How to use availableColors method in storybook-root

Best JavaScript code snippet using storybook-root

robot-arm.js

Source:robot-arm.js Github

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1/**2 * The robot arm constructor3 * 4 * @param {HTMLCanvasElement} canvas The canvas element used for drawing the robot arm on.5 */6var RobotArm = function (canvas) {7 // So we can reference this when we are inside other functions8 var self = this;9 // This wont be visible to the consumers of the RobotArm instance10 var local = {};11 // The Canvas2DContext we can draw with12 var ctx = canvas.getContext("2d");13 // The amount of columns to use14 self.columns = 10;15 // The amount of rows to use16 self.rows = 8;17 // The speed of which the animations go18 self.speed = 600;19 // List of animations20 local.animationList = [];21 // Current animation22 local.currentAnimation = 0;23 // Handles the arm24 local.arm = {};25 // The position of the arm26 local.arm.position = 0;27 // Arm Rendering properties28 local.arm.horizontalOffset = 0;29 local.arm.verticalOffset = 0;30 local.arm.height = 25;31 local.arm.hookHeight = 10;32 // Handles the floor33 local.floor = {};34 // The height of the column separator, set to 0 to remove separators35 local.floor.columnSeparatorHeight = 10;36 // The padding between the blocks and the separators37 local.floor.columnSeparatorPadding = 5;38 // Handles the blocks39 local.blocks = {};40 local.blocks.availableColors = ["red", "blue", "green", "white"];41 local.blocks.map = null;42 local.blocks.held = null;43 44 // State variables45 local.state = {};46 // Arm47 local.state.arm = {};48 local.state.arm.position = 0;49 // Blocks 50 local.state.blocks = {};51 local.state.blocks.map = null;52 local.state.blocks.held = null;53 // Handles the settings54 local.settings = {};55 // The background color of the robot arm canvas56 local.settings.backgroundColor = "#EEE";57 local.getAvailableTotalRowsHeight = function () {58 return ctx.canvas.height - local.arm.height - local.arm.hookHeight;59 };60 local.copyMap = function (map) {61 var newMap = [];62 for (var i = 0; i < map.length; i++) newMap.push(map[i].slice());63 return newMap;64 };65 var runTime;66 /**67 * Renders all of the robot arm68 */69 local.render = function () {70 var now = new Date().getTime();71 var dt = now - (runTime || now);72 // Clear surface to start a new frame73 ctx.beginPath();74 ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);75 76 // Draw the background77 ctx.fillStyle = local.settings.backgroundColor;78 ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);79 // Do animation80 if (local.animationList.length > local.currentAnimation && local.animationList[local.currentAnimation](dt != 0 ? dt : 9999999)) {81 local.currentAnimation++;82 }83 // Render all84 local.renderFloor();85 local.renderArm();86 local.renderBlocks();87 // Draw everything88 ctx.stroke();89 ctx.stroke();90 runTime = now;91 requestAnimationFrame(local.render);92 };93 local.renderFloor = function () {94 // Save state and restore after rendering95 ctx.save();96 // Set line color to black97 ctx.strokeStyle = "#000";98 // Draw line beneath99 ctx.moveTo(0, ctx.canvas.height);100 ctx.lineTo(ctx.canvas.width, ctx.canvas.height);101 // Draw column separators102 var columnWidth = ctx.canvas.width / self.columns;103 for (var i = 0; i < self.columns + 1; i++) {104 ctx.moveTo(i * columnWidth, ctx.canvas.height);105 ctx.lineTo(i * columnWidth, ctx.canvas.height - local.floor.columnSeparatorHeight);106 }107 // Restore after rendering arm108 ctx.restore();109 };110 local.renderArm = function () {111 // Save state and restore after rendering112 ctx.save();113 // Set drawing color to black114 ctx.strokeStyle = "#000";115 var columnWidth = ctx.canvas.width / self.columns;116 var columnXPosForCurrentColumn = local.arm.position * columnWidth;117 var blockWidth = (ctx.canvas.width / self.columns) - local.floor.columnSeparatorPadding * 2;118 ctx.moveTo(local.arm.horizontalOffset + columnXPosForCurrentColumn + columnWidth / 2, 0);119 ctx.lineTo(local.arm.horizontalOffset + columnXPosForCurrentColumn + columnWidth / 2, local.arm.height + local.arm.verticalOffset);120 ctx.moveTo(local.arm.horizontalOffset + columnXPosForCurrentColumn + local.floor.columnSeparatorPadding, local.arm.height + local.arm.verticalOffset);121 ctx.lineTo(local.arm.horizontalOffset + columnXPosForCurrentColumn + columnWidth - local.floor.columnSeparatorPadding, local.arm.height + local.arm.verticalOffset);122 ctx.moveTo(local.arm.horizontalOffset + columnXPosForCurrentColumn + local.floor.columnSeparatorPadding, local.arm.height + local.arm.verticalOffset);123 ctx.lineTo(local.arm.horizontalOffset + columnXPosForCurrentColumn + local.floor.columnSeparatorPadding, local.arm.height + local.arm.hookHeight + local.arm.verticalOffset);124 ctx.moveTo(local.arm.horizontalOffset + columnXPosForCurrentColumn + columnWidth - local.floor.columnSeparatorPadding, local.arm.height + local.arm.verticalOffset);125 ctx.lineTo(local.arm.horizontalOffset + columnXPosForCurrentColumn + columnWidth - local.floor.columnSeparatorPadding, local.arm.height + local.arm.hookHeight + local.arm.verticalOffset);126 if (local.blocks.held != null) {127 var blockHeight = local.getAvailableTotalRowsHeight() / self.rows;128 // Drawing the inner color of the rectangle129 ctx.fillStyle = local.blocks.held;130 ctx.fillRect(local.arm.horizontalOffset + columnXPosForCurrentColumn + local.floor.columnSeparatorPadding + 1,131 local.arm.height + local.arm.verticalOffset + 1,132 blockWidth - 3,133 blockHeight - 2);134 // Set the stroke color to black135 ctx.strokeStyle = "#000";136 // Drawing the outer rectangle137 ctx.rect(local.arm.horizontalOffset + columnXPosForCurrentColumn + local.floor.columnSeparatorPadding + 1,138 local.arm.height + local.arm.verticalOffset + 1,139 blockWidth - 2,140 blockHeight - 1);141 }142 // Restore after rendering arm143 ctx.restore();144 };145 local.renderBlocks = function () {146 // Save state and restore after rendering147 ctx.save();148 // Calculate some values to know where to draw and how large149 var columnWidth = ctx.canvas.width / self.columns;150 var blockHeight = local.getAvailableTotalRowsHeight() / self.rows;151 var blockWidth = (ctx.canvas.width / self.columns) - local.floor.columnSeparatorPadding * 2;152 // For every block do153 for (var column = 0; column < local.blocks.map.length; column++) {154 var col = local.blocks.map[column];155 if (!col) continue;156 for (var row = 0; row < col.length; row++) {157 //console.log("Column: " + column + " Row: " + row + " has color " + local.blocks.map[column][row]);158 // Base position of the column we are working with (used for calculating the padding)159 var columnXPosForCurrentColumn = column * columnWidth;160 // Drawing the inner color of the rectangle161 ctx.fillStyle = local.blocks.map[column][row];162 ctx.fillRect(columnXPosForCurrentColumn + local.floor.columnSeparatorPadding + 1,163 ctx.canvas.height - blockHeight * (row + 1) - 1,164 blockWidth,165 blockHeight - 1);166 // Set the stroke color to black167 ctx.strokeStyle = "#000";168 // Drawing the outer rectangle169 ctx.rect(columnXPosForCurrentColumn + local.floor.columnSeparatorPadding,170 ctx.canvas.height - blockHeight * (row + 1) - 1,171 blockWidth,172 blockHeight);173 }174 }175 // Restore after rendering arm176 ctx.restore();177 };178 local.moveRightAnimation = function (dt) {179 local.arm.horizontalOffset += (self.speed * ctx.canvas.width) / 1000 / dt;180 if (local.arm.horizontalOffset <= ctx.canvas.width / self.columns) {181 return false;182 }183 local.arm.horizontalOffset = 0;184 local.arm.position++;185 return true;186 };187 local.moveLeftAnimation = function (dt) {188 local.arm.horizontalOffset -= (self.speed * ctx.canvas.width) / 1000 / dt;189 if (local.arm.horizontalOffset * -1 <= ctx.canvas.width / self.columns) {190 return false;191 }192 local.arm.horizontalOffset = 0;193 local.arm.position--;194 return true;195 };196 local.grabAnimation = function (dt) {197 if (!this.isMovingUp) {198 if (local.moveArmDownAnimation(dt)) {199 this.isMovingUp = true;200 if (local.blocks.map[local.arm.position] && local.blocks.map[local.arm.position].length > 