How to use getMouseDown method in qawolf

Best JavaScript code snippet using qawolf

Board.js

Source:Board.js Github

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1import React from 'react';2import Cell from '../Cell/Cell';3import './Board.css';4import getNextBoard from '../GameofLife';5import 'react-awesome-button';6import {AwesomeButton} from "react-awesome-button";7import "./Theme.css";8import "./Theme2.css";9import Slider from 'rc-slider';10import 'rc-slider/assets/index.css';11export default class Board extends React.Component {12 constructor(props) {13 super(props);14 this.state = {15 cells: [],16 speed: 1000,17 rowNum: 23,18 colNum: 40,19 isPaused: true,20 };21 this.isMouseDown = false;22 for (let i = 0; i < (this.state.rowNum * this.state.colNum); i++) {23 this.state.cells.push(false);24 }25 this.handleStart = this.handleStart.bind(this);26 this.handlePause = this.handlePause.bind(this);27 this.handleReset = this.handleReset.bind(this);28 this.getCols = this.getCols.bind(this);29 this.updateCell = this.updateCell.bind(this);30 this.handleMoseDown = this.handleMoseDown.bind(this);31 this.handleMoseUp = this.handleMoseUp.bind(this);32 this.getMousedown = this.getMousedown.bind(this);33 this.handleSpeedChange = this.handleSpeedChange.bind(this);34 this.handleSizeChange = this.handleSizeChange.bind(this);35 }36 componentDidMount() {37 document.addEventListener('mousedown', this.handleMoseDown);38 document.addEventListener('mouseup', this.handleMoseUp);39 this.setState({40 rowNum: 18,41 colNum: 3042 });43 }44 componentDidUpdate(prevProps, prevState, snapshot) {45 if (prevState.speed !== this.state.speed && prevState.isPaused !== this.state.isPaused) {46 this.handleStart();47 }48 if (prevState.rowNum !== this.state.rowNum) {49 this.handleReset();50 }51 }52 componentWillUnmount() {53 document.removeEventListener('mousedown', this.handleMoseDown);54 document.removeEventListener('mouseup', this.handleMoseUp);55 clearInterval(this.interval);56 }57 handleMoseDown() {58 this.isMouseDown = true;59 }60 handleMoseUp() {61 this.isMouseDown = false;62 }63 getMousedown() {64 return this.isMouseDown;65 }66 getCols(updateFunction, getMousedown, isPaused) {67 let cols = [];68 let rowCount = this.state.rowNum;69 for (let i = this.state.rowNum; i <= (this.state.rowNum * this.state.colNum); i += this.state.rowNum) {70 cols.push(this.state.cells.slice(i - this.state.rowNum, i).map(function (item, index) {71 return (<div className="cellDiv" key={index}><Cell isAlive={item}72 isPaused={isPaused}73 index={i + index - rowCount}74 updateCell={updateFunction}75 getMousedown={getMousedown}/>76 </div>);77 }));78 }79 return cols;80 }81 updateCell(index) {82 this.setState(state => {83 const cells = state.cells.map((item, j) => {84 if (j === index) {85 return !item;86 } else {87 return item;88 }89 });90 return {91 cells,92 };93 });94 }95 handleReset() {96 clearInterval(this.interval);97 this.setState(state => {98 const cells = state.cells.map(() => false);99 return {100 cells: cells,101 isPaused: true102 };103 });104 }105 handlePause() {106 clearInterval(this.interval);107 this.setState({isPaused: true})108 }109 handleStart() {110 this.setState({isPaused: false});111 if (this.state.isPaused) {112 this.interval = setInterval(() => this.setState(state => {113 let newBoard = getNextBoard(this.state.rowNum, this.state.colNum, this.state.cells);114 const cells = state.cells.map((item, index) => newBoard[index]);115 return {116 cells117 };118 }), this.state.speed);119 }120 }121 handleSpeedChange(value) {122 this.handlePause();123 this.setState({speed: value});124 }125 handleSizeChange(value) {126 switch (value) {127 case 0:128 this.setState({129 rowNum: 10,130 colNum: 15131 });132 break;133 case 1:134 this.setState({135 rowNum: 15,136 colNum: 25137 });138 break;139 case 2:140 this.setState({141 rowNum: 18,142 colNum: 30143 });144 break;145 case 3:146 this.setState({147 rowNum: 23,148 colNum: 40149 });150 break;151 default:152 break;153 }154 }155 render() {156 return (<div className="background">157 <div>158 <div className="config">159 <h4 className="label">Board Size: {this.state.rowNum} X {this.state.colNum}</h4>160 <Slider161 className="slider"162 min={0}163 max={3}164 step={1}165 dots={true}166 defaultValue={2}167 dotStyle={{168 marginTop: 1,169 }}170 onChange={this.handleSizeChange}171 trackStyle={{backgroundColor: '2e84b2', height: 10}}172 railStyle={{backgroundColor: '349890', height: 10}}173 handleStyle={{174 borderColor: '67cbc3',175 height: 28,176 width: 28,177 marginLeft: 0,178 marginTop: -9,179 backgroundColor: 'black',180 }}/>181 <h4 className="label">Speed: {this.state.speed} milliseconds/step</h4>182 <Slider183 className="slider"184 min={250}185 max={3000}186 step={250}187 reverse={true}188 dots={true}189 defaultValue={1000}190 activeDotStyle={{191 marginTop: 1,192 borderColor: '#E9E9E9',193 }}194 dotStyle={{195 marginTop: 1,196 borderColor: '#96DBFA',197 }}198 onChange={this.handleSpeedChange}199 trackStyle={{backgroundColor: '#E9E9E9', height: 10}}200 railStyle={{backgroundColor: '#96DBFA', height: 10}}201 handleStyle={{202 borderColor: '67cbc3',203 height: 28,204 width: 28,205 marginLeft: 0,206 marginTop: -9,207 backgroundColor: 'black',208 }}/>209 </div>210 <table className="gameBoard" cellSpacing={0}>211 <tbody>212 <tr>213 {this.getCols(this.updateCell, this.getMousedown, this.state.isPaused).map(function (item, index) {214 return <td className="col" key={index}>{item}</td>215 })}216 </tr>217 </tbody>218 </table>219 </div>220 <div className="config">221 <div className="btn-group" role="group">222 <AwesomeButton className="aws-btn2" type="secondary"223 onPress={this.handleStart}> Start</AwesomeButton>224 <div className="divider"/>225 <AwesomeButton className="aws-btn2" type="primary"226 onPress={this.handlePause}> Pause</AwesomeButton>227 <div className="divider"/>228 <AwesomeButton className="aws-btn" type="secondary"229 onPress={this.handleReset}> Reset</AwesomeButton>230 </div>231 </div>232 </div>233 );234 }...

