Best JavaScript code snippet using playwright-internal
index.js
Source:index.js
1let startWorkBtn = document.getElementById('startWork'),2 startWorkTimer,3 wm = document.getElementById('wm'),4 ws = document.getElementById('ws'),5 shaker = new Audio('https://s3.amazonaws.com/freecodecamp/drums/Give_us_a_light.mp3'),6 state = document.getElementById('state'),7 sets = document.getElementById('sets'),8 chord1 = new Audio('https://s3.amazonaws.com/freecodecamp/drums/Chord_1.mp3'),9 chord2 = new Audio('https://s3.amazonaws.com/freecodecamp/drums/Chord_2.mp3'),10 chord3 = new Audio('https://s3.amazonaws.com/freecodecamp/drums/Chord_3.mp3'),11 fiveMinLeftFem = new Audio('https://unreal-low-level-sounds.s3-eu-west-1.amazonaws.com/5+Minute+Warning+(Unreal+Tournament+Female)+-+Sound+Effect+for+editing.mp3'),12 oneMinLeftFem = new Audio('https://unreal-low-level-sounds.s3-eu-west-1.amazonaws.com/1+Minute+remains+(Unreal+Tournament+Female)+-+Sound+Effect+for+editing.mp3'),13 workDiv = document.getElementById('workDiv'),14 breakDiv = document.getElementById('breakDiv'),15 startBreakBtn = document.getElementById('startBreakBtn'),16 startBreakTimer,17 resetSets = document.getElementById('resetSets'),18 audioVol = document.getElementById('volumeControl').value / 100,19 volumeControl = document.getElementById('volumeControl'),20 workMode = document.getElementById('workMode'),21 secondsSpeed = 1000,22 audioBigAlert = new Audio('https://ds-alarm-sounds.s3-eu-west-1.amazonaws.com/Popular+Alarm+Clock+Sound+Effect.mp3'),23 bigReminder = document.querySelector('#BigReminder');242526// Auto Run Button and Function2728let autoOnOff = document.querySelector('#autoOnOff');2930autoOnOff.addEventListener('click', autoOnOffFunction);3132function autoOnOffFunction() {33 autoOnOff.value == 'auto-run OFF' ? autoOnOff.value = 'auto-run ON' : autoOnOff.value = 'auto-run OFF';34 if (autoOnOff.value == 'auto-run ON') {35 autoOnOff.style.backgroundColor = 'orange';36 } else {37 autoOnOff.style.backgroundColor = '#e7e7e7';38 }39}40414243// .... volume control.... 4445volumeControl.addEventListener('change', volControl);46volumeControl.addEventListener('input', volControl);474849function volControl() {50 audioVol = this.value / 100;51 console.log(audioVol);52}535455//... work button control ............565758startWorkBtn.addEventListener('click', startWorkButton);59606162function startWorkButton() {6364 bm.innerHTML = 5;65 bs.innerHTML = 00;66 clearInterval(startBreakTimer);67 startBreakBtn.innerHTML = 'start break';6869707172 if (startWorkBtn.innerHTML == "start work") {7374 startWorkBtn.innerHTML = 'pause work';7576 shaker.play();77 shaker.volume = audioVol;7879 startWorkTimer = setInterval(runTimer, secondsSpeed)808182 } else if (startWorkTimer.innerHTML = 'pause work') {8384 startWorkBtn.innerHTML = 'start work';85 clearInterval(startWorkTimer);8687 shaker.play();88 shaker.volume = audioVol;89 }9091}929394//......... work timer control ............9596function runTimer() {9798 state.inneHTML = 'Work';99 workDiv.style.backgroundColor = '#fac2be';100 breakDiv.style.backgroundColor = 'white';101102103 // muted 5 mi104 // if (wm.innerHTML == 5 && ws.innerHTML == 0) {105 // let fiveMinNot = new Notification('5 minutes left');106 // fiveMinLeftFem.play();107 // fiveMinLeftFem.volume = audioVol;108 // }109110111 // if (wm.innerHTML == 1 && ws.innerHTML == 0) {112113 // oneMinLeftFem.play();114 // oneMinLeftFem.volume = audioVol;115 // }116117118 if (wm.innerHTML != 0 && ws.innerHTML == 0) {119120 wm.innerHTML--;121 ws.innerHTML = 59;122123124 } else if (ws.innerHTML != 0) {125 ws.innerHTML--;126 }127128 if (wm.innerHTML == 0 && ws.innerHTML == 0) {129130 131 //............ Announcer sound ................. 132133 //.... changes the WorkState here ... revision OLD, revision OLD, project work.../134135136137 // ..............THESE ARE LONG BREAK AUDIO138139 console.log(sets.innerHTML);140 console.log(bigReminder.value);141 audioBigAlert.volume = 1;142143 144 if(sets.innerHTML == bigReminder.value - 1 145 || sets.innerHTML == bigReminder.value*2 - 1146 || sets.innerHTML == bigReminder.value*3 - 1147 || sets.innerHTML == bigReminder.value*4 - 1148 || sets.innerHTML == bigReminder.value*5 - 1149 ){150 151 console.log(sets.innerHTML);152 console.log(bigReminder.value);153 154 audioBigAlert.volume = 1;155 audioBigAlert.play();156 157 }158159160 if (sets.innerHTML == 17){161162 let audio17sets = new Audio('https://dmitri-audio-files.s3-eu-west-1.amazonaws.com/graduations-you-are-the-winner.mp3');163 audio17sets.play();164 audio17sets.volume = audioVol;165166 } else if (sets.innerHTML <= 13) { /// this is 5 actually, but have to go -1 cause of code167168 console.log('sets below 14');169 randUnrealLow();170171 }172 else if (sets.innerHTML >= 14 && sets.innerHTML != 17) { /// this is 16 to 20 actually, but have to go -1 cause of code173174 randUnrealHigh();175176 }177178 // ........... end of the Anouncer sounds ................ 179180 sets.innerHTML++;181182183 // .............. HERE IS THE CODE THAT STARTS THE AUTO-RUN THING AND CLICK THE BUTTON ..... 184185 if (autoOnOff.value == 'auto-run OFF') {186187188 // this code below is what would normally run, if I didnt have the auto-run OFF function189190 clearInterval(startWorkTimer);191192 startWorkBtn.innerHTML = 'start work';193194 wm.innerHTML = 25;195 ws.innerHTML = 00;196197 // chord1.play();198 // chord1.volume = audioVol;199200 // setTimeout(() => chord3.play(), 1000);201 // chord3.volume = audioVol;202203 state.innerHTML = 'Break'204205 workDiv.style.backgroundColor = 'white';206 breakDiv.style.backgroundColor = '#e5fad2';207208 let workEndNotification = new Notification('Time for a Break');209 }210211 else if (autoOnOff.value == 'auto-run ON') {212213 clearInterval(startWorkTimer);214215 startWorkBtn.innerHTML = 'start work';216217 wm.innerHTML = 25;218 ws.innerHTML = 00;219220 // chord1.play();221 // chord1.volume = audioVol;222223 // setTimeout(() => chord3.play(), 1000);224 // chord3.volume = audioVol;225226 state.innerHTML = 'Break'227228 workDiv.style.backgroundColor = 'white';229 breakDiv.style.backgroundColor = '#e5fad2';230231 startWorkButton();232233234 }235236237238 }239240}241242//.... Break handling243244//.... break button control245246startBreakBtn.addEventListener('click', function () {247248 wm.innerHTML = 25;249 ws.innerHTML = 00;250 clearInterval(startWorkTimer);251 startWorkBtn.innerHTML = 'start work';252253254255 if (startBreakBtn.innerHTML == 'start break') {256257 startBreakBtn.innerHTML = 'pause break';258259 shaker.play();260 shaker.volume = audioVol;261 startBreakTimer = setInterval(breakTimer, secondsSpeed);262263264 } else if (startBreakBtn.innerHTML == 'pause break') {265266 startBreakBtn.innerHTML = 'start break';267268 shaker.play();269 shaker.volume = audioVol;270271 clearInterval(startBreakTimer);272 }273274})275276277function breakTimer() {278279 state.innerHTML = 'Break';280 breakDiv.style.backgroundColor = '#e5fad2';281 workDiv.style.backgroundColor = 'white';282283 if (bm.innerHTML != 0 && bs.innerHTML == 0) {284285 bm.innerHTML--;286 bs.innerHTML = 59;287288 } else if (bs.innerHTML != 0) {289 bs.innerHTML--;290 }291292 if (bm.innerHTML == 0 && bs.innerHTML == 0) {293294 clearInterval(startBreakTimer);295 state.innerHTML = 'Work';296297 chord1.play();298 chord1.volume = audioVol;299300 chord2.volume = audioVol;301 setTimeout(() => chord2.play(), 1000);302303 workDiv.style.backgroundColor = '#fac2be';304 breakDiv.style.backgroundColor = 'white';305306 bm.innerHTML = 5;307 bs.innerHTML = 00;308309 startBreakBtn.innerHTML = 'start break';310311 let breakNot = new Notification('Work Time!')312313 }314315316317}318319window.onload = onLoadFun;320321function onLoadFun() {322323 workDiv.style.backgroundColor = '#fac2be';324 autoOnOffFunction();325326}327328resetSets.addEventListener('click', function () {329 sets.innerHTML = 0;330})331332//... sets increase button333334document.querySelector('#setsInc').addEventListener('click', function () {335 sets.innerHTML++;336})337338document.querySelector('#setsDec').addEventListener('click', function () {339 sets.innerHTML--;340})341342343/// audio library344345let unrealLow = [346 'https://unreal-low-level-sounds.s3-eu-west-1.amazonaws.com/assasin.mp3',347 'https://unreal-low-level-sounds.s3-eu-west-1.amazonaws.com/doublekill.mp3',348 'https://unreal-low-level-sounds.s3-eu-west-1.amazonaws.com/excellent.mp3',349 'https://unreal-low-level-sounds.s3-eu-west-1.amazonaws.com/extermination.mp3',350 'https://unreal-low-level-sounds.s3-eu-west-1.amazonaws.com/firstblood.mp3',351 'https://unreal-low-level-sounds.s3-eu-west-1.amazonaws.com/headhunter.mp3',352 'https://unreal-low-level-sounds.s3-eu-west-1.amazonaws.com/headshot.mp3',353 'https://unreal-low-level-sounds.s3-eu-west-1.amazonaws.com/juggernaut.mp3',354 'https://unreal-low-level-sounds.s3-eu-west-1.amazonaws.com/killingspree.mp3',355 'https://unreal-low-level-sounds.s3-eu-west-1.amazonaws.com/megakill.mp3',356 'https://unreal-low-level-sounds.s3-eu-west-1.amazonaws.com/monsterkill.mp3',357 'https://unreal-low-level-sounds.s3-eu-west-1.amazonaws.com/multikill.mp3',358 'https://unreal-low-level-sounds.s3-eu-west-1.amazonaws.com/outstanding.mp3',359 'https://unreal-low-level-sounds.s3-eu-west-1.amazonaws.com/payback.mp3',360 'https://unreal-low-level-sounds.s3-eu-west-1.amazonaws.com/retribution.mp3',361 'https://unreal-low-level-sounds.s3-eu-west-1.amazonaws.com/termination.mp3',362 'https://unreal-low-level-sounds.s3-eu-west-1.amazonaws.com/vengeance.mp3',363 'https://unreal-low-level-sounds.s3-eu-west-1.amazonaws.com/warpath.mp3',364 'https://unreal-high-level-sounds.s3-eu-west-1.amazonaws.com/topgun.mp3',365 'https://unreal-high-level-sounds.s3-eu-west-1.amazonaws.com/unreal.mp3',366 'https://unreal-high-level-sounds.s3-eu-west-1.amazonaws.com/ultrakill.mp3'367]368369let unrealHigh = [370 