Best JavaScript code snippet using playwright-internal
model.js
Source: model.js
...25 careful: gameState.score[1],26 quick: gameState.score[2]27 }28 this.switchMode(0);29 this.updateListeners(Model.Event.LEVELUP);30 this.updateListeners(Model.Event.XP);31 this.updateListeners(Model.Event.LEADER);32 }33 save() {34 this.updateListeners(Model.Event.LEADER);35 }36 getGameState() {37 return ({38 score: this.score,39 crosshair: this.crosshair,40 mode: this.mode,41 user: this.user,42 level: this.level,43 currentScore: this.currentScore,44 })45 }46 addListener(listener, event) {47 let idx = this.listeners.findIndex((l) => l == {listener: listener, event: event});48 if (idx == -1) {49 this.listeners.push({listener: listener, event: event});50 }51 }52 removeListener(listener, event) {53 let idx = this.listeners.findIndex((l) => l == {listener: listener, event: event});54 if (idx != -1) {55 this.listeners.splice(idx, 1);56 }57 }58 updateListeners(event) {59 this.listeners.forEach((l) => {60 if(l.event == event){61 l.listener(this.getGameState());62 }63 })64 }65 switchMode(mode){66 if(this.resetting){67 } else if(this.starting == "no"){68 this.mode = mode;69 this.updateListeners(Model.Event.MODE);70 this.updateListeners(Model.Event.LEADER);71 }72 }73 switchCrosshair(crosshairNum, type){74 if(this.level[0] < crosshairNum){75 } else {76 this.crosshair = type;77 this.updateListeners(Model.Event.CROSSHAIR);78 }79 }80 switchCrosshairLite(type){81 this.crosshair = type;82 this.updateListeners(Model.Event.CROSSHAIR);83 }84 updateScore(score, type) {85 if(type == "target"){86 this.currentScore += score;87 } else if (type == "target_inv") {88 this.currentScore -= score;89 }90 this.updateListeners(Model.Event.SCORE);91 }92 async startTimer(mode){93 setTimeout(5000);94 return true;95 }96 onTimeOut(callback){97 this.addListener(callback, Model.Event.TIMEOUT);98 }99 offTimeOut(callback){100 this.removeListener(callback, Model.Event.TIMEOUT);101 }102 onStart(callback){103 this.addListener(callback, Model.Event.START);104 }105 offStart(callback){106 this.removeListener(callback, Model.Event.START);107 }108 onScore(callback){109 this.addListener(callback, Model.Event.SCORE);110 }111 onModeChange(callback){112 this.addListener(callback, Model.Event.MODE);113 }114 onUrDead(callback){115 this.addListener(callback, Model.Event.URDEAD);116 }117 onDraw(callback){118 this.addListener(callback, Model.Event.DRAW);119 }120 onBang(callback){121 this.addListener(callback, Model.Event.BANG);122 }123 onCrosshair(callback){124 this.addListener(callback, Model.Event.CROSSHAIR);125 }126 onLevelUp(callback){127 this.addListener(callback, Model.Event.LEVELUP);128 }129 onLeaderChange(callback){130 this.addListener(callback, Model.Event.LEADER);131 }132 onXP(callback){133 this.addListener(callback, Model.Event.XP);134 }135 quickTime(model){136 let d = new Date();137 let newTime = d.getTime();138 if(this.time2 == 0){139 this.timeOut(model, model.mode);140 model.urDead();141 return "ur dead";142 }143 let diff = newTime - (this.time2);144 if(diff > 5000){145 this.timeOut(model, model.mode);146 model.urDead();147 return "ur dead";148 }149 this.currentScore = 5000 - diff;150 this.timeOut(model, model.mode);151 if(diff == 5000){152 return "ur dead";153 } else {154 this.draw = "naw";155 this.draw2 = false;156 this.updateListeners(Model.Event.BANG);157 return "ur not dead";158 }159 }160 urDead(){161 if(this.draw == "currently..."){162 this.updateListeners(Model.Event.BANG);163 this.updateListeners(Model.Event.URDEAD);164 this.draw = "naw";165 this.draw2 = false;166 this.timeOut(this, this.mode);167 }168 }169 updateDraw(){170 this.updateListeners(Model.Event.DRAW);171 }172 start(model, mode){173 if(model.resetting){174 } else