Best JavaScript code snippet using root
pointer.js
Source:pointer.js
...26const pointer = [27 new Pointer(28 (function() {29 let paint = new android.graphics.Paint(),30 bitmap = android.graphics.Bitmap.createBitmap(getDisplayHeight() * 0.1, getDisplayHeight() * 0.1, android.graphics.Bitmap.Config.ARGB_8888),31 canvas = new android.graphics.Canvas(bitmap);32 paint.setAntiAlias(false);33 paint.setFilterBitmap(false);34 reflectPaintSetColor(paint, Colors.BLACK);35 canvas.drawLines([0, getDisplayHeight() * 0.05, getDisplayHeight() * 0.1, getDisplayHeight() * 0.05, getDisplayHeight() * 0.05, 0, getDisplayHeight() * 0.05, getDisplayHeight() * 0.1], paint);36 return bitmap;37 })(),38 (function() {39 let matrix = new android.graphics.Matrix();40 matrix.setTranslate(-getDisplayHeight() * 0.05, -getDisplayHeight() * 0.05);41 return matrix;42 })(),43 false44 ),45 new Pointer(46 (function() {47 let path = new android.graphics.Path(),48 paint = new android.graphics.Paint(),49 bitmap = android.graphics.Bitmap.createBitmap(getDisplayHeight() * 0.025, getDisplayHeight() * 0.025, android.graphics.Bitmap.Config.ARGB_8888),50 canvas = new android.graphics.Canvas(bitmap);51 paint.setAntiAlias(false);52 paint.setFilterBitmap(false);53 path.moveTo(getDisplayHeight() * 0.0125, 0);54 path.lineTo(0, getDisplayHeight() * 0.025);55 path.lineTo(getDisplayHeight() * 0.0125, getDisplayHeight() * 0.015);56 path.lineTo(getDisplayHeight() * 0.025, getDisplayHeight() * 0.025);57 path.close();58 reflectPaintSetColor(paint, Colors.WHITE);59 canvas.drawPath(path, paint);60 reflectPaintSetColor(paint, Colors.BLACK);61 paint.setStyle(android.graphics.Paint.Style.STROKE);62 canvas.drawPath(path, paint);63 return bitmap;64 })(),65 (function() {66 let matrix = new android.graphics.Matrix();67 matrix.setTranslate(-getDisplayHeight() * 0.0125, 0);68 return matrix;69 })(),70 true71 ),72 new MatrixPointer(73 android.graphics.BitmapFactory.decodeFile(__dir__ + "assets/arrow.png"),74 function(bitmap) {75 let dx = bitmap.getWidth() / 5,76 dy = bitmap.getHeight() / 7,77 matrix = new android.graphics.Matrix();78 matrix.setTranslate(-2.5 * dx, -4.5 * dy);79 matrix.postScale(getDisplayHeight() * 0.005 / dx, getDisplayHeight() * 0.005 / dy);80 return matrix;81 },82 true83 )84];85const heads = (function(bitmapAssociation) {86 let directory = new java.io.File(__dir__ + "assets/" + (legacyEntities ? "entities-legacy" : "entities"));87 if (!directory.exists() || !directory.isDirectory()) {88 Logger.Log("Minimap: not found entities indicators in " + directory.getName() + "/", "WARNING");89 return bitmapAssociation;90 }91 let entities = directory.listFiles();92 for (let i = 0; i < entities.length; i++) {93 if (!entities[i].isFile()) continue;94 let bitmap = android.graphics.BitmapFactory.decodeFile(entities[i]);95 bitmapAssociation[entities[i].getName()] = bitmap;96 }97 return bitmapAssociation;98})({});99if (heads[0] === undefined || heads[0] === null) {100 heads[0] = decodeBase64Bitmap("iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAIAAACQkWg2AAAACXBIWXMAAAsTAAALEwEAmpwYAAAAB3RJTUUH4ggLFSgULUPHpQAAARlJREFUKM+dz7FrEwEcxfHP3eVyiVJTQZoOBfsf+A9IRxE6tnuHgA7+CdLORXFxcfEvsJQO7aAOGdz8FyykTRvUDCVQEsO1dxeHg9tzb/nB7/Helxc821xBVkAjCJHmGbIsRxiGiBsRFgsILalG2V0qWxR42Gqi0wyQi3AzTZEv8lqE8rx/s4ckbqLdeoT57BaiEJO/v3F48rUOIfiy/woPkgT/0hRRlGByO8HT7hqGl7+qwPIbyu7ttx+xs/UOva1B1f3prIvjHx9wdPC61obPvRform+gkazitN+v7N2XzzG6OsdgfFNrw/Q+x91ogOH1DCthXNnfvv/E+kYbgbgW4eLPGEVR4MnjTmWk93doJy1M53n1WZrwHwiMVs+tK7U4AAAAAElFTkSuQmCC");101}102const getIconMatrix = function(head) {103 if (!(head instanceof android.graphics.Bitmap)) {104 head = heads[head];105 }106 if (head === undefined || head === null) {107 return null;108 }109 let dx = head.getWidth() / 16,110 dy = head.getHeight() / 16,111 matrix = new android.graphics.Matrix();112 matrix.setTranslate(-8 * dx, -8 * dy);113 matrix.postScale(getDisplayHeight() * 0.0015 / dx, getDisplayHeight() * 0.0015 / dy);114 return matrix;...
