Best JavaScript code snippet using root
IN_OUT_RIGHT.js
Source: IN_OUT_RIGHT.js
1var IN_OUT_RIGHT= Animation.extend({2 setup: function (s) {3 println("-- IN_OUT_RIGHT.js -- ");4 this._super();5 },6 update: function (s) {7 8setOrientation (s,0,10,6,0)9setOrientation (s,1,10,6,0)10setOrientation (s,2,10,6,0)11setOrientation (s,3,10,6,0)12setOrientation (s,4,10,6,0)13setOrientation (s,5,10,6,0)14setOrientation (s,6,10,6,0)15setOrientation (s,7,10,6,0)16setOrientation (s,8,10,6,0)17setOrientation (s,9,10,6,0)18setOrientation (s,10,10,6,0)19setOrientation (s,11,10,6,0)20setOrientation (s,12,10,6,0)21setOrientation (s,13,10,6,0)22setOrientation (s,14,10,6,0)23setOrientation (s,15,10,6,0)24setOrientation (s,16,10,6,0)25setOrientation (s,17,10,6,0)26setOrientation (s,18,10,6,0)27setOrientation (s,19,10,6,0)28setOrientation (s,20,10,6,0)29setOrientation (s,21,10,6,0)30setOrientation (s,22,10,6,0)31setOrientation (s,23,10,6,0)32setOrientation (s,24,10,6,0)33setOrientation (s,25,10,6,0)34setOrientation (s,26,10,6,0)35setOrientation (s,27,10,6,0)36setOrientation (s,28,10,6,0)37setOrientation (s,29,10,6,0)38setOrientation (s,30,10,6,0)39setOrientation (s,31,10,6,0)40 }41});...
OUTSIDE_WAVE.js
Source: OUTSIDE_WAVE.js
1var OUTSIDE_WAVE = Animation.extend({2 setup: function (s) {3 println("-- OUTSIDE_WAVE.js -- ");4 this._super();5 },6 update: function (s) {7 8setOrientation (s,0,0,-10,0)9setOrientation (s,1,0,-8,0)10setOrientation (s,2,0,-6,0)11setOrientation (s,3,0,-4,0)12setOrientation (s,4,0,-2,0)13setOrientation (s,5,0,-1.5,0)14setOrientation (s,6,0,-2,0)15setOrientation (s,7,0,-4,0)16setOrientation (s,8,0,-6,0)17setOrientation (s,9,0,-8,0)18setOrientation (s,10,0,-10,0)19setOrientation (s,11,0,-8,0)20setOrientation (s,12,0,-6,0)21setOrientation (s,13,0,-4,0)22setOrientation (s,14,0,-2,0)23setOrientation (s,15,0,-1.5,0)24setOrientation (s,16,0,10,0)25setOrientation (s,17,0,8,0)26setOrientation (s,18,0,6,0)27setOrientation (s,19,0,4,0)28setOrientation (s,20,0,2,0)29setOrientation (s,21,0,1.5,0)30setOrientation (s,22,0,2,0)31setOrientation (s,23,0,4,0)32setOrientation (s,24,0,6,0)33setOrientation (s,25,0,8,0)34setOrientation (s,26,0,10,0)35setOrientation (s,27,0,8,0)36setOrientation (s,28,0,6,0)37setOrientation (s,29,0,4,0)38setOrientation (s,30,0,2,0)39setOrientation (s,31,0,1.5,0)40 }41});...
