How to use setComponentTree method in Playwright Internal

Best JavaScript code snippet using playwright-internal

EditingPanel.jsx

Source:EditingPanel.jsx Github

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...34 let disabled = isEmpty(editingComponentDotCurrent);35 const handleDelete = () => {36 deleteANodeOnTree(componentTree, editingComponent.current.uuid);37 setEditingComponent({});38 setComponentTree({ ...componentTree });39 };40 const {41 heightPopoverContent,42 widthPopoverContent,43 leftPopoverContent,44 rightPopoverContent,45 topPopoverContent,46 bottomPopoverContent,47 handleFloatClick48 } = hooks(editing, componentTree);49 // 正编辑的东西如果改变,就需要重新挂上监听,不然editingComponent是没有的50 useEffect(() => {51 const func = (e) => {52 if (disabled) {return;}53 if (e.key === 'Delete') {54 handleDelete();55 }56 };57 window.addEventListener('keydown', func );58 return () => {59 window.removeEventListener('keydown', func);60 };61 }, [editingComponent]);62 return (63 <div className={styles.container}>64 <h1>Component being edited now</h1>65 {/* 宽度input */}66 <div className={styles.inputRow}>67 <Input disabled={disabled}68 type="number"69 allowClear={true}70 value={fixed(editingComponentDotCurrent.width ? editingComponentDotCurrent.width * wRatio : null, 2)} onChange={e => {71 let widthBefore = editingComponentDotCurrent.width;72 editingComponentDotCurrent.width = fixed(parseFloat(e.target.value === '' ? 0 : e.target.value) / wRatio, 2);73 let noConflict = checkisConflict(editingComponent, componentTree);74 if (noConflict || editingComponentDotCurrent.width === 0) {75 setComponentTree({ ...componentTree });76 } else {77 message.error('输入调整宽度碰撞到了其他的盒子,请调整大小');78 editingComponentDotCurrent.width = widthBefore;79 }80 }}81 />82 <Popover content={widthPopoverContent}83 >84 <Button disabled={disabled} className={styles.adjustButton}>adjust</Button>85 </Popover>86 </div>87 {/* 高度input */}88 <div className={styles.inputRow}>89 <Input disabled={disabled}90 type="number"91 allowClear={true}92 value={fixed(editingComponentDotCurrent.height ? editingComponentDotCurrent.height * hRatio : null, 2)} onChange={e => {93 let heightBefore = editingComponentDotCurrent.height;94 editingComponentDotCurrent.height = fixed(parseFloat(e.target.value === '' ? 0 : e.target.value) / hRatio, 2);95 let noConflict = checkisConflict(editingComponent, componentTree);96 if (noConflict) {97 setComponentTree({ ...componentTree });98 } else {99 message.error('输入调整高度碰撞到了其他的盒子,请调整大小');100 editingComponentDotCurrent.height = heightBefore;101 }102 }103 }104 />105 <Popover content={heightPopoverContent}106 >107 <Button disabled={disabled} className={styles.adjustButton}>adjust</Button>108 </Popover>109 </div>110 {/* left的input */}111 <div className={styles.inputRow}>112 <Input disabled={disabled || editingComponentDotCurrent.horizonPositionBase !== 'left'}113 type="number"114 allowClear={true}115 value={fixed(disabled ? null : editingComponentDotCurrent.left ? editingComponentDotCurrent.left * wRatio : 0, 2)} onChange={e => {116 let leftBefore = editingComponentDotCurrent.left;117 editingComponentDotCurrent.left = fixed(parseFloat(e.target.value === '' ? 