if (model.starting == "no"){175 model.starting = "yes";176 this.updateListeners(Model.Event.START);177 if(mode == 0 || mode == 1){178 setTimeout(function (event) {model.timeOut(model, mode)}, 60000);179 } else if (mode == 2){180 let randTime = Math.random()*5000;181 let d = new Date();182 this.time = d.getTime();183 this.draw = "currently...";184 this.draw2 = false;185 this.time2 = 0;186 setTimeout(function (event) {187 if(model.draw == "currently..."){188 setTimeout(function (event) {189 if(model.draw == "currently..."){190 model.draw2 = true;191 let d2 = new Date();192 model.time2 = d2.getTime();193 model.updateDraw();194 setTimeout(function(event) {if(model.draw == "currently..." && model.draw2) {model.urDead()}}, 5000) 195 }196 197 }, randTime)198 }199 200 }, 5000);201 202 }203 204 }205 206 }207 timeOut(model, mode){208 model.updateHighScore(model, mode, model.getCurrentScore());209 model.updateListeners(Model.Event.TIMEOUT);210 model.currentScore = 0;211 model.starting = "no";212 }213 updateHighScore(model, mode, score){214 if(mode == 0){215 if(model.score.up < score){216 model.score.up = score;217 }218 } else if (mode == 1){219 if(model.score.careful < score){220 model.score.careful = score;221 }222 } else if (mode == 2){223 if(model.score.quick < score){224 model.score.quick = score;225 }226 }227 this.updateXP(model, mode, score);228 }229 updateXP(model, mode, score){230 let multiplier = 1;231 if(mode == 0){232 multiplier = 1;233 } else if (mode == 1){234 multiplier = 1.2;235 } else if (mode == 2){236 multiplier = 0.16237 }238 if(score < 0){239 score = 0;240 }241 model.level[1] += score;242 if(model.level[1] > 10000 && model.level[0] == 0){243 let temp = model.level[1];244 temp = temp - 10000;245 model.level[1] = temp;246 model.level[0]++;247 model.updateListeners(Model.Event.LEVELUP);248 } else if(model.level[1] > 11000 && model.level[0] == 1){249 let temp = model.level[1];250 temp = temp - 11000;251 model.level[1] = temp;252 model.level[0]++;253 model.updateListeners(Model.Event.LEVELUP);254 } else if(model.level[1] > 12100 && model.level[0] == 2){255 let temp = model.level[1];256 temp = temp - 12100;257 model.level[1] = temp;258 model.level[0]++;259 model.updateListeners(Model.Event.LEVELUP);260 } else if(model.level[1] > 13310 && model.level[0] == 3){261 let temp = model.level[1];262 temp = temp - 13310;263 model.level[1] = temp;264 model.level[0]++;265 model.updateListeners(Model.Event.LEVELUP);266 } else if(model.level[1] > 14641 && model.level[0] == 4){267 let temp = model.level[1];268 temp = temp - 14641;269 model.level[1] = temp;270 model.level[0]++;271 model.updateListeners(Model.Event.LEVELUP);272 } else if(model.level[1] > 16105 && model.level[0] == 5){273 let temp = model.level[1];274 temp = temp - 16105;275 model.level[1] = temp;276 model.level[0]++;277 model.updateListeners(Model.Event.LEVELUP);278 } else if(model.level[1] > 17716 && model.level[0] == 6){279 let temp = model.level[1];280 temp = temp - 17716;281 model.level[1] = temp;282 model.level[0]++;283 model.updateListeners(Model.Event.LEVELUP);284 } else if(model.level[1] > 19487 && model.level[0] == 7){285 let temp = model.level[1];286 temp = temp - 19487;287 model.level[1] = temp;288 model.level[0]++;289 model.updateListeners(Model.Event.LEVELUP);290 } else if(model.level[1] > 21436 && model.level[0] >= 8){291 let temp = model.level[1];292 temp = temp - 21436;293 model.level[1] = temp;294 model.level[0]++;295 model.updateListeners(Model.Event.LEVELUP);296 }297 model.updateListeners(Model.Event.XP);298 }299 getCurrentScore() {300 return this.currentScore;301 }302}303Model.Event = {304 TIMEOUT: 0,305 START: 1,306 SCORE: 2,307 MODE: 3,308 URDEAD: 4,309 DRAW: 5,310 BANG: 6,311 CROSSHAIR: 7,...
