Best JavaScript code snippet using playwright-internal
ReactFiberWorkLoop.js
Source:ReactFiberWorkLoop.js
...643 popInteractions(((prevInteractions: any): Set<Interaction>));644 }645 if (workInProgressRootExitStatus === RootFatalErrored) {646 const fatalError = workInProgressRootFatalError;647 stopInterruptedWorkLoopTimer();648 prepareFreshStack(root, expirationTime);649 markRootSuspendedAtTime(root, expirationTime);650 ensureRootIsScheduled(root);651 throw fatalError;652 }653 if (workInProgress !== null) {654 // There's still work left over. Exit without committing.655 stopInterruptedWorkLoopTimer();656 } else {657 // We now have a consistent tree. The next step is either to commit it,658 // or, if something suspended, wait to commit it after a timeout.659 stopFinishedWorkLoopTimer();660 const finishedWork: Fiber = ((root.finishedWork =661 root.current.alternate): any);662 root.finishedExpirationTime = expirationTime;663 finishConcurrentRender(664 root,665 finishedWork,666 workInProgressRootExitStatus,667 expirationTime,668 );669 }670 ensureRootIsScheduled(root);671 if (root.callbackNode === originalCallbackNode) {672 // The task node scheduled for this root is the same one that's673 // currently executed. Need to return a continuation.674 return performConcurrentWorkOnRoot.bind(null, root);675 }676 }677 }678 return null;679}680function finishConcurrentRender(681 root,682 finishedWork,683 exitStatus,684 expirationTime,685) {686 // Set this to null to indicate there's no in-progress render.687 workInProgressRoot = null;688 switch (exitStatus) {689 case RootIncomplete:690 case RootFatalErrored: {691 invariant(false, 'Root did not complete. This is a bug in React.');692 }693 // Flow knows about invariant, so it complains if I add a break694 // statement, but eslint doesn't know about invariant, so it complains695 // if I do. eslint-disable-next-line no-fallthrough696 case RootErrored: {697 // If this was an async render, the error may have happened due to698 // a mutation in a concurrent event. Try rendering one more time,699 // synchronously, to see if the error goes away. If there are700 // lower priority updates, let's include those, too, in case they701 // fix the inconsistency. Render at Idle to include all updates.702 // If it was Idle or Never or some not-yet-invented time, render703 // at that time.704 markRootExpiredAtTime(705 root,706 expirationTime > Idle ? Idle : expirationTime,707 );708 // We assume that this second render pass will be synchronous709 // and therefore not hit this path again.710 break;711 }712 case RootSuspended: {713 markRootSuspendedAtTime(root, expirationTime);714 const lastSuspendedTime = root.lastSuspendedTime;715 if (expirationTime === lastSuspendedTime) {716 root.nextKnownPendingLevel = getRemainingExpirationTime(finishedWork);717 }718 // We have an acceptable loading state. We need to figure out if we719 // should immediately commit it or wait a bit.720 // If we have processed new updates during this render, we may now721 // have a new loading state ready. We want to ensure that we commit722 // that as soon as possible.723 const hasNotProcessedNewUpdates =724 workInProgressRootLatestProcessedExpirationTime === Sync;725 if (726 hasNotProcessedNewUpdates &&727 // do not delay if we're inside an act() scope728 !(729 true &&730 flushSuspenseFallbacksInTests &&731 IsThisRendererActing.current732 )733 ) {734 // If we have not processed any new updates during this pass, then735 // this is either a retry of an existing fallback state or a736 // hidden tree. Hidden trees shouldn't be batched with other work737 // and after that's fixed it can only be a retry. We're going to738 // throttle committing retries so that we don't show too many739 // loading states too quickly.740 let msUntilTimeout =741 globalMostRecentFallbackTime + FALLBACK_THROTTLE_MS - now();742 // Don't bother with a very short suspense time.743 if (msUntilTimeout > 10) {744 if (workInProgressRootHasPendingPing) {745 const lastPingedTime = root.lastPingedTime;746 if (lastPingedTime === NoWork || lastPingedTime >= expirationTime) {747 // This render was pinged but we didn't get to restart748 // earlier so try restarting now instead.749 root.lastPingedTime = expirationTime;750 prepareFreshStack(root, expirationTime);751 break;752 }753 }754 const nextTime = getNextRootExpirationTimeToWorkOn(root);755 if (nextTime !== NoWork && nextTime !== expirationTime) {756 // There's additional work on this root.757 break;758 }759 if (760 lastSuspendedTime !== NoWork &&761 lastSuspendedTime !== expirationTime762 ) {763 // We should prefer to render the fallback of at the last764 // suspended level. Ping the last suspended level to try765 // rendering it again.766 root.lastPingedTime = lastSuspendedTime;767 break;768 }769 // The render is suspended, it hasn't timed out, and there's no770 // lower priority work to do. Instead of committing the fallback771 // immediately, wait for more data to arrive.772 root.timeoutHandle = scheduleTimeout(773 commitRoot.bind(null, root),774 msUntilTimeout,775 );776 break;777 }778 }779 // The work expired. Commit immediately.780 commitRoot(root);781 break;782 }783 case RootSuspendedWithDelay: {784 markRootSuspendedAtTime(root, expirationTime);785 const lastSuspendedTime = root.lastSuspendedTime;786 if (expirationTime === lastSuspendedTime) {787 root.nextKnownPendingLevel = getRemainingExpirationTime(finishedWork);788 }789 if (790 // do not delay if we're inside an act() scope791 !(792 true &&793 flushSuspenseFallbacksInTests &&794 IsThisRendererActing.current795 )796 ) {797 // We're suspended in a state that should be avoided. We'll try to798 // avoid committing it for as long as the timeouts let us.799 if (workInProgressRootHasPendingPing) {800 const lastPingedTime = root.lastPingedTime;801 if (lastPingedTime === NoWork || lastPingedTime >= expirationTime) {802 // This render was pinged but we didn't get to restart earlier803 // so try restarting now instead.804 root.lastPingedTime = expirationTime;805 prepareFreshStack(root, expirationTime);806 break;807 }808 }809 const nextTime = getNextRootExpirationTimeToWorkOn(root);810 if (nextTime !== NoWork && nextTime !== expirationTime) {811 // There's additional work on this root.812 break;813 }814 if (815 lastSuspendedTime !== NoWork &&816 lastSuspendedTime !== expirationTime817 ) {818 // We should prefer to render the fallback of at the last819 // suspended level. Ping the last suspended level to try820 // rendering it again.821 root.lastPingedTime = lastSuspendedTime;822 break;823 }824 let msUntilTimeout;825 if (workInProgressRootLatestSuspenseTimeout !== Sync) {826 // We have processed a suspense config whose expiration time we827 // can use as the timeout.828 msUntilTimeout =829 expirationTimeToMs(workInProgressRootLatestSuspenseTimeout) - now();830 } else if (workInProgressRootLatestProcessedExpirationTime === Sync) {831 // This should never normally happen because only new updates832 // cause delayed states, so we should have processed something.833 // However, this could also happen in an offscreen tree.834 msUntilTimeout = 0;835 } else {836 // If we don't have a suspense config, we're going to use a837 // heuristic to determine how long we can suspend.838 const eventTimeMs: number = inferTimeFromExpirationTime(839 workInProgressRootLatestProcessedExpirationTime,840 );841 const currentTimeMs = now();842 const timeUntilExpirationMs =843 expirationTimeToMs(expirationTime) - currentTimeMs;844 let timeElapsed = currentTimeMs - eventTimeMs;845 if (timeElapsed < 0) {846 // We get this wrong some time since we estimate the time.847 timeElapsed = 0;848 }849 msUntilTimeout = jnd(timeElapsed) - timeElapsed;850 // Clamp the timeout to the expiration time. TODO: Once the851 // event time is exact instead of inferred from expiration time852 // we don't need this.853 if (timeUntilExpirationMs < msUntilTimeout) {854 msUntilTimeout = timeUntilExpirationMs;855 }856 }857 // Don't bother with a very short suspense time.858 if (msUntilTimeout > 10) {859 // The render is suspended, it hasn't timed out, and there's no860 // lower priority work to do. Instead of committing the fallback861 // immediately, wait for more data to arrive.862 root.timeoutHandle = scheduleTimeout(863 commitRoot.bind(null, root),864 msUntilTimeout,865 );866 break;867 }868 }869 // The work expired. Commit immediately.870 commitRoot(root);871 break;872 }873 case RootCompleted: {874 // The work completed. Ready to commit.875 if (876 // do not delay if we're inside an act() scope877 !(878 true &&879 flushSuspenseFallbacksInTests &&880 IsThisRendererActing.current881 ) &&882 workInProgressRootLatestProcessedExpirationTime !