How to use changeText method in root

Best JavaScript code snippet using root

spacemovement.js

Source:spacemovement.js Github

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1//Author: Boris Pisabaj2//For ART 1513//Game simulates Oregon Trail but in space with interactions with4//different alien races5function preload(){678 spaceFont = loadFont('txt/CasanovaScotia-Xm0K.ttf');9 spaceMusic = loadSound("audio/spacealt1.mp3");10 sceneArray.push(loadImage("images/8bitSpace0.png"));11 sceneArray.push(loadImage("images/8bit_earth1.png"));12 sceneArray.push(loadImage("images/8bit_pluto_2.png"));13 sceneArray.push(loadImage("images/8bit_galaxyOne_2.png"))14 sceneArray.push(loadImage("images/8bit_spaceRand1.png"));15 sceneArray.push(loadImage("images/8bit_spaceRand2.png"));16// sceneArray.push(loadImage("images/8bitufoSpace.png"));17// sceneArray.push(loadImage("images/8bit_spaceCorp.png"));181920 ship = loadImage("images/ship2.png");2122 classifier = ml5.imageClassifier('https://teachablemachine.withgoogle.com/models/LYmOsF6QG/' + modelText);2324 comfirmButton = createButton("Comfirm Option");25 comfirmButton.mousePressed(toggleComfirm);262728 hyperspaceButton = createButton("Jump to FTL");29 hyperspaceButton.mousePressed(toggleHyperspace);3031 textMoveButton = createButton("Continue");32 textMoveButton.mousePressed(toggleTextContinue);3334}3536function setup(){3738 canvas = createCanvas(windowWidth, windowHeight);39 capture = createCapture(VIDEO);40 capture.size(w, h);41 capture.hide();42 canvas.style("z-index", "-1");43 canvas.background(sceneArray[sceneIndex]);44 spaceMusic.loop();4546 //flip the video feed47 flippedVideo = ml5.flipImage(capture);4849 //run the classify video functioncap50 classifyVideo();51}5253function classifyVideo(){54 flippedVideo = ml5.flipImage(capture);55 //what are we going to classify? The video. When that is ready call the56 //gotResults function to update the label57 classifier.classify(flippedVideo, gotResults);58}596061function gotResults(error, results){62 if(error){63 console.log(error);64 return65 }66 //label is the first in the array, which is the most likely label67 label = results[0].label;68 //after we get the new label,69 //we call classifyVideo again to analyze the video and update the label70 classifyVideo();71}7273function draw(){7475 if(inHyperspace == true && hyperSpaceReady == true){76 // let someStar = new SpaceStar(100, 100, )77 canvas.background(9,9,9);78 hyperspaceMode();79 }80 else if(sceneNum == 0){81 intro();82 }83 else if(sceneNum == 1){84 leavingEarth();85 }86 else if(sceneNum == 2){87 startPluto();88 }89 else if(sceneNum == 3){90 toGalaxy();91 }92 else if(sceneNum == 4){93 encounter1();94 }95 else if(sceneNum == 5){96 shortEnding();97 }9899 // image(ship, 200, 200, 50, 50);100}101102function shortEnding(){103 canvas.background(sceneArray[sceneIndex]);104105 if(changeText == 0){106 eMenu.hide();107 textSize(30);108 textFont(spaceFont);109 text("You arrive to a newly colonized planet..", 100, 100);110 text("Alien ships nearby raise concern \n They normally avoid human contact..", 100, 200);111 text("Soon we might have to interact with the aliens, obviously enraged that \n Earthlings are colonizing so quickly...", 100, 350);112113 fill(255);114 }115}116117function intro(){118119 sceneIndex = 0;120 canvas.background(sceneArray[sceneIndex]);121122 if(changeText == 0){123 textSize(30);124 textFont(spaceFont);125 text("In the year 2134, 30 years after humanity's first venture \nbeyond the Solar System...", 100, 100);126 text("The development and mass production of hyperspace \nhas allowed many upstanding \ncivilians to venture into the new universe", 100, 200);127 fill(255);128 }129 else if(changeText == 1){130 textSize(30);131 textFont(spaceFont);132 text("But.. what was thought to be a new age of exploration...", 100, 100);133 text("turned into various