Best JavaScript code snippet using root
tafiti-carousel.js
Source:tafiti-carousel.js
1var SJ = null;2var master = null;3var carousel = null;4var imagesLength = 0;5var selection = 0;6var unveiling;7var target = 1;8var direction = 0;9function onLoad (sender)10{11 SJ = document.getElementById ("slControl").content;12 master = sender.findName("masterCanvas");13 console.log ("Loading...");14 createCarousel ();15 addImage ("icon-1.png", 55, 52, "0");16 addImage ("icon-2.png", 55, 52, "1");17 addImage ("icon-3.png", 55, 52, "2");18 addImage ("icon-4.png", 55, 52, "3");19 positionImages ();20 resizeAnimation (272, 92);21 //fire ();22 //animateTurn (1.5 / 4);23 unveil ();24}25function animate (animation, handlerName)26{27 var sb = carousel.findName (animation);28 if (handlerName)29 sb.AddEventListener("Completed", handlerName);30 sb.Begin ();31}32function unveil () 33{34 // hide all images35 //for (var i = 0; i < imagesLength; i++) {36 // var image = carousel.findName (generateName ("image", i));37 // image.Opacity = 0;38 //ss}39 // setup our multi-part animation40 unveiling = {};41 unveiling.next = 0;42 unveiling.callback = unveilNextSpinStep;43 unveiling.storyboard = carousel.findName (generateName ("image", "0")).resources.GetItem(0);44 //unveiling.eventToken = unveiling.storyboard.addEventListener("Completed", this.unveiling.callback);45 //unveiling.onCompleted = onCompleted;46 47 animate ("fadeIn", unveilNextSpinStep);48}49function animateClockwiseCore() {50 if (direction == 1) {51 flipDirection();52 }53 // update position based on current selection54 positionImages();55 // It takes 1.5 seconds to animate the carrousel 360 degrees; thus to turn 1 image, run the animation 1.5 / (# of images) seconds56 var duration = 1.5 / imagesLength;57 animateTurn(duration);58 selection++;59 selection %= imagesLength;60}61function animateCounterclockwiseCore () 62{63 if (direction == 0) {64 flipDirection();65 }66 67 // update position based on current selection68 positionImages();69 // It takes 1.5 seconds to animate the carrousel 360 degrees; thus to turn 1 image, run the animation 1.5 / (# of images) seconds70 var duration = 1.5 / imagesLength;71 animateTurn(duration);72 selection += imagesLength - 1;73 selection %= imagesLength;74}75function flipDirection () 76{77 // WPF/E doesn't support running an animation in reverse (AutoReverse doesn't cut it).78 // As a workground, we set up the X coords of the animation based on the current direction.79 80 direction = direction ? 0 : 1;81 resizeAnimation(272, 92);82}83function animateClockwise () 84{85 target++;86 target %= imagesLength;87 TurnTowardTarget();88}89function animateCounterclockwise () 90{91 target += imagesLength - 1;92 target %= imagesLength;93 TurnTowardTarget();94}95function unveilNextSpinStep ()96{97 console.log ("Unveiling next spin step...");98 if (unveiling.next == imagesLength) {99 // cleanup100 //var onCompleted = this.unveiling.onCompleted;101 //this.unveiling.storyboard.removeEventListener("Completed", this.unveiling.eventToken);102 //this.unveiling = null;103 //delete this.unveiling;104 //if (onCompleted)105 // onCompleted(this, null);106 }107 else {108 // unhide the next