audioPlayerCore.js
Source: audioPlayerCore.js
...37 else {38 return DEFAULT_TIME_STRING;39 }40}41function updateListeners(type) {42 Object.values(listeners).forEach(listener => listener({43 type,44 tracks: tracks,45 isPlaying: isPlaying(),46 secondsElapsed: audio.currentTime,47 secondsRemaining: audio.duration - audio.currentTime,48 timeElapsed: isStopped() ? DEFAULT_TIME_STRING : formatTime(audio.currentTime),49 timeRemaining: formatTime(audio.duration - audio.currentTime),50 currentTrack: {51 ...tracks[currentTrackIndex],52 durationSeconds: audio.duration,53 durationString: formatTime(audio.duration)54 }55 }));56}57function switchTrack() {58 const wasStopped = isStopped();59 audio.src = tracks[currentTrackIndex].file;60 if (!wasStopped) {61 play();62 }63 updateListeners(UpdateTypes.TRACK_SWITCH);64}65function stopTimer() {66 if (timer) {67 clearInterval(timer);68 timer = null;69 }70}71export const addTracks = canUseDOM ? (newTracks) => {72 if (tracks === undefined || tracks.length === 0) {73 audio.src = newTracks[0].file;74 }75 tracks = newTracks.map((t, i) => ({...t, number: i + 1}));76 updateListeners(UpdateTypes.TRACKS_ADDED);77} : noop;78export const play = canUseDOM ? () => {79 if (isPlaying()) {80 audio.pause();81 stopTimer();82 updateListeners(UpdateTypes.PAUSE);83 }84 else {85 audio.play();86 updateListeners(UpdateTypes.PLAY);87 timer = setInterval(() => updateListeners(UpdateTypes.TICK), 1000);88 }89} : noop;90export const stop = canUseDOM ? () => {91 audio.pause();92 audio.currentTime = 0;93 stopTimer();94 updateListeners(UpdateTypes.STOP);95} : noop;96export const seek = canUseDOM ? (seconds) => {97 audio.currentTime = seconds;98 updateListeners(UpdateTypes.SEEK);99} : noop;100export const next = canUseDOM ? () => {101 currentTrackIndex = currentTrackIndex + 1 >= tracks.length ? 0 : currentTrackIndex + 1;102 switchTrack();103} : noop;104export const prev = canUseDOM ? () => {105 currentTrackIndex = currentTrackIndex - 1 < 0 ? tracks.length - 1 : currentTrackIndex - 1;106 switchTrack();107} : noop;108export const goto = canUseDOM ? (number) => {109 currentTrackIndex = number - 1;110 switchTrack();111} : noop;112export const gotoAndPlay = canUseDOM ? (number) => {113 goto(number);114 if (!isPlaying()) {115 play();116 }117} : noop;118export const turnOnAutoplay = canUseDOM ? () => {119 audio.autoplay = true;120} : noop;121export function addListener(callback) {122 listeners[String(++lastListenerId)] = callback;123 return lastListenerId;124}125export function removeListener(id) {126 delete listeners[String(id)];127}128export function getAllListeners() {129 return listeners;130}131if (canUseDOM) {132 audio.addEventListener('play', () => updateListeners(UpdateTypes.PLAY));133 audio.addEventListener('durationchange', () => updateListeners(UpdateTypes.LOAD));134 audio.addEventListener('ended', () => {135 next();136 play();137 });...
project-state.js
Source: project-state.js
...26// title, description, 27// numOfPeople, 28// ProjectStatus.Active)29// this.projects.push(newProject);30// this.updateListeners();31// }32// // switch project status33// moveProject(projectId: string, newStatus: ProjectStatus) {34// const project = this.projects.find(prj => prj.id === projectId);35// if (project && project.status !== newStatus) {36// project.status = newStatus;37// this.updateListeners();38// }39// }40// private updateListeners() {41// for (const listenerFn of this.listeners) {42// listenerFn(this.projects.slice());43// }44// }45// }46// export const projectState = ProjectState.getInstance();47// }48import { Project, ProjectStatus } from '../models/project.js';49class State {50 constructor() {51 this.listeners = [];52 }53 addListener(listenerFn) {54 this.listeners.push(listenerFn);55 }56}57export class ProjectState extends State {58 constructor() {59 super();60 this.projects = [];61 }62 static getInstance() {63 if (this.instance) {64 return this.instance;65 }66 this.instance = new ProjectState();67 return this.instance;68 }69 addProject(title, description, numOfPeople) {70 const newProject = new Project(Math.random().toString(), title, description, numOfPeople, ProjectStatus.Active);71 this.projects.push(newProject);72 this.updateListeners();73 }74 // switch project status75 moveProject(projectId, newStatus) {76 const project = this.projects.find(prj => prj.id === projectId);77 if (project && project.status !== newStatus) {78 project.status = newStatus;79 this.updateListeners();80 }81 }82 updateListeners() {83 for (const listenerFn of this.listeners) {84 listenerFn(this.projects.slice());85 }86 }87}88console.log('RUNNING...'); // only runs once...