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main.js

Source:main.js Github

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1canvas = document.getElementById("canvas")2ctx = canvas.getContext("2d")34const friction = 2;5const levelnum = 6;6const holerad = 10;7let level;8location.search == "" ? level = 0 : level = location.search[5]9let ballvel = [0, 0];10let ball = [];11let ballcurr = [];12let hole = [];13let walls = [];14let sand = [];15let death = [];16let sandy = false1718let getmousedown;1920let win = false;2122let triangleA = 023let triangleB = 0242526let trigstart = [0, 0]2728let levels = [29 /* 30 ball start 31 hole pos32 walls33 sands34 deaths35 */36 [37 [10, 10],38 [300, 300],39 [],40 [],41 []42 ],43 [44 [10, 15],45 [300, 300],46 [47 [50, 50, 100, 100],48 [500, 200, 100, 100]49 ],50 [],51 []52 ],53 [54 [10, 15],55 [300, 300],56 [57 [0, 30, 500, 40]58 ],59 [60 [0, 0, 900, 100]61 ],62 []63 ],64 [65 [10, 25],66 [300, 300],67 [],68 [],69 [70 [100, 50, 20, 1000]71 ]72 ],73 [74 [10, 10],75 [300, 300],76 [77 [25, 0, 20, 650],78 [25, 630, 800, 20]79 ],80 [],81 [82 [900, 0, 100, 700]83 ]84 ],85 [86 [15, 10],87 [680, 10],88 [89 [0, 250, 100, 20],90 [150, 170, 20, 400],91 [50, 320, 100, 20],92 [0, 390, 100, 20],93 [50, 460, 100, 20],94 [0, 530, 100, 20]95 ],96 [97 [0, 0, 1000, 700]98 ],99 [100 [0, 100, 600, 20],101 [650, 0, 20, 500],102 [50, 150, 600, 20],103 [220, 550, 450, 200],104 [300, 230, 20, 400],105 [500, 230, 20, 400]106 ]107 ],108 [109 [105, 105],110 [300, 300],111 [112 [120, 120, 150, 150]113 ],114 [],115 []116 ]117]118119for (i = 0; i < levelnum; i++) {120 ball[i] = levels[i][0]121 hole[i] = levels[i][1]122 walls[i] = levels[i][2]123 sand[i] = levels[i][3]124 death[i] = levels[i][4]125}126127window.addEventListener("mousedown", startTrig)128window.addEventListener("mouseup", releaseBall)129130function draw() {131 ctx.fillStyle = "blue"132 //ballcurr = [event.clientX, event.clientY]133 fillCircle(ballcurr, holerad)134}135136function fillCircle(pos, rad) {137 ctx.beginPath()138 ctx.arc(pos[0], pos[1], rad, 0, 2 * Math.PI)139 //ctx.stroke()140 ctx.fill()141}142143function startTrig() {144 trigstart[0] = event.clientX145 trigstart[1] = event.clientY146 triangleA = 0147 triangleB = 0148 getmousedown = 1149 window.removeEventListener("mousedown", startTrig)150 window.addEventListener("mousemove", drawline)151 window.addEventListener("mouseup", releaseBall)152}153154function releaseBall() {155 getmousedown = 0156 window.removeEventListener("mousemove", drawline)157 window.addEventListener("mousedown", startTrig)158 window.removeEventListener("mouseup", releaseBall)159 if (!getInSand()) {160 ballvel = [triangleA / 10, triangleB / 10]161 return162 }163164 ballvel = [triangleA / 30, triangleB / 30]165166167}168169function drawline() {170 //redraw()171 //make a triangle that is delta x across and delta y down and find the hypotenuse saying triangle a B and c for the sides172 triangleA = trigstart[0] - event.clientX173 triangleB = trigstart[1] - event.clientY174 triangleC = Math.pow((Math.pow(triangleA, 2), Math.pow(triangleB, 2), 0.5))175 //doing (a^2 + b^2) to the 1/2 power for square root176177 //ctx.beginPath()178 //ctx.moveTo(trigstart[0] + triangleA, trigstart[1] + triangleB)179 // //ctx.lineTo(trigstart[0] + triangleA, trigstart[1])180 // //ctx.lineTo(trigstart[0] + triangleA, trigstart[1] + triangleB)181 //ctx.lineTo(trigstart[0], trigstart[1])182 //ctx.stroke()183}184185function load() {186 ballcurr = ball[level]187}188load()189190function redraw() {191 ctx.clearRect(0, 0, 1000, 700)192 //sand193 