How to use _unlock method in root

Best JavaScript code snippet using root

WebAudioSound.js

Source:WebAudioSound.js Github

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...35 source.buffer = WebAudioSound._miniBuffer;36 source.connect(WebAudioSound.ctx.destination);37 source.start(0, 0, 0);38 }39 static _unlock() {40 if (WebAudioSound._unlocked) {41 return;42 }43 WebAudioSound._playEmptySound();44 if (WebAudioSound.ctx.state == "running") {45 window.document.removeEventListener("mousedown", WebAudioSound._unlock, true);46 window.document.removeEventListener("touchend", WebAudioSound._unlock, true);47 window.document.removeEventListener("touchstart", WebAudioSound._unlock, true);48 WebAudioSound._unlocked = true;49 }50 }51 static initWebAudio() {52 if (WebAudioSound.ctx.state != "running") {53 WebAudioSound._unlock();54 window.document.addEventListener("mousedown", WebAudioSound._unlock, true);55 window.document.addEventListener("touchend", WebAudioSound._unlock, true);56 window.document.addEventListener("touchstart", WebAudioSound._unlock, true);57 }58 }59 load(url) {60 var me = this;61 url = URL.formatURL(url);62 this.url = url;63 this.audioBuffer = WebAudioSound._dataCache[url];64 if (this.audioBuffer) {65 this._loaded(this.audioBuffer);66 return;67 }...

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Pf_BadgeDetailsWindow.js

Source:Pf_BadgeDetailsWindow.js Github

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1BadgeDetailWindow = function (_badge){2 var self = Ti.UI.createWindow({3 top: 0,4 left: 320,5 width: 257,6 height: 480,7 zIndex: 1,8 backgroundImage: 'images/badge/badgewin.png'9 });10 //make click event avaliable11 var badgeView = Ti.UI.createView({12 left: 2013 });14 15 var badgeImg = Ti.UI.createImageView({16 height: 200, width: 200,17 top: 25,18 });19 var badgeTitle = Ti.UI.createLabel({20 font: {fontSize: 16, fontWeight: 'bold'},21 top: 225,22 textAlign: 'center',23 height: 30,24 width: 220,25 color: '#0ab7ff',26 shadowColor: '#026490'27 });28 var badgeCons = Ti.UI.createLabel({29 top: 250, 30 height: 30,31 width: 220,32 color: '#999',33 font: {fontSize: 13, fontWeight:'bold'},34 textAlign: 'center'35 }); 36 var badgeDesc = Ti.UI.createLabel({37 top: 285, left: 10,38 width: 210,39 height: 'auto',40 color: '#999',41 font: {fontSize: 14},42 textAlign: 'center'43 }); 44 45 var badgeWinClose = Ti.UI.createButton({46 bottom: 50,47 width: 200,48 height: 30,49 title: 'close'50 });51 badgeWinClose.addEventListener('click',function(){52 self.animate(animateRight);53 });54 badgeView.add(badgeImg);55 badgeView.add(badgeTitle);56 badgeView.add(badgeCons);57 badgeView.add(badgeDesc);58 badgeView.add(badgeWinClose); 59 self.add(badgeView);60 61 var animateRight = Ti.UI.createAnimation({62 left: 320,63 curve: Ti.UI.ANIMATION_CURVE_EASE_OUT,64 duration: 50065 });66 67 self._setBadgeTitle = function(_newTitle,_unlock) {68 if(_unlock===1){badgeTitle.text = _newTitle;} 69 else {badgeTitle.text ='';}70 };71 72 self._setBadgeImage = function(_newImage,_unlock) {73 if(_unlock===1){badgeImg.image = _newImage;}74 else {badgeImg.image = 'images/badge/lockedbadge.png';}75 };76 self._setBadgeDesc = function(_newDesc,_unlock) {77 if(_unlock===1){78 badgeCons.text = 'Congratulations on Your Badge!';79 badgeDesc.text = _newDesc;80 }81 else{82 badgeCons.text = 'Locked Badge';83 badgeDesc.text = _newDesc;84 }85 };86 return self;87}...

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mutex.js

Source:mutex.js Github

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...14 return;15 }16 if (!(f instanceof Function)) {17 reject(new Error('argument not function'));18 this._unlock(key);19 return;20 }21 let r;22 try {23 r = f();24 } catch (e) {25 reject(e);26 this._unlock(key);27 return;28 }29 Promise.resolve(r)30 .then(res => {31 resolve(res);32 this._unlock(key);33 })34 .catch(err => {35 reject(err);36 this._unlock(key);37 });38 };39 return new Promise(executor);40 }41 isLocked(key: string = '~'): boolean {42 return !!this.locks[key];43 }44 _lock(key: string): boolean {45 if (!!this.locks[key]) return false;46 return (this.locks[key] = true);47 }48 _unlock(key: string): boolean {49 if (!this.locks[key]) return false;50 delete this.locks[key];51 return true;52 }...

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Using AI Code Generation

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1const Root = artifacts.require('Root');2contract('Root', accounts => {3 it('should unlock', async () => {4 const root = await Root.deployed();5 await root._unlock({from: accounts[0]});6 });7});8require(msg.sender == owner, "Only owner can call this function.");9contract Root {10 address[] public lotteryContracts;11 function createLottery(uint256 _numTickets, uint256 _ticketPrice) public {12 Lottery lottery = new Lottery(_numTickets, _ticketPrice, msg.sender);13 lotteryContracts.push(address(lottery));14 }15 function getLotteryContracts() public view returns(address[] memory) {16 return lotteryContracts;17 }18}19contract Lottery {20 uint256 public numTickets;21 uint256 public ticketPrice;22 address public owner;23 address[] public players;24 uint256 public pot;25 bool public isComplete;26 uint256 public winningTicket;27 address public winner;28 constructor(uint256 _numTickets, uint256 _ticketPrice, address _

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Using AI Code Generation

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1const rootContract = new web3.eth.Contract(abi, rootAddress);2await rootContract.methods._unlock().send({from: accounts[0]});3const childContract = await ChildContract.new(rootAddress, {from: accounts[0]});4await childContract.unlock({from: accounts[0]});5await childContract.foo({from: accounts[0]});6await childContract.bar({from: accounts[0]});7await rootContract.methods.bar().send({from: accounts[0]});8await rootContract.methods.foo().send({from: accounts[0]});9await rootContract.methods.baz().send({from: accounts[0]});10await childContract.baz({from: accounts[0]});11await rootContract.methods.baz().send({from: accounts[0]});12await childContract.baz({from: accounts[0]});13await rootContract.methods.baz().send({from: accounts[0]});14await childContract.baz({from: accounts[0]});15await rootContract.methods.baz().send({from: accounts[0]});16await childContract.baz({from: accounts[0]});17await rootContract.methods.baz().send({from: accounts[0

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Using AI Code Generation

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1var root = require('root');2module.exports = {3 _unlock: function() {4 }5};6module.exports = {7};8var root = require('root');9var root = require('./root');10var root = require('./root');11var root = require('root');12var root = require('./root');

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