How to use warnAboutRenderPhaseUpdatesInDEV method in Playwright Internal

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ReactFiberWorkLoop.old.js

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...179 return findRetryLane(currentEventWipLanes);180 }181 function scheduleUpdateOnFiber(fiber, lane, eventTime) {182 checkForNestedUpdates();183 warnAboutRenderPhaseUpdatesInDEV(fiber);184 var root = markUpdateLaneFromFiberToRoot(fiber, lane);185 if (root === null) {186 warnAboutUpdateOnUnmountedFiberInDEV(fiber);187 return null;188 } // Mark that the root has a pending update.189 markRootUpdated(root, lane, eventTime);190 if (root === workInProgressRoot) {191 // Received an update to a tree that's in the middle of rendering. Mark192 // that there was an interleaved update work on this root. Unless the193 // `deferRenderPhaseUpdateToNextBatch` flag is off and this is a render194 // phase update. In that case, we don't treat render phase updates as if195 // they were interleaved, for backwards compat reasons.196 {197 workInProgressRootUpdatedLanes = mergeLanes(workInProgressRootUpdatedLanes, lane);198 }199 if (workInProgressRootExitStatus === RootSuspendedWithDelay) {200 // The root already suspended with a delay, which means this render201 // definitely won't finish. Since we have a new update, let's mark it as202 // suspended now, right before marking the incoming update. This has the203 // effect of interrupting the current render and switching to the update.204 // TODO: Make sure this doesn't override pings that happen while we've205 // already started rendering.206 markRootSuspended$1(root, workInProgressRootRenderLanes);207 }208 } // TODO: requestUpdateLanePriority also reads the priority. Pass the209 // priority as an argument to that function and this one.210 var priorityLevel = getCurrentPriorityLevel();211 if (lane === SyncLane) {212 if ( // Check if we're inside unbatchedUpdates213 (executionContext & LegacyUnbatchedContext) !== NoContext && // Check if we're not already rendering214 (executionContext & (RenderContext | CommitContext)) === NoContext) {215 // Register pending interactions on the root to avoid losing traced interaction data.216 schedulePendingInteractions(root, lane); // This is a legacy edge case. The initial mount of a ReactDOM.render-ed217 // root inside of batchedUpdates should be synchronous, but layout updates218 // should be deferred until the end of the batch.219 performSyncWorkOnRoot(root);220 } else {221 ensureRootIsScheduled(root, eventTime);222 schedulePendingInteractions(root, lane);223 if (executionContext === NoContext) {224 // Flush the synchronous work now, unless we're already working or inside225 // a batch. This is intentionally inside scheduleUpdateOnFiber instead of226 // scheduleCallbackForFiber to preserve the ability to schedule a callback227 // without immediately flushing it. We only do this for user-initiated228 // updates, to preserve historical behavior of legacy mode.229 resetRenderTimer();230 flushSyncCallbackQueue();231 }232 }233 } else {234 // Schedule a discrete update but only if it's not Sync.235 if ((executionContext & DiscreteEventContext) !== NoContext && ( // Only updates at user-blocking priority or greater are considered236 // discrete, even inside a discrete event.237 priorityLevel === UserBlockingPriority$2 || priorityLevel === ImmediatePriority$1)) {238 // This is the result of a discrete event. Track the lowest priority239 // discrete update per root so we can flush them early, if needed.240 if (rootsWithPendingDiscreteUpdates === null) {241 rootsWithPendingDiscreteUpdates = new Set([root]);242 } else {243 rootsWithPendingDiscreteUpdates.add(root);244 }245 } // Schedule other updates after in case the callback is sync.246 ensureRootIsScheduled(root, eventTime);247 schedulePendingInteractions(root, lane);248 } // We use this when assigning a lane for a transition inside249 // `requestUpdateLane`. We assume it's the same as the root being updated,250 // since in the common case of a single root app it probably is. If it's not251 // the same root, then it's not a huge deal, we just might batch more stuff252 // together more than necessary.253 mostRecentlyUpdatedRoot = root;254 } // This is split into a separate function so we can mark a fiber with pending255 // work without treating it as a typical update that originates from an event;256 // e.g. retrying a Suspense boundary isn't an update, but it does schedule work257 // on a fiber.258 function markUpdateLaneFromFiberToRoot(sourceFiber, lane) {259 // Update the source fiber's lanes260 sourceFiber.lanes = mergeLanes(sourceFiber.lanes, lane);261 var alternate = sourceFiber.alternate;262 if (alternate !== null) {263 alternate.lanes = mergeLanes(alternate.lanes, lane);264 }265 {266 if (alternate === null && (sourceFiber.flags & (Placement | Hydrating)) !== NoFlags) {267 warnAboutUpdateOnNotYetMountedFiberInDEV(sourceFiber);268 }269 } // Walk the parent path to the root and update the child expiration time.270 var node = sourceFiber;271 var parent = sourceFiber.return;272 while (parent !== null) {273 parent.childLanes = mergeLanes(parent.childLanes, lane);274 alternate = parent.alternate;275 if (alternate !== null) {276 alternate.childLanes = mergeLanes(alternate.childLanes, lane);277 } else {278 {279 if ((parent.flags & (Placement | Hydrating)) !== NoFlags) {280 warnAboutUpdateOnNotYetMountedFiberInDEV(sourceFiber);281 }282 }283 }284 node = parent;285 parent = parent.return;286 }287 if (node.tag === HostRoot) {288 var root = node.stateNode;289 return root;290 } else {291 return null;292 }293 } // Use this function to schedule a task for a root. There's only one task per294 // root; if a task was already scheduled, we'll check to make sure the priority295 // of the existing task is the same as the priority of the next level that the296 // root has work on. This function is called on every update, and right before297 // exiting a task.298 function ensureRootIsScheduled(root, currentTime) {299 var existingCallbackNode = root.callbackNode; // Check if any lanes are being starved by other work. If so, mark them as300 // expired so we know to work on those next.301 markStarvedLanesAsExpired(root, currentTime); // Determine the next lanes to work on, and their priority.302 var nextLanes = getNextLanes(root, root === workInProgressRoot ? workInProgressRootRenderLanes : NoLanes); // This returns the priority level computed during the `getNextLanes` call.303 var newCallbackPriority = returnNextLanesPriority();304 if (nextLanes === NoLanes) {305 // Special case: There's nothing to work on.306 if (existingCallbackNode !== null) {307 cancelCallback(existingCallbackNode);308 root.callbackNode = null;309 root.callbackPriority = NoLanePriority;310 }311 return;312 } // Check if there's an existing task. We may be able to reuse it.313 if (existingCallbackNode !== null) {314 var existingCallbackPriority = root.callbackPriority;315 if (existingCallbackPriority === newCallbackPriority) {316 // The priority hasn't changed. We can reuse the existing task. Exit.317 return;318 } // The priority changed. Cancel the existing callback. We'll schedule a new319 // one below.320 cancelCallback(existingCallbackNode);321 } // Schedule a new callback.322 var newCallbackNode;323 if (newCallbackPriority === SyncLanePriority) {324 // Special case: Sync React callbacks are scheduled on a special325 // internal queue326 newCallbackNode = scheduleSyncCallback(performSyncWorkOnRoot.bind(null, root));327 } else if (newCallbackPriority === SyncBatchedLanePriority) {328 newCallbackNode = scheduleCallback(ImmediatePriority$1, performSyncWorkOnRoot.bind(null, root));329 } else {330 var schedulerPriorityLevel = lanePriorityToSchedulerPriority(newCallbackPriority);331 newCallbackNode = scheduleCallback(schedulerPriorityLevel, performConcurrentWorkOnRoot.bind(null, root));332 }333 root.callbackPriority = newCallbackPriority;334 root.callbackNode = newCallbackNode;335 } // This is the entry point for every concurrent task, i.e. anything that336 // goes through Scheduler.337 function performConcurrentWorkOnRoot(root) {338 // Since we know we're in a React event, we can clear the current339 // event time. The next update will compute a new event time.340 currentEventTime = NoTimestamp;341 currentEventWipLanes = NoLanes;342 currentEventPendingLanes = NoLanes;343 if (!((executionContext & (RenderContext | CommitContext)) === NoContext)) {344 {345 throw Error( "Should not already be working." );346 }347 } // Flush any pending passive effects before deciding which lanes to work on,348 // in case they schedule additional work.349 var originalCallbackNode = root.callbackNode;350 var didFlushPassiveEffects = flushPassiveEffects();351 if (didFlushPassiveEffects) {352 // Something in the passive effect phase may have canceled the current task.353 // Check if the task node for this root was changed.354 if (root.callbackNode !== originalCallbackNode) {355 // The current task was canceled. Exit. We don't need to call356 // `ensureRootIsScheduled` because the check above implies either that357 // there's a new task, or that there's no remaining work on this root.358 return null;359 }360 } // Determine the next expiration time to work on, using the fields stored361 // on the root.362 var lanes = getNextLanes(root, root === workInProgressRoot ? workInProgressRootRenderLanes : NoLanes);363 if (lanes === NoLanes) {364 // Defensive coding. This is never expected to happen.365 return null;366 }367 var exitStatus = renderRootConcurrent(root, lanes);368 if (includesSomeLane(workInProgressRootIncludedLanes, workInProgressRootUpdatedLanes)) {369 // The render included lanes that were updated during the render phase.370 // For example, when unhiding a hidden tree, we include all the lanes371 // that were previously skipped when the tree was hidden. That set of372 // lanes is a superset of the lanes we started rendering with.373 //374 // So we'll throw out the current work and restart.375 prepareFreshStack(root, NoLanes);376 } else if (exitStatus !== RootIncomplete) {377 if (exitStatus === RootErrored) {378 executionContext |= RetryAfterError; // If an error occurred during hydration,379 // discard server response and fall back to client side render.380 if (root.hydrate) {381 root.hydrate = false;382 clearContainer(root.containerInfo);383 } // If something threw an error, try rendering one more time. We'll render384 // synchronously to block concurrent data mutations, and we'll includes385 // all pending updates are included. If it still fails after the second386 // attempt, we'll give up and commit the resulting tree.387 lanes = getLanesToRetrySynchronouslyOnError(root);388 if (lanes !== NoLanes) {389 exitStatus = renderRootSync(root, lanes);390 }391 }392 if (exitStatus === RootFatalErrored) {393 var fatalError = workInProgressRootFatalError;394 prepareFreshStack(root, NoLanes);395 markRootSuspended$1(root, lanes);396 ensureRootIsScheduled(root, now());397 throw fatalError;398 } // We now have a consistent tree. The next step is either to commit it,399 // or, if something suspended, wait to commit it after a timeout.400 var finishedWork = root.current.alternate;401 root.finishedWork = finishedWork;402 root.finishedLanes = lanes;403 finishConcurrentRender(root, exitStatus, lanes);404 }405 ensureRootIsScheduled(root, now());406 if (root.callbackNode === originalCallbackNode) {407 // The task node scheduled for this root is the same one that's408 // currently executed. Need to return a continuation.409 return performConcurrentWorkOnRoot.bind(null, root);410 }411 return null;412 }413 function finishConcurrentRender(root, exitStatus, lanes) {414 switch (exitStatus) {415 case RootIncomplete:416 case RootFatalErrored:417 {418 {419 {420 throw Error( "Root did not complete. This is a bug in React." );421 }422 }423 }424 // Flow knows about invariant, so it complains if I add a break425 // statement, but eslint doesn't know about invariant, so it complains426 // if I do. eslint-disable-next-line no-fallthrough427 case RootErrored:428 {429 // We should have already attempted to retry this tree. If we reached430 // this point, it errored again. Commit it.431 commitRoot(root);432 break;433 }434 case RootSuspended:435 {436 markRootSuspended$1(root, lanes); // We have an acceptable loading state. We need to figure out if we437 // should immediately commit it or wait a bit.438 if (includesOnlyRetries(lanes) && // do not delay if we're inside an act() scope439 !shouldForceFlushFallbacksInDEV()) {440 // This render only included retries, no updates. Throttle committing441 // retries so that we don't show too many loading states too quickly.442 var msUntilTimeout = globalMostRecentFallbackTime + FALLBACK_THROTTLE_MS - now(); // Don't bother with a very short suspense time.443 if (msUntilTimeout > 10) {444 var nextLanes = getNextLanes(root, NoLanes);445 if (nextLanes !== NoLanes) {446 // There's additional work on this root.447 break;448 }449 var suspendedLanes = root.suspendedLanes;450 if (!isSubsetOfLanes(suspendedLanes, lanes)) {451 // We should prefer to render the fallback of at the last452 // suspended level. Ping the last suspended level to try453 // rendering it again.454 // FIXME: What if the suspended lanes are Idle? Should not restart.455 var eventTime = requestEventTime();456 markRootPinged(root, suspendedLanes);457 break;458 } // The render is suspended, it hasn't timed out, and there's no459 // lower priority work to do. Instead of committing the fallback460 // immediately, wait for more data to arrive.461 root.timeoutHandle = scheduleTimeout(commitRoot.bind(null, root), msUntilTimeout);462 break;463 }464 } // The work expired. Commit immediately.465 commitRoot(root);466 break;467 }468 case RootSuspendedWithDelay:469 {470 markRootSuspended$1(root, lanes);471 if (includesOnlyTransitions(lanes)) {472 // This is a transition, so we should exit without committing a473 // placeholder and without scheduling a timeout. Delay indefinitely474 // until we receive more data.475 break;476 }477 if (!shouldForceFlushFallbacksInDEV()) {478 // This is not a transition, but we did trigger an avoided state.479 // Schedule a placeholder to display after a short delay, using the Just480 // Noticeable Difference.481 // TODO: Is the JND optimization worth the added complexity? If this is482 // the only reason we track the event time, then probably not.483 // Consider removing.484 var mostRecentEventTime = getMostRecentEventTime(root, lanes);485 var eventTimeMs = mostRecentEventTime;486 var timeElapsedMs = now() - eventTimeMs;487 var _msUntilTimeout = jnd(timeElapsedMs) - timeElapsedMs; // Don't bother with a very short suspense time.488 if (_msUntilTimeout > 10) {489 // Instead of committing the fallback immediately, wait for more data490 // to arrive.491 root.timeoutHandle = scheduleTimeout(commitRoot.bind(null, root), _msUntilTimeout);492 break;493 }494 } // Commit the placeholder.495 commitRoot(root);496 break;497 }498 case RootCompleted:499 {500 // The work completed. Ready to commit.501 commitRoot(root);502 break;503 }504 default:505 {506 {507 {508 throw Error( "Unknown root exit status." );509 }510 }511 }512 }513 }514 function markRootSuspended$1(root, suspendedLanes) {515 // When suspending, we should always exclude lanes that were pinged or (more516 // rarely, since we try to avoid it) updated during the render phase.517 // TODO: Lol maybe there's a better way to factor this besides this518 // obnoxiously named function :)519 suspendedLanes = removeLanes(suspendedLanes, workInProgressRootPingedLanes);520 suspendedLanes = removeLanes(suspendedLanes, workInProgressRootUpdatedLanes);521 markRootSuspended(root, suspendedLanes);522 } // This is the entry point for synchronous tasks that don't go523 // through Scheduler524 function performSyncWorkOnRoot(root) {525 if (!((executionContext & (RenderContext | CommitContext)) === NoContext)) {526 {527 throw Error( "Should not already be working." );528 }529 }530 flushPassiveEffects();531 var lanes;532 var exitStatus;533 if (root === workInProgressRoot && includesSomeLane(root.expiredLanes, workInProgressRootRenderLanes)) {534 // There's a partial tree, and at least one of its lanes has expired. Finish535 // rendering it before rendering the rest of the expired work.536 lanes = workInProgressRootRenderLanes;537 exitStatus = renderRootSync(root, lanes);538 if (includesSomeLane(workInProgressRootIncludedLanes, workInProgressRootUpdatedLanes)) {539 // The render included lanes that were updated during the render phase.540 // For example, when unhiding a hidden tree, we include all the lanes541 // that were previously skipped when the tree was hidden. That set of542 // lanes is a superset of the lanes we started rendering with.543 //544 // Note that this only happens when part of the tree is rendered545 // concurrently. If the whole tree is rendered synchronously, then there546 // are no interleaved events.547 lanes = getNextLanes(root, lanes);548 exitStatus = renderRootSync(root, lanes);549 }550 } else {551 lanes = getNextLanes(root, NoLanes);552 exitStatus = renderRootSync(root, lanes);553 }554 if (root.tag !== LegacyRoot && exitStatus === RootErrored) {555 executionContext |= RetryAfterError; // If an error occurred during hydration,556 // discard server response and fall back to client side render.557 if (root.hydrate) {558 root.hydrate = false;559 clearContainer(root.containerInfo);560 } // If something threw an error, try rendering one more time. We'll render561 // synchronously to block concurrent data mutations, and we'll includes562 // all pending updates are included. If it still fails after the second563 // attempt, we'll give up and commit the resulting tree.564 lanes = getLanesToRetrySynchronouslyOnError(root);565 if (lanes !== NoLanes) {566 exitStatus = renderRootSync(root, lanes);567 }568 }569 if (exitStatus === RootFatalErrored) {570 var fatalError = workInProgressRootFatalError;571 prepareFreshStack(root, NoLanes);572 markRootSuspended$1(root, lanes);573 ensureRootIsScheduled(root, now());574 throw fatalError;575 } // We now have a consistent tree. Because this is a sync render, we576 // will commit it even if something suspended.577 var finishedWork = root.current.alternate;578 root.finishedWork = finishedWork;579 root.finishedLanes = lanes;580 commitRoot(root); // Before exiting, make sure there's a callback scheduled for the next581 // pending level.582 ensureRootIsScheduled(root, now());583 return null;584 }585 function flushRoot(root, lanes) {586 markRootExpired(root, lanes);587 ensureRootIsScheduled(root, now());588 if ((executionContext & (RenderContext | CommitContext)) === NoContext) {589 resetRenderTimer();590 flushSyncCallbackQueue();591 }592 }593 function getExecutionContext() {594 return executionContext;595 }596 // flush react事件597 function flushDiscreteUpdates() {598 // TODO: Should be able to flush inside batchedUpdates, but not inside `act`.599 // However, `act` uses `batchedUpdates`, so there's no way to distinguish600 // those two cases. Need to fix this before exposing flushDiscreteUpdates601 // as a public API.602 if ((executionContext & (BatchedContext | RenderContext | CommitContext)) !