Best JavaScript code snippet using root
UIDevice.js
Source:UIDevice.js
...353 method: "freezeRotation",354 args: []355 };356 }357 static unfreezeRotation(element) {358 return {359 target: element,360 method: "unfreezeRotation",361 args: []362 };363 }364 static setOrientationLeft(element) {365 return {366 target: element,367 method: "setOrientationLeft",368 args: []369 };370 }371 static setOrientationRight(element) {...
Using AI Code Generation
1root.unfreezeRotation();2root.child.unfreezeRotation();3root.child.grandchild.unfreezeRotation();4root.child.grandchild.greatgrandchild.unfreezeRotation();5root.child.grandchild.greatgrandchild.greatgreatgrandchild.unfreezeRotation();6root.child.grandchild.greatgrandchild.greatgreatgrandchild.greatgreatgreatgrandchild.unfreezeRotation();7root.child.grandchild.greatgrandchild.greatgreatgrandchild.greatgreatgreatgrandchild.greatgreatgreatgreatgrandchild.unfreezeRotation();8root.child.grandchild.greatgrandchild.greatgreatgrandchild.greatgreatgreatgrandchild.greatgreatgreatgreatgrandchild.greatgreatgreatgreatgreatgrandchild.unfreezeRotation();9root.child.grandchild.greatgrandchild.greatgreatgrandchild.greatgreatgreatgrandchild.greatgreatgreatgreatgrandchild.greatgreatgreatgreatgreatgrandchild.greatgreatgreatgreatgreatgreatgrandchild.unfreezeRotation();10root.child.grandchild.greatgrandchild.greatgreatgrandchild.greatgreatgreatgrandchild.greatgreatgreatgreatgrandchild.greatgreatgreatgreatgreatgrandchild.greatgreatgreatgreatgreatgreatgrandchild.greatgreatgreatgreatgreatgreatgreatgrandchild.unfreezeRotation();11root.child.grandchild.greatgrandchild.greatgreatgrandchild.greatgreatgreatgrandchild.greatgreatgreatgreatgrandchild.greatgreatgreatgreatgreatgrandchild.greatgreatgreatgreatgreatgreatgrandchild.greatgreatgreatgreatgreatgreatgreatgrandchild.greatgreatgreatgreatgreatgreatgreatgreatgrandchild.unfreezeRotation();
Using AI Code Generation
1root.unfreezeRotation();2root.freezeRotation();3root.unfreezePosition();4root.freezePosition();5root.unfreezeScale();6root.freezeScale();7root.unfreezeAll();8root.freezeAll();9root.setWorldPosition(new pc.Vec3(0,0,0));10root.setWorldRotation(new pc.Quat(0,0,0,1));11root.setWorldScale(new pc.Vec3(0,0,0));12var result = root.getWorldPosition();13var result = root.getWorldRotation();14var result = root.getWorldScale();15root.setLocalPosition(new pc.Vec3(0,
Using AI Code Generation
1var root = Scene.root.find("root");2var unfreezeRotation = root.unfreezeRotation();3var root = Scene.root.find("root");4var unfreezeScale = root.unfreezeScale();5var root = Scene.root.find("root");6var unfreezeTransform = root.unfreezeTransform();7var root = Scene.root.find("root");8var unfreezeTranslation = root.unfreezeTranslation();9var root = Scene.root.find("root");10var unhide = root.unhide();11var root = Scene.root.find("root");12var unlock = root.unlock();13var root = Scene.root.find("root");14var update = root.update();15var root = Scene.root.find("root");16var updateAnimation = root.updateAnimation();17var root = Scene.root.find("root");18var updateAnimationTime = root.updateAnimationTime();19var root = Scene.root.find("root");20var updateAnimationTimes = root.updateAnimationTimes();21var root = Scene.root.find("root");22var updateWorld = root.updateWorld();23var root = Scene.root.find("root");24var updateWorldMatrix = root.updateWorldMatrix();25var root = Scene.root.find("root");26var updateWorldMatrixPosition = root.updateWorldMatrixPosition();27var root = Scene.root.find("root");28var updateWorldMatrixRotation = root.updateWorldMatrixRotation();
Using AI Code Generation
1var root = scene.root.findByName("RootNode");2root.unfreezeRotation();3var root = scene.root.findByName("RootNode");4root.unfreezeWorldRotation();5var root = scene.root.findByName("RootNode");6root.unfreezeScale();7var root = scene.root.findByName("RootNode");8root.unfreezeWorldScale();9var root = scene.root.findByName("RootNode");10root.unfreezeTransform();11var root = scene.root.findByName("RootNode");12root.unfreezeWorldTransform();13var root = scene.root.findByName("RootNode");14root.unfreezeAll();15var root = scene.root.findByName("RootNode");16root.unfreezeWorldAll();17var root = scene.root.findByName("RootNode");18var child = root.findByName("ChildNode");19var root = scene.root.findByName("RootNode");20var child = root.findByTag("tag");21var root = scene.root.findByName("RootNode");22var children = root.getChildren();
Using AI Code Generation
1root.unfreezeRotation();2root.freezeRotation();3root.unfreezePosition();4root.freezePosition();5root.unfreezeScale();6root.freezeScale();7root.unfreeze();8root.freeze();9root.updateMatrixWorld();10root.updateMatrix();11root.updateMatrixWorld();12root.updateMatrix();13root.updateMatrixWorld();14root.updateMatrix();15root.updateMatrixWorld();16root.updateMatrix();17root.updateMatrixWorld();18root.updateMatrix();19root.updateMatrixWorld();
Using AI Code Generation
1var bone = this.root.findByName("Bone");2bone.unfreezeRotation();3### Bone.findByName(name)4var bone = this.root.findByName("Bone");5### Bone.findByName(name)6var bone = this.root.findByName("Bone");7### Bone.findByName(name)8var bone = this.root.findByName("Bone");9### Bone.findByName(name)10var bone = this.root.findByName("Bone");11### Bone.findByName(name)12var bone = this.root.findByName("Bone");13### Bone.findByName(name)14var bone = this.root.findByName("Bone");15### Bone.findByName(name)16var bone = this.root.findByName("Bone");17### Bone.findByName(name)18var bone = this.root.findByName("Bone");19### BoneAnimation.constructor(graph)20var boneAnimation = new pc.BoneAnimation(graph);21### BoneAnimation.addTrack(bone, keys)
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