Best JavaScript code snippet using playwright-internal
wkInput.js
Source: wkInput.js
...32 if (modifiers.has('Alt')) mask |= 4;33 if (modifiers.has('Meta')) mask |= 8;34 return mask;35}36function toButtonsMask(buttons) {37 let mask = 0;38 if (buttons.has('left')) mask |= 1;39 if (buttons.has('middle')) mask |= 2;40 if (buttons.has('right')) mask |= 4;41 return mask;42}43class RawKeyboardImpl {44 constructor(session) {45 this._pageProxySession = void 0;46 this._session = void 0;47 this._pageProxySession = session;48 }49 setSession(session) {50 this._session = session;51 }52 async keydown(modifiers, code, keyCode, keyCodeWithoutLocation, key, location, autoRepeat, text) {53 const parts = [];54 for (const modifier of ['Shift', 'Control', 'Alt', 'Meta']) {55 if (modifiers.has(modifier)) parts.push(modifier);56 }57 parts.push(code);58 const shortcut = parts.join('+');59 let commands = _macEditingCommands.macEditingCommands[shortcut];60 if ((0, _utils.isString)(commands)) commands = [commands];61 await this._pageProxySession.send('Input.dispatchKeyEvent', {62 type: 'keyDown',63 modifiers: toModifiersMask(modifiers),64 windowsVirtualKeyCode: keyCode,65 code,66 key,67 text,68 unmodifiedText: text,69 autoRepeat,70 macCommands: commands,71 isKeypad: location === input.keypadLocation72 });73 }74 async keyup(modifiers, code, keyCode, keyCodeWithoutLocation, key, location) {75 await this._pageProxySession.send('Input.dispatchKeyEvent', {76 type: 'keyUp',77 modifiers: toModifiersMask(modifiers),78 key,79 windowsVirtualKeyCode: keyCode,80 code,81 isKeypad: location === input.keypadLocation82 });83 }84 async sendText(text) {85 await this._session.send('Page.insertText', {86 text87 });88 }89}90exports.RawKeyboardImpl = RawKeyboardImpl;91class RawMouseImpl {92 constructor(session) {93 this._pageProxySession = void 0;94 this._pageProxySession = session;95 }96 async move(x, y, button, buttons, modifiers) {97 await this._pageProxySession.send('Input.dispatchMouseEvent', {98 type: 'move',99 button,100 buttons: toButtonsMask(buttons),101 x,102 y,103 modifiers: toModifiersMask(modifiers)104 });105 }106 async down(x, y, button, buttons, modifiers, clickCount) {107 await this._pageProxySession.send('Input.dispatchMouseEvent', {108 type: 'down',109 button,110 buttons: toButtonsMask(buttons),111 x,112 y,113 modifiers: toModifiersMask(modifiers),114 clickCount115 });116 }117 async up(x, y, button, buttons, modifiers, clickCount) {118 await this._pageProxySession.send('Input.dispatchMouseEvent', {119 type: 'up',120 button,121 buttons: toButtonsMask(buttons),122 x,123 y,124 modifiers: toModifiersMask(modifiers),125 clickCount126 });127 }128}129exports.RawMouseImpl = RawMouseImpl;130class RawTouchscreenImpl {131 constructor(session) {132 this._pageProxySession = void 0;133 this._pageProxySession = session;134 }135 async tap(x, y, modifiers) {...
ffInput.js
Source: ffInput.js
...32 if (button === 'middle') return 1;33 if (button === 'right') return 2;34 return 0;35}36function toButtonsMask(buttons) {37 let mask = 0;38 if (buttons.has('left')) mask |= 1;39 if (buttons.has('right')) mask |= 2;40 if (buttons.has('middle')) mask |= 4;41 return mask;42}43class RawKeyboardImpl {44 constructor(client) {45 this._client = void 0;46 this._client = client;47 }48 async keydown(modifiers, code, keyCode, keyCodeWithoutLocation, key, location, autoRepeat, text) {49 if (code === 'MetaLeft') code = 'OSLeft';50 if (code === 'MetaRight') code = 'OSRight'; // Firefox will figure out Enter by itself51 if (text === '\r') text = '';52 await this._client.send('Page.dispatchKeyEvent', {53 type: 'keydown',54 keyCode: keyCodeWithoutLocation,55 code,56 key,57 repeat: autoRepeat,58 location,59 text60 });61 }62 async keyup(modifiers, code, keyCode, keyCodeWithoutLocation, key, location) {63 if (code === 'MetaLeft') code = 'OSLeft';64 if (code === 'MetaRight') code = 'OSRight';65 await this._client.send('Page.dispatchKeyEvent', {66 type: 'keyup',67 key,68 keyCode: keyCodeWithoutLocation,69 code,70 location,71 repeat: false72 });73 }74 async sendText(text) {75 await this._client.send('Page.insertText', {76 text77 });78 }79}80exports.RawKeyboardImpl = RawKeyboardImpl;81class RawMouseImpl {82 constructor(client) {83 this._client = void 0;84 this._client = client;85 }86 async move(x, y, button, buttons, modifiers) {87 await this._client.send('Page.dispatchMouseEvent', {88 type: 'mousemove',89 button: 0,90 buttons: toButtonsMask(buttons),91 x,92 y,93 modifiers: toModifiersMask(modifiers)94 });95 }96 async down(x, y, button, buttons, modifiers, clickCount) {97 await this._client.send('Page.dispatchMouseEvent', {98 type: 'mousedown',99 button: toButtonNumber(button),100 buttons: toButtonsMask(buttons),101 x,102 y,103 modifiers: toModifiersMask(modifiers),104 clickCount105 });106 }107 async up(x, y, button, buttons, modifiers, clickCount) {108 await this._client.send('Page.dispatchMouseEvent', {109 type: 'mouseup',110 button: toButtonNumber(button),111 buttons: toButtonsMask(buttons),112 x,113 y,114 modifiers: toModifiersMask(modifiers),115 clickCount116 });117 }118}119exports.RawMouseImpl = RawMouseImpl;120class RawTouchscreenImpl {121 constructor(client) {122 this._client = void 0;123 this._client = client;124 }125 async tap(x, y, modifiers) {...