== NoContext) {603 {604 if ((executionContext & RenderContext) !== NoContext) {605 error('unstable_flushDiscreteUpdates: Cannot flush updates when React is ' + 'already rendering.');606 }607 } // We're already rendering, so we can't synchronously flush pending work.608 // This is probably a nested event dispatch triggered by a lifecycle/effect,609 // like `el.focus()`. Exit.610 return;611 }612 flushPendingDiscreteUpdates(); // If the discrete updates scheduled passive effects, flush them now so that613 // they fire before the next serial event.614 flushPassiveEffects();615 }616 function flushPendingDiscreteUpdates() {617 if (rootsWithPendingDiscreteUpdates !== null) {618 // For each root with pending discrete updates, schedule a callback to619 // immediately flush them.620 var roots = rootsWithPendingDiscreteUpdates;621 rootsWithPendingDiscreteUpdates = null;622 roots.forEach(function (root) {623 markDiscreteUpdatesExpired(root);624 ensureRootIsScheduled(root, now());625 });626 } // Now flush the immediate queue.627 flushSyncCallbackQueue();628 }629 function batchedUpdates$1(fn, a) {630 var prevExecutionContext = executionContext;631 executionContext |= BatchedContext;632 try {633 return fn(a);634 } finally {635 executionContext = prevExecutionContext;636 if (executionContext === NoContext) {637 // Flush the immediate callbacks that were scheduled during this batch638 resetRenderTimer();639 flushSyncCallbackQueue();640 }641 }642 }643 function batchedEventUpdates$1(fn, a) {644 var prevExecutionContext = executionContext;645 executionContext |= EventContext;646 try {647 return fn(a);648 } finally {649 executionContext = prevExecutionContext;650 if (executionContext === NoContext) {651 // Flush the immediate callbacks that were scheduled during this batch652 resetRenderTimer();653 flushSyncCallbackQueue();654 }655 }656 }657 function discreteUpdates$1(fn, a, b, c, d) {658 var prevExecutionContext = executionContext;659 executionContext |= DiscreteEventContext;660 {661 try {662 return runWithPriority$1(UserBlockingPriority$2, fn.bind(null, a, b, c, d));663 } finally {664 executionContext = prevExecutionContext;665 if (executionContext === NoContext) {666 // Flush the immediate callbacks that were scheduled during this batch667 resetRenderTimer();668 flushSyncCallbackQueue();669 }670 }671 }672 }673 // 非批量更新674 function unbatchedUpdates(fn, a) {675 var prevExecutionContext = executionContext;676 executionContext &= ~BatchedContext;677 executionContext |= LegacyUnbatchedContext;678 try {679 return fn(a);680 } finally {681 executionContext = prevExecutionContext;682 if (executionContext === NoContext) {683 // Flush the immediate callbacks that were scheduled during this batch684 resetRenderTimer();685 flushSyncCallbackQueue();686 }687 }688 }689 function flushSync(fn, a) {690 var prevExecutionContext = executionContext;691 if ((prevExecutionContext & (RenderContext | CommitContext)) !== NoContext) {692 {693 error('flushSync was called from inside a lifecycle method. React cannot ' + 'flush when React is already rendering. Consider moving this call to ' + 'a scheduler task or micro task.');694 }695 return fn(a);696 }697 executionContext |= BatchedContext;698 {699 try {700 if (fn) {701 return runWithPriority$1(ImmediatePriority$1, fn.bind(null, a));702 } else {703 return undefined;704 }705 } finally {706 executionContext = prevExecutionContext; // Flush the immediate callbacks that were scheduled during this batch.707 // Note that this will happen even if batchedUpdates is higher up708 // the stack.709 flushSyncCallbackQueue();710 }711 }712 }713 function flushControlled(fn) {714 var prevExecutionContext = executionContext;715 executionContext |= BatchedContext;716 {717 try {718 runWithPriority$1(ImmediatePriority$1, fn);719 } finally {720 executionContext = prevExecutionContext;721 if (executionContext === NoContext) {722 // Flush the immediate callbacks that were scheduled during this batch723 resetRenderTimer();724 flushSyncCallbackQueue();725 }726 }727 }728 }729 function pushRenderLanes(fiber, lanes) {730 push(subtreeRenderLanesCursor, subtreeRenderLanes, fiber);731 subtreeRenderLanes = mergeLanes(subtreeRenderLanes, lanes);732 workInProgressRootIncludedLanes = mergeLanes(workInProgressRootIncludedLanes, lanes);733 }734 function popRenderLanes(fiber) {735 subtreeRenderLanes = subtreeRenderLanesCursor.current;736 pop(subtreeRenderLanesCursor, fiber);737 }738 function prepareFreshStack(root, lanes) {739 root.finishedWork = null;740 root.finishedLanes = NoLanes;741 var timeoutHandle = root.timeoutHandle;742 if (timeoutHandle !== noTimeout) {743 // The root previous suspended and scheduled a timeout to commit a fallback744 // state. Now that we have additional work, cancel the timeout.745 root.timeoutHandle = noTimeout; // $FlowFixMe Complains noTimeout is not a TimeoutID, despite the check above746 cancelTimeout(timeoutHandle);747 }748 if (workInProgress !== null) {749 var interruptedWork = workInProgress.return;750 while (interruptedWork !== null) {751 unwindInterruptedWork(interruptedWork);752 interruptedWork = interruptedWork.return;753 }754 }755 workInProgressRoot = root;756 workInProgress = createWorkInProgress(root.current, null);757 workInProgressRootRenderLanes = subtreeRenderLanes = workInProgressRootIncludedLanes = lanes;758 workInProgressRootExitStatus = RootIncomplete;759 workInProgressRootFatalError = null;760 workInProgressRootSkippedLanes = NoLanes;761 workInProgressRootUpdatedLanes = NoLanes;762 workInProgressRootPingedLanes = NoLanes;763 {764 spawnedWorkDuringRender = null;765 }766 {767 ReactStrictModeWarnings.discardPendingWarnings();768 }769 }770 function handleError(root, thrownValue) {771 do {772 var erroredWork = workInProgress;773 try {774 // Reset module-level state that was set during the render phase.775 resetContextDependencies();776 resetHooksAfterThrow();777 resetCurrentFiber(); // TODO: I found and added this missing line while investigating a778 // separate issue. Write a regression test using string refs.779 ReactCurrentOwner$2.current = null;780 if (erroredWork === null || erroredWork.return === null) {781 // Expected to be working on a non-root fiber. This is a fatal error782 // because there's no ancestor that can handle it; the root is783 // supposed to capture all errors that weren't caught by an error784 // boundary.785 workInProgressRootExitStatus = RootFatalErrored;786 workInProgressRootFatalError = thrownValue; // Set `workInProgress` to null. This represents advancing to the next787 // sibling, or the parent if there are no siblings. But since the root788 // has no siblings nor a parent, we set it to null. Usually this is789 // handled by `completeUnitOfWork` or `unwindWork`, but since we're790 // intentionally not calling those, we need set it here.791 // TODO: Consider calling `unwindWork` to pop the contexts.792 workInProgress = null;793 return;794 }795 if (enableProfilerTimer && erroredWork.mode & ProfileMode) {796 // Record the time spent rendering before an error was thrown. This797 // avoids inaccurate Profiler durations in the case of a798 // suspended render.799 stopProfilerTimerIfRunningAndRecordDelta(erroredWork, true);800 }801 throwException(root, erroredWork.return, erroredWork, thrownValue, workInProgressRootRenderLanes);802 completeUnitOfWork(erroredWork);803 } catch (yetAnotherThrownValue) {804 // Something in the return path also threw.805 thrownValue = yetAnotherThrownValue;806 if (workInProgress === erroredWork && erroredWork !== null) {807 // If this boundary has already errored, then we had trouble processing808 // the error. Bubble it to the next boundary.809 erroredWork = erroredWork.return;810 workInProgress = erroredWork;811 } else {812 erroredWork = workInProgress;813 }814 continue;815 } // Return to the normal work loop.816 return;817 } while (true);818 }819 function pushDispatcher() {820 var prevDispatcher = ReactCurrentDispatcher$2.current;821 ReactCurrentDispatcher$2.current = ContextOnlyDispatcher;822 if (prevDispatcher === null) {823 // The React isomorphic package does not include a default dispatcher.824 // Instead the first renderer will lazily attach one, in order to give825 // nicer error messages.826 return ContextOnlyDispatcher;827 } else {828 return prevDispatcher;829 }830 }831 function popDispatcher(prevDispatcher) {832 ReactCurrentDispatcher$2.current = prevDispatcher;833 }834 function pushInteractions(root) {835 {836 var prevInteractions = __interactionsRef.current;837 __interactionsRef.current = root.memoizedInteractions;838 return prevInteractions;839 }840 }841 function popInteractions(prevInteractions) {842 {843 __interactionsRef.current = prevInteractions;844 }845 }846 function markCommitTimeOfFallback() {847 globalMostRecentFallbackTime = now();848 }849 function markSkippedUpdateLanes(lane) {850 workInProgressRootSkippedLanes = mergeLanes(lane, workInProgressRootSkippedLanes);851 }852 function renderDidSuspend() {853 if (workInProgressRootExitStatus === RootIncomplete) {854 workInProgressRootExitStatus = RootSuspended;855 }856 }857 function renderDidSuspendDelayIfPossible() {858 if (workInProgressRootExitStatus === RootIncomplete || workInProgressRootExitStatus === RootSuspended) {859 workInProgressRootExitStatus = RootSuspendedWithDelay;860 } // Check if there are updates that we skipped tree that might have unblocked861 // this render.862 if (workInProgressRoot !== null && (includesNonIdleWork(workInProgressRootSkippedLanes) || includesNonIdleWork(workInProgressRootUpdatedLanes))) {863 // Mark the current render as suspended so that we switch to working on864 // the updates that were skipped. Usually we only suspend at the end of865 // the render phase.866 // TODO: We should probably always mark the root as suspended immediately867 // (inside this function), since by suspending at the end of the render868 // phase introduces a potential mistake where we suspend lanes that were869 // pinged or updated while we were rendering.870 markRootSuspended$1(workInProgressRoot, workInProgressRootRenderLanes);871 }872 }873 function renderDidError() {874 if (workInProgressRootExitStatus !== RootCompleted) {875 workInProgressRootExitStatus = RootErrored;876 }877 } // Called during render to determine if anything has suspended.878 // Returns false if we're not sure.879 function renderHasNotSuspendedYet() {880 // If something errored or completed, we can't really be sure,881 // so those are false.882 return workInProgressRootExitStatus === RootIncomplete;883 }884 function renderRootSync(root, lanes) {885 var prevExecutionContext = executionContext;886 executionContext |= RenderContext;887 var prevDispatcher = pushDispatcher(); // If the root or lanes have changed, throw out the existing stack888 // and prepare a fresh one. Otherwise we'll continue where we left off.889 if (workInProgressRoot !== root || workInProgressRootRenderLanes !== lanes) {890 prepareFreshStack(root, lanes);891 startWorkOnPendingInteractions(root, lanes);892 }893 var prevInteractions = pushInteractions(root);894 {895 markRenderStarted(lanes);896 }897 do {898 try {899 workLoopSync();900 break;901 } catch (thrownValue) {902 handleError(root, thrownValue);903 }904 } while (true);905 resetContextDependencies();906 {907 popInteractions(prevInteractions);908 }909 executionContext = prevExecutionContext;910 popDispatcher(prevDispatcher);911 if (workInProgress !== null) {912 // This is a sync render, so we should have finished the whole tree.913 {914 {915 throw Error( "Cannot commit an incomplete root. This error is likely caused by a bug in React. Please file an issue." );916 }917 }918 }919 {920 markRenderStopped();921 } // Set this to null to indicate there's no in-progress render.922 workInProgressRoot = null;923 workInProgressRootRenderLanes = NoLanes;924 return workInProgressRootExitStatus;925 } // The work loop is an extremely hot path. Tell Closure not to inline it.926 /** @noinline */927 function workLoopSync() {928 // Already timed out, so perform work without checking if we need to yield.929 while (workInProgress !== null) {930 performUnitOfWork(workInProgress);931 }932 }933 function renderRootConcurrent(root, lanes) {934 var prevExecutionContext = executionContext;935 executionContext |= RenderContext;936 var prevDispatcher = pushDispatcher(); // If the root or lanes have changed, throw out the existing stack937 // and prepare a fresh one. Otherwise we'll continue where we left off.938 if (workInProgressRoot !== root || workInProgressRootRenderLanes !== lanes) {939 resetRenderTimer();940 prepareFreshStack(root, lanes);941 startWorkOnPendingInteractions(root, lanes);942 }943 var prevInteractions = pushInteractions(root);944 {945 markRenderStarted(lanes);946 }947 do {948 try {949 workLoopConcurrent();950 break;951 } catch (thrownValue) {952 handleError(root, thrownValue);953 }954 } while (true);955 resetContextDependencies();956 {957 popInteractions(prevInteractions);958 }959 popDispatcher(prevDispatcher);960 executionContext = prevExecutionContext;961 if (workInProgress !== null) {962 // Still work remaining.963 {964 markRenderYielded();965 }966 return RootIncomplete;967 } else {968 // Completed the tree.969 {970 markRenderStopped();971 } // Set this to null to indicate there's no in-progress render.972 workInProgressRoot = null;973 workInProgressRootRenderLanes = NoLanes; // Return the final exit status.974 return workInProgressRootExitStatus;975 }976 }977 /** @noinline */978 function workLoopConcurrent() {979 // Perform work until Scheduler asks us to yield980 while (workInProgress !== null && !shouldYield()) {981 performUnitOfWork(workInProgress);982 }983 }984 function performUnitOfWork(unitOfWork) {985 // The current, flushed, state of this fiber is the alternate. Ideally986 // nothing should rely on this, but relying on it here means that we don't987 // need an additional field on the work in progress.988 var current = unitOfWork.alternate;989 setCurrentFiber(unitOfWork);990 var next;991 if ( (unitOfWork.mode & ProfileMode) !== NoMode) {992 startProfilerTimer(unitOfWork);993 next = beginWork$1(current, unitOfWork, subtreeRenderLanes);994 stopProfilerTimerIfRunningAndRecordDelta(unitOfWork, true);995 } else {996 next = beginWork$1(current, unitOfWork, subtreeRenderLanes);997 }998 resetCurrentFiber();999 unitOfWork.memoizedProps = unitOfWork.pendingProps;1000 if (next === null) {1001 // If this doesn't spawn new work, complete the current work.1002 completeUnitOfWork(unitOfWork);1003 } else {1004 workInProgress = next;1005 }1006 ReactCurrentOwner$2.current = null;1007 }1008 function completeUnitOfWork(unitOfWork) {1009 // Attempt to complete the current unit of work, then move to the next1010 // sibling. If there are no more siblings, return to the parent fiber.1011 var completedWork = unitOfWork;1012 do {1013 // The current, flushed, state of this fiber is the alternate. Ideally1014 // nothing should rely on this, but relying on it here means that we don't1015 // need an additional field on the work in progress.1016 var current = completedWork.alternate;1017 var returnFiber = completedWork.return; // Check if the work completed or if something threw.1018 if ((completedWork.flags & Incomplete) === NoFlags) {1019 setCurrentFiber(completedWork);1020 var next = void 0;1021 if ( (completedWork.mode & ProfileMode) === NoMode) {1022 next = completeWork(current, completedWork, subtreeRenderLanes);1023 } else {1024 startProfilerTimer(completedWork);1025 next = completeWork(current, completedWork, subtreeRenderLanes); // Update render duration assuming we didn't error.1026 stopProfilerTimerIfRunningAndRecordDelta(completedWork, false);1027 }1028 resetCurrentFiber();1029 if (next !== null) {1030 // Completing this fiber spawned new work. Work on that next.1031 workInProgress = next;1032 return;1033 }1034 resetChildLanes(completedWork);1035 if (returnFiber !== null && // Do not append effects to parents if a sibling failed to complete1036 (returnFiber.flags & Incomplete) === NoFlags) {1037 // Append all the effects of the subtree and this fiber onto the effect1038 // list of the parent. The completion order of the children affects the1039 // side-effect order.1040 if (returnFiber.firstEffect === null) {1041 returnFiber.firstEffect = completedWork.firstEffect;1042 }1043 if (completedWork.lastEffect !== null) {1044 if (returnFiber.lastEffect !== null) {1045 returnFiber.lastEffect.nextEffect = completedWork.firstEffect;1046 }1047 returnFiber.lastEffect = completedWork.lastEffect;1048 } // If this fiber had side-effects, we append it AFTER the children's1049 // side-effects. We can perform certain side-effects earlier if needed,1050 // by doing multiple passes over the effect list. We don't want to1051 // schedule our own side-effect on our own list because if end up1052 // reusing children we'll schedule this effect onto itself since we're1053 // at the end.1054 var flags = completedWork.flags; // Skip both NoWork and PerformedWork tags when creating the effect1055 // list. PerformedWork effect is read by React DevTools but shouldn't be1056 // committed.1057 if (flags > PerformedWork) {1058 if (returnFiber.lastEffect !== null) {1059 returnFiber.lastEffect.nextEffect = completedWork;1060 } else {1061 returnFiber.firstEffect = completedWork;1062 }1063 returnFiber.lastEffect = completedWork;1064 }1065 }1066 } else {1067 // This fiber did not complete because something threw. Pop values off1068 // the stack without entering the complete phase. If this is a boundary,1069 // capture values if possible.1070 var _next = unwindWork(completedWork); // Because this fiber did not complete, don't reset its expiration time.1071 if (_next !== null) {1072 // If completing this work spawned new work, do that next. We'll come1073 // back here again.1074 // Since we're restarting, remove anything that is not a host effect1075 // from the effect tag.1076 _next.flags &= HostEffectMask;1077 workInProgress = _next;1078 return;1079 }1080 if ( (completedWork.mode & ProfileMode) !== NoMode) {1081 // Record the render duration for the fiber that errored.1082 stopProfilerTimerIfRunningAndRecordDelta(completedWork, false); // Include the time spent working on failed children before continuing.1083 var actualDuration = completedWork.actualDuration;1084 var child = completedWork.child;1085 while (child !