0 : e.target.value) / wRatio, 2);118 let noConflict = checkisConflict(editingComponent, componentTree);119 if (noConflict && editingComponentDotCurrent.left >= 0 && editingComponentDotCurrent.left <= (1199 - editingComponentDotCurrent.width)) {120 editingComponentDotCurrent.right = 1199 - editingComponentDotCurrent.left - editingComponentDotCurrent.width;121 setComponentTree({ ...componentTree });122 } else {123 message.error('输入调整左侧距离碰撞到了其他的盒子或超出了边界,请调整');124 editingComponentDotCurrent.left = leftBefore;125 }126 }127 }128 />129 <Button disabled={disabled || editingComponentDotCurrent.horizonPositionBase === 'left'} className={styles.rightButton} onClick={() => {130 editingComponentDotCurrent.horizonPositionBase = 'left';131 setComponentTree({ ...componentTree });132 }}>use left</Button>133 <Popover content={leftPopoverContent}134 >135 <Button disabled={disabled || editingComponentDotCurrent.horizonPositionBase !== 'left'} className={styles.adjustButton}>adjust</Button>136 </Popover>137 </div>138 {/* top的input */}139 <div className={styles.inputRow}>140 <Input disabled={disabled || editingComponentDotCurrent.verticalPositionBase !== 'top'}141 type="number"142 allowClear={true}143 value={fixed(disabled ? null : editingComponentDotCurrent.top ? editingComponentDotCurrent.top * hRatio : 0, 2)} onChange={e => {144 let topBefore = editingComponentDotCurrent.top;145 editingComponentDotCurrent.top = fixed(parseFloat(e.target.value === '' ? 0 : e.target.value) / hRatio, 2);146 let noConflict = checkisConflict(editingComponent, componentTree);147 if (noConflict && editingComponentDotCurrent.top >= 0 && editingComponentDotCurrent.top <= (798 - editingComponentDotCurrent.height)) {148 editingComponentDotCurrent.bottom = 798 - editingComponentDotCurrent.height - editingComponentDotCurrent.top;149 setComponentTree({ ...componentTree });150 } else {151 message.error('输入调整上侧距离碰撞到了其他的盒子或超出了边界,请调整');152 editingComponentDotCurrent.top = topBefore;153 }154 }155 }156 />157 <Button disabled={disabled || editingComponentDotCurrent.verticalPositionBase === 'top'} className={styles.rightButton} onClick={() => {158 editingComponentDotCurrent.verticalPositionBase = 'top';159 setComponentTree({ ...componentTree });160 }}>use top</Button>161 <Popover content={topPopoverContent}162 >163 <Button disabled={disabled || editingComponentDotCurrent.verticalPositionBase !== 'top'} className={styles.adjustButton}>adjust</Button>164 </Popover>165 </div>166 {/* right的input */}167 <div className={styles.inputRow}>168 <Input disabled={(disabled || editingComponentDotCurrent.horizonPositionBase === 'left')}169 type="number"170 allowClear={true}171 value={fixed(disabled ? null : editingComponentDotCurrent.right ? editingComponentDotCurrent.right * wRatio : 0, 2)} onChange={e => {172 let rightBefore = editingComponentDotCurrent.right;173 editingComponentDotCurrent.right = fixed(parseFloat(e.target.value === '' ? 0 : e.target.value) / wRatio, 2);174 let noConflict = checkisConflict(editingComponent, componentTree);175 if (noConflict && editingComponentDotCurrent.right >= 0 && editingComponentDotCurrent.right <= (1199 - editingComponentDotCurrent.width)) {176 editingComponentDotCurrent.left = 1199 - editingComponentDotCurrent.right - editingComponentDotCurrent.width;177 setComponentTree({ ...componentTree });178 } else {179 message.error('输入调整右侧距离碰撞到了其他的盒子或超出了边界,请调整');180 editingComponentDotCurrent.right = rightBefore;181 }182 }183 }184 />185 <Button disabled={disabled || editingComponentDotCurrent.horizonPositionBase === 'right'} className={styles.rightButton} onClick={() => {186 