How to use updateSuspenseComponent method in Playwright Internal

Best JavaScript code snippet using playwright-internal

0__index.js

Source:0__index.js Github

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...72 var primaryChildExpirationTime = primaryChildFragment.childExpirationTime;73 if (primaryChildExpirationTime !== NoWork && primaryChildExpirationTime >= renderExpirationTime) {74 // The primary children have pending work. Use the normal path75 // to attempt to render the primary children again.76 return updateSuspenseComponent(current$$1, workInProgress, renderExpirationTime);77 } else {78 pushSuspenseContext(workInProgress, setDefaultShallowSuspenseContext(suspenseStackCursor.current)); // The primary children do not have pending work with sufficient79 // priority. Bailout.80 var child = bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime);81 if (child !== null) {82 // The fallback children have pending work. Skip over the83 // primary children and work on the fallback.84 return child.sibling;85 } else {86 return null;87 }88 }89 } else {90 pushSuspenseContext(workInProgress, setDefaultShallowSuspenseContext(suspenseStackCursor.current));91 }92 break;93 }94 case SuspenseListComponent: {95 var didSuspendBefore = (current$$1.effectTag & DidCapture) !== NoEffect;96 var hasChildWork = workInProgress.childExpirationTime >= renderExpirationTime;97 if (didSuspendBefore) {98 if (hasChildWork) {99 // If something was in fallback state last time, and we have all the100 // same children then we're still in progressive loading state.101 // Something might get unblocked by state updates or retries in the102 // tree which will affect the tail. So we need to use the normal103 // path to compute the correct tail.104 return updateSuspenseListComponent(current$$1, workInProgress, renderExpirationTime);105 } // If none of the children had any work, that means that none of106 // them got retried so they'll still be blocked in the same way107 // as before. We can fast bail out.108 workInProgress.effectTag |= DidCapture;109 } // If nothing suspended before and we're rendering the same children,110 // then the tail doesn't matter. Anything new that suspends will work111 // in the "together" mode, so we can continue from the state we had.112 var renderState = workInProgress.memoizedState;113 if (renderState !== null) {114 // Reset to the "together" mode in case we've started a different115 // update in the past but didn't complete it.116 renderState.rendering = null;117 renderState.tail = null;118 }119 pushSuspenseContext(workInProgress, suspenseStackCursor.current);120 if (hasChildWork) {121 break;122 } else {123 // If none of the children had any work, that means that none of124 // them got retried so they'll still be blocked in the same way125 // as before. We can fast bail out.126 return null;127 }128 }129 }130 return bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime);131 } else {132 // An update was scheduled on this fiber, but there are no new props133 // nor legacy context. Set this to false. If an update queue or context134 // consumer produces a changed value, it will set this to true. Otherwise,135 // the component will assume the children have not changed and bail out.136 didReceiveUpdate = false;137 }138 } else {139 didReceiveUpdate = false;140 } // Before entering the begin phase, clear the expiration time.141 workInProgress.expirationTime = NoWork;142 switch (workInProgress.tag) {143 case IndeterminateComponent: {144 return mountIndeterminateComponent(current$$1, workInProgress, workInProgress.type, renderExpirationTime);145 }146 case LazyComponent: {147 var elementType = workInProgress.elementType;148 return mountLazyComponent(current$$1, workInProgress, elementType, updateExpirationTime, renderExpirationTime);149 }150 case FunctionComponent: {151 var _Component = workInProgress.type;152 var unresolvedProps = workInProgress.pendingProps;153 var resolvedProps = workInProgress.elementType === _Component ? unresolvedProps : resolveDefaultProps(_Component, unresolvedProps);154 return updateFunctionComponent(current$$1, workInProgress, _Component, resolvedProps, renderExpirationTime);155 }156 case ClassComponent: {157 var _Component2 = workInProgress.type;158 var _unresolvedProps = workInProgress.pendingProps;159 var _resolvedProps = workInProgress.elementType === _Component2 ? _unresolvedProps : resolveDefaultProps(_Component2, _unresolvedProps);160 return updateClassComponent(current$$1, workInProgress, _Component2, _resolvedProps, renderExpirationTime);161 }162 case HostRoot:163 return updateHostRoot(current$$1, workInProgress, renderExpirationTime);164 case HostComponent:165 return updateHostComponent(current$$1, workInProgress, renderExpirationTime);166 case HostText:167 return updateHostText(current$$1, workInProgress);168 case SuspenseComponent:169 return updateSuspenseComponent(current$$1, workInProgress, renderExpirationTime);170 case HostPortal:171 return updatePortalComponent(current$$1, workInProgress, renderExpirationTime);172 case ForwardRef: {173 var type = workInProgress.type;174 var _unresolvedProps2 = workInProgress.pendingProps;175 var _resolvedProps2 = workInProgress.elementType === type ? _unresolvedProps2 : resolveDefaultProps(type, _unresolvedProps2);176 return updateForwardRef(current$$1, workInProgress, type, _resolvedProps2, renderExpirationTime);177 }178 case Fragment:179 return updateFragment(current$$1, workInProgress, renderExpirationTime);180 case Mode:181 return updateMode(current$$1, workInProgress, renderExpirationTime);182 case Profiler:183 return updateProfiler(current$$1, workInProgress, renderExpirationTime);...