0) {201 local.blocks.held = local.blocks.map[local.arm.position][local.blocks.map[local.arm.position].length - 1];202 var row = local.blocks.map[local.arm.position];203 var blocksInRow = row.length;204 row.splice(blocksInRow - 1, 1);205 }206 }207 return false;208 }209 if (local.moveArmUpAnimation(dt)) {210 this.isMovingUp = false;211 return true;212 }213 };214 local.dropAnimation = function (dt) {215 if (!this.isMovingUp) {216 if (local.moveArmDownAnimation(dt)) {217 this.isMovingUp = true;218 if (local.blocks.held != null) {219 if (!local.blocks.map[local.arm.position]) local.blocks.map[local.arm.position] = [];220 local.blocks.map[local.arm.position].push(local.blocks.held);221 local.blocks.held = null;222 }223 }224 return false;225 }226 if (local.moveArmUpAnimation(dt)) {227 this.isMovingUp = false;228 return true;229 }230 }231 local.moveArmDownAnimation = function (dt) {232 local.arm.verticalOffset += (self.speed * 2 * ctx.canvas.height) / 1000 / dt;233 var rowsForCurrentColumn = (local.blocks.map[local.arm.position] != undefined ? local.blocks.map[local.arm.position] : []).length;234 var blockHeight = local.getAvailableTotalRowsHeight() / self.rows;235 if (local.blocks.held != null) rowsForCurrentColumn++;236 var blocksTotalHeight = rowsForCurrentColumn * blockHeight;237 var distanceToTravel = ctx.canvas.height - blocksTotalHeight - local.arm.height - 3;238 if (distanceToTravel >= local.arm.verticalOffset) {239 return false;240 }241 return true;242 };243 local.moveArmUpAnimation = function (dt) {244 local.arm.verticalOffset -= (self.speed * 2 * ctx.canvas.height) / 1000 / dt;245 if (0 <= local.arm.verticalOffset) {246 return false;247 }248 local.arm.verticalOffset = 0;249 return true;250 };251 /**252 * Moves the robot arm one position to the right if possible253 * 254 * @returns255 */256 self.moveRight = function () {257 // Don't do anything if we would move out of the columns258 if (local.arm.position + 1 > self.columns) return;259 local.animationList.push(local.moveRightAnimation);260 local.state.arm.position++;261 };262 /**263 * Moves the robot arm one position to the left if possible264 */265 self.moveLeft = function () {266 if (local.state.arm.position - 1 < 0) return;267 local.animationList.push(local.moveLeftAnimation);268 local.state.arm.position--;269 };270 /**271 * Returns the color of the held block, if any272 * @returns {null|string} The name of the color of the block that is being held 273 */274 self.scan = function () {275 return local.state.blocks.held || null;276 };277 /**278 * Grabs a block from beneath, if possible279 */280 self.grab = function () {281 if (local.state.blocks.held == null) {282 local.animationList.push(local.grabAnimation);283 if (local.state.blocks.map[local.state.arm.position] && local.state.blocks.map[local.state.arm.position].length > 0) {284 local.state.blocks.held = local.state.blocks.map[local.state.arm.position][local.state.blocks.map[local.state.arm.position].length - 1];285 var row = local.state.blocks.map[local.state.arm.position];286 var blocksInRow = row.length;287 row.splice(blocksInRow - 1, 1);288 }289 }290 };291 /**292 * Drops a block beneath, if possible293 */294 self.drop = function () {295 local.animationList.push(local.dropAnimation);296 if (local.state.blocks.held != null) {297 if (!local.state.blocks.map[local.state.arm.position]) local.state.blocks.map[local.state.arm.position] = [];298 local.state.blocks.map[local.state.arm.position].push(local.state.blocks.held);299 local.state.blocks.held = null;300 }301 };302 self.setMap = function (map) {303 local.blocks.map = map.slice();304 local.state.blocks.map = local.copyMap(map);305 };306 self.loadLevel = function(levelName) {307 switch (levelName) {308 case "exercise 1":309 self.setMap([[], ["red"]]);310 break;311 case "exercise 2":312 self.setMap([["blue"], [] ,[], [], ["blue"], [], [], ["blue"]]);313 break;314 case "exercise 3":315 self.setMap([["white", "white", "white", "white"]]);316 break;317 case "exercise 4":318 self.setMap([["blue", "white", "green"]]);319 break;320 case "exercise 5":321 