== Sync &&883 workInProgressRootCanSuspendUsingConfig !== null884 ) {885 // If we have exceeded the minimum loading delay, which probably886 // means we have shown a spinner already, we might have to suspend887 // a bit longer to ensure that the spinner is shown for888 // enough time.889 const msUntilTimeout = computeMsUntilSuspenseLoadingDelay(890 workInProgressRootLatestProcessedExpirationTime,891 expirationTime,892 workInProgressRootCanSuspendUsingConfig,893 );894 if (msUntilTimeout > 10) {895 markRootSuspendedAtTime(root, expirationTime);896 root.timeoutHandle = scheduleTimeout(897 commitRoot.bind(null, root),898 msUntilTimeout,899 );900 break;901 }902 }903 commitRoot(root);904 break;905 }906 default: {907 invariant(false, 'Unknown root exit status.');908 }909 }910}911// This is the entry point for synchronous tasks that don't go912// through Scheduler913function performSyncWorkOnRoot(root) {914 // Check if there's expired work on this root. Otherwise, render at Sync.915 const lastExpiredTime = root.lastExpiredTime;916 const expirationTime = lastExpiredTime !== NoWork ? lastExpiredTime : Sync;917 invariant(918 (executionContext & (RenderContext | CommitContext)) === NoContext,919 'Should not already be working.',920 );921 flushPassiveEffects();922 // If the root or expiration time have changed, throw out the existing stack923 // and prepare a fresh one. Otherwise we'll continue where we left off.924 if (root !== workInProgressRoot || expirationTime !== renderExpirationTime) {925 prepareFreshStack(root, expirationTime); // åå§å workInProgress926 startWorkOnPendingInteractions(root, expirationTime);927 }928 // If we have a work-in-progress fiber, it means there's still work to do929 // in this root.930 if (workInProgress !== null) {931 const prevExecutionContext = executionContext;932 executionContext |= RenderContext;933 const prevDispatcher = pushDispatcher(root);934 const prevInteractions = pushInteractions(root);935 startWorkLoopTimer(workInProgress);936 do {937 try {938 debugger939 workLoopSync();940 break;941 } catch (thrownValue) {942 handleError(root, thrownValue);943 }944 } while (true);945 resetContextDependencies();946 executionContext = prevExecutionContext;947 popDispatcher(prevDispatcher);948 if (enableSchedulerTracing) {949 popInteractions(((prevInteractions: any): Set<Interaction>));950 }951 if (workInProgressRootExitStatus === RootFatalErrored) {952 const fatalError = workInProgressRootFatalError;953 stopInterruptedWorkLoopTimer();954 prepareFreshStack(root, expirationTime);955 markRootSuspendedAtTime(root, expirationTime);956 ensureRootIsScheduled(root);957 throw fatalError;958 }959 if (workInProgress !== null) {960 // This is a sync render, so we should have finished the whole tree.961 invariant(962 false,963 'Cannot commit an incomplete root. This error is likely caused by a ' +964 'bug in React. Please file an issue.',965 );966 } else {967 // We now have a consistent tree. Because this is a sync render, we968 // will commit it even if something suspended.969 stopFinishedWorkLoopTimer();970 root.finishedWork = (root.current.alternate: any);971 root.finishedExpirationTime = expirationTime;972 finishSyncRender(root);973 }974 // Before exiting, make sure there's a callback scheduled for the next975 // pending level.976 ensureRootIsScheduled(root);977 }978 return null;979}980function finishSyncRender(root) {981 // Set this to null to indicate there's no in-progress render.982 workInProgressRoot = null;983 debugger;984 commitRoot(root);985}986export function flushRoot(root: FiberRoot, expirationTime: ExpirationTime) {987 markRootExpiredAtTime(root, expirationTime);988 ensureRootIsScheduled(root);989 if ((executionContext & (RenderContext | CommitContext)) === NoContext) {990 flushSyncCallbackQueue();991 }992}993export function flushDiscreteUpdates() {994 // TODO: Should be able to flush inside batchedUpdates, but not inside `act`.995 // However, `act` uses `batchedUpdates`, so there's no way to distinguish996 // those two cases. Need to fix this before exposing flushDiscreteUpdates997 // as a public API.998 if (999 (executionContext & (BatchedContext | RenderContext | CommitContext)) !==1000 NoContext1001 ) {1002 if (true) {1003 if ((executionContext & RenderContext) !== NoContext) {1004 console.error(1005 'unstable_flushDiscreteUpdates: Cannot flush updates when React is ' +1006 'already rendering.',1007 );1008 }1009 }1010 // We're already rendering, so we can't synchronously flush pending work.1011 // This is probably a nested event dispatch triggered by a lifecycle/effect,1012 // like `el.focus()`. Exit.1013 return;1014 }1015 flushPendingDiscreteUpdates();1016 // If the discrete updates scheduled passive effects, flush them now so that1017 // they fire before the next serial event.1018 flushPassiveEffects();1019}1020export function deferredUpdates<A>(fn: () => A): A {1021 // TODO: Remove in favor of Scheduler.next1022 return runWithPriority(NormalPriority, fn);1023}1024export function syncUpdates<A, B, C, R>(1025 fn: (A, B, C) => R,1026 a: A,1027 b: B,1028 c: C,1029): R {1030 return runWithPriority(ImmediatePriority, fn.bind(null, a, b, c));1031}1032function flushPendingDiscreteUpdates() {1033 if (rootsWithPendingDiscreteUpdates !== null) {1034 // For each root with pending discrete updates, schedule a callback to1035 // immediately flush them.1036 const roots = rootsWithPendingDiscreteUpdates;1037 rootsWithPendingDiscreteUpdates = null;1038 roots.forEach((expirationTime, root) => {1039 markRootExpiredAtTime(root, expirationTime);1040 ensureRootIsScheduled(root);1041 });1042 // Now flush the immediate queue.1043 flushSyncCallbackQueue();1044 }1045}1046export function batchedUpdates<A, R>(fn: A => R, a: A): R {1047 const prevExecutionContext = executionContext;1048 executionContext |= BatchedContext;1049 try {1050 return fn(a);1051 } finally {1052 executionContext = prevExecutionContext;1053 if (executionContext === NoContext) {1054 // Flush the immediate callbacks that were scheduled during this batch1055 flushSyncCallbackQueue();1056 }1057 }1058}1059export function batchedEventUpdates<A, R>(fn: A => R, a: A): R {1060 const prevExecutionContext = executionContext;1061 executionContext |= EventContext;1062 try {1063 return fn(a);1064 } finally {1065 executionContext = prevExecutionContext;1066 if (executionContext === NoContext) {1067 // Flush the immediate callbacks that were scheduled during this batch1068 flushSyncCallbackQueue();1069 }1070 }1071}1072export function discreteUpdates<A, B, C, D, R>(1073 fn: (A, B, C) => R,1074 a: A,1075 b: B,1076 c: C,1077 d: D,1078): R {1079 const prevExecutionContext = executionContext;1080 executionContext |= DiscreteEventContext;1081 try {1082 // Should this1083 return runWithPriority(UserBlockingPriority, fn.bind(null, a, b, c, d));1084 } finally {1085 executionContext = prevExecutionContext;1086 if (executionContext === NoContext) {1087 // Flush the immediate callbacks that were scheduled during this batch1088 flushSyncCallbackQueue();1089 }1090 }1091}1092export function unbatchedUpdates<A, R>(fn: (a: A) => R, a: A): R {1093 const prevExecutionContext = executionContext;1094 executionContext &= ~BatchedContext;1095 executionContext |= LegacyUnbatchedContext;1096 try {1097 return fn(a);1098 } finally {1099 executionContext = prevExecutionContext;1100 if (executionContext === NoContext) {1101 // Flush the immediate callbacks that were scheduled during this batch1102 flushSyncCallbackQueue();1103 }1104 }1105}1106export function flushSync<A, R>(fn: A => R, a: A): R {1107 if ((executionContext & (RenderContext | CommitContext)) !== NoContext) {1108 invariant(1109 false,1110 'flushSync was called from inside a lifecycle method. It cannot be ' +1111 'called when React is already rendering.',1112 );1113 }1114 const prevExecutionContext = executionContext;1115 executionContext |= BatchedContext;1116 try {1117 return runWithPriority(ImmediatePriority, fn.bind(null, a));1118 } finally {1119 executionContext = prevExecutionContext;1120 // Flush the immediate callbacks that were scheduled during this batch.1121 // Note that this will happen even if batchedUpdates is higher up1122 // the stack.1123 flushSyncCallbackQueue();1124 }1125}1126export function flushControlled(fn: () => mixed): void {1127 const prevExecutionContext = executionContext;1128 executionContext |= BatchedContext;1129 try {1130 runWithPriority(ImmediatePriority, fn);1131 } finally {1132 executionContext = prevExecutionContext;1133 if (executionContext === NoContext) {1134 // Flush the immediate callbacks that were scheduled during this batch1135 flushSyncCallbackQueue();1136 }1137 }1138}1139function prepareFreshStack(root, expirationTime) {1140 root.finishedWork = null;1141 root.finishedExpirationTime = NoWork;1142 const timeoutHandle = root.timeoutHandle;1143 if (timeoutHandle !