== null) {1086 actualDuration += child.actualDuration;1087 child = child.sibling;1088 }1089 completedWork.actualDuration = actualDuration;1090 }1091 if (returnFiber !== null) {1092 // Mark the parent fiber as incomplete and clear its effect list.1093 returnFiber.firstEffect = returnFiber.lastEffect = null;1094 returnFiber.flags |= Incomplete;1095 }1096 }1097 var siblingFiber = completedWork.sibling;1098 if (siblingFiber !== null) {1099 // If there is more work to do in this returnFiber, do that next.1100 workInProgress = siblingFiber;1101 return;1102 } // Otherwise, return to the parent1103 completedWork = returnFiber; // Update the next thing we're working on in case something throws.1104 workInProgress = completedWork;1105 } while (completedWork !== null); // We've reached the root.1106 if (workInProgressRootExitStatus === RootIncomplete) {1107 workInProgressRootExitStatus = RootCompleted;1108 }1109 }1110 function resetChildLanes(completedWork) {1111 if ( // TODO: Move this check out of the hot path by moving `resetChildLanes`1112 // to switch statement in `completeWork`.1113 (completedWork.tag === LegacyHiddenComponent || completedWork.tag === OffscreenComponent) && completedWork.memoizedState !== null && !includesSomeLane(subtreeRenderLanes, OffscreenLane) && (completedWork.mode & ConcurrentMode) !== NoLanes) {1114 // The children of this component are hidden. Don't bubble their1115 // expiration times.1116 return;1117 }1118 var newChildLanes = NoLanes; // Bubble up the earliest expiration time.1119 if ( (completedWork.mode & ProfileMode) !== NoMode) {1120 // In profiling mode, resetChildExpirationTime is also used to reset1121 // profiler durations.1122 var actualDuration = completedWork.actualDuration;1123 var treeBaseDuration = completedWork.selfBaseDuration; // When a fiber is cloned, its actualDuration is reset to 0. This value will1124 // only be updated if work is done on the fiber (i.e. it doesn't bailout).1125 // When work is done, it should bubble to the parent's actualDuration. If1126 // the fiber has not been cloned though, (meaning no work was done), then1127 // this value will reflect the amount of time spent working on a previous1128 // render. In that case it should not bubble. We determine whether it was1129 // cloned by comparing the child pointer.1130 var shouldBubbleActualDurations = completedWork.alternate === null || completedWork.child !== completedWork.alternate.child;1131 var child = completedWork.child;1132 while (child !== null) {1133 newChildLanes = mergeLanes(newChildLanes, mergeLanes(child.lanes, child.childLanes));1134 if (shouldBubbleActualDurations) {1135 actualDuration += child.actualDuration;1136 }1137 treeBaseDuration += child.treeBaseDuration;1138 child = child.sibling;1139 }1140 var isTimedOutSuspense = completedWork.tag === SuspenseComponent && completedWork.memoizedState !== null;1141 if (isTimedOutSuspense) {1142 // Don't count time spent in a timed out Suspense subtree as part of the base duration.1143 var primaryChildFragment = completedWork.child;1144 if (primaryChildFragment !== null) {1145 treeBaseDuration -= primaryChildFragment.treeBaseDuration;1146 }1147 }1148 completedWork.actualDuration = actualDuration;1149 completedWork.treeBaseDuration = treeBaseDuration;1150 } else {1151 var _child = completedWork.child;1152 while (_child !== null) {1153 newChildLanes = mergeLanes(newChildLanes, mergeLanes(_child.lanes, _child.childLanes));1154 _child = _child.sibling;1155 }1156 }1157 completedWork.childLanes = newChildLanes;1158 }1159 function commitRoot(root) {1160 var renderPriorityLevel = getCurrentPriorityLevel();1161 runWithPriority$1(ImmediatePriority$1, commitRootImpl.bind(null, root, renderPriorityLevel));1162 return null;1163 }1164 function commitRootImpl(root, renderPriorityLevel) {1165 do {1166 // `flushPassiveEffects` will call `flushSyncUpdateQueue` at the end, which1167 // means `flushPassiveEffects` will sometimes result in additional1168 // passive effects. So we need to keep flushing in a loop until there are1169 // no more pending effects.1170 // TODO: Might be better if `flushPassiveEffects` did not automatically1171 // flush synchronous work at the end, to avoid factoring hazards like this.1172 flushPassiveEffects();1173 } while (rootWithPendingPassiveEffects !== null);1174 flushRenderPhaseStrictModeWarningsInDEV();1175 if (!((executionContext & (RenderContext | CommitContext)) === NoContext)) {1176 {1177 throw Error( "Should not already be working." );1178 }1179 }1180 var finishedWork = root.finishedWork;1181 var lanes = root.finishedLanes;1182 {1183 markCommitStarted(lanes);1184 }1185 if (finishedWork === null) {1186 {1187 markCommitStopped();1188 }1189 return null;1190 }1191 root.finishedWork = null;1192 root.finishedLanes = NoLanes;1193 if (!(finishedWork !== root.current)) {1194 {1195 throw Error( "Cannot commit the same tree as before. This error is likely caused by a bug in React. Please file an issue." );1196 }1197 } // commitRoot never returns a continuation; it always finishes synchronously.1198 // So we can clear these now to allow a new callback to be scheduled.1199 root.callbackNode = null; // Update the first and last pending times on this root. The new first1200 // pending time is whatever is left on the root fiber.1201 var remainingLanes = mergeLanes(finishedWork.lanes, finishedWork.childLanes);1202 markRootFinished(root, remainingLanes); // Clear already finished discrete updates in case that a later call of1203 // `flushDiscreteUpdates` starts a useless render pass which may cancels1204 // a scheduled timeout.1205 if (rootsWithPendingDiscreteUpdates !== null) {1206 if (!hasDiscreteLanes(remainingLanes) && rootsWithPendingDiscreteUpdates.has(root)) {1207 rootsWithPendingDiscreteUpdates.delete(root);1208 }1209 }1210 if (root === workInProgressRoot) {1211 // We can reset these now that they are finished.1212 workInProgressRoot = null;1213 workInProgress = null;1214 workInProgressRootRenderLanes = NoLanes;1215 } // Get the list of effects.1216 var firstEffect;1217 if (finishedWork.flags > PerformedWork) {1218 // A fiber's effect list consists only of its children, not itself. So if1219 // the root has an effect, we need to add it to the end of the list. The1220 // resulting list is the set that would belong to the root's parent, if it1221 // had one; that is, all the effects in the tree including the root.1222 if (finishedWork.lastEffect !== null) {1223 finishedWork.lastEffect.nextEffect = finishedWork;1224 firstEffect = finishedWork.firstEffect;1225 } else {1226 firstEffect = finishedWork;1227 }1228 } else {1229 // There is no effect on the root.1230 firstEffect = finishedWork.firstEffect;1231 }1232 if (firstEffect !== null) {1233 var prevExecutionContext = executionContext;1234 executionContext |= CommitContext;1235 var prevInteractions = pushInteractions(root); // Reset this to null before calling lifecycles1236 ReactCurrentOwner$2.current = null; // The commit phase is broken into several sub-phases. We do a separate pass1237 // of the effect list for each phase: all mutation effects come before all1238 // layout effects, and so on.1239 // The first phase a "before mutation" phase. We use this phase to read the1240 // state of the host tree right before we mutate it. This is where1241 // getSnapshotBeforeUpdate is called.1242 focusedInstanceHandle = prepareForCommit(root.containerInfo);1243 shouldFireAfterActiveInstanceBlur = false;1244 nextEffect = firstEffect;1245 do {1246 {1247 invokeGuardedCallback(null, commitBeforeMutationEffects, null);1248 if (hasCaughtError()) {1249 if (!(nextEffect !== null)) {1250 {1251 throw Error( "Should be working on an effect." );1252 }1253 }1254 var error = clearCaughtError();1255 captureCommitPhaseError(nextEffect, error);1256 nextEffect = nextEffect.nextEffect;1257 }1258 }1259 } while (nextEffect !== null); // We no longer need to track the active instance fiber1260 focusedInstanceHandle = null;1261 {1262 // Mark the current commit time to be shared by all Profilers in this1263 // batch. This enables them to be grouped later.1264 recordCommitTime();1265 } // The next phase is the mutation phase, where we mutate the host tree.1266 nextEffect = firstEffect;1267 do {1268 {1269 invokeGuardedCallback(null, commitMutationEffects, null, root, renderPriorityLevel);1270 if (hasCaughtError()) {1271 if (!(nextEffect !== null)) {1272 {1273 throw Error( "Should be working on an effect." );1274 }1275 }1276 var _error = clearCaughtError();1277 captureCommitPhaseError(nextEffect, _error);1278 nextEffect = nextEffect.nextEffect;1279 }1280 }1281 } while (nextEffect !== null);1282 resetAfterCommit(root.containerInfo); // The work-in-progress tree is now the current tree. This must come after1283 // the mutation phase, so that the previous tree is still current during1284 // componentWillUnmount, but before the layout phase, so that the finished1285 // work is current during componentDidMount/Update.1286 root.current = finishedWork; // The next phase is the layout phase, where we call effects that read1287 // the host tree after it's been mutated. The idiomatic use case for this is1288 // layout, but class component lifecycles also fire here for legacy reasons.1289 nextEffect = firstEffect;1290 do {1291 {1292 invokeGuardedCallback(null, commitLayoutEffects, null, root, lanes);1293 if (hasCaughtError()) {1294 if (!(nextEffect !== null)) {1295 {1296 throw Error( "Should be working on an effect." );1297 }1298 }1299 var _error2 = clearCaughtError();1300 captureCommitPhaseError(nextEffect, _error2);1301 nextEffect = nextEffect.nextEffect;1302 }1303 }1304 } while (nextEffect !== null);1305 nextEffect = null; // Tell Scheduler to yield at the end of the frame, so the browser has an1306 // opportunity to paint.1307 requestPaint();1308 {1309 popInteractions(prevInteractions);1310 }1311 executionContext = prevExecutionContext;1312 } else {1313 // No effects.1314 root.current = finishedWork; // Measure these anyway so the flamegraph explicitly shows that there were1315 // no effects.1316 // TODO: Maybe there's a better way to report this.1317 {1318 recordCommitTime();1319 }1320 }1321 var rootDidHavePassiveEffects = rootDoesHavePassiveEffects;1322 if (rootDoesHavePassiveEffects) {1323 // This commit has passive effects. Stash a reference to them. But don't1324 // schedule a callback until after flushing layout work.1325 rootDoesHavePassiveEffects = false;1326 rootWithPendingPassiveEffects = root;1327 pendingPassiveEffectsLanes = lanes;1328 pendingPassiveEffectsRenderPriority = renderPriorityLevel;1329 } else {1330 // We are done with the effect chain at this point so let's clear the1331 // nextEffect pointers to assist with GC. If we have passive effects, we'll1332 // clear this in flushPassiveEffects.1333 nextEffect = firstEffect;1334 while (nextEffect !== null) {1335 var nextNextEffect = nextEffect.nextEffect;1336 nextEffect.nextEffect = null;1337 if (nextEffect.flags & Deletion) {1338 detachFiberAfterEffects(nextEffect);1339 }1340 nextEffect = nextNextEffect;1341 }1342 } // Read this again, since an effect might have updated it1343 remainingLanes = root.pendingLanes; // Check if there's remaining work on this root1344 if (remainingLanes !== NoLanes) {1345 {1346 if (spawnedWorkDuringRender !== null) {1347 var expirationTimes = spawnedWorkDuringRender;1348 spawnedWorkDuringRender = null;1349 for (var i = 0; i < expirationTimes.length; i++) {1350 scheduleInteractions(root, expirationTimes[i], root.memoizedInteractions);1351 }1352 }1353 schedulePendingInteractions(root, remainingLanes);1354 }1355 } else {1356 // If there's no remaining work, we can clear the set of already failed1357 // error boundaries.1358 legacyErrorBoundariesThatAlreadyFailed = null;1359 }1360 {1361 if (!rootDidHavePassiveEffects) {1362 // If there are no passive effects, then we can complete the pending interactions.1363 // Otherwise, we'll wait until after the passive effects are flushed.1364 // Wait to do this until after remaining work has been scheduled,1365 // so that we don't prematurely signal complete for interactions when there's e.g. hidden work.1366 finishPendingInteractions(root, lanes);1367 }1368 }1369 if (remainingLanes === SyncLane) {1370 // Count the number of times the root synchronously re-renders without1371 // finishing. If there are too many, it indicates an infinite update loop.1372 if (root === rootWithNestedUpdates) {1373 nestedUpdateCount++;1374 } else {1375 nestedUpdateCount = 0;1376 rootWithNestedUpdates = root;1377 }1378 } else {1379 nestedUpdateCount = 0;1380 }1381 onCommitRoot(finishedWork.stateNode, renderPriorityLevel);1382 {1383 onCommitRoot$1();1384 } // Always call this before exiting `commitRoot`, to ensure that any1385 // additional work on this root is scheduled.1386 ensureRootIsScheduled(root, now());1387 if (hasUncaughtError) {1388 hasUncaughtError = false;1389 var _error3 = firstUncaughtError;1390 firstUncaughtError = null;1391 throw _error3;1392 }1393 if ((executionContext & LegacyUnbatchedContext) !== NoContext) {1394 {1395 markCommitStopped();1396 } // This is a legacy edge case. We just committed the initial mount of1397 // a ReactDOM.render-ed root inside of batchedUpdates. The commit fired1398 // synchronously, but layout updates should be deferred until the end1399 // of the batch.1400 return null;1401 } // If layout work was scheduled, flush it now.1402 flushSyncCallbackQueue();1403 {1404 markCommitStopped();1405 }1406 return null;1407 }1408 function commitBeforeMutationEffects() {1409 while (nextEffect !== null) {1410 var current = nextEffect.alternate;1411 if (!shouldFireAfterActiveInstanceBlur && focusedInstanceHandle !== null) {1412 if ((nextEffect.flags & Deletion) !== NoFlags) {1413 if (doesFiberContain(nextEffect, focusedInstanceHandle)) {1414 shouldFireAfterActiveInstanceBlur = true;1415 }1416 } else {1417 // TODO: Move this out of the hot path using a dedicated effect tag.1418 if (nextEffect.tag === SuspenseComponent && isSuspenseBoundaryBeingHidden(current, nextEffect) && doesFiberContain(nextEffect, focusedInstanceHandle)) {1419 shouldFireAfterActiveInstanceBlur = true;1420 }1421 }1422 }1423 var flags = nextEffect.flags;1424 if ((flags & Snapshot) !== NoFlags) {1425 setCurrentFiber(nextEffect);1426 commitBeforeMutationLifeCycles(current, nextEffect);1427 resetCurrentFiber();1428 }1429 if ((flags & Passive) !== NoFlags) {1430 // If there are passive effects, schedule a callback to flush at1431 // the earliest opportunity.1432 if (!rootDoesHavePassiveEffects) {1433 rootDoesHavePassiveEffects = true;1434 scheduleCallback(NormalPriority$1, function () {1435 flushPassiveEffects();1436 return null;1437 });1438 }1439 }1440 nextEffect = nextEffect.nextEffect;1441 }1442 }1443 function commitMutationEffects(root, renderPriorityLevel) {1444 // TODO: Should probably move the bulk of this function to commitWork.1445 while (nextEffect !== null) {1446 setCurrentFiber(nextEffect);1447 var flags = nextEffect.flags;1448 if (flags & ContentReset) {1449 commitResetTextContent(nextEffect);1450 }1451 if (flags & Ref) {1452 var current = nextEffect.alternate;1453 if (current !== null) {1454 commitDetachRef(current);1455 }1456 } // The following switch statement is only concerned about placement,1457 // updates, and deletions. To avoid needing to add a case for every possible1458 // bitmap value, we remove the secondary effects from the effect tag and1459 // switch on that value.1460 var primaryFlags = flags & (Placement | Update | Deletion | Hydrating);1461 switch (primaryFlags) {1462 case Placement:1463 {1464 commitPlacement(nextEffect); // Clear the "placement" from effect tag so that we know that this is1465 // inserted, before any life-cycles like componentDidMount gets called.1466 // TODO: findDOMNode doesn't rely on this any more but isMounted does1467 // and isMounted is deprecated anyway so we should be able to kill this.1468 nextEffect.flags &= ~Placement;1469 break;1470 }1471 case PlacementAndUpdate:1472 {1473 // Placement1474 commitPlacement(nextEffect); // Clear the "placement" from effect tag so that we know that this is1475 // inserted, before any life-cycles like componentDidMount gets called.1476 nextEffect.flags &= ~Placement; // Update1477 var _current = nextEffect.alternate;1478 commitWork(_current, nextEffect);1479 break;1480 }1481 case Hydrating:1482 {1483 nextEffect.flags &= ~Hydrating;1484 break;1485 }1486 case HydratingAndUpdate:1487 {1488 nextEffect.flags &= ~Hydrating; // Update1489 var _current2 = nextEffect.alternate;1490 commitWork(_current2, nextEffect);1491 break;1492 }1493 case Update:1494 {1495 var _current3 = nextEffect.alternate;1496 commitWork(_current3, nextEffect);1497 break;1498 }1499 case Deletion:1500 {1501 commitDeletion(root, nextEffect);1502 break;1503 }1504 }1505 resetCurrentFiber();1506 nextEffect = nextEffect.nextEffect;1507 }1508 }1509 function commitLayoutEffects(root, committedLanes) {1510 {1511 markLayoutEffectsStarted(committedLanes);1512 } // TODO: Should probably move the bulk of this function to commitWork.1513 while (nextEffect !== null) {1514 setCurrentFiber(nextEffect);1515 var flags = nextEffect.flags;1516 if (flags & (Update | Callback)) {1517 var current = nextEffect.alternate;1518 commitLifeCycles(root, current, nextEffect);1519 }1520 {1521 if (flags & Ref) {1522 commitAttachRef(nextEffect);1523 }1524 }1525 resetCurrentFiber();1526 nextEffect = nextEffect.nextEffect;1527 }1528 {1529 markLayoutEffectsStopped();1530 }1531 }1532 function flushPassiveEffects() {1533 // Returns whether passive effects were flushed.1534 if (pendingPassiveEffectsRenderPriority !== NoPriority$1) {1535 var priorityLevel = pendingPassiveEffectsRenderPriority > NormalPriority$1 ? NormalPriority$1 : pendingPassiveEffectsRenderPriority;1536 pendingPassiveEffectsRenderPriority = NoPriority$1;1537 {1538 return runWithPriority$1(priorityLevel, flushPassiveEffectsImpl);1539 }1540 }1541 return false;1542 }1543 function enqueuePendingPassiveHookEffectMount(fiber, effect) {1544 pendingPassiveHookEffectsMount.push(effect, fiber);1545 if (!rootDoesHavePassiveEffects) {1546 rootDoesHavePassiveEffects = true;1547 scheduleCallback(NormalPriority$1, function () {1548 flushPassiveEffects();1549 return null;1550 });1551 }1552 }1553 function enqueuePendingPassiveHookEffectUnmount(fiber, effect) {1554 pendingPassiveHookEffectsUnmount.push(effect, fiber);1555 {1556 fiber.flags |= PassiveUnmountPendingDev;1557 var alternate = fiber.alternate;1558 if (alternate !== null) {1559 alternate.flags |= PassiveUnmountPendingDev;1560 }1561 }1562 if (!rootDoesHavePassiveEffects) {1563 rootDoesHavePassiveEffects = true;1564 scheduleCallback(NormalPriority$1, function () {1565 flushPassiveEffects();1566 return null;1567 });1568 }1569 }1570 function invokePassiveEffectCreate(effect) {1571 var create = effect.create;1572 effect.destroy = create();1573 }1574 function flushPassiveEffectsImpl() {1575 if (rootWithPendingPassiveEffects === null) {1576 return false;1577 }1578 var root = rootWithPendingPassiveEffects;1579 var lanes = pendingPassiveEffectsLanes;1580 rootWithPendingPassiveEffects = null;1581 pendingPassiveEffectsLanes = NoLanes;1582 if (!