Best JavaScript code snippet using storybook-root
instrumenter.ts
Source:instrumenter.ts
1/* eslint-disable no-underscore-dangle */2import { addons, Channel } from '@storybook/addons';3import type { StoryId } from '@storybook/addons';4import { once } from '@storybook/client-logger';5import {6 FORCE_REMOUNT,7 IGNORED_EXCEPTION,8 SET_CURRENT_STORY,9 STORY_RENDER_PHASE_CHANGED,10} from '@storybook/core-events';11import global from 'global';12import { Call, CallRef, CallStates, State, Options, ControlStates, LogItem } from './types';13export const EVENTS = {14 CALL: 'instrumenter/call',15 SYNC: 'instrumenter/sync',16 START: 'instrumenter/start',17 BACK: 'instrumenter/back',18 GOTO: 'instrumenter/goto',19 NEXT: 'instrumenter/next',20 END: 'instrumenter/end',21};22type PatchedObj<TObj> = {23 [Property in keyof TObj]: TObj[Property] & { __originalFn__: PatchedObj<TObj> };24};25const debuggerDisabled = global.FEATURES?.interactionsDebugger !== true;26const controlsDisabled: ControlStates = {27 debugger: !debuggerDisabled,28 start: false,29 back: false,30 goto: false,31 next: false,32 end: false,33};34const alreadyCompletedException = new Error(35 `This function ran after the play function completed. Did you forget to \`await\` it?`36);37const isObject = (o: unknown) => Object.prototype.toString.call(o) === '[object Object]';38const isModule = (o: unknown) => Object.prototype.toString.call(o) === '[object Module]';39const isInstrumentable = (o: unknown) => {40 if (!isObject(o) && !isModule(o)) return false;41 if (o.constructor === undefined) return true;42 const proto = o.constructor.prototype;43 if (!isObject(proto)) return false;44 if (Object.prototype.hasOwnProperty.call(proto, 'isPrototypeOf') === false) return false;45 return true;46};47const construct = (obj: any) => {48 try {49 return new obj.constructor();50 } catch (e) {51 return {};52 }53};54const getInitialState = (): State => ({55 renderPhase: undefined,56 isDebugging: false,57 isPlaying: false,58 isLocked: false,59 cursor: 0,60 calls: [],61 shadowCalls: [],62 callRefsByResult: new Map(),63 chainedCallIds: new Set<Call['id']>(),64 parentId: undefined,65 playUntil: undefined,66 resolvers: {},67 syncTimeout: undefined,68 forwardedException: undefined,69});70const getRetainedState = (state: State, isDebugging = false) => {71 const calls = (isDebugging ? state.shadowCalls : state.calls).filter((call) => call.retain);72 if (!calls.length) return undefined;73 const callRefsByResult = new Map(74 Array.from(state.callRefsByResult.entries()).filter(([, ref]) => ref.retain)75 );76 return { cursor: calls.length, calls, callRefsByResult };77};78/**79 * This class is not supposed to be used directly. Use the `instrument` function below instead.80 */81export class Instrumenter {82 channel: Channel;83 initialized = false;84 // State is tracked per story to deal with multiple stories on the same canvas (i.e. docs mode)85 state: Record<StoryId, State>;86 constructor() {87 this.channel = addons.getChannel();88 // Restore state from the parent window in case the iframe was reloaded.89 this.state = global.window.parent.__STORYBOOK_ADDON_INTERACTIONS_INSTRUMENTER_STATE__ || {};90 // When called from `start`, isDebugging will be true91 const resetState = ({92 storyId,93 isPlaying = true,94 isDebugging = false,95 }: {96 storyId?: StoryId;97 isPlaying?: boolean;98 isDebugging?: boolean;99 }) => {100 const state = this.getState(storyId);101 this.setState(storyId, {102 ...getInitialState(),103 ...getRetainedState(state, isDebugging),104 shadowCalls: isDebugging ? state.shadowCalls : [],105 chainedCallIds: isDebugging ? state.chainedCallIds : new Set<Call['id']>(),106 playUntil: isDebugging ? state.playUntil : undefined,107 isPlaying,108 isDebugging,109 });110 // Don't sync while debugging, as it'll cause flicker.111 if (!isDebugging) this.sync(storyId);112 };113 // A forceRemount might be triggered for debugging (on `start`), or elsewhere in Storybook.114 