Using AI Code Generation
1var win = Ti.UI.createWindow({2});3var view = Ti.UI.createView({4});5win.add(view);6win.open();7win.setOrientationModes([Ti.UI.PORTRAIT, Ti.UI.UPSIDE_PORTRAIT]);8win.addEventListener('open', function () {9 win.setOrientationModes([Ti.UI.PORTRAIT, Ti.UI.UPSIDE_PORTRAIT]);10});
Using AI Code Generation
1var rootview = ui("$");2rootview.setOrientation("L2R");3rootview.setMapping({4});5rootview.on("dataRefreshed",function(){6 rootview.redraw();7});
Using AI Code Generation
1var win = Ti.UI.createWindow();2var view = Ti.UI.createView({3});4win.add(view);5win.addEventListener('open', function() {6 var orientation = Ti.UI.orientation;7 if (orientation === Ti.UI.LANDSCAPE_LEFT) {8 view.setOrientation(Ti.UI.LANDSCAPE_LEFT);9 } else if (orientation === Ti.UI.LANDSCAPE_RIGHT) {10 view.setOrientation(Ti.UI.LANDSCAPE_RIGHT);11 } else if (orientation === Ti.UI.PORTRAIT) {12 view.setOrientation(Ti.UI.PORTRAIT);13 } else if (orientation === Ti.UI.UPSIDE_PORTRAIT) {14 view.setOrientation(Ti.UI.UPSIDE_PORTRAIT);15 }16});17win.open();18orientation | Number | The orientation to set the view to. Must be one of the following constants: [Ti.UI.LANDSCAPE_LEFT](Titanium.UI.LANDSCAPE_LEFT), [Ti.UI.LANDSCAPE_RIGHT](Titanium.UI.LANDSCAPE_RIGHT), [Ti.UI.PORTRAIT](Titanium.UI.PORTRAIT), [Ti.UI.UPSIDE_PORTRAIT](Titanium.UI.UPSIDE_PORTRAIT)19[setOrientation](Titanium.UI.View.setOrientation)20var win = Ti.UI.createWindow();21var view = Ti.UI.createView({22});23win.add(view);24win.addEventListener('open', function() {25 var orientation = Ti.UI.orientation;26 if (orientation === Ti.UI.LANDSCAPE_LEFT) {27 view.setOrientation(Ti.UI.LANDSCAPE_LEFT);28 } else if (orientation === Ti.UI.LANDSCAPE_RIGHT) {29 view.setOrientation(Ti.UI.LANDSCAPE_RIGHT);30 } else if (orientation === Ti.UI.PORTRAIT) {31 view.setOrientation(Ti.UI.PORTRAIT);32 } else if (orientation === Ti.UI.UPSIDE_PORTRAIT) {33 view.setOrientation(Ti.UI.UPSIDE_PORTRAIT);34 }35});36win.open();
Using AI Code Generation
1var win = Ti.UI.createWindow();2var view = Ti.UI.createView();3view.addEventListener('postlayout', function(){4 Ti.API.info('postlayout event fired');5});6win.add(view);7win.open();8Device: Nexus 5(v5.1.1), Nexus 9(v5.1.0), Nexus 10(v5.1.1)
Using AI Code Generation
1var win = Ti.UI.createWindow({backgroundColor:'white'});2var view = Ti.UI.createView({backgroundColor:'red', width:150, height:150});3win.add(view);4win.open();5Ti.Gesture.addEventListener('orientationchange', function(e) {6 var orientation = e.orientation;7 switch (orientation) {8 view.setOrientation(Ti.UI.PORTRAIT);9 break;10 view.setOrientation(Ti.UI.LANDSCAPE_LEFT);11 break;12 view.setOrientation(Ti.UI.LANDSCAPE_RIGHT);13 break;14 view.setOrientation(Ti.UI.UPSIDE_PORTRAIT);15 break;16 }17});18var win = Ti.UI.createWindow({backgroundColor:'white'});19var view = Ti.UI.createView({backgroundColor:'red', width:150, height:150});20win.add(view);21win.open();22Ti.Gesture.addEventListener('orientationchange', function(e) {23 var orientation = e.orientation;24 switch (orientation) {25 view.setOrientation(Ti.UI.PORTRAIT);26 break;27 view.setOrientation(Ti.UI.LANDSCAPE_LEFT);28 break;29 view.setOrientation(Ti.UI.LANDSCAPE_RIGHT);30 break;31 }32});33var win = Ti.UI.createWindow({backgroundColor:'white'});34var view = Ti.UI.createView({backgroundColor:'red', width:150, height:150});35win.add(view);36win.open();37Ti.Gesture.addEventListener('orientationchange', function(e) {38 var orientation = e.orientation;39 switch (orientation) {40 view.setOrientation(Ti.UI.PORTRAIT);41 break;
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