self.setMap([[], ["red", "red", "red", "red", "red", "red", "red"]]);322 break;323 case "exercise 6":324 self.setMap([["red"], ["blue"], ["white"], ["green"], ["green"], ["blue"], ["red"], ["white"]]);325 break;326 case "exercise 7":327 self.setMap([328 [],329 ["blue", "blue", "blue", "blue", "blue", "blue"],330 [],331 ["blue", "blue", "blue", "blue", "blue", "blue"],332 [],333 ["blue", "blue", "blue", "blue", "blue", "blue"],334 [],335 ["blue", "blue", "blue", "blue", "blue", "blue"],336 [],337 ["blue", "blue", "blue", "blue", "blue", "blue"]338 ]);339 break;340 case "exercise 8":341 self.loadLevel("exercise 5");342 break;343 case "exercise 9":344 self.setMap([345 ["blue"],346 ["green", "green"],347 ["white", "white", "white"],348 ["red", "red", "red", "red"]349 ]);350 break;351 case "exercise 10":352 self.setMap([353 ["green"],354 ["blue"],355 ["white"],356 ["red"],357 ["blue"]358 ]);359 break;360 case "exercise 11":361 self.setMap([362 [],363 [local.blocks.availableColors[Math.floor(Math.random() * local.blocks.availableColors.length)]],364 [local.blocks.availableColors[Math.floor(Math.random() * local.blocks.availableColors.length)]],365 [local.blocks.availableColors[Math.floor(Math.random() * local.blocks.availableColors.length)]],366 [local.blocks.availableColors[Math.floor(Math.random() * local.blocks.availableColors.length)]],367 [local.blocks.availableColors[Math.floor(Math.random() * local.blocks.availableColors.length)]],368 [local.blocks.availableColors[Math.floor(Math.random() * local.blocks.availableColors.length)]],369 [local.blocks.availableColors[Math.floor(Math.random() * local.blocks.availableColors.length)]],370 [local.blocks.availableColors[Math.floor(Math.random() * local.blocks.availableColors.length)]],371 [local.blocks.availableColors[Math.floor(Math.random() * local.blocks.availableColors.length)]]372 ]);373 break;374 case "exercise 12":375 self.setMap([376 [local.blocks.availableColors[Math.floor(Math.random() * local.blocks.availableColors.length)]],377 [local.blocks.availableColors[Math.floor(Math.random() * local.blocks.availableColors.length)]],378 [local.blocks.availableColors[Math.floor(Math.random() * local.blocks.availableColors.length)]],379 [local.blocks.availableColors[Math.floor(Math.random() * local.blocks.availableColors.length)]],380 [local.blocks.availableColors[Math.floor(Math.random() * local.blocks.availableColors.length)]],381 [local.blocks.availableColors[Math.floor(Math.random() * local.blocks.availableColors.length)]],382 [local.blocks.availableColors[Math.floor(Math.random() * local.blocks.availableColors.length)]],383 [local.blocks.availableColors[Math.floor(Math.random() * local.blocks.availableColors.length)]],384 [local.blocks.availableColors[Math.floor(Math.random() * local.blocks.availableColors.length)]],385 ]);386 break;387 case "exercise 13":388 self.setMap([389 ["green"],390 ["green"],391 ["green"],392 ["blue"],393 ["white"],394 ["green"],395 ["red"],396 ["red"],397 ["blue"],398 ["green"]399 ]);400 break;401 case "exercise 14":402 self.setMap([403 [],404 ["green"],405 ["white"],406 ["green", "white"],407 ["red", "white"],408 ["white", "white"],409 ["blue"],410 ["blue", "blue", "blue"],411 ["blue", "green", "green"],412 ["red"]413 ]);414 break;415 case "exercise 15":416 self.setMap([417 [],418 ["blue"],419 [],420 ["blue"],421 ["white"],422 [],423 ["red"],424 ["green"],425 ["red"],426 ["green"]427 ]);428 break;429 default:430 throw new Error("There is no level with the name: " + levelName);431 }432 };433 self.randomLevel = function (columns) {434 columns = columns || 5;435 rows = 6;436 var map = [];437 for (var c = 0; c < columns; c++) {438 map[c] = [];439 var rh = Math.floor(Math.random() * rows + 1);440 for (var r = 0; r < rh; r++) {441 map[c][r] = local.blocks.availableColors[Math.floor(Math.random() * local.blocks.availableColors.length)];442 }443 }444 self.setMap(map);445 };446 /**447 * Waits for a certain amount of time.448 */449 // self.wait = function () {450 // local.mainMovementFunc(this);451 // };452 self.run = function () {453 // Render frames454 requestAnimationFrame(local.render);455 };...

