Best JavaScript code snippet using storybook-root
Player.ts
Source:Player.ts
...23 const components: Component[] = [];24 const collider = new RectangleCollider(this, null, 30, 30, 0, 0);25 collider.physicalMaterial = PhysicalMaterial.bouncy;26 components.push(collider);27 const idleFrames = this.assetPool.getAsset<SpriteSheet>('knightIdleSpriteSheet').getFrames(1);28 const initialAnimation = new Animation(idleFrames, 0.2);29 const animator = new Animator(this, 75, 75, initialAnimation);30 components.push(animator);31 const knightSheet = this.assetPool.getAsset<SpriteSheet>('knightSpriteSheet');32 const knightRunSheet = this.assetPool.getAsset<SpriteSheet>('knightRunSpriteSheet');33 const knightIdleSheet = this.assetPool.getAsset<SpriteSheet>('knightIdleSpriteSheet');34 const knightAttack1Sheet = this.assetPool.getAsset<SpriteSheet>('knightAttack1SpriteSheet');35 // const knightAttack2Sheet = this.assetPool.getAsset<SpriteSheet>('knightAttack2SpriteSheet');36 const attack1Animation = new DirectionalAnimation(37 {38 upAnimation: new Animation(knightAttack1Sheet.getFrames(4), 0.075),39 upLeftAnimation: new Animation(knightAttack1Sheet.getFrames(6), 0.075),40 upRightAnimation: new Animation(knightAttack1Sheet.getFrames(8), 0.075),41 rightAnimation: new Animation(knightAttack1Sheet.getFrames(3), 0.075),42 leftAnimation: new Animation(knightAttack1Sheet.getFrames(2), 0.075),43 downAnimation: new Animation(knightAttack1Sheet.getFrames(1), 0.075),44 downLeftAnimation: new Animation(knightAttack1Sheet.getFrames(5), 0.075),45 downRightAnimation: new Animation(knightAttack1Sheet.getFrames(7), 0.075)46 },47 new Animation(knightAttack1Sheet.getFrames(3), 0.075)48 );49 const runAnimation = new DirectionalAnimation(50 {51 upAnimation: new Animation(knightRunSheet.getFrames(4), 0.075),52 upLeftAnimation: new Animation(knightRunSheet.getFrames(6), 0.075),53 upRightAnimation: new Animation(knightRunSheet.getFrames(8), 0.075),54 rightAnimation: new Animation(knightRunSheet.getFrames(3), 0.075),55 leftAnimation: new Animation(knightRunSheet.getFrames(2), 0.075),56 downAnimation: new Animation(knightRunSheet.getFrames(1), 0.075),57 downLeftAnimation: new Animation(knightRunSheet.getFrames(5), 0.075),58 downRightAnimation: new Animation(knightRunSheet.getFrames(7), 0.075)59 },60 new Animation(knightRunSheet.getFrames(3), 0.075)61 );62 // const rightAttackAnimation1 = new Animation(knightSheet.getFrames(2), 0.075);63 // const rightAttackAnimation2 = new Animation(knightSheet.getFrames(4), 0.075);64 // const leftAttackAnimation1 = new Animation(knightSheet.getFrames(1), 0.075);65 // const leftAttackAnimation2 = new Animation(knightSheet.getFrames(3), 0.075);66 const playerAnimations: PlayerAnimations = {67 attackAnimations: [attack1Animation],68 runAnimations: runAnimation,69 idleRightAnimation: new Animation(knightIdleSheet.getFrames(1), 0.2),70 idleLeftAnimation: new Animation(knightIdleSheet.getFrames(1), 0.2),71 jumpRightAnimation: new Animation(knightSheet.getFrames(12), 0.1),72 jumpLeftAnimation: new Animation(knightSheet.getFrames(11), 0.1),73 dieRightAnimation: new Animation(knightSheet.getFrames(6), 0.075),74 dieLeftAnimation: new Animation(knightSheet.getFrames(5), 0.075)75 };76 const playerAnimator = new PlayerAnimator(this, animator, playerAnimations);77 components.push(playerAnimator);78 const myStats = new CharacterStats(this, playerAnimator);79 components.push(myStats);80 components.push(new PlayerMotor(this, collider, playerAnimator, myStats));81 //components.push(new Spawner(this, [Minotaur]));82 return components;83 }84 protected getPrefabSettings(): PrefabSettings {85 return {86 x: 0,87 y: 0,88 rotation: 0,...
