Best JavaScript code snippet using playwright-internal
str-to-num.js
Source: str-to-num.js
...23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.27function toNumber(val) {28 return Number(val);29}30function repeat(s, num) {31 var result = '';32 while (num > 0) {33 if ((num & 1) != 0) {34 result += s;35 }36 s += s;37 num >>= 1;38 }39 return result;40}41'0000000000';42repeat('0', 10);43123;44toNumber(" 123");45123;46toNumber("\n123");47123;48toNumber("\r123");49123;50toNumber("\t123");51123;52toNumber("\f123");53123;54toNumber("123 ");55123;56toNumber("123\n");57123;58toNumber("123\r");59123;60toNumber("123\t");61123;62toNumber("123\f");63123;64toNumber(" 123 ");65123;66toNumber("\n123\n");67123;68toNumber("\r123\r");69123;70toNumber("\t123\t");71123;72toNumber("\f123\f");7316;74toNumber(" 0x10 ");75NaN;76toNumber("0x");77NaN;78toNumber("0x ");79isNaN(toNumber(" NaN "));80Infinity;81toNumber(" Infinity ");82" Infinity";83-Infinity;84toNumber(" -Infinity ");85Infinity;86toNumber(" +Infinity ");87" +Infinity";88Infinity;89toNumber("Infinity ");90"Infinity";91-Infinity;92toNumber("-Infinity ");93Infinity;94toNumber("+Infinity ");95"+Infinity";960;97toNumber("0");980;99toNumber("+0");100-0;101toNumber("-0");102-Infinity;1031 / toNumber("-0");1041;105toNumber("1");1061;107toNumber("+1");108-1;109toNumber("-1");1102;111toNumber("2");1122;113toNumber("+2");114-2;115toNumber("-2");1163.1415926;117toNumber("3.1415926");1183.1415926;119toNumber("+3.1415926");120-3.1415926;121toNumber("-3.1415926");1225;123toNumber("5.");1245;125toNumber("+5.");126-5;127toNumber("-5.");128500;129toNumber("5e2");130500;131toNumber("+5e2");132-500;133toNumber("-5e2");134500;135toNumber("5e+2");136500;137toNumber("+5e+2");138-500;139toNumber("-5e+2");1400.05;141toNumber("5e-2");1420.05;143toNumber("+5e-2");144-0.05;145toNumber("-5e-2");1460.00001;147toNumber(".00001");1480.00001;149toNumber("+.00001");150-0.00001;151toNumber("-.00001");1521;153toNumber(".00001e5");1541;155toNumber("+.00001e5");156-1;157toNumber("-.00001e5");1581;159toNumber(".00001e+5");1601;161toNumber("+.00001e+5");162-1;163toNumber("-.00001e+5");1640.00001;165toNumber(".001e-2");1660.00001;167toNumber("+.001e-2");168-0.00001;169toNumber("-.001e-2");17012340000;171toNumber("1234e4");17212340000;173toNumber("+1234e4");174-12340000;175toNumber("-1234e4");17612340000;177toNumber("1234e+4");17812340000;179toNumber("+1234e+4");180-12340000;181toNumber("-1234e+4");1820.1234;183toNumber("1234e-4");1840.1234;185toNumber("+1234e-4");186-0.1234;187toNumber("-1234e-4");1880;189toNumber("0x0");1901;191toNumber("0x1");1922;193toNumber("0x2");1949;195toNumber("0x9");19610;197toNumber("0xa");19811;199toNumber("0xb");20015;201toNumber("0xf");20210;203toNumber("0xA");20411;205toNumber("0xB");20615;207toNumber("0xF");2080;209toNumber("0X0");2109;211toNumber("0X9");21210;213toNumber("0Xa");21410;215toNumber("0XA");21615;217toNumber("0Xf");21815;219toNumber("0XF");2200;221toNumber("0x000");2220;223toNumber("0x000" + repeat('0', 1000));2249;225toNumber("0x009");22610;227toNumber("0x00a");22810;229toNumber("0x00A");23015;231toNumber("0x00f");23215;233toNumber("0x00F");23415;235toNumber("0x00F ");236Infinity;237toNumber("0x" + repeat('0', 1000) + '1' + repeat('0', 1000));2380x1000000 * 0x10000000;239toNumber("0x10000000000000");2400x1000000 * 0x10000000 + 1;241toNumber("0x10000000000001");2420x10 * 0x1000000 * 0x10000000;243toNumber("0x100000000000000");2440x10 * 0x1000000 * 0x10000000;245toNumber("0x100000000000001");2460x10 * 0x1000000 * 0x10000000;247toNumber("0x100000000000007");2480x10 * 0x1000000 * 0x10000000;249toNumber("0x100000000000008");2500x10 * (0x1000000 * 0x10000000 + 1);251toNumber("0x100000000000009");2520x10 * (0x1000000 * 0x10000000 + 1);253toNumber("0x10000000000000F");2540x10 * (0x1000000 * 0x10000000 + 1);255toNumber("0x100000000000010");2560x100000000000 * 0x1000000 * 0x10000000;257toNumber("0x1000000000000000000000000");2580x100000000000 * 0x1000000 * 0x10000000;259toNumber("0x1000000000000080000000000");2600x100000000000 * (0x1000000 * 0x10000000 + 1);261toNumber("0x1000000000000080000000001");2620x100000000000 * 0x1000000 * 0x10000000;263toNumber(" 0x1000000000000000000000000 ");2640;265toNumber("00");2661;267toNumber("01");2682;269toNumber("02");27010;271toNumber("010");272100;273toNumber("0100");274100;275toNumber("000100");276Infinity;277toNumber("1e999");278"1e999";279-Infinity;280toNumber("-1e999");2810;282toNumber("1e-999");283-0;284toNumber("-1e-999");285Infinity;2861 / toNumber("1e-999");287"1e-999";288-Infinity;2891 / toNumber("-1e-999");290isNaN(toNumber("junk"));291"junk";292isNaN(toNumber("100 junk"));293"100 junk";294isNaN(toNumber("0x100 junk"));295"0x100 junk";296isNaN(toNumber("100.0 junk"));297"100.0 junk";298isNaN(toNumber(".1e4 junk"));299".1e4 junk";300isNaN(toNumber("Infinity junk"));301"Infinity junk";302isNaN(toNumber("1e"));303"1e";304isNaN(toNumber("1e "));305"1e_";306isNaN(toNumber("1" + repeat('0', 1000) + 'junk'));307"1e1000 junk";308for (var i = 1; i < 12; i++) {309 toNumber('1' + repeat('0', i));310 Math.pow(10.0, i);311}312isNaN(toNumber("+0x0"));313isNaN(toNumber("+0xFF"));314isNaN(toNumber("+0x012"));315isNaN(toNumber("-0x0"));316isNaN(toNumber("-0xFF"));...