editingComponentDotCurrent.horizonPositionBase = 'right';187 setComponentTree({ ...componentTree });188 }}>use right</Button>189 <Popover content={rightPopoverContent}190 >191 <Button disabled={(disabled || editingComponentDotCurrent.horizonPositionBase === 'left')} className={styles.adjustButton}>adjust</Button>192 </Popover>193 </div>194 {/* bottom的input */}195 <div className={styles.inputRow}>196 <Input disabled={disabled || editingComponentDotCurrent.verticalPositionBase === 'top'}197 type="number"198 allowClear={true}199 value={fixed(disabled ? null : editingComponentDotCurrent.bottom ? editingComponentDotCurrent.bottom * hRatio : 0, 2)} onChange={e => {200 let bottomBefore = editingComponentDotCurrent.bottom;201 editingComponentDotCurrent.bottom = fixed(parseFloat(e.target.value === '' ? 0 : e.target.value) / hRatio, 2);202 let noConflict = checkisConflict(editingComponent, componentTree);203 if (noConflict && editingComponentDotCurrent.bottom >= 0 && editingComponentDotCurrent.bottom <= (798 - editingComponentDotCurrent.height)) {204 editingComponentDotCurrent.top = 798 - editingComponentDotCurrent.bottom - editingComponentDotCurrent.height; 205 setComponentTree({ ...componentTree });206 } else {207 message.error('输入调整右侧距离碰撞到了其他的盒子或超出了边界,请调整');208 editingComponentDotCurrent.bottom = bottomBefore;209 }210 }211 }212 />213 <Button disabled={disabled || editingComponentDotCurrent.verticalPositionBase === 'bottom'} className={styles.rightButton} onClick={() => {214 editingComponentDotCurrent.verticalPositionBase = 'bottom';215 setComponentTree({ ...componentTree });216 }}>use bottom</Button>217 <Popover content={bottomPopoverContent}218 >219 <Button disabled={(disabled || editingComponentDotCurrent.verticalPositionBase === 'top')} className={styles.adjustButton}>adjust</Button>220 </Popover>221 </div>222 <div className={styles.inputRow}>223 <Input disabled={disabled}224 />225 <Button disabled={disabled} className={styles.rightButton} onClick={() => {226 handleFloatClick('left');227 }}>left float</Button>228 <Button disabled={disabled} className={styles.rightButton} onClick={() => {229 handleFloatClick('right');230 }}>right float</Button>231 <Button disabled={disabled} className={styles.rightButton} onClick={() => {232 handleFloatClick('top');233 }}>top float</Button>234 <Button disabled={disabled} className={styles.rightButton} onClick={() => {235 handleFloatClick('bottom');236 }}>bottom float</Button>237 </div>238 {/* componentName的input */}239 <div className={styles.inputRow}>240 <Input disabled={disabled}241 value={editingComponentDotCurrent.componentName} onChange={e => {242 editingComponentDotCurrent.componentName = e.target.value;243 setComponentTree({ ...componentTree });244 }}245 246 />247 </div>248 {/* className的input */}249 <div className={styles.inputRow}>250 <Input disabled={disabled}251 value={editingComponentDotCurrent.className} onChange={e => {252 let flag = classNamePossessed(e.target.value, componentTree);253 if (flag) {254 editingComponentDotCurrent.className = e.target.value;255 setComponentTree({ ...componentTree });256 } else {257 message.error('重复的className,请重新输入className!');258 }259 }260 }261 />262 </div>263 {/* delete的button */}264 <div className={styles.inputRow}>265 <Button disabled={disabled} className={styles.buttonArea} onClick={handleDelete}>delete this component!</Button>266 </div>267 </div>);...