Minotaur.ts
Source:Minotaur.ts
...27 components.push(collider);28 const navAgent = new NavAgent(this, this.terrain.navGrid);29 components.push(navAgent);30 const minotaurSpriteSheet = this.assetPool.getAsset<SpriteSheet>('minotaurSpriteSheet');31 const attack1R = new Animation(minotaurSpriteSheet.getFrames(4), 0.075);32 const attack2R = new Animation(minotaurSpriteSheet.getFrames(7), 0.075);33 const attack1L = new Animation(minotaurSpriteSheet.getFrames(14), 0.075);34 const attack2L = new Animation(minotaurSpriteSheet.getFrames(17), 0.075);35 const animations: CharacterAnimations = {36 rightAttackAnimations: [attack1R, attack2R],37 leftAttackAnimations: [attack1L, attack2L],38 runLeftAnimation: new Animation(minotaurSpriteSheet.getFrames(12), 0.075),39 runRightAnimation: new Animation(minotaurSpriteSheet.getFrames(2), 0.075),40 runUpAnimation: new Animation(minotaurSpriteSheet.getFrames(12), 0.075),41 runDownAnimation: new Animation(minotaurSpriteSheet.getFrames(2), 0.075),42 runUpLeftAnimation: new Animation(minotaurSpriteSheet.getFrames(12), 0.075),43 runUpRightAnimation: new Animation(minotaurSpriteSheet.getFrames(2), 0.075),44 runDownLeftAnimation: new Animation(minotaurSpriteSheet.getFrames(12), 0.075),45 runDownRightAnimation: new Animation(minotaurSpriteSheet.getFrames(2), 0.075),46 idleLeftAnimation: new Animation(minotaurSpriteSheet.getFrames(11), 0.075),47 idleRightAnimation: new Animation(minotaurSpriteSheet.getFrames(1), 0.075),48 jumpLeftAnimation: new Animation(minotaurSpriteSheet.getFrames(14), 0.075),49 jumpRightAnimation: new Animation(minotaurSpriteSheet.getFrames(14), 0.075),50 dieLeftAnimation: new Animation(minotaurSpriteSheet.getFrames(20), 0.075),51 dieRightAnimation: new Animation(minotaurSpriteSheet.getFrames(10), 0.075)52 };53 const animator = new Animator(this, 85, 85, animations.idleRightAnimation);54 components.push(animator);55 const characterAnimator = new CharacterAnimator(this, animator, animations);56 components.push(characterAnimator);57 const myStats = new CharacterStats(this, characterAnimator);58 components.push(myStats);59 const searchingState = new SearchingState(this, characterAnimator);60 components.push(searchingState);61 const chaseState = new ChaseState(this, navAgent, characterAnimator, myStats);62 components.push(chaseState);63 const attackState = new AttackState(this, characterAnimator, myStats);64 components.push(attackState);65 components.push(new NPCController(this, myStats, searchingState, chaseState, attackState));...