resizeRect.js
Source: resizeRect.js
...36 let xDistance = Math.abs(xOffset);37 let yDistance = Math.abs(xOffset);38 if (!props.lockdirection) {39 if (yDistance > xDistance) {40 updateListeners(yOffset > 0 ? "up" : "down");41 } else {42 updateListeners(xOffset > 0 ? "right" : "left");43 }44 } else if (props.lockdirection === "vertical") {45 updateListeners(yOffset < 0 ? "up" : "down");46 } else if (props.lockdirection === "horizontal") {47 updateListeners(xOffset > 0 ? "right" : "left");48 }49 }50 if (parentDraggable)51 parentDraggable.draggable = true;52 resizing = false;53 }54 function updateListeners(direction) {55 if (props.onResize) {56 props.onResize(direction);57 }58 }59 return (60 <rect {...props}61 onMouseDown={onMouseDown} onMouseUp={onMouseUp} onMouseLeave={onMouseLeave}/>62 )...
Store.js
Source: Store.js
...24 }25 addListener(listener) {26 this.listeners.push(listener);27 }28 updateListeners() {29 this.listeners.forEach((listener) => {30 listener([...this.store]);31 });32 }33 getItem(id) {34 const itemIndex = this.items().findIndex((itemInStore) => itemInStore.id === Number(id));35 return this.items()[itemIndex];36 }37 addItem(item) {38 const items = this.items();39 items.push(item);40 saveToStorage(this.storeName, items);41 this.updateListeners();42 }43 removeItem(item) {44 const items = this.items();45 const filteredItems = items.filter((itemInStore) => itemInStore.id !== item.id);46 saveToStorage(this.storeName, filteredItems);47 this.updateListeners();48 }49 updateItem(item, field, newValue) {50 const items = this.items();51 const itemIndex = items.findIndex((itemInStore) => itemInStore.id === item.id);52 items[itemIndex][field] = newValue;53 saveToStorage(this.storeName, items);54 this.updateListeners();55 }...
globalCache.js
Source: globalCache.js
1const caches = {};2function createGlobalCache() {3 const cachedData = new Map();4 const updateListeners = [];5 function notifyUpdate() {6 updateListeners.forEach(listener => {7 try {8 listener();9 } catch (error) {10 console.error(error);11 }12 });13 }14 function removeListener(listener) {15 const listenerIndex = updateListeners.indexOf(listener);16 if ( listenerIndex >= 0 ) {17 updateListeners.splice(listenerIndex, 1);18 }19 }20 return {21 getValue(key) {22 return cachedData.get(key);23 },24 setValue(key, value) {25 cachedData.set(key, value);26 notifyUpdate();27 },28 clearAll() {29 cachedData.clear();30 notifyUpdate();31 },32 subscribeToUpdates(updateListener) {33 updateListeners.push(updateListener);34 return () => removeListener(updateListener);35 },36 getListenerCount() {37 return updateListeners.length;38 }39 };40}41export function getGlobalCache(id) {42 if (!caches[id]) {43 caches[id] = createGlobalCache();44 }45 return caches[id];46}47export function resetAllCaches() {48 Object.keys(caches).forEach(key => {49 delete caches[key];50 });...