((executionContext & (RenderContext | CommitContext)) === NoContext)) {1583 {1584 throw Error( "Cannot flush passive effects while already rendering." );1585 }1586 }1587 {1588 markPassiveEffectsStarted(lanes);1589 }1590 {1591 isFlushingPassiveEffects = true;1592 }1593 var prevExecutionContext = executionContext;1594 executionContext |= CommitContext;1595 var prevInteractions = pushInteractions(root); // It's important that ALL pending passive effect destroy functions are called1596 // before ANY passive effect create functions are called.1597 // Otherwise effects in sibling components might interfere with each other.1598 // e.g. a destroy function in one component may unintentionally override a ref1599 // value set by a create function in another component.1600 // Layout effects have the same constraint.1601 // First pass: Destroy stale passive effects.1602 var unmountEffects = pendingPassiveHookEffectsUnmount;1603 pendingPassiveHookEffectsUnmount = [];1604 for (var i = 0; i < unmountEffects.length; i += 2) {1605 var _effect = unmountEffects[i];1606 var fiber = unmountEffects[i + 1];1607 var destroy = _effect.destroy;1608 _effect.destroy = undefined;1609 {1610 fiber.flags &= ~PassiveUnmountPendingDev;1611 var alternate = fiber.alternate;1612 if (alternate !== null) {1613 alternate.flags &= ~PassiveUnmountPendingDev;1614 }1615 }1616 if (typeof destroy === 'function') {1617 {1618 setCurrentFiber(fiber);1619 {1620 invokeGuardedCallback(null, destroy, null);1621 }1622 if (hasCaughtError()) {1623 if (!(fiber !== null)) {1624 {1625 throw Error( "Should be working on an effect." );1626 }1627 }1628 var error = clearCaughtError();1629 captureCommitPhaseError(fiber, error);1630 }1631 resetCurrentFiber();1632 }1633 }1634 } // Second pass: Create new passive effects.1635 var mountEffects = pendingPassiveHookEffectsMount;1636 pendingPassiveHookEffectsMount = [];1637 for (var _i = 0; _i < mountEffects.length; _i += 2) {1638 var _effect2 = mountEffects[_i];1639 var _fiber = mountEffects[_i + 1];1640 {1641 setCurrentFiber(_fiber);1642 {1643 invokeGuardedCallback(null, invokePassiveEffectCreate, null, _effect2);1644 }1645 if (hasCaughtError()) {1646 if (!(_fiber !== null)) {1647 {1648 throw Error( "Should be working on an effect." );1649 }1650 }1651 var _error4 = clearCaughtError();1652 captureCommitPhaseError(_fiber, _error4);1653 }1654 resetCurrentFiber();1655 }1656 } // Note: This currently assumes there are no passive effects on the root fiber1657 // because the root is not part of its own effect list.1658 // This could change in the future.1659 var effect = root.current.firstEffect;1660 while (effect !== null) {1661 var nextNextEffect = effect.nextEffect; // Remove nextEffect pointer to assist GC1662 effect.nextEffect = null;1663 if (effect.flags & Deletion) {1664 detachFiberAfterEffects(effect);1665 }1666 effect = nextNextEffect;1667 }1668 {1669 popInteractions(prevInteractions);1670 finishPendingInteractions(root, lanes);1671 }1672 {1673 isFlushingPassiveEffects = false;1674 }1675 {1676 markPassiveEffectsStopped();1677 }1678 executionContext = prevExecutionContext;1679 flushSyncCallbackQueue(); // If additional passive effects were scheduled, increment a counter. If this1680 // exceeds the limit, we'll fire a warning.1681 nestedPassiveUpdateCount = rootWithPendingPassiveEffects === null ? 0 : nestedPassiveUpdateCount + 1;1682 return true;1683 }1684 function isAlreadyFailedLegacyErrorBoundary(instance) {1685 return legacyErrorBoundariesThatAlreadyFailed !== null && legacyErrorBoundariesThatAlreadyFailed.has(instance);1686 }1687 function markLegacyErrorBoundaryAsFailed(instance) {1688 if (legacyErrorBoundariesThatAlreadyFailed === null) {1689 legacyErrorBoundariesThatAlreadyFailed = new Set([instance]);1690 } else {1691 legacyErrorBoundariesThatAlreadyFailed.add(instance);1692 }1693 }1694 function prepareToThrowUncaughtError(error) {1695 if (!hasUncaughtError) {1696 hasUncaughtError = true;1697 firstUncaughtError = error;1698 }1699 }1700 var onUncaughtError = prepareToThrowUncaughtError;1701 function captureCommitPhaseErrorOnRoot(rootFiber, sourceFiber, error) {1702 var errorInfo = createCapturedValue(error, sourceFiber);1703 var update = createRootErrorUpdate(rootFiber, errorInfo, SyncLane);1704 enqueueUpdate(rootFiber, update);1705 var eventTime = requestEventTime();1706 var root = markUpdateLaneFromFiberToRoot(rootFiber, SyncLane);1707 if (root !== null) {1708 markRootUpdated(root, SyncLane, eventTime);1709 ensureRootIsScheduled(root, eventTime);1710 schedulePendingInteractions(root, SyncLane);1711 }1712 }1713 function captureCommitPhaseError(sourceFiber, error) {1714 if (sourceFiber.tag === HostRoot) {1715 // Error was thrown at the root. There is no parent, so the root1716 // itself should capture it.1717 captureCommitPhaseErrorOnRoot(sourceFiber, sourceFiber, error);1718 return;1719 }1720 var fiber = sourceFiber.return;1721 while (fiber !== null) {1722 if (fiber.tag === HostRoot) {1723 captureCommitPhaseErrorOnRoot(fiber, sourceFiber, error);1724 return;1725 } else if (fiber.tag === ClassComponent) {1726 var ctor = fiber.type;1727 var instance = fiber.stateNode;1728 if (typeof ctor.getDerivedStateFromError === 'function' || typeof instance.componentDidCatch === 'function' && !isAlreadyFailedLegacyErrorBoundary(instance)) {1729 var errorInfo = createCapturedValue(error, sourceFiber);1730 var update = createClassErrorUpdate(fiber, errorInfo, SyncLane);1731 enqueueUpdate(fiber, update);1732 var eventTime = requestEventTime();1733 var root = markUpdateLaneFromFiberToRoot(fiber, SyncLane);1734 if (root !== null) {1735 markRootUpdated(root, SyncLane, eventTime);1736 ensureRootIsScheduled(root, eventTime);1737 schedulePendingInteractions(root, SyncLane);1738 } else {1739 // This component has already been unmounted.1740 // We can't schedule any follow up work for the root because the fiber is already unmounted,1741 // but we can still call the log-only boundary so the error isn't swallowed.1742 //1743 // TODO This is only a temporary bandaid for the old reconciler fork.1744 // We can delete this special case once the new fork is merged.1745 if (typeof instance.componentDidCatch === 'function' && !isAlreadyFailedLegacyErrorBoundary(instance)) {1746 try {1747 instance.componentDidCatch(error, errorInfo);1748 } catch (errorToIgnore) {// TODO Ignore this error? Rethrow it?1749 // This is kind of an edge case.1750 }1751 }1752 }1753 return;1754 }1755 }1756 fiber = fiber.return;1757 }1758 }1759 function pingSuspendedRoot(root, wakeable, pingedLanes) {1760 var pingCache = root.pingCache;1761 if (pingCache !== null) {1762 // The wakeable resolved, so we no longer need to memoize, because it will1763 // never be thrown again.1764 pingCache.delete(wakeable);1765 }1766 var eventTime = requestEventTime();1767 markRootPinged(root, pingedLanes);1768 if (workInProgressRoot === root && isSubsetOfLanes(workInProgressRootRenderLanes, pingedLanes)) {1769 // Received a ping at the same priority level at which we're currently1770 // rendering. We might want to restart this render. This should mirror1771 // the logic of whether or not a root suspends once it completes.1772 // TODO: If we're rendering sync either due to Sync, Batched or expired,1773 // we should probably never restart.1774 // If we're suspended with delay, or if it's a retry, we'll always suspend1775 // so we can always restart.1776 if (workInProgressRootExitStatus === RootSuspendedWithDelay || workInProgressRootExitStatus === RootSuspended && includesOnlyRetries(workInProgressRootRenderLanes) && now() - globalMostRecentFallbackTime < FALLBACK_THROTTLE_MS) {1777 // Restart from the root.1778 prepareFreshStack(root, NoLanes);1779 } else {1780 // Even though we can't restart right now, we might get an1781 // opportunity later. So we mark this render as having a ping.1782 workInProgressRootPingedLanes = mergeLanes(workInProgressRootPingedLanes, pingedLanes);1783 }1784 }1785 ensureRootIsScheduled(root, eventTime);1786 schedulePendingInteractions(root, pingedLanes);1787 }1788 function retryTimedOutBoundary(boundaryFiber, retryLane) {1789 // The boundary fiber (a Suspense component or SuspenseList component)1790 // previously was rendered in its fallback state. One of the promises that1791 // suspended it has resolved, which means at least part of the tree was1792 // likely unblocked. Try rendering again, at a new expiration time.1793 if (retryLane === NoLane) {1794 retryLane = requestRetryLane(boundaryFiber);1795 } // TODO: Special case idle priority?1796 var eventTime = requestEventTime();1797 var root = markUpdateLaneFromFiberToRoot(boundaryFiber, retryLane);1798 if (root !== null) {1799 markRootUpdated(root, retryLane, eventTime);1800 ensureRootIsScheduled(root, eventTime);1801 schedulePendingInteractions(root, retryLane);1802 }1803 }1804 function retryDehydratedSuspenseBoundary(boundaryFiber) {1805 var suspenseState = boundaryFiber.memoizedState;1806 var retryLane = NoLane;1807 if (suspenseState !== null) {1808 retryLane = suspenseState.retryLane;1809 }1810 retryTimedOutBoundary(boundaryFiber, retryLane);1811 }1812 function resolveRetryWakeable(boundaryFiber, wakeable) {1813 var retryLane = NoLane; // Default1814 var retryCache;1815 {1816 switch (boundaryFiber.tag) {1817 case SuspenseComponent:1818 retryCache = boundaryFiber.stateNode;1819 var suspenseState = boundaryFiber.memoizedState;1820 if (suspenseState !== null) {1821 retryLane = suspenseState.retryLane;1822 }1823 break;1824 case SuspenseListComponent:1825 retryCache = boundaryFiber.stateNode;1826 break;1827 default:1828 {1829 {1830 throw Error( "Pinged unknown suspense boundary type. This is probably a bug in React." );1831 }1832 }1833 }1834 }1835 if (retryCache !== null) {1836 // The wakeable resolved, so we no longer need to memoize, because it will1837 // never be thrown again.1838 retryCache.delete(wakeable);1839 }1840 retryTimedOutBoundary(boundaryFiber, retryLane);1841 } // Computes the next Just Noticeable Difference (JND) boundary.1842 // The theory is that a person can't tell the difference between small differences in time.1843 // Therefore, if we wait a bit longer than necessary that won't translate to a noticeable1844 // difference in the experience. However, waiting for longer might mean that we can avoid1845 // showing an intermediate loading state. The longer we have already waited, the harder it1846 // is to tell small differences in time. Therefore, the longer we've already waited,1847 // the longer we can wait additionally. At some point we have to give up though.1848 // We pick a train model where the next boundary commits at a consistent schedule.1849 // These particular numbers are vague estimates. We expect to adjust them based on research.1850 function jnd(timeElapsed) {1851 return timeElapsed < 120 ? 120 : timeElapsed < 480 ? 480 : timeElapsed < 1080 ? 1080 : timeElapsed < 1920 ? 1920 : timeElapsed < 3000 ? 3000 : timeElapsed < 4320 ? 4320 : ceil(timeElapsed / 1960) * 1960;1852 }1853 function checkForNestedUpdates() {1854 if (nestedUpdateCount > NESTED_UPDATE_LIMIT) {1855 nestedUpdateCount = 0;1856 rootWithNestedUpdates = null;1857 {1858 {1859 throw Error( "Maximum update depth exceeded. This can happen when a component repeatedly calls setState inside componentWillUpdate or componentDidUpdate. React limits the number of nested updates to prevent infinite loops." );1860 }1861 }1862 }1863 {1864 if (nestedPassiveUpdateCount > NESTED_PASSIVE_UPDATE_LIMIT) {1865 nestedPassiveUpdateCount = 0;1866 error('Maximum update depth exceeded. This can happen when a component ' + "calls setState inside useEffect, but useEffect either doesn't " + 'have a dependency array, or one of the dependencies changes on ' + 'every render.');1867 }1868 }1869 }1870 function flushRenderPhaseStrictModeWarningsInDEV() {1871 {1872 ReactStrictModeWarnings.flushLegacyContextWarning();1873 {1874 ReactStrictModeWarnings.flushPendingUnsafeLifecycleWarnings();1875 }1876 }1877 }1878 var didWarnStateUpdateForNotYetMountedComponent = null;1879 function warnAboutUpdateOnNotYetMountedFiberInDEV(fiber) {1880 {1881 if ((executionContext & RenderContext) !== NoContext) {1882 // We let the other warning about render phase updates deal with this one.1883 return;1884 }1885 if (!(fiber.mode & (BlockingMode | ConcurrentMode))) {1886 return;1887 }1888 var tag = fiber.tag;1889 if (tag !== IndeterminateComponent && tag !== HostRoot && tag !== ClassComponent && tag !== FunctionComponent && tag !== ForwardRef && tag !== MemoComponent && tag !== SimpleMemoComponent && tag !== Block) {1890 // Only warn for user-defined components, not internal ones like Suspense.1891 return;1892 } // We show the whole stack but dedupe on the top component's name because1893 // the problematic code almost always lies inside that component.1894 var componentName = getComponentName(fiber.type) || 'ReactComponent';1895 if (didWarnStateUpdateForNotYetMountedComponent !== null) {1896 if (didWarnStateUpdateForNotYetMountedComponent.has(componentName)) {1897 return;1898 }1899 didWarnStateUpdateForNotYetMountedComponent.add(componentName);1900 } else {1901 didWarnStateUpdateForNotYetMountedComponent = new Set([componentName]);1902 }1903 var previousFiber = current;1904 try {1905 setCurrentFiber(fiber);1906 error("Can't perform a React state update on a component that hasn't mounted yet. " + 'This indicates that you have a side-effect in your render function that ' + 'asynchronously later calls tries to update the component. Move this work to ' + 'useEffect instead.');1907 } finally {1908 if (previousFiber) {1909 setCurrentFiber(fiber);1910 } else {1911 resetCurrentFiber();1912 }1913 }1914 }1915 }1916 var didWarnStateUpdateForUnmountedComponent = null;1917 function warnAboutUpdateOnUnmountedFiberInDEV(fiber) {1918 {1919 var tag = fiber.tag;1920 if (tag !== HostRoot && tag !== ClassComponent && tag !== FunctionComponent && tag !== ForwardRef && tag !== MemoComponent && tag !== SimpleMemoComponent && tag !== Block) {1921 // Only warn for user-defined components, not internal ones like Suspense.1922 return;1923 } // If there are pending passive effects unmounts for this Fiber,1924 // we can assume that they would have prevented this update.1925 if ((fiber.flags & PassiveUnmountPendingDev) !== NoFlags) {1926 return;1927 } // We show the whole stack but dedupe on the top component's name because1928 // the problematic code almost always lies inside that component.1929 var componentName = getComponentName(fiber.type) || 'ReactComponent';1930 if (didWarnStateUpdateForUnmountedComponent !== null) {1931 if (didWarnStateUpdateForUnmountedComponent.has(componentName)) {1932 return;1933 }1934 didWarnStateUpdateForUnmountedComponent.add(componentName);1935 } else {1936 didWarnStateUpdateForUnmountedComponent = new Set([componentName]);1937 }1938 if (isFlushingPassiveEffects) ; else {1939 var previousFiber = current;1940 try {1941 setCurrentFiber(fiber);1942 error("Can't perform a React state update on an unmounted component. This " + 'is a no-op, but it indicates a memory leak in your application. To ' + 'fix, cancel all subscriptions and asynchronous tasks in %s.', tag === ClassComponent ? 'the componentWillUnmount method' : 'a useEffect cleanup function');1943 } finally {1944 if (previousFiber) {1945 setCurrentFiber(fiber);1946 } else {1947 resetCurrentFiber();1948 }1949 }1950 }1951 }1952 }1953 var beginWork$1;1954 {1955 var dummyFiber = null;1956 beginWork$1 = function (current, unitOfWork, lanes) {1957 // If a component throws an error, we replay it again in a synchronously1958 // dispatched event, so that the debugger will treat it as an uncaught1959 // error See ReactErrorUtils for more information.1960 // Before entering the begin phase, copy the work-in-progress onto a dummy1961 // fiber. If beginWork throws, we'll use this to reset the state.1962 var originalWorkInProgressCopy = assignFiberPropertiesInDEV(dummyFiber, unitOfWork);1963 try {1964 return beginWork(current, unitOfWork, lanes);1965 } catch (originalError) {1966 if (originalError !== null && typeof originalError === 'object' && typeof originalError.then === 'function') {1967 // Don't replay promises. Treat everything else like an error.1968 throw originalError;1969 } // Keep this code in sync with handleError; any changes here must have1970 // corresponding changes there.1971 resetContextDependencies();1972 resetHooksAfterThrow(); // Don't reset current debug fiber, since we're about to work on the1973 // same fiber again.1974 // Unwind the failed stack frame1975 unwindInterruptedWork(unitOfWork); // Restore the original properties of the fiber.1976 assignFiberPropertiesInDEV(unitOfWork, originalWorkInProgressCopy);1977 if ( unitOfWork.mode & ProfileMode) {1978 // Reset the profiler timer.1979 startProfilerTimer(unitOfWork);1980 } // Run beginWork again.1981 invokeGuardedCallback(null, beginWork, null, current, unitOfWork, lanes);1982 if (hasCaughtError()) {1983 var replayError = clearCaughtError(); // `invokeGuardedCallback` sometimes sets an expando `_suppressLogging`.1984 // Rethrow this error instead of the original one.1985 throw replayError;1986 } else {1987 // This branch is reachable if the render phase is impure.1988 throw originalError;1989 }1990 }1991 };1992 }1993 var didWarnAboutUpdateInRender = false;1994 var didWarnAboutUpdateInRenderForAnotherComponent;1995 {1996 didWarnAboutUpdateInRenderForAnotherComponent = new Set();1997 }1998 function warnAboutRenderPhaseUpdatesInDEV(fiber) {1999 {2000 if (isRendering && (executionContext & RenderContext) !== NoContext && !getIsUpdatingOpaqueValueInRenderPhaseInDEV()) {2001 switch (fiber.tag) {2002 case FunctionComponent:2003 case ForwardRef:2004 case SimpleMemoComponent:2005 {2006 var renderingComponentName = workInProgress && getComponentName(workInProgress.type) || 'Unknown'; // Dedupe by the rendering component because it's the one that needs to be fixed.2007 var dedupeKey = renderingComponentName;2008 if (!didWarnAboutUpdateInRenderForAnotherComponent.has(dedupeKey)) {2009 didWarnAboutUpdateInRenderForAnotherComponent.add(dedupeKey);2010 var setStateComponentName = getComponentName(fiber.type) || 'Unknown';2011 error('Cannot update a component (`%s`) while rendering a ' + 'different component (`%s`). To locate the bad setState() call inside `%s`, ' + 'follow the stack trace as described in https://reactjs.org/link/setstate-in-render', setStateComponentName, renderingComponentName, renderingComponentName);2012 }...