== noTimeout) {1144 // The root previous suspended and scheduled a timeout to commit a fallback1145 // state. Now that we have additional work, cancel the timeout.1146 root.timeoutHandle = noTimeout;1147 // $FlowFixMe Complains noTimeout is not a TimeoutID, despite the check above1148 cancelTimeout(timeoutHandle);1149 }1150 if (workInProgress !== null) {1151 let interruptedWork = workInProgress.return;1152 while (interruptedWork !== null) {1153 unwindInterruptedWork(interruptedWork);1154 interruptedWork = interruptedWork.return;1155 }1156 }1157 workInProgressRoot = root;1158 debugger1159 workInProgress = createWorkInProgress(root.current, null);1160 renderExpirationTime = expirationTime;1161 workInProgressRootExitStatus = RootIncomplete;1162 workInProgressRootFatalError = null;1163 workInProgressRootLatestProcessedExpirationTime = Sync;1164 workInProgressRootLatestSuspenseTimeout = Sync;1165 workInProgressRootCanSuspendUsingConfig = null;1166 workInProgressRootNextUnprocessedUpdateTime = NoWork;1167 workInProgressRootHasPendingPing = false;1168 if (enableSchedulerTracing) {1169 spawnedWorkDuringRender = null;1170 }1171 if (true) {1172 ReactStrictModeWarnings.discardPendingWarnings();1173 }1174}1175function handleError(root, thrownValue) {1176 do {1177 try {1178 // Reset module-level state that was set during the render phase.1179 resetContextDependencies();1180 resetHooksAfterThrow();1181 resetCurrentDebugFiberInDEV();1182 if (workInProgress === null || workInProgress.return === null) {1183 // Expected to be working on a non-root fiber. This is a fatal error1184 // because there's no ancestor that can handle it; the root is1185 // supposed to capture all errors that weren't caught by an error1186 // boundary.1187 workInProgressRootExitStatus = RootFatalErrored;1188 workInProgressRootFatalError = thrownValue;1189 // Set `workInProgress` to null. This represents advancing to the next1190 // sibling, or the parent if there are no siblings. But since the root1191 // has no siblings nor a parent, we set it to null. Usually this is1192 // handled by `completeUnitOfWork` or `unwindWork`, but since we're1193 // interntionally not calling those, we need set it here.1194 // TODO: Consider calling `unwindWork` to pop the contexts.1195 workInProgress = null;1196 return null;1197 }1198 if (enableProfilerTimer && workInProgress.mode & ProfileMode) {1199 // Record the time spent rendering before an error was thrown. This1200 // avoids inaccurate Profiler durations in the case of a1201 // suspended render.1202 stopProfilerTimerIfRunningAndRecordDelta(workInProgress, true);1203 }1204 throwException(1205 root,1206 workInProgress.return,1207 workInProgress,1208 thrownValue,1209 renderExpirationTime,1210 );1211 workInProgress = completeUnitOfWork(workInProgress);1212 } catch (yetAnotherThrownValue) {1213 // Something in the return path also threw.1214 thrownValue = yetAnotherThrownValue;1215 continue;1216 }1217 // Return to the normal work loop.1218 return;1219 } while (true);1220}1221function pushDispatcher(root) {1222 const prevDispatcher = ReactCurrentDispatcher.current;1223 ReactCurrentDispatcher.current = ContextOnlyDispatcher;1224 if (prevDispatcher === null) {1225 // The React isomorphic package does not include a default dispatcher.1226 // Instead the first renderer will lazily attach one, in order to give1227 // nicer error messages.1228 return ContextOnlyDispatcher;1229 } else {1230 return prevDispatcher;1231 }1232}1233function popDispatcher(prevDispatcher) {1234 ReactCurrentDispatcher.current = prevDispatcher;1235}1236function pushInteractions(root) {1237 if (enableSchedulerTracing) {1238 const prevInteractions: Set<Interaction> | null = __interactionsRef.current;1239 __interactionsRef.current = root.memoizedInteractions;1240 return prevInteractions;1241 }1242 return null;1243}1244function popInteractions(prevInteractions) {1245 if (enableSchedulerTracing) {1246 __interactionsRef.current = prevInteractions;1247 }1248}1249export function markCommitTimeOfFallback() {1250 globalMostRecentFallbackTime = now();1251}1252export function markRenderEventTimeAndConfig(1253 expirationTime: ExpirationTime,1254 suspenseConfig: null | SuspenseConfig,1255): void {1256 if (1257 expirationTime < workInProgressRootLatestProcessedExpirationTime &&1258 expirationTime > Idle1259 ) {1260 workInProgressRootLatestProcessedExpirationTime = expirationTime;1261 }1262 if (suspenseConfig !== null) {1263 if (1264 expirationTime < workInProgressRootLatestSuspenseTimeout &&1265 expirationTime > Idle1266 ) {1267 workInProgressRootLatestSuspenseTimeout = expirationTime;1268 // Most of the time we only have one config and getting wrong is not bad.1269 workInProgressRootCanSuspendUsingConfig = suspenseConfig;1270 }1271 }1272}1273export function markUnprocessedUpdateTime(1274 expirationTime: ExpirationTime,1275): void {1276 if (expirationTime > workInProgressRootNextUnprocessedUpdateTime) {1277 workInProgressRootNextUnprocessedUpdateTime = expirationTime;1278 }1279}1280export function renderDidSuspend(): void {1281 if (workInProgressRootExitStatus === RootIncomplete) {1282 workInProgressRootExitStatus = RootSuspended;1283 }1284}1285export function renderDidSuspendDelayIfPossible(): void {1286 if (1287 workInProgressRootExitStatus === RootIncomplete ||1288 workInProgressRootExitStatus === RootSuspended1289 ) {1290 workInProgressRootExitStatus = RootSuspendedWithDelay;1291 }1292 // Check if there's a lower priority update somewhere else in the tree.1293 if (1294 workInProgressRootNextUnprocessedUpdateTime !== NoWork &&1295 workInProgressRoot !== null1296 ) {1297 // Mark the current render as suspended, and then mark that there's a1298 // pending update.1299 // TODO: This should immediately interrupt the current render, instead1300 // of waiting until the next time we yield.1301 markRootSuspendedAtTime(workInProgressRoot, renderExpirationTime);1302 markRootUpdatedAtTime(1303 workInProgressRoot,1304 workInProgressRootNextUnprocessedUpdateTime,1305 );1306 }1307}1308export function renderDidError() {1309 if (workInProgressRootExitStatus !== RootCompleted) {1310 workInProgressRootExitStatus = RootErrored;1311 }1312}1313// Called during render to determine if anything has suspended.1314// Returns false if we're not sure.1315export function renderHasNotSuspendedYet(): boolean {1316 // If something errored or completed, we can't really be sure,1317 // so those are false.1318 return workInProgressRootExitStatus === RootIncomplete;1319}1320function inferTimeFromExpirationTime(expirationTime: ExpirationTime): number {1321 // We don't know exactly when the update was scheduled, but we can infer an1322 // approximate start time from the expiration time.1323 const earliestExpirationTimeMs = expirationTimeToMs(expirationTime);1324 return earliestExpirationTimeMs - LOW_PRIORITY_EXPIRATION;1325}1326function inferTimeFromExpirationTimeWithSuspenseConfig(1327 expirationTime: ExpirationTime,1328 suspenseConfig: SuspenseConfig,1329): number {1330 // We don't know exactly when the update was scheduled, but we can infer an1331 // approximate start time from the expiration time by subtracting the timeout1332 // that was added to the event time.1333 const earliestExpirationTimeMs = expirationTimeToMs(expirationTime);1334 return (1335 earliestExpirationTimeMs -1336 (suspenseConfig.timeoutMs | 0 || LOW_PRIORITY_EXPIRATION)1337 );1338}1339// The work loop is an extremely hot path. Tell Closure not to inline it.1340/** @noinline */1341function workLoopSync() {1342 // Already timed out, so perform work without checking if we need to yield.1343 while (workInProgress !== null) {1344 debugger1345 workInProgress = performUnitOfWork(workInProgress);1346 }1347}1348/** @noinline */1349function workLoopConcurrent() {1350 // Perform work until Scheduler asks us to yield1351 while (workInProgress !== null && !shouldYield()) {1352 workInProgress = performUnitOfWork(workInProgress);1353 }1354}1355function performUnitOfWork(unitOfWork: Fiber): Fiber | null {1356 // The current, flushed, state of this fiber is the alternate. Ideally1357 // nothing should rely on this, but relying on it here means that we don't1358 // need an additional field on the work in progress.1359 const current = unitOfWork.alternate;1360 1361 startWorkTimer(unitOfWork);1362 setCurrentDebugFiberInDEV(unitOfWork);1363 let next;1364 if (enableProfilerTimer && (unitOfWork.mode & ProfileMode) !