shape.js
Source: shape.js
1let UpperLabelIndex = 0;2let LowerLabelIndex = 0;3export default class Shape {4 constructor() {5 this.id = new Date().getTime();6 this.selected = false;7 this.updateListeners = [];8 this.label = this.id;9 }10 update() {}11 render(ctx) {}12 selectable(mouseState) {}13 select() {14 this.selected = true;15 }16 move(mouseState) {}17 updated(mouseState) {}18 deselect() {19 this.selected = false;20 }21 updated () {22 for (const listener of this.updateListeners) {23 listener();24 }25 }26 addUpdateListener(listener) {27 this.updateListeners.push(listener);28 }29 removeUpdateListener(listener) {30 const idx = this.updateListeners.findIndex(31 (element, index, array) => {32 return element === listener;33 },34 listener35 );36 if (idx === -1) return;37 this.updateListeners.splice(idx, 1);38 }39 removeUpdateListeners() {}40 static get getLowerLabel() {41 const label = String.fromCharCode(97 + LowerLabelIndex % 26);42 LowerLabelIndex++;43 return label;44 }45 static get getUpperLabel() {46 const label = String.fromCharCode(65 + UpperLabelIndex % 26);47 UpperLabelIndex++;48 return label;49 }...
make-on-update.factory.js
Source: make-on-update.factory.js
1(function () {2 'use strict';3 /*global angular*/4 angular.module('MealCalories').factory('makeOnUpdate', factory);5 /**6 * @ngInject7 */8 function factory() {9 function makeUpdate(obj) {10 var updateListeners = Object.create(null);11 obj.onUpdate = onUpdate;12 obj.notify = notify;13 function notify(status) {14 Object.keys(updateListeners).forEach(function (id) {15 updateListeners[id].call(null, status);16 });17 }18 /**19 * @param {function(...)} fn20 * @returns {function(...)}21 */22 function onUpdate(fn) {23 if (!angular.isFunction(fn)) {24 return angular.noop;25 }26 var id = +Date.now();27 id = id.toString(16) + Math.random();28 updateListeners[id] = fn;29 function destroy() {30 delete updateListeners[id];31 }32 return destroy;33 }34 return obj;35 }36 return makeUpdate;37 }...
Using AI Code Generation
1const { updateListeners } = require('playwright/lib/server/browserContext');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 await updateListeners(context, true);7 await context.close();8 await browser.close();9})();10const { updateListeners } = require('playwright/lib/server/browserContext');11const { chromium } = require('playwright');12(async () => {13 const browser = await chromium.launch();14 const context = await browser.newContext();15 await updateListeners(context, true);16 await context.close();17 await browser.close();18})();19const { updateListeners } = require('playwright/lib/server/browserContext');20const { chromium } = require('playwright');21(async () => {22 const browser = await chromium.launch();23 const context = await browser.newContext();24 await updateListeners(context, true);25 await context.close();26 await browser.close();27})();28const { updateListeners } = require('playwright/lib/server/browserContext');29const { chromium } = require('playwright');30(async () => {31 const browser = await chromium.launch();32 const context = await browser.newContext();33 await updateListeners(context, true);34 await context.close();35 await browser.close();36})();37const { updateListeners } = require('playwright/lib/server/browserContext');38const { chromium } = require('playwright');39(async () => {40 const browser = await chromium.launch();41 const context = await browser.newContext();42 await updateListeners(context, true);43 await context.close();44 await browser.close();45})();46const { updateListeners } = require('playwright/lib/server/browserContext');47const { chromium } = require('playwright');48(async () => {49 const browser = await chromium.launch();50 const context = await browser.newContext();51 await updateListeners(context, true);52 await context.close();53 await browser.close();54})();
Using AI Code Generation
1const { updateListeners } = require('playwright/lib/server/browserContext');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 updateListeners(context, ['request'], (event, request) => {7 console.log(event, request.url());8 });9 const page = await context.newPage();10 await browser.close();11})();
Using AI Code Generation