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ReactFiberWorkLoop.new.js

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...403 lane: Lane,404 eventTime: number,405): FiberRoot | null {406 checkForNestedUpdates();407 warnAboutRenderPhaseUpdatesInDEV(fiber);408 const root = markUpdateLaneFromFiberToRoot(fiber, lane);409 if (root === null) {410 return null;411 }412 if (enableUpdaterTracking) {413 if (isDevToolsPresent) {414 addFiberToLanesMap(root, fiber, lane);415 }416 }417 // Mark that the root has a pending update.418 markRootUpdated(root, lane, eventTime);419 if (enableProfilerTimer && enableProfilerNestedUpdateScheduledHook) {420 if (421 (executionContext & CommitContext) !== NoContext &&422 root === rootCommittingMutationOrLayoutEffects423 ) {424 if (fiber.mode & ProfileMode) {425 let current = fiber;426 while (current !== null) {427 if (current.tag === Profiler) {428 const {id, onNestedUpdateScheduled} = current.memoizedProps;429 if (typeof onNestedUpdateScheduled === 'function') {430 onNestedUpdateScheduled(id);431 }432 }433 current = current.return;434 }435 }436 }437 }438 // TODO: Consolidate with `isInterleavedUpdate` check439 if (root === workInProgressRoot) {440 // Received an update to a tree that's in the middle of rendering. Mark441 // that there was an interleaved update work on this root. Unless the442 // `deferRenderPhaseUpdateToNextBatch` flag is off and this is a render443 // phase update. In that case, we don't treat render phase updates as if444 // they were interleaved, for backwards compat reasons.445 if (446 deferRenderPhaseUpdateToNextBatch ||447 (executionContext & RenderContext) === NoContext448 ) {449 workInProgressRootUpdatedLanes = mergeLanes(450 workInProgressRootUpdatedLanes,451 lane,452 );453 }454 if (workInProgressRootExitStatus === RootSuspendedWithDelay) {455 // The root already suspended with a delay, which means this render456 // definitely won't finish. Since we have a new update, let's mark it as457 // suspended now, right before marking the incoming update. This has the458 // effect of interrupting the current render and switching to the update.459 // TODO: Make sure this doesn't override pings that happen while we've460 // already started rendering.461 markRootSuspended(root, workInProgressRootRenderLanes);462 }463 }464 ensureRootIsScheduled(root, eventTime);465 if (466 lane === SyncLane &&467 executionContext === NoContext &&468 (fiber.mode & ConcurrentMode) === NoMode &&469 // Treat `act` as if it's inside `batchedUpdates`, even in legacy mode.470 !(__DEV__ && ReactCurrentActQueue.isBatchingLegacy)471 ) {472 // Flush the synchronous work now, unless we're already working or inside473 // a batch. This is intentionally inside scheduleUpdateOnFiber instead of474 // scheduleCallbackForFiber to preserve the ability to schedule a callback475 // without immediately flushing it. We only do this for user-initiated476 // updates, to preserve historical behavior of legacy mode.477 resetRenderTimer();478 flushSyncCallbacksOnlyInLegacyMode();479 }480 return root;481}482// This is split into a separate function so we can mark a fiber with pending483// work without treating it as a typical update that originates from an event;484// e.g. retrying a Suspense boundary isn't an update, but it does schedule work485// on a fiber.486function markUpdateLaneFromFiberToRoot(487 sourceFiber: Fiber,488 lane: Lane,489): FiberRoot | null {490 // Update the source fiber's lanes491 sourceFiber.lanes = mergeLanes(sourceFiber.lanes, lane);492 let alternate = sourceFiber.alternate;493 if (alternate !== null) {494 alternate.lanes = mergeLanes(alternate.lanes, lane);495 }496 if (__DEV__) {497 if (498 alternate === null &&499 (sourceFiber.flags & (Placement | Hydrating)) !== NoFlags500 ) {501 warnAboutUpdateOnNotYetMountedFiberInDEV(sourceFiber);502 }503 }504 // Walk the parent path to the root and update the child lanes.505 let node = sourceFiber;506 let parent = sourceFiber.return;507 while (parent !== null) {508 parent.childLanes = mergeLanes(parent.childLanes, lane);509 alternate = parent.alternate;510 if (alternate !== null) {511 alternate.childLanes = mergeLanes(alternate.childLanes, lane);512 } else {513 if (__DEV__) {514 if ((parent.flags & (Placement | Hydrating)) !== NoFlags) {515 warnAboutUpdateOnNotYetMountedFiberInDEV(sourceFiber);516 }517 }518 }519 node = parent;520 parent = parent.return;521 }522 if (node.tag === HostRoot) {523 const root: FiberRoot = node.stateNode;524 return root;525 } else {526 return null;527 }528}529export function isInterleavedUpdate(fiber: Fiber, lane: Lane) {530 return (531 // TODO: Optimize slightly by comparing to root that fiber belongs to.532 // Requires some refactoring. Not a big deal though since it's rare for533 // concurrent apps to have more than a single root.534 workInProgressRoot !== null &&535 (fiber.mode & ConcurrentMode) !== NoMode &&536 // If this is a render phase update (i.e. UNSAFE_componentWillReceiveProps),537 // then don't treat this as an interleaved update. This pattern is538 // accompanied by a warning but we haven't fully deprecated it yet. We can539 // remove once the deferRenderPhaseUpdateToNextBatch flag is enabled.540 (deferRenderPhaseUpdateToNextBatch ||541 (executionContext & RenderContext) === NoContext)542 );543}544// Use this function to schedule a task for a root. There's only one task per545// root; if a task was already scheduled, we'll check to make sure the priority546// of the existing task is the same as the priority of the next level that the547// root has work on. This function is called on every update, and right before548// exiting a task.549function ensureRootIsScheduled(root: FiberRoot, currentTime: number) {550 const existingCallbackNode = root.callbackNode;551 // Check if any lanes are being starved by other work. If so, mark them as552 // expired so we know to work on those next.553 markStarvedLanesAsExpired(root, currentTime);554 // Determine the next lanes to work on, and their priority.555 const nextLanes = getNextLanes(556 root,557 root === workInProgressRoot ? workInProgressRootRenderLanes : NoLanes,558 );559 if (nextLanes === NoLanes) {560 // Special case: There's nothing to work on.561 if (existingCallbackNode !== null) {562 cancelCallback(existingCallbackNode);563 }564 root.callbackNode = null;565 root.callbackPriority = NoLane;566 return;567 }568 // We use the highest priority lane to represent the priority of the callback.569 const newCallbackPriority = getHighestPriorityLane(nextLanes);570 // Check if there's an existing task. We may be able to reuse it.571 const existingCallbackPriority = root.callbackPriority;572 if (573 existingCallbackPriority === newCallbackPriority &&574 // Special case related to `act`. If the currently scheduled task is a575 // Scheduler task, rather than an `act` task, cancel it and re-scheduled576 // on the `act` queue.577 !(578 __DEV__ &&579 ReactCurrentActQueue.current !== null &&580 existingCallbackNode !== fakeActCallbackNode581 )582 ) {583 if (__DEV__) {584 // If we're going to re-use an existing task, it needs to exist.585 // Assume that discrete update microtasks are non-cancellable and null.586 // TODO: Temporary until we confirm this warning is not fired.587 if (588 existingCallbackNode == null &&589 existingCallbackPriority !== SyncLane590 ) {591 console.error(592 'Expected scheduled callback to exist. This error is likely caused by a bug in React. Please file an issue.',593 );594 }595 }596 // The priority hasn't changed. We can reuse the existing task. Exit.597 return;598 }599 if (existingCallbackNode != null) {600 // Cancel the existing callback. We'll schedule a new one below.601 cancelCallback(existingCallbackNode);602 }603 // Schedule a new callback.604 let newCallbackNode;605 if (newCallbackPriority === SyncLane) {606 // Special case: Sync React callbacks are scheduled on a special607 // internal queue608 if (root.tag === LegacyRoot) {609 if (__DEV__ && ReactCurrentActQueue.isBatchingLegacy !== null) {610 ReactCurrentActQueue.didScheduleLegacyUpdate = true;611 }612 scheduleLegacySyncCallback(performSyncWorkOnRoot.bind(null, root));613 } else {614 scheduleSyncCallback(performSyncWorkOnRoot.bind(null, root));615 }616 if (supportsMicrotasks) {617 // Flush the queue in a microtask.618 if (__DEV__ && ReactCurrentActQueue.current !== null) {619 // Inside `act`, use our internal `act` queue so that these get flushed620 // at the end of the current scope even when using the sync version621 // of `act`.622 ReactCurrentActQueue.current.push(flushSyncCallbacks);623 } else {624 scheduleMicrotask(flushSyncCallbacks);625 }626 } else {627 // Flush the queue in an Immediate task.628 scheduleCallback(ImmediateSchedulerPriority, flushSyncCallbacks);629 }630 newCallbackNode = null;631 } else {632 let schedulerPriorityLevel;633 switch (lanesToEventPriority(nextLanes)) {634 case DiscreteEventPriority:635 schedulerPriorityLevel = ImmediateSchedulerPriority;636 break;637 case ContinuousEventPriority:638 schedulerPriorityLevel = UserBlockingSchedulerPriority;639 break;640 case DefaultEventPriority:641 schedulerPriorityLevel = NormalSchedulerPriority;642 break;643 case IdleEventPriority:644 schedulerPriorityLevel = IdleSchedulerPriority;645 break;646 default:647 schedulerPriorityLevel = NormalSchedulerPriority;648 break;649 }650 newCallbackNode = scheduleCallback(651 schedulerPriorityLevel,652 performConcurrentWorkOnRoot.bind(null, root),653 );654 }655 root.callbackPriority = newCallbackPriority;656 root.callbackNode = newCallbackNode;657}658// This is the entry point for every concurrent task, i.e. anything that659// goes through Scheduler.660function performConcurrentWorkOnRoot(root, didTimeout) {661 if (enableProfilerTimer && enableProfilerNestedUpdatePhase) {662 resetNestedUpdateFlag();663 }664 // Since we know we're in a React event, we can clear the current665 // event time. The next update will compute a new event time.666 currentEventTime = NoTimestamp;667 currentEventTransitionLane = NoLanes;668 invariant(669 (executionContext & (RenderContext | CommitContext)) === NoContext,670 'Should not already be working.',671 );672 // Flush any pending passive effects before deciding which lanes to work on,673 // in case they schedule additional work.674 const originalCallbackNode = root.callbackNode;675 const didFlushPassiveEffects = flushPassiveEffects();676 if (didFlushPassiveEffects) {677 // Something in the passive effect phase may have canceled the current task.678 // Check if the task node for this root was changed.679 if (root.callbackNode !== originalCallbackNode) {680 // The current task was canceled. Exit. We don't need to call681 // `ensureRootIsScheduled` because the check above implies either that682 // there's a new task, or that there's no remaining work on this root.683 return null;684 } else {685 // Current task was not canceled. Continue.686 }687 }688 // Determine the next lanes to work on, using the fields stored689 // on the root.690 let lanes = getNextLanes(691 root,692 root === workInProgressRoot ? workInProgressRootRenderLanes : NoLanes,693 );694 if (lanes === NoLanes) {695 // Defensive coding. This is never expected to happen.696 return null;697 }698 // We disable time-slicing in some cases: if the work has been CPU-bound699 // for too long ("expired" work, to prevent starvation), or we're in700 // sync-updates-by-default mode.701 // TODO: We only check `didTimeout` defensively, to account for a Scheduler702 // bug we're still investigating. Once the bug in Scheduler is fixed,703 // we can remove this, since we track expiration ourselves.704 let exitStatus =705 shouldTimeSlice(root, lanes) &&706 (disableSchedulerTimeoutInWorkLoop || !didTimeout)707 ? renderRootConcurrent(root, lanes)708 : renderRootSync(root, lanes);709 if (exitStatus !== RootIncomplete) {710 if (exitStatus === RootErrored) {711 const prevExecutionContext = executionContext;712 executionContext |= RetryAfterError;713 // If an error occurred during hydration,714 // discard server response and fall back to client side render.715 if (root.hydrate) {716 root.hydrate = false;717 if (__DEV__) {718 errorHydratingContainer(root.containerInfo);719 }720 clearContainer(root.containerInfo);721 }722 // If something threw an error, try rendering one more time. We'll render723 // synchronously to block concurrent data mutations, and we'll includes724 // all pending updates are included. If it still fails after the second725 // attempt, we'll give up and commit the resulting tree.726 const errorRetryLanes = getLanesToRetrySynchronouslyOnError(root);727 if (errorRetryLanes !== NoLanes) {728 lanes = errorRetryLanes;729 exitStatus = renderRootSync(root, errorRetryLanes);730 }731 executionContext = prevExecutionContext;732 }733 if (exitStatus === RootFatalErrored) {734 const fatalError = workInProgressRootFatalError;735 prepareFreshStack(root, NoLanes);736 markRootSuspended(root, lanes);737 ensureRootIsScheduled(root, now());738 throw fatalError;739 }740 // We now have a consistent tree. The next step is either to commit it,741 // or, if something suspended, wait to commit it after a timeout.742 const finishedWork: Fiber = (root.current.alternate: any);743 root.finishedWork = finishedWork;744 root.finishedLanes = lanes;745 finishConcurrentRender(root, exitStatus, lanes);746 }747 ensureRootIsScheduled(root, now());748 if (root.callbackNode === originalCallbackNode) {749 // The task node scheduled for this root is the same one that's750 // currently executed. Need to return a continuation.751 return performConcurrentWorkOnRoot.bind(null, root);752 }753 return null;754}755function finishConcurrentRender(root, exitStatus, lanes) {756 switch (exitStatus) {757 case RootIncomplete:758 case RootFatalErrored: {759 invariant(false, 'Root did not complete. This is a bug in React.');760 }761 // Flow knows about invariant, so it complains if I add a break762 // statement, but eslint doesn't know about invariant, so it complains763 // if I do. eslint-disable-next-line no-fallthrough764 case RootErrored: {765 // We should have already attempted to retry this tree. If we reached766 // this point, it errored again. Commit it.767 commitRoot(root);768 break;769 }770 case RootSuspended: {771 markRootSuspended(root, lanes);772 // We have an acceptable loading state. We need to figure out if we773 // should immediately commit it or wait a bit.774 if (775 includesOnlyRetries(lanes) &&776 // do not delay if we're inside an act() scope777 !shouldForceFlushFallbacksInDEV()778 ) {779 // This render only included retries, no updates. Throttle committing780 // retries so that we don't show too many loading states too quickly.781 const msUntilTimeout =782 globalMostRecentFallbackTime + FALLBACK_THROTTLE_MS - now();783 // Don't bother with a very short suspense time.784 if (msUntilTimeout > 10) {785 const nextLanes = getNextLanes(root, NoLanes);786 if (nextLanes !== NoLanes) {787 // There's additional work on this root.788 break;789 }790 const suspendedLanes = root.suspendedLanes;791 if (!isSubsetOfLanes(suspendedLanes, lanes)) {792 // We should prefer to render the fallback of at the last793 // suspended level. Ping the last suspended level to try794 // rendering it again.795 // FIXME: What if the suspended lanes are Idle? Should not restart.796 const eventTime = requestEventTime();797 markRootPinged(root, suspendedLanes, eventTime);798 break;799 }800 // The render is suspended, it hasn't timed out, and there's no801 // lower priority work to do. Instead of committing the fallback802 // immediately, wait for more data to arrive.803 root.timeoutHandle = scheduleTimeout(804 commitRoot.bind(null, root),805 msUntilTimeout,806 );807 break;808 }809 }810 // The work expired. Commit immediately.811 commitRoot(root);812 break;813 }814 case RootSuspendedWithDelay: {815 markRootSuspended(root, lanes);816 if (includesOnlyTransitions(lanes)) {817 // This is a transition, so we should exit without committing a818 // placeholder and without scheduling a timeout. Delay indefinitely819 // until we receive more data.820 break;821 }822 if (!shouldForceFlushFallbacksInDEV()) {823 // This is not a transition, but we did trigger an avoided state.824 // Schedule a placeholder to display after a short delay, using the Just825 // Noticeable Difference.826 // TODO: Is the JND optimization worth the added complexity? If this is827 // the only reason we track the event time, then probably not.828 // Consider removing.829 const mostRecentEventTime = getMostRecentEventTime(root, lanes);830 const eventTimeMs = mostRecentEventTime;831 const timeElapsedMs = now() - eventTimeMs;832 const msUntilTimeout = jnd(timeElapsedMs) - timeElapsedMs;833 // Don't bother with a very short suspense time.834 if (msUntilTimeout > 10) {835 // Instead of committing the fallback immediately, wait for more data836 // to arrive.837 root.timeoutHandle = scheduleTimeout(838 commitRoot.bind(null, root),839 msUntilTimeout,840 );841 break;842 }843 }844 // Commit the placeholder.845 commitRoot(root);846 break;847 }848 case RootCompleted: {849 // The work completed. Ready to commit.850 commitRoot(root);851 break;852 }853 default: {854 invariant(false, 'Unknown root exit status.');855 }856 }857}858function markRootSuspended(root, suspendedLanes) {859 // When suspending, we should always exclude lanes that were pinged or (more860 // rarely, since we try to avoid it) updated during the render phase.861 // TODO: Lol maybe there's a better way to factor this besides this862 // obnoxiously named function :)863 suspendedLanes = removeLanes(suspendedLanes, workInProgressRootPingedLanes);864 suspendedLanes = removeLanes(suspendedLanes, workInProgressRootUpdatedLanes);865 markRootSuspended_dontCallThisOneDirectly(root, suspendedLanes);866}867// This is the entry point for synchronous tasks that don't go868// through Scheduler869function performSyncWorkOnRoot(root) {870 if (enableProfilerTimer && enableProfilerNestedUpdatePhase) {871 syncNestedUpdateFlag();872 }873 invariant(874 (executionContext & (RenderContext | CommitContext)) === NoContext,875 'Should not already be working.',876 );877 flushPassiveEffects();878 let lanes = getNextLanes(root, NoLanes);879 if (!includesSomeLane(lanes, SyncLane)) {880 // There's no remaining sync work left.881 ensureRootIsScheduled(root, now());882 return null;883 }884 let exitStatus = renderRootSync(root, lanes);885 if (root.tag !== LegacyRoot && exitStatus === RootErrored) {886 const prevExecutionContext = executionContext;887 executionContext |= RetryAfterError;888 // If an error occurred during hydration,889 // discard server response and fall back to client side render.890 if (root.hydrate) {891 root.hydrate = false;892 if (__DEV__) {893 errorHydratingContainer(root.containerInfo);894 }895 clearContainer(root.containerInfo);896 }897 // If something threw an error, try rendering one more time. We'll render898 // synchronously to block concurrent data mutations, and we'll includes899 // all pending updates are included. If it still fails after the second900 // attempt, we'll give up and commit the resulting tree.901 const errorRetryLanes = getLanesToRetrySynchronouslyOnError(root);902 if (errorRetryLanes !== NoLanes) {903 lanes = errorRetryLanes;904 exitStatus = renderRootSync(root, lanes);905 }906 executionContext = prevExecutionContext;907 }908 if (exitStatus === RootFatalErrored) {909 const fatalError = workInProgressRootFatalError;910 prepareFreshStack(root, NoLanes);911 markRootSuspended(root, lanes);912 ensureRootIsScheduled(root, now());913 throw fatalError;914 }915 // We now have a consistent tree. Because this is a sync render, we916 // will commit it even if something suspended.917 const finishedWork: Fiber = (root.current.alternate: any);918 root.finishedWork = finishedWork;919 root.finishedLanes = lanes;920 commitRoot(root);921 // Before exiting, make sure there's a callback scheduled for the next922 // pending level.923 ensureRootIsScheduled(root, now());924 return null;925}926export function flushRoot(root: FiberRoot, lanes: Lanes) {927 if (lanes !== NoLanes) {928 markRootEntangled(root, mergeLanes(lanes, SyncLane));929 ensureRootIsScheduled(root, now());930 if ((executionContext & (RenderContext | CommitContext)) === NoContext) {931 resetRenderTimer();932 flushSyncCallbacks();933 }934 }935}936export function getExecutionContext(): ExecutionContext {937 return executionContext;938}939export function deferredUpdates<A>(fn: () => A): A {940 const previousPriority = getCurrentUpdatePriority();941 const prevTransition = ReactCurrentBatchConfig.transition;942 try {943 ReactCurrentBatchConfig.transition = 0;944 setCurrentUpdatePriority(DefaultEventPriority);945 return fn();946 } finally {947 setCurrentUpdatePriority(previousPriority);948 ReactCurrentBatchConfig.transition = prevTransition;949 }950}951export function batchedUpdates<A, R>(fn: A => R, a: A): R {952 const prevExecutionContext = executionContext;953 executionContext |= BatchedContext;954 try {955 return fn(a);956 } finally {957 executionContext = prevExecutionContext;958 // If there were legacy sync updates, flush them at the end of the outer959 // most batchedUpdates-like method.960 if (961 executionContext === NoContext &&962 // Treat `act` as if it's inside `batchedUpdates`, even in legacy mode.963 !(__DEV__ && ReactCurrentActQueue.isBatchingLegacy)964 ) {965 resetRenderTimer();966 flushSyncCallbacksOnlyInLegacyMode();967 }968 }969}970export function discreteUpdates<A, B, C, D, R>(971 fn: (A, B, C, D) => R,972 a: A,973 b: B,974 c: C,975 d: D,976): R {977 const previousPriority = getCurrentUpdatePriority();978 const prevTransition = ReactCurrentBatchConfig.transition;979 try {980 ReactCurrentBatchConfig.transition = 0;981 setCurrentUpdatePriority(DiscreteEventPriority);982 return fn(a, b, c, d);983 } finally {984 setCurrentUpdatePriority(previousPriority);985 ReactCurrentBatchConfig.transition = prevTransition;986 if (executionContext === NoContext) {987 resetRenderTimer();988 }989 }990}991// Overload the definition to the two valid signatures.992// Warning, this opts-out of checking the function body.993declare function flushSyncWithoutWarningIfAlreadyRendering<R>(fn: () => R): R;994// eslint-disable-next-line no-redeclare995declare function flushSyncWithoutWarningIfAlreadyRendering(): void;996// eslint-disable-next-line no-redeclare997export function flushSyncWithoutWarningIfAlreadyRendering(fn) {998 // In legacy mode, we flush pending passive effects at the beginning of the999 // next event, not at the end of the previous one.1000 if (1001 rootWithPendingPassiveEffects !== null &&1002 rootWithPendingPassiveEffects.tag === LegacyRoot &&1003 (executionContext & (RenderContext | CommitContext)) === NoContext1004 ) {1005 flushPassiveEffects();1006 }1007 const prevExecutionContext = executionContext;1008 executionContext |= BatchedContext;1009 const prevTransition = ReactCurrentBatchConfig.transition;1010 const previousPriority = getCurrentUpdatePriority();1011 try {1012 ReactCurrentBatchConfig.transition = 0;1013 setCurrentUpdatePriority(DiscreteEventPriority);1014 if (fn) {1015 return fn();1016 } else {1017 return undefined;1018 }1019 } finally {1020 setCurrentUpdatePriority(previousPriority);1021 ReactCurrentBatchConfig.transition = prevTransition;1022 executionContext = prevExecutionContext;1023 // Flush the immediate callbacks that were scheduled during this batch.1024 // Note that this will happen even if batchedUpdates is higher up1025 // the stack.1026 if ((executionContext & (RenderContext | CommitContext)) === NoContext) {1027 flushSyncCallbacks();1028 }1029 }1030}1031// Overload the definition to the two valid signatures.1032// Warning, this opts-out of checking the function body.1033declare function flushSync<R>(fn: () => R): R;1034// eslint-disable-next-line no-redeclare1035declare function flushSync(): void;1036// eslint-disable-next-line no-redeclare1037export function flushSync(fn) {1038 if (__DEV__) {1039 if ((executionContext & (RenderContext | CommitContext)) !