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FiberBeginWork.js

Source:FiberBeginWork.js Github

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...194 suspenseContext,195 ForceSuspenseFallback196 )197}198function updateSuspenseComponent(current, workInProgress, renderLanes){ 199 const nextProps = workInProgress.pendingProps;200 let suspenseContext = suspenseStackCursor.current;201 let showFallback = false;202 const didSuspend = (workInProgress.flags & DidCapture) !== NoFlags;203 if(204 didSuspend ||205 shouldRemainOnFallback(206 suspenseContext,207 current,208 workInProgress209 )210 ){211 // part of the subtree has suspended and render the fallback children.212 showFallback = true;213 workInProgress.flags &= ~DidCapture;214 } else {215 // Attempting the main content216 if(217 current === null ||218 (current.memoizedState !== null)219 ){220 // This is a new mount waiting for resolving content or this boundary is 221 // already showing a fallback state.222 // Mark this subtree context as having at least one invisible parent that 223 // could handle the fallback state..224 suspenseContext = addSubtreeSuspenseContext(225 suspenseContext,226 InvisibleParentSuspenseContext,227 ) 228 }229 }230 // pushSuspenseContext()231 push(suspenseStackCursor, suspenseContext);232 if (current === null){233 // Initial mount234 const nextPrimaryChildren = nextProps.children;235 const nextFallbackChildren = nextProps.fallback;236 if (showFallback){237 const fallbackFragment = mountSuspenseFallbackChildren(238 workInProgress,239 nextPrimaryChildren,240 nextFallbackChildren,241 renderLanes,242 );243 const primaryChildFragment = workInProgress.child;244 primaryChildFragment.memoizedState = mountSuspenseOffscreenState(245 renderLanes,246 );247 workInProgress.memoizedState = SUSPENDED_MARKER;248 return fallbackFragment;249 } else {250 return mountSuspensePrimaryChildren(251 workInProgress,252 nextPrimaryChildren,253 renderLanes,254 )255 }256 } else {257 // Update.258 // If the current fiber has a SuspenseState, that means it's already 259 // showing a fallback.260 const prevState = current.memoizedState;261 if (prevState !== null){262 if (showFallback){263 const nextFallbackChildren = nextProps.fallback;264 const nextPrimaryChildren = nextProps.children;265 const fallbackChildFragment = updateSuspenseFallbackChildren(266 current,267 workInProgress,268 nextPrimaryChildren,269 nextFallbackChildren,270 renderLanes271 )272 const primaryChildFragment = workInProgress.child;273 const prevOffscreenState = current.child.memoizedState;274 primaryChildFragment.memoizedState = 275 prevOffscreenState === null276 ? mountSuspenseOffscreenState(renderLanes)277 : updateSuspenseOffscreenState(prevOffscreenState, renderLanes); 278 primaryChildFragment.childLanes = removeLanes(279 current.childLanes, 280 renderLanes281 );282 workInProgress.memoizedState = SUSPENDED_MARKER;283 return fallbackChildFragment; 284 } else {285 const nextPrimaryChildren = nextProps.children;286 const primaryChildFragment = updateSuspensePrimaryChildren(287 current,288 workInProgress,289 nextPrimaryChildren,290 renderLanes,291 );292 workInProgress.memoizedState = null;293 return primaryChildFragment;294 }295 } else {296 // the current tree is not showing a fallback.297 if(showFallback){298 // Timed out.299 const nextFallbackChildren = nextProps.fallback;300 const nextPrimaryChildren = nextProps.children;301 const fallbackChildFragment = updateSuspenseFallbackChildren(302 current,303 workInProgress,304 nextPrimaryChildren,305 nextFallbackChildren,306 renderLanes307 )308 const primaryChildFragment = workInProgress.child;309 const prevOffscreenState = current.child.memoizedState;310 primaryChildFragment.memoizedState = 311 prevOffscreenState === null312 ? mountSuspenseOffscreenState(renderLanes)313 : updateSuspenseOffscreenState(prevOffscreenState, renderLanes); 314 primaryChildFragment.childLanes = removeLanes(315 current.childLanes, 316 renderLanes317 );318 workInProgress.memoizedState = SUSPENDED_MARKER;319 return fallbackChildFragment;320 } else {321 const nextPrimaryChildren = nextProps.children;322 const primaryChildFragment = updateSuspensePrimaryChildren(323 current,324 workInProgress,325 nextPrimaryChildren,326 renderLanes,327 );328 workInProgress.memoizedState = null;329 return primaryChildFragment;330 }331 }332 }333}334function mountSuspensePrimaryChildren(335 workInProgress,336 primaryChildren,337 renderLanes338){339 const primaryChildProps = {340 mode: 'visible',341 children: primaryChildren,342 };343 // createFiberFromOffscreen()344 const primaryChildFragment = createFiber(345 OffscreenComponent,346 primaryChildProps347 );348 primaryChildFragment.elementType = JEACT_OFFSCREEN_TYPE;349 primaryChildFragment.lanes = renderLanes;350 primaryChildFragment.return = workInProgress;351 workInProgress.child = primaryChildFragment;352 return primaryChildFragment;353}354function mountSuspenseFallbackChildren(355 workInProgress,356 primaryChildren,357 fallbackChildren=defaultFallbackChildren,358 renderLanes,359){360 if(typeof fallbackChildren === 'string'){361 console.error('Err:Fallback Component should be an Object, got String:', fallbackChildren)362 }363 const primaryChildProps = {364 mode: 'hidden',365 children: primaryChildren,366 };367 let primaryChildFragment;368 let fallbackChildFragment;369 primaryChildFragment = createFiber(370 OffscreenComponent,371 primaryChildProps,372 null,373 );374 primaryChildFragment.elementType = JEACT_OFFSCREEN_TYPE;375 primaryChildFragment.lanes = NoLanes;376 fallbackChildFragment = reconcileChildFibers(377 workInProgress,378 null,379 fallbackChildren,380 renderLanes381 );382 fallbackChildFragment.lanes = renderLanes;383 fallbackChildFragment.elementType = JEACT_FALLBACK_TYPE;384 primaryChildFragment.return = workInProgress;385 fallbackChildFragment.return = workInProgress;386 primaryChildFragment.sibling = fallbackChildFragment;387 workInProgress.child = primaryChildFragment;388 return fallbackChildFragment;389}390function updateSuspensePrimaryChildren(391 current,392 workInProgress,393 primaryChildren,394 renderLanes395){396 const currentPrimaryChildFragment = current.child;397 const currentFallbackChildFragment = currentPrimaryChildFragment.sibling;398 // createWorkInProgressOffscreenFiber()399 const primaryChildFragment = createWorkInProgress(400 currentPrimaryChildFragment,401 {402 mode: 'visible',403 children: primaryChildren,404 }405 )406 primaryChildFragment.return = workInProgress;407 primaryChildFragment.sibling = null;408 if (currentFallbackChildFragment !== null){409 // Delete the fallback child fragment410 const deletions = workInProgress.deletions;411 if (deletions === null){412 workInProgress.deletions = [currentFallbackChildFragment];413 workInProgress.flags |= ChildDeletion;414 } else {415 deletions.push(currentFallbackChildFragment);416 }417 }418 workInProgress.child = primaryChildFragment;419 return primaryChildFragment;420}421function updateSuspenseFallbackChildren(422 current,423 workInProgress,424 primaryChildren,425 fallbackChildren=defaultFallbackChildren,426 renderLanes,427){428 const currentPrimaryChildFragment = current.child;429 const currentFallbackChildFragment = currentPrimaryChildFragment.sibling;430 const primaryChildProps = {431 mode:'hidden',432 children: primaryChildren,433 };434 let primaryChildFragment = createWorkInProgress(435 currentPrimaryChildFragment,436 primaryChildProps,437 );438 primaryChildFragment.subtreeFlags = 439 currentPrimaryChildFragment.subtreeFlags & StaticMask;440 let fallbackChildFragment;441 if(currentFallbackChildFragment !