Best JavaScript code snippet using playwright-internal
node-rendered-event.js
Source: node-rendered-event.js
...202 $("#" + elementId).html(elementId203 + "<br/>"204 + "<br/>Canvas: " + Math.round(canvasPos.x) + ", " + Math.round(canvasPos.y)205 + "<br/>Proj : " + Math.round(projPos.x) + ", " + Math.round(projPos.y)206 + "<br/>Camera : " + roundFloat(cameraPos.x) + ", " + roundFloat(cameraPos.y) + ", " + roundFloat(cameraPos.z)207 + "<br/>View : " + roundFloat(viewPos.x) + ", " + roundFloat(viewPos.y) + ", " + roundFloat(viewPos.z)208 + "<br/>World : " + roundFloat(worldPos.x) + ", " + roundFloat(worldPos.y) + ", " + roundFloat(worldPos.z)209 );210 $("#" + elementId).css("left", offset.left + canvasPos.x);211 $("#" + elementId).css("top", offset.top + canvasPos.y);212}213function roundFloat(v) {214 return Math.round(v * 10) / 10;...
order.js
Source: order.js
...45 productmoney = productmoney + Number(bprice)46 }47 $('input[name="didlist"]').val(chestr2);48 $('input[name="endid"]').val(chestr);49 productmoney = productmoney > 0 ? roundFloat(productmoney) : productmoney;50 $('input[name="productmoney"]').val(productmoney);51 var orderamount = (dis / 100) * productmoney + shippingmoney + paymoney;52 orderamount = orderamount > 0 ? roundFloat(orderamount) : orderamount;53 $('input[name="orderamount"]').val(orderamount)54}55function againcountprice(did) {56 var orderhow = $('input[name="orderhow' + did + '"]').val();57 if (isNaN(orderhow) || parseInt(orderhow) != orderhow || orderhow <= 0) {58 alert(ordermain_js_orderamout_err);59 $("#ordereditsubmit").attr('disabled', 'true');60 return false61 } else {62 $("#ordereditsubmit").attr('disabled', '')63 }64 var shippingmoney = Number($('input[name="shippingmoney"]').val());65 var paymoney = Number($('input[name="paymoney"]').val());66 var bprice = $('input[name="bprice' + did + '"]').val();67 var countprice = $('input[name="countprice' + did + '"]').val();68 var productmoney = $('input[name="productmoney"]').val();69 var orderamount = $('input[name="orderamount"]').val();70 var dis = roundFloat($('input[name="dis"]').val());71 var ncountprice = roundFloat(Number(orderhow) * Number(bprice));72 $('input[name="countprice' + did + '"]').val(ncountprice);73 if (ncountprice > countprice) {74 var agioprice = Number(ncountprice) - Number(countprice);75 productmoney = roundFloat(Number(productmoney) + Number(agioprice));76 orderamount = Number(orderamount) + Number(agioprice)77 } else {78 var agioprice = Number(countprice) - Number(ncountprice);79 productmoney = roundFloat(Number(productmoney) - Number(agioprice));80 orderamount = Number(orderamount) - Number(agioprice)81 }82 orderamount = (dis / 100) * productmoney + shippingmoney + paymoney;83 orderamount = orderamount > 0 ? roundFloat(orderamount) : orderamount;84 $('input[name="productmoney"]').val(productmoney);85 $('input[name="orderamount"]').val(orderamount);86 return false87}88function editpricelist() {89 var editprice = $('input[name="editprice"]').val();90 var orderamount = $('input[name="orderamount"]').val();91 var str = document.getElementsByName("editpricetype");92 var objarray = str.length;93 var chestr = '';94 for (i = 0; i < objarray; i++) {95 if (str[i].checked == true) chestr = str[i].value96 }97 if (chestr == '') {98 alert(ordermain_js_editpricetype_err);99 return false100 }101 if (editprice <= 0) {102 return false103 }104 if (isNaN(editprice)) {105 alert(ordermain_js_num_err);106 return false107 }108 if (editprice == 0) {109 return false110 }111 if (chestr == 2) {112 if (editprice >= Number(orderamount)) {113 alert(ordermain_js_editprice_err);114 