== NoContext) {1040 console.error(1041 'flushSync was called from inside a lifecycle method. React cannot ' +1042 'flush when React is already rendering. Consider moving this call to ' +1043 'a scheduler task or micro task.',1044 );1045 }1046 }1047 return flushSyncWithoutWarningIfAlreadyRendering(fn);1048}1049export function flushControlled(fn: () => mixed): void {1050 const prevExecutionContext = executionContext;1051 executionContext |= BatchedContext;1052 const prevTransition = ReactCurrentBatchConfig.transition;1053 const previousPriority = getCurrentUpdatePriority();1054 try {1055 ReactCurrentBatchConfig.transition = 0;1056 setCurrentUpdatePriority(DiscreteEventPriority);1057 fn();1058 } finally {1059 setCurrentUpdatePriority(previousPriority);1060 ReactCurrentBatchConfig.transition = prevTransition;1061 executionContext = prevExecutionContext;1062 if (executionContext === NoContext) {1063 // Flush the immediate callbacks that were scheduled during this batch1064 resetRenderTimer();1065 flushSyncCallbacks();1066 }1067 }1068}1069export function pushRenderLanes(fiber: Fiber, lanes: Lanes) {1070 pushToStack(subtreeRenderLanesCursor, subtreeRenderLanes, fiber);1071 subtreeRenderLanes = mergeLanes(subtreeRenderLanes, lanes);1072 workInProgressRootIncludedLanes = mergeLanes(1073 workInProgressRootIncludedLanes,1074 lanes,1075 );1076}1077export function popRenderLanes(fiber: Fiber) {1078 subtreeRenderLanes = subtreeRenderLanesCursor.current;1079 popFromStack(subtreeRenderLanesCursor, fiber);1080}1081function prepareFreshStack(root: FiberRoot, lanes: Lanes) {1082 root.finishedWork = null;1083 root.finishedLanes = NoLanes;1084 const timeoutHandle = root.timeoutHandle;1085 if (timeoutHandle !== noTimeout) {1086 // The root previous suspended and scheduled a timeout to commit a fallback1087 // state. Now that we have additional work, cancel the timeout.1088 root.timeoutHandle = noTimeout;1089 // $FlowFixMe Complains noTimeout is not a TimeoutID, despite the check above1090 cancelTimeout(timeoutHandle);1091 }1092 if (workInProgress !== null) {1093 let interruptedWork = workInProgress.return;1094 while (interruptedWork !== null) {1095 unwindInterruptedWork(interruptedWork, workInProgressRootRenderLanes);1096 interruptedWork = interruptedWork.return;1097 }1098 }1099 workInProgressRoot = root;1100 workInProgress = createWorkInProgress(root.current, null);1101 workInProgressRootRenderLanes = subtreeRenderLanes = workInProgressRootIncludedLanes = lanes;1102 workInProgressRootExitStatus = RootIncomplete;1103 workInProgressRootFatalError = null;1104 workInProgressRootSkippedLanes = NoLanes;1105 workInProgressRootUpdatedLanes = NoLanes;1106 workInProgressRootPingedLanes = NoLanes;1107 enqueueInterleavedUpdates();1108 if (__DEV__) {1109 ReactStrictModeWarnings.discardPendingWarnings();1110 }1111}1112function handleError(root, thrownValue): void {1113 do {1114 let erroredWork = workInProgress;1115 try {1116 // Reset module-level state that was set during the render phase.1117 resetContextDependencies();1118 resetHooksAfterThrow();1119 resetCurrentDebugFiberInDEV();1120 // TODO: I found and added this missing line while investigating a1121 // separate issue. Write a regression test using string refs.1122 ReactCurrentOwner.current = null;1123 if (erroredWork === null || erroredWork.return === null) {1124 // Expected to be working on a non-root fiber. This is a fatal error1125 // because there's no ancestor that can handle it; the root is1126 // supposed to capture all errors that weren't caught by an error1127 // boundary.1128 workInProgressRootExitStatus = RootFatalErrored;1129 workInProgressRootFatalError = thrownValue;1130 // Set `workInProgress` to null. This represents advancing to the next1131 // sibling, or the parent if there are no siblings. But since the root1132 // has no siblings nor a parent, we set it to null. Usually this is1133 // handled by `completeUnitOfWork` or `unwindWork`, but since we're1134 // intentionally not calling those, we need set it here.1135 // TODO: Consider calling `unwindWork` to pop the contexts.1136 workInProgress = null;1137 return;1138 }1139 if (enableProfilerTimer && erroredWork.mode & ProfileMode) {1140 // Record the time spent rendering before an error was thrown. This1141 // avoids inaccurate Profiler durations in the case of a1142 // suspended render.1143 stopProfilerTimerIfRunningAndRecordDelta(erroredWork, true);1144 }1145 throwException(1146 root,1147 erroredWork.return,1148 erroredWork,1149 thrownValue,1150 workInProgressRootRenderLanes,1151 );1152 completeUnitOfWork(erroredWork);1153 } catch (yetAnotherThrownValue) {1154 // Something in the return path also threw.1155 thrownValue = yetAnotherThrownValue;1156 if (workInProgress === erroredWork && erroredWork !== null) {1157 // If this boundary has already errored, then we had trouble processing1158 // the error. Bubble it to the next boundary.1159 erroredWork = erroredWork.return;1160 workInProgress = erroredWork;1161 } else {1162 erroredWork = workInProgress;1163 }1164 continue;1165 }1166 // Return to the normal work loop.1167 return;1168 } while (true);1169}1170function pushDispatcher() {1171 const prevDispatcher = ReactCurrentDispatcher.current;1172 ReactCurrentDispatcher.current = ContextOnlyDispatcher;1173 if (prevDispatcher === null) {1174 // The React isomorphic package does not include a default dispatcher.1175 // Instead the first renderer will lazily attach one, in order to give1176 // nicer error messages.1177 return ContextOnlyDispatcher;1178 } else {1179 return prevDispatcher;1180 }1181}1182function popDispatcher(prevDispatcher) {1183 ReactCurrentDispatcher.current = prevDispatcher;1184}1185export function markCommitTimeOfFallback() {1186 globalMostRecentFallbackTime = now();1187}1188export function markSkippedUpdateLanes(lane: Lane | Lanes): void {1189 workInProgressRootSkippedLanes = mergeLanes(1190 lane,1191 workInProgressRootSkippedLanes,1192 );1193}1194export function renderDidSuspend(): void {1195 if (workInProgressRootExitStatus === RootIncomplete) {1196 workInProgressRootExitStatus = RootSuspended;1197 }1198}1199export function renderDidSuspendDelayIfPossible(): void {1200 if (1201 workInProgressRootExitStatus === RootIncomplete ||1202 workInProgressRootExitStatus === RootSuspended1203 ) {1204 workInProgressRootExitStatus = RootSuspendedWithDelay;1205 }1206 // Check if there are updates that we skipped tree that might have unblocked1207 // this render.1208 if (1209 workInProgressRoot !== null &&1210 (includesNonIdleWork(workInProgressRootSkippedLanes) ||1211 includesNonIdleWork(workInProgressRootUpdatedLanes))1212 ) {1213 // Mark the current render as suspended so that we switch to working on1214 // the updates that were skipped. Usually we only suspend at the end of1215 // the render phase.1216 // TODO: We should probably always mark the root as suspended immediately1217 // (inside this function), since by suspending at the end of the render1218 // phase introduces a potential mistake where we suspend lanes that were1219 // pinged or updated while we were rendering.1220 markRootSuspended(workInProgressRoot, workInProgressRootRenderLanes);1221 }1222}1223export function renderDidError() {1224 if (workInProgressRootExitStatus !== RootCompleted) {1225 workInProgressRootExitStatus = RootErrored;1226 }1227}1228// Called during render to determine if anything has suspended.1229// Returns false if we're not sure.1230export function renderHasNotSuspendedYet(): boolean {1231 // If something errored or completed, we can't really be sure,1232 // so those are false.1233 return workInProgressRootExitStatus === RootIncomplete;1234}1235function renderRootSync(root: FiberRoot, lanes: Lanes) {1236 const prevExecutionContext = executionContext;1237 executionContext |= RenderContext;1238 const prevDispatcher = pushDispatcher();1239 // If the root or lanes have changed, throw out the existing stack1240 // and prepare a fresh one. Otherwise we'll continue where we left off.1241 if (workInProgressRoot !== root || workInProgressRootRenderLanes !== lanes) {1242 if (enableUpdaterTracking) {1243 if (isDevToolsPresent) {1244 const memoizedUpdaters = root.memoizedUpdaters;1245 if (memoizedUpdaters.size > 0) {1246 restorePendingUpdaters(root, workInProgressRootRenderLanes);1247 memoizedUpdaters.clear();1248 }1249 // At this point, move Fibers that scheduled the upcoming work from the Map to the Set.1250 // If we bailout on this work, we'll move them back (like above).1251 // It's important to move them now in case the work spawns more work at the same priority with different updaters.1252 // That way we can keep the current update and future updates separate.1253 movePendingFibersToMemoized(root, lanes);1254 }1255 }1256 prepareFreshStack(root, lanes);1257 }1258 if (__DEV__) {1259 if (enableDebugTracing) {1260 logRenderStarted(lanes);1261 }1262 }1263 if (enableSchedulingProfiler) {1264 markRenderStarted(lanes);1265 }1266 do {1267 try {1268 workLoopSync();1269 break;1270 } catch (thrownValue) {1271 handleError(root, thrownValue);1272 }1273 } while (true);1274 resetContextDependencies();1275 executionContext = prevExecutionContext;1276 popDispatcher(prevDispatcher);1277 if (workInProgress !== null) {1278 // This is a sync render, so we should have finished the whole tree.1279 invariant(1280 false,1281 'Cannot commit an incomplete root. This error is likely caused by a ' +1282 'bug in React. Please file an issue.',1283 );1284 }1285 if (__DEV__) {1286 if (enableDebugTracing) {1287 logRenderStopped();1288 }1289 }1290 if (enableSchedulingProfiler) {1291 markRenderStopped();1292 }1293 // Set this to null to indicate there's no in-progress render.1294 workInProgressRoot = null;1295 workInProgressRootRenderLanes = NoLanes;1296 return workInProgressRootExitStatus;1297}1298// The work loop is an extremely hot path. Tell Closure not to inline it.1299/** @noinline */1300function workLoopSync() {1301 // Already timed out, so perform work without checking if we need to yield.1302 while (workInProgress !== null) {1303 performUnitOfWork(workInProgress);1304 }1305}1306function renderRootConcurrent(root: FiberRoot, lanes: Lanes) {1307 const prevExecutionContext = executionContext;1308 executionContext |= RenderContext;1309 const prevDispatcher = pushDispatcher();1310 // If the root or lanes have changed, throw out the existing stack1311 // and prepare a fresh one. Otherwise we'll continue where we left off.1312 if (workInProgressRoot !== root || workInProgressRootRenderLanes !== lanes) {1313 if (enableUpdaterTracking) {1314 if (isDevToolsPresent) {1315 const memoizedUpdaters = root.memoizedUpdaters;1316 if (memoizedUpdaters.size > 0) {1317 restorePendingUpdaters(root, workInProgressRootRenderLanes);1318 memoizedUpdaters.clear();1319 }1320 // At this point, move Fibers that scheduled the upcoming work from the Map to the Set.1321 // If we bailout on this work, we'll move them back (like above).1322 // It's important to move them now in case the work spawns more work at the same priority with different updaters.1323 // That way we can keep the current update and future updates separate.1324 movePendingFibersToMemoized(root, lanes);1325 }1326 }1327 resetRenderTimer();1328 prepareFreshStack(root, lanes);1329 }1330 if (__DEV__) {1331 if (enableDebugTracing) {1332 logRenderStarted(lanes);1333 }1334 }1335 if (enableSchedulingProfiler) {1336 markRenderStarted(lanes);1337 }1338 do {1339 try {1340 workLoopConcurrent();1341 break;1342 } catch (thrownValue) {1343 handleError(root, thrownValue);1344 }1345 } while (true);1346 resetContextDependencies();1347 popDispatcher(prevDispatcher);1348 executionContext = prevExecutionContext;1349 if (__DEV__) {1350 if (enableDebugTracing) {1351 logRenderStopped();1352 }1353 }1354 // Check if the tree has completed.1355 if (workInProgress !== null) {1356 // Still work remaining.1357 if (enableSchedulingProfiler) {1358 markRenderYielded();1359 }1360 return RootIncomplete;1361 } else {1362 // Completed the tree.1363 if (enableSchedulingProfiler) {1364 markRenderStopped();1365 }1366 // Set this to null to indicate there's no in-progress render.1367 workInProgressRoot = null;1368 workInProgressRootRenderLanes = NoLanes;1369 // Return the final exit status.1370 return workInProgressRootExitStatus;1371 }1372}1373/** @noinline */1374function workLoopConcurrent() {1375 // Perform work until Scheduler asks us to yield1376 while (workInProgress !== null && !shouldYield()) {1377 performUnitOfWork(workInProgress);1378 }1379}1380function performUnitOfWork(unitOfWork: Fiber): void {1381 // The current, flushed, state of this fiber is the alternate. Ideally1382 // nothing should rely on this, but relying on it here means that we don't1383 // need an additional field on the work in progress.1384 const current = unitOfWork.alternate;1385 setCurrentDebugFiberInDEV(unitOfWork);1386 let next;1387 if (enableProfilerTimer && (unitOfWork.mode & ProfileMode) !== NoMode) {1388 startProfilerTimer(unitOfWork);1389 next = beginWork(current, unitOfWork, subtreeRenderLanes);1390 stopProfilerTimerIfRunningAndRecordDelta(unitOfWork, true);1391 } else {1392 next = beginWork(current, unitOfWork, subtreeRenderLanes);1393 }1394 resetCurrentDebugFiberInDEV();1395 unitOfWork.memoizedProps = unitOfWork.pendingProps;1396 if (next === null) {1397 // If this doesn't spawn new work, complete the current work.1398 completeUnitOfWork(unitOfWork);1399 } else {1400 workInProgress = next;1401 }1402 ReactCurrentOwner.current = null;1403}1404function completeUnitOfWork(unitOfWork: Fiber): void {1405 // Attempt to complete the current unit of work, then move to the next1406 // sibling. If there are no more siblings, return to the parent fiber.1407 let completedWork = unitOfWork;1408 do {1409 // The current, flushed, state of this fiber is the alternate. Ideally1410 // nothing should rely on this, but relying on it here means that we don't1411 // need an additional field on the work in progress.1412 const current = completedWork.alternate;1413 const returnFiber = completedWork.return;1414 // Check if the work completed or if something threw.1415 if ((completedWork.flags & Incomplete) === NoFlags) {1416 setCurrentDebugFiberInDEV(completedWork);1417 let next;1418 if (1419 !enableProfilerTimer ||1420 (completedWork.mode & ProfileMode) === NoMode1421 ) {1422 next = completeWork(current, completedWork, subtreeRenderLanes);1423 } else {1424 startProfilerTimer(completedWork);1425 next = completeWork(current, completedWork, subtreeRenderLanes);1426 // Update render duration assuming we didn't error.1427 stopProfilerTimerIfRunningAndRecordDelta(completedWork, false);1428 }1429 resetCurrentDebugFiberInDEV();1430 if (next !== null) {1431 // Completing this fiber spawned new work. Work on that next.1432 workInProgress = next;1433 return;1434 }1435 } else {1436 // This fiber did not complete because something threw. Pop values off1437 // the stack without entering the complete phase. If this is a boundary,1438 // capture values if possible.1439 const next = unwindWork(completedWork, subtreeRenderLanes);1440 // Because this fiber did not complete, don't reset its lanes.1441 if (next !== null) {1442 // If completing this work spawned new work, do that next. We'll come1443 // back here again.1444 // Since we're restarting, remove anything that is not a host effect1445 // from the effect tag.1446 next.flags &= HostEffectMask;1447 workInProgress = next;1448 return;1449 }1450 if (1451 enableProfilerTimer &&1452 (completedWork.mode & ProfileMode) !== NoMode1453 ) {1454 // Record the render duration for the fiber that errored.1455 stopProfilerTimerIfRunningAndRecordDelta(completedWork, false);1456 // Include the time spent working on failed children before continuing.1457 let actualDuration = completedWork.actualDuration;1458 let child = completedWork.child;1459 while (child !== null) {1460 actualDuration += child.actualDuration;1461 child = child.sibling;1462 }1463 completedWork.actualDuration = actualDuration;1464 }1465 if (returnFiber !== null) {1466 // Mark the parent fiber as incomplete and clear its subtree flags.1467 returnFiber.flags |= Incomplete;1468 returnFiber.subtreeFlags = NoFlags;1469 returnFiber.deletions = null;1470 }1471 }1472 const siblingFiber = completedWork.sibling;1473 if (siblingFiber !== null) {1474 // If there is more work to do in this returnFiber, do that next.1475 workInProgress = siblingFiber;1476 return;1477 }1478 // Otherwise, return to the parent1479 completedWork = returnFiber;1480 // Update the next thing we're working on in case something throws.1481 workInProgress = completedWork;1482 } while (completedWork !== null);1483 // We've reached the root.1484 if (workInProgressRootExitStatus === RootIncomplete) {1485 workInProgressRootExitStatus = RootCompleted;1486 }1487}1488function commitRoot(root) {1489 // TODO: This no longer makes any sense. We already wrap the mutation and1490 // layout phases. Should be able to remove.1491 const previousUpdateLanePriority = getCurrentUpdatePriority();1492 const prevTransition = ReactCurrentBatchConfig.transition;1493 try {1494 ReactCurrentBatchConfig.transition = 0;1495 setCurrentUpdatePriority(DiscreteEventPriority);1496 commitRootImpl(root, previousUpdateLanePriority);1497 } finally {1498 ReactCurrentBatchConfig.transition = prevTransition;1499 setCurrentUpdatePriority(previousUpdateLanePriority);1500 }1501 return null;1502}1503function commitRootImpl(root, renderPriorityLevel) {1504 do {1505 // `flushPassiveEffects` will call `flushSyncUpdateQueue` at the end, which1506 // means `flushPassiveEffects` will sometimes result in additional1507 // passive effects. So we need to keep flushing in a loop until there are1508 // no more pending effects.1509 // TODO: Might be better if `flushPassiveEffects` did not automatically1510 // flush synchronous work at the end, to avoid factoring hazards like this.1511 flushPassiveEffects();1512 } while (rootWithPendingPassiveEffects !== null);1513 flushRenderPhaseStrictModeWarningsInDEV();1514 invariant(1515 (executionContext & (RenderContext | CommitContext)) === NoContext,1516 'Should not already be working.',1517 );1518 const finishedWork = root.finishedWork;1519 const lanes = root.finishedLanes;1520 if (__DEV__) {1521 if (enableDebugTracing) {1522 logCommitStarted(lanes);1523 }1524 }1525 if (enableSchedulingProfiler) {1526 markCommitStarted(lanes);1527 }1528 if (finishedWork === null) {1529 if (__DEV__) {1530 if (enableDebugTracing) {1531 logCommitStopped();1532 }1533 }1534 if (enableSchedulingProfiler) {1535 markCommitStopped();1536 }1537 return null;1538 } else {1539 if (__DEV__) {1540 if (lanes === NoLanes) {1541 console.error(1542 'root.finishedLanes should not be empty during a commit. This is a ' +1543 'bug in React.',1544 );1545 }1546 }1547 }1548 root.finishedWork = null;1549 root.finishedLanes = NoLanes;1550 invariant(1551 finishedWork !== root.current,1552 'Cannot commit the same tree as before. This error is likely caused by ' +1553 'a bug in React. Please file an issue.',1554 );1555 // commitRoot never returns a continuation; it always finishes synchronously.1556 // So we can clear these now to allow a new callback to be scheduled.1557 root.callbackNode = null;1558 root.callbackPriority = NoLane;1559 // Update the first and last pending times on this root. The new first1560 // pending time is whatever is left on the root fiber.1561 let remainingLanes = mergeLanes(finishedWork.lanes, finishedWork.childLanes);1562 markRootFinished(root, remainingLanes);1563 if (root === workInProgressRoot) {1564 // We can reset these now that they are finished.1565 workInProgressRoot = null;1566 workInProgress = null;1567 workInProgressRootRenderLanes = NoLanes;1568 } else {1569 // This indicates that the last root we worked on is not the same one that1570 // we're committing now. This most commonly happens when a suspended root1571 // times out.1572 }1573 // If there are pending passive effects, schedule a callback to process them.1574 // Do this as early as possible, so it is queued before anything else that1575 // might get scheduled in the commit phase. (See #16714.)1576 // TODO: Delete all other places that schedule the passive effect callback1577 // They're redundant.1578 if (1579 (finishedWork.subtreeFlags & PassiveMask) !== NoFlags ||1580 (finishedWork.flags & PassiveMask) !== NoFlags1581 ) {1582 if (!rootDoesHavePassiveEffects) {1583 rootDoesHavePassiveEffects = true;1584 scheduleCallback(NormalSchedulerPriority, () => {1585 flushPassiveEffects();1586 return null;1587 });1588 }1589 }1590 // Check if there are any effects in the whole tree.1591 // TODO: This is left over from the effect list implementation, where we had1592 // to check for the existence of `firstEffect` to satisfy Flow. I think the1593 // only other reason this optimization exists is because it affects profiling.1594 // Reconsider whether this is necessary.1595 const subtreeHasEffects =1596 (finishedWork.subtreeFlags &1597 (BeforeMutationMask | MutationMask | LayoutMask | PassiveMask)) !==1598 NoFlags;1599 const rootHasEffect =1600 (finishedWork.flags &1601 (BeforeMutationMask | MutationMask | LayoutMask | PassiveMask)) !