Best JavaScript code snippet using root
global-functions.js
Source:global-functions.js
...142 type: 'Invocation',143 value144 };145} // END sanitize_greyElementInteraction146function sanitize_uiDeviceOrientation(value) {147 const orientationMapping = {148 landscape: 3, // top at left side landscape149 portrait: 1 // non-reversed portrait150 };151 return orientationMapping[value];152} // END sanitize_uiDeviceOrientation153module.exports = {154 sanitize_greyDirection,155 sanitize_greyPinchDirection,156 sanitize_greyContentEdge,157 sanitize_uiAccessibilityTraits,158 sanitize_android_direction,159 sanitize_android_edge,160 sanitize_matcher,...
EarlGreyImpl.js
Source:EarlGreyImpl.js
1/**2 This code is generated.3 For more information see generation/README.md.4*/5function sanitize_uiDeviceOrientation(value) {6 const orientationMapping = {7 landscape: 3, // top at left side landscape8 portrait: 1 // non-reversed portrait9 };10 return orientationMapping[value];11} 12class EarlGreyImpl {13 /*Provides the file name and line number of the code that is calling into EarlGrey.14 In case of a failure, the information is used to tell XCTest the exact line which caused15 the failure so it can be highlighted in the IDE.16 17 @param fileName The name of the file where the failing code exists.18 @param lineNumber The line number of the failing code.19 20 @return An EarlGreyImpl instance, with details of the code invoking EarlGrey.*/21 static invokedFromFileLineNumber(fileName, lineNumber) {22 if (typeof fileName !== "string") throw new Error("fileName should be a string, but got " + (fileName + (" (" + (typeof fileName + ")"))));23 if (typeof lineNumber !== "number") throw new Error("lineNumber should be a number, but got " + (lineNumber + (" (" + (typeof lineNumber + ")"))));24 return {25 target: {26 type: "Class",27 value: "EarlGreyImpl"28 },29 method: "invokedFromFile:lineNumber:",30 args: [{31 type: "NSString",32 value: fileName33 }, {34 type: "NSInteger",35 value: lineNumber36 }]37 };38 }39 /*Rotate the device to a given @c deviceOrientation. All device orientations except for40 @c UIDeviceOrientationUnknown are supported. If a non-nil @c errorOrNil is provided, it will41 be populated with the failure reason if the orientation change fails, otherwise a test failure42 will be registered.43 44 @param deviceOrientation The desired orientation of the device.45 @param[out] errorOrNil Error that will be populated on failure. If @c nil, a test46 failure will be reported if the rotation attempt fails.47 48 @return @c YES if the rotation was successful, @c NO otherwise.*/49 static rotateDeviceToOrientationErrorOrNil(element, deviceOrientation) {50 if (!["landscape", "portrait"].some(option => option === deviceOrientation)) throw new Error("deviceOrientation should be one of [landscape, portrait], but got " + deviceOrientation);51 return {52 target: element,53 method: "rotateDeviceToOrientation:errorOrNil:",54 args: [{55 type: "NSInteger",56 value: sanitize_uiDeviceOrientation(deviceOrientation)57 }]58 };59 }60 /*Shakes the device. If a non-nil @c errorOrNil is provided, it will61 be populated with the failure reason if the orientation change fails, otherwise a test failure62 will be registered.63 64 @param[out] errorOrNil Error that will be populated on failure. If @c nil, the a test65 failure will be reported if the shake attempt fails.66 67 @throws GREYFrameworkException if the action fails and @c errorOrNil is @c nil.68 @return @c YES if the shake was successful, @c NO otherwise. If @c errorOrNil is @c nil and69 the operation fails, it will throw an exception.*/70 static shakeDeviceWithError(element) {...
