Best JavaScript code snippet using root
GameOverState.ts
Source:GameOverState.ts
1import * as PIXI from "pixi.js";2import {State} from "./State";3import {StateStack} from "./StateStack";4import {States} from "./StatesIdentifiers";5import {Event} from "../Event";6export class GameOverState extends State.AbstractState {7 public gameTitle: PIXI.Text;8 public pressAnyKey: PIXI.Text;9 public textEffectTime: number;10 constructor(stack: StateStack, context: State.Context) {11 super(stack, context);12 const gameTitleStyle = new PIXI.TextStyle({13 fontSize: 48,14 fill: 0xFFFFFF,15 align: "center"16 });17 this.gameTitle = new PIXI.Text("Game Over", gameTitleStyle);18 this.gameTitle.position.set(this.getApp().screen.width / 2, this.getApp().screen.height / 2);19 this.gameTitle.anchor.set(0.5);20 this.addChildToStage(this.gameTitle);21 const pressAnyKeyStyle = new PIXI.TextStyle({22 fontSize: 20,23 fill: 0xFFFFFF,24 align: "center"25 });26 this.textEffectTime = 0;27 this.pressAnyKey = new PIXI.Text("Press any key to restart game", pressAnyKeyStyle);28 this.pressAnyKey.position.set(this.getApp().screen.width / 2, this.getApp().screen.height / 2 + 100);29 this.pressAnyKey.anchor.set(0.5);30 this.addChildToStage(this.pressAnyKey);31 }32 public update(delta: number): boolean {33 this.textEffectTime += this.getApp().ticker.elapsedMS;34 if (this.textEffectTime >= 1000) {35 this.pressAnyKey.visible = !this.pressAnyKey.visible;36 this.textEffectTime = 0;37 }38 return false;39 }40 public handleEvent(eventKey: Event.Key): boolean {41 if (eventKey.type === Event.Type.KeyPressed) {42 this.requestStackPop();43 this.requestStackPush(States.ID.Game);44 return false;45 }46 return true;47 }...
WinState.ts
Source:WinState.ts
1import * as PIXI from "pixi.js";2import {State} from "./State";3import {StateStack} from "./StateStack";4import {States} from "./StatesIdentifiers";5import {Event} from "../Event";6export class WinState extends State.AbstractState {7 public gameTitle: PIXI.Text;8 public pressAnyKey: PIXI.Text;9 public textEffectTime: number;10 constructor(stack: StateStack, context: State.Context) {11 super(stack, context);12 const gameTitleStyle = new PIXI.TextStyle({13 fontSize: 48,14 fill: 0xFFFFFF,15 align: "center"16 });17 this.gameTitle = new PIXI.Text("You Win", gameTitleStyle);18 this.gameTitle.position.set(this.getApp().screen.width / 2, this.getApp().screen.height / 2);19 this.gameTitle.anchor.set(0.5);20 this.addChildToStage(this.gameTitle);21 const pressAnyKeyStyle = new PIXI.TextStyle({22 fontSize: 20,23 fill: 0xFFFFFF,24 align: "center"25 });26 this.textEffectTime = 0;27 this.pressAnyKey = new PIXI.Text("Press any key to restart game", pressAnyKeyStyle);28 this.pressAnyKey.position.set(this.getApp().screen.width / 2, this.getApp().screen.height / 2 + 100);29 this.pressAnyKey.anchor.set(0.5);30 this.addChildToStage(this.pressAnyKey);31 }32 public update(delta: number): boolean {33 this.textEffectTime += this.getApp().ticker.elapsedMS;34 if (this.textEffectTime >= 1000) {35 this.pressAnyKey.visible = !this.pressAnyKey.visible;36 this.textEffectTime = 0;37 }38 return false;39 }40 public handleEvent(eventKey: Event.Key): boolean {41 if (eventKey.type === Event.Type.KeyPressed) {42 this.requestStackPop();43 this.requestStackPush(States.ID.Game);44 return false;45 }46 return true;47 }...
TitleState.ts
Source:TitleState.ts
1import * as PIXI from "pixi.js";2import {State} from "./State";3import {StateStack} from "./StateStack";4import {States} from "./StatesIdentifiers";5import {Event} from "../Event";6export class TitleState extends State.AbstractState {7 public gameTitle: PIXI.Text;8 public pressAnyKey: PIXI.Text;9 public textEffectTime: number;10 constructor(stack: StateStack, context: State.Context) {11 super(stack, context);12 const gameTitleStyle = new PIXI.TextStyle({13 fontSize: 48,14 fill: 0xFFFFFF,15 align: "center"16 });17 this.gameTitle = new PIXI.Text("Pong Pong", gameTitleStyle);18 this.gameTitle.position.set(this.getApp().screen.width / 2, this.getApp().screen.height / 2);19 this.gameTitle.anchor.set(0.5);20 this.addChildToStage(this.gameTitle);21 const pressAnyKeyStyle = new PIXI.TextStyle({22 fontSize: 20,23 fill: 0xFFFFFF,24 align: "center"25 });26 this.textEffectTime = 0;27 this.pressAnyKey = new PIXI.Text("Press Any Key", pressAnyKeyStyle);28 this.pressAnyKey.position.set(this.getApp().screen.width / 2, this.getApp().screen.height / 2 + 100);29 this.pressAnyKey.anchor.set(0.5);30 this.addChildToStage(this.pressAnyKey);31 }32 public update(delta: number): boolean {33 this.textEffectTime += this.getApp().ticker.elapsedMS;34 if (this.textEffectTime >= 1000) {35 this.pressAnyKey.visible = !this.pressAnyKey.visible;36 this.textEffectTime = 0;37 }38 return false;39 }40 public handleEvent(eventKey: Event.Key): boolean {41 if (eventKey.type === Event.Type.KeyPressed) {42 this.requestStackPop();43 this.requestStackPush(States.ID.Game);44 return false;45 }46 return true;47 }...
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