "éè¯ä¸å®¶",147 "icon": "http://p4.qhimg.com/dr/72__/t01f7b43681ab77b753.png",148 "skill": "çå½ç»´æè£
ç½®"149 },150 /* 26 */151 {152 "heroName": "æ¯çå好ä¼",153 "icon": "http://p2.qhimg.com/dr/72__/t0151e395960c80319c.png",154 "skill": "ç¥å£ä¹é"155 },156 /* 27 */157 {158 "heroName": "é³èµ«",159 "icon": "http://p1.qhimg.com/dr/72__/t01f9a69a20e5d321eb.png",160 "skill": "é»éçªç³å"161 },162 /* 28 */163 {164 "heroName": "æèæéP",165 "icon": "http://p6.qhimg.com/dr/72__/t0128bd27f73012ebc8.png",166 "skill": "å
ä¹çµ®è¯"167 },168 /* 29 */169 {170 "heroName": "èéªå£«Â·æ¯ä¹æ¯",171 "icon": "http://p2.qhimg.com/dr/72__/t01321ae35ffc0aa5e7.png",172 "skill": "å
ä¹çµ®è¯"173 },174 /* 30 */175 {176 "heroName": "æ¤å£«å¦ç",177 "icon": "http://p4.qhimg.com/dr/72__/t01a1ec517602993b84.png",178 "skill": "注å°ï¼"179 },180 /* 31 */181 {182 "heroName": "æ¶
æ¯åä¹é",183 "icon": "http://p1.qhimg.com/dr/72__/t018255dcb08647830d.png",184 "skill": "çå½ç»´æè£
ç½®"185 },186 /* 32 */187 {188 "heroName": "ä¿®éé¢é¿",189 "icon": "http://p5.qhimg.com/dr/72__/t017259aa5c6964b1bd.png",190 "skill": "å¬å¤å£ç©"191 },192 /* 33 */193 {194 "heroName": "å»å¡ç¤¾å",195 "icon": "http://p3.qhimg.com/dr/72__/t01bcc19cb816e3b9dc.png",196 "skill": "注å°ï¼"197 },198 /* 34 */199 {200 "heroName": "代å·ï¼éºé¹¿",201 "icon": "http://p8.qhimg.com/dr/72__/t012fd5660993d5a2df.png",202 "skill": "å²å¦ä¹ç"203 },204 /* 35 */205 {206 "heroName": "å·§å
è",207 "icon": "http://p6.qhimg.com/dr/72__/t012f00ae3930bffd69.png",208 "skill": "天éç¾é£"209 },210 /* 36 */211 {212 "heroName": "é»éåé¿åºéåæ¯",213 "icon": "http://p5.qhimg.com/dr/72__/t016ffb571cf2e6b278.png",214 "skill": "缪æ¯ä¹å£°"215 },216 /* 37 */217 {218 "heroName": "é¿è",219 "icon": "http://p0.qhimg.com/dr/72__/t0142b0c9b22076cbfb.png",220 "skill": "å
ä¹çµ®è¯"221 },222 /* 38 */223 {224 "heroName": "å
ä¹å£å¥³å¢",225 "icon": "http://p1.qhimg.com/dr/72__/t013f574541c35885e7.png",226 "skill": "å
ä¹çµ®è¯"227 },228 /* 39 */229 {230 "heroName": "æ²»ææ¯å£«",231 "icon": "http://p3.qhimg.com/dr/72__/t019a1e40410268e652.png",232 "skill": "å
ä¹çµ®è¯"233 },234 /* 40 */235 {236 "heroName": "è¿åå¦è
æ¯ä½©æ©è",237 "icon": "http://p1.qhimg.com/dr/72__/t0195c3dbb2edb77378.png",238 "skill": "西天ä¹è±"239 },240 /* 41 */241 {242 "heroName": "çé¹°",243 "icon": "http://p4.qhimg.com/dr/72__/t01527597960c2693b9.png",244 "skill": "é»æå£ç»"245 },246 /* 42 */247 {248 "heroName": "éçª",249 "icon": "http://p2.qhimg.com/dr/72__/t01e78bd7424c728564.png",250 "skill": "é»éçªç³å"251 },252 /* 43 */253 {254 "heroName": "管家",255 "icon": "http://p5.qhimg.com/dr/72__/t01de49a47c9040e709.png",256 "skill": "ç¥å£ä¹é"257 },258 /* 44 */259 {260 "heroName": "修女æå®",261 "icon": "http://p1.qhimg.com/dr/72__/t015344a1895baff613.png",262 "skill": "å¬å¤å£ç©"263 },264 /* 45 */265 {266 "heroName": "ç«¥è¯ä½å®¶",267 "icon": "http://p3.qhimg.com/dr/72__/t01c3de56af92dd411b.png",268 "skill": "çå½ç»´æè£