image109 var image = carousel.findName (generateName ("image", unveiling.next))110 image.Opacity = 1;111 112 unveiling.next++;113 // animate one turn114 animateClockwise();115 }116}117function animateTurn (duration) 118{119 duration = Math.round(duration * 1000) / 1000; // only 3 decimal places to keep WPF/E happy120 for (var i = 0; i < imagesLength; i++) {121 //var image = carousel.findName (generateName ("image", i));122 var storyBoard = carousel.findName(generateName ("storyboard", i));123 storyBoard["Duration"] = "0:0:" + duration; // assumes duration <= 60 seconds124 storyBoard.Begin();125 }126}127function positionImages ()128{129 // Images are positioned in a clockwise manner. Position 0 corresponds to 6 o'clock 130 // and increases clockwise to 1.5 as in:131 // (back of carrousel)132 // 0.5133 // 0.25 0.75134 // 0 (or 1.5)135 // (front of carrousel)136 // positional offset between images137 var offset = 1.5 / imagesLength;138 139 // The currently "selected" image goes at position 0 (aka 1.5) and 140 // subsequent images are placed counter-clockwise if the direction is141 // clockwise (and clockwise if the direction is counterclockwise).142 if (this.direction == 0) {143 for (var i = 0; i < imagesLength; i++) {144 var n = (selection + i) % imagesLength;145 var pos = 1.5 - (i * offset);146 this.positionImage(n, pos);147 }148 } else {149 for (var i = 0; i < imagesLength; i++) {150 var n = (selection - i + imagesLength) % imagesLength;151 var pos = 1.5 - (i * offset);152 this.positionImage(n, pos);153 } 154 }155}156function positionImage (imageIndex, position) 157{158 position = Math.round(position * 1000) / 1000; // at most 3 digits after the decimal so WPF/E doesn't complain159 carousel.findName(generateName ("animateX", imageIndex)).BeginTime = "-0:0:" + position;160 carousel.findName(generateName ("animateY", imageIndex)).BeginTime = "-0:0:" + position;161 carousel.findName(generateName ("animateScaleX", imageIndex)).BeginTime = "-0:0:" + position;162 carousel.findName(generateName ("animateScaleY", imageIndex)).BeginTime = "-0:0:" + position;163}164function fire ()165{166 for (var i = 0; i < imagesLength; i++) {167 var sb = carousel.findName (generateName ("storyboard", i));168 sb.Begin ();169 }170}171function createCarousel ()172{ 173 console.log ("Creating carousel...");174 var xaml = 175 '<Canvas \176 xmlns="http://schemas.microsoft.com/client/2007" \177 xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" \178 x:Name="carousel" Canvas.Left="100" Canvas.Top="100"> \179 <Image Source="carousel.png" /> \180 <Canvas.RenderTransform> \181 <TranslateTransform x:Name="%translate%" /> \182 </Canvas.RenderTransform> \183 <Canvas.Resources> \184 <Storyboard x:Name="fadeIn"> \185 <DoubleAnimation \186 Storyboard.TargetName="carousel" \187 Storyboard.TargetProperty="Opacity" \188 From="0" To="1" Duration="0:0:1" /> \189 </Storyboard> \190 </Canvas.Resources> \191 </Canvas>';192 carousel = SJ.createFromXaml(xaml);193 carousel.Width = "272";194 carousel.Height = "92";195 master.Children.Add(carousel);196}197function resizeAnimation (width, height) 198{199 for (var i = 0; i < imagesLength; i++) {200 var animateX = carousel.findName (generateName ("animateX", i));201 if (direction == 0) {202 animateX.KeyFrames.GetItem(0).Value = width / 2;203 animateX.KeyFrames.GetItem(1).Value = 20;204 animateX.KeyFrames.GetItem(2).Value = width / 2 - 16;205 animateX.KeyFrames.GetItem(3).Value = width / 2 + 16;206 animateX.KeyFrames.GetItem(4).Value = width - 16;207 animateX.KeyFrames.GetItem(5).Value = width / 2;208 }209 else {210 animateX.KeyFrames.GetItem(0).Value = width / 2;211 animateX.KeyFrames.GetItem(1).Value = width - 16;212 animateX.KeyFrames.GetItem(2).Value = width / 2 + 16;213 animateX.KeyFrames.GetItem(3).Value = width / 2 - 16;214 animateX.KeyFrames.GetItem(4).Value = 20;215 animateX.KeyFrames.GetItem(5).Value = width / 2;216 }217 218 var animateY = carousel.findName (generateName ("animateY", i));219 animateY.KeyFrames.GetItem(0).Value = height - 10;220 animateY.KeyFrames.GetItem(1).Value = (height / 2) - 10;221 animateY.KeyFrames.GetItem(2).Value = 15;222 animateY.KeyFrames.GetItem(3).Value = 15;223 animateY.KeyFrames.GetItem(4).Value = (height / 2) - 10;224 animateY.KeyFrames.GetItem(5).Value = height - 10;225 } 226}227function onStoryboardCompleted ()228{229 console.log ("Completed, will turn toward target");230 TurnTowardTarget();231}232function generateName (keyword, number)233{234 return "image_" + keyword + "_" + number;235}236function TurnTowardTarget ()237{238 if (target != selection) {239 // Determine the best direction to turn the carousel240 var clockwiseOffset = (target + imagesLength - selection) % imagesLength;241 var turnClockwise = clockwiseOffset < imagesLength / 2;242 if (turnClockwise)243 animateClockwiseCore();244 else245 animateCounterclockwiseCore();246 } else {247 console.log ("Target matches selection, not turning!");248 }249}250function addImage (imagePath, imageWidth, imageHeight, imageName) 251{252 console.log ("Loading %s as %s (%d x %d)", imagePath, imageName, imageWidth, imageHeight); 253 var xaml =254 '<Image x:Name="' + generateName ("image", imageName) + '" \255 Source="' + imagePath + '" \256 xmlns="http://schemas.microsoft.com/client/2007" \257 xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" \258 Canvas.Left="-26" Canvas.Top="-52"> \259 <Image.RenderTransform> \260 <TransformGroup> \261 <ScaleTransform Name="' + generateName ("scale", imageName) + '" ScaleX="1" ScaleY="1" /> \262 <TranslateTransform Name="' + generateName ("translate", imageName) + '" X="0" Y="0" /> \263 </TransformGroup> \264 </Image.RenderTransform> \265 <Image.Resources> \266 <Storyboard x:Name="' + generateName ("storyboard", imageName) + '"> \267 <DoubleAnimationUsingKeyFrames \268 x:Name="' + generateName ("animateX", imageName) + '" \269 Storyboard.TargetName="' + generateName ("translate", imageName) + '" \270 Storyboard.TargetProperty="X" \271 RepeatBehavior="Forever" \272 > \273 <SplineDoubleKeyFrame KeyTime="0:0:0.00" KeySpline="0.5,0.25 0.5,0.25" /> \274 <SplineDoubleKeyFrame KeyTime="0:0:0.33" KeySpline="0.5,0.75 0.5,0.75" /> \275 <SplineDoubleKeyFrame KeyTime="0:0:0.68" KeySpline="0.5,0.25 0.5,0.25" /> \276 <SplineDoubleKeyFrame KeyTime="0:0:0.83" KeySpline="0.5,0.25 0.5,0.25" /> \277 <SplineDoubleKeyFrame