return false115 }116 orderamount = roundFloat(Number(orderamount) - Number(editprice))117 } else {118 orderamount = roundFloat(Number(orderamount) + Number(editprice))119 }120 $('input[name="orderamount"]').val(orderamount);121 return false122}123function roundFloat(sourceValue, decimalNum, ifReturnZero) {124 if (sourceValue == '') {125 if (ifReturnZero) {126 sourceValue = 0127 } else {128 return 0129 }130 }131 if (isNaN(sourceValue)) {132 return sourceValue133 }134 if (typeof (decimalNum) == 'undefined' || decimalNum == '') {135 decimalNum = 2136 }137 var multiplyValue = Math.pow(10, parseInt(decimalNum));138 return (Math.round(multiplyValue * sourceValue)) / multiplyValue139}140function delorderlist(getidname, did) {141 var getid = '#' + getidname;142 var shippingmoney = Number($('input[name="shippingmoney"]').val());143 var paymoney = Number($('input[name="paymoney"]').val());144 var countprice = Number($('input[name="countprice' + did + '"]').val());145 var productmoney = Number($('input[name="productmoney"]').val());146 var orderamount = Number($('input[name="orderamount"]').val());147 var dis = roundFloat($('input[name="dis"]').val());148 $(getid).remove();149 var str = document.getElementsByName("orderdid[]");150 var objarray = str.length;151 if (objarray < 1) {152 var um = document.getElementById("articleloading");153 um.innerHTML = '<div id="nothinglist" class="infolist"><table border="0" style="border-collapse:collapse" width="100%" bordercolor="#FFFFFF"><tr><td align="center">' + ordermain_infolist_js_noorderlist + '</td></tr></table></div>';154 $("#ordereditsubmit").attr('disabled', 'true');155 $('input[name="productmoney"]').val(0);156 $('input[name="orderamount"]').val(0);157 $('input[name="didlist"]').val(0);158 $('input[name="endid"]').val(0);159 return false160 } else {161 $("#ordereditsubmit").attr('disabled', '')162 }163 productmoney = productmoney - countprice;164 productmoney = productmoney > 0 ? roundFloat(productmoney) : productmoney;165 var cdismoney = (dis / 100) * countprice;166 orderamount = orderamount - cdismoney;167 orderamount = orderamount > 0 ? roundFloat(orderamount) : orderamount;168 $('input[name="productmoney"]').val(productmoney);169 $('input[name="orderamount"]').val(orderamount)...
save.js
Source: save.js
...23 "x": nextIdMap[objects[i].body.bodyA.id],24 "y": nextIdMap[objects[i].body.bodyB.id],25 "color": "white",26 "isStatic": true,27 "angle": roundFloat(objects[i].body.pointA.x, 4),28 "density": roundFloat(objects[i].body.pointA.y, 4),29 "restitution": roundFloat(objects[i].body.pointB.x, 4),30 "data1": roundFloat(objects[i].body.pointB.y, 4),31 "data2": 032 }33 }34 else {35 /*//ç¯å²å¤ãªãä¿åããªã36 if (checkRange(main,objects[i].body)) //TODO çæ¹æ¶ããæã®constraint37 continue;38 */39 var { data1, data2 } = obj2data(objects[i].body);40 if (data1 === -1) continue;41 var tmp = {42 "type": objects[i].body.label,43 "x": roundFloat(objects[i].body.position.x, 4),44 "y": roundFloat(objects[i].body.position.y, 4),45 "color": objects[i].body.render.fillStyle,46 "isStatic": objects[i].body.isStatic,47 "angle": roundFloat(objects[i].body.angle, 3),48 "density": roundFloat(objects[i].body.density, 3),49 "restitution": roundFloat(objects[i].body.restitution, 4),50 "data1": roundFloat(data1, 2),51 "data2": roundFloat(data2, 2)52 }53 if(objects[i].body.role == "Player"){54 tmp.data3 = 0 ;//player55 }56 else if(objects[i].body.role == "Bumper"){57 tmp.data3 = 1; //bumper58 }59 nextIdMap[objects[i].body.id] = nextIdCnt;60 }61 data.push(tmp);62 nextIdCnt++;63 }64 var hostUrl = hostURL + "/making/save";65 $.ajax({...