==1602 NoFlags;1603 if (subtreeHasEffects || rootHasEffect) {1604 const prevTransition = ReactCurrentBatchConfig.transition;1605 ReactCurrentBatchConfig.transition = 0;1606 const previousPriority = getCurrentUpdatePriority();1607 setCurrentUpdatePriority(DiscreteEventPriority);1608 const prevExecutionContext = executionContext;1609 executionContext |= CommitContext;1610 // Reset this to null before calling lifecycles1611 ReactCurrentOwner.current = null;1612 // The commit phase is broken into several sub-phases. We do a separate pass1613 // of the effect list for each phase: all mutation effects come before all1614 // layout effects, and so on.1615 // The first phase a "before mutation" phase. We use this phase to read the1616 // state of the host tree right before we mutate it. This is where1617 // getSnapshotBeforeUpdate is called.1618 const shouldFireAfterActiveInstanceBlur = commitBeforeMutationEffects(1619 root,1620 finishedWork,1621 );1622 if (enableProfilerTimer) {1623 // Mark the current commit time to be shared by all Profilers in this1624 // batch. This enables them to be grouped later.1625 recordCommitTime();1626 }1627 if (enableProfilerTimer && enableProfilerNestedUpdateScheduledHook) {1628 // Track the root here, rather than in commitLayoutEffects(), because of ref setters.1629 // Updates scheduled during ref detachment should also be flagged.1630 rootCommittingMutationOrLayoutEffects = root;1631 }1632 // The next phase is the mutation phase, where we mutate the host tree.1633 commitMutationEffects(root, finishedWork, lanes);1634 if (enableCreateEventHandleAPI) {1635 if (shouldFireAfterActiveInstanceBlur) {1636 afterActiveInstanceBlur();1637 }1638 }1639 resetAfterCommit(root.containerInfo);1640 // The work-in-progress tree is now the current tree. This must come after1641 // the mutation phase, so that the previous tree is still current during1642 // componentWillUnmount, but before the layout phase, so that the finished1643 // work is current during componentDidMount/Update.1644 root.current = finishedWork;1645 // The next phase is the layout phase, where we call effects that read1646 // the host tree after it's been mutated. The idiomatic use case for this is1647 // layout, but class component lifecycles also fire here for legacy reasons.1648 if (__DEV__) {1649 if (enableDebugTracing) {1650 logLayoutEffectsStarted(lanes);1651 }1652 }1653 if (enableSchedulingProfiler) {1654 markLayoutEffectsStarted(lanes);1655 }1656 commitLayoutEffects(finishedWork, root, lanes);1657 if (__DEV__) {1658 if (enableDebugTracing) {1659 logLayoutEffectsStopped();1660 }1661 }1662 if (enableSchedulingProfiler) {1663 markLayoutEffectsStopped();1664 }1665 if (enableProfilerTimer && enableProfilerNestedUpdateScheduledHook) {1666 rootCommittingMutationOrLayoutEffects = null;1667 }1668 // Tell Scheduler to yield at the end of the frame, so the browser has an1669 // opportunity to paint.1670 requestPaint();1671 executionContext = prevExecutionContext;1672 // Reset the priority to the previous non-sync value.1673 setCurrentUpdatePriority(previousPriority);1674 ReactCurrentBatchConfig.transition = prevTransition;1675 } else {1676 // No effects.1677 root.current = finishedWork;1678 // Measure these anyway so the flamegraph explicitly shows that there were1679 // no effects.1680 // TODO: Maybe there's a better way to report this.1681 if (enableProfilerTimer) {1682 recordCommitTime();1683 }1684 }1685 const rootDidHavePassiveEffects = rootDoesHavePassiveEffects;1686 if (rootDoesHavePassiveEffects) {1687 // This commit has passive effects. Stash a reference to them. But don't1688 // schedule a callback until after flushing layout work.1689 rootDoesHavePassiveEffects = false;1690 rootWithPendingPassiveEffects = root;1691 pendingPassiveEffectsLanes = lanes;1692 }1693 // Read this again, since an effect might have updated it1694 remainingLanes = root.pendingLanes;1695 // Check if there's remaining work on this root1696 if (remainingLanes === NoLanes) {1697 // If there's no remaining work, we can clear the set of already failed1698 // error boundaries.1699 legacyErrorBoundariesThatAlreadyFailed = null;1700 }1701 if (__DEV__ && enableStrictEffects) {1702 if (!rootDidHavePassiveEffects) {1703 commitDoubleInvokeEffectsInDEV(root.current, false);1704 }1705 }1706 if (includesSomeLane(remainingLanes, (SyncLane: Lane))) {1707 if (enableProfilerTimer && enableProfilerNestedUpdatePhase) {1708 markNestedUpdateScheduled();1709 }1710 // Count the number of times the root synchronously re-renders without1711 // finishing. If there are too many, it indicates an infinite update loop.1712 if (root === rootWithNestedUpdates) {1713 nestedUpdateCount++;1714 } else {1715 nestedUpdateCount = 0;1716 rootWithNestedUpdates = root;1717 }1718 } else {1719 nestedUpdateCount = 0;1720 }1721 onCommitRootDevTools(finishedWork.stateNode, renderPriorityLevel);1722 if (enableUpdaterTracking) {1723 if (isDevToolsPresent) {1724 root.memoizedUpdaters.clear();1725 }1726 }1727 if (__DEV__) {1728 onCommitRootTestSelector();1729 }1730 // Always call this before exiting `commitRoot`, to ensure that any1731 // additional work on this root is scheduled.1732 ensureRootIsScheduled(root, now());1733 if (hasUncaughtError) {1734 hasUncaughtError = false;1735 const error = firstUncaughtError;1736 firstUncaughtError = null;1737 throw error;1738 }1739 // If the passive effects are the result of a discrete render, flush them1740 // synchronously at the end of the current task so that the result is1741 // immediately observable. Otherwise, we assume that they are not1742 // order-dependent and do not need to be observed by external systems, so we1743 // can wait until after paint.1744 // TODO: We can optimize this by not scheduling the callback earlier. Since we1745 // currently schedule the callback in multiple places, will wait until those1746 // are consolidated.1747 if (1748 includesSomeLane(pendingPassiveEffectsLanes, SyncLane) &&1749 root.tag !== LegacyRoot1750 ) {1751 flushPassiveEffects();1752 }1753 // If layout work was scheduled, flush it now.1754 flushSyncCallbacks();1755 if (__DEV__) {1756 if (enableDebugTracing) {1757 logCommitStopped();1758 }1759 }1760 if (enableSchedulingProfiler) {1761 markCommitStopped();1762 }1763 return null;1764}1765export function flushPassiveEffects(): boolean {1766 // Returns whether passive effects were flushed.1767 // TODO: Combine this check with the one in flushPassiveEFfectsImpl. We should1768 // probably just combine the two functions. I believe they were only separate1769 // in the first place because we used to wrap it with1770 // `Scheduler.runWithPriority`, which accepts a function. But now we track the1771 // priority within React itself, so we can mutate the variable directly.1772 if (rootWithPendingPassiveEffects !== null) {1773 const renderPriority = lanesToEventPriority(pendingPassiveEffectsLanes);1774 const priority = lowerEventPriority(DefaultEventPriority, renderPriority);1775 const prevTransition = ReactCurrentBatchConfig.transition;1776 const previousPriority = getCurrentUpdatePriority();1777 try {1778 ReactCurrentBatchConfig.transition = 0;1779 setCurrentUpdatePriority(priority);1780 return flushPassiveEffectsImpl();1781 } finally {1782 setCurrentUpdatePriority(previousPriority);1783 ReactCurrentBatchConfig.transition = prevTransition;1784 }1785 }1786 return false;1787}1788export function enqueuePendingPassiveProfilerEffect(fiber: Fiber): void {1789 if (enableProfilerTimer && enableProfilerCommitHooks) {1790 pendingPassiveProfilerEffects.push(fiber);1791 if (!rootDoesHavePassiveEffects) {1792 rootDoesHavePassiveEffects = true;1793 scheduleCallback(NormalSchedulerPriority, () => {1794 flushPassiveEffects();1795 return null;1796 });1797 }1798 }1799}1800function flushPassiveEffectsImpl() {1801 if (rootWithPendingPassiveEffects === null) {1802 return false;1803 }1804 const root = rootWithPendingPassiveEffects;1805 const lanes = pendingPassiveEffectsLanes;1806 rootWithPendingPassiveEffects = null;1807 // TODO: This is sometimes out of sync with rootWithPendingPassiveEffects.1808 // Figure out why and fix it. It's not causing any known issues (probably1809 // because it's only used for profiling), but it's a refactor hazard.1810 pendingPassiveEffectsLanes = NoLanes;1811 invariant(1812 (executionContext & (RenderContext | CommitContext)) === NoContext,1813 'Cannot flush passive effects while already rendering.',1814 );1815 if (__DEV__) {1816 if (enableDebugTracing) {1817 logPassiveEffectsStarted(lanes);1818 }1819 }1820 if (enableSchedulingProfiler) {1821 markPassiveEffectsStarted(lanes);1822 }1823 const prevExecutionContext = executionContext;1824 executionContext |= CommitContext;1825 commitPassiveUnmountEffects(root.current);1826 commitPassiveMountEffects(root, root.current);1827 // TODO: Move to commitPassiveMountEffects1828 if (enableProfilerTimer && enableProfilerCommitHooks) {1829 const profilerEffects = pendingPassiveProfilerEffects;1830 pendingPassiveProfilerEffects = [];1831 for (let i = 0; i < profilerEffects.length; i++) {1832 const fiber = ((profilerEffects[i]: any): Fiber);1833 commitPassiveEffectDurations(root, fiber);1834 }1835 }1836 if (__DEV__) {1837 if (enableDebugTracing) {1838 logPassiveEffectsStopped();1839 }1840 }1841 if (enableSchedulingProfiler) {1842 markPassiveEffectsStopped();1843 }1844 if (__DEV__ && enableStrictEffects) {1845 commitDoubleInvokeEffectsInDEV(root.current, true);1846 }1847 executionContext = prevExecutionContext;1848 flushSyncCallbacks();1849 // If additional passive effects were scheduled, increment a counter. If this1850 // exceeds the limit, we'll fire a warning.1851 nestedPassiveUpdateCount =1852 rootWithPendingPassiveEffects === null ? 0 : nestedPassiveUpdateCount + 1;1853 // TODO: Move to commitPassiveMountEffects1854 onPostCommitRootDevTools(root);1855 if (enableProfilerTimer && enableProfilerCommitHooks) {1856 const stateNode = root.current.stateNode;1857 stateNode.effectDuration = 0;1858 stateNode.passiveEffectDuration = 0;1859 }1860 return true;1861}1862export function isAlreadyFailedLegacyErrorBoundary(instance: mixed): boolean {1863 return (1864 legacyErrorBoundariesThatAlreadyFailed !== null &&1865 legacyErrorBoundariesThatAlreadyFailed.has(instance)1866 );1867}1868export function markLegacyErrorBoundaryAsFailed(instance: mixed) {1869 if (legacyErrorBoundariesThatAlreadyFailed === null) {1870 legacyErrorBoundariesThatAlreadyFailed = new Set([instance]);1871 } else {1872 legacyErrorBoundariesThatAlreadyFailed.add(instance);1873 }1874}1875function prepareToThrowUncaughtError(error: mixed) {1876 if (!hasUncaughtError) {1877 hasUncaughtError = true;1878 firstUncaughtError = error;1879 }1880}1881export const onUncaughtError = prepareToThrowUncaughtError;1882function captureCommitPhaseErrorOnRoot(1883 rootFiber: Fiber,1884 sourceFiber: Fiber,1885 error: mixed,1886) {1887 const errorInfo = createCapturedValue(error, sourceFiber);1888 const update = createRootErrorUpdate(rootFiber, errorInfo, (SyncLane: Lane));1889 enqueueUpdate(rootFiber, update, (SyncLane: Lane));1890 const eventTime = requestEventTime();1891 const root = markUpdateLaneFromFiberToRoot(rootFiber, (SyncLane: Lane));1892 if (root !== null) {1893 markRootUpdated(root, SyncLane, eventTime);1894 ensureRootIsScheduled(root, eventTime);1895 }1896}1897export function captureCommitPhaseError(1898 sourceFiber: Fiber,1899 nearestMountedAncestor: Fiber | null,1900 error: mixed,1901) {1902 if (sourceFiber.tag === HostRoot) {1903 // Error was thrown at the root. There is no parent, so the root1904 // itself should capture it.1905 captureCommitPhaseErrorOnRoot(sourceFiber, sourceFiber, error);1906 return;1907 }1908 let fiber = null;1909 if (skipUnmountedBoundaries) {1910 fiber = nearestMountedAncestor;1911 } else {1912 fiber = sourceFiber.return;1913 }1914 while (fiber !== null) {1915 if (fiber.tag === HostRoot) {1916 captureCommitPhaseErrorOnRoot(fiber, sourceFiber, error);1917 return;1918 } else if (fiber.tag === ClassComponent) {1919 const ctor = fiber.type;1920 const instance = fiber.stateNode;1921 if (1922 typeof ctor.getDerivedStateFromError === 'function' ||1923 (typeof instance.componentDidCatch === 'function' &&1924 !isAlreadyFailedLegacyErrorBoundary(instance))1925 ) {1926 const errorInfo = createCapturedValue(error, sourceFiber);1927 const update = createClassErrorUpdate(1928 fiber,1929 errorInfo,1930 (SyncLane: Lane),1931 );1932 enqueueUpdate(fiber, update, (SyncLane: Lane));1933 const eventTime = requestEventTime();1934 const root = markUpdateLaneFromFiberToRoot(fiber, (SyncLane: Lane));1935 if (root !== null) {1936 markRootUpdated(root, SyncLane, eventTime);1937 ensureRootIsScheduled(root, eventTime);1938 }1939 return;1940 }1941 }1942 fiber = fiber.return;1943 }1944 if (__DEV__) {1945 // TODO: Until we re-land skipUnmountedBoundaries (see #20147), this warning1946 // will fire for errors that are thrown by destroy functions inside deleted1947 // trees. What it should instead do is propagate the error to the parent of1948 // the deleted tree. In the meantime, do not add this warning to the1949 // allowlist; this is only for our internal use.1950 console.error(1951 'Internal React error: Attempted to capture a commit phase error ' +1952 'inside a detached tree. This indicates a bug in React. Likely ' +1953 'causes include deleting the same fiber more than once, committing an ' +1954 'already-finished tree, or an inconsistent return pointer.\n\n' +1955 'Error message:\n\n%s',1956 error,1957 );1958 }1959}1960export function pingSuspendedRoot(1961 root: FiberRoot,1962 wakeable: Wakeable,1963 pingedLanes: Lanes,1964) {1965 const pingCache = root.pingCache;1966 if (pingCache !== null) {1967 // The wakeable resolved, so we no longer need to memoize, because it will1968 // never be thrown again.1969 pingCache.delete(wakeable);1970 }1971 const eventTime = requestEventTime();1972 markRootPinged(root, pingedLanes, eventTime);1973 if (1974 workInProgressRoot === root &&1975 isSubsetOfLanes(workInProgressRootRenderLanes, pingedLanes)1976 ) {1977 // Received a ping at the same priority level at which we're currently1978 // rendering. We might want to restart this render. This should mirror1979 // the logic of whether or not a root suspends once it completes.1980 // TODO: If we're rendering sync either due to Sync, Batched or expired,1981 // we should probably never restart.1982 // If we're suspended with delay, or if it's a retry, we'll always suspend1983 // so we can always restart.1984 if (1985 workInProgressRootExitStatus === RootSuspendedWithDelay ||1986 (workInProgressRootExitStatus === RootSuspended &&1987 includesOnlyRetries(workInProgressRootRenderLanes) &&1988 now() - globalMostRecentFallbackTime < FALLBACK_THROTTLE_MS)1989 ) {1990 // Restart from the root.1991 prepareFreshStack(root, NoLanes);1992 } else {1993 // Even though we can't restart right now, we might get an1994 // opportunity later. So we mark this render as having a ping.1995 workInProgressRootPingedLanes = mergeLanes(1996 workInProgressRootPingedLanes,1997 pingedLanes,1998 );1999 }2000 }2001 ensureRootIsScheduled(root, eventTime);2002}2003function retryTimedOutBoundary(boundaryFiber: Fiber, retryLane: Lane) {2004 // The boundary fiber (a Suspense component or SuspenseList component)2005 // previously was rendered in its fallback state. One of the promises that2006 // suspended it has resolved, which means at least part of the tree was2007 // likely unblocked. Try rendering again, at a new lanes.2008 if (retryLane === NoLane) {2009 // TODO: Assign this to `suspenseState.retryLane`? to avoid2010 // unnecessary entanglement?2011 retryLane = requestRetryLane(boundaryFiber);2012 }2013 // TODO: Special case idle priority?2014 const eventTime = requestEventTime();2015 const root = markUpdateLaneFromFiberToRoot(boundaryFiber, retryLane);2016 if (root !== null) {2017 markRootUpdated(root, retryLane, eventTime);2018 ensureRootIsScheduled(root, eventTime);2019 }2020}2021export function retryDehydratedSuspenseBoundary(boundaryFiber: Fiber) {2022 const suspenseState: null | SuspenseState = boundaryFiber.memoizedState;2023 let retryLane = NoLane;2024 if (suspenseState !== null) {2025 retryLane = suspenseState.retryLane;2026 }2027 retryTimedOutBoundary(boundaryFiber, retryLane);2028}2029export function resolveRetryWakeable(boundaryFiber: Fiber, wakeable: Wakeable) {2030 let retryLane = NoLane; // Default2031 let retryCache: WeakSet<Wakeable> | Set<Wakeable> | null;2032 if (enableSuspenseServerRenderer) {2033 switch (boundaryFiber.tag) {2034 case SuspenseComponent:2035 retryCache = boundaryFiber.stateNode;2036 const suspenseState: null | SuspenseState = boundaryFiber.memoizedState;2037 if (suspenseState !== null) {2038 retryLane = suspenseState.retryLane;2039 }2040 break;2041 case SuspenseListComponent:2042 retryCache = boundaryFiber.stateNode;2043 break;2044 default:2045 invariant(2046 false,2047 'Pinged unknown suspense boundary type. ' +2048 'This is probably a bug in React.',2049 );2050 }2051 } else {2052 retryCache = boundaryFiber.stateNode;2053 }2054 if (retryCache !== null) {2055 // The wakeable resolved, so we no longer need to memoize, because it will2056 // never be thrown again.2057 retryCache.delete(wakeable);2058 }2059 retryTimedOutBoundary(boundaryFiber, retryLane);2060}2061// Computes the next Just Noticeable Difference (JND) boundary.2062// The theory is that a person can't tell the difference between small differences in time.2063// Therefore, if we wait a bit longer than necessary that won't translate to a noticeable2064// difference in the experience. However, waiting for longer might mean that we can avoid2065// showing an intermediate loading state. The longer we have already waited, the harder it2066// is to tell small differences in time. Therefore, the longer we've already waited,2067// the longer we can wait additionally. At some point we have to give up though.2068// We pick a train model where the next boundary commits at a consistent schedule.2069// These particular numbers are vague estimates. We expect to adjust them based on research.2070function jnd(timeElapsed: number) {2071 return timeElapsed < 1202072 ? 1202073 : timeElapsed < 4802074 ? 4802075 : timeElapsed < 10802076 ? 10802077 : timeElapsed < 19202078 ? 19202079 : timeElapsed < 30002080 ? 30002081 : timeElapsed < 43202082 ? 43202083 : ceil(timeElapsed / 1960) * 1960;2084}2085function checkForNestedUpdates() {2086 if (nestedUpdateCount > NESTED_UPDATE_LIMIT) {2087 nestedUpdateCount = 0;2088 rootWithNestedUpdates = null;2089 invariant(2090 false,2091 'Maximum update depth exceeded. This can happen when a component ' +2092 'repeatedly calls setState inside componentWillUpdate or ' +2093 'componentDidUpdate. React limits the number of nested updates to ' +2094 'prevent infinite loops.',2095 );2096 }2097 if (__DEV__) {2098 if (nestedPassiveUpdateCount > NESTED_PASSIVE_UPDATE_LIMIT) {2099 nestedPassiveUpdateCount = 0;2100 console.error(2101 'Maximum update depth exceeded. This can happen when a component ' +2102 "calls setState inside useEffect, but useEffect either doesn't " +2103 'have a dependency array, or one of the dependencies changes on ' +2104 'every render.',2105 );2106 }2107 }2108}2109function flushRenderPhaseStrictModeWarningsInDEV() {2110 if (__DEV__) {2111 ReactStrictModeWarnings.flushLegacyContextWarning();2112 if (warnAboutDeprecatedLifecycles) {2113 ReactStrictModeWarnings.flushPendingUnsafeLifecycleWarnings();2114 }2115 }2116}2117function commitDoubleInvokeEffectsInDEV(2118 fiber: Fiber,2119 hasPassiveEffects: boolean,2120) {2121 if (__DEV__ && enableStrictEffects) {2122 // TODO (StrictEffects) Should we set a marker on the root if it contains strict effects2123 // so we don't traverse unnecessarily? similar to subtreeFlags but just at the root level.2124 // Maybe not a big deal since this is DEV only behavior.2125 setCurrentDebugFiberInDEV(fiber);2126 invokeEffectsInDev(fiber, MountLayoutDev, invokeLayoutEffectUnmountInDEV);2127 if (hasPassiveEffects) {2128 invokeEffectsInDev(2129 fiber,2130 MountPassiveDev,2131 invokePassiveEffectUnmountInDEV,2132 );2133 }2134 invokeEffectsInDev(fiber, MountLayoutDev, invokeLayoutEffectMountInDEV);2135 if (hasPassiveEffects) {2136 invokeEffectsInDev(fiber, MountPassiveDev, invokePassiveEffectMountInDEV);2137 }2138 resetCurrentDebugFiberInDEV();2139 }2140}2141function invokeEffectsInDev(2142 firstChild: Fiber,2143 fiberFlags: Flags,2144 invokeEffectFn: (fiber: Fiber) => void,2145): void {2146 if (__DEV__ && enableStrictEffects) {2147 // We don't need to re-check StrictEffectsMode here.2148 // This function is only called if that check has already passed.2149 let current = firstChild;2150 let subtreeRoot = null;2151 while (current !== null) {2152 const primarySubtreeFlag = current.subtreeFlags & fiberFlags;2153 if (2154 current !== subtreeRoot &&2155 current.child !== null &&2156 primarySubtreeFlag !== NoFlags2157 ) {2158 current = current.child;2159 } else {2160 if ((current.flags & fiberFlags) !== NoFlags) {2161 invokeEffectFn(current);2162 }2163 if (current.sibling !== null) {2164 current = current.sibling;2165 } else {2166 current = subtreeRoot = current.return;2167 }2168 }2169 }2170 }2171}2172let didWarnStateUpdateForNotYetMountedComponent: Set<string> | null = null;2173function warnAboutUpdateOnNotYetMountedFiberInDEV(fiber) {2174 if (__DEV__) {2175 if ((executionContext & RenderContext) !== NoContext) {2176 // We let the other warning about render phase updates deal with this one.2177 return;2178 }2179 if (!(fiber.mode & ConcurrentMode)) {2180 return;2181 }2182 const tag = fiber.tag;2183 if (2184 tag !== IndeterminateComponent &&2185 tag !== HostRoot &&2186 tag !== ClassComponent &&2187 tag !== FunctionComponent &&2188 tag !== ForwardRef &&2189 tag !== MemoComponent &&2190 tag !== SimpleMemoComponent2191 ) {2192 // Only warn for user-defined components, not internal ones like Suspense.2193 return;2194 }2195 // We show the whole stack but dedupe on the top component's name because2196 // the problematic code almost always lies inside that component.2197 const componentName = getComponentNameFromFiber(fiber) || 'ReactComponent';2198 if (didWarnStateUpdateForNotYetMountedComponent !== null) {2199 if (didWarnStateUpdateForNotYetMountedComponent.has(componentName)) {2200 return;2201 }2202 didWarnStateUpdateForNotYetMountedComponent.add(componentName);2203 } else {2204 didWarnStateUpdateForNotYetMountedComponent = new Set([componentName]);2205 }2206 const previousFiber = ReactCurrentFiberCurrent;2207 try {2208 setCurrentDebugFiberInDEV(fiber);2209 console.error(2210 "Can't perform a React state update on a component that hasn't mounted yet. " +2211 'This indicates that you have a side-effect in your render function that ' +2212 'asynchronously later calls tries to update the component. Move this work to ' +2213 'useEffect instead.',2214 );2215 } finally {2216 if (previousFiber) {2217 setCurrentDebugFiberInDEV(fiber);2218 } else {2219 resetCurrentDebugFiberInDEV();2220 }2221 }2222 }2223}2224let beginWork;2225if (__DEV__ && replayFailedUnitOfWorkWithInvokeGuardedCallback) {2226 const dummyFiber = null;2227 beginWork = (current, unitOfWork, lanes) => {2228 // If a component throws an error, we replay it again in a synchronously2229 // dispatched event, so that the debugger will treat it as an uncaught2230 // error See ReactErrorUtils for more information.2231 // Before entering the begin phase, copy the work-in-progress onto a dummy2232 // fiber. If beginWork throws, we'll use this to reset the state.2233 const originalWorkInProgressCopy = assignFiberPropertiesInDEV(2234 dummyFiber,2235 unitOfWork,2236 );2237 try {2238 return originalBeginWork(current, unitOfWork, lanes);2239 } catch (originalError) {2240 if (2241 originalError !== null &&2242 typeof originalError === 'object' &&2243 typeof originalError.then === 'function'2244 ) {2245 // Don't replay promises. Treat everything else like an error.2246 throw originalError;2247 }2248 // Keep this code in sync with handleError; any changes here must have2249 // corresponding changes there.2250 resetContextDependencies();2251 resetHooksAfterThrow();2252 // Don't reset current debug fiber, since we're about to work on the2253 // same fiber again.2254 // Unwind the failed stack frame2255 unwindInterruptedWork(unitOfWork, workInProgressRootRenderLanes);2256 // Restore the original properties of the fiber.2257 assignFiberPropertiesInDEV(unitOfWork, originalWorkInProgressCopy);2258 if (enableProfilerTimer && unitOfWork.mode & ProfileMode) {2259 // Reset the profiler timer.2260 startProfilerTimer(unitOfWork);2261 }2262 // Run beginWork again.2263 invokeGuardedCallback(2264 null,2265 originalBeginWork,2266 null,2267 current,2268 unitOfWork,2269 lanes,2270 );2271 if (hasCaughtError()) {2272 const replayError = clearCaughtError();2273 if (2274 typeof replayError === 'object' &&2275 replayError !== null &&2276 replayError._suppressLogging &&2277 typeof originalError === 'object' &&2278 originalError !== null &&2279 !originalError._suppressLogging2280 ) {2281 // If suppressed, let the flag carry over to the original error which is the one we'll rethrow.2282 originalError._suppressLogging = true;2283 }2284 }2285 // We always throw the original error in case the second render pass is not idempotent.2286 // This can happen if a memoized function or CommonJS module doesn't throw after first invokation.2287 throw originalError;2288 }2289 };2290} else {2291 beginWork = originalBeginWork;2292}2293let didWarnAboutUpdateInRender = false;2294let didWarnAboutUpdateInRenderForAnotherComponent;2295if (__DEV__) {2296 didWarnAboutUpdateInRenderForAnotherComponent = new Set();2297}2298function warnAboutRenderPhaseUpdatesInDEV(fiber) {2299 if (__DEV__) {2300 if (2301 ReactCurrentDebugFiberIsRenderingInDEV &&2302 (executionContext & RenderContext) !== NoContext &&2303 !getIsUpdatingOpaqueValueInRenderPhaseInDEV()2304 ) {2305 switch (fiber.tag) {2306 case FunctionComponent:2307 case ForwardRef:2308 case SimpleMemoComponent: {2309 const renderingComponentName =2310 (workInProgress && getComponentNameFromFiber(workInProgress)) ||2311 'Unknown';2312 // Dedupe by the rendering component because it's the one that needs to be fixed....