KeyTime="0:0:1.17" KeySpline="0.5,0.75 0.5,0.75" /> \278 <SplineDoubleKeyFrame KeyTime="0:0:1.50" KeySpline="0.5,0.25 0.5,0.25" /> \279 </DoubleAnimationUsingKeyFrames> \280 <DoubleAnimationUsingKeyFrames \281 x:Name="' + generateName ("animateY", imageName) + '" \282 Storyboard.TargetName="' + generateName ("translate", imageName) + '" \283 Storyboard.TargetProperty="Y" \284 RepeatBehavior="Forever" \285 > \286 <SplineDoubleKeyFrame KeyTime="0:0:0.00" KeySpline="0.5,0.75 0.5,0.75" /> \287 <SplineDoubleKeyFrame KeyTime="0:0:0.33" KeySpline="0.5,0.25 0.5,0.25" /> \288 <SplineDoubleKeyFrame KeyTime="0:0:0.68" KeySpline="0.5,0.75 0.5,0.75" /> \289 <SplineDoubleKeyFrame KeyTime="0:0:0.83" KeySpline="0.5,0.75 0.5,0.75" /> \290 <SplineDoubleKeyFrame KeyTime="0:0:1.17" KeySpline="0.5,0.25 0.5,0.25" /> \291 <SplineDoubleKeyFrame KeyTime="0:0:1.50" KeySpline="0.5,0.75 0.5,0.75" /> \292 </DoubleAnimationUsingKeyFrames> \293 <DoubleAnimationUsingKeyFrames \294 x:Name="' + generateName ("animateScaleX", imageName) + '" \295 Storyboard.TargetName="' + generateName ("scale", imageName) + '" \296 Storyboard.TargetProperty="ScaleX" \297 RepeatBehavior="Forever" \298 > \299 <SplineDoubleKeyFrame Value="1" KeyTime="0:0:0.00" KeySpline="0.5,0.75 0.5,0.75" /> \300 <SplineDoubleKeyFrame Value="0.95" KeyTime="0:0:0.33" KeySpline="0.5,0.25 0.5,0.25" /> \301 <SplineDoubleKeyFrame Value="0.90" KeyTime="0:0:0.68" KeySpline="0.5,0.75 0.5,0.75" /> \302 <SplineDoubleKeyFrame Value="0.90" KeyTime="0:0:0.83" KeySpline="0.5,0.75 0.5,0.75" /> \303 <SplineDoubleKeyFrame Value="0.95" KeyTime="0:0:1.17" KeySpline="0.5,0.25 0.5,0.25" /> \304 <SplineDoubleKeyFrame Value="1" KeyTime="0:0:1.50" KeySpline="0.5,0.75 0.5,0.75" /> \305 </DoubleAnimationUsingKeyFrames> \306 <DoubleAnimationUsingKeyFrames \307 x:Name="' + generateName ("animateScaleY", imageName) + '" \308 Storyboard.TargetName="' + generateName ("scale", imageName) + '" \309 Storyboard.TargetProperty="ScaleY" \310 RepeatBehavior="Forever" \311 > \312 <SplineDoubleKeyFrame Value="1" KeyTime="0:0:0.00" KeySpline="0.5,0.75 0.5,0.75" /> \313 <SplineDoubleKeyFrame Value="0.95" KeyTime="0:0:0.33" KeySpline="0.5,0.25 0.5,0.25" /> \314 <SplineDoubleKeyFrame Value="0.90" KeyTime="0:0:0.68" KeySpline="0.5,0.75 0.5,0.75" /> \315 <SplineDoubleKeyFrame Value="0.90" KeyTime="0:0:0.83" KeySpline="0.5,0.75 0.5,0.75" /> \316 <SplineDoubleKeyFrame Value="0.95" KeyTime="0:0:1.17" KeySpline="0.5,0.25 0.5,0.25" /> \317 <SplineDoubleKeyFrame Value="1" KeyTime="0:0:1.50" KeySpline="0.5,0.75 0.5,0.75" /> \318 </DoubleAnimationUsingKeyFrames> \319 </Storyboard> \320 </Image.Resources> \321 </Image>';322 var element = SJ.createFromXaml(xaml);323 carousel.Children.Add(element);324 carousel.findName(generateName ("scale", imageName)).CenterX = imageWidth / 2;325 carousel.findName(generateName ("scale", imageName)).CenterY = imageHeight / 2;326 imagesLength += 1;327 if (imagesLength == 1) {328 // Hook the storyboard's 'Completed' event for just the first image.329 // We use this event to turn the carousel multiple times.330 var storyboard = element.resources.GetItem(0);331 storyboard.AddEventListener ("Completed", onStoryboardCompleted);332 }...