Using AI Code Generation
1const { toButtonsMask } = require('playwright/lib/server/input');2const mask = toButtonsMask('left', 'right');3console.log(mask);4const { toModifiersMask } = require('playwright/lib/server/input');5const mask = toModifiersMask('Control', 'Shift');6console.log(mask);7const { toButton } = require('playwright/lib/server/input');8const button = toButton('left');9console.log(button);10const { toKeyDefinition } = require('playwright/lib/server/input');11const key = toKeyDefinition('KeyA');12console.log(key);13const { toKeyArray } = require('playwright/lib/server/input');14const keys = toKeyArray('KeyA');15console.log(keys);16const { toKeyDefinition } = require('playwright/lib/server/input');17const key = toKeyDefinition('KeyA');18console.log(key);19const { toKeyArray } = require('playwright/lib/server/input');20const keys = toKeyArray('KeyA');21console.log(keys);22const { toKeyDefinition } = require('playwright/lib/server/input');23const key = toKeyDefinition('KeyA');24console.log(key);25const { toKeyArray } = require('playwright/lib/server/input');26const keys = toKeyArray('KeyA');27console.log(keys);28const { toKeyDefinition } = require('playwright/lib/server/input');29const key = toKeyDefinition('KeyA');30console.log(key);31const { toKeyArray } = require('playwright/lib/server/input');32const keys = toKeyArray('KeyA');33console.log(keys);34const { toKeyDefinition } = require('playwright/lib/server/input');35const key = toKeyDefinition('KeyA
Using AI Code Generation
1const { toButtonsMask } = require('playwright/lib/server/input');2const { MouseButton } = require('playwright/lib/server/input');3const { toModifiersMask } = require('playwright/lib/server/input');4const button = 'right';5const buttons = ['left', 'middle', 'right'];6const modifiers = ['Shift', 'Control', 'Alt', 'Meta'];7const buttonsMask = toButtonsMask(button, buttons);8const modifiersMask = toModifiersMask(modifiers);9console.log('buttonsMask', buttonsMask);10console.log('modifiersMask', modifiersMask);
Using AI Code Generation
1const { toButtonsMask } = require('@playwright/test/lib/internal/utils');2const { MouseButton } = require('@playwright/test/lib/types');3const b1 = toButtonsMask(MouseButton.Left);4const b2 = toButtonsMask(MouseButton.Right);5const b3 = toButtonsMask(MouseButton.Middle);6const b4 = toButtonsMask(MouseButton.Back);7const b5 = toButtonsMask(MouseButton.Forward);8console.log(b1, b2, b3, b4, b5);
Using AI Code Generation
1const { toButtonsMask } = require('playwright/lib/utils');2const { MouseButton } = require('playwright/lib/server/input');3const button = MouseButton.LEFT;4const mask = toButtonsMask(button);5console.log(mask);6const { toModifiersMask } = require('playwright/lib/utils');7const { Modifier } = require('playwright/lib/server/input');8const modifier = Modifier.CTRL;9const mask = toModifiersMask(modifier);10console.log(mask);11const { toKeyDefinition } = require('playwright/lib/utils');12const { Key } = require('playwright/lib/server/input');13const key = Key.Backspace;14const definition = toKeyDefinition(key);15console.log(definition);16const { toKeyText } = require('playwright/lib/utils');17const { Key } = require('playwright/lib/server/input');18const key = Key.Backspace;19const text = toKeyText(key);20console.log(text);21const { toKeyboardEvent } = require('playwright/lib/utils');22const { Key } = require('playwright/lib/server/input');23const key = Key.Backspace;24const event = toKeyboardEvent(key);25console.log(event);26const { toClickOptions } = require('playwright/lib/utils');27const { MouseButton } = require('playwright/lib/server/input');28const button = MouseButton.LEFT;29const options = toClickOptions(button);30console.log(options);31const { toModifiers } = require('playwright/lib/utils');32const { Modifier } = require('playwright/lib/server/input');33const modifier = Modifier.CTRL;34const modifiers = toModifiers(modifier);35console.log(modifiers);36const { toKeyboardOptions } = require('playwright/lib/utils');37const { Key } = require('playwright/lib/server/input');38const key = Key.Backspace;39const options = toKeyboardOptions(key);40console.log(options);41const { toMouseOptions } = require('playwright/lib/utils');
Using AI Code Generation