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App.js

Source:App.js Github

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1import React, { useState, useEffect } from "react";2import { StyleSheet, View, TouchableWithoutFeedback } from "react-native";3import Marble from "./Marble";4import { Audio } from "expo-av";5import { ShakeEventExpo } from "./ShakeDevice";6export default function App() {7 const [sound, setSound] = useState();8 const [marble1, setMarble1] = useState("white");9 const [marble2, setMarble2] = useState("white");10 const [marble3, setMarble3] = useState("white");11 useEffect(() => {12 async function shake() {13 ShakeEventExpo.addListener(() => {14 calculateDiceColors();15 });16 }17 shake();18 }, []);19 useEffect(() => {20 return sound21 ? () => {22 sound.unloadAsync();23 }24 : undefined;25 }, [sound]);26 const calculateDiceColors = () => {27 playSound();28 let availableColors = [29 "blue",30 "blue",31 "red",32 "red",33 "yellow",34 "black",35 "black",36 "white",37 "white",38 "white",39 ];40 let idx = Math.floor(Math.random() * availableColors.length);41 setMarble1(availableColors[idx]);42 availableColors = [43 ...availableColors.slice(0, idx),44 ...availableColors.slice(idx + 1),45 ];46 idx = Math.floor(Math.random() * availableColors.length);47 setMarble2(availableColors[idx]);48 availableColors = [49 ...availableColors.slice(0, idx),50 ...availableColors.slice(idx + 1),51 ];52 idx = Math.floor(Math.random() * availableColors.length);53 setMarble3(availableColors[idx]);54 availableColors = [55 ...availableColors.slice(0, idx),56 ...availableColors.slice(idx + 1),57 ];58 };59 const playSound = async () => {60 const { sound } = await Audio.Sound.createAsync(61 require("./assets/dice.mp3")62 );63 setSound(sound);64 await sound.playAsync();65 };66 return (67 <TouchableWithoutFeedback onPress={() => calculateDiceColors()}>68 <View style={styles.container1}>69 <View style={styles.container}>70 <Marble color={marble1} />71 <Marble color={marble2} />72 <Marble color={marble3} />73 </View>74 </View>75 </TouchableWithoutFeedback>76 );77}78const styles = StyleSheet.create({79 container: {80 flexDirection: "row",81 backgroundColor: "grey",82 alignItems: "center",83 justifyContent: "center",84 },85 container1: {86 flex: 1,87 backgroundColor: "grey",88 alignItems: "center",89 justifyContent: "center",90 },...