color.js
Source: color.js
1function roundFloat(number, decimalPoints) {2 const decimal = Math.pow(10, decimalPoints);3 return Math.round(number * decimal) / decimal;4}5export class RGBA {6 constructor(r, g, b, a) {7 if (typeof a === 'undefined') {8 a = 1;9 }10 this.r = Math.min(255, Math.max(0, r)) | 0;11 this.g = Math.min(255, Math.max(0, g)) | 0;12 this.b = Math.min(255, Math.max(0, b)) | 0;13 this.a = roundFloat(Math.max(Math.min(1, a), 0), 3);14 }15}16export class HSLA {17 constructor(h, s, l, a) {18 if (typeof a === 'undefined') {19 a = 1;20 }21 this.h = Math.max(Math.min(360, h), 0) | 0;22 this.s = roundFloat(Math.max(Math.min(1, s), 0), 3);23 this.l = roundFloat(Math.max(Math.min(1, l), 0), 3);24 this.a = roundFloat(Math.max(Math.min(1, a), 0), 3);25 }26}27export const hslaFromRGBA = function (rgba) {28 const r = rgba.r / 255;29 const g = rgba.g / 255;30 const b = rgba.b / 255;31 const a = rgba.a;32 const max = Math.max(r, g, b);33 const min = Math.min(r, g, b);34 let h = 0;35 let s = 0;36 const l = (min + max) / 2;37 const chroma = max - min;38 if (chroma > 0) {39 s = Math.min((l <= 0.5 ? chroma / (2 * l) : chroma / (2 - (2 * l))), 1);40 switch (max) {41 case r: h = (g - b) / chroma + (g < b ? 6 : 0); break;42 case g: h = (b - r) / chroma + 2; break;43 case b: h = (r - g) / chroma + 4; break;44 }45 h *= 60;46 h = Math.round(h);47 }48 return new HSLA(h, s, l, a);49};50export const hue2rgb = function (p, q, t) {51 if (t < 0) {52 t += 1;53 }54 if (t > 1) {55 t -= 1;56 }57 if (t < 1 / 6) {58 return p + (q - p) * 6 * t;59 }60 if (t < 1 / 2) {61 return q;62 }63 if (t < 2 / 3) {64 return p + (q - p) * (2 / 3 - t) * 6;65 }66 return p;67};68export const hslaToRGBA = function (hsla) {69 const h = hsla.h / 360;70 const { s, l, a } = hsla;71 let r, g, b;72 if (s === 0) {73 r = g = b = l; // achromatic74 } else {75 const q = l < 0.5 ? l * (1 + s) : l + s - l * s;76 const p = 2 * l - q;77 r = hue2rgb(p, q, h + 1 / 3);78 g = hue2rgb(p, q, h);79 b = hue2rgb(p, q, h - 1 / 3);80 }81 return new RGBA(Math.round(r * 255), Math.round(g * 255), Math.round(b * 255), a);82};83export class Color {84 constructor (colorStr) {85 if (colorStr.startsWith('#')) {86 colorStr = colorStr.substr(1);87 }88 let _rStr = colorStr.substr(0, 2), _gStr = colorStr.substr(2, 2), _bStr = colorStr.substr(4, 2), _aStr;89 if (colorStr.length === 8) {90 _aStr = colorStr.sub(6, 2);91 } else {92 _aStr = 'ff';93 }94 this.r = parseInt(_rStr, 16);95 this.g = parseInt(_gStr, 16);96 this.b = parseInt(_bStr, 16);97 this.a = parseInt(_aStr, 16);98 }99 toRgba () {100 return new RGBA(this.r, this.g, this.b, this.a);101 }102 toHsla () {103 let _rgba = this.toRgba();104 return hslaFromRGBA(_rgba);105 }106 toHex () {107 let _rStr = this.r.toString(16);108 let _gStr = this.g.toString(16);109 let _bStr = this.b.toString(16);110 let _aStr = this.a.toString(16);111 if (_aStr === 'ff') {112 return `#${_rStr}${_gStr}${_bStr}`;113 } else {114 return `#${_rStr}${_gStr}${_bStr}${_aStr}`;115 }116 }117 getFlotA () {118 return roundFloat(this.a , 3);119 }120 setA (a) {121 this.a = a;122 }123 setR(r) {124 this.r = r;125 }126 setG(g) {127 this.g = g;128 }129 setB (b) {130 this.b = b;131 }132}
generator.js
Source: generator.js
1import {rotate, dist, normalize} from './math';2function roundFloat(f, d = 3) {3 return parseFloat(f.toFixed(d));4}5function generateAttractor() {6 return {7 x: roundFloat(-1 + Math.random() * 2),8 y: roundFloat(-1 + Math.random() * 2),9 s: roundFloat(-1 + Math.random() * 2),10 };11}12function applyAttractor(point, attractor) {13 const {x, y, s} = point;14 const dst = dist(x, y, attractor.x, attractor.y);15 const strength = 1 / dst * attractor.s * 0.2;16 const norm = normalize(x - attractor.x, y - attractor.y);17 return {18 x: x + strength * norm.x,19 y: y + strength * norm.y,20 s: s + strength,21 };22}23export default class CurveGenerator {24 constructor() {25 this.ellipse = {26 rotation: 0,27 radiusA: 0,28 radiusB: 0,29 };30 this.attractors = [];31 }32 toState() {33 return {ellipse: this.ellipse, attractors: this.attractors};34 }35 fromState(state) {36 Object.assign(this.ellipse, state.ellipse || {});37 this.attractors = Array.from(state.attractors || []);38 }39 randomizeEllipse() {40 this.ellipse.rotation = roundFloat(Math.random() * Math.PI * 2);41 this.ellipse.radiusA = roundFloat(0.3 + Math.random() * 0.7);42 this.ellipse.radiusB = roundFloat(0.3 + Math.random() * 0.7);43 }44 randomizeAttractors(minN = 0, maxN = 25) {45 this.attractors.splice(0, this.attractors.length);46 const n = minN + Math.random() * (maxN - minN);47 for (let i = 0; i < n; i++) {48 this.attractors.push(generateAttractor());49 }50 }51 compute(t) {52 const ox = Math.cos(t) * this.ellipse.radiusA;53 const oy = Math.sin(t) * this.ellipse.radiusB;54 let pt = rotate(ox, oy, this.ellipse.rotation);55 pt.s = 0;56 for (let i = 0; i < this.attractors.length; i++) {...