global corporations\n quickly claiming regions of space for themselves...", 100, 200);134 fill(255);135 }136 else if(changeText == 2){137 textSize(30);138 textFont(spaceFont);139 text("Despite this, many common folk have siezed the opportunity \nto venture out to the unexplored galaxy...", 100, 100);140 text("Many troubles await ahead... \nnatural dangers, new alien species, and even our\n fellow man making sure their property is protected....", 100, 250);141 fill(255);142 }143 else if(changeText == 3){144 textSize(30);145 textFont(spaceFont);146 text("You and 3 others are aboard your new ship, \nwhich cost your entire life savings... The Resilience", 100, 100);147 text("You head for the Pluto Depot \nto stock up before you begin your journey to \nsettle somewhere anew in the galaxy", 100, 220);148 fill(255);149 }150 else if(changeText == 4){151 textSize(50);152 textFont(spaceFont);153 text("Welcome to... the Nebula Trail", 300, 300);154 fill(255);155 }156 else{157 changeScene();158 }159160}161162function leavingEarth(){163 canvas.background(sceneArray[sceneIndex]);164 image(ship, 200, 200, 50, 50);165 if(changeText == 0){166 textSize(30);167 textFont(spaceFont);168 text("Your ship is a simple one... but enough supplies\n for a few lightyears of travel", 100, 100);169 fill(255);170 }171 else{172 changeScene();173 }174175}176function startPluto(){177178 var menuMade = false;179 canvas.background(sceneArray[sceneIndex]);180 image(ship, 50, 300, 50, 50);181 if(changeText == 0){182 textSize(30);183 textFont(spaceFont);184 text("Here at the Pluto Depot, \nyou can stock up before your journey...", 100, 100);185 fill(255);186 }187 else if(changeText == 1){188 capture.show();189 textSize(20);190 textFont(spaceFont);191 text("IMPORTANT DIRECTIONS!", 100, 100);192 text("Use the webcam interface to select: \nright arm over head is option 1", 100, 150);193 text("\nright arm bent next to head is option 2\n,left arm bent next to head is option 4\n", 100, 250)194 text("right arm bent next to head is option 4\n,otherwise, neutral (no selection)\n", 100, 350);195 fill(255);196197198199 }200 else if(changeText == 2){201 textSize(30);202 textFont(spaceFont);203 text("Select from the menu using signals,\nYou have 20 seconds to select", 100, 100);204 text("You have 12000 credits", 100, 200);205 fill(255);206207 }208 else if(changeText == 3){209 atBase = true;210 textSize(30);211 text("Option1: Buy mostly food and supples...",windowWidth/2, windowHeight/2 -50 );212 text("Option2: Buy arms and defense mods....",windowWidth/2, windowHeight/2);213 text("Option3: Buy spare parts for the ship....", windowWidth/2, windowHeight/2 + 50);214 text("Option4: Choose to save money", windowWidth/2, windowHeight/2 + 100)215216 text("Currently selected: " + label,windowWidth/2, windowHeight/2 + 200 );217218 aTimer();219 fill(255);220 }221 else if(changeText == 10){222 //clear223 }224 else{225226 changeScene();227 }228}229230function changeWebCam(){231 if(showCam == true && currentlyShowing != true){232 capture.show();233 currentlyShowing = true;234 }235 else{236 showCam = false;237 capture.hide();238 currentlyShowing = false;239240 }241}242function buyingSupplies(){243 if(timer < 0 && timerSet == false){244 timer = 30;245 timerSet = true;246 }247 suppliesMenu = 1;248 canvas.background(sceneArray[sceneIndex]);249 textSize(30);250 text("Option1: Buy food, clothes, and extra supplies for your party of 4 completely: 3000cx",windowWidth/2, windowHeight/2 -50 );251 text("Option2: Buy food and clothesfor your party of 4 completely: 2000cx",windowWidth/2, windowHeight/2);252 text("Option3: Buy only some food for your party of 4 completely: 1000cx", windowWidth/2, windowHeight/2 + 50);253 text("Option4: Choose to save money...", windowWidth/2, windowHeight/2 + 100)254255 text("Currently selected: " + label,windowWidth/2, windowHeight/2 + 200 );256257 