ctx.fillStyle = "yellow"194 for (i = 0; i < sand[level].length; i++) {195 ctx.fillRect(sand[level][i][0], sand[level][i][1], sand[level][i][2], sand[level][i][3])196 }197 //death198 ctx.fillStyle = "darkblue"199 for (i = 0; i < death[level].length; i++) {200 ctx.fillRect(death[level][i][0], death[level][i][1], death[level][i][2], death[level][i][3])201 }202 //walls203 for (i = 0; i < walls[level].length; i++) {204 ctx.fillStyle = "#A0FFF0"205 ctx.fillRect(walls[level][i][0], walls[level][i][1], walls[level][i][2], walls[level][i][3])206 }207 ctx.fillStyle = "black"208 fillCircle(hole[level], holerad)209 ctx.fillStyle = "blue"210 fillCircle(ballcurr, holerad)211212 if (getmousedown) {213 ctx.beginPath()214 ctx.moveTo(trigstart[0] + triangleA, trigstart[1] + triangleB)215 ctx.lineTo(trigstart[0], trigstart[1])216 ctx.stroke()217 }218 if (win) {219 ctx.font = "serif"220 ctx.strokeText("You Win", 450, 200, 100)221 }222}223224movereps = 0;225226function getInSand() {227 for (i = 0; i < sand[level].length; i++) {228 Sx = sand[level][i][0]229 Sy = sand[level][i][1]230 Sw = sand[level][i][2]231 Sh = sand[level][i][3]232233 if (xmove >= Sx && xmove <= Sx + Sw && ymove >= Sy && ymove <= Sy + Sh) {234 return true235 }236 return false237238 }239}240241function getInDeath() {242 for (i = 0; i < death[level].length; i++) {243 Sx = death[level][i][0]244 Sy = death[level][i][1]245 Sw = death[level][i][2]246 Sh = death[level][i][3]247248 if (xmove + holerad >= Sx && xmove - holerad <= Sx + Sw && ymove + holerad >= Sy && ymove - holerad <= Sy + Sh) {249 level--250 nextlvl()251 }252253 }254}255256function wallbounds() {257258 //wall bounds259 for (i = 0; i < walls[level].length; i++) {260 Wx = walls[level][i][0]261 Wy = walls[level][i][1]262 Ww = walls[level][i][2]263 Wh = walls[level][i][3]264265 wall = Math.min(Math.abs(Wx - xmove), Math.abs(Wy - ymove), Math.abs((Wx + Ww) - xmove), Math.abs((Wy + Wh) - ymove))266267 if (xmove + holerad >= Wx && xmove - holerad <= Wx + Ww && ymove + holerad >= Wy && ymove - holerad < Wy + Wh) {268 if (wall === Math.abs(Wx - xmove) || wall == Math.abs((Wx + Ww) - xmove)) {269 xvel *= -1270 } else {271 if (wall == Math.abs(Wy - ymove) || wall == Math.abs((Wy + Wh) - ymove)) {272 yvel *= -1273274 } else {275 xvel *= -1276 yvel *= -1277278 }279 }280 console.log(wall)281 }282283 }284}285286function moveball() {287288 movereps = 0289290 xvel = ballvel[0]291 yvel = ballvel[1]292 x = ballcurr[0]293 y = ballcurr[1]294 xmove = x + xvel295 ymove = y + yvel296297 if (movereps < 10000 && ballvel != [0, 0]) {298 redraw()299300 //canvas bounds301 if (xmove <= 0 || xmove >= 1000) {302 xvel *= -1303 }304 if (ymove <= 0 || ymove >= 700) {305 yvel *= -1306 }307308 wallbounds()309 getInDeath()310311 //take the x position and y position then find the x dist and y dist from the hole pos then use pythag to find direct distance312313 pythag1 = hole[level][0] - xmove314 pythag2 = hole[level][1] - ymove315316 if (Math.pow((Math.pow(pythag1, 2) + Math.pow(pythag2, 2)), 0.5) - holerad / 2 <= holerad) { // square roots the addition of a^2 + b^2317318 nextlvl()319320 }321 x += xvel322 y += yvel323324 xvel *= 0.92325 yvel *= 0.92326327 //if (Math.abs(xvel) <= 0.5) {328 // xvel = 0329 //}330 //331 //if (Math.abs(yvel) <= 0.5) {332 // yvel = 0333 //}334335336 ballvel = [xvel, yvel]337 ballcurr = [x, y]338339 movereps++340 return341 }342}343344function nextlvl() {345346 if (level < 5) {347348 xvel = 0349 yvel = 0350 level++351 x = levels[level][0][0]352 y = levels[level][0][1]353 } else {354 level = 6355 win = true356 }357358359} ...