api.js
Source: api.js
...17 });18 const structuredData = await [19 ...response.data.list.map((x) => {20 return {21 tempC: roundFloat(x.main.temp),22 tempCMax: roundFloat(x.main.temp_max),23 tempCMin: roundFloat(x.main.temp_min),24 tempF: roundFloat(x.main.temp * 1.8 + 32),25 tempFMax: roundFloat(x.main.temp_max * 1.8 + 32),26 tempFMin: roundFloat(x.main.temp_min * 1.8 + 32),27 humidity: x.main.humidity,28 date: moment(x.dt_txt).format("DD MMM YY"),29 dt_txt: x.dt_txt,30 dt: x.dt,31 description: x.weather[0].description,32 icon: x.weather[0].icon,33 wind: roundFloat((x.wind.speed * (60 * 60)) / 1000),34 };35 }),36 ];37 if (onSuccess) {38 dispatch({39 type: onSuccess,40 payload: { list: structuredData, city: response.data.city },41 });42 setTimeout(() => {43 history.push("/weatherapp");44 }, 500);45 }46 } catch (error) {47 if (onError) dispatch({ type: onError, payload: error.message });...
calc.js
Source: calc.js
...3 var a = parseFloat(document.getElementById("aweather_base").value)4 var s = parseFloat(document.getElementById("steggie_base").value)5 var b = parseFloat(document.getElementById("shared_base").value)6 var sum = a + s + b7 var tax = roundFloat((sum*taxRate))8 var total = roundFloat((sum*(1 + taxRate)))9 var tipString = document.getElementById("tipPercentage").value10 var tipRate = parseFloat(tipString)/10011 var tip = roundFloat(sum*tipRate)12 var totalWithTip = roundFloat(total + tip)13 var v = roundFloat(totalWithTip*((s+b/2)/(a+b+s)-0.5))14 if (v > 0) {15 document.getElementById("output").innerHTML =16 "Steggie should directly pay Awaether " + roundFloat(v.toString()) + " dollars."17 } else {18 document.getElementById("output").innerHTML =19 "Awaether should directly pay Steggie " + -1 * roundFloat(v.toString()) + " dollars."20 }21 document.getElementById("sum").innerHTML =22 "Sum " + sum.toString()23 document.getElementById("tax").innerHTML =24 "Tax " + tax.toString()25 document.getElementById("total").innerHTML =26 "Total " + total.toString()27 document.getElementById("tipAmount").innerHTML =28 "Tip " + tip.toString()29 document.getElementById("totalWithTip").innerHTML =30 "Total with " + tipString + "% Tip " + totalWithTip.toString()31}32function roundFloat(d) {33 return Math.round(d * 100) / 100...
calculateBonusExpBank.js
Source: calculateBonusExpBank.js
2function calculateBonusExpBank(val) {3 let bonusExp = 0;4 if (!isNaN(val) && val > 0) {5 if (val <= 1000) {6 bonusExp = roundFloat(val / 1000);7 } else if (val <= 10000) {8 bonusExp = roundFloat(val / 10000) + 1;9 } else if (val <= 100000) {10 bonusExp = roundFloat(val / 100000) + 2;11 } else if (val <= 1000000) {12 bonusExp = roundFloat(val / 1000000) + 3;13 } else if (val <= 10000000) {14 bonusExp = roundFloat(val / 10000000) + 4;15 } else if (val <= 100000000) {16 bonusExp = roundFloat(val / 100000000) + 5;17 } else if (val <= 1000000000) {18 bonusExp = roundFloat(val / 1000000000) + 6;19 } else if (val <= 10000000000) {20 bonusExp = roundFloat(val / 10000000000) + 7;21 } else if (val <= 100000000000) {22 bonusExp = roundFloat(val / 100000000000) + 8;23 } else if (val > 100000000000) {24 bonusExp = 10;25 }26 }27 return bonusExp;28}...