== null){442 fallbackChildFragment = createWorkInProgress(443 currentFallbackChildFragment,444 fallbackChildren,445 );446 } else {447 fallbackChildFragment = reconcileChildFibers(448 workInProgress,449 null,450 fallbackChildren,451 renderLanes,452 );453 fallbackChildFragment.flags |= Placement;454 }455 fallbackChildFragment.lanes = renderLanes;456 fallbackChildFragment.elementType = JEACT_FALLBACK_TYPE;457 458 fallbackChildFragment.return = workInProgress;459 primaryChildFragment.return = workInProgress;460 primaryChildFragment.sibling = fallbackChildFragment;461 workInProgress.child = primaryChildFragment;462 463 return fallbackChildFragment;464}465function checkScheduledUpdateOrContext(current,renderLanes){466 const updateLanes = current.lanes;467 if(includesSomeLane(updateLanes, renderLanes)){468 return true;469 }470 return false;471}472function bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes){473 markSkippedUpdateLanes(workInProgress.lanes);474 // Check if the children have any pending work.475 if (!includesSomeLane(renderLanes, workInProgress.childLanes)){476 // The children don't have any work either.477 return null;478 } 479 // This fiber doesn't have work, but its subtree does. Clone the child 480 // fibers and continue. And RootFiber always clones its ChildFibers 481 // here.482 cloneChildFibers(current, workInProgress);483 return workInProgress.child;484}485function attemptEarlyBailoutIfNoScheduledUpdate(486 current,487 workInProgress,488 renderLanes,489){490 switch(workInProgress.tag){491 case HostRoot:{492 pushHostContainer(workInProgress);493 break;494 }495 }496 return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);497}498// Iterate from parent fibers to child fibers(including sibling fibers) to build the whole fiber tree.499export function beginWork(current, workInProgress, renderLanes){500 const updateLanes = workInProgress.lanes;501 if(current!==null){502 // Update phase503 const oldProps = current.memoizedProps;504 const newProps = workInProgress.pendingProps;505 if(oldProps !== newProps){506 didReceiveUpdate = true;507 } else {508 const hasScheduledUpdateOrContext = checkScheduledUpdateOrContext(509 current,510 renderLanes,511 );512 if(513 !hasScheduledUpdateOrContext &&514 (workInProgress.flags & DidCapture) === NoFlags515 ){516 didReceiveUpdate = false;517 return attemptEarlyBailoutIfNoScheduledUpdate(518 current,519 workInProgress,520 renderLanes,521 );522 }523 524 }525 } else {526 didReceiveUpdate = false;527 }528 // prevent lanes from passing to fiber.lanes of HostComponent's child fibers, and further to childLanes in bubbleProperties().529 workInProgress.lanes = NoLanes;530 switch (workInProgress.tag){531 case HostRoot://0532 return updateHostRoot(current, workInProgress, renderLanes);533 case FunctionComponent://1534 return updateFunctionComponent(current,workInProgress,renderLanes);535 case HostComponent://2536 return updateHostComponent(current, workInProgress, renderLanes);537 case HostText://3538 return null;539 case SuspenseComponent://4540 return updateSuspenseComponent(current, workInProgress, renderLanes);541 case OffscreenComponent://5542 return updateOffscreenComponent(current, workInProgress, renderLanes);543 case LazyComponent:{544 return mountLazyComponent(545 workInProgress,546 renderLanes547 );548 }549 }550}551export function markWorkInProgressReceivedUpdate(){552 didReceiveUpdate = true;...