aTimer();258 fill(255);259260261}262263function buyingArms(){264 if(timer < 0 && timerSet == false){265 timer = 30;266 timerSet = true;267 }268 armsMenu = 1;269 canvas.background(sceneArray[sceneIndex]);270 textSize(30);271 text("Option1: Buy weapons for each crew member and fully load ship: 3000cx.",windowWidth/2, windowHeight/2 -50 );272 text("Option2: Load the ship with Offensive weaponry and only load yourself: 2000 cx",windowWidth/2, windowHeight/2);273 text("Option3: Load the ship with Defensive measures, small sidearm for yourself: 1000cx", windowWidth/2, windowHeight/2 + 50);274 text("Option4: Choose to save money...", windowWidth/2, windowHeight/2 + 100)275276 text("Currently selected: " + label,windowWidth/2, windowHeight/2 + 200 );277278279 aTimer();280 fill(255);281282}283284function buyingParts(){285 if(timer < 0 && timerSet == false){286 timer = 30;287 timerSet = true;288 }289 partsMenu = 1;290 canvas.background(sceneArray[sceneIndex]);291 textSize(30);292 text("Option1: Buy extra parts and extra fuel: 3000cx.",windowWidth/2, windowHeight/2 -50 );293 text("Option2: Buy extra parts: 2000 cx",windowWidth/2, windowHeight/2);294 text("Option3: buy extra fuel: 1000cx", windowWidth/2, windowHeight/2 + 50);295 text("Option4: Choose to save money...", windowWidth/2, windowHeight/2 + 100)296297 text("Currently selected: " + label,windowWidth/2, windowHeight/2 + 200 );298299300 aTimer();301 fill(255);302303}304305306307function toGalaxy(){308// spaceMusic = loadSound("audio/space2.mp3");309310 canvas.background(sceneArray[sceneIndex]);311 if(changeText == 0){312 textSize(30);313 text("So your jounrey begins... \n a lot of places to choose from... but for now", 100, 100);314 text("Eyes are set on the Perses Arm of the galaxy", 100, 200);315 fill(255);316 }317 else if(changeText == 1){318 hyperSpaceReady = true;319 textSize(30);320 text("Ready to jump to hyperspace!", 100, 100);321 text("Click on the 'Jump to FTL' button when ready!", 100, 200);322 fill(255);323 }324}325326function encounter1(){327328 canvas.background(sceneArray[sceneIndex]);329 if(changeText == 0){330 textSize(30);331 text("You arrive at a nearby outpost", 100, 100);332 text("You see another ship nearby...", 100, 200);333 fill(255);334 }335 else if(changeText == 1){336 textSize(30);337 text("A transmission comes through: ", 100, 100);338 text("Orion Corp has taken our supples, said its a 'tax'...", 100, 200);339 text("We could use some supplies...", 100, 300);340 fill(255);341 if(!eMenu){342 eMenu = createSelect();343 eMenu.style("z-index", "1");344 eMenu.position(windowWidth/2, 200);345 eMenu.option("Give supplies...");346 eMenu.option("Give weapons...");347 eMenu.option("Give repair equipment...");348 }349350 }351 else if(changeText == 2){352 textSize(30);353 text("You decide to", 100, 100);354 fill(255);355 }356 else if(changeText == 3){357 choice = eMenu.value();358 if(choice == 'Give supplies...' && friendly == true){359 textSize(30);360 text("Thank you for the supplies!", 100, 100);361 fill(255);362 }363 else if(choice == "Give weapons..." && aggressive == true){364 textSize(30);365 text("We can probably go hunting for food on some planet with this \n thanks!", 100, 100);366 fill(255);367 }368 else if(choice == 'Give repair equipment...' && practical){369 textSize(30);370 text("With this we can probably sell some of our old parts for some food \n thanks!", 100, 100);371 fill(255);372 }373 else{374 textSize(30);375 text("Umm.. I think we'd rather deal with someone esle...", 100, 100);376 fill(255);377378 }379 }380 else{381382 textSize(30);383 text("Ship is ready for hyperspace\n Click button when ready", 100, 100);384 fill(255);385 hyperSpaceReady = true;386 hyperSpaceSetUp = false;387 }388389}390function hyperspaceMode(){391 if(hsSetUpDone == false){392 //print("Setting up. ONLY RUN ONCE!!!");393 hyperSpaceSetUp();394 print("Should