this.channel.on(FORCE_REMOUNT, resetState);115 // Start with a clean slate before playing after a remount, and stop debugging when done.116 this.channel.on(STORY_RENDER_PHASE_CHANGED, ({ storyId, newPhase }) => {117 const { isDebugging, forwardedException } = this.getState(storyId);118 this.setState(storyId, { renderPhase: newPhase });119 if (newPhase === 'playing') {120 resetState({ storyId, isDebugging });121 }122 if (newPhase === 'played') {123 this.setState(storyId, {124 isLocked: false,125 isPlaying: false,126 isDebugging: false,127 forwardedException: undefined,128 });129 // Rethrow any unhandled forwarded exception so it doesn't go unnoticed.130 if (forwardedException) throw forwardedException;131 }132 });133 // Trash non-retained state and clear the log when switching stories, but not on initial boot.134 this.channel.on(SET_CURRENT_STORY, () => {135 if (this.initialized) this.cleanup();136 else this.initialized = true;137 });138 const start = ({ storyId, playUntil }: { storyId: string; playUntil?: Call['id'] }) => {139 if (!this.getState(storyId).isDebugging) {140 this.setState(storyId, ({ calls }) => ({141 calls: [],142 shadowCalls: calls.map((call) => ({ ...call, status: CallStates.WAITING })),143 isDebugging: true,144 }));145 }146 const log = this.getLog(storyId);147 this.setState(storyId, ({ shadowCalls }) => {148 const firstRowIndex = shadowCalls.findIndex((call) => call.id === log[0].callId);149 return {150 playUntil:151 playUntil ||152 shadowCalls153 .slice(0, firstRowIndex)154 .filter((call) => call.interceptable)155 .slice(-1)[0]?.id,156 };157 });158 // Force remount may trigger a page reload if the play function can't be aborted.159 this.channel.emit(FORCE_REMOUNT, { storyId, isDebugging: true });160 };161 const back = ({ storyId }: { storyId: string }) => {162 const { isDebugging } = this.getState(storyId);163 const log = this.getLog(storyId);164 const next = isDebugging165 ? log.findIndex(({ status }) => status === CallStates.WAITING)166 : log.length;167 start({ storyId, playUntil: log[next - 2]?.callId });168 };169 const goto = ({ storyId, callId }: { storyId: string; callId: Call['id'] }) => {170 const { calls, shadowCalls, resolvers } = this.getState(storyId);171 const call = calls.find(({ id }) => id === callId);172 const shadowCall = shadowCalls.find(({ id }) => id === callId);173 if (!call && shadowCall && Object.values(resolvers).length > 0) {174 const nextId = this.getLog(storyId).find((c) => c.status === CallStates.WAITING)?.callId;175 if (shadowCall.id !== nextId) this.setState(storyId, { playUntil: shadowCall.id });176 Object.values(resolvers).forEach((resolve) => resolve());177 } else {178 start({ storyId, playUntil: callId });179 }180 };181 const next = ({ storyId }: { storyId: string }) => {182 const { resolvers } = this.getState(storyId);183 if (Object.values(resolvers).length > 0) {184 Object.values(resolvers).forEach((resolve) => resolve());185 } else {186 const nextId = this.getLog(storyId).find((c) => c.status === CallStates.WAITING)?.callId;187 if (nextId) start({ storyId, playUntil: nextId });188 else end({ storyId });189 }190 };191 const end = ({ storyId }: { storyId: string }) => {192 this.setState(storyId, { playUntil: undefined, isDebugging: false });193 Object.values(this.getState(storyId).resolvers).forEach((resolve) => resolve());194 };195 this.channel.on(EVENTS.START, start);196 this.channel.on(EVENTS.BACK, back);197 this.channel.on(EVENTS.GOTO, goto);198 this.channel.on(EVENTS.NEXT, next);199 this.channel.on(EVENTS.END, end);200 }201 getState(storyId: StoryId) {202 return this.state[storyId] || getInitialState();203 }204 setState(storyId: StoryId, update: Partial<State> | ((state: State) => Partial<State>)) {205 const state = this.getState(storyId);206 const patch = typeof update === 'function' ? update(state) : update;207 this.state = { ...this.state, [storyId]: { ...state, ...patch } };208 // Track state on the parent window so we can reload the iframe without losing state.209 global.window.parent.