'https://unreal-high-level-sounds.s3-eu-west-1.amazonaws.com/dominating.mp3',371 'https://unreal-high-level-sounds.s3-eu-west-1.amazonaws.com/godlike.mp3',372 'https://unreal-high-level-sounds.s3-eu-west-1.amazonaws.com/massacre.mp3',373 'https://unreal-high-level-sounds.s3-eu-west-1.amazonaws.com/rampage.mp3',374 'https://unreal-high-level-sounds.s3-eu-west-1.amazonaws.com/unstoppable.mp3',375 'https://unreal-low-level-sounds.s3-eu-west-1.amazonaws.com/maniac.mp3',376 'https://dmitri-audio-files.s3-eu-west-1.amazonaws.com/holy-shit-here-here-here.mp3'377]378379function randUnrealLow() {380 let audioLow = new Audio(unrealLow[Math.floor(Math.random() * unrealLow.length)]);381 audioLow.play();382 audioLow.volume = audioVol;383 console.log('unreal LOW');384}385386function randUnrealHigh() {387 let audioHigh = new Audio(unrealHigh[Math.floor(Math.random() * unrealHigh.length)]);388 audioHigh.play();389 audioHigh.volume = audioVol;390 console.log('unreal HIGH');391}392393394// TESTING ENVIRONEMTN.........395396document.querySelector('#setsWorkTo1min').addEventListener('click', function () {397 wm.innerHTML = 1;398})399400401// BIG REMINDER THING402403function bigReminderChange(){404 console.log(document.querySelector('#BigReminder').value);405}406407function muteAlarm(){408 audioBigAlert.volume = 0;409}410411
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startButton.js
Source:startButton.js
...19 dispatch(switchButtons());20 start = Date.now();21 endDate=Date.now()+(((workTimer*60)+(restTimer*60))*rounds)*1000; //end date in ms22 totalTime = endDate-start; //total time in ms for all rotations23 startWorkTimer(totalSeconds, roundsLeft, Date.now()+((workTimer*60)*1000));24 }25 const startWorkTimer = (totalSeconds,roundsLeft,end) => {26 let current = Date.now();//current time in ms27 let distanceInSeconds = ((end-current)/1000); //time left in seconds28 let minutes = Math.trunc(distanceInSeconds/60);29 let percentComplete = (current-start)/totalTime;30 dispatch(setPercent(percentComplete));31 if(minutes<0){32 minutes=0;33 }34 let seconds = Math.trunc(distanceInSeconds-(minutes*60));35 if(seconds<0){36 seconds=0;37 }38 document.getElementById('roundTag').innerHTML=`round ${rounds-roundsLeft+1}`;39 if(seconds<10){40 document.title = `Work ${minutes}:0${seconds}`;41 }42 else{43 document.title = `Work ${minutes}:${seconds}`;44 }45 let outputString='';46 if(minutes<10){47 if(seconds<10){48 outputString=`0${minutes}:0${seconds}`;49 }50 else{51 outputString=`0${minutes}:${seconds}`;52 }53 }54 else{55 if(seconds<10){56 outputString=`${minutes}:0${seconds}`;57 }58 else{59 outputString=`${minutes}:${seconds}`;60 }61 }62 document.getElementById("runningTimerOutput").innerHTML = outputString;63 return new Promise((resolve) => {64 setTimeout(resolve, 10);65 })66 .then(()=>{67 if(end-current<=0){68 if(document.querySelector('#alarmCheckbox').checked!