== NoMode) {1365 startProfilerTimer(unitOfWork);1366 debugger;1367 next = beginWork(current, unitOfWork, renderExpirationTime);1368 stopProfilerTimerIfRunningAndRecordDelta(unitOfWork, true);1369 } else {1370 next = beginWork(current, unitOfWork, renderExpirationTime);1371 }1372 resetCurrentDebugFiberInDEV();1373 unitOfWork.memoizedProps = unitOfWork.pendingProps;1374 if (next === null) {1375 // If this doesn't spawn new work, complete the current work.1376 next = completeUnitOfWork(unitOfWork);1377 }1378 console.log(next)1379 ReactCurrentOwner.current = null;1380 return next;1381}1382function completeUnitOfWork(unitOfWork: Fiber): Fiber | null {1383 // Attempt to complete the current unit of work, then move to the next1384 // sibling. If there are no more siblings, return to the parent fiber.1385 workInProgress = unitOfWork;1386 do {1387 // The current, flushed, state of this fiber is the alternate. Ideally1388 // nothing should rely on this, but relying on it here means that we don't1389 // need an additional field on the work in progress.1390 const current = workInProgress.alternate;1391 const returnFiber = workInProgress.return;1392 // Check if the work completed or if something threw.1393 if ((workInProgress.effectTag & Incomplete) === NoEffect) {1394 setCurrentDebugFiberInDEV(workInProgress);1395 let next;1396 if (1397 !enableProfilerTimer ||1398 (workInProgress.mode & ProfileMode) === NoMode1399 ) {1400 next = completeWork(current, workInProgress, renderExpirationTime);1401 } else {1402 startProfilerTimer(workInProgress);1403 next = completeWork(current, workInProgress, renderExpirationTime);1404 // Update render duration assuming we didn't error.1405 stopProfilerTimerIfRunningAndRecordDelta(workInProgress, false);1406 }1407 stopWorkTimer(workInProgress);1408 resetCurrentDebugFiberInDEV();1409 resetChildExpirationTime(workInProgress);1410 if (next !== null) {1411 // Completing this fiber spawned new work. Work on that next.1412 return next;1413 }1414 if (1415 returnFiber !== null &&1416 // Do not append effects to parents if a sibling failed to complete1417 (returnFiber.effectTag & Incomplete) === NoEffect1418 ) {1419 // Append all the effects of the subtree and this fiber onto the effect1420 // list of the parent. The completion order of the children affects the1421 // side-effect order.1422 if (returnFiber.firstEffect === null) {1423 returnFiber.firstEffect = workInProgress.firstEffect;1424 }1425 if (workInProgress.lastEffect !== null) {1426 if (returnFiber.lastEffect !== null) {1427 returnFiber.lastEffect.nextEffect = workInProgress.firstEffect;1428 }1429 returnFiber.lastEffect = workInProgress.lastEffect;1430 }1431 // If this fiber had side-effects, we append it AFTER the children's1432 // side-effects. We can perform certain side-effects earlier if needed,1433 // by doing multiple passes over the effect list. We don't want to1434 // schedule our own side-effect on our own list because if end up1435 // reusing children we'll schedule this effect onto itself since we're1436 // at the end.1437 const effectTag = workInProgress.effectTag;1438 // Skip both NoWork and PerformedWork tags when creating the effect1439 // list. PerformedWork effect is read by React DevTools but shouldn't be1440 // committed.1441 if (effectTag > PerformedWork) {1442 if (returnFiber.lastEffect !== null) {1443 returnFiber.lastEffect.nextEffect = workInProgress;1444 } else {1445 returnFiber.firstEffect = workInProgress;1446 }1447 returnFiber.lastEffect = workInProgress;1448 }1449 }1450 } else {1451 // This fiber did not complete because something threw. Pop values off1452 // the stack without entering the complete phase. If this is a boundary,1453 // capture values if possible.1454 const next = unwindWork(workInProgress, renderExpirationTime);1455 // Because this fiber did not complete, don't reset its expiration time.1456 if (1457 enableProfilerTimer &&1458 (workInProgress.mode & ProfileMode) !== NoMode1459 ) {1460 // Record the render duration for the fiber that errored.1461 stopProfilerTimerIfRunningAndRecordDelta(workInProgress, false);1462 // Include the time spent working on failed children before continuing.1463 let actualDuration = workInProgress.actualDuration;1464 let child = workInProgress.child;1465 while (child !== null) {1466 actualDuration += child.actualDuration;1467 child = child.sibling;1468 }1469 workInProgress.actualDuration = actualDuration;1470 }1471 if (next !== null) {1472 // If completing this work spawned new work, do that next. We'll come1473 // back here again.1474 // Since we're restarting, remove anything that is not a host effect1475 // from the effect tag.1476 // TODO: The name stopFailedWorkTimer is misleading because Suspense1477 // also captures and restarts.1478 stopFailedWorkTimer(workInProgress);1479 next.effectTag &= HostEffectMask;1480 return next;1481 }1482 stopWorkTimer(workInProgress);1483 if (returnFiber !== null) {1484 // Mark the parent fiber as incomplete and clear its effect list.1485 returnFiber.firstEffect = returnFiber.lastEffect = null;1486 returnFiber.effectTag |= Incomplete;1487 }1488 }1489 const siblingFiber = workInProgress.sibling;1490 if (siblingFiber !== null) {1491 // If there is more work to do in this returnFiber, do that next.1492 return siblingFiber;1493 }1494 // Otherwise, return to the parent1495 workInProgress = returnFiber;1496 } while (workInProgress !== null);1497 // We've reached the root.1498 if (workInProgressRootExitStatus === RootIncomplete) {1499 workInProgressRootExitStatus = RootCompleted;1500 }1501 return null;1502}1503function getRemainingExpirationTime(fiber: Fiber) {1504 const updateExpirationTime = fiber.expirationTime;1505 const childExpirationTime = fiber.childExpirationTime;1506 return updateExpirationTime > childExpirationTime1507 ? updateExpirationTime1508 : childExpirationTime;1509}1510function resetChildExpirationTime(completedWork: Fiber) {1511 if (1512 renderExpirationTime !== Never &&1513 completedWork.childExpirationTime === Never1514 ) {1515 // The children of this component are hidden. Don't bubble their1516 // expiration times.1517 return;1518 }1519 let newChildExpirationTime = NoWork;1520 // Bubble up the earliest expiration time.1521 if (enableProfilerTimer && (completedWork.mode & ProfileMode) !== NoMode) {1522 // In profiling mode, resetChildExpirationTime is also used to reset1523 // profiler durations.1524 let actualDuration = completedWork.actualDuration;1525 let treeBaseDuration = completedWork.selfBaseDuration;1526 // When a fiber is cloned, its actualDuration is reset to 0. This value will1527 // only be updated if work is done on the fiber (i.e. it doesn't bailout).1528 // When work is done, it should bubble to the parent's actualDuration. If1529 // the fiber has not been cloned though, (meaning no work was done), then1530 // this value will reflect the amount of time spent working on a previous1531 // render. In that case it should not bubble. We determine whether it was1532 // cloned by comparing the child pointer.1533 const shouldBubbleActualDurations =1534 completedWork.alternate === null ||1535 completedWork.child !== completedWork.alternate.child;1536 let child = completedWork.child;1537 while (child !== null) {1538 const childUpdateExpirationTime = child.expirationTime;1539 const childChildExpirationTime = child.childExpirationTime;1540 if (childUpdateExpirationTime > newChildExpirationTime) {1541 newChildExpirationTime = childUpdateExpirationTime;1542 }1543 if (childChildExpirationTime > newChildExpirationTime) {1544 newChildExpirationTime = childChildExpirationTime;1545 }1546 if (shouldBubbleActualDurations) {1547 actualDuration += child.actualDuration;1548 }1549 treeBaseDuration += child.treeBaseDuration;1550 child = child.sibling;1551 }1552 completedWork.actualDuration = actualDuration;1553 completedWork.treeBaseDuration = treeBaseDuration;1554 } else {1555 let child = completedWork.child;1556 while (child !== null) {1557 const childUpdateExpirationTime = child.expirationTime;1558 const childChildExpirationTime = child.childExpirationTime;1559 if (childUpdateExpirationTime > newChildExpirationTime) {1560 newChildExpirationTime = childUpdateExpirationTime;1561 }1562 if (childChildExpirationTime > newChildExpirationTime) {1563 newChildExpirationTime = childChildExpirationTime;1564 }1565 child = child.sibling;1566 }1567 }1568 completedWork.childExpirationTime = newChildExpirationTime;1569}1570function commitRoot(root) {1571 const renderPriorityLevel = getCurrentPriorityLevel();1572 runWithPriority(1573 ImmediatePriority,1574 commitRootImpl.bind(null, root, renderPriorityLevel),1575 );1576 return null;1577}1578function commitRootImpl(root, renderPriorityLevel) {1579 do {1580 // `flushPassiveEffects` will call `flushSyncUpdateQueue` at the end, which1581 // means `flushPassiveEffects` will sometimes result in additional1582 // passive effects. So we need to keep flushing in a loop until there are1583 // no more pending effects.1584 // TODO: Might be better if `flushPassiveEffects` did not automatically1585 // flush synchronous work at the end, to avoid factoring hazards like this.1586 debugger1587 flushPassiveEffects();1588 } while (rootWithPendingPassiveEffects !