PlayerRB.ts
Source:PlayerRB.ts
...25 const collider = new RectangleCollider(this, rb, 35, 35, 0, -5);26 collider.physicalMaterial = PhysicalMaterial.bouncy;27 components.push(collider);28 const minotaurSpriteSheet = this.assetPool.getAsset<SpriteSheet>('minotaurSpriteSheet');29 const attack1R = new Animation(minotaurSpriteSheet.getFrames(4), 0.075);30 const attack2R = new Animation(minotaurSpriteSheet.getFrames(7), 0.075);31 const attack1L = new Animation(minotaurSpriteSheet.getFrames(14), 0.075);32 const attack2L = new Animation(minotaurSpriteSheet.getFrames(17), 0.075);33 const animations: CharacterAnimations = {34 rightAttackAnimations: [attack1R, attack2R],35 leftAttackAnimations: [attack1L, attack2L],36 runLeftAnimation: new Animation(minotaurSpriteSheet.getFrames(12), 0.075),37 runRightAnimation: new Animation(minotaurSpriteSheet.getFrames(2), 0.075),38 runDownAnimation: new Animation(minotaurSpriteSheet.getFrames(12), 0.075),39 runUpAnimation: new Animation(minotaurSpriteSheet.getFrames(2), 0.075),40 runUpLeftAnimation: new Animation(minotaurSpriteSheet.getFrames(12), 0.075),41 runUpRightAnimation: new Animation(minotaurSpriteSheet.getFrames(2), 0.075),42 runDownLeftAnimation: new Animation(minotaurSpriteSheet.getFrames(12), 0.075),43 runDownRightAnimation: new Animation(minotaurSpriteSheet.getFrames(2), 0.075),44 idleLeftAnimation: new Animation(minotaurSpriteSheet.getFrames(11), 0.075),45 idleRightAnimation: new Animation(minotaurSpriteSheet.getFrames(1), 0.075),46 jumpLeftAnimation: new Animation(minotaurSpriteSheet.getFrames(11), 0.075),47 jumpRightAnimation: new Animation(minotaurSpriteSheet.getFrames(1), 0.075),48 dieLeftAnimation: new Animation(minotaurSpriteSheet.getFrames(20), 0.075),49 dieRightAnimation: new Animation(minotaurSpriteSheet.getFrames(10), 0.075)50 };51 const animator = new Animator(this, 75, 75, animations.idleLeftAnimation);52 components.push(animator);53 const characterAnimator = new CharacterAnimator(this, animator, animations);54 components.push(characterAnimator);55 const audioSource = new AudioSource(this, this.assetPool.getAsset<AudioClip>('hurtSound'));56 components.push(audioSource);57 components.push(new PlayerHealth(this, audioSource));58 components.push(new PlayerPhysicsMotor(this, rb, characterAnimator));59 return components;60 }61 protected getPrefabSettings(): PrefabSettings {62 return {63 x: 400,...
Using AI Code Generation
1import { getFrames } from 'storybook-root';2import { getFrames } from 'storybook-root';3import { getFrames } from 'storybook-root';4import { getFrames } from 'storybook-root';5import { getFrames } from 'storybook-root';6import { getFrames } from 'storybook-root';7import { getFrames } from 'storybook-root';8import { getFrames } from 'storybook-root';9import { getFrames } from 'storybook-root';10import { getFrames } from 'storybook-root';11import { getFrames } from 'storybook-root';12import { getFrames } from 'storybook-root';13import { getFrames } from 'storybook-root';14import { getFrames } from 'storybook-root';15import { getFrames } from 'storybook-root';16import { getFrames } from 'storybook-root';17import { getFrames } from 'storybook-root';18import { getFrames } from 'storybook-root';19import { getFrames } from 'storybook-root';20import { getFrames } from 'storybook-root';
Using AI Code Generation
1import { getFrames } from 'storybook-root-provider';2import { getFrames } from 'storybook-root-provider';3import { getFrames } from 'storybook-root-provider';4import { getFrames } from 'storybook-root-provider';5import { getFrames } from 'storybook-root-provider';6import { getFrames } from 'storybook-root-provider';7import { getFrames } from 'storybook-root-provider';8import { getFrames } from 'storybook-root-provider';9import { getFrames } from 'storybook-root-provider';10import { getFrames } from 'storybook-root-provider';11import { getFrames } from 'storybook-root-provider';12import { getFrames } from 'storybook-root-provider';13import { getFrames } from 'storybook-root-provider';14import { getFrames } from 'storybook-root-provider';15import { getFrames } from 'storybook-root-provider';16import { getFrames } from 'storybook-root-provider';17import { getFrames } from 'storybook-root-provider';18import { getFrames } from 'storybook-root-provider';19import { getFrames } from 'storybook-root-provider';20import { getFrames } from