==true){69 ding.play();70 }71 dispatch(changeToRest());72 startRestTimer(restTimer*60,roundsLeft,Date.now()+((restTimer*60)*1000));73 }74 else{75 startWorkTimer(totalSeconds-1,roundsLeft,end);76 }77 })78 }79 const startRestTimer = (totalSeconds,roundsLeft,end) =>{80 let current = Date.now();//current time in ms81 let distanceInSeconds = ((end-current)/1000); //time left in seconds82 let minutes = Math.trunc(distanceInSeconds/60);83 let percentComplete = (current-start)/totalTime;84 dispatch(setPercent(percentComplete));85 if(minutes<0){86 minutes=0;87 }88 let seconds = Math.trunc(distanceInSeconds-(minutes*60));89 if(seconds<0){90 seconds=0;91 }92 if(seconds<10){93 document.title = `Rest ${minutes}:0${seconds}`;94 }95 else{96 document.title = `Rest ${minutes}:${seconds}`;97 }98 let outputString='';99 if(minutes<10){100 if(seconds<10){101 outputString=`0${minutes}:0${seconds}`;102 }103 else{104 outputString=`0${minutes}:${seconds}`;105 }106 }107 else{108 if(seconds<10){109 outputString=`${minutes}:0${seconds}`;110 }111 else{112 outputString=`${minutes}:${seconds}`;113 }114 }115 document.getElementById("runningTimerOutput").innerHTML = outputString;116 return new Promise((resolve) => {117 setTimeout(resolve, 10);118 })119 .then(()=>{120 if(end-current<=0){121 if(document.querySelector('#alarmCheckbox').checked!==true){122 ding.play();123 }124 dispatch(changeToWork());125 if(roundsLeft===1){126 //document.title='finished!';127 //document.getElementById("runningTimerOutput").innerHTML ='finished!';128 document.getElementById('roundTag').innerHTML='';129 document.getElementById("startButton").disabled = false;130 return;131 }132 else{133 startWorkTimer(workTimer*60,roundsLeft-1,Date.now()+((workTimer*60)*1000));134 }135 }136 else{137 startRestTimer(totalSeconds-1,roundsLeft,end);138 }139 })140 }141 const stopTimer = () => { 142 window.location.reload();143 }144 return (145 <div className="StartButton">146 <Button disabled = {buttonStatus} variant="contained" id="startButton" onClick={() => {startPomodoro(workTimer*60,rounds)}}>start</Button>147 <Button variant="contained" id="stopButton" onClick={() => {stopTimer()}}>reset</Button>...
clock.js
Source:clock.js
...23 24 return display.textContent = minutes + ':' + seconds;25}26// Setting up Work timer27function startWorkTimer(){28 if(!isPaused){29 setDuration(vTimerDuration);30 drawCircle();31 32 if(vTimerDuration === 0){33 fFadeWhite();34 clearInterval(timerInterval);35 display.textContent = minutes + ':' + seconds;36 vTimerDuration = vGlobalTime;37 setTimeout(function(){fStopClock()}, 1000);38 } 39 else{40 vTimerDuration--;41 }42 } 43}44// Create animation for watch circle45function drawCircle(){46 // Countdown Watch Drawing47 var canvasCircle = document.querySelector('#countdown-timer-circle');48 // Setting canvas height and width49 canvasCircle.height = displayTimerElem.offsetWidth;50 canvasCircle.width = displayTimerElem.offsetWidth;51 52 var contextCircle = canvasCircle.getContext('2d');53 var centerCircleX = canvasCircle.width / 2;54 var centerCircleY = canvasCircle.height / 2;55 56 contextCircle.clearRect(0, 0, canvasCircle.width, canvasCircle.height); // This clears Circle each second57 if(!isStopped){58 contextCircle.save();59 contextCircle.beginPath();60 61 contextCircle.arc(centerCircleX, centerCircleY, radius, sAngle * Math.PI, eAngle * Math.PI, false);62 contextCircle.strokeStyle = 'rgb(0, 103, 125)'; //This is the color of the progress arc in the clock.63 contextCircle.lineWidth = vLineWidth;64 contextCircle.stroke();65 contextCircle.restore();66 67 eAngle += 2 / circleTime;68 69 if(eAngle > 3.5){70 eAngle = 1.5;71 } 72 }73}74var timerInterval; // set Interval Variable. Nothing in the value, as will invoke interval function75function