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beginWork.js

Source:beginWork.js Github

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...95 primaryChildExpirationTime >= renderExpirationTime96 ) {97 // The primary children have pending work. Use the normal path98 // to attempt to render the primary children again.99 return updateSuspenseComponent(100 current,101 workInProgress,102 renderExpirationTime,103 );104 } else {105 pushSuspenseContext(106 workInProgress,107 setDefaultShallowSuspenseContext(suspenseStackCursor.current),108 );109 // The primary children do not have pending work with sufficient110 // priority. Bailout.111 const child = bailoutOnAlreadyFinishedWork(112 current,113 workInProgress,114 renderExpirationTime,115 );116 if (child !== null) {117 // The fallback children have pending work. Skip over the118 // primary children and work on the fallback.119 return child.sibling;120 } else {121 return null;122 }123 }124 } else {125 pushSuspenseContext(126 workInProgress,127 setDefaultShallowSuspenseContext(suspenseStackCursor.current),128 );129 }130 break;131 }132 case SuspenseListComponent: {133 const didSuspendBefore =134 (current.effectTag & DidCapture) !== NoEffect;135 const hasChildWork =136 workInProgress.childExpirationTime >= renderExpirationTime;137 if (didSuspendBefore) {138 if (hasChildWork) {139 // If something was in fallback state last time, and we have all the140 // same children then we're still in progressive loading state.141 // Something might get unblocked by state updates or retries in the142 // tree which will affect the tail. So we need to use the normal143 // path to compute the correct tail.144 return updateSuspenseListComponent(145 current,146 workInProgress,147 renderExpirationTime,148 );149 }150 // If none of the children had any work, that means that none of151 // them got retried so they'll still be blocked in the same way152 // as before. We can fast bail out.153 workInProgress.effectTag |= DidCapture;154 }155 // If nothing suspended before and we're rendering the same children,156 // then the tail doesn't matter. Anything new that suspends will work157 // in the "together" mode, so we can continue from the state we had.158 let renderState = workInProgress.memoizedState;159 if (renderState !== null) {160 // Reset to the "together" mode in case we've started a different161 // update in the past but didn't complete it.162 renderState.rendering = null;163 renderState.tail = null;164 }165 pushSuspenseContext(workInProgress, suspenseStackCursor.current);166 if (hasChildWork) {167 break;168 } else {169 // If none of the children had any work, that means that none of170 // them got retried so they'll still be blocked in the same way171 // as before. We can fast bail out.172 return null;173 }174 }175 }176 return bailoutOnAlreadyFinishedWork(177 current,178 workInProgress,179 renderExpirationTime,180 );181 } else {182 didReceiveUpdate = false;183 }184 } else {185 didReceiveUpdate = false;186 }187 workInProgress.expirationTime = NoWork;188 switch (workInProgress.tag) {189 case IndeterminateComponent: {190 return mountIndeterminateComponent(191 current,192 workInProgress,193 workInProgress.type,194 renderExpirationTime,195 );196 }197 case LazyComponent: {198 const elementType = workInProgress.elementType;199 return mountLazyComponent(200 current,201 workInProgress,202 elementType,203 updateExpirationTime,204 renderExpirationTime,205 );206 }207 case FunctionComponent: {208 const Component = workInProgress.type;209 const unresolvedProps = workInProgress.pendingProps;210 const resolvedProps =211 workInProgress.elementType === Component212 ? unresolvedProps213 : resolveDefaultProps(Component, unresolvedProps);214 return updateFunctionComponent(215 current,216 workInProgress,217 Component,218 resolvedProps,219 renderExpirationTime,220 );221 }222 case ClassComponent: {223 const Component = workInProgress.type;224 const unresolvedProps = workInProgress.pendingProps;225 const resolvedProps =226 workInProgress.elementType === Component227 ? unresolvedProps228 : resolveDefaultProps(Component, unresolvedProps);229 return updateClassComponent(230 current,231 workInProgress,232 Component,233 resolvedProps,234 renderExpirationTime,235 );236 }237 case HostRoot:238 return updateHostRoot(current, workInProgress, renderExpirationTime);239 case HostComponent:240 return updateHostComponent(current, workInProgress, renderExpirationTime);241 case HostText:242 return updateHostText(current, workInProgress);243 case SuspenseComponent:244 return updateSuspenseComponent(245 current,246 workInProgress,247 renderExpirationTime,248 );249 case HostPortal:250 return updatePortalComponent(251 current,252 workInProgress,253 renderExpirationTime,254 );255 case ForwardRef: {256 const type = workInProgress.type;257 const unresolvedProps = workInProgress.pendingProps;258 const resolvedProps =...