ç½®"269 },270 /* 46 */271 {272 "heroName": "ç§å¸",273 "icon": "http://p2.qhimg.com/dr/72__/t01860ee93cfc952234.png",274 "skill": "å
ä¹çµ®è¯"275 },276 /* 47 */277 {278 "heroName": "è¨æ»¡",279 "icon": "http://p0.qhimg.com/dr/72__/t01fa12785b19dcd3de.png",280 "skill": "ä¸ä½ä¸ä½"281 },282 /* 48 */283 {284 "heroName": "修女",285 "icon": "http://p8.qhimg.com/dr/72__/t017144fdc0bc58b882.png",286 "skill": "å
ä¹çµ®è¯"287 },288 /* 49 */289 {290 "heroName": "女ç¥æç¥å¸",291 "icon": "http://p5.qhimg.com/dr/72__/t010727ad42ab2d7647.png",292 "skill": "å¬å¤å£ç©"293 },294 /* 50 */295 {296 "heroName": "ä¹åè麻å®",297 "icon": "http://p0.qhimg.com/dr/72__/t012066813a26a7cca6.png",298 "skill": "注å°ï¼"299 }...
summarize-trend-data.js
Source:summarize-trend-data.js
1// initial value, final value2function delta(v1, v2) {3 if (v1 === 0) return v2;4 if (v2 === 0) return -1 * v1;5 return (v2 - v1) / v1;6}7function deltaMax(v1, v2) {8 if (v1 === 0 && v2 === 0) return 0;9 if (v1 === 0) return 1;10 if (v2 === 0) return -1;11 return (v2 - v1) / v1;12}13function summarizeTrendData(p1stats, p2stats) {14 const stats = {15 period1: p1stats.data,16 period2: p2stats.data17 };18 const hContext = [];19 // should aggregate these since some heroes might not show up in both periods20 const aggr = {};21 for (let period in stats) {22 const data = stats[period];23 for (let heroName in data) {24 if (heroName === 'totalMatches' || heroName === 'totalBans') continue;25 aggr[heroName] = aggr[heroName] || {};26 const hero = data[heroName];27 // general win loss pop stats28 const win = {29 heroName,30 winPercent: hero.games === 0 ? 0 : hero.wins / hero.games,31 banPercent: hero.bans.total / data.totalMatches,32 popPercent: hero.involved / data.totalMatches,33 games: hero.games,34 win: hero.wins,35 loss: hero.games - hero.wins,36 bans: hero.bans.total,37 heroRole: Heroes.role(heroName)38 };39 // picks and bans40 const draft = {41 format: {},42 games: hero.games,43 heroName,44 heroRole: win.heroRole,45 winPercent: win.winPercent,46 banPercent: win.banPercent,47 bans: hero.bans,48 firstBanPercent: hero.bans.first / data.totalMatches,49 secondBanPercent: hero.bans.second / data.totalMatches,50 picks: hero.picks51 };52 for (let pick in draft.picks) {53 draft.picks[pick].pct = draft.picks[pick].count / data.totalMatches;54 }55 aggr[heroName][period] = { win, draft };56 }57 }58 for (let heroName in aggr) {59 // default values60 stats.period1[heroName] = stats.period1[heroName] || { involved: 0 };61 stats.period2[heroName] = stats.period2[heroName] || { involved: 0 };62 if (stats.period1[heroName].involved + stats.period2[heroName].involved < trendsHeroMatchThreshold) continue;63 const context = {64 heroName,65 heroRole: Heroes.role(heroName),66 period1: aggr[heroName].period1 || {67 win: {68 winPercent: 0,69 banPercent: 0,70 popPercent: 0,71 