Using AI Code Generation
1var storybookRoot = document.querySelector('storybook-root');2var frames = storybookRoot.getFrames();3console.log(frames);4var storybookPreview = document.querySelector('storybook-preview');5var frames = storybookPreview.getFrames();6console.log(frames);7var storybookIframe = document.querySelector('storybook-iframe');8var frames = storybookIframe.getFrames();9console.log(frames);10var storybookPreviewIframe = document.querySelector('storybook-preview-iframe');11var frames = storybookPreviewIframe.getFrames();12console.log(frames);13var storybookPreviewIframe = document.querySelector('storybook-preview-iframe');14var frames = storybookPreviewIframe.getFrames();15console.log(frames);16var storybookPreviewIframe = document.querySelector('storybook-preview-iframe');17var frames = storybookPreviewIframe.getFrames();18console.log(frames);19var storybookPreviewIframe = document.querySelector('storybook-preview-iframe');20var frames = storybookPreviewIframe.getFrames();21console.log(frames);22var storybookPreviewIframe = document.querySelector('storybook-preview-iframe');23var frames = storybookPreviewIframe.getFrames();24console.log(frames);25var storybookPreviewIframe = document.querySelector('storybook-preview-iframe');26var frames = storybookPreviewIframe.getFrames();27console.log(frames);28var storybookPreviewIframe = document.querySelector('storybook-preview-iframe');29var frames = storybookPreviewIframe.getFrames();30console.log(frames);31var storybookPreviewIframe = document.querySelector('storybook-preview-iframe');32var frames = storybookPreviewIframe.getFrames();33console.log(frames);34var storybookPreviewIframe = document.querySelector('storybook-preview-iframe');
Using AI Code Generation
1import { getFrames } from 'storybook-root';2import { getFrames } from 'storybook-root/dist/getFrames';3import { getFrames } from 'storybook-root/dist/getFrames.js';4import { getFrames } from 'storybook-root';5import { getFrames } from 'storybook-root/dist/getFrames';6import { getFrames } from 'storybook-root/dist/getFrames.js';7import { getFrames } from 'storybook-root';8import { getFrames } from 'storybook-root/dist/getFrames';9import { getFrames } from 'storybook-root/dist/getFrames.js';10import { getFrames } from 'storybook-root';11import { getFrames } from 'storybook-root/dist/getFrames';12import { getFrames } from 'storybook-root/dist/getFrames.js';13import { getFrames } from 'storybook-root';14import { getFrames } from 'storybook-root/dist/getFrames';15import { getFrames } from 'storybook-root/dist/getFrames.js';16import { getFrames } from 'storybook-root';17import { getFrames } from 'storybook-root/dist/getFrames';18import { getFrames } from 'storybook-root/dist/getFrames.js';19import { getFrames } from 'storybook-root';20import { getFrames } from 'storybook-root/dist/getFrames';21import { getFrames } from 'storybook-root/dist/getFrames.js';22import { getFrames } from 'storybook-root';23import { getFrames } from 'storybook-root/dist/getFrames';24import { getFrames } from 'storybook-root/dist/getFrames.js';25import { getFrames } from 'storybook-root';26import { getFrames } from 'storybook-root/dist/getFrames';27import { getFrames } from 'storybook-root/dist/getFrames.js';28import { getFrames
Using AI Code Generation
1import React from 'react';2import { getFrames } from 'storybook-root';3import { Button } from '@storybook/react/demo';4export const MyStory = () => {5 return (6 <Button onClick={() => getFrames().then(console.log)}>7 );8};9export default {10};11import { configure } from '@storybook/react';12import { addDecorator } from '@storybook/react';13import { withRoot } from 'storybook-root';14addDecorator(withRoot);15configure(require.context('../src', true, /\.stories\.js$/), module);16import { addParameters } from '@storybook/react';17import { withRoot } from 'storybook-root';18addParameters({19 root: {20 },21});22export const decorators = [withRoot];23export const parameters = {24 actions: { argTypesRegex: '^on[A-Z].*' },25};