Using AI Code Generation
1const { roundFloat } = require('playwright/lib/utils/utils');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 const rect = await page.$eval('.navbar__inner', e => e.getBoundingClientRect());8 console.log(roundFloat(rect.left));9 await browser.close();10})();
Using AI Code Generation
1const { roundFloat } = require('playwright/lib/utils/utils');2const { roundFloat } = require('playwright/lib/utils/utils');3const { roundFloat } = require('playwright/lib/utils/utils');4const { roundFloat } = require('playwright/lib/utils/utils');5const { roundFloat } = require('playwright/lib/utils/utils');6const { roundFloat } = require('playwright/lib/utils/utils');7const { roundFloat } = require('playwright/lib/utils/utils');8const { roundFloat } = require('playwright/lib/utils/utils');9const { roundFloat } = require('playwright/lib/utils/utils');10const { roundFloat } = require('playwright/lib/utils/utils');11console.log(roundFloat(10
Using AI Code Generation
1const { roundFloat } = require('playwright/lib/utils/utils');2const { roundFloat } = require('playwright');3const { chromium } = require('playwright');4const { webkit } = require('playwright');5const { firefox } = require('playwright');6const { devices } = require('playwright');7const { devices } = require('playwright');8const { devices } = require('playwright');9const { devices } = require('playwright');10const { devices } = require('playwright');11const { devices } = require('playwright');12const { devices } = require('playwright');
Using AI Code Generation
1const { roundFloat } = require('playwright-core/lib/utils/math');2const { roundFloat } = require('playwright-core/lib/utils/math');3const { roundFloat } = require('playwright-core/lib/utils/math');4const { roundFloat } = require('playwright-core/lib/utils/math');5const { roundFloat } = require('playwright-core/lib/utils/math');6const { roundFloat } = require('playwright-core/lib/utils/math');7const { roundFloat } = require('playwright-core/lib/utils/math');8const { roundFloat } = require('playwright-core/lib/utils/math');9const { roundFloat } = require('playwright-core/lib/utils/math');10const { roundFloat } = require('playwright-core/lib/utils/math');11const { roundFloat } = require('playwright-core/lib/utils/math');12const { roundFloat } = require('playwright-core/lib/utils/math');13const { roundFloat } = require('playwright-core/lib/utils/math');14const { roundFloat } = require('playwright-core/lib/utils/math');15console.log(roundFloat(1.123456789, 3));
Using AI Code Generation
1const { roundFloat } = require('playwright-core/lib/server/floatUtil');2console.log(roundFloat(0.123456789, 2));3roundFloat(number, precision)4convertToPositionInUserAgent(x, y, width, height)5convertToViewport(x, y, width, height, viewportWidth, viewportHeight)6convertToUserAgent(x, y, width, height, deviceScaleFactor)7convertToViewportInDevicePixels(x, y, width, height, deviceScaleFactor)8convertToUserAgentInDevicePixels(x, y, width, height, deviceScaleFactor)
Jest + Playwright - Test callbacks of event-based DOM library
firefox browser does not start in playwright
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firefox browser does not start in playwright
This question is quite close to a "need more focus" question. But let's try to give it some focus:
Does Playwright has access to the cPicker object on the page? Does it has access to the window object?
Yes, you can access both cPicker and the window object inside an evaluate call.
Should I trigger the events from the HTML file itself, and in the callbacks, print in the DOM the result, in some dummy-element, and then infer from that dummy element text that the callbacks fired?
Exactly, or you can assign values to a javascript variable:
const cPicker = new ColorPicker({
onClickOutside(e){
},
onInput(color){
window['color'] = color;
},
onChange(color){
window['result'] = color;
}
})
And then
it('Should call all callbacks with correct arguments', async() => {
await page.goto(`http://localhost:5000/tests/visual/basic.html`, {waitUntil:'load'})
// Wait until the next frame
await page.evaluate(() => new Promise(requestAnimationFrame))
// Act
// Assert
const result = await page.evaluate(() => window['color']);
// Check the value
})
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