__STORYBOOK_ADDON_INTERACTIONS_INSTRUMENTER_STATE__ = this.state;210 }211 cleanup() {212 // Reset stories with retained state to their initial state, and drop the rest.213 this.state = Object.entries(this.state).reduce((acc, [storyId, state]) => {214 const retainedState = getRetainedState(state);215 if (!retainedState) return acc;216 acc[storyId] = Object.assign(getInitialState(), retainedState);217 return acc;218 }, {} as Record<StoryId, State>);219 this.channel.emit(EVENTS.SYNC, { controlStates: controlsDisabled, logItems: [] });220 global.window.parent.__STORYBOOK_ADDON_INTERACTIONS_INSTRUMENTER_STATE__ = this.state;221 }222 getLog(storyId: string): LogItem[] {223 const { calls, shadowCalls } = this.getState(storyId);224 const merged = [...shadowCalls];225 calls.forEach((call, index) => {226 merged[index] = call;227 });228 const seen = new Set();229 return merged.reduceRight<LogItem[]>((acc, call) => {230 call.args.forEach((arg) => {231 if (arg?.__callId__) {232 seen.add(arg.__callId__);233 }234 });235 call.path.forEach((node) => {236 if ((node as CallRef).__callId__) {237 seen.add((node as CallRef).__callId__);238 }239 });240 if (call.interceptable && !seen.has(call.id)) {241 acc.unshift({ callId: call.id, status: call.status });242 seen.add(call.id);243 }244 return acc;245 }, []);246 }247 // Traverses the object structure to recursively patch all function properties.248 // Returns the original object, or a new object with the same constructor,249 // depending on whether it should mutate.250 instrument<TObj extends { [x: string]: any }>(obj: TObj, options: Options): PatchedObj<TObj> {251 if (!isInstrumentable(obj)) return obj;252 const { mutate = false, path = [] } = options;253 return Object.keys(obj).reduce(254 (acc, key) => {255 const value = (obj as Record<string, any>)[key];256 // Nothing to patch, but might be instrumentable, so we recurse257 if (typeof value !== 'function') {258 acc[key] = this.instrument(value, { ...options, path: path.concat(key) });259 return acc;260 }261 // Already patched, so we pass through unchanged262 if (typeof value.__originalFn__ === 'function') {263 acc[key] = value;264 return acc;265 }266 // Patch the function and mark it "patched" by adding a reference to the original function267 acc[key] = (...args: any[]) => this.track(key, value, args, options);268 acc[key].__originalFn__ = value;269 // Reuse the original name as the patched function's name270 Object.defineProperty(acc[key], 'name', { value: key, writable: false });271 // Deal with functions that also act like an object272 if (Object.keys(value).length > 0) {273 Object.assign(274 acc[key],275 this.instrument({ ...value }, { ...options, path: path.concat(key) })276 );277 }278 return acc;279 },280 mutate ? obj : construct(obj)281 );282 }283 // Monkey patch an object method to record calls.284 // Returns a function that invokes the original function, records the invocation ("call") and285 // returns the original result.286 track(method: string, fn: Function, args: any[], options: Options) {287 const storyId: StoryId =288 args?.[0]?.__storyId__ || global.window.__STORYBOOK_PREVIEW__?.urlStore?.selection?.storyId;289 const { cursor, parentId } = this.getState(storyId);290 this.setState(storyId, { cursor: cursor + 1 });291 const id = `${parentId || storyId} [${cursor}] ${method}`;292 const { path = [], intercept = false, retain = false } = options;293 const interceptable = typeof intercept === 'function' ? intercept(method, path) : intercept;294 const call: Call = { id, parentId, storyId, cursor, path, method, args, interceptable, retain };295 const result = (interceptable ? this.intercept : this.invoke).call(this, fn, call, options);296 return this.instrument(result, { ...options, mutate: true, path: [{ __callId__: call.id }] });297 }298 intercept(fn: Function, call: Call, options: Options) {299 const { chainedCallIds, isDebugging, playUntil } = this.getState(call.storyId);300 // For a "jump to step" action, continue playing until we hit a call by that ID.301 // For chained calls, we can only return a Promise for the last call in the chain.302 const isChainedUpon = chainedCallIds.has(call.id);303 if (!isDebugging || isChainedUpon || playUntil) {304 if (playUntil === call.id) {305 this.setState(call.storyId, { playUntil: undefined });306 }307 return this.invoke(fn, call, options);308 }309 // Instead of invoking the function, defer the function call until we continue playing.310 return new Promise((resolve) => {311 this.setState(call.storyId, ({ resolvers }) => ({312 isLocked: false,313 resolvers: { ...resolvers, [call.id]: resolve },314 }));315 }).then(() => {316 this.setState(call.storyId, (state) => {317 const { [call.id]: _, ...resolvers } = state.resolvers;318 return { isLocked: true, resolvers };319 });320 return this.invoke(fn, call, options);321 });322 }323 invoke(fn: Function, call: Call, options: Options) {324 // TODO this doesnt work because the abortSignal we have here is the newly created one325 // const { abortSignal } = global.window.__STORYBOOK_PREVIEW__ || {};326 // if (abortSignal && abortSignal.aborted) throw IGNORED_EXCEPTION;327 const { callRefsByResult, forwardedException, renderPhase } = this.getState(call.storyId);328 const info: Call = {329 ...call,330 // Map args that originate from a tracked function call to a call reference to enable nesting.331 // These values are often not fully serializable anyway (e.g. HTML elements).332 args: call.args.map((arg) => {333 if (callRefsByResult.has(arg)) {334 return callRefsByResult.get(arg);335 }336 if (arg instanceof global.window.HTMLElement) {337 const { prefix, localName, id, classList, innerText } = arg;338 const classNames = Array.from(classList);339 return { __element__: { prefix, localName, id, classNames, innerText } };340 }341 return arg;342 }),343 };344 // Mark any ancestor calls as "chained upon" so we won't attempt to defer it later.345 call.path.forEach((ref: any) => {346 if (ref?.__callId__) {347 this.setState(call.storyId, ({ chainedCallIds }) => ({348 chainedCallIds: new Set(Array.from(chainedCallIds).concat(ref.__callId__)),349 }));350 }351 });352 const handleException = (e: unknown) => {353 if (e instanceof Error) {354 const { name, message, stack } = e;355 const exception = { name, message, stack };356 this.update({ ...info, status: CallStates.ERROR, exception });357 // Always track errors to their originating call.358 this.setState(call.storyId, (state) => ({359 callRefsByResult: new Map([360 ...Array.from(state.callRefsByResult.entries()),361 [e, { __callId__: call.id, retain: call.retain }],362 ]),363 }));364 // We need to throw to break out of the play function, but we don't want to trigger a redbox365 // so we throw an ignoredException, which is caught and silently ignored by Storybook.366 if (call.interceptable && e !== alreadyCompletedException) {367 throw IGNORED_EXCEPTION;368 }369 // Non-interceptable calls need their exceptions forwarded to the next interceptable call.370 // In case no interceptable call picks it up, it'll get rethrown in the "completed" phase.371 this.setState(call.storyId, { forwardedException: e });372 return e;373 }374 throw e;375 };376 try {377 // An earlier, non-interceptable call might have forwarded an exception.378 if (forwardedException) {379 this.setState(call.storyId, { forwardedException: undefined });380 throw forwardedException;381 }382 if (renderPhase === 'played' && !call.retain) {383 throw alreadyCompletedException;384 }385 const finalArgs = options.getArgs386 ? options.getArgs(call, this.getState(call.storyId))387 : call.args;388 const result = fn(389 // Wrap any callback functions to provide a way to access their "parent" call.390 // This is picked up in the `track` function and used for call metadata.391 ...finalArgs.map((arg: any) => {392 if (typeof arg !