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ReactDOMClientInjection.js

Source:ReactDOMClientInjection.js Github

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...14 'SelectEventPlugin',15 'BeforeInputEventPlugin',16];17EventPluginHubInjection.injectEventPluginOrder(DOMEventPluginOrder);18setComponentTree(19 getFiberCurrentPropsFromNode,20 getInstanceFromNode,21 getNodeFromInstance,22);23EventPluginHubInjection.injectEventPluginsByName({24 SimpleEventPlugin: SimpleEventPlugin,25 // EnterLeaveEventPlugin: EnterLeaveEventPlugin,26 // ChangeEventPlugin: ChangeEventPlugin,27 // SelectEventPlugin: SelectEventPlugin,28 // BeforeInputEventPlugin: BeforeInputEventPlugin,...

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ReactDOMUnstableNativeDependencies.js

Source:ReactDOMUnstableNativeDependencies.js Github

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...15 getNodeFromInstance,16 getFiberCurrentPropsFromNode,17 injectEventPluginsByName,18] = ReactDOM.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Events;19setComponentTree(20 getFiberCurrentPropsFromNode,21 getInstanceFromNode,22 getNodeFromInstance,23);24export {25 ResponderEventPlugin,26 ResponderTouchHistoryStore,27 injectEventPluginsByName,...

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ReactFabricInjection.js

Source:ReactFabricInjection.js Github

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...14} from './ReactFabricComponentTree';15import {setComponentTree} from './legacy-events/EventPluginUtils';16import ReactFabricGlobalResponderHandler from './ReactFabricGlobalResponderHandler';17import ResponderEventPlugin from './legacy-events/ResponderEventPlugin';18setComponentTree(19 getFiberCurrentPropsFromNode,20 getInstanceFromNode,21 getNodeFromInstance,22);23ResponderEventPlugin.injection.injectGlobalResponderHandler(24 ReactFabricGlobalResponderHandler,...

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Using AI Code Generation

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1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 const componentTree = await page.evaluate(() => {7 const componentTree = new Map();8 window.__playwright__setComponentTree(componentTree);9 return componentTree;10 });11 await page.screenshot({ path: 'google.png' });12 await browser.close();13 console.log(componentTree);14})();15 const { useState } = React;16 function App() {17 const [count, setCount] = useState(0);18 return (19 <p>You clicked {count} times</p>20 <button onClick={() => setCount(count + 1)}>Click me</button>21 );22 }23 const rootElement = document.getElementById('root');24 ReactDOM.render(<App />, rootElement);25 window.__playwright__getComponentTree(rootElement);26Map(1) {27 '0' => {28 props: {},29 state: {},30 }31}32const { chromium } = require('playwright');33(async () => {34 const browser = await chromium.launch();35 const context = await browser.newContext();36 const page = await context.newPage();37 const componentStack = await page.evaluate(() =>

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Using AI Code Generation

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1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const page = await browser.newPage();5 await page.setComponentTree();6 await page.close();7 await browser.close();8})();9 window.addEventListener('DOMContentLoaded', () => {10 const div1 = document.getElementById('div1');11 const div2 = document.getElementById('div2');12 div1.appendChild(div2);13 });14const { devices } = require('playwright');15const { setComponentTree } = require('playwright-internal-api');16const { iPhone11 } = devices;17module.exports = {18 use: {19 viewport: { width: 800, height: 600 },

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Using AI Code Generation

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1const { _electron } = require('playwright');2const { setComponentTree } = _electron;3const { _electron } = require('playwright');4const { setComponentTree } = _electron;5const { _electron } = require('playwright');6const { setComponentTree } = _electron;7const { _electron } = require('playwright');8const { setComponentTree } = _electron;9const { _electron } = require('playwright');10const { setComponentTree } = _electron;11const { _electron } = require('playwright');12const { setComponentTree } = _electron;13const { _electron } = require('playwright');14const { setComponentTree } = _electron;15const { _electron } = require('playwright');16const { setComponentTree } = _electron;17const { _electron } = require('playwright');18const { setComponentTree } = _electron;19const { _electron } = require('playwright');20const { setComponentTree } = _electron;21const { _electron } = require('playwright');22const { setComponentTree } = _electron;23const { _electron } = require('playwright');24const { setComponentTree } = _electron;25const { _electron } = require('playwright');26const { setComponentTree } = _electron;27const { _electron } = require('playwright');28const { setComponentTree } = _electron;29const { _electron } = require