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changeCurrentPlayer.js

Source:changeCurrentPlayer.js Github

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1const { client } = require("../..");2const { rooms } = require("../constant");3function changeCurrentPlayer(socket, io) {4 return async ({ game_id, userId }) => {5 // consoleSpacing(`CHANGING PLAYER from ${rooms.get(game_id).current}`);6 const room = JSON.parse(await client.get(game_id));7 const currentColor = room.players[userId].color;8 let availableColors = [],9 nextColor;10 Object.values(room.players).forEach((player) => {11 availableColors.push(player.color);12 });13 switch (availableColors.length) {14 case 1:15 nextColor = currentColor;16 break;17 case 2:18 nextColor =19 currentColor === availableColors[0]20 ? availableColors[1]21 : availableColors[0];22 break;23 case 3:24 nextColor =25 currentColor === availableColors[0]26 ? availableColors[1]27 : currentColor === availableColors[1]28 ? availableColors[2]29 : availableColors[0];30 break;31 case 4:32 nextColor =33 currentColor === availableColors[0]34 ? availableColors[1]35 : currentColor === availableColors[1]36 ? availableColors[2]37 : currentColor === availableColors[2]38 ? availableColors[3]39 : availableColors[0];40 break;41 }42 room.current = nextColor;43 await client.set(game_id, ".", JSON.stringify(room), "XX");44 io.in(game_id).emit("update_current", {45 current: room.current,46 });47 };48}...

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Using AI Code Generation

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1import { availableColors } from 'storybook-root';2import { availableColors } from 'storybook-root';3import { availableColors } from 'storybook-root';4import { availableColors } from 'storybook-root';5import { availableColors } from 'storybook-root';6import { availableColors } from 'storybook-root';7import { availableColors } from 'storybook-root';8import { availableColors } from 'storybook-root';9import { availableColors } from 'storybook-root';10import { availableColors } from 'storybook-root';11import { availableColors } from 'storybook-root';12import { availableColors } from 'storybook-root';13import { availableColors } from 'storybook-root';14import { availableColors } from 'storybook-root';15import { availableColors } from 'storybook-root';16import { availableColors } from 'storybook-root';17import { availableColors } from 'storybook-root';18import { availableColors } from 'storybook-root';19import { availableColors } from 'storybook-root';20import { availableColors } from 'storybook-root';

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Using AI Code Generation

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1import { availableColors } from 'storybook-root'2import { availableColors } from 'storybook-root'3import { availableColors } from 'storybook-root'4import { availableColors } from 'storybook-root'5import { availableColors } from 'storybook-root'6import { availableColors } from 'storybook-root'7import { availableColors } from 'storybook-root'8import { availableColors } from 'storybook-root'9import { availableColors } from 'storybook-root'10import { availableColors } from 'storybook-root'11import { availableColors } from 'storybook-root'12import { availableColors

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Using AI Code Generation

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1import { availableColors } from 'storybook-root';2const colors = availableColors();3console.log(colors);4import availableColors from './availableColors';5export { availableColors };6const availableColors = () => {7 ];8};9export default availableColors;10module.exports = {11 moduleNameMapper: {12 },13};

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Using AI Code Generation

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1import { availableColors } from '@storybook/root'2const colors = availableColors()3import { availableColors } from '@storybook/root'4const colors = availableColors()5import { availableColors } from '@storybook/root'6const colors = availableColors()7import { availableColors } from '@storybook/root'8const colors = availableColors()9import { availableColors } from '@storybook/root'10const colors = availableColors()11import { availableColors } from '@storybook/root'12const colors = availableColors()13import { availableColors } from '@storybook/root'14const colors = availableColors()15import { availableColors } from '@storybook/root'16const colors = availableColors()17import { availableColors } from '@storybook/root'18const colors = availableColors()19import { availableColors } from '@storybook/root'20const colors = availableColors()21import { availableColors } from '@storybook/root'22const colors = availableColors()

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Using AI Code Generation

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1import { availableColors } from 'storybook-root';2import { availableColors } from 'storybook-root';3import { availableColors } from 'storybook-root';4import { availableColors } from 'storybook-root';5import { availableColors } from 'storybook-root';6import { availableColors } from 'storybook-root';7import { availableColors } from 'storybook-root';8import { availableColors } from 'storybook-root';9import { availableColors } from 'storybook-root';10import { availableColors } from 'storybook-root';11import { availableColors } from 'storybook-root';12import { availableColors } from 'storybook-root';13import

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