would-you-rather-v0.js
Source:would-you-rather-v0.js
...14 newList = [];15 if(categoryName == "Custom")16 {17 if(result.innerHTML.includes('flexi-name')) {18 result.getElementsByClassName('flexi-name')[0].innerText = generateName();19 result.getElementsByClassName('flexi-name')[1].innerText = generateName();20 }21 else { 22 let holder = document.createElement('div');23 24 let text1 = document.createElement('span');25 text1.innerText = "Would you rather";26 holder.appendChild(text1);27 28 let input1 = document.createElement('input');29 input1.classList.add('flexi-input');30 holder.appendChild(input1);31 32 let randomName1 = document.createElement('span');33 randomName1.classList.add('flexi-name');34 randomName1.innerText = generateName();35 holder.appendChild(randomName1);36 37 let text2 = document.createElement('span');38 text2.innerText = " or";39 holder.appendChild(text2);40 41 let input2 = document.createElement('input');42 input2.classList.add('flexi-input');43 holder.appendChild(input2);44 45 let randomName2 = document.createElement('span');46 randomName2.classList.add('flexi-name');47 randomName2.innerText = generateName();48 holder.appendChild(randomName2);49 50 let text3 = document.createElement('span');51 text3.innerText = "?";52 holder.appendChild(text3);53 54 result.appendChild(holder);55 }56 }57 else58 result.innerHTML = displayOutput(categoryName);59 }60 else61 result.innerHTML = "Please key in something!";62}63function displayOutput(categoryName) {64 if(categoryName == "Dating")65 return "Would you rather go on a date with \"" + generateName() + "\" or \"" + generateName() + "\"?";66 else if(categoryName == "F**k Marry Kill")67 return "Who would you rather f**k, marry or kill: \"" + generateName() + "\", \"" + generateName() + "\" or \"" + generateName() + "\"?";68 else if(categoryName == "Save") 69 return "Who would you rather save first when both of them fell into the river \"" + generateName() + "\" or \"" + generateName() + "\"? (Assume both cannot swim)";70 else if(categoryName == "Mirror")71 {72 let mirrorFeature = mirrorFeatures[Math.floor(Math.random() * mirrorFeatures.length)];73 return "Mirror, mirror, on the wall; Who is the " + mirrorFeature + " of them all? \"" + generateName() + "\" or \"" + generateName() + "\" or \"" + generateName() + "\"?";74 }75 else if (categoryName == "Messager")76 return "Would you rather exchange numbers and message every day with \"" + generateName() + "\" or \"" + generateName() + "\"?";77 else if (categoryName == "Hair")78 return "Would you prefer long-haired \"" + generateName() + "\" or short-haired \"" + generateName() + "\"?";79 else if (categoryName == "Last Round")80 return "It's the last round of a board game. Who would you rather let win? \"" + generateName() + "\" or \"" + generateName() + "\"? (Assume both are tied)";81 else if (categoryName == "Bump")82 return "Would you rather do a chest bump with \"" + generateName() + "\" or \"" + generateName() + "\"?";83 else if (categoryName == "Sweet Talk")84 return "Would you rather say sweet nothings all day with \"" + generateName() + "\" or \"" + generateName() + "\"?";85 else if (categoryName == "Meal")86 return "Would you rather treat \"" + generateName() + "\" to a meal at the restaurant or have a cheap takeaway meal with \"" + generateName() + "\"?";87 else if (categoryName == "Housewife")88 return "If \"" + generateName() + "\" came to you after your work from home and asked \"Would you rather have dinner, have a bath or me?