1const { toButtonsMask } = require('playwright/lib/protocol/input');2const modifiers = 0;3const button = 'left';4const buttons = toButtonsMask(button, modifiers);5console.log(buttons);6const { toModifiersMask } = require('playwright/lib/protocol/input');7const modifiers = ['Shift', 'Control'];8const buttons = toModifiersMask(modifiers);9console.log(buttons);
Using AI Code Generation
1const { toButtonsMask } = require('playwright/lib/server/input');2const mask = toButtonsMask({left:true, right:true, middle:true});3console.log(mask);4const { toModifiersMask } = require('playwright/lib/server/input');5const mask = toModifiersMask({alt:true, control:true, meta:true, shift:true});6console.log(mask);7const { toKeyDefinition } = require('playwright/lib/server/input');8const keyDef = toKeyDefinition({key:'a', code:'KeyA', text:'A', location:1});9console.log(keyDef);10const { toKeyboardEvent } = require('playwright/lib/server/input');11const keyEvent = toKeyboardEvent({type:'keydown', modifiers:{alt:true, control:true, meta:true, shift:true}, timestamp:123, text:'A', unmodifiedText:'A', key:'a', code:'KeyA', location:1});12console.log(keyEvent);13const { toMouseEvent } = require('playwright/lib/server/input');14const mouseEvent = toMouseEvent({type:'mousedown', modifiers:{alt:true, control:true, meta:true, shift:true}, timestamp:123, x:1, y:2, buttons:{left:true, right:true, middle:true}, button:'left'});15console.log(mouseEvent);16const { toWheelEvent } = require('playwright/lib/server/input');17const wheelEvent = toWheelEvent({type:'wheel', modifiers:{alt:true, control:true, meta:true, shift:true}, timestamp
Using AI Code Generation
1const { toButtonsMask } = require('playwright/lib/server/keyboard.js');2const buttons = toButtonsMask({left: true, right: true});3console.log(buttons);4const { toButtonsMask } = require('playwright/lib/server/keyboard.js');5const buttons = toButtonsMask({left: true, right: true});6console.log(buttons);7const { toButtonsMask } = require('playwright/lib/server/keyboard.js');8const buttons = toButtonsMask({left: true, right: true});9console.log(buttons);10const { toButtonsMask } = require('playwright/lib/server/keyboard.js');11const buttons = toButtonsMask({left: true, right: true});12console.log(buttons);13const { toButtonsMask } = require('playwright/lib/server/keyboard.js');14const buttons = toButtonsMask({left: true, right: true});15console.log(buttons);16const { toButtonsMask } = require('playwright/lib/server/keyboard.js');17const buttons = toButtonsMask({left: true, right: true});18console.log(buttons);19const { toButtonsMask } = require('playwright/lib/server/keyboard.js');20const buttons = toButtonsMask({left: true, right: true});21console.log(buttons);22const { toButtonsMask } = require('playwright/lib/server/keyboard.js');23const buttons = toButtonsMask({left: true, right: true});24console.log(buttons);
Jest + Playwright - Test callbacks of event-based DOM library
firefox browser does not start in playwright
Is it possible to get the selector from a locator object in playwright?
How to run a list of test suites in a single file concurrently in jest?
Running Playwright in Azure Function
firefox browser does not start in playwright
This question is quite close to a "need more focus" question. But let's try to give it some focus:
Does Playwright has access to the cPicker object on the page? Does it has access to the window object?
Yes, you can access both cPicker and the window object inside an evaluate call.
Should I trigger the events from the HTML file itself, and in the callbacks, print in the DOM the result, in some dummy-element, and then infer from that dummy element text that the callbacks fired?
Exactly, or you can assign values to a javascript variable:
const cPicker = new ColorPicker({
onClickOutside(e){
},
onInput(color){
window['color'] = color;
},
onChange(color){
window['result'] = color;
}
})
And then
it('Should call all callbacks with correct arguments', async() => {
await page.goto(`http://localhost:5000/tests/visual/basic.html`, {waitUntil:'load'})
// Wait until the next frame
await page.evaluate(() => new Promise(requestAnimationFrame))
// Act
// Assert
const result = await page.evaluate(() => window['color']);
// Check the value
})
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