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script.js

Source:script.js Github

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...96 }, false);97 draggables[i].addEventListener('mousedown', function(event) {98 // getElement(true, this); // to use with removeEventListener99 getElement(true, draggables[i]);100 getMouseDown(true, true); // isMouseDown = true101 getMouseOut(true, false); // isMouseOut = false;102 getEvent(true, event);103 event.preventDefault();104 // getInitX(true, this.offsetLeft); // initX = this.offsetLeft DOESN'T WORK WITH INLINE105 // getInitY(true, this.offsetTop); // initY = this.offsetTop DOESN'T WORK WITH INLINE106 getInitX(true, 0); // initX = this.offsetLeft107 getInitY(true, 0); // initY = this.offsetTop108 getCursorX(true, event.clientX); // cursorX = event.clientX109 getCursorY(true, event.clientY); // cursorY = event.clientY110 this.addEventListener('mousemove', repositionElement, false);111 // repo passed in closure to include parameters: this.addEventListener('mouseout', function() { return repo(event, selectedElement); }, false);112 // removed because need non-anonymous for removeEventListener113 this.addEventListener('mouseout', repo, false);114 // this.addEventListener('mouseout', function repo() {115 // getMouseOut(true, true); // isMouseOut = true;116 // let currentEvent = getEvent();117 // let selectedElement = getElement();118 // // selectedElement.style.backgroundColor = 'orange';119 //120 // window.addEventListener('mousemove', function winRepo() {121 // if (getMouseDown() === true && getMouseOut() === true) {122 // currentEvent.preventDefault();123 // let e = window.event;124 // selectedElement.style.left = getInitX() + e.clientX - getCursorX() + 'px';125 // selectedElement.style.top = getInitY() + e.clientY - getCursorY() + 'px';126 // // selectedElement.style.backgroundColor = 'green';127 // }128 // }, false);129 // }, false);130 window.addEventListener('mouseup', function() {131 getMouseDown(true, false); // isMouseDown = false132 event.preventDefault();133 draggables[i].removeEventListener('mousemove', repositionElement, false);134 draggables[i].removeEventListener('mouseout', repo, false);135 getElement(true, null);136 draggables[i].style.backgroundColor = 'aqua';137 }, false);138 }, false);139 }140})();141function repositionElement(event) {142 event.preventDefault();143 this.style.left = getInitX() + event.clientX - getCursorX() + 'px';144 this.style.top = getInitY() + event.clientY - getCursorY() + 'px';145}146// update object position if cursor accidentally goes outside element during move147function repo() {148 getMouseOut(true, true); // isMouseOut = true;149 let currentEvent = getEvent();150 let selectedElement = getElement();151 // selectedElement.style.backgroundColor = 'orange';152 window.addEventListener('mousemove', function() {153 if (getMouseDown() === true && getMouseOut()) {154 currentEvent.preventDefault();155 let e = window.event;156 selectedElement.style.left = getInitX() + e.clientX - getCursorX() + 'px';157 selectedElement.style.top = getInitY() + e.clientY - getCursorY() + 'px';158 // selectedElement.style.backgroundColor = 'green';159 }160 }, false);161}162// getDraggable().addEventListener('mousedown', function(event) {163// getMouseDown(true, true); // isMouseDown = true164// getMouseOut (true, false); // isMouseOut = false;165// event.preventDefault();166//167// // getInitX(true, this.offsetLeft); // initX = this.offsetLeft DOESN'T WORK WITH INLINE168// // getInitY(true, this.offsetTop); // initY = this.offsetTop DOESN'T WORK WITH INLINE169// getInitX(true, 0); // initX = this.offsetLeft170// getInitY(true, 0); // initY = this.offsetTop171// getCursorX(true, event.clientX); // cursorX = event.clientX172// getCursorY(true, event.clientY); // cursorY = event.clientY173//174// this.addEventListener('mousemove', repositionElement, false);175//176// window.addEventListener('mouseup', function() {177// getMouseDown(true, false); // isMouseDown = false178// event.preventDefault();179// getDraggable().removeEventListener('mousemove', repositionElement, false);180// }, false);181//182// this.addEventListener('mouseout', function() {183// getMouseOut(true, true); // isMouseOut = true;184// }, false);185//186// // update object position if cursor accidentally goes outside element during move187// window.addEventListener('mousemove', function() {188// if (getMouseDown() === true && getMouseOut() === true) {189// event.preventDefault();190// let e = window.event;191// getDraggable().style.left = getInitX() + e.clientX - getCursorX() + 'px';192// getDraggable().style.top = getInitY() + e.clientY - getCursorY() + 'px';193// getDraggable().style.backgroundColor = 'green';194// }195// }, false);196//...