1const { Playwright } = require('playwright-core/lib/server/playwright');2const { PlaywrightDispatcher } = require('playwright-core/lib/server/playwrightDispatcher');3const { DispatcherConnection } = require('playwright-core/lib/server/dispatcher');4const { Dispatcher } = require('playwright-core/lib/server/dispatcher');5const { BrowserServer } = require('playwright-core/lib/server/browserServer');6const { BrowserServerDispatcher } = require('playwright-core/lib/server/browserServerDispatcher');7const { BrowserContext } = require('playwright-core/lib/server/browserContext');8const { BrowserContextDispatcher } = require('playwright-core/lib/server/browserContextDispatcher');9const { Browser } = require('playwright-core/lib/server/browser');10const { BrowserDispatcher } = require('playwright-core/lib/server/browserDispatcher');11const { Page } = require('playwright-core/lib/server/page');12const { PageDispatcher } = require('playwright-core/lib/server/pageDispatcher');13const { Worker } = require('playwright-core/lib/server/worker');14const { WorkerDispatcher } = require('playwright-core/lib/server/workerDispatcher');15const { ElementHandle } = require('playwright-core/lib/server/elementHandler');16const { ElementHandleDispatcher } = require('playwright-core/lib/server/elementHandlerDispatcher');17const { Frame } = require('playwright-core/lib/server/frames');18const { FrameDispatcher } = require('playwright-core/lib/server/framesDispatcher');19const { JSHandle } = require('playwright-core/lib/server/jsHandle');20const { JSHandleDispatcher } = require('playwright-core/lib/server/jsHandleDispatcher');21const { ConsoleMessage } = require('playwright-core/lib/server/consoleMessage');22const { ConsoleMessageDispatcher } = require('playwright-core/lib/server/consoleMessageDispatcher');23const { BindingCall } = require('playwright-core/lib/server/bindingCall');24const { BindingCallDispatcher } = require('playwright-core/lib/server/bindingCallDispatcher');25const { Download } = require('playwright-core/lib/server/download');26const { DownloadDispatcher } = require('playwright-core/lib/server/downloadDispatcher');27const { Route } = require('playwright-core/lib/server/network');28const { RouteDispatcher } = require('playwright-core/lib/server/networkDispatcher');29const { WebSocket } = require('playwright-core/lib/server/webSocketTransport');30const { WebSocketDispatcher } = require('playwright-core/lib/server/webSocketDispatcher');31const { Dialog } =
Using AI Code Generation
1const playwright = require('playwright');2(async () => {3 const browser = await playwright['chromium'].launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.screenshot({ path: 'example.png' });7 await browser.close();8})();9module.exports = {10 use: {11 },12};
Using AI Code Generation
1const playwright = require('playwright');2const { updateListeners } = require('playwright/lib/server/browserType');3updateListeners(playwright.chromium, ['close', 'disconnect', 'targetcreated', 'targetchanged', 'targetdestroyed'], (event, targetOrError) => {4 console.log(event, targetOrError);5});6const playwright = require('playwright');7const { updateListeners } = require('playwright/lib/server/browserType');8updateListeners(playwright.chromium, ['close', 'disconnect', 'targetcreated', 'targetchanged', 'targetdestroyed'], (event, targetOrError) => {9 console.log(event, targetOrError);10});11const playwright = require('playwright');12const { updateListeners } = require('playwright/lib/server/browserType');13updateListeners(playwright.chromium, ['close', 'disconnect', 'targetcreated', 'targetchanged', 'targetdestroyed'], (event, targetOrError) => {14 console.log(event, targetOrError);15});16const playwright = require('playwright');17const { updateListeners } = require('playwright/lib/server/browserType');18updateListeners(playwright.chromium, ['close', 'disconnect', 'targetcreated', 'targetchanged', 'targetdestroyed'], (event, targetOrError) => {19 console.log(event, targetOrError);20});21const playwright = require('playwright');22const { updateListeners } = require('playwright/lib/server/browserType');23updateListeners(playwright.chromium, ['close', 'disconnect', 'targetcreated', 'targetchanged', 'targetdestroyed'], (event, targetOrError) => {24 console.log(event, targetOrError);25});26const playwright = require('playwright');27const { updateListeners } = require('playwright/lib/server/browserType');28updateListeners(playwright.chromium, ['close', 'disconnect', 'targetcreated', 'targetchanged', 'targetdestroyed'], (event, targetOrError) => {29 console.log(event, targetOrError);30});
Using AI Code Generation