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ReactFiberBeginWork.js

Source:ReactFiberBeginWork.js Github

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...79 primaryChildExpirationTime >= renderExpirationTime80 ) {81 // The primary children have pending work. Use the normal path82 // to attempt to render the primary children again.83 return updateSuspenseComponent(84 current,85 workInProgress,86 renderExpirationTime,87 );88 } else {89 // The primary children do not have pending work with sufficient90 // priority. Bailout.91 const child = bailoutOnAlreadyFinishedWork(92 current,93 workInProgress,94 renderExpirationTime,95 );96 if (child !== null) {97 // The fallback children have pending work. Skip over the98 // primary children and work on the fallback.99 return child.sibling;100 } else {101 return null;102 }103 }104 }105 break;106 }107 case DehydratedSuspenseComponent: {108 if (enableSuspenseServerRenderer) {109 // We know that this component will suspend again because if it has110 // been unsuspended it has committed as a regular Suspense component.111 // If it needs to be retried, it should have work scheduled on it.112 workInProgress.effectTag |= DidCapture;113 break;114 }115 }116 }117 return bailoutOnAlreadyFinishedWork(118 current,119 workInProgress,120 renderExpirationTime,121 );122 }123 } else {124 didReceiveUpdate = false;125 }126 // Before entering the begin phase, clear the expiration time.127 workInProgress.expirationTime = NoWork;128 switch (workInProgress.tag) {129 case IndeterminateComponent: {130 const elementType = workInProgress.elementType;131 return mountIndeterminateComponent(132 current,133 workInProgress,134 elementType,135 renderExpirationTime,136 );137 }138 case LazyComponent: {139 const elementType = workInProgress.elementType;140 return mountLazyComponent(141 current,142 workInProgress,143 elementType,144 updateExpirationTime,145 renderExpirationTime,146 );147 }148 case FunctionComponent: {149 const Component = workInProgress.type;150 const unresolvedProps = workInProgress.pendingProps;151 const resolvedProps =152 workInProgress.elementType === Component ?153 unresolvedProps :154 resolveDefaultProps(Component, unresolvedProps);155 return updateFunctionComponent(156 current,157 workInProgress,158 Component,159 resolvedProps,160 renderExpirationTime,161 );162 }163 case ClassComponent: {164 const Component = workInProgress.type;165 const unresolvedProps = workInProgress.pendingProps;166 const resolvedProps =167 workInProgress.elementType === Component ?168 unresolvedProps :169 resolveDefaultProps(Component, unresolvedProps);170 return updateClassComponent(171 current,172 workInProgress,173 Component,174 resolvedProps,175 renderExpirationTime,176 );177 }178 case HostRoot:179 return updateHostRoot(current, workInProgress, renderExpirationTime);180 case HostComponent:181 return updateHostComponent(current, workInProgress,182 renderExpirationTime);183 case HostText:184 return updateHostText(current, workInProgress);185 case SuspenseComponent:186 return updateSuspenseComponent(187 current,188 workInProgress,189 renderExpirationTime,190 );191 case HostPortal:192 return updatePortalComponent(193 current,194 workInProgress,195 renderExpirationTime,196 );197 case ForwardRef: {198 const type = workInProgress.type;199 const unresolvedProps = workInProgress.pendingProps;200 const resolvedProps =...

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Using AI Code Generation

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1const { chromium } = require('playwright');2const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement');3(async () => {4 const browser = await chromium.launch({ headless: false });5 const context = await browser.newContext();6 const page = await context.newPage();7 const element = await page.$('input#searchInput');8 console.log(await updateSuspenseComponent(page, element));9 await browser.close();10})();11{

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Using AI Code Generation

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1const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');2const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');3const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');4const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');5const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');6const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');7const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');8const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');9const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');10const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');11const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');12const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');13const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');

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Using AI Code Generation

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1const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');2const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');3const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');4const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');5const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');6const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');7const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');8const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');9const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');10const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');11const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');12const { updateSuspenseComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');13const {

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Using AI Code Generation

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1const { updateSuspenseComponent } = require('playwright/lib/server/support/suspense');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.waitForLoadState('load');8 console.log('Page loaded');9 updateSuspenseComponent(1000);10 await page.waitForTimeout(1000);11 await page.waitForLoadState('load');12 console.log('Page loaded after suspense update');13 await browser.close();14})();15const { updateSuspenseComponent } = require('playwright/lib/server/support/suspense');16updateSuspenseComponent(1000);

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Playwright tutorial

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