Best JavaScript code snippet using playwright-internal
progress_bar.js
Source: progress_bar.js
1/**2 * A progress bar js class that represents a progress bar html element that can fill up to3 * any arbitrary percent of its length and also draw a collection of events on top of the 4 * progress to show actions throughout the period of time the progress bar represents.5 */6RenderEnum = {7 TIME: 0,8 PROGRESS: 1,9 PERCENT: 2,10 properties: {11 0: "TIME",12 1: "PROGRESS",13 2: "PERCENT"14 }15}16class ProgressBar {17 // Simply math value used in drawing circles18 TWO_PI = Math.PI * 2;19 // Color of the bar progression20 BAR_COLOR = 'red';21 // Color of the slider at the end of the progression 22 SLIDER_COLOR = 'black'23 // Color of the click event dots24 CLICK_COLOR = 'green';25 // Color of button down event dots26 BUTTON_DOWN_COLOR = 'blue';27 // Color of special events28 SPECIAL_EVENT_COLOR = 'yellow';29 // Color of back events30 BACK_COLOR = 'purple';31 // The threshold with which to compare the time distance of events to determine if they should be grouped32 GROUP_THRESHOLD_IN_MS = 500;33 /**34 * Constucts a progress bar with the given data.35 * 36 * @param {[]} log - an array of click entries and button down entries.37 * @param {number} startTime - the time that the recording of the mturk interaction started38 * @param {number} totalTime - the total time that the mturk interaction happened.39 */40 constructor(progressBar, log, startTime, totalTime) {41 progressBar.width = progressBar.clientWidth;42 progressBar.height = progressBar.clientHeight;43 this.progressBar = progressBar;44 this.events = this.condenseEvents(log);45 this.startTime = startTime;46 this.totalTime = totalTime;47 /**48 * @type {CanvasRenderingContext2D} this.ctx49 */50 this.ctx = this.progressBar.getContext('2d');51 this.pixelLength = this.progressBar.clientWidth;52 this.height = this.progressBar.clientHeight;53 this.middle = this.height / 2;54 this.render(0, RenderEnum.PERCENT);55 }56 condenseEvents(log) {57 let condensedEvents = [];58 log.forEach((elem) => {59 condensedEvents.push([60 [elem.action, elem.time]61 ]);62 });63 return condensedEvents;64 }65 /**66 * Every item's x coordinate is transformed into a percent of the length of the progress bar67 * which can be transformed into number of pixels using this method.68 * 69 * @param {number} percent - transforms from percent to length in pixels.70 */71 calculateProgress(percent) { return (this.pixelLength * (percent / 100)); }72 /**73 * Calculates the progress of the progress bar that this given time represents.74 * 75 * @param {number} progress - the amount of progress.76 */77 calculatePercentByProgress(progress) { return (100 * (progress / this.pixelLength)); }78 /**79 * Calculates the percent of the progress bar that this given time represents.80 * 81 * @param {number} time - the time that the event happened.82 */83 calculatePercentByTime(time) { return (100 * ((time - this.startTime) / this.totalTime)); }84 /**85 * Calulates the amount of pixels of the progress bar to fill up based on a time.86 * 87 * @param {number} time - the time to calculate progress to.88 */89 calculateProgressByTime(time) { return this.calculateProgress(this.calculatePercentByTime(time)); }90 /**91 * Converts percent of progress bar to number of pixels in progress bar.92 * 93 * @param {number} percent - the percent of the progress bar.94 */95 calculateProgressByPercent(percent) { return this.pixelLength * percent; }96 /**97 * Calculates the time that corresponds to a location on the x axis of the progress bar.98 * Can be used to show how much time a click on the bar is equivalent to.99 * 100 * @param {number} progress - the amount of pixels to the right of the start of the element.101 */102 calculateTimeByProgress(progress) { return (this.startTime + ((progress / this.pixelLength) * this.totalTime)); }103 /**104 * Calculates the radius of the circle based on number of events at once.105 * 106 * @param {number} amount - number of events.107 */108 calculateRadius(amount) { return Math.min(9, amount); }109 /**110 * Clears the progress bar of all drawings.111 */112 clearBar() { this.ctx.clearRect(0, 0, this.pixelLength, this.height); }113 /**114 * This method fills up the progress bar's progress to the specified percent.115 * @param {number} progress - the rightmost pixel to fill to.116 */117 fillUp(progress) {118 this.ctx.fillStyle = this.BAR_COLOR119 this.ctx.fillRect(0, 0, progress, this.height);120 }121 /**122 * Draws a circle with the given data.123 * @param {number} progress - the point of progress (x-coordinate) to draw the event.124 * @param {number} radius - the radius of the circle, based on the number of events it represents.125 */126 drawCircle(progress, radius) {127 this.ctx.beginPath();128 this.ctx.ellipse(129 progress,130 this.middle,131 radius,132 radius,133 0,134 0,135 this.TWO_PI);136 this.ctx.fill();137 }138 /**139 * Draws an event which consists of multiple click and button presses. The longer the length140 * of the event array the bigger the resulting circle is.141 * 142 * @param {[]object} event - an array of objects containing at least a time value.143 */144 drawEvent(event) {145 this.drawCircle(146 this.calculateProgressByTime(event[0][1]),147 this.calculateRadius(3)148 );149 }150 /**151 * Draw all of the events that the progress bar has.152 */153 drawEvents() {154 this.events.forEach(event => {155 switch (event[0][0]) {156 case ActionEnum.CLICK:157 this.ctx.fillStyle = this.CLICK_COLOR;158 this.drawEvent(event);159 break;160 case ActionEnum.BUTTON_DOWN:161 this.ctx.fillStyle = this.BUTTON_DOWN_COLOR;162 this.drawEvent(event);163 break;164 case ActionEnum.SPECIAL_EVENT:165 this.ctx.fillStyle = this.SPECIAL_EVENT_COLOR;166 this.drawEvent(event);167 case ActionEnum.BACK:168 this.ctx.fillStyle = this.BACK_COLOR;169 this.drawEvent(event);170 }171 });172 }173 /**174 * Draws a slider at the end of the progression bar.175 * 176 * @param {number} progress - the progression value that the progress bar is at.177 */178 drawSlider(progress) {179 this.ctx.fillStyle = this.SLIDER_COLOR180 if (progress === 0) {181 this.ctx.fillRect(progress, 0, 2, this.height);182 } else if (progress === this.pixelLength) {183 this.ctx.fillRect(progress - 2, 0, 2, this.height);184 } else {185 this.ctx.fillRect(progress - 1, 0, 2, this.height);186 }187 }188 /**189 * Renders the entire progress bar with all of its events and filled to the amount specified.190 * 191 * @param {number} value - either a percent or a time that will be used to determine how far192 * to fill up the progress bar.193 * 194 * @param {0 | 1 | 2} renderVal - the enum value that represents incoming data.195 */196 render(value, renderVal) {197 switch (renderVal) {198 case RenderEnum.TIME:199 value = this.calculateProgressByTime(value);200 break;201 case RenderEnum.PROGRESS:202 value = value;203 break;204 case RenderEnum.PERCENT:205 value = this.calculateProgressByPercent(value);206 break;207 }208 this.clearBar();209 this.fillUp(value);210 this.drawEvents();211 this.drawSlider(value);212 }...
Properties.js
Source: Properties.js
...36 return <Cell key={key} title={key} content={textfield}/>37 });38 return <Cells>{form}</Cells>39 }40 renderEnum(type, key, value){41 42 const typeprops = {43 options : enumForPropery(type, key).map(i=>{return {name:i, value:i}}),44 onSelect: (event)=>{45 this._updateStyle(key, event.target.value);46 },47 style: {width: '100%'},48 value: value,49 }50 51 return <Select {...typeprops}/> 52 53 }54 renderStyle(){55 56 const { template={}, updateStyle } = this.props;57 const {style={}} = template;58 const form = Object.keys(style).map((key,i)=>{59 60 if (typeForProperty(template.type, key) === "enum"){61 return <Cell key={key} title={key} content={this.renderEnum(template.type, key, style[key])}/>62 }63 else{64 const props = { 65 value: style[key],66 id:key,67 onBlur:(property, event)=>{68 this._updateStyle(property, event.target.value);69 }70 }71 const textfield = <div className="centered"><Textfield {...props}/></div>72 return <Cell key={key} title={key} content={textfield}/>73 }74 });75 return <Cells>{form}</Cells>...