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ReactFiberWorkLoop.js

Source:ReactFiberWorkLoop.js Github

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...212 return lane;213}214export function scheduleUpdateOnFiber(fiber, lane, eventTime) {215 // checkForNestedUpdates()216 // warnAboutRenderPhaseUpdatesInDEV(fiber);217 const root = markUpdateLaneFromFiberToRoot(fiber, lane);218 if (root === null) {219 // warnAboutUpdateOnUnmountedFiberInDEV(fiber);220 return null;221 }222 // Mark that the root has a pending update.223 markRootUpdated(root, lane, eventTime);224 // if (enableProfilerTimer && enableProfilerNestedUpdateScheduledHook) {225 // // ...226 // }227 if (root === workInProgressRoot) {228 // Received an update to a tree that's in the middle of rendering. Mark229 // that there was an interleaved update work on this root. Unless the230 // `deferRenderPhaseUpdateToNextBatch` flag is off and this is a render...

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scheduleUpdateOnFiber.js

Source:scheduleUpdateOnFiber.js Github

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...14 * @param {*} eventTime 15 */16function scheduleUpdateOnFiber(fiber, lane, eventTime) {17 //checkForNestedUpdates();18 //warnAboutRenderPhaseUpdatesInDEV(fiber);19 // 向上找到跟节点 root20 var root = markUpdateLaneFromFiberToRoot(fiber, lane);21 ensureRootIsScheduled(root, eventTime);22 // 如果当前的执行上下文环境是NoContext(非批量)并且Mode不是并发的话23 if (executionContext === NoContext && (fiber.mode & ConcurrentMode) === NoMode) {24 flushSyncCallbackQueue();25 }26}27// 从当前fiber节点,递归找到root28function markUpdateLaneFromFiberToRoot(fiber) {29 let parent = fiber.return;30 while(parent) {31 fiber = parent;32 parent = fiber.return;...

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tips.stories.js

Source:tips.stories.js Github

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1import React from 'react';2import { Paper } from '@material-ui/core';3import { renderMarkdown } from "../../utils/markdown";4import mdFile from "./question.md";5export default {6 title: 'ReactJs/Tips',7};8export const connectionError = () => {9 const error = `react_devtools_backend.js:6 Warning: Cannot update a component ('ConnectFunction') while rendering a different component ('MainPage'). To locate the bad setState() call inside 'MainPage', follow the stack trace as described in https://fb.me/setstate-in-render10 in MainPage (created by ConnectFunction)11 in ConnectFunction (created by Context.Consumer)12 in Route (created by PrivateRoute)13 in PrivateRoute (created by App)14 in Switch (created by App)15 in div (created by App)16 in Router (created by HashRouter)17 in HashRouter (created by App)18 in App (created by HotExportedApp)19 in AppContainer (created by HotExportedApp)20 in HotExportedApp21 in Provider22r @ react_devtools_backend.js:623printWarning @ react-dom.development.js?61bb:8824error @ react-dom.development.js?61bb:6025warnAboutRenderPhaseUpdatesInDEV @ react-dom.development.js?61bb:2324126scheduleUpdateOnFiber @ react-dom.development.js?61bb:2116527dispatchAction @ react-dom.development.js?61bb:1566028checkForUpdates @ connectAdvanced.js?fe33:8829handleChangeWrapper @ Subscription.js?79d6:9730eval @ Subscription.js?79d6:2331batchedUpdates$1 @ react-dom.development.js?61bb:2185632notify @ Subscription.js?79d6:1933notifyNestedSubs @ Subscription.js?79d6:9234handleChangeWrapper @ Subscription.js?79d6:9735dispatch @ redux.js?00d8:22236e @ VM68371:137eval @ redux.js?00d8:47738render @ index.js?98ac:5239finishClassComponent @ react-dom.development.js?61bb:1716040updateClassComponent @ react-dom.development.js?61bb:1711041beginWork @ react-dom.development.js?61bb:1862042beginWork$1 @ react-dom.development.js?61bb:2317943performUnitOfWork @ react-dom.development.js?61bb:2215444workLoopSync @ react-dom.development.js?61bb:2213045performSyncWorkOnRoot @ react-dom.development.js?61bb:2175646eval @ react-dom.development.js?61bb:1108947unstable_runWithPriority @ scheduler.development.js?3069:65348runWithPriority$1 @ react-dom.development.js?61bb:1103949flushSyncCallbackQueueImpl @ react-dom.development.js?61bb:1108450flushSyncCallbackQueue @ react-dom.development.js?61bb:1107251discreteUpdates$1 @ react-dom.development.js?61bb:2189352discreteUpdates @ react-dom.development.js?61bb:80653dispatchDiscreteEvent @ react-dom.development.js?61bb:416854Show 2 more frames`;55 return (56 <div>57 <Paper>58 {renderMarkdown(mdFile)}59 </Paper>60 </div>61 )...

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Using AI Code Generation

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1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.screenshot({ path: 'google.png' });7 await browser.close();8})();9const { chromium } = require('playwright');10(async () => {11 const browser = await chromium.launch();12 const context = await browser.newContext();13 const page = await context.newPage();14 await page.screenshot({ path: 'google.png' });15 await browser.close();16})();17const { chromium } = require('playwright');18(async () => {19 const browser = await chromium.launch();20 const context = await browser.newContext();21 const page = await context.newPage();22 await page.screenshot({ path: 'google.png' });23 await browser.close();24})();25const { chromium } = require('playwright');26(async () => {27 const browser = await chromium.launch();28 const context = await browser.newContext();29 const page = await context.newPage();30 await page.screenshot({ path: 'google.png' });31 await browser.close();32})();33const { chromium } = require('playwright');34(async () => {35 const browser = await chromium.launch();36 const context = await browser.newContext();37 const page = await context.newPage();38 await page.screenshot({ path: 'google.png' });39 await browser.close();40})();41const { chromium } = require('playwright');42(async () => {43 const browser = await chromium.launch();

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Using AI Code Generation

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1const { PlaywrightInternal } = require('playwright/lib/server/playwright');2const { warnAboutRenderPhaseUpdatesInDEV } = PlaywrightInternal;3const { PlaywrightInternal } = require('playwright/lib/server/playwright');4const { warnAboutRenderPhaseUpdatesInDEV } = PlaywrightInternal;5const { PlaywrightInternal } = require('playwright/lib/server/playwright');6const { warnAboutRenderPhaseUpdatesInDEV } = PlaywrightInternal;7const { PlaywrightInternal } = require('playwright/lib/server/playwright');8const { warnAboutRenderPhaseUpdatesInDEV } = PlaywrightInternal;9const { PlaywrightInternal } = require('playwright/lib/server/playwright');10const { warnAboutRenderPhaseUpdatesInDEV } = PlaywrightInternal;11const { PlaywrightInternal } = require('playwright/lib/server/playwright');12const { warnAboutRenderPhaseUpdatesInDEV } = PlaywrightInternal;13const { PlaywrightInternal } = require('playwright/lib/server/playwright');14const { warnAboutRenderPhaseUpdatesInDEV } = PlaywrightInternal;15const { PlaywrightInternal } = require('playwright/lib/server/playwright');16const { warnAboutRenderPhaseUpdatesInDEV } = PlaywrightInternal;17const { PlaywrightInternal } = require('playwright/lib/server/playwright');18const { warnAboutRenderPhaseUpdatesInDEV } = PlaywrightInternal;19const { PlaywrightInternal } = require('playwright/lib/server/playwright');20const { warnAboutRenderPhaseUpdatesInDEV } = PlaywrightInternal;21const { PlaywrightInternal } =

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Using AI Code Generation

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1import { warnAboutRenderPhaseUpdatesInDEV } from 'react-reconciler/src/ReactFiberDevToolsHook.new';2warnAboutRenderPhaseUpdatesInDEV = () => {};3const { chromium } = require('playwright');4(async () => {5 const browser = await chromium.launch();6 const context = await browser.newContext();7 const page = await context.newPage();8 await page.screenshot({ path: `example.png` });9 await browser.close();10})();11import { warnAboutRenderPhaseUpdatesInDEV } from 'react-reconciler/src/ReactFiberDevToolsHook.new';12warnAboutRenderPhaseUpdatesInDEV = () => {};13const { chromium } = require('playwright');14(async () => {15 const browser = await chromium.launch();16 const context = await browser.newContext();17 const page = await context.newPage();18 await page.screenshot({ path: `example.png` });19 await browser.close();20})();21import { warnAboutRenderPhaseUpdatesInDEV } from 'react-reconciler/src/ReactFiberDevToolsHook.new';22warnAboutRenderPhaseUpdatesInDEV = () => {};23const { chromium } = require('playwright');24(async () => {25 const browser = await chromium.launch();26 const context = await browser.newContext();27 const page = await context.newPage();28 await page.screenshot({ path: `example.png` });29 await browser.close();30})();31import { warnAboutRenderPhaseUpdatesInDEV } from 'react-reconciler/src/ReactFiberDevToolsHook.new';32warnAboutRenderPhaseUpdatesInDEV = () => {};33const { chromium } = require('playwright');34(async () => {35 const browser = await chromium.launch();

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Using AI Code Generation

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1const { warnAboutRenderPhaseUpdatesInDEV } = require('playwright/lib/server/common/Debug');2warnAboutRenderPhaseUpdatesInDEV();3const { warnAboutRenderPhaseUpdatesInDEV } = require('playwright/lib/server/common/Debug');4warnAboutRenderPhaseUpdatesInDEV();5const { warnAboutRenderPhaseUpdatesInDEV } = require('playwright/lib/server/common/Debug');6warnAboutRenderPhaseUpdatesInDEV();7const { chromium } = require('playwright');8(async () => {9const browser = await chromium.launch({10});11const context = await browser.newContext();12const page = await context.newPage();13await page.screenshot({ path: `example.png` });14await browser.close();15})();16Your name to display (optiona

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Using AI Code Generation

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1const { warnAboutRenderPhaseUpdatesInDEV } = require('@playwright/test/lib/server/react');2warnAboutRenderPhaseUpdatesInDEV('test');3I am using the following code to import the module:4const { warnAboutRenderPhaseUpdatesInDEV } = require('@playwright/test/lib/server/react');5I am using the following code to import the module:6const { warnAboutRenderPhaseUpdatesInDEV } = require('@playwright/test/lib/server/react');7I am using the following code to import the module:8const { warnAboutRenderPhaseUpdatesInDEV } = require('@playwright/test/lib/server/react');

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Playwright tutorial

LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.

Chapters:

  1. What is Playwright : Playwright is comparatively new but has gained good popularity. Get to know some history of the Playwright with some interesting facts connected with it.
  2. How To Install Playwright : Learn in detail about what basic configuration and dependencies are required for installing Playwright and run a test. Get a step-by-step direction for installing the Playwright automation framework.
  3. Playwright Futuristic Features: Launched in 2020, Playwright gained huge popularity quickly because of some obliging features such as Playwright Test Generator and Inspector, Playwright Reporter, Playwright auto-waiting mechanism and etc. Read up on those features to master Playwright testing.
  4. What is Component Testing: Component testing in Playwright is a unique feature that allows a tester to test a single component of a web application without integrating them with other elements. Learn how to perform Component testing on the Playwright automation framework.
  5. Inputs And Buttons In Playwright: Every website has Input boxes and buttons; learn about testing inputs and buttons with different scenarios and examples.
  6. Functions and Selectors in Playwright: Learn how to launch the Chromium browser with Playwright. Also, gain a better understanding of some important functions like “BrowserContext,” which allows you to run multiple browser sessions, and “newPage” which interacts with a page.
  7. Handling Alerts and Dropdowns in Playwright : Playwright interact with different types of alerts and pop-ups, such as simple, confirmation, and prompt, and different types of dropdowns, such as single selector and multi-selector get your hands-on with handling alerts and dropdown in Playright testing.
  8. Playwright vs Puppeteer: Get to know about the difference between two testing frameworks and how they are different than one another, which browsers they support, and what features they provide.
  9. Run Playwright Tests on LambdaTest: Playwright testing with LambdaTest leverages test performance to the utmost. You can run multiple Playwright tests in Parallel with the LammbdaTest test cloud. Get a step-by-step guide to run your Playwright test on the LambdaTest platform.
  10. Playwright Python Tutorial: Playwright automation framework support all major languages such as Python, JavaScript, TypeScript, .NET and etc. However, there are various advantages to Python end-to-end testing with Playwright because of its versatile utility. Get the hang of Playwright python testing with this chapter.
  11. Playwright End To End Testing Tutorial: Get your hands on with Playwright end-to-end testing and learn to use some exciting features such as TraceViewer, Debugging, Networking, Component testing, Visual testing, and many more.
  12. Playwright Video Tutorial: Watch the video tutorials on Playwright testing from experts and get a consecutive in-depth explanation of Playwright automation testing.

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