games: 072 },73 draft: {74 picks: {75 round1: {76 pct: 077 },78 round2: {79 pct: 080 },81 round3: {82 pct: 083 }84 },85 firstBanPercent: 0,86 secondBanPercent: 087 }88 },89 period2: aggr[heroName].period2 || {90 win: {91 winPercent: 0,92 banPercent: 0,93 popPercent: 0,94 games: 095 },96 draft: {97 picks: {98 round1: {99 pct: 0100 },101 round2: {102 pct: 0103 },104 round3: {105 pct: 0106 }107 },108 firstBanPercent: 0,109 secondBanPercent: 0110 }111 },112 delta: {},113 deltaFmt: {},114 statSign: {}115 };116 // note that percentage deltas are linear117 context.delta = {118 winPercent: delta(context.period1.win.winPercent, context.period2.win.winPercent),119 popPercent: delta(context.period1.win.popPercent, context.period2.win.popPercent),120 banPercent: delta(context.period1.win.banPercent, context.period2.win.banPercent),121 win: deltaMax(context.period1.win.win, context.period2.win.win),122 loss: deltaMax(context.period1.win.loss, context.period2.win.loss),123 games: deltaMax(context.period1.win.games, context.period2.win.games),124 r1: delta(context.period1.draft.picks.round1.pct, context.period2.draft.picks.round1.pct),125 r2: delta(context.period1.draft.picks.round2.pct, context.period2.draft.picks.round2.pct),126 r3: delta(context.period1.draft.picks.round3.pct, context.period2.draft.picks.round3.pct),127 firstBanPercent: delta(context.period1.draft.firstBanPercent, context.period2.draft.firstBanPercent),128 secondBanPercent: delta(context.period1.draft.secondBanPercent, context.period2.draft.secondBanPercent)129 };130 for (let stat in context.delta) {131 if (isNaN(context.delta[stat])) {132 context.deltaFmt[stat] = '0.0%';133 context.delta[stat] = '0';134 }135 else {136 context.deltaFmt[stat] = formatStat('pct', context.delta[stat]);137 }138 if (context.delta[stat] > 0) {139 context.deltaFmt[stat] = '+' + context.deltaFmt[stat];140 context.statSign[stat] = 'plus';141 }142 else if (context.delta[stat] < 0) {143 context.statSign[stat] = 'minus';144 }145 }146 hContext.push(context);147 // render code148 }149 // composition aggregation150 const comps = {};151 for (let c in p1stats.compositions) {152 const comp = p1stats.compositions[c];153 // nothing exists yet154 comps[c] = {155 p1Win: comp.wins / comp.games,156 p1Pop: comp.games / (p1stats.data.totalMatches * 2),157 p2Win: 0,158 p2Pop: 0,159 winDelta: -1,160 popDelta: -1,161 roles: comp.roles162 }163 }164 for (let c in p2stats.compositions) {165 let comp = p2stats.compositions[c];166 if (!(c in comps)) {167 comps[c] = {168 p1Win: 0,169 p1Pop: 0,170 roles: comp.roles171 }172 }173 comps[c].p2Win = comp.wins / comp.games;174 comps[c].p2Pop = comp.games / (p2stats.data.totalMatches * 2);175 comps[c].winDelta = deltaMax(comps[c].p1Win, comps[c].p2Win);176 comps[c].popDelta = deltaMax(comps[c].p1Pop, comps[c].p2Pop);177 }178 return { hContext, comps };179}...