== null);1589 flushRenderPhaseStrictModeWarningsInDEV();1590 invariant(1591 (executionContext & (RenderContext | CommitContext)) === NoContext,1592 'Should not already be working.',1593 );1594 const finishedWork = root.finishedWork;1595 const expirationTime = root.finishedExpirationTime;1596 if (finishedWork === null) {1597 return null;1598 }1599 root.finishedWork = null;1600 root.finishedExpirationTime = NoWork;1601 invariant(1602 finishedWork !== root.current,1603 'Cannot commit the same tree as before. This error is likely caused by ' +1604 'a bug in React. Please file an issue.',1605 );1606 // commitRoot never returns a continuation; it always finishes synchronously.1607 // So we can clear these now to allow a new callback to be scheduled.1608 root.callbackNode = null;1609 root.callbackExpirationTime = NoWork;1610 root.callbackPriority = NoPriority;1611 root.nextKnownPendingLevel = NoWork;1612 startCommitTimer();1613 // Update the first and last pending times on this root. The new first1614 // pending time is whatever is left on the root fiber.1615 const remainingExpirationTimeBeforeCommit = getRemainingExpirationTime(1616 finishedWork,1617 );1618 markRootFinishedAtTime(1619 root,1620 expirationTime,1621 remainingExpirationTimeBeforeCommit,1622 );1623 if (root === workInProgressRoot) {1624 // We can reset these now that they are finished.1625 workInProgressRoot = null;1626 workInProgress = null;1627 renderExpirationTime = NoWork;1628 } else {1629 // This indicates that the last root we worked on is not the same one that1630 // we're committing now. This most commonly happens when a suspended root1631 // times out.1632 }1633 // Get the list of effects.1634 let firstEffect;1635 if (finishedWork.effectTag > PerformedWork) {1636 // A fiber's effect list consists only of its children, not itself. So if1637 // the root has an effect, we need to add it to the end of the list. The1638 // resulting list is the set that would belong to the root's parent, if it1639 // had one; that is, all the effects in the tree including the root.1640 if (finishedWork.lastEffect !== null) {1641 finishedWork.lastEffect.nextEffect = finishedWork;1642 firstEffect = finishedWork.firstEffect;1643 } else {1644 firstEffect = finishedWork;1645 }1646 } else {1647 // There is no effect on the root.1648 firstEffect = finishedWork.firstEffect;1649 }1650 if (firstEffect !== null) { // èµ°è¿é1651 const prevExecutionContext = executionContext;1652 executionContext |= CommitContext;1653 const prevInteractions = pushInteractions(root);1654 // Reset this to null before calling lifecycles1655 ReactCurrentOwner.current = null;1656 // The commit phase is broken into several sub-phases. We do a separate pass1657 // of the effect list for each phase: all mutation effects come before all1658 // layout effects, and so on.1659 // The first phase a "before mutation" phase. We use this phase to read the1660 // state of the host tree right before we mutate it. This is where1661 // getSnapshotBeforeUpdate is called.1662 startCommitSnapshotEffectsTimer();1663 prepareForCommit(root.containerInfo);1664 nextEffect = firstEffect;1665 do {1666 if (false) {1667 1668 } else {1669 try {1670 debugger1671 commitBeforeMutationEffects();1672 } catch (error) {1673 invariant(nextEffect !== null, 'Should be working on an effect.');1674 captureCommitPhaseError(nextEffect, error);1675 nextEffect = nextEffect.nextEffect;1676 }1677 }1678 } while (nextEffect !== null);1679 stopCommitSnapshotEffectsTimer();1680 if (enableProfilerTimer) {1681 // Mark the current commit time to be shared by all Profilers in this1682 // batch. This enables them to be grouped later.1683 recordCommitTime();1684 }1685 // The next phase is the mutation phase, where we mutate the host tree.1686 startCommitHostEffectsTimer();1687 nextEffect = firstEffect;1688 do {1689 if (false) {1690 1691 } else {1692 try {1693 debugger1694 commitMutationEffects(root, renderPriorityLevel);1695 } catch (error) {1696 invariant(nextEffect !== null, 'Should be working on an effect.');1697 captureCommitPhaseError(nextEffect, error);1698 nextEffect = nextEffect.nextEffect;1699 }1700 }1701 } while (nextEffect !== null);1702 stopCommitHostEffectsTimer();1703 resetAfterCommit(root.containerInfo);1704 // The work-in-progress tree is now the current tree. This must come after1705 // the mutation phase, so that the previous tree is still current during1706 // componentWillUnmount, but before the layout phase, so that the finished1707 // work is current during componentDidMount/Update.1708 root.current = finishedWork;1709 // The next phase is the layout phase, where we call effects that read1710 // the host tree after it's been mutated. The idiomatic use case for this is1711 // layout, but class component lifecycles also fire here for legacy reasons.1712 startCommitLifeCyclesTimer();1713 nextEffect = firstEffect;1714 do {1715 if (false) {1716 1717 } else {1718 try {1719 debugger1720 commitLayoutEffects(root, expirationTime);1721 } catch (error) {1722 invariant(nextEffect !== null, 'Should be working on an effect.');1723 captureCommitPhaseError(nextEffect, error);1724 nextEffect = nextEffect.nextEffect;1725 }1726 }1727 } while (nextEffect !== null);1728 stopCommitLifeCyclesTimer();1729 nextEffect = null;1730 // Tell Scheduler to yield at the end of the frame, so the browser has an1731 // opportunity to paint.1732 requestPaint();1733 if (enableSchedulerTracing) {1734 popInteractions(((prevInteractions: any): Set<Interaction>));1735 }1736 executionContext = prevExecutionContext;1737 } else {1738 // No effects.1739 root.current = finishedWork;1740 // Measure these anyway so the flamegraph explicitly shows that there were1741 // no effects.1742 // TODO: Maybe there's a better way to report this.1743 startCommitSnapshotEffectsTimer();1744 stopCommitSnapshotEffectsTimer();1745 if (enableProfilerTimer) {1746 recordCommitTime();1747 }1748 startCommitHostEffectsTimer();1749 stopCommitHostEffectsTimer();1750 startCommitLifeCyclesTimer();1751 stopCommitLifeCyclesTimer();1752 }1753 stopCommitTimer();1754 const rootDidHavePassiveEffects = rootDoesHavePassiveEffects;1755 if (rootDoesHavePassiveEffects) {1756 // This commit has passive effects. Stash a reference to them. But don't1757 // schedule a callback until after flushing layout work.1758 rootDoesHavePassiveEffects = false;1759 rootWithPendingPassiveEffects = root;1760 pendingPassiveEffectsExpirationTime = expirationTime;1761 pendingPassiveEffectsRenderPriority = renderPriorityLevel;1762 } else {1763 // We are done with the effect chain at this point so let's clear the1764 // nextEffect pointers to assist with GC. If we have passive effects, we'll1765 // clear this in flushPassiveEffects.1766 nextEffect = firstEffect;1767 while (nextEffect !== null) {1768 const nextNextEffect = nextEffect.nextEffect;1769 nextEffect.nextEffect = null;1770 nextEffect = nextNextEffect;1771 }1772 }1773 // Check if there's remaining work on this root1774 const remainingExpirationTime = root.firstPendingTime;1775 if (remainingExpirationTime !== NoWork) {1776 if (enableSchedulerTracing) {1777 if (spawnedWorkDuringRender !== null) {1778 const expirationTimes = spawnedWorkDuringRender;1779 spawnedWorkDuringRender = null;1780 for (let i = 0; i < expirationTimes.length; i++) {1781 scheduleInteractions(1782 root,1783 expirationTimes[i],1784 root.memoizedInteractions,1785 );1786 }1787 }1788 schedulePendingInteractions(root, remainingExpirationTime);1789 }1790 } else {1791 // If there's no remaining work, we can clear the set of already failed1792 // error boundaries.1793 legacyErrorBoundariesThatAlreadyFailed = null;1794 }1795 if (enableSchedulerTracing) {1796 if (!rootDidHavePassiveEffects) {1797 // If there are no passive effects, then we can complete the pending interactions.1798 // Otherwise, we'll wait until after the passive effects are flushed.1799 // Wait to do this until after remaining work has been scheduled,1800 // so that we don't prematurely signal complete for interactions when there's e.g. hidden work.1801 finishPendingInteractions(root, expirationTime);1802 }1803 }1804 if (remainingExpirationTime === Sync) {1805 // Count the number of times the root synchronously re-renders without1806 // finishing. If there are too many, it indicates an infinite update loop.1807 if (root === rootWithNestedUpdates) {1808 nestedUpdateCount++;1809 } else {1810 nestedUpdateCount = 0;1811 rootWithNestedUpdates = root;1812 }1813 } else {1814 nestedUpdateCount = 0;1815 }1816 onCommitRoot(finishedWork.stateNode, expirationTime);1817 // Always call this before exiting `commitRoot`, to ensure that any1818 // additional work on this root is scheduled.1819 ensureRootIsScheduled(root);1820 if (hasUncaughtError) {1821 hasUncaughtError = false;1822 const error = firstUncaughtError;1823 firstUncaughtError = null;1824 throw error;1825 }1826 if ((executionContext & LegacyUnbatchedContext) !