fInitClock(){76 // Declaring Watches77 // Code for Circle Background78 displayTimerElem = document.querySelector('.timer-wrapper section');79 var canvasBg = document.querySelector('#countdown-timer-bg');80 81 // Setting canvas height and width82 canvasBg.height = displayTimerElem.offsetWidth;83 canvasBg.width = displayTimerElem.offsetWidth;84 85 var contextBG = canvasBg.getContext('2d');86 var centerBgX = canvasBg.width / 2;87 var centerBgY = canvasBg.height / 2;88 radius = displayTimerElem.offsetWidth / 2.7;89 // Circle Background90 contextBG.beginPath();91 contextBG.arc(centerBgX, centerBgY, radius, 0, 2 * Math.PI);92 contextBG.lineWidth = vLineWidth;93 contextBG.strokeStyle = 'rgb(225, 225, 225)';94 contextBG.stroke();95 contextBG.closePath();96};97function fStopClock(){ 98 isStopped = true;99 display.textContent = setDuration(vTimerDuration);100 vTimerDuration = 0;101 vGlobalTime = 0;102 103 eAngle = 1.5;104 drawCircle();105 106 clearInterval(timerInterval);107}108function fStartClock(iPeriod){109 vTimerDuration = iPeriod;110 vGlobalTime = iPeriod;111 circleTime = vTimerDuration;112 eAngle = 1.5;113 eAngle += 2 / circleTime114 115 startWorkTimer();116 timerInterval = setInterval(startWorkTimer, 1000);117 isPaused = false,118 isStopped = false;119}120function fPauseClock(playBtn){121 isPaused = true;122 playBtn.classList.toggle('pause');123 playBtn.classList.toggle('continue');124 playBtn.lastElementChild.classList.toggle("hidden");125 playBtn.lastElementChild.previousElementSibling.classList.toggle("hidden");126}127function fContinueClock(playBtn){128 isPaused = false;129 playBtn.classList.toggle('pause');...
pomodoro.js
Source:pomodoro.js
...46 work = inq.pomLength;47 pause = inq.pauseLength;48 longpause = inq.longPauseLength;49 createMultibar();50 startWorkTimer();51}52const createMultibar = async () => {53 multibar = new progress.MultiBar({54 clearOnComplete: false,55 hideCursor: true56 }, progress.Presets.shades_grey);57 58 workLength = multibar.create(length, 0);59 pauseLength = multibar.create(pause, 0);60 longPauseLength = multibar.create(longpause, 0);61}62const getInquirer = async ()=> {63 const arg = await inquirer.prompt(questions).catch((error) => {64 console.log(error);...
app.js
Source:app.js
...71 if(breakSeconds < 1){72 resetTimer();73 toggleSound.play();74 bellSound.play();75 startWorkTimer();76 breakSeconds = counter;77 }78 breakSeconds--;79 },1000);80 };81 82 // startWorkTimer function83 var startWorkTimer = function(){84 workSwitch.addClass('switch-down');85 breakSwitch.removeClass('switch-down');86 var counter = 0;87 timer = setInterval(function(){88 counter++;89 displayWorkTime.html(formatTime(workSeconds));90 if(workSeconds < 1){91 resetTimer();92 toggleSound.play();93 bellSound.play();94 startBreakTimer();95 workSeconds = counter;96 }97 workSeconds--;98 },1000);99 };100 101 // Start button102 workSwitch.click(function(){103 if(timer === undefined){104 toggleSound.play();105 startWorkTimer();106 }107 });108 109 // Reset button110 breakSwitch.click(function(){111 toggleSound.play();112 breakSwitch.addClass('switch-down');113 workSwitch.removeClass('switch-down');114 resetTimer();115 displayWorkTime.html("00:00");116 displayBreakTime.html("00:00");117 breakSeconds = breakTime * 60;118 workSeconds = workTime * 60;119 ...