toNumber.js
Source: toNumber.js
1let value = "Yuliia";2let toNumber = Number(value);3console.log(`${value}`, toNumber);4console.log(`${value}`, typeof toNumber);5toNumber = +value;6console.log(`${value}`, toNumber);7console.log(`${value}`, typeof toNumber);8value = "2222";9 toNumber = Number(value);10console.log(`${value}`, toNumber);11console.log(`${value}`, typeof toNumber);12toNumber = +value;13console.log(`${value}`, toNumber);14console.log(`${value}`, typeof toNumber);15value = "";16 toNumber = Number(value);17console.log(`${value}`, toNumber);18console.log(`${value}`, typeof toNumber);19toNumber = +value;20console.log(`${value}`, toNumber);21console.log(`${value}`, typeof toNumber);22value = " ";23 toNumber = Number(value);24console.log(`${value}`, toNumber);25console.log(`${value}`, typeof toNumber);26toNumber = +value;27console.log(`${value}`, toNumber);28console.log(`${value}`, typeof toNumber);29value = true;30toNumber = Number(value);31console.log(`${value}`, toNumber);32console.log(`${value}`, typeof toNumber);33value = true;34toNumber = +value;35console.log(`${value}`, toNumber);36console.log(`${value}`, typeof toNumber);37value = false;38toNumber = Number(value);39console.log(`${value}`, toNumber);40console.log(`${value}`, typeof toNumber);41value = false;42toNumber = +value;43console.log(`${value}`, toNumber);44console.log(`${value}`, typeof toNumber);45value = undefined;46toNumber = Number(value);47console.log(`${value}`, toNumber);48console.log(`${value}`, typeof toNumber);49value = undefined;50toNumber = +value;51console.log(`${value}`, toNumber);52console.log(`${value}`, typeof toNumber);53value = null;54toNumber = Number(value);55console.log(`${value}`, toNumber);56console.log(`${value}`, typeof toNumber);57value = null;58toNumber = +value;59console.log(`${value}`, toNumber);...
Using AI Code Generation
1const { toNumber } = require('playwright/lib/utils/converters');2const { chromium } = require('playwright');3const browser = await chromium.launch();4const page = await browser.newPage();5await page.screenshot({ path: `example.png` });6await browser.close();7const { toNumber } = require('playwright/lib/utils/converters');8const { chromium } = require('playwright');9const browser = await chromium.launch();10const page = await browser.newPage();11await page.screenshot({ path: `example.png` });12await browser.close();13const { toNumber } = require('playwright/lib/utils/converters');14const { chromium } = require('playwright');15const browser = await chromium.launch();16const page = await browser.newPage();17await page.screenshot({ path: `example.png` });18await browser.close();19const { toNumber } = require('playwright/lib/utils/converters');20const { chromium } = require('playwright');21const browser = await chromium.launch();22const page = await browser.newPage();23await page.screenshot({ path: `example.png` });24await browser.close();25const { toNumber } = require('playwright/lib/utils/converters');26const { chromium } = require('playwright');27const browser = await chromium.launch();28const page = await browser.newPage();29await page.screenshot({ path: `example.png` });30await browser.close();31const { toNumber } = require('playwright/lib/utils/converters');32const { chromium } = require('playwright');33const browser = await chromium.launch();34const page = await browser.newPage();35await page.screenshot({ path: `example.png` });36await browser.close();
Jest + Playwright - Test callbacks of event-based DOM library
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This question is quite close to a "need more focus" question. But let's try to give it some focus:
Does Playwright has access to the cPicker object on the page? Does it has access to the window object?
Yes, you can access both cPicker and the window object inside an evaluate call.
Should I trigger the events from the HTML file itself, and in the callbacks, print in the DOM the result, in some dummy-element, and then infer from that dummy element text that the callbacks fired?
Exactly, or you can assign values to a javascript variable:
const cPicker = new ColorPicker({
onClickOutside(e){
},
onInput(color){
window['color'] = color;
},
onChange(color){
window['result'] = color;
}
})
And then
it('Should call all callbacks with correct arguments', async() => {
await page.goto(`http://localhost:5000/tests/visual/basic.html`, {waitUntil:'load'})
// Wait until the next frame
await page.evaluate(() => new Promise(requestAnimationFrame))
// Act
// Assert
const result = await page.evaluate(() => window['color']);
// Check the value
})
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