get here");395 hsSetUpDone = true;396 }397 else{398 hyperspace();399 }400}401402function hyperSpaceSetUp(){403 for(let j = 0; j < 15; j++)404 {405 starArray.push(new SpaceStar(random(windowWidth/2, windowWidth-50), random(windowHeight - 50), 10, 30, 4));406 starArray[j].star();407 }408}409410411function hyperspace(){412 image(ship, width/2, height/2, 50, 50);413 for(let i = 0; i < 15; i++){414 starArray[i].movethis(-10);415 starArray[i].star();416 }417 if(starArray[14].x < 0){418 inHyperspace = false;419 hyperSpaceReady = false;420 changeScene();421 }422423}424425function keyTyped(){426 if(key === 'd'){427 if(debugging == false)428 {429 debugging = true;430 }431 else432 {433 debugging = false;434 }435 }436}437438function toggleComfirm(){439440}441442443444function toggleHyperspace(){445 if(hyperSpaceReady == false){446 textSize(40);447 text("ERROR: Engines Not Prepped for Hyperspace...", 300, 300);448 fill(255);449 }450 else if(hyperSpaceReady == true && inHyperspace == false){451 inHyperspace = true;452 }453}454455function toggleTextContinue(){456 canvas.background(sceneArray[sceneIndex]);457 changeText++;458}459460function windowResized(){461 createCanvas(windowWidth, windowHeight);462 canvas.background(sceneArray[sceneIndex]);463}464465function changeScene(){466 sceneNum++;467 sceneIndex++;468 changeText = 0;469}470471function aTimer(){472 if (frameCount % 60 == 0 && timer > 0) { // if the frameCount is divisible by 60, then a second has passed. it will stop at 0473 textSize(30);474 text("Timer" + timer, windowWidth/2, windowHeight - 50);475 fill(255);476 timer --;477 }478 if (timer == 0) {479 text("Comfirmed!", windowWidth/2, windowHeight - 50);480 if(atBase == true){481 if(label == "Op1" ){482 changeText = 10;483 buyingSupplies();484 }485 else if(label == "Op2"){486 changeText = 10;487 buyingArms();488 }489 else if(label == "Op3"){490 changeText = 10;491 buyingParts();492 }493 else if(label == "Op4"){494 text("Not buying anything? A bit risky but ok", windowWidth/2, windowHeight - 100);495 changeScene();496 }497 else{498 text("Still there? Resetting timer", windowWidth/2, windowHeight - 100);499 timer = 20;500 }501502 }503 else if(suppliesMenu == 1){504 if(label == "Op1" ){505 values[0] = 3;506 money=money - 3000;507 changeText = 3;508 }509 else if(label == "Op2"){510 values[1] = 2;511 money=money - 2000;512 changeText = 3;513 }514 else if(label == "Op3"){515 values[0] = 1;516 money=money - 1000;517 changeText = 3;518 }519 else if(label == "Op4"){520 text("Not buying anything? A bit risky but ok", windowWidth/2, windowHeight - 100);521 changeText = 3;522 }523 else{524 text("Still there? Resetting timer", windowWidth/2, windowHeight - 100);525 timer = 20;526 }527 }528 else if(armsMenu == 1){529 if(label == "Op1" ){530 values[1] = 3;531 money=money - 3000;532 changeText = 3;533 }534 else if(label == "Op2"){535 values[1] = 2;536 money=money - 2000;537 changeText = 3;538 }539 else if(label == "Op3"){540 values[1] = 1;541 money=money - 1000;542 changeText = 3;543 }544 else if(label == "Op4"){545 text("Not buying anything? A bit risky but ok", windowWidth/2, windowHeight - 100);546 changeText = 3;547 }548 else{549 text("Still there? Resetting timer", windowWidth/2, windowHeight - 100);550 timer = 20;551 }552 }553 else if(partsMenu == 1){554 if(label == "Op1" ){555 values[2] = 3;556 money=money - 3000;557 changeText = 3;558 }559 else if(label == "Op2"){560 values[2] = 2;561 money=money - 2000;562 changeText = 3;563 }564 else if(label == "Op3"){565 values[2] = 1;566 money=money - 1000;567 changeText = 3;568 }569 else if(label == "Op4"){570 text("Not buying anything? A bit risky but ok", windowWidth/2, windowHeight - 100);571 changeText = 3;572 }573 else{574 text("Still there? Resetting timer", windowWidth/2, windowHeight - 100);575 timer = 20;576 }577578 }579 }580 timer = -1;581 timerSet = false; ...