Heroes of codeAndLogicVII.js
Source:Heroes of codeAndLogicVII.js
1function codeAndLogicVII(input) {2 let count = Number(input.shift());3 let hero = input.slice(0, count);4 let commands = input.slice(count, input.length - 1);5 let heroes = {};6 for(let line of hero) {7 let [heroName, hitPoints, manaPoints] = line.split(" ");8 hitPoints = Number(hitPoints);9 manaPoints = Number(manaPoints);10 if(!heroes.hasOwnProperty(heroName)) {11 heroes[heroName] = {hitPoints, manaPoints};12 }13 }14 15 for (let row of commands) {16 let [...arg] = row.split(" - ");17 if(arg.includes("CastSpell")) {18 let [command, heroName, manaPoints, spell] = arg;19 manaPoints = Number(manaPoints);20 let enough = heroes[heroName].manaPoints - manaPoints;21 if(enough >= 0) {22 heroes[heroName].manaPoints = enough;23 console.log(`${heroName} has successfully cast ${spell} and now has ${enough} MP!`);24 } else {25 console.log(`${heroName} does not have enough MP to cast ${spell}!`);26 }27 } else if (arg.includes("TakeDamage")) {28 let [command, heroName, damage, attacker] = arg;29 damage = Number(damage);30 let enough = heroes[heroName].hitPoints - damage;31 if(enough > 0) {32 heroes[heroName].hitPoints = enough;33 console.log(`${heroName} was hit for ${damage} HP by ${attacker} and now has ${enough} HP left!`);34 } else {35 console.log(`${heroName} has been killed by ${attacker}!`);36 delete heroes[heroName]37 }38 } else if (arg.includes("Recharge")) {39 let [command, heroName, amount] = arg;40 amount = Number(amount);41 let mana = heroes[heroName].manaPoints + amount;42 if(mana <= 200) {43 console.log(`${heroName} recharged for ${amount} MP!`);44 heroes[heroName].manaPoints = mana;45 46 } else {47 let manaCurrent = 200 - heroes[heroName].manaPoints;48 console.log(`${heroName} recharged for ${manaCurrent} MP!`);49 heroes[heroName].manaPoints = 200;50 }51 } else if(arg.includes("Heal")) {52 let [command, heroName, amount] = arg;53 amount = Number(amount);54 let heal = heroes[heroName].hitPoints + amount;55 if(heal <= 100) {56 console.log(`${heroName} healed for ${amount} HP!`);57 heroes[heroName].hitPoints = heal;58 } else {59 let currentHeal = 100 - heroes[heroName].hitPoints;60 console.log(`${heroName} healed for ${currentHeal} HP!`);61 heroes[heroName].hitPoints = 100;62 }63 } 64 }65 let sorted = Object.entries(heroes).sort((a, b) =>{66 let healA = Object.entries(a[1]);67 let healB = Object.entries(b[1]);68 let result = healB[0][1] - healA[0][1];69 if(result === 0) {70 return a[0].localeCompare(b[0]);71 } else {72 return result;73 }74 })75 for (let kvp of sorted) {76 console.log(`${kvp[0]}`);77 console.log(` HP: ${kvp[1].hitPoints}`);78 console.log(` MP: ${kvp[1].manaPoints}`);79 80 }81}82// codeAndLogicVII([2,83// "Solmyr 85 120",84// "Kyrre 99 50",85// "Heal - Solmyr - 10",86// "Recharge - Solmyr - 50",87// "TakeDamage - Kyrre - 66 - Orc",88// "CastSpell - Kyrre - 15 - ViewEarth",89// "End"90// ]);91codeAndLogicVII([4,92 "Adela 90 150",93 "SirMullich 70 40",94 "Ivor 1 111",95 "Tyris 94 61",96 "Heal - SirMullich - 29",97 "Recharge - Adela - 49",98 "CastSpell - Tyris - 1000 - Fireball",99 "TakeDamage - Tyris - 99 - Fireball",100 "TakeDamage - Ivor - 3 - Mosquito",101 "End"...