\", what would you prefer?";89 else if (categoryName == "Day/Night")90 return "Would you rather spend the day with \"" + generateName() + "\" or spend the night with \"" + generateName() + "\"?";91 else if (categoryName == "Minutes/Seconds")92 return "Would you rather have 2 minutes with \"" + generateName() + "\" or spend 2 seconds with \"" + generateName() + "\"?";93 else if (categoryName == "BFF")94 return "Would you rather be BFFs with \"" + generateName() + "\" (and never be able to marry her) and/or marry \"" + generateName() + "\" (and let her be your sole partner forever)?";95 else if (categoryName == "Kidnap")96 return "Who would you rather be kidnap for 24 hours and do anything with but nothing will be remembered? \"" + generateName() + "\" or \"" + generateName() + "\"?";97 else if (categoryName == "Betrayal")98 return "Would you rather stay with your current date \"" + generateName() + "\" or betray her and go date \"" + generateName() + "\"?";99 else if (categoryName == "Harem")100 return "It's a harem!! Would you rather date \"" + generateName() + "\" who is your childhood friend, or \"" + generateName() + "\" who is your long lost step sibling, or \"" + generateName() + "\" who landed on top of you by accident, or \"" + generateName() + "\" who suddenly asked you out to confess to you?";101 else if (categoryName == "Affair")102 return "Would you rather \"" + generateName() + "\" be your wife while you have an affair with \"" + generateName() + "\"? Or vice versa?";103 else if (categoryName == "Island")104 return "You and \"" + generateName() + "\" are stuck in an uninhabited island. Would you rather escape in a lifeboat only enough for one, try to call for rescue while waiting together, or procreate and start a new life?";105 else if (categoryName == "Hug/Kiss")106 return "Would you rather receive a hug from \"" + generateName() + "\" or receive a kiss on the cheek from \"" + generateName() + "\"?";107 else if (categoryName == "Morning")108 return "You were drunk last night and ended up on a bed in a hotel room the next morning. Would you rather \"" + generateName() + "\" or \"" + generateName() + "\" to be sleeping by you?";109 return;110}111function generateName() {112 let newName = nameList[Math.floor(Math.random() * nameList.length)];113 114 while(newList.indexOf(newName) > -1)115 {116 newName = nameList[Math.floor(Math.random() * nameList.length)];117 }118 119 newList.push(newName);120 return censor(newName);121}122function censor(name) {123 //return name[0] + '*'.repeat(name.length - 2) + name.slice(-1);124 let checkbox = document.getElementById('censorName');125 if(checkbox.checked) return name[0] + name.slice(1).replace(/.(?=\S)/g, '*');...
generateName.spec.ts
Source:generateName.spec.ts
1import generateName from "./generateName";2import { getAlphabet, getVowels, getVowelsCount } from "../utils";3describe("Generate name", () => {4 it("should return a string of given character numbers", () => {5 expect(generateName(3)).toHaveLength(3);6 expect(generateName(5)).toHaveLength(5);7 expect(generateName(7)).toHaveLength(7);8 expect(generateName(20)).toHaveLength(20);9 });10 it("should return an vowels average of 6/26 letters of the final word", () => {11 expect((getVowelsCount(generateName(100000)) / 100000).toFixed(2)).toEqual(12 (getVowels().length / getAlphabet().length).toFixed(2)13 );14 });15 it("should throws an error when requested vowels are greater than available vowels", () => {16 expect(() => generateName(5, 6)).toThrow(17 "Vowels count must be lower or equal to name characters count."18 );19 });20 it(`should throws an error when fixed + requested vowels is 21 is lower than requested vowels count`, () => {22 expect(() =>23 generateName(6, 5, { 0: "b", 1: "a", 2: "n", 3: "a", 4: "n", 5: "a" })24 ).toThrow(25 "Not enough vowels available. Try to remove consonants or increase name length."26 );27 });28 it("should return a name with a given number of vowels", () => {29 expect(getVowelsCount(generateName(5, 0))).toBe(0);30 expect(getVowelsCount(generateName(5, 2))).toBe(2);31 expect(getVowelsCount(generateName(5, 5))).toBe(5);32 expect(getVowelsCount(generateName(50, 50))).toBe(50);33 });34 it("should not generate lowercase letters at fixed letters indexed", () => {35 const name = generateName(6, undefined, {36 0: "b",37 1: "a",38 2: "n",39 3: "a",40 4: "n",41 5: "a",42 });43 expect(name).toEqual("banana");44 expect(name.length).toEqual(6);45 const nameTwo = generateName(6, undefined, { 