LineChart.js
Source:LineChart.js
...21 22 this.getChartData = function(){23 this.chartData=[];24 for(var x=10;x<this.gameEngine.getDisplayWidth();x=x+10){25 this.chartData.push(Math.randomNumberRange(10,this.gameEngine.getDisplayHeight()-10));26 }27 }28 29 this.input = function(keyDown,keyPress,KeyUp){30 if(keyDown.indexOf(19)>-1){//pause button31 console.log("pause button");32 this.gameEngine.addEvent({name:"GameEngine",message:"pause"});33 }34 }35 36 this.EventLisener = function(e){37 var pointEvent = this.gameEngine.getEventInStack("point",true);38 if(pointEvent){39 if(pointEvent.player==1){40 this.playerOneScore++;41 }else{42 this.playerTwoScore++;43 }44 }45 }46 47 this.drawChartArea = function(g){48 g.fillStyle = "black";49 g.strokeStyle="black";50 g.lineWidth = 2;51 g.beginPath();52 g.moveTo(10,0);53 g.lineTo(10,this.gameEngine.getDisplayHeight()-10);54 g.lineTo(this.gameEngine.getDisplayWidth()-10,this.gameEngine.getDisplayHeight()-10);55 g.lineTo(10,this.gameEngine.getDisplayHeight()-10);56 g.stroke();57 g.closePath();58 g.lineWidth = 1;59 g.fillText(""+this.chartData.length+" data points",this.gameEngine.getDisplayWidth()-60,9);60 g.fillText("X:"+this.mousePos.x+" Y:"+this.mousePos.y,this.gameEngine.getDisplayWidth()-60,20);61 }62 63 this.drawChartedLine = function(g,x,oldVal,newVal){64 g.beginPath();65 g.strokeStyle="black";66 g.fillStyle="black";67 g.fillText(""+newVal,x*10,newVal);68 if(((x-1)*10)<this.mousePos.x&&this.mousePos.x<((x+3)*10)){69 g.strokeStyle="blue";70 }else{71 g.strokeStyle="green";72 }73 g.lineWidth = 2;74 g.moveTo(x*10,oldVal);75 g.lineTo((x+1)*10,newVal);76 g.stroke();77 g.closePath();78 }79 80 this.drawChartedArea = function(g,data){81 g.beginPath();82 g.strokeStyle="lightblue";83 g.fillStyle = "lightblue";84 for(var x=0;x<this.chartData.length;x++){85 g.lineWidth = 1;86 g.lineTo((x+1)*10,this.gameEngine.getDisplayHeight()-this.chartData[x]);87 }88 g.lineTo(this.gameEngine.getDisplayWidth(),this.gameEngine.getDisplayHeight());89 g.lineTo((x+1)*10,this.gameEngine.getDisplayHeight()-10);90 g.lineTo(10,this.gameEngine.getDisplayHeight()-10);91 g.fill();92 g.stroke();93 g.closePath();94 }95 96 this.drawMouseCourser=function(g){97 g.beginPath();98 g.beginPath();99 g.strokeStyle="red";100 g.moveTo(this.mousePos.x,0);101 g.lineTo(this.mousePos.x,this.gameEngine.getDisplayHeight()-10);102 g.stroke();103 g.closePath();104 }105 106 this.draw = function(g){107 g.fillStyle = "black";108 g.font="8px Verdana";109 110 111 this.drawChartArea(g)112 this.drawChartedArea(g,this.chartData);113 114 for(var x=0;x<this.chartData.length;x++){115 var heightPoint = this.gameEngine.getDisplayHeight()-this.chartData[x];116 var heightPointData = this.chartData[x];117 this.drawChartedLine(g,x,this.gameEngine.getDisplayHeight()-this.chartData[x-1],this.gameEngine.getDisplayHeight()-this.chartData[x]);118 }119 this.drawMouseCourser(g);120 }...
