Best JavaScript code snippet using playwright-internal
IEffectMixin.js
Source: IEffectMixin.js
...67 }68 that.$inNode = nodes[0];69 that.$outNode = nodes[1] || nodes[0];70 that.attach('changed', that.$changedHandler = function () {71 that.updateEffect();72 });73 that.$effectStarted = true;74 that.$updateEffect();75 },76 /**77 * Shut down effects processing and disconnect input and output nodes.78 */79 stopEffect: function () {80 if (!this.$effectStarted) { return; }81 if (isFunction(this.$stopEffect)) { this.$stopEffect(); }82 this.getInputNode().disconnect();83 this.getOutputNode().disconnect();84 this.detach('changed', this.$changedHandler);85 this.$effectStarted = false;86 },87 /**88 * Updates current effect parameters. This will automatically be called in89 * response to BajaScript `changed` events on the `IEffect`. Will have no90 * effect if the effect is not yet started.91 */92 updateEffect: function () {93 if (this.$effectStarted) {94 this.$updateEffect();95 }96 },97 /**98 * Get the input AudioNode. Wire other nodes to this node to apply effects99 * to their output.100 * @returns {AudioNode}101 */102 getInputNode: function () {103 return this.$inNode;104 },105 /**106 * Get the output AudioNode. Wire this to other effects, or to the main107 * audio destination.108 * @returns {AudioNode}...
IEffectMixinSpec.js
Source: IEffectMixinSpec.js
...71 comp.stopEffect();72 expect(comp.isEffectStarted()).toBe(false);73 });74 });75 describe('#updateEffect()', function () {76 it('calls $updateEffect if effect is started', function () {77 spyOn(comp, '$updateEffect');78 comp.updateEffect();79 expect(comp.$updateEffect).not.toHaveBeenCalled();80 comp.startEffect();81 comp.updateEffect();82 expect(comp.$updateEffect).toHaveBeenCalled();83 });84 });85 describe('#getInputNode()', function () {86 it('returns input node only after effect is started', function () {87 expect(comp.getInputNode()).toBe(undefined);88 comp.startEffect();89 expect(comp.getInputNode()).toBe(inOutNodes[0]);90 });91 });92 describe('#getOutputNode()', function () {93 it('returns output node only after effect is started', function () {94 expect(comp.getOutputNode()).toBe(undefined);95 comp.startEffect();...
Effect.js
Source: Effect.js
...21 <TextureSelector22 selectedTextures={effect.textures}23 updateTextures={(updatedTextures) => {24 const updatedEffect = { ...effect, textures: updatedTextures };25 updateEffect(updatedEffect);26 }}27 />28 <div29 className="effect-addModuleDiv field"30 onClick={() => {31 const newModule = {32 moduleTypeId: particleModules[0].moduleTypeId,33 };34 const updatedEffect = { ...effect };35 updatedEffect.modules.unshift(newModule);36 updateEffect(updatedEffect);37 }}38 >39 <div className="effect-addModule"></div>40 <span>Add module</span>41 </div>42 {effect.modules.map((module, iModule) => (43 <Module44 module={module}45 key={`${nKey}_module${iModule}`}46 nKey={`${nKey}_module${iModule}`}47 updateModule={(updatedModule) => {48 const updatedEffect = { ...effect };49 updatedEffect.modules[iModule] = updatedModule;50 updateEffect(updatedEffect);51 }}52 removeModule={() => {53 const updatedEffect = { ...effect };54 updatedEffect.modules.splice(55 updatedEffect.modules.indexOf(module),56 157 );58 updateEffect(updatedEffect);59 }}60 moveModuleUp={() => {61 if (iModule <= 0) return;62 const updatedEffect = { ...effect };63 updatedEffect.modules.splice(iModule, 1);64 updatedEffect.modules.splice(iModule - 1, 0, module);65 updateEffect(updatedEffect);66 }}67 moveModuleDown={() => {68 if (iModule >= effect.modules.length - 1) return;69 const updatedEffect = { ...effect };70 updatedEffect.modules.splice(iModule, 1);71 updatedEffect.modules.splice(iModule + 1, 0, module);72 updateEffect(updatedEffect);73 }}74 />75 ))}76 </div>77 </div>78 );79};...