202020.js
Source:202020.js
...8};9let workTimeoutHandle = null;10let breakTimeoutHandle = null;11let timer = null;12function startWorkTimer() {13 timer = startTimer(getWorkInterval(), document.querySelector("#remainingTime"));14 workTimeoutHandle = setTimeout(15 () => {16 playSound(startBreakSound);17 clearTimeout(workTimeoutHandle);18 clearInterval(timer);19 timer = startTimer(getBreakInterval(), document.querySelector("#remainingTime"));20 breakTimeoutHandle = setTimeout(21 () => {22 playSound(endBreakSound)23 clearInterval(timer);24 startWorkTimer();25 clearTimeout(breakTimeoutHandle);26 }, getBreakInterval() * 100027 );28 }, getWorkInterval() * 1000);29}30function stopWorkTimer() {31 clearTimeout(workTimeoutHandle);32 clearTimeout(breakTimeoutHandle);33 clearInterval(timer);34}35function clearTimeouts() {36 clearTimeout(workTimeoutHandle);37 clearTimeout(breakTimeoutHandle);38 clearInterval(timer);...
main.js
Source:main.js
...46 clearInterval(timer);47 }48 timer_state = "stopped";49}50function startWorkTimer() {51 timer_state = "running";52 $('#work-state').text("Let's do some work");53 var count = work_duration;54 timer = setInterval(function () {55 updateTimerDisplay(count);56 if (count === 0){57 clearInterval(timer);58 startBreakTimer();59 }60 count--;61 }, 1000);62}63function startBreakTimer() {64 timer_state = "running";65 $('#work-state').text("Take a break");66 var count = break_duration;67 timer = setInterval(function () {68 updateTimerDisplay(count);69 if (count === 0){70 clearInterval(timer);71 startWorkTimer();72 }73 count--;74 }, 1000);75}76function updateSettings(val) {77 var ans = false;78 var view;79 var result;80 console.log(val);81 if (val[0] == 'b'){82 if (val[1] == 'p'){83 ans = changeBreakDuration(break_duration + 1);84 } else if(val[1] == 'm'){85 ans = changeBreakDuration(break_duration - 1);...
TimerPage.js
Source:TimerPage.js
1import React from 'react';2import PropTypes from 'prop-types';3import initialState from '../../reducers/initialState';4import {changeTimer} from '../../constants/helperFunctions';5const TimerPage = ({startWorkTimer, stopWorkTimer, timer}) => {6 return(7 <div>8 <div id="adjustMenu">9 <div id="workTimeAdjust">10 <h3>Work Time</h3>11 <button className="glyphicon glyphicon-minus" onClick={() => changeTimer("workDurationInp", "-")}/>12 <input id="workDurationInp" type="text" placeholder={initialState.initialWorkDuration} style={{textAlign: "center"}}/>13 <button className="glyphicon glyphicon-plus" onClick={() => changeTimer("workDurationInp", "+")}/>14 </div>15 <div id="breakTimeAdjust">16 <h3>Break Time</h3>17 <button className="glyphicon glyphicon-minus" onClick={() => changeTimer("breakDurationInp", "-")}/>18 <input id="breakDurationInp" type="text" placeholder={initialState.initialBreakDuration} style={{textAlign: "center"}}/>19 <button className="glyphicon glyphicon-plus" onClick={() => changeTimer("breakDurationInp", "+")}/>20 </div>21 </div>22 <div id="timerDisplay">23 <h1 id="timer">{timer}</h1>24 </div>25 <div id="timerControlMenu">26 <div onClick={startWorkTimer} id="startTimer" className="btn glyphicon glyphicon-play"/>27 <div onClick={stopWorkTimer} className="btn glyphicon glyphicon-stop"/>28 </div>29 </div>30 );31};32TimerPage.propTypes = {33 startWorkTimer: PropTypes.func.isRequired,34 stopWorkTimer: PropTypes.func.isRequired,35 timer: PropTypes.string.isRequired36};...
Using AI Code Generation
1const playwright = require('playwright');2(async () => {3 const browser = await playwright.webkit.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.screenshot({ path: `example.png` });7 await browser.close();8})();
Using AI Code Generation
1const { startWorkTimer } = require('playwright/lib/utils/utils');2startWorkTimer();3const { stopWorkTimer } = require('playwright/lib/utils/utils');4stopWorkTimer();5const { getWorkTimer } = require('playwright/lib/utils/utils');6getWorkTimer();7const { isDebugMode } = require('playwright/lib/utils/utils');8isDebugMode();9const { isUnderTest } = require('playwright/lib/utils/utils');10isUnderTest();11const { setUnderTest } = require('playwright/lib/utils/utils');12setUnderTest();13const { isDebugMode } = require('playwright/lib/utils/utils');14isDebugMode();15const { isUnderTest } = require('playwright/lib/utils/utils');16isUnderTest();17const { setUnderTest } = require('playwright/lib/utils/utils');18setUnderTest();19const { isDebugMode } = require('playwright/lib/utils/utils');20isDebugMode();21const { isUnderTest } = require('playwright/lib/utils/utils');22isUnderTest();23const { setUnderTest } = require('playwright/lib/utils/utils');24setUnderTest();25const { isDebugMode } = require('playwright/lib/utils/utils');26isDebugMode();27const { isUnderTest } = require('playwright/lib/utils/utils');28isUnderTest();
Using AI Code Generation
1const { startWorkTimer } = require('playwright/lib/utils/utils');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const page = await browser.newPage();6 await startWorkTimer(page, 'test');7 await page.close();8 await browser.close();9})();10const { startWorkTimer } = require('playwright/lib/utils/utils');11const { chromium } = require('playwright');12(async () => {13 const browser = await chromium.launch();14 const page = await browser.newPage();15 await startWorkTimer(page, 'test');16 await page.close();17 await browser.close();18})();19const { startWorkTimer } = require('playwright/lib/utils/utils');20const { chromium } = require('playwright');21(async () => {22 const browser = await chromium.launch();23 const page = await browser.newPage();24 await startWorkTimer(page, 'test');25 await page.close();26 await browser.close();27})();28const { startWorkTimer } = require('playwright/lib/utils/utils');29const { chromium } = require('playwright');30(async () => {31 const browser = await chromium.launch();32 const page = await browser.newPage();33 await startWorkTimer(page, 'test');34 await page.close();35 await browser.close();36})();37const { startWorkTimer } = require('playwright/lib/utils/utils');38const { chromium } = require('playwright');39(async () => {40 const browser = await chromium.launch();41 const page = await browser.newPage();42 await startWorkTimer(page, 'test');43 await page.close();44 await browser.close();45})();46const { startWorkTimer } =
Using AI Code Generation
1const { startWorkTimer } = require('playwright/lib/utils/monotonicTime');2startWorkTimer();3const { chromium } = require('playwright');4(async () => {5 const browser = await chromium.launch();6 const context = await browser.newContext();7 const page = await context.newPage();8 await page.screenshot({ path: `example.png` });9 await browser.close();10})();
Using AI Code Generation
1const { PlaywrightInternal } = require('playwright');2PlaywrightInternal.startWorkTimer();3PlaywrightInternal.stopWorkTimer();4PlaywrightInternal.reportWorkTimer('test');5PlaywrightInternal.resetWorkTimer();6{7}
Using AI Code Generation
1const { startWorkTimer } = require('playwright/lib/utils/trace');2async function main() {3 startWorkTimer('MyTask');4 await new Promise(resolve => setTimeout(resolve, 1000));5 startWorkTimer('MyTask2');6 await new Promise(resolve => setTimeout(resolve, 1000));7 startWorkTimer('MyTask3');8 await new Promise(resolve => setTimeout(resolve, 1000));9}10main();11{12 "metadata": {13 },14 {15 },16 {17 },18 {19 },20 {21 },22 {23 },24 {25 }26}
Using AI Code Generation
1const { startWorkTimer } = require('playwright/lib/utils/trace');2startWorkTimer();3await page.click('button');4await page.fill('input', 'hello');5await page.click('button');6await page.fill('input', 'world');7const { stopWorkTimer } = require('playwright/lib/utils/trace');8stopWorkTimer();9const { saveTrace } = require('playwright/lib/utils/trace');10saveTrace('trace.zip');
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