Using AI Code Generation
1var root = require("root");2var orientation = root.sanitize_uiDeviceOrientation("portrait");3var root = require("root");4var orientation = root.sanitize_uiDeviceOrientation("landscape");5var root = require("root");6var orientation = root.sanitize_uiDeviceOrientation("unknown");7var root = require("root");8var orientation = root.sanitize_uiDeviceOrientation("faceup");9var root = require("root");10var orientation = root.sanitize_uiDeviceOrientation("facedown");11var root = require("root");12var orientation = root.sanitize_uiDeviceOrientation("landscape left");13var root = require("root");14var orientation = root.sanitize_uiDeviceOrientation("landscape right");15var root = require("root");16var orientation = root.sanitize_uiDeviceOrientation("portrait upside down");17var root = require("root");18var orientation = root.sanitize_uiDeviceOrientation("face down");19var root = require("root");20var orientation = root.sanitize_uiDeviceOrientation("face up");21var root = require("root");22var orientation = root.sanitize_uiDeviceOrientation("portait");23var root = require("root");24var orientation = root.sanitize_uiDeviceOrientation("portait upside down");25var root = require("root");26var orientation = root.sanitize_uiDeviceOrientation("portaitupside down");27var root = require("root");28var orientation = root.sanitize_uiDeviceOrientation("portait upside down");29var root = require("root");30var orientation = root.sanitize_uiDeviceOrientation("portaitupside down");
Using AI Code Generation
1var root = this.getRoot();2var orientation = root.getUIOrientation();3root.setUIOrientation(orientation);4var root = this.getRoot();5var orientation = root.getUIOrientation();6root.setUIOrientation(orientation);7var root = this.getRoot();8var orientation = root.getUIOrientation();9root.setUIOrientation(orientation);10var root = this.getRoot();11var orientation = root.getUIOrientation();12root.setUIOrientation(orientation);13var root = this.getRoot();14var orientation = root.getUIOrientation();15root.setUIOrientation(orientation);16var root = this.getRoot();17var orientation = root.getUIOrientation();18root.setUIOrientation(orientation);19var root = this.getRoot();20var orientation = root.getUIOrientation();21root.setUIOrientation(orientation);22var root = this.getRoot();23var orientation = root.getUIOrientation();24root.setUIOrientation(orientation);25var root = this.getRoot();26var orientation = root.getUIOrientation();27root.setUIOrientation(orientation);28var root = this.getRoot();29var orientation = root.getUIOrientation();30root.setUIOrientation(orientation);31var root = this.getRoot();32var orientation = root.getUIOrientation();33root.setUIOrientation(orientation);34var root = this.getRoot();35var orientation = root.getUIOrientation();36root.setUIOrientation(orientation);37var root = this.getRoot();38var orientation = root.getUIOrientation();
Using AI Code Generation
1var root = require('ripple/platform/wac/1.0/root');2var result = root.sanitize_uiDeviceOrientation('portrait-primary');3var result = root.sanitize_uiDeviceOrientation('landscape-primary');4var result = root.sanitize_uiDeviceOrientation('landscape-secondary');5var result = root.sanitize_uiDeviceOrientation('portrait-secondary');6var result = root.sanitize_uiDeviceOrientation('portrait');7var result = root.sanitize_uiDeviceOrientation('landscape');8var result = root.sanitize_uiDeviceOrientation('portrait-primary-secondary');9var result = root.sanitize_uiDeviceOrientation('landscape-primary-secondary');10var result = root.sanitize_uiDeviceOrientation('portrait-primary-secondary-landscape-primary-secondary');11var result = root.sanitize_uiDeviceOrientation('portrait-primary-secondary-landscape-primary-secondary-landscape-primary-secondary');12var result = root.sanitize_uiDeviceOrientation('portrait-secondary-landscape-primary-secondary-landscape-primary-secondary');13var result = root.sanitize_uiDeviceOrientation('portrait-primary-secondary-landscape-primary-secondary-landscape-primary-secondary-landscape-primary-secondary');14var result = root.sanitize_uiDeviceOrientation('portrait-primary-secondary-landscape-primary-secondary-landscape-primary-secondary-landscape-primary-secondary');15var result = root.sanitize_uiDeviceOrientation('portrait-primary-secondary-landscape-primary-secondary-landscape-primary-secondary-landscape-primary-secondary-landscape-primary-secondary');16var result = root.sanitize_uiDeviceOrientation('potrait-primary');17var result = root.sanitize_uiDeviceOrientation('landscape-primary-secondary');18var result = root.sanitize_uiDeviceOrientation('portrait-primary-secondary-landscape-primary-secondary-landscape-primary-secondary-landscape-primary-secondary-landscape-primary-secondary-landscape-primary-secondary');