Effects.js
Source: Effects.js
...31 Component.apply(that, arguments);32 addIEffectMixin(this);33 that.attach('added', function (prop) {34 if (prop.getType().is('midi:IEffect')) {35 that.updateEffect();36 }37 });38 that.attach('removed', function (prop, val) {39 if (val.getType().is('midi:IEffect')) {40 val.stopEffect();41 }42 that.updateEffect();43 });44 that.attach('reordered', function () {45 that.updateEffect();46 });47 };48 Effects.prototype = Object.create(Component.prototype);49 Effects.prototype.constructor = Effects;50 /**51 * Start up effects processing on all `IEffect` children.52 * @returns {Array.<AudioNode>}53 */54 Effects.prototype.$startEffect = function () {55 var ctx = AudioContext.get();56 this.getSlots().is('midi:IEffect').eachValue(function (eff) {57 eff.startEffect();58 });59 return [ ctx.createGain(), ctx.createGain() ];60 };61 /**62 * Shutdown effects processing on all `IEffect` children.63 */64 Effects.prototype.$stopEffect = function () {65 this.getSlots().is('midi:IEffect').eachValue(function (eff) {66 eff.stopEffect();67 });68 };69 /**70 * Updates values and rewires all `IEffect` children.71 */72 Effects.prototype.$updateEffect = function () {73 var that = this;74 var curNode = that.getInputNode(),75 outNode = that.getOutputNode();76 that.getSlots().is('midi:IEffect').eachValue(function (eff) {77 eff.startEffect();78 eff.updateEffect();79 curNode.disconnect();80 curNode.connect(eff.getInputNode());81 curNode = eff.getOutputNode();82 });83 curNode.disconnect();84 curNode.connect(outNode);85 };86 return Effects;...
LFOSpec.js
Source: LFOSpec.js
...27 lfo.stopEffect();28 expect(lfo.$oscNode.isConnectedTo(lfo.$gainNode)).toBe(false);29 });30 });31 describe('#updateEffect()', function () {32 it('sets oscillator type to oscType slot', function () {33 lfo.set({34 slot: 'oscillatorType',35 value: baja.$('midi:OscillatorType', 'triangle')36 });37 lfo.updateEffect();38 expect(lfo.$oscNode.type).toBe('triangle');39 });40 it('sets gain to amount when target is pitch', function () {41 lfo.set({42 slot: 'target', value: baja.$('midi:LFOTargetType', 'pitch')43 });44 lfo.set({ slot: 'amount', value: 99 });45 lfo.updateEffect();46 expect(lfo.$gainNode.gain.value).toBe(99);47 });48 it('sets gain to amount / 100 when target is volume', function () {49 lfo.set({50 slot: 'target', value: baja.$('midi:LFOTargetType', 'volume')51 });52 lfo.set({ slot: 'amount', value: 99 });53 lfo.updateEffect();54 expect(lfo.$gainNode.gain.value).toBeCloseTo(0.99, 0.001);55 });56 it('sets gain to amount * 100 when target is filter', function () {57 lfo.set({58 slot: 'target', value: baja.$('midi:LFOTargetType', 'filter')59 });60 lfo.set({ slot: 'amount', value: 99 });61 lfo.updateEffect();62 expect(lfo.$gainNode.gain.value).toBe(9900);63 });64 it('sets oscillator node frequency', function () {65 lfo.set({ slot: 'frequency', value: 101 });66 lfo.updateEffect();67 expect(lfo.$oscNode.frequency.value).toBe(101);68 });69 });70 });...
index.js
Source: index.js
...28}29export const mapDispatchToProps = (dispatch: $$dispatch, { id }: $ownProps) =>30 bindActionCreators(31 {32 updateEffect: values => updateEffect(id, values)33 },34 dispatch35 );36export default flowRight([37 getEffect,38 connect(null, mapDispatchToProps),39 form({40 mapPropsToValues: ({ effect }) => ({41 name: effect.name,42 description: effect.description,43 refs: effect.refs44 }),45 validationSchema,46 handleChange: props => {47 return (key, onChange) => {48 return value => {49 onChange(value);50 return props.updateEffect({ [key]: value });51 };52 };53 }54 })...