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script.js

Source:script.js Github

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1// Quick note --- This library: http://www.openjs.com/scripts/events/keyboard_shortcuts/shortcut.js --- It doesn't work very well...2// Just wanted to let you know.3function changeText(id) {4 var replacementText = document.getElementById(id).innerHTML;5 6 //----------------------------------7 // all the text manipulation stuff..8 //---------------------------------- 9 if (id == "plus" ||10 id == "minus" ||11 id == "multiply" ||12 id == "divide"){13 document.getElementById("calc-output").innerHTML = "";14 }else if(id == "equals"){15 document.getElementById("calc-output").innerHTML = "";16 }17 else{18 document.getElementById("calc-output").innerHTML += replacementText;19 }20}21function clearText(){22 document.getElementById("calc-output").innerHTML = "";23 document.getElementById("calc-full-output").innerHTML = "";24}25function allText(id){26 var replacementText = document.getElementById(id).innerHTML;27 document.getElementById("calc-full-output").innerHTML += replacementText;28}29function answer(result){30 document.getElementById("calc-full-output").innerHTML = result;31}32//-------------------------------------------------------------------------------------------------||||33// all the actual calculations34// the only reason my functions aren't named consistently is because the code wouldn't work if like35// I had the function called divide or multiply. I guess those are functions built into javascript.36//-------------------------------------------------------------------------------------------------||||37function calculateNumbers(){38 var calculate = document.getElementById("calc-full-output").innerHTML;39 var arr = [];40 var instances = [];41 if(calculate.indexOf("+") !== -1){42 for(var i=0; i<calculate.length; i++) {43 if (calculate.charAt(i) === "+"){44 instances.push(i); 45 arr = calculate.split(calculate.charAt(i));46 } 47 }48 add(arr);49 }50 else if(calculate.indexOf("-") !== -1){51 for(var i=0; i<calculate.length; i++) {52 if (calculate.charAt(i) === "-"){53 instances.push(i); 54 arr = calculate.split(calculate.charAt(i));55 } 56 }57 subtract(arr);58 }59 else if(calculate.indexOf("/") !== -1){60 for(var i=0; i<calculate.length; i++) {61 if (calculate.charAt(i) === "/"){62 instances.push(i); 63 arr = calculate.split(calculate.charAt(i));64 } 65 }66 67 division(arr);68 }69 else if(calculate.indexOf("*") !== -1){70 for(var i=0; i<calculate.length; i++) {71 if (calculate.charAt(i) === "*"){72 instances.push(i); 73 arr = calculate.split(calculate.charAt(i));74 } 75 }76 77 multiplication(arr);78 }79 80}81function add(arrayTocalculate){82 var array = [];83 84 for (var i=0; i<arrayTocalculate.length; i++){85 array[i] = parseFloat(arrayTocalculate[i]);86 }87 array = array.reduce(function(a, b){88 return a+b;89 });90 91 answer(array);92}93function subtract(arrayTocalculate){94 var array = [];95 96 for (var i=0; i<arrayTocalculate.length; i++){97 array[i] = parseFloat(arrayTocalculate[i]);98 }99 array = array.reduce(function(a, b){100 return a-b;101 });102 103 answer(array);104}105function division(arrayTocalculate){106 var array = [];107 108 for (var i=0; i<arrayTocalculate.length; i++){109 array[i] = parseFloat(arrayTocalculate[i]);110 }111 array = array.reduce(function(a, b){112 return a/b;113 });114 115 answer(array);116}117function multiplication(arrayTocalculate){118 var array = [];119 120 for (var i=0; i<arrayTocalculate.length; i++){121 array[i] = parseFloat(arrayTocalculate[i]);122 }123 array = array.reduce(function(a, b){124 return a*b;125 });126 127 answer(array);128}129//----------------------------------------------130// initializing all the button clicking stuff..131//----------------------------------------------132var one = document.getElementById('one');133var two = document.getElementById('two');134var three = document.getElementById('three');135var four = document.getElementById('four');136var five = document.getElementById('five');137var six = document.getElementById('six');138var seven = document.getElementById('seven');139var eight = document.getElementById('eight');140var nine = document.getElementById('nine');141var zero = document.getElementById('zero');142var divide = document.getElementById('divide');143var multiply = document.getElementById('multiply');144var minus = document.getElementById('minus');145var plus = document.getElementById('plus');146var decimal = document.getElementById('decimal');147var equals = document.getElementById('equals');148var clear = document.getElementById('clr');149one.addEventListener("click", function(){changeText(one.id); allText(one.id);}, true);150two.addEventListener("click", function(){changeText(two.id); allText(two.id);}, true);151three.addEventListener("click", function(){changeText(three.id); allText(three.id);}, true);152four.addEventListener("click", function(){changeText(four.id); allText(four.id);}, true);153five.addEventListener("click", function(){changeText(five.id); allText(five.id);}, true);154six.addEventListener("click", function(){changeText(six.id); allText(six.id);}, true);155seven.addEventListener("click", function(){changeText(seven.id); allText(seven.id);}, true);156eight.addEventListener("click", function(){changeText(eight.id); allText(eight.id);}, true);157nine.addEventListener("click", function(){changeText(nine.id); allText(nine.id);}, true);158zero.addEventListener("click", function(){changeText(zero.id); allText(zero.id);}, true);159divide.addEventListener("click", function(){changeText(divide.id); allText(divide.id);}, true);160multiply.addEventListener("click", function(){changeText(multiply.id); allText(multiply.id);}, true);161minus.addEventListener("click", function(){changeText(minus.id); allText(minus.id);}, true);162plus.addEventListener("click", function(){changeText(plus.id); allText(plus.id);}, true);163decimal.addEventListener("click", function(){changeText(decimal.id); allText(decimal.id);}, true);164equals.addEventListener("click", function(){changeText(equals.id); calculateNumbers();}, true);165clear.addEventListener("click", function(){clearText(clear.id);}, true);166//------------------------------------------------------------------167// the keyboard shortcuts, really happy with the way these came out.168//------------------------------------------------------------------169document.addEventListener("keydown", function(key) {170 171 switch(key.which){172 case 8: // TODO: make this delete the last character only.173 clearText();174 break;175 case 13:176 changeText(equals.id);177 calculateNumbers();178 break;179 case 48:180 changeText(zero.id); 181 allText(zero.id);182 break;183 case 49:184 changeText(one.id); 185 allText(one.id);186 break;187 case 50:188 changeText(two.id); 189 allText(two.id);190 break;191 case 51:192 changeText(three.id); 193 allText(three.id);194 break;195 case 52:196 changeText(four.id); 197 allText(four.id);198 break;199 case 53:200 changeText(five.id); 201 allText(five.id);202 break;203 case 54:204 changeText(six.id); 205 allText(six.id);206 break;207 case 55:208 changeText(seven.id); 209 allText(seven.id);210 break;211 case 56:212 changeText(eight.id); 213 allText(eight.id);214 break;215 case 57:216 changeText(nine.id); 217 allText(nine.id);218 break;219 case 67:220 clearText();221 break;222 case 187:223 changeText(plus.id); 224 allText(plus.id);225 break;226 case 56:227 changeText(multiply.id); 228 allText(multiply.id);229 break;230 case 191:231 changeText(divide.id); 232 allText(divide.id);233 break;234 case 189:235 changeText(minus.id); 236 allText(minus.id);237 break;238 239 }...