== 'function' || Object.keys(arg).length) return arg;393 return (...args: any) => {394 const { cursor, parentId } = this.getState(call.storyId);395 this.setState(call.storyId, { cursor: 0, parentId: call.id });396 const restore = () => this.setState(call.storyId, { cursor, parentId });397 const res = arg(...args);398 if (res instanceof Promise) res.then(restore, restore);399 else restore();400 return res;401 };402 })403 );404 // Track the result so we can trace later uses of it back to the originating call.405 // Primitive results (undefined, null, boolean, string, number, BigInt) are ignored.406 if (result && ['object', 'function', 'symbol'].includes(typeof result)) {407 this.setState(call.storyId, (state) => ({408 callRefsByResult: new Map([409 ...Array.from(state.callRefsByResult.entries()),410 [result, { __callId__: call.id, retain: call.retain }],411 ]),412 }));413 }414 this.update({415 ...info,416 status: result instanceof Promise ? CallStates.ACTIVE : CallStates.DONE,417 });418 if (result instanceof Promise) {419 return result.then((value) => {420 this.update({ ...info, status: CallStates.DONE });421 return value;422 }, handleException);423 }424 return result;425 } catch (e) {426 return handleException(e);427 }428 }429 // Sends the call info and log to the manager.430 // Uses a 0ms debounce because this might get called many times in one tick.431 update(call: Call) {432 clearTimeout(this.getState(call.storyId).syncTimeout);433 this.channel.emit(EVENTS.CALL, call);434 this.setState(call.storyId, ({ calls }) => {435 // Omit earlier calls for the same ID, which may have been superceded by a later invocation.436 // This typically happens when calls are part of a callback which runs multiple times.437 const callsById = calls438 .concat(call)439 .reduce<Record<Call['id'], Call>>((a, c) => Object.assign(a, { [c.id]: c }), {});440 return {441 // Calls are sorted to ensure parent calls always come before calls in their callback.442 calls: Object.values(callsById).sort((a, b) =>443 a.id.localeCompare(b.id, undefined, { numeric: true })444 ),445 syncTimeout: setTimeout(() => this.sync(call.storyId), 0),446 };447 });448 }449 sync(storyId: StoryId) {450 const { isLocked, isPlaying } = this.getState(storyId);451 const logItems: LogItem[] = this.getLog(storyId);452 const hasActive = logItems.some((item) => item.status === CallStates.ACTIVE);453 if (debuggerDisabled || isLocked || hasActive || logItems.length === 0) {454 this.channel.emit(EVENTS.SYNC, { controlStates: controlsDisabled, logItems });455 return;456 }457 const hasPrevious = logItems.some((item) =>458 [CallStates.DONE, CallStates.ERROR].includes(item.status)459 );460 const controlStates: ControlStates = {461 debugger: true,462 start: hasPrevious,463 back: hasPrevious,464 goto: true,465 next: isPlaying,466 end: isPlaying,467 };468 this.channel.emit(EVENTS.SYNC, { controlStates, logItems });469 }470}471/**472 * Instruments an object or module by traversing its properties, patching any functions (methods)473 * to enable debugging. Patched functions will emit a `call` event when invoked.474 * When intercept = true, patched functions will return a Promise when the debugger stops before475 * this function. As such, "interceptable" functions will have to be `await`-ed.476 */477export function instrument<TObj extends Record<string, any>>(478 obj: TObj,479 options: Options = {}480): TObj {481 try {482 // Don't do any instrumentation if not loaded in an iframe.483 if (global.window.parent === global.window) return obj;484 // Only create an instance if we don't have one (singleton) yet.485 if (!global.window.__STORYBOOK_ADDON_INTERACTIONS_INSTRUMENTER__) {486 global.window.__STORYBOOK_ADDON_INTERACTIONS_INSTRUMENTER__ = new Instrumenter();487 }488 const instrumenter: Instrumenter = global.window.__STORYBOOK_ADDON_INTERACTIONS_INSTRUMENTER__;489 return instrumenter.instrument(obj, options);490 } catch (e) {491 // Access to the parent window might fail due to CORS restrictions.492 once.warn(e);493 return obj;494 }...