Using AI Code Generation
1var test = require("./testApp.js");2test.sanitize_uiDeviceOrientation("LANDSCAPE");3exports.sanitize_uiDeviceOrientation = function (uiDeviceOrientation) {4 if (uiDeviceOrientation == "LANDSCAPE") {5 console.log("LANDSCAPE");6 }7 else if (uiDeviceOrientation == "PORTRAIT") {8 console.log("PORTRAIT");9 }10 else {11 console.log("LANDSCAPE");12 }13};14exports.sanitize_uiDeviceOrientation = function (uiDeviceOrientation) {15 if (uiDeviceOrientation == "LANDSCAPE") {16 console.log("LANDSCAPE");17 }18 else if (uiDeviceOrientation == "PORTRAIT") {19 console.log("PORTRAIT");20 }21 else {22 console.log("LANDSCAPE");23 }24};25var test = require("./test/testApp.js");26var test = require(__dirname + "/test/testApp.js");
Using AI Code Generation
1var root = require('org.beuckman.ti.sanitizer');2var sanitizedOrientation = root.sanitize_uiDeviceOrientation(Ti.UI.LANDSCAPE_LEFT);3(function() {4 var root = this;5 var Sanitizer = {6 sanitize_uiDeviceOrientation: function(orientation) {7 if (Ti.Platform.osname === 'iphone' || Ti.Platform.osname === 'ipad') {8 if (orientation === Ti.UI.LANDSCAPE_LEFT || orientation === Ti.UI.LANDSCAPE_RIGHT || orientation === Ti.UI.PORTRAIT || orientation === Ti.UI.UPSIDE_PORTRAIT) {9 return orientation;10 } else {11 return Ti.UI.PORTRAIT;12 }13 } else {14 if (orientation === Ti.UI.LANDSCAPE_LEFT || orientation === Ti.UI.LANDSCAPE_RIGHT) {15 return orientation;16 } else {17 return Ti.UI.LANDSCAPE_LEFT;18 }19 }20 }21 };22 if (typeof exports !== 'undefined') {23 if (typeof module !== 'undefined' && module.exports) {24 exports = module.exports = Sanitizer;25 }26 exports.Sanitizer = Sanitizer;27 } else {28 root.Sanitizer = Sanitizer;29 }30}).call(this);31(function() {32 var root = this;33 var Sanitizer = {34 sanitize_uiDeviceOrientation: function(orientation) {35 if (Ti.Platform.osname === 'iphone' || Ti.Platform.osname === 'ipad') {36 if (orientation ===
Using AI Code Generation
1var root = require('ui/common/root');2var orientation = root.sanitize_uiDeviceOrientation('portrait');3Ti.API.info(orientation);4var sanitize_uiDeviceOrientation = function(orientation) {5 if (orientation == 'portrait') {6 return Ti.UI.PORTRAIT;7 } else {8 return Ti.UI.LANDSCAPE_LEFT;9 }10};11exports.sanitize_uiDeviceOrientation = sanitize_uiDeviceOrientation;12[ERROR] : Script Error {13[ERROR] : column = 0;14[ERROR] : line = 0;15[ERROR] : message = "undefined is not a function";16[ERROR] : }
Using AI Code Generation
1var root = require('ui/core/root');2var orientation = root.sanitize_uiDeviceOrientation(orientation);3console.log(orientation);4var test = require('./test');5var orientation = test.orientation;6console.log(orientation);7var root = require('ui/core/root');8var orientation = root.sanitize_uiDeviceOrientation(orientation);9console.log(orientation);10var test = require('./test');11var orientation = test.orientation;12console.log(orientation);13var root = require('ui/core/root');14var orientation = root.sanitize_uiDeviceOrientation(orientation);15console.log(orientation);16var test = require('./test');17var orientation = test.orientation;18console.log(orientation);19var root = require('ui/core/root');20var orientation = root.sanitize_uiDeviceOrientation(orientation);21console.log(orientation);22var test = require('./test');23var orientation = test.orientation;24console.log(orientation);
Using AI Code Generation
1var orientation = root.sanitize_uiDeviceOrientation("Landscape");2alert(orientation);3var win = Ti.UI.createWindow();4var orientation = win.sanitize_uiDeviceOrientation("Landscape");5alert(orientation);6var view = Ti.UI.createView();7var orientation = view.sanitize_uiDeviceOrientation("Landscape");8alert(orientation);9var button = Ti.UI.createButton();10var orientation = button.sanitize_uiDeviceOrientation("Landscape");11alert(orientation);12var switchObj = Ti.UI.createSwitch();13var orientation = switchObj.sanitize_uiDeviceOrientation("Landscape");14alert(orientation);15var slider = Ti.UI.createSlider();16var orientation = slider.sanitize_uiDeviceOrientation("Landscape");17alert(orientation);18var progressBar = Ti.UI.createProgressBar();19var orientation = progressBar.sanitize_uiDeviceOrientation("Landscape");20alert(orientation);21var activityIndicator = Ti.UI.createActivityIndicator();22var orientation = activityIndicator.sanitize_uiDeviceOrientation("Landscape");23alert(orientation);24var tableView = Ti.UI.createTableView();25var orientation = tableView.sanitize_uiDeviceOrientation("Landscape");26alert(orientation);27var tableViewRow = Ti.UI.createTableViewRow();28var orientation = tableViewRow.sanitize_uiDeviceOrientation("Landscape");29alert(orientation);
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