0: "b", 1: "o", 2: "o" });46 expect(nameTwo.slice(0, 3)).toEqual("boo");47 expect(nameTwo.length).toEqual(6);48 const nameThree = generateName(8, undefined, {49 0: "c",50 2: "a",51 5: "z",52 7: "v",53 });54 const nameThreeFixed =55 nameThree[0] + nameThree[2] + nameThree[5] + nameThree[7];56 expect(nameThreeFixed).toEqual("cazv");57 expect(nameThree.length).toEqual(8);58 });59 it("should not generate uppercase letters at fixed letters indexed", () => {60 const name = generateName(6, undefined, {61 0: "B",62 1: "A",63 2: "N",64 3: "A",65 4: "N",66 5: "A",67 });68 expect(name).toEqual("banana");69 expect(name.length).toEqual(6);70 const nameTwo = generateName(6, undefined, { 0: "B", 1: "O", 2: "O" });71 expect(nameTwo.slice(0, 3)).toEqual("boo");72 expect(nameTwo.length).toEqual(6);73 const nameThree = generateName(8, undefined, {74 0: "C",75 2: "A",76 5: "Z",77 7: "V",78 });79 const nameThreeFixed =80 nameThree[0] + nameThree[2] + nameThree[5] + nameThree[7];81 expect(nameThreeFixed).toEqual("cazv");82 expect(nameThree.length).toEqual(8);83 });...
Using AI Code Generation
1var root = require('./root');2console.log(root.generateName('Joe', 'Doe'));3module.exports.generateName = function (first, last) {4 return first + ' ' + last;5};6module.exports.generateName = function (first, last) {7 return first + ' ' + last;8};9module.exports.generateName = function (first, last) {10 return first + ' ' + last;11};12module.exports.generateName = function (first, last) {13 return first + ' ' + last;14};15module.exports.generateName = function (first, last) {16 return first + ' ' + last;17};18module.exports.generateName = function (first, last) {19 return first + ' ' + last;20};21module.exports.generateName = function (first, last) {22 return first + ' ' + last;23};24module.exports.generateName = function (first, last) {25 return first + ' ' + last;26};27module.exports.generateName = function (first, last) {28 return first + ' ' + last;29};30module.exports.generateName = function (first, last) {31 return first + ' ' + last;32};33var root = require('./root');34console.log(root.generateName('Joe', 'Doe'));35module.exports.generateName = function (first, last) {36 return first + ' ' + last;37};38var root = require('./root');39console.log(root.generateName('Joe', 'Doe'));
Using AI Code Generation
1var name = require('./modules/root');2console.log(name.generateName());3var generateName = function(){4 return 'Hello World';5}6module.exports.generateName = generateName;7var name = require('./modules/root');8console.log(name.generateName());9var generateName = function(){10 return 'Hello World';11}12module.exports = {13};14var name = require('./modules/root');15console.log(name.generateName());16console.log(name.generateAge());17var generateName = function(){18 return 'Hello World';19}20var generateAge = function(){21 return 25;22}23module.exports = {
Using AI Code Generation
1var firstName = root.generateName();2console.log(firstName);3module.exports = {4 generateName: function () {5 return "John";6 },7 generateAge: function () {8 return 25;9 }10};11var root = require('./root.js');12var firstName = root.generateName();13var age = root.generateAge();14console.log(firstName);15console.log(age);16function Person(name, age) {17 this.name = name;18 this.age = age;19}20module.exports = Person;21var Person = require('./root.js');22var person = new Person("John", 25);23console.log(person.name);24console.log(person.age);25var person = {26};27module.exports = person;28var person = require('./root.js');29console.log(person.name);30console.log(person.age);31module.exports.generateName = function () {32 return "John";33};34module.exports.generateAge = function () {35 return 25;36};37var root = require('./root.js');38var firstName = root.generateName();39var age = root.generateAge();40console.log(firstName);41console.log(age);42function generateName() {43 return "John";44}45module.exports = generateName;
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