== NoContext) {1827 // This is a legacy edge case. We just committed the initial mount of1828 // a ReactDOM.render-ed root inside of batchedUpdates. The commit fired1829 // synchronously, but layout updates should be deferred until the end1830 // of the batch.1831 return null;1832 }1833 // If layout work was scheduled, flush it now.1834 flushSyncCallbackQueue();1835 return null;1836}1837function commitBeforeMutationEffects() {1838 while (nextEffect !== null) {1839 const effectTag = nextEffect.effectTag;1840 if ((effectTag & Snapshot) !== NoEffect) {1841 setCurrentDebugFiberInDEV(nextEffect);1842 recordEffect();1843 const current = nextEffect.alternate;1844 commitBeforeMutationEffectOnFiber(current, nextEffect);1845 resetCurrentDebugFiberInDEV();1846 }1847 if ((effectTag & Passive) !== NoEffect) {1848 // If there are passive effects, schedule a callback to flush at1849 // the earliest opportunity.1850 if (!rootDoesHavePassiveEffects) {1851 rootDoesHavePassiveEffects = true;1852 scheduleCallback(NormalPriority, () => {1853 flushPassiveEffects();1854 return null;1855 });1856 }1857 }1858 nextEffect = nextEffect.nextEffect;1859 }1860}1861function commitMutationEffects(root: FiberRoot, renderPriorityLevel) {1862 // TODO: Should probably move the bulk of this function to commitWork.1863 while (nextEffect !== null) {1864 setCurrentDebugFiberInDEV(nextEffect);1865 const effectTag = nextEffect.effectTag;1866 if (effectTag & ContentReset) {1867 commitResetTextContent(nextEffect);1868 }1869 if (effectTag & Ref) {1870 const current = nextEffect.alternate;1871 if (current !== null) {1872 commitDetachRef(current);1873 }1874 }1875 // The following switch statement is only concerned about placement,1876 // updates, and deletions. To avoid needing to add a case for every possible1877 // bitmap value, we remove the secondary effects from the effect tag and1878 // switch on that value.1879 let primaryEffectTag =1880 effectTag & (Placement | Update | Deletion | Hydrating);1881 switch (primaryEffectTag) {1882 case Placement: {1883 commitPlacement(nextEffect);1884 // Clear the "placement" from effect tag so that we know that this is1885 // inserted, before any life-cycles like componentDidMount gets called.1886 // TODO: findDOMNode doesn't rely on this any more but isMounted does1887 // and isMounted is deprecated anyway so we should be able to kill this.1888 nextEffect.effectTag &= ~Placement;1889 break;1890 }1891 case PlacementAndUpdate: {1892 // Placement1893 commitPlacement(nextEffect);1894 // Clear the "placement" from effect tag so that we know that this is1895 // inserted, before any life-cycles like componentDidMount gets called.1896 nextEffect.effectTag &= ~Placement;1897 // Update1898 const current = nextEffect.alternate;1899 commitWork(current, nextEffect);1900 break;1901 }1902 case Hydrating: {1903 nextEffect.effectTag &= ~Hydrating;1904 break;1905 }1906 case HydratingAndUpdate: {1907 nextEffect.effectTag &= ~Hydrating;1908 // Update1909 const current = nextEffect.alternate;1910 commitWork(current, nextEffect);1911 break;1912 }1913 case Update: {1914 const current = nextEffect.alternate;1915 commitWork(current, nextEffect);1916 break;1917 }1918 case Deletion: {1919 commitDeletion(root, nextEffect, renderPriorityLevel);1920 break;1921 }1922 }1923 // TODO: Only record a mutation effect if primaryEffectTag is non-zero.1924 recordEffect();1925 resetCurrentDebugFiberInDEV();1926 nextEffect = nextEffect.nextEffect;1927 }1928}1929function commitLayoutEffects(1930 root: FiberRoot,1931 committedExpirationTime: ExpirationTime,1932) {1933 // TODO: Should probably move the bulk of this function to commitWork.1934 while (nextEffect !== null) {1935 setCurrentDebugFiberInDEV(nextEffect);1936 const effectTag = nextEffect.effectTag;1937 if (effectTag & (Update | Callback)) {1938 recordEffect();1939 const current = nextEffect.alternate;1940 commitLayoutEffectOnFiber(1941 root,1942 current,1943 nextEffect,1944 committedExpirationTime,1945 );1946 }1947 if (effectTag & Ref) {1948 recordEffect();1949 commitAttachRef(nextEffect);1950 }1951 resetCurrentDebugFiberInDEV();1952 nextEffect = nextEffect.nextEffect;1953 }1954}1955export function flushPassiveEffects() {1956 if (pendingPassiveEffectsRenderPriority !== NoPriority) {1957 const priorityLevel =1958 pendingPassiveEffectsRenderPriority > NormalPriority1959 ? NormalPriority1960 : pendingPassiveEffectsRenderPriority;1961 pendingPassiveEffectsRenderPriority = NoPriority;1962 return runWithPriority(priorityLevel, flushPassiveEffectsImpl);1963 }1964}1965export function enqueuePendingPassiveHookEffectMount(1966 fiber: Fiber,1967 effect: HookEffect,1968): void {1969 if (runAllPassiveEffectDestroysBeforeCreates) {1970 pendingPassiveHookEffectsMount.push(effect, fiber);1971 if (!rootDoesHavePassiveEffects) {1972 rootDoesHavePassiveEffects = true;1973 scheduleCallback(NormalPriority, () => {1974 flushPassiveEffects();1975 return null;1976 });1977 }1978 }1979}1980export function enqueuePendingPassiveHookEffectUnmount(1981 fiber: Fiber,1982 effect: HookEffect,1983): void {1984 if (runAllPassiveEffectDestroysBeforeCreates) {1985 pendingPassiveHookEffectsUnmount.push(effect, fiber);1986 if (!rootDoesHavePassiveEffects) {1987 rootDoesHavePassiveEffects = true;1988 scheduleCallback(NormalPriority, () => {1989 flushPassiveEffects();1990 return null;1991 });1992 }1993 }1994}1995function invokePassiveEffectCreate(effect: HookEffect): void {1996 const create = effect.create;1997 effect.destroy = create();1998}1999function flushPassiveEffectsImpl() {2000 if (rootWithPendingPassiveEffects === null) {2001 return false;2002 }2003 const root = rootWithPendingPassiveEffects;2004 const expirationTime = pendingPassiveEffectsExpirationTime;2005 rootWithPendingPassiveEffects = null;2006 pendingPassiveEffectsExpirationTime = NoWork;2007 invariant(2008 (executionContext & (RenderContext | CommitContext)) === NoContext,2009 'Cannot flush passive effects while already rendering.',2010 );2011 const prevExecutionContext = executionContext;2012 executionContext |= CommitContext;2013 const prevInteractions = pushInteractions(root);2014 if (runAllPassiveEffectDestroysBeforeCreates) {2015 // It's important that ALL pending passive effect destroy functions are called2016 // before ANY passive effect create functions are called.2017 // Otherwise effects in sibling components might interfere with each other.2018 // e.g. a destroy function in one component may unintentionally override a ref2019 // value set by a create function in another component.2020 // Layout effects have the same constraint.2021 // First pass: Destroy stale passive effects.2022 let unmountEffects = pendingPassiveHookEffectsUnmount;2023 pendingPassiveHookEffectsUnmount = [];2024 for (let i = 0; i < unmountEffects.length; i += 2) {2025 const effect = ((unmountEffects[i]: any): HookEffect);2026 const fiber = ((unmountEffects[i + 1]: any): Fiber);2027 const destroy = effect.destroy;2028 effect.destroy = undefined;2029 if (typeof destroy === 'function') {2030 if (true) {2031 setCurrentDebugFiberInDEV(fiber);2032 invokeGuardedCallback(null, destroy, null);2033 if (hasCaughtError()) {2034 invariant(fiber !== null, 'Should be working on an effect.');2035 const error = clearCaughtError();2036 captureCommitPhaseError(fiber, error);2037 }2038 resetCurrentDebugFiberInDEV();2039 } else {2040 try {2041 destroy();2042 } catch (error) {2043 invariant(fiber !== null, 'Should be working on an effect.');2044 captureCommitPhaseError(fiber, error);2045 }2046 }2047 }2048 }2049 // Second pass: Create new passive effects.2050 let mountEffects = pendingPassiveHookEffectsMount;2051 pendingPassiveHookEffectsMount = [];2052 for (let i = 0; i < mountEffects.length; i += 2) {2053 const effect = ((mountEffects[i]: any): HookEffect);2054 const fiber = ((mountEffects[i + 1]: any): Fiber);2055 if (true) {2056 setCurrentDebugFiberInDEV(fiber);2057 invokeGuardedCallback(null, invokePassiveEffectCreate, null, effect);2058 if (hasCaughtError()) {2059 invariant(fiber !