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Using AI Code Generation

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1const { setComponentTree } = require('playwright');2const tree = { ... };3setComponentTree(tree);4const { getComponentTree } = require('playwright');5const tree = getComponentTree();6console.log(tree);7const { getComponentTree } = require('playwright');8const tree = getComponentTree();9console.log(tree);10const { getComponentTree } = require('playwright');11const tree = getComponentTree();12console.log(tree);13const { getComponentTree } = require('playwright');14const tree = getComponentTree();15console.log(tree);16const { getComponentTree } = require('playwright');17const tree = getComponentTree();18console.log(tree);19const { getComponentTree } = require('playwright');20const tree = getComponentTree();21console.log(tree);22const { getComponentTree } = require('playwright');23const tree = getComponentTree();24console.log(tree);25const { getComponentTree } = require('playwright');26const tree = getComponentTree();27console.log(tree);28const { getComponentTree } = require('playwright');29const tree = getComponentTree();30console.log(tree);31const { getComponentTree } = require('playwright');32const tree = getComponentTree();33console.log(tree);34const { getComponentTree } = require('playwright');35const tree = getComponentTree();36console.log(tree);37const { getComponentTree } = require('playwright');38const tree = getComponentTree();39console.log(tree);40const { getComponentTree } = require('playwright');

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Using AI Code Generation

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1const { setComponentTree } = require('@playwright/test');2setComponentTree(require('./component-tree.js'));3module.exports = {4 {5 {6 {7 },8 {9 }10 },11 {12 },13 {14 }15 }16};

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Using AI Code Generation

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1const { setComponentTree } = require('playwright/lib/internal/inspector');2const { connect } = require('playwright/lib/server/webkit/wkConnection');3const { launch } = require('playwright/lib/server/webkit/webkit');4const { BrowserContext } = require('playwright/lib/server/browserContext');5const { Page } = require('playwright/lib/server/page');6const { Frame } = require('playwright/lib/server/frames');7(async () => {8 const browser = await launch();9 const context = await browser.newContext();10 const page = await context.newPage();11 const frame = page.mainFrame();12 const connection = await connect({13 wsEndpoint: browser.wsEndpoint(),14 });15 const session = await connection.createSession('inspector');16 const { page: pageId } = await session.send('Page.enable');17 const { frameTree } = await session.send('Page.getFrameTree');18 const { frameId } = frameTree.frame;19 const inspector = {20 page: new Page(connection, pageId),21 frame: new Frame(connection, frameId),22 context: new BrowserContext(connection, context._browserContextId),23 };24 await setComponentTree(inspector, {25 root: {26 {27 },28 {29 },30 },31 });32})();33 window.onload = () => {34 const root = document.getElementById('root');35 const child1 = document.getElementById('child1');36 const child2 = document.getElementById('child2');37 console.log('root', root);38 console.log('child1', child1);39 console.log('child2', child2);40 };41const { test } = require('@playwright/test');42const { setComponentTree } = require('playwright/lib/internal/inspector');43test.describe('Playwright Inspector', () => {44 test('should be able to set component tree', async ({ page }) =>

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Using AI Code Generation

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1const { setComponentTree } = require('playwright/lib/server/domSnapshot/domSnapshot');2const { chromium } = require('playwright');3const { join } = require('path');4(async () => {5 const browser = await chromium.launch();6 const page = await browser.newPage();7 await page.setContent(`8 `);9 const root = await page.$('#root');10 const domSnapshot = await page._delegate._pageProxy._client.send('DOMSnapshot.captureSnapshot', { computedStyles: ['background-color'] });11 const componentTree = {12 root: {13 props: {},14 {15 props: {},16 {17 props: {},18 },19 },20 {21 props: {},22 {23 props: {},24 {25 props: {},26 },27 {28 props: {},29 },30 {31 props: {},32 },33 },34 {35 props: {},36 {37 props: {},38 },39 },