Using AI Code Generation
1const { getFrames } = require('storybook-root-cause');2const storyName = 'Button';3const storyKind = 'Button';4const { frames } = await getFrames(storybookUrl, storyName, storyKind);5console.log(frames);6const { getFrames } = require('storybook-root-cause');7const storyName = 'Button';8const storyKind = 'Button';9const { frames } = await getFrames(storybookUrl, storyName, storyKind);10console.log(frames);11### getFrames(storybookUrl, storyName, storyKind, options)12- `storyName` - Name of story to screenshot (e.g. `Button`)13- `storyKind` - Kind of story to screenshot (e.g. `Button`)14- `options` - (optional) Object with the following properties:15 - `width` - (optional) Width of the browser viewport. Default: 120016 - `height` - (optional) Height of the browser viewport. Default: 80017 - `delay` - (optional) Delay in milliseconds to wait after the story is loaded. Default: 018 - `deviceScaleFactor` - (optional) Scale factor to apply to the browser viewport. Default: 119 - `fullPage` - (optional) If true, takes a screenshot of the full scrollable page. Default: false20 - `screenshotType` - (optional) Type of screenshot to capture. Default: `jpeg` (other values: `png`)21 - `screenshotQuality` - (optional) Quality of the screenshot, between 0-100. Default: 8022 - `screenshotCompression` - (optional) Compression of the screenshot, between 0-1. Default: 0.92
Using AI Code Generation
1import { getFrames } from 'storybook-root'2const frames = getFrames()3frames.forEach((frame) => {4 console.log(frame.name)5})6import { getFrame } from 'storybook-root'7const frame = getFrame('frame name')8console.log(frame.name)9import { getFrame } from 'storybook-root'10const frame = getFrame('frame name')11console.log(frame.name)12import { getFrame } from 'storybook-root'13const frame = getFrame('frame name')14console.log(frame.name)15import { getFrame } from 'storybook-root'16const frame = getFrame('frame name')17console.log(frame.name)18import { getFrame } from 'storybook-root'19const frame = getFrame('frame name')20console.log(frame.name)21import { getFrame } from 'storybook-root'22const frame = getFrame('frame name')23console.log(frame.name)24import { getFrame } from 'storybook-root'25const frame = getFrame('frame name')26console.log(frame.name)27import { getFrame } from 'storybook-root'28const frame = getFrame('frame name')29console.log(frame.name)30import { getFrame } from 'storybook-root'31const frame = getFrame('frame name')32console.log(frame.name)33import { getFrame } from 'storybook-root'34const frame = getFrame('frame name')35console.log(frame.name)36import { getFrame } from 'storybook-root'37const frame = getFrame('frame name')38console.log(frame.name)39import { getFrame } from 'storybook-root'40const frame = getFrame('frame name')41console.log(frame.name)42import { getFrame } from 'storybook-root'43const frame = getFrame('frame name')44console.log(frame.name)
Using AI Code Generation
1const frames = getFrames();2frames.forEach((frame) => {3 const storyId = frame.storyId;4 const storyName = getStorybook().find((s) => s.id === storyId).name;5 console.log(storyName);6});7const frames = getFrames();8frames.forEach((frame) => {9 const storyId = frame.storyId;10 const storyName = getStorybook().find((s) => s.id === storyId).name;11 console.log(storyName);12});
Using AI Code Generation
1const getFrames = require('storybook-root-cause').getFrames;2const path = require('path');3const storybookName = 'storybook';4const outputDirectory = path.join(__dirname, 'output');5const outputFile = path.join(__dirname, 'output', 'output.json');6getFrames(storybookName, outputDirectory, outputFile).then(() => {7 console.log('Done');8});
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