== null, 'Should be working on an effect.');2060 const error = clearCaughtError();2061 captureCommitPhaseError(fiber, error);2062 }2063 resetCurrentDebugFiberInDEV();2064 } else {2065 try {2066 const create = effect.create;2067 effect.destroy = create();2068 } catch (error) {2069 invariant(fiber !== null, 'Should be working on an effect.');2070 captureCommitPhaseError(fiber, error);2071 }2072 }2073 }2074 } else {2075 // Note: This currently assumes there are no passive effects on the root fiber2076 // because the root is not part of its own effect list.2077 // This could change in the future.2078 let effect = root.current.firstEffect;2079 while (effect !== null) {2080 if (true) {2081 setCurrentDebugFiberInDEV(effect);2082 invokeGuardedCallback(null, commitPassiveHookEffects, null, effect);2083 if (hasCaughtError()) {2084 invariant(effect !== null, 'Should be working on an effect.');2085 const error = clearCaughtError();2086 captureCommitPhaseError(effect, error);2087 }2088 resetCurrentDebugFiberInDEV();2089 } else {2090 try {2091 commitPassiveHookEffects(effect);2092 } catch (error) {2093 invariant(effect !== null, 'Should be working on an effect.');2094 captureCommitPhaseError(effect, error);2095 }2096 }2097 const nextNextEffect = effect.nextEffect;2098 // Remove nextEffect pointer to assist GC2099 effect.nextEffect = null;2100 effect = nextNextEffect;2101 }2102 }2103 if (enableSchedulerTracing) {2104 popInteractions(((prevInteractions: any): Set<Interaction>));2105 finishPendingInteractions(root, expirationTime);2106 }2107 executionContext = prevExecutionContext;2108 flushSyncCallbackQueue();2109 // If additional passive effects were scheduled, increment a counter. If this2110 // exceeds the limit, we'll fire a warning.2111 nestedPassiveUpdateCount =2112 rootWithPendingPassiveEffects === null ? 0 : nestedPassiveUpdateCount + 1;2113 return true;2114}2115export function isAlreadyFailedLegacyErrorBoundary(instance: mixed): boolean {2116 return (2117 legacyErrorBoundariesThatAlreadyFailed !== null &&2118 legacyErrorBoundariesThatAlreadyFailed.has(instance)2119 );2120}2121export function markLegacyErrorBoundaryAsFailed(instance: mixed) {2122 if (legacyErrorBoundariesThatAlreadyFailed === null) {2123 legacyErrorBoundariesThatAlreadyFailed = new Set([instance]);2124 } else {2125 legacyErrorBoundariesThatAlreadyFailed.add(instance);2126 }2127}2128function prepareToThrowUncaughtError(error: mixed) {2129 if (!hasUncaughtError) {2130 hasUncaughtError = true;2131 firstUncaughtError = error;2132 }2133}2134export const onUncaughtError = prepareToThrowUncaughtError;2135function captureCommitPhaseErrorOnRoot(2136 rootFiber: Fiber,2137 sourceFiber: Fiber,2138 error: mixed,2139) {2140 const errorInfo = createCapturedValue(error, sourceFiber);2141 const update = createRootErrorUpdate(rootFiber, errorInfo, Sync);2142 enqueueUpdate(rootFiber, update);2143 const root = markUpdateTimeFromFiberToRoot(rootFiber, Sync);2144 if (root !== null) {2145 ensureRootIsScheduled(root);2146 schedulePendingInteractions(root, Sync);2147 }2148}2149export function captureCommitPhaseError(sourceFiber: Fiber, error: mixed) {2150 if (sourceFiber.tag === HostRoot) {2151 // Error was thrown at the root. There is no parent, so the root2152 // itself should capture it.2153 captureCommitPhaseErrorOnRoot(sourceFiber, sourceFiber, error);2154 return;2155 }2156 let fiber = sourceFiber.return;2157 while (fiber !== null) {2158 if (fiber.tag === HostRoot) {2159 captureCommitPhaseErrorOnRoot(fiber, sourceFiber, error);2160 return;2161 } else if (fiber.tag === ClassComponent) {2162 const ctor = fiber.type;2163 const instance = fiber.stateNode;2164 if (2165 typeof ctor.getDerivedStateFromError === 'function' ||2166 (typeof instance.componentDidCatch === 'function' &&2167 !isAlreadyFailedLegacyErrorBoundary(instance))2168 ) {2169 const errorInfo = createCapturedValue(error, sourceFiber);2170 const update = createClassErrorUpdate(2171 fiber,2172 errorInfo,2173 // TODO: This is always sync2174 Sync,2175 );2176 enqueueUpdate(fiber, update);2177 const root = markUpdateTimeFromFiberToRoot(fiber, Sync);2178 if (root !== null) {2179 ensureRootIsScheduled(root);2180 schedulePendingInteractions(root, Sync);2181 }2182 return;2183 }2184 }2185 fiber = fiber.return;2186 }2187}2188export function pingSuspendedRoot(2189 root: FiberRoot,2190 thenable: Thenable,2191 suspendedTime: ExpirationTime,2192) {2193 const pingCache = root.pingCache;2194 if (pingCache !== null) {2195 // The thenable resolved, so we no longer need to memoize, because it will2196 // never be thrown again.2197 pingCache.delete(thenable);2198 }2199 if (workInProgressRoot === root && renderExpirationTime === suspendedTime) {2200 // Received a ping at the same priority level at which we're currently2201 // rendering. We might want to restart this render. This should mirror2202 // the logic of whether or not a root suspends once it completes.2203 // TODO: If we're rendering sync either due to Sync, Batched or expired,2204 // we should probably never restart.2205 // If we're suspended with delay, we'll always suspend so we can always2206 // restart. If we're suspended without any updates, it might be a retry.2207 // If it's early in the retry we can restart. We can't know for sure2208 // whether we'll eventually process an update during this render pass,2209 // but it's somewhat unlikely that we get to a ping before that, since2210 // getting to the root most update is usually very fast.2211 if (2212 workInProgressRootExitStatus === RootSuspendedWithDelay ||2213 (workInProgressRootExitStatus === RootSuspended &&2214 workInProgressRootLatestProcessedExpirationTime === Sync &&2215 now() - globalMostRecentFallbackTime < FALLBACK_THROTTLE_MS)2216 ) {2217 // Restart from the root. Don't need to schedule a ping because2218 // we're already working on this tree.2219 prepareFreshStack(root, renderExpirationTime);2220 } else {2221 // Even though we can't restart right now, we might get an2222 // opportunity later. So we mark this render as having a ping.2223 workInProgressRootHasPendingPing = true;2224 }2225 return;2226 }2227 if (!isRootSuspendedAtTime(root, suspendedTime)) {2228 // The root is no longer suspended at this time.2229 return;2230 }2231 const lastPingedTime = root.lastPingedTime;2232 if (lastPingedTime !== NoWork && lastPingedTime < suspendedTime) {2233 // There's already a lower priority ping scheduled.2234 return;2235 }2236 // Mark the time at which this ping was scheduled.2237 root.lastPingedTime = suspendedTime;2238 if (!enableTrainModelFix && root.finishedExpirationTime === suspendedTime) {2239 // If there's a pending fallback waiting to commit, throw it away.2240 root.finishedExpirationTime = NoWork;2241 root.finishedWork = null;2242 }2243 ensureRootIsScheduled(root);2244 schedulePendingInteractions(root, suspendedTime);2245}2246function retryTimedOutBoundary(2247 boundaryFiber: Fiber,2248 retryTime: ExpirationTime,2249) {2250 // The boundary fiber (a Suspense component or SuspenseList component)2251 // previously was rendered in its fallback state. One of the promises that2252 // suspended it has resolved, which means at least part of the tree was2253 // likely unblocked. Try rendering again, at a new expiration time.2254 if (retryTime === NoWork) {2255 const suspenseConfig = null; // Retries don't carry over the already committed update.2256 const currentTime = requestCurrentTimeForUpdate();2257 retryTime = computeExpirationForFiber(2258 currentTime,2259 boundaryFiber,2260 suspenseConfig,2261 );2262 }2263 // TODO: Special case idle priority?2264 const root = markUpdateTimeFromFiberToRoot(boundaryFiber, retryTime);2265 if (root !== null) {2266 ensureRootIsScheduled(root);2267 schedulePendingInteractions(root, retryTime);2268 }2269}2270export function retryDehydratedSuspenseBoundary(boundaryFiber: Fiber) {2271 const suspenseState: null | SuspenseState = boundaryFiber.memoizedState;2272 let retryTime = NoWork;2273 if (suspenseState !== null) {2274 retryTime = suspenseState.retryTime;2275 }2276 retryTimedOutBoundary(boundaryFiber, retryTime);2277}2278export function resolveRetryThenable(boundaryFiber: Fiber, thenable: Thenable) {2279 let retryTime = NoWork; // Default2280 let retryCache: WeakSet<Thenable> | Set<Thenable> | null;2281 if (enableSuspenseServerRenderer) {2282 switch (boundaryFiber.tag) {2283 case SuspenseComponent:2284 retryCache = boundaryFiber.stateNode;2285 const suspenseState: null | SuspenseState = boundaryFiber.memoizedState;2286 if (suspenseState !