compile_telemetry_reference.js
Source: compile_telemetry_reference.js
...23 switch (type) {24 case 'object':25 return `Event properties:\n26${Object.entries(properties)27 .map(([property, { type, description, enum: _enum = [] }]) => `- \`${property}\` *(${type})*: ${description}${renderEnum(_enum)}`)28 .join('\n')29}30`;31 case 'null':32 return '';33 case undefined:34 return '';35 default:36 throw new Error(`Unexpected event type: "${type}".`);37 }38};39const renderTelemetryEventDescription = (event, schema) => {40 if (schema.description) {41 return schema.description;...
Props.js
Source: Props.js
...54 return (55 <div>56 {prop.description}57 {prop.description && isEnum && ' '}58 {isEnum && this.renderEnum(prop)}59 {isUnion && this.renderUnion(prop)}60 </div>61 );62 }63 renderEnum(prop) {64 if (!Array.isArray(prop.type.value)) {65 return <span>{prop.type.value}</span>;66 }67 let values = prop.type.value.map(({ value }) => (68 <li className={s.listItem} key={value}>69 <code>{this.unquote(value)}</code>70 </li>71 ));72 return (73 <span>One of: <ul className={s.list}>{values}</ul></span>74 );75 }76 renderUnion(prop) {77 if (!Array.isArray(prop.type.value)) {...
glitch_controls.js
Source: glitch_controls.js
...18 channel: colorChange$,19 direction: directionChange$,20 amount: amountChange$21};22function renderEnum(config, subject$) {23 return h('div.uk-button-group', {}, [24 h('button.uk-button.q-button-label', {disabled: true}, config.name)25 ].concat(config.values.map((v, i) => {26 return h('button.uk-button',27 {28 'ev-click': function (ev) { subject$.onNext(ev); },29 'type': 'button',30 'value': v,31 'className': i == config.active ? 'uk-button-primary' : ''32 }, buttonSymbols[v])33 })));34}35// style input fields and tune event handling!!!!!!36function renderRange(config, subject$) {...
enumBrowser.js
Source: enumBrowser.js
...6import ProtoInfo from './protoInfo'7import DocBlock from './docBlock'8import OptionsPopover from './optionsPopover'9export default class EnumBrowser extends React.Component {10 renderEnum(theEnum) {11 let docs;12 // TODO(daicoden) replace test-done with template mechanism, tests will use it to inject this data, others can use it to styleize page13 return (14 <div>15 <h1>{theEnum.name}<OptionsPopover placement='right' obj={theEnum} /></h1>16 <DocBlock docs={theEnum.documentation} />17 <ProtoInfo infoObject={theEnum}/>18 {this.renderValues(theEnum)}19 <div id="test-done"></div>20 </div>21 );22 }23 renderValues(theEnum) {24 let valueRows = this.renderValueRows(theEnum.value, theEnum);25 return (26 <div className='panel panel-default'>27 <div className='panel-heading'>Values</div>28 <table className='table table-hover'>29 <thead>30 <tr>31 <th/> 32 <th>ID</th>33 <th>Name</th>34 <th/>35 </tr>36 </thead>37 <tbody>38 {valueRows}39 </tbody>40 </table>41 </div>42 )43 }44 renderValueRows(values, theEnum) {45 return map(values, (value) => {46 return (47 <tr key={`enum-value-row-${theEnum.fullName}-${value.number}`}>48 <td><OptionsPopover placement='left' obj={theEnum}/></td>49 <td>{value.number}</td>50 <td>{value.name}</