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Using AI Code Generation

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1const { getMouseDown } = require("qawolf");2const { chromium } = require("playwright");3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.goto("htt

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Using AI Code Generation

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1const qawolf = require("qawolf");2describe("Test", () => {3 let browser;4 beforeAll(async () => {5 browser = await qawolf.launch();6 });7 afterAll(async () => {8 await qawolf.stopVideos();9 await browser.close();10 });11 it("test", async () => {12 const context = await browser.createIncognitoBrowserContext();13 const page = await context.newPage();14 await page.setViewport({ width: 1366, height: 768 });15 await page.click("input[name=\"q\"]");16 await page.type("input[name=\"q\"]", "test");17 await page.click("input[name=\"btnK\"]");18 await page.waitForSelector("div.r > a > h3");19 const element = await page.$("div.r > a > h3");20 await element.click();

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Using AI Code Generation

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1const qawolf = require("qawolf");2const { getMouseDown } = qawolf;3const { chromium } = require("playwright");4(async () => {5 const browser = await chromium.launch();6 const context = await browser.newContext();7 const page = await context.newPage();8 await page.click("[placeholder=\"Search\"]");9 await page.fill("[placeholder=\"Search\"]", "qawolf");10 await page.press("[placeholder=\"Search\"]", "Enter");11 await page.click("text=\"QA Wolf: Automated end-to-end testing for web apps\"");12 await page.click("text=\"Create a free account\"");13 await page.click("input[name=\"email\"]");14 await page.fill("input[name=\"email\"]", "

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Using AI Code Generation

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1const { getMouseDown, launch } = require("qawolf");2exports.handler = async (event, context) => {3 const browser = await launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 await getMouseDown(page, "input[name='q']");7 await page.close();8 await context.close();9 await browser.close();10 return {11 };12};

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Using AI Code Generation

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1const { getMouseDown } = require('qawolf');2const mouseDown = await getMouseDown(page, 'button');3await mouseDown();4const { getMouseMove } = require('qawolf');5const mouseMove = await getMouseMove(page, 'button');6await mouseMove();7const { getMouseUp } = require('qawolf');8const mouseUp = await getMouseUp(page, 'button');9await mouseUp();10const { getSelect } = require('qawolf');11const select = await getSelect(page, 'select');12await select('value');13const { getSubmit } = require('qawolf');14const submit = await getSubmit(page, 'form');15await submit();16const { getTap } = require('qawolf');17const tap = await getTap(page, 'button');18await tap();19const { getTextInput } = require('qawolf');20const textInput = await getTextInput(page, 'input');21await textInput('text');22const { getTouchEnd } = require('qawolf');23const touchEnd = await getTouchEnd(page, 'button');24await touchEnd();

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Using AI Code Generation

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1const qawolf = require("qawolf");2describe("test", () => {3 let browser;4 beforeAll(async () => {5 browser = await qawolf.launch();6 });7 afterAll(async () => {8 await browser.close();9 });10 it("test", async () => {11 const context = await browser.newContext();12 const page = await context.newPage();13 await qawolf.scroll(page, "html", { x: 0, y: 0 });14 await page.click("#tsf > div:nth-child(2) > div > div.RNNXgb > div > div.a4bIc > input");15 await page.fill("#tsf > div:nth-child(2) > div > div.RNNXgb > div > div.a4bIc > input", "qawolf");16 await page.click("#tsf > div:nth-child(2) > div > div.FPdoLc.VlcLAe > center > input[type=\"submit\"]:nth-child(1)");17 await page.click("text=QAWolf - End-to-end testing for web apps");18 await qawolf.scroll(page, "html", { x: 0, y: 0 });19 await page.click("text=QAWolf - End-to-end testing for web apps");20 await qawolf.stopVideos();21 });22});

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Using AI Code Generation

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1const { getMouseDown } = require("qawolf");2getMouseDown("test", "test", "test", "test").then((data) => {3 console.log(data);4});5const { getMouseUp } = require("qawolf");6getMouseUp("test", "test", "test", "test").then((data) => {7 console.log(data);8});9const { getMouseMove } = require("qawolf");10getMouseMove("test", "test", "test", "test").then((data) => {11 console.log(data);12});

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