Using AI Code Generation
1var root = getRoot();2var height = root.getDisplayHeight();3alert(height);4var root = getRoot();5var height = root.getDisplayHeight();6alert(height);7var root = getRoot();8var height = root.getDisplayHeight();9alert(height);10var root = getRoot();11var height = root.getDisplayHeight();12alert(height);13var root = getRoot();14var height = root.getDisplayHeight();15alert(height);16var root = getRoot();17var height = root.getDisplayHeight();18alert(height);19var root = getRoot();20var height = root.getDisplayHeight();21alert(height);22var root = getRoot();23var height = root.getDisplayHeight();24alert(height);25var root = getRoot();26var height = root.getDisplayHeight();27alert(height);28var root = getRoot();29var height = root.getDisplayHeight();30alert(height);31var root = getRoot();32var height = root.getDisplayHeight();33alert(height);34var root = getRoot();35var height = root.getDisplayHeight();36alert(height);37var root = getRoot();38var height = root.getDisplayHeight();39alert(height);40var root = getRoot();41var height = root.getDisplayHeight();42alert(height
Using AI Code Generation
1var root = new Root();2var height = root.getDisplayHeight();3console.log("height = ", height);4var root = new Root();5var width = root.getDisplayWidth();6console.log("width = ", width);7var root = new Root();8var dpi = root.getDisplayDPI();9console.log("dpi = ", dpi);10var root = new Root();11var orientation = root.getDisplayOrientation();12console.log("orientation = ", orientation);13var root = new Root();14var type = root.getDisplayType();15console.log("type = ", type);16var root = new Root();17var name = root.getDisplayTypeName();18console.log("name = ", name);19var root = new Root();20var scale = root.getDisplayScale();21console.log("scale = ", scale);22var root = new Root();23var pixelRatio = root.getDisplayPixelRatio();24console.log("pixelRatio = ", pixelRatio);25var root = new Root();26var id = root.getDisplayID();27console.log("id = ", id);28var root = new Root();29var isTouch = root.isTouchDevice();30console.log("isTouch = ", isTouch);31var root = new Root();32var isMouse = root.isMouseDevice();33console.log("isMouse = ", isMouse);34var root = new Root();35var isKeyboard = root.isKeyboardDevice();36console.log("isKeyboard = ", isKeyboard);37var root = new Root();38var isGamepad = root.isGamepadDevice();39console.log("isGamepad = ", isGamepad);40var root = new Root();41var isMultiTouch = root.isMultiTouchDevice();42console.log("isMultiTouch = ", isMultiTouch);
Using AI Code Generation
1var root = this;2var height = root.getDisplayHeight();3trace(height);4 at flash.display::DisplayObjectContainer/getDisplayHeight()5 at test_fla::test/getDisplayHeight()[test_fla.test#0]6 at test_fla::test()[test_fla.test#1]
Using AI Code Generation
1var rootview = ui("$");2var height = rootview.getDisplayHeight();3label1.text = "height="+height;4var rootview = ui("$");5var height = rootview.getDisplayHeight();6rootview.add("test.ui",0,0,height);7var rootview = ui("$");8var width = rootview.getDisplayWidth();9rootview.add("test.ui",0,0,width);10var width = device.width;11rootview.add("test.ui",0,0,width);12var rootview = ui("$");13var density = rootview.getDisplayDensity();14rootview.add("test.ui",0,0,density);
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