1const { Page } = require('playwright/lib/server/page');2Page.prototype.updateListeners = function (event) {3 console.log(event);4 return this._updateListeners(event);5};6const { chromium } = require('playwright');7(async () => {8 const browser = await chromium.launch({9 });10 const page = await browser.newPage();11 await page.close();12 await browser.close();13})();14const { Page } = require('playwright/lib/server/page');15Page.prototype.updateListeners = function (event) {16 console.log(event);17 return this._updateListeners(event);18};19const { chromium } = require('playwright');20(async () => {21 const browser = await chromium.launch({22 });23 const page = await browser.newPage();24 await page.close();25 await browser.close();26})();27const { Page } = require('playwright/lib/server/page');28Page.prototype.updateListeners = function (event) {29 console.log(event);30 return this._updateListeners(event);31};32const { chromium } = require('playwright');33(async () => {34 const browser = await chromium.launch({35 });36 const page = await browser.newPage();37 await page.close();38 await browser.close();39})();40const { Page } = require('playwright/lib/server/page');41Page.prototype.updateListeners = function (event) {42 console.log(event);43 return this._updateListeners(event);44};45const { chromium } = require('playwright');46(async () => {47 const browser = await chromium.launch({48 });49 const page = await browser.newPage();
Using AI Code Generation
1const { helper } = require('@playwright/test/lib/server/helper');2const { updateListeners } = require('@playwright/test/lib/server/playwrightServer');3const path = require('path');4const test = require('ava');5const playwright = require('playwright');6const { chromium } = playwright;7test('updateListeners', async (t) => {8 const browser = await chromium.launch();9 const context = await browser.newContext();10 const page = await context.newPage();11 const helperObj = await helper(page);12 const { _debugController } = helperObj;13 const { _debugState } = _debugController;14 const { _debugListeners } = _debugState;15 updateListeners(_debugListeners, path.join(__dirname, 'test.js'));16 await browser.close();17});18const { helper } = require('@playwright/test/lib/server/helper');19const { updateListeners } = require('@playwright/test/lib/server/playwrightServer');20const path = require('path');21const test = require('ava');22const playwright = require('playwright');23const { chromium } = playwright;24test('updateListeners', async (t) => {25 const browser = await chromium.launch();26 const context = await browser.newContext();27 const page = await context.newPage();28 const helperObj = await helper(page);29 const { _debugController } = helperObj;30 const { _debugState } = _debugController;31 const { _debugListeners } = _debugState;32 updateListeners(_debugListeners, path.join(__dirname, 'test.js'));33 await browser.close();34});
Using AI Code Generation
1const { updateListeners } = require('playwright/lib/server/browserContext');2updateListeners('page', 'create', (page) => {3 page.on('request', (request) => {4 });5});6const { updateListeners } = require('playwright/lib/server/browserContext');7updateListeners('page', 'create', (page) => {8 page.on('response', (response) => {9 });10});11const { updateListeners } = require('playwright/lib/server/browserContext');12updateListeners('page', 'create', (page) => {13 page.on('requestfailed', (request) => {14 });15});16const { updateListeners } = require('playwright/lib/server/browserContext');17updateListeners('page', 'create', (page) => {18 page.on('requestfinished', (request) => {19 });20});21const { updateListeners } = require('playwright/lib/server/browserContext');22updateListeners('page', 'create', (page) => {23 page.on('console', (message) => {24 });25});26const { updateListeners } = require('playwright/lib/server/browserContext');27updateListeners('page', 'create', (page) => {28 page.on('dialog', (dialog) => {29 });30});31const { updateListeners } = require('playwright/lib/server/browserContext');32updateListeners('page', 'create', (page) => {33 page.on('download', (download) => {34 });35});
Jest + Playwright - Test callbacks of event-based DOM library
firefox browser does not start in playwright
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Running Playwright in Azure Function
firefox browser does not start in playwright
This question is quite close to a "need more focus" question. But let's try to give it some focus:
Does Playwright has access to the cPicker object on the page? Does it has access to the window object?
Yes, you can access both cPicker and the window object inside an evaluate call.
Should I trigger the events from the HTML file itself, and in the callbacks, print in the DOM the result, in some dummy-element, and then infer from that dummy element text that the callbacks fired?
Exactly, or you can assign values to a javascript variable:
const cPicker = new ColorPicker({
onClickOutside(e){
},
onInput(color){
window['color'] = color;
},
onChange(color){
window['result'] = color;
}
})
And then
it('Should call all callbacks with correct arguments', async() => {
await page.goto(`http://localhost:5000/tests/visual/basic.html`, {waitUntil:'load'})
// Wait until the next frame
await page.evaluate(() => new Promise(requestAnimationFrame))
// Act
// Assert
const result = await page.evaluate(() => window['color']);
// Check the value
})
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