== null) {2287 retryTime = suspenseState.retryTime;2288 }2289 break;2290 case SuspenseListComponent:2291 retryCache = boundaryFiber.stateNode;2292 break;2293 default:2294 invariant(2295 false,2296 'Pinged unknown suspense boundary type. ' +2297 'This is probably a bug in React.',2298 );2299 }2300 } else {2301 retryCache = boundaryFiber.stateNode;2302 }2303 if (retryCache !== null) {2304 // The thenable resolved, so we no longer need to memoize, because it will2305 // never be thrown again.2306 retryCache.delete(thenable);2307 }2308 retryTimedOutBoundary(boundaryFiber, retryTime);2309}2310// Computes the next Just Noticeable Difference (JND) boundary.2311// The theory is that a person can't tell the difference between small differences in time.2312// Therefore, if we wait a bit longer than necessary that won't translate to a noticeable2313// difference in the experience. However, waiting for longer might mean that we can avoid2314// showing an intermediate loading state. The longer we have already waited, the harder it2315// is to tell small differences in time. Therefore, the longer we've already waited,2316// the longer we can wait additionally. At some point we have to give up though.2317// We pick a train model where the next boundary commits at a consistent schedule.2318// These particular numbers are vague estimates. We expect to adjust them based on research.2319function jnd(timeElapsed: number) {2320 return timeElapsed < 1202321 ? 1202322 : timeElapsed < 4802323 ? 4802324 : timeElapsed < 10802325 ? 10802326 : timeElapsed < 19202327 ? 19202328 : timeElapsed < 30002329 ? 30002330 : timeElapsed < 43202331 ? 43202332 : ceil(timeElapsed / 1960) * 1960;2333}2334function computeMsUntilSuspenseLoadingDelay(2335 mostRecentEventTime: ExpirationTime,2336 committedExpirationTime: ExpirationTime,2337 suspenseConfig: SuspenseConfig,2338) {2339 const busyMinDurationMs = (suspenseConfig.busyMinDurationMs: any) | 0;2340 if (busyMinDurationMs <= 0) {2341 return 0;2342 }2343 const busyDelayMs = (suspenseConfig.busyDelayMs: any) | 0;2344 // Compute the time until this render pass would expire.2345 const currentTimeMs: number = now();2346 const eventTimeMs: number = inferTimeFromExpirationTimeWithSuspenseConfig(2347 mostRecentEventTime,2348 suspenseConfig,2349 );2350 const timeElapsed = currentTimeMs - eventTimeMs;2351 if (timeElapsed <= busyDelayMs) {2352 // If we haven't yet waited longer than the initial delay, we don't2353 // have to wait any additional time.2354 return 0;2355 }2356 const msUntilTimeout = busyDelayMs + busyMinDurationMs - timeElapsed;2357 // This is the value that is passed to `setTimeout`.2358 return msUntilTimeout;2359}2360function checkForNestedUpdates() {2361 if (nestedUpdateCount > NESTED_UPDATE_LIMIT) {2362 nestedUpdateCount = 0;2363 rootWithNestedUpdates = null;2364 invariant(2365 false,2366 'Maximum update depth exceeded. This can happen when a component ' +2367 'repeatedly calls setState inside componentWillUpdate or ' +2368 'componentDidUpdate. React limits the number of nested updates to ' +2369 'prevent infinite loops.',2370 );2371 }2372}2373function flushRenderPhaseStrictModeWarningsInDEV() {2374 if (true) {2375 ReactStrictModeWarnings.flushLegacyContextWarning();2376 if (warnAboutDeprecatedLifecycles) {2377 ReactStrictModeWarnings.flushPendingUnsafeLifecycleWarnings();2378 }2379 }2380}2381function stopFinishedWorkLoopTimer() {2382 const didCompleteRoot = true;2383 stopWorkLoopTimer(interruptedBy, didCompleteRoot);2384 interruptedBy = null;2385}2386function stopInterruptedWorkLoopTimer() {2387 // TODO: Track which fiber caused the interruption.2388 const didCompleteRoot = false;2389 stopWorkLoopTimer(interruptedBy, didCompleteRoot);2390 interruptedBy = null;2391}2392function checkForInterruption(2393 fiberThatReceivedUpdate: Fiber,2394 updateExpirationTime: ExpirationTime,2395) {2396 if (2397 enableUserTimingAPI &&2398 workInProgressRoot !== null &&2399 updateExpirationTime > renderExpirationTime2400 ) {...
Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.evaluate(() => {7 window.stopInterruptedWorkLoopTimer();8 });9 await browser.close();10})();
Using AI Code Generation
1const { Playwright } = require('playwright');2const playwright = new Playwright();3const browser = await playwright.chromium.launch();4const context = await browser.newContext();5const page = await context.newPage();6await page.evaluate(() => {7});8await browser.stopInterruptedWorkLoopTimer();9await browser.close();
Using AI Code Generation
1const { Playwright } = require('playwright-core/lib/server/playwright');2Playwright.stopInterruptedWorkLoopTimer();3const { Playwright } = require('playwright-core/lib/server/playwright');4Playwright.stopInterruptedWorkLoopTimer();5const { Playwright } = require('playwright-core/lib/server/playwright');6Playwright.stopInterruptedWorkLoopTimer();7const { Playwright } = require('playwright-core/lib/server/playwright');8Playwright.stopInterruptedWorkLoopTimer();9const { Playwright } = require('playwright-core/lib/server/playwright');10Playwright.stopInterruptedWorkLoopTimer();11const { Playwright } = require('playwright-core/lib/server/playwright');12Playwright.stopInterruptedWorkLoopTimer();13const { Playwright } = require('playwright-core/lib/server/playwright');14Playwright.stopInterruptedWorkLoopTimer();15const { Playwright } = require('playwright-core/lib/server/playwright');16Playwright.stopInterruptedWorkLoopTimer();
Using AI Code Generation
1const { stopInterruptedWorkLoopTimer } = require('playwright/lib/server/browserContext');2stopInterruptedWorkLoopTimer();3const { stopInterruptedWorkLoopTimer } = require('playwright/lib/server/browserContext');4const { chromium } = require('playwright');5(async () => {6 const browser = await chromium.launch();7 const context = await browser.newContext();8 const page = await context.newPage();9 await page.screenshot({ path: `example.png` });10 await browser.close();11 stopInterruptedWorkLoopTimer();12})();
Using AI Code Generation
1const { Playwright } = require('playwright');2const { Page } = require('playwright/lib/server/page');3const { PlaywrightInternal } = require('playwright/lib/server/playwright');4const { WebServer } = require('playwright/lib/server/webServer');5const { Worker } = require('playwright/lib/server/worker');6const { WorkerRunner } = require('playwright/lib/server/workerRunner');7const { DispatcherConnection } = require('playwright/lib/server/dispatcher');8const { BrowserServer } = require('playwright/lib/server/browserServer');9const { BrowserContext } = require('playwright/lib/server/browserContext');10const { Browser } = require('playwright/lib/server/browser');11const { BrowserFetcher } = require('playwright/lib/server/browserFetcher');12const { BrowserType } = require('playwright/lib/server/browserType');13const { Selectors } = require('playwright/lib/server/selectors');14const { Frame } = require('playwright/lib/server/frames');15const { FrameManager } = require('playwright/lib/server/frames');16const { Route } = require('playwright/lib/server/network');17const { Request } = require('playwright/lib/server/network');18const { Response } = require('playwright/lib/server/network');19const { NetworkManager } = require('playwright/lib/server/network');20const { Download } = require('playwright/lib/server/download');21const { Artifact } = require('playwright/lib/server/artifacts');22const { ConsoleMessage } = require('playwright/lib/server/console');23const { Dialog } = require('playwright/lib/server/dialog');24const { ElementHandle } = require('playwright/lib/server/dom');25const { JSHandle } = require('playwright/lib/server/dom');26const { WorkerChannel } = require('playwright/lib/server/channels');27const { BrowserServerChannel } = require('playwright/lib/server/channels');28const { BrowserContextChannel } = require('playwright/lib/server/channels');29const { BrowserChannel } = require('playwright/lib/server/channels');30const { BrowserTypeChannel } = require('playwright/lib/server/channels');31const { SelectorsChannel } = require('playwright/lib/server/channels');32const { FrameChannel } = require('playwright/lib/server/channels');33const { RouteChannel } = require('playwright/lib/server/channels');34const { RequestChannel } = require('playwright/lib/server/channels');35const { ResponseChannel }
Using AI Code Generation
1const { PlaywrightInternal } = require('@playwright/test');2const { test } = require('@playwright/test');3test.describe('My test suite', () => {4 test.beforeEach(async ({ browser }) => {5 PlaywrightInternal.stopInterruptedWorkLoopTimer();6 });7 test('My test', async ({ page }) => {8 });9});
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