EffectInput.js
Source: EffectInput.js
1import React from 'react'2import ObjectInput from './ObjectInput'3import StatInput from './StatInput'4import styles from './styles.scss'5const EffectInput = ({ book, type, index, effect, updateEffect, removeEffect }) => {6 const renderInput = () => {7 switch (type) {8 case 'stat':9 return (<StatInput10 stats={book.stats}11 effect={effect}12 index={index}13 updateEffect={updateEffect}14 />)15 case 'object':16 return (<ObjectInput17 objects={book.objects}18 effect={effect}19 index={index}20 updateEffect={updateEffect}21 />)22 default:23 return <div style={{ flex: 1 }} />24 }25 }26 return book && (27 <div className={styles.component}>28 {renderInput()}29 </div>30 )31}...
App.js
Source: App.js
1import './App.css';2import Toggle from './components/Toggle';3import Timeout from './components/Timeout';4import Debounce from './components/Debounce';5import UpdateEffect from './components/UpdateEffect';6function App() {7 // return <Toggle />;8 return <Timeout />;9 // return <Debounce />;10 // return <UpdateEffect />;11}...
Using AI Code Generation
1const {chromium, devices} = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.context().updateEffect('media', 'screen');7 await page.screenshot({ path: `example.png` });8 await browser.close();9})();10const {chromium, devices} = require('playwright');11(async () => {12 const browser = await chromium.launch();13 const context = await browser.newContext();14 const page = await context.newPage();15 await page.context().updateEffect('media', 'screen');16 await page.screenshot({ path: `example.png` });17 await browser.close();18})();19const {chromium, devices} = require('playwright');20(async () => {21 const browser = await chromium.launch();22 const context = await browser.newContext();23 const page = await context.newPage();24 await page.context().update
Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.updateEffect('text=Get started', { color: 'red' });7 await browser.close();8})();
Using AI Code Generation
1const {chromium} = require('playwright');2const path = require('path');3(async () => {4const browser = await chromium.launch();5const context = await browser.newContext();6const page = await context.newPage();7await page.click('text=Try it');8await page.waitForTimeout(3000);9await page.evaluate(() => {10window.playwright.updateEffect('dark');11});12await page.screenshot({ path: path.join(__dirname, 'dark.png') });13await browser.close();14})();
Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch({ headless: false });4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.updateEffect('css=header', {7 });8 await page.click('text=Get started');9 await page.waitForTimeout(1000);10 await page.updateEffect('text=Get started', {11 });12 await page.waitForTimeout(1000);13 await browser.close();14})();
Jest + Playwright - Test callbacks of event-based DOM library
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firefox browser does not start in playwright
This question is quite close to a "need more focus" question. But let's try to give it some focus:
Does Playwright has access to the cPicker object on the page? Does it has access to the window object?
Yes, you can access both cPicker and the window object inside an evaluate call.
Should I trigger the events from the HTML file itself, and in the callbacks, print in the DOM the result, in some dummy-element, and then infer from that dummy element text that the callbacks fired?
Exactly, or you can assign values to a javascript variable:
const cPicker = new ColorPicker({
onClickOutside(e){
},
onInput(color){
window['color'] = color;
},
onChange(color){
window['result'] = color;
}
})
And then
it('Should call all callbacks with correct arguments', async() => {
await page.goto(`http://localhost:5000/tests/visual/basic.html`, {waitUntil:'load'})
// Wait until the next frame
await page.evaluate(() => new Promise(requestAnimationFrame))
// Act
// Assert
const result = await page.evaluate(() => window['color']);
// Check the value
})
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