Using AI Code Generation
1var storybookRoot = require('storybook-root');2var heroName = storybookRoot.heroName;3console.log(heroName);4var storybookRoot = require('storybook-root');5console.log(storybookRoot.heroName);6var storybookRoot = require('storybook-root');7console.log(storybookRoot.heroName());8var storybookRoot = require('storybook-root');9console.log(storybookRoot.heroName);10var storybookRoot = require('storybook-root');11console.log(storybookRoot.heroName());12var storybookRoot = require('storybook-root');13console.log(storybookRoot.heroName);14var storybookRoot = require('storybook-root');15console.log(storybookRoot.heroName);16var storybookRoot = require('storybook-root');17console.log(storybookRoot.heroName);18var storybookRoot = require('storybook-root');19console.log(storybookRoot.heroName);20var storybookRoot = require('storybook-root');21console.log(storybookRoot.heroName);22var storybookRoot = require('storybook-root');23console.log(storybookRoot.heroName);24var storybookRoot = require('storybook-root');25console.log(storybookRoot.heroName);26var storybookRoot = require('storybook-root');27console.log(storybookRoot.heroName);28var storybookRoot = require('storybook-root');
Using AI Code Generation
1var storybook = require('storybook-root');2var heroName = storybook.heroName;3console.log(heroName);4var storybook = require('storybook-root');5console.log(storybook.heroName);6var storybook = require('storybook-root');7console.log(storybook.heroName);8var storybook = require('storybook-root');9console.log(storybook.heroName);10var storybook = require('storybook-root');11console.log(storybook.heroName);12var storybook = require('storybook-root');13console.log(storybook.heroName);14var storybook = require('storybook-root');15console.log(storybook.heroName);16var storybook = require('storybook-root');17console.log(storybook.heroName);18var storybook = require('storybook-root');19console.log(storybook.heroName);20var storybook = require('storybook-root');21console.log(storybook.heroName);22var storybook = require('storybook-root');23console.log(storybook.heroName);24var storybook = require('storybook-root');25console.log(storybook.heroName);26var storybook = require('storybook-root');27console.log(storybook.heroName);28var storybook = require('storybook-root');29console.log(storybook.heroName);
Using AI Code Generation
1var storybook = require('storybook-root');2var heroName = storybook.heroName;3console.log(heroName);4var storybook = require('storybook-root');5var heroName = storybook.heroName;6console.log(heroName);7var storybook = require('storybook-root');8var heroName = storybook.heroName;9console.log(heroName);10var storybook = require('storybook-root');11var heroName = storybook.heroName;12console.log(heroName);13var storybook = require('storybook-root');14var heroName = storybook.heroName;15console.log(heroName);16var storybook = require('storybook-root');17var heroName = storybook.heroName;18console.log(heroName);19var storybook = require('storybook-root');20var heroName = storybook.heroName;21console.log(heroName);22var storybook = require('storybook-root');23var heroName = storybook.heroName;24console.log(heroName);25var storybook = require('storybook-root');26var heroName = storybook.heroName;27console.log(heroName);28var storybook = require('storybook-root');29var heroName = storybook.heroName;30console.log(heroName);31var storybook = require('storybook-root');32var heroName = storybook.heroName;33console.log(heroName);34var storybook = require('storybook-root');35var heroName = storybook.heroName;36console.log(heroName);37var storybook = require('storybook-root');
Using AI Code Generation
1var storybook = require('storybook-root');2var hero = storybook.heroName();3var storybook = require('storybook');4var hero = storybook.heroName();5var storybook = require('storybook');6var hero = storybook.heroName();7var storybook = require('storybook');8var hero = storybook.heroName();9var storybook = require('storybook');10var hero = storybook.heroName();11var storybook = require('storybook');12var hero = storybook.heroName();13var storybook = require('storybook');14var hero = storybook.heroName();15var storybook = require('storybook');16var hero = storybook.heroName();17var storybook = require('storybook');18var hero = storybook.heroName();19var storybook = require('storybook');20var hero = storybook.heroName();21var storybook = require('storybook');22var hero = storybook.heroName();23var storybook = require('storybook');24var hero = storybook.heroName();
Using AI Code Generation
1import {heroName} from 'storybook-root';2export {heroName} from './src/heroName';3export const heroName = () => {4 return 'Batman';5}6import {heroName} from 'storybook-root';7export {heroName} from './src/heroName';8export const heroName = () => {9 return 'Batman';10}11"dependencies": {12}13import {heroName} from 'storybook-root';14export {heroName} from './src/heroName';15export const heroName = () => {16 return 'Batman';17}
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