Using AI Code Generation
1import { alreadyCompletedException } from 'storybook-root';2import { alreadyCompletedException } from 'storybook-root';3import { alreadyCompletedException } from 'storybook-root';4import { alreadyCompletedException } from 'storybook-root';5import { alreadyCompletedException } from 'storybook-root';6import { alreadyCompletedException } from 'storybook-root';7import { alreadyCompletedException } from 'storybook-root';8import { alreadyCompletedException } from 'storybook-root';9import { alreadyCompletedException } from 'storybook-root';10import { alreadyCompletedException } from 'storybook-root';11import { alreadyCompletedException } from 'storybook-root';12import { alreadyCompletedException } from 'storybook-root';13import { alreadyCompletedException } from 'storybook-root';14import { alreadyCompletedException } from 'storybook-root';15import { alreadyCompletedException } from 'storybook-root';16import { alreadyCompletedException } from 'storybook-root';17import { alreadyCompletedException } from 'storybook-root';18import { alreadyCompletedException } from 'storybook-root';19import { alreadyCompletedException } from 'storybook-root';
Using AI Code Generation
1import { alreadyCompletedException } from 'storybook-root';2alreadyCompletedException('test');3import { alreadyCompletedException } from 'storybook-root';4describe('alreadyCompletedException', () => {5 it('should return the correct error message', () => {6 const error = alreadyCompletedException('test');7 expect(error.message).toEqual('test already completed');8 });9});10import { alreadyCompletedException } from 'storybook-root';11describe('alreadyCompletedException', () => {12 it('should return the correct error message', () => {13 const error = alreadyCompletedException('test');14 expect(error.message).toEqual('test already completed');15 });16});17import { alreadyCompletedException } from 'storybook-root';18describe('alreadyCompletedException', () => {19 it('should return the correct error message', () => {20 const error = alreadyCompletedException('test');21 expect(error.message).toEqual('test already completed');22 });23});24import { alreadyCompletedException } from 'storybook-root';25describe('alreadyCompletedException', () => {26 it('should return the correct error message', () => {27 const error = alreadyCompletedException('test');28 expect(error.message).toEqual('test already completed');29 });30});31import { alreadyCompletedException } from 'storybook-root';32describe('alreadyCompletedException', () => {33 it('should return the correct error message', () => {34 const error = alreadyCompletedException('test');35 expect(error.message).toEqual('test already completed');36 });37});38import { alreadyCompletedException } from 'storybook-root';39describe('alreadyCompletedException', () => {40 it('should return the correct error message', () => {41 const error = alreadyCompletedException('test');42 expect(error.message).toEqual('test already completed');43 });44});45import { already
Using AI Code Generation
1import { alreadyCompletedException } from 'storybook-root';2const test = async () => {3 try {4 await alreadyCompletedException();5 } catch (e) {6 console.log(e);7 }8};9test();10import { alreadyCompletedException } from 'storybook-root';11const test = async () => {12 try {13 await alreadyCompletedException();14 } catch (e) {15 console.log(e);16 }17};18test();19import { alreadyCompletedException } from 'storybook-root';20const test = async () => {21 try {22 await alreadyCompletedException();23 } catch (e) {24 console.log(e);25 }26};27test();28import { alreadyCompletedException } from 'storybook-root';29const test = async () => {30 try {31 await alreadyCompletedException();32 } catch (e) {33 console.log(e);34 }35};36test();37import { alreadyCompletedException } from 'storybook-root';38const test = async () => {39 try {40 await alreadyCompletedException();41 } catch (e) {42 console.log(e);43 }44};45test();46import { alreadyCompletedException } from 'storybook-root';47const test = async () => {48 try {49 await alreadyCompletedException();50 } catch (e) {51 console.log(e);52 }53};54test();55import { alreadyCompletedException } from 'storybook-root';56const test = async () => {57 try {58 await alreadyCompletedException();59 } catch (e) {60 console.log(e);61 }62};63test();64import {
Using AI Code Generation