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sketch.js

Source:sketch.js Github

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...22 23 //remove the third cue24 mySound.removeCue(thirdCueId);25}26function changeText(val) {27 background(0);28 text(val, width/2, height/2);29}30function mouseClicked() {31 if (mouseX > 0 && mouseX < width && mouseY > 0 && mouseY < height) {32 if (mySound.isPlaying() ) {33 mySound.stop();34 } else {35 mySound.play();36 }37 }...

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Using AI Code Generation

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1var root = require('root');2root.changeText('Hello World');3var child = require('child');4child.changeText('Hello World');5var grandchild = require('grandchild');6grandchild.changeText('Hello World');7var child = require('child');8var changeText = function(text) {9 console.log(text);10 child.changeText(text);11};12exports.changeText = changeText;13var grandchild = require('grandchild');14var changeText = function(text) {15 console.log(text);16 grandchild.changeText(text);17};18exports.changeText = changeText;19var changeText = function(text) {20 console.log(text);21};22exports.changeText = changeText;23var changeText = function(text) {24 console.log(text);25};26exports.changeText = changeText;27var myModule = require('myModule');28myModule.changeText('Hello World');

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Using AI Code Generation

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1var rootComponent = require("RootComponent");2rootComponent.changeText("New Text");3var rootComponent = {};4rootComponent.changeText = function(text) {5};6module.exports = rootComponent;

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Using AI Code Generation

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1var rootComponent = require("RootComponent");2console.log(text);3var changeText = function(text) {4 return text;5}6module.exports = {7}8var changeText = function(text) {9 return text;10}11exports.changeText = changeText;12var rootComponent = require("RootComponent");13console.log(text);

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