How to use compileAndCatchErrors method in Puppeteer

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1const puppeteer = require('puppeteer');2(async () => {3 const browser = await puppeteer.launch();4 const page = await browser.newPage();5 page.on('console', msg => console.log('PAGE LOG:', msg.text()));6 await page.evaluateOnNewDocument(() => {7 window.onerror = (message, source, lineno, colno, error) => {8 console.error(error);9 };10 });11 await page.screenshot({path: 'google.png'});12 await browser.close();13})();14const puppeteer = require('puppeteer');15(async () => {16 const browser = await puppeteer.launch();17 const page = await browser.newPage();18 page.on('console', msg => console.log('PAGE LOG:', msg.text()));19 await page.evaluateOnNewDocument(() => {20 window.onerror = (message, source, lineno, colno, error) => {21 console.error(error);22 };23 });24 await page.screenshot({path: 'google.png'});25 await browser.close();26})();

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1const puppeteer = require('puppeteer');2(async () => {3 const browser = await puppeteer.launch();4 const page = await browser.newPage();5 await page.screenshot({path: 'example.png'});6 await browser.close();7})();8const puppeteer = require('puppeteer');9(async () => {10 const browser = await puppeteer.launch();11 const page = await browser.newPage();12 await page.screenshot({path: 'example.png'});13 await browser.close();14})();15const puppeteer = require('puppeteer');16(async () => {17 const browser = await puppeteer.launch();18 const page = await browser.newPage();19 await page.screenshot({path: 'example.png'});20 await browser.close();21})();22const puppeteer = require('puppeteer');23(async () => {24 const browser = await puppeteer.launch();25 const page = await browser.newPage();26 await page.screenshot({path: 'example.png'});27 await browser.close();28})();29const puppeteer = require('puppeteer');30(async () => {31 const browser = await puppeteer.launch();32 const page = await browser.newPage();33 await page.screenshot({path: 'example.png'});34 await browser.close();35})();36const puppeteer = require('puppeteer');37(async () => {38 const browser = await puppeteer.launch();39 const page = await browser.newPage();40 await page.screenshot({path: 'example.png'});41 await browser.close();42})();43const puppeteer = require('puppeteer');

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1const puppeteer = require('puppeteer');2const fs = require('fs');3(async () => {4 const browser = await puppeteer.launch();5 const page = await browser.newPage();6 await page.screenshot({path: 'google.png'});7 await browser.close();8})();9const puppeteer = require('puppeteer');10const fs = require('fs');11(async () => {12 const browser = await puppeteer.launch();13 const page = await browser.newPage();14 await page.screenshot({path: 'google.png'});15 await browser.close();16})();17const puppeteer = require('puppeteer');18const fs = require('fs');19(async () => {20 const browser = await puppeteer.launch();21 const page = await browser.newPage();22 await page.screenshot({path: 'google.png'});23 await browser.close();24})();25const puppeteer = require('puppeteer');26const fs = require('fs');27(async () => {28 const browser = await puppeteer.launch();29 const page = await browser.newPage();30 await page.screenshot({path: 'google.png'});31 await browser.close();32})();33const puppeteer = require('puppeteer');34const fs = require('fs');35(async () => {36 const browser = await puppeteer.launch();37 const page = await browser.newPage();38 await page.screenshot({path: 'google.png'});39 await browser.close();40})();41const puppeteer = require('puppeteer');42const fs = require('fs');43(async () => {44 const browser = await puppeteer.launch();45 const page = await browser.newPage();46 await page.screenshot({path: 'google.png'});

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There are two environments to consider when using Puppeteer:

  1. Node.js Environment
  2. Page DOM Environment

The Node.js environment is built upon Google's Chrome V8 JavaScript engine.

Chrome V8 describes its relation to the DOM:

JavaScript is most commonly used for client-side scripting in a browser, being used to manipulate Document Object Model (DOM) objects for example. The DOM is not, however, typically provided by the JavaScript engine but instead by a browser. The same is true of V8—Google Chrome provides the DOM. V8 does however provide all the data types, operators, objects and functions specified in the ECMA standard.

In other words, the DOM is not provided by default to Node.js.

This means that Node.js does not have the capability to interpret DOM elements on its own.

This is where Puppeteer comes in.

The Puppeteer function page.evaluate() allows you to evaluate an expression in the current Page DOM context using Chrome or Chromium.

The Puppeteer documentation describes what happens when you attempt to return a non-serializable value, like a DOM element:

If the function passed to the page.evaluate returns a non-Serializable value, then page.evaluate resolves to undefined.

Again, this is because Node.js does not know how to interpret DOM elements without help.

As a result, Puppeteer has implemented an ElementHandle class which represents an in-page DOM element.

You can use elementHandle.$(), elementHandle.$$(), or elementHandle.$x() to return ElementHandles back to Node.js.

The ElementHandle class is serializable, so that it can be interpreted properly in the Node.js environment.

Therefore, if you need to manipulate an element directly, you can do so inside page.evaluate(). If you need to access a representation of an element, use page.$() or one of its related functions.

https://stackoverflow.com/questions/48254398/headless-chrome-puppeteer-how-to-get-access-to-document-node-element

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