1import { alreadyCompletedException } from 'storybook-root';2export const test = async () => {3 try {4 await alreadyCompletedException();5 } catch (error) {6 }7};8export const alreadyCompletedException = () => {9 return new Promise((resolve, reject) => {10 setTimeout(() => {11 reject('Already completed');12 }, 3000);13 });14};15import { alreadyCompletedException } from 'storybook-root';16export const test = async () => {17 try {18 await alreadyCompletedException();19 } catch (error) {20 }21};22How to use the finally() method in JavaScript23How to use the try-catch block with setTimeout() in JavaScript24How to use the then() and catch() method in JavaScript25How to use the try-catch block with setTimeout() in JavaScript26How to use the finally() method in JavaScript27How to use the then() and catch() method in JavaScript
Using AI Code Generation
1import { alreadyCompletedException } from 'storybook-root-provider';2alreadyCompletedException('story name', 'exception message');3import { alreadyCompletedException } from 'storybook-root-provider';4alreadyCompletedException('story name', 'exception message');5import { alreadyCompletedException } from 'storybook-root-provider';6alreadyCompletedException('story name', 'exception message');7import { alreadyCompletedException } from 'storybook-root-provider';8alreadyCompletedException('story name', 'exception message');9import { alreadyCompletedException } from 'storybook-root-provider';10alreadyCompletedException('story name', 'exception message');11import { alreadyCompletedException } from 'storybook-root-provider';12alreadyCompletedException('story name', 'exception message');13import { alreadyCompletedException } from 'storybook-root-provider';14alreadyCompletedException('story name', 'exception message');15import { alreadyCompletedException } from 'storybook-root-provider';16alreadyCompletedException('story name', 'exception message');17import { alreadyCompletedException } from 'storybook-root-provider';18alreadyCompletedException('story name', 'exception message');19import { alreadyCompletedException } from 'storybook-root-provider';20alreadyCompletedException('story name', 'exception message');21import { alreadyCompletedException } from 'storybook-root-provider';22alreadyCompletedException('story name', 'exception message');23import { alreadyCompletedException } from 'storybook-root-provider';24alreadyCompletedException('story name', 'exception message');25import { alreadyCompletedException } from 'storybook-root-provider';26alreadyCompletedException('story name', 'exception message');27import { alreadyCompletedException } from 'storybook-root-provider';28alreadyCompletedException('story
Using AI Code Generation
1import {alreadyCompletedException} from 'storybook-root-saga';2yield alreadyCompletedException('alreadyCompletedException');3import {alreadyCompletedException} from 'storybook-root-saga';4yield alreadyCompletedException('alreadyCompletedException');5import {alreadyCompletedException} from 'storybook-root-saga';6yield alreadyCompletedException('alreadyCompletedException');7import {alreadyCompletedException} from 'storybook-root-saga';8yield alreadyCompletedException('alreadyCompletedException');9import {alreadyCompletedException} from 'storybook-root-saga';10yield alreadyCompletedException('alreadyCompletedException');11import {alreadyCompletedException} from 'storybook-root-saga';12yield alreadyCompletedException('alreadyCompletedException');13import {alreadyCompletedException} from 'storybook-root-saga';14yield alreadyCompletedException('alreadyCompletedException');15import {alreadyCompletedException} from 'storybook-root-saga';16yield alreadyCompletedException('alreadyCompletedException');17import {alreadyCompletedException} from 'storybook-root-saga';18yield alreadyCompletedException('alreadyCompletedException');19import {alreadyCompletedException} from 'storybook-root-saga';
Using AI Code Generation
1import { alreadyCompletedException } from 'storybook-root-provider';2const alreadyCompleted = alreadyCompletedException();3export const alreadyCompletedStory = () => {4 if (alreadyCompleted) {5 return <div>Story has already been completed</div>;6 }7 return <div>Story is not completed</div>;8};9alreadyCompletedStory.story = {10};11export default {12};13import { alreadyCompletedException } from 'storybook-root-provider';14const alreadyCompleted = alreadyCompletedException();15 (Story) => {16 if (alreadyCompleted) {17 return <div>Story has already been completed</div>;18 }19 return <Story />;20 },21];22import { alreadyCompletedException } from 'storybook-root-provider';23const alreadyCompleted = alreadyCompletedException();24 ? {25 }26 ? {27 window.dataLayer = window.dataLayer || [];28 function gtag(){dataLayer.push(arguments);}29 gtag('js', new Date());30 gtag('config', 'UA-XXXXXXXXX-1');31 }32].filter((entry) => entry !== null);33{{#if alreadyCompleted}}34 window.dataLayer = window.dataLayer || [];35 function gtag(){dataLayer.push(arguments);}36 gtag('js', new Date());37 gtag('
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