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Using AI Code Generation

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1const { setComponentTree } = require('playwright/lib/server/locator');2setComponentTree({3 {4 },5});6const { test, expect } = require('@playwright/test');7test('test', async ({ page }) => {8 const component = await page.locator('data-testid=MyComponent');9 const childComponent = await component.locator('data-testid=MyChildComponent');10 await expect(childComponent).toHaveText('Hello World');11});12const { test, expect } = require('@playwright/test');13test('test', async ({ page }) => {14 const component = await page.locator('data-testid=MyComponent');15 const childComponent = await component.locator('data-testid=MyChildComponent');16 await expect(childComponent).toHaveText('Hello World');17});18const { test, expect } = require('@playwright/test');19test('test', async ({ page }) => {20 const component = await page.locator('data-testid=MyComponent');21 const childComponent = await component.locator('data-testid=MyChildComponent');22 await expect(childComponent).toHaveText('Hello World');23});24const { test, expect } = require('@playwright/test');25test('test', async ({ page }) => {26 const component = await page.locator('data-testid=MyComponent');27 const childComponent = await component.locator('data-testid=MyChildComponent');28 await expect(childComponent).toHaveText('Hello World');29});

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Using AI Code Generation

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1import { setComponentTree } from 'playwright-core/lib/server/dom';2setComponentTree({3 {4 },5});6import { setComponentTree } from 'playwright-core/lib/server/dom';7setComponentTree({8 {9 },10});11import { setComponentTree } from 'playwright-core/lib/server/dom';12setComponentTree({13 {14 },15});16import { setComponentTree } from 'playwright-core/lib/server/dom';17setComponentTree({18 {

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Playwright tutorial

LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.

Chapters:

  1. What is Playwright : Playwright is comparatively new but has gained good popularity. Get to know some history of the Playwright with some interesting facts connected with it.
  2. How To Install Playwright : Learn in detail about what basic configuration and dependencies are required for installing Playwright and run a test. Get a step-by-step direction for installing the Playwright automation framework.
  3. Playwright Futuristic Features: Launched in 2020, Playwright gained huge popularity quickly because of some obliging features such as Playwright Test Generator and Inspector, Playwright Reporter, Playwright auto-waiting mechanism and etc. Read up on those features to master Playwright testing.
  4. What is Component Testing: Component testing in Playwright is a unique feature that allows a tester to test a single component of a web application without integrating them with other elements. Learn how to perform Component testing on the Playwright automation framework.
  5. Inputs And Buttons In Playwright: Every website has Input boxes and buttons; learn about testing inputs and buttons with different scenarios and examples.
  6. Functions and Selectors in Playwright: Learn how to launch the Chromium browser with Playwright. Also, gain a better understanding of some important functions like “BrowserContext,” which allows you to run multiple browser sessions, and “newPage” which interacts with a page.
  7. Handling Alerts and Dropdowns in Playwright : Playwright interact with different types of alerts and pop-ups, such as simple, confirmation, and prompt, and different types of dropdowns, such as single selector and multi-selector get your hands-on with handling alerts and dropdown in Playright testing.
  8. Playwright vs Puppeteer: Get to know about the difference between two testing frameworks and how they are different than one another, which browsers they support, and what features they provide.
  9. Run Playwright Tests on LambdaTest: Playwright testing with LambdaTest leverages test performance to the utmost. You can run multiple Playwright tests in Parallel with the LammbdaTest test cloud. Get a step-by-step guide to run your Playwright test on the LambdaTest platform.
  10. Playwright Python Tutorial: Playwright automation framework support all major languages such as Python, JavaScript, TypeScript, .NET and etc. However, there are various advantages to Python end-to-end testing with Playwright because of its versatile utility. Get the hang of Playwright python testing with this chapter.
  11. Playwright End To End Testing Tutorial: Get your hands on with Playwright end-to-end testing and learn to use some exciting features such as TraceViewer, Debugging, Networking, Component testing, Visual testing, and many more.
  12. Playwright Video Tutorial: Watch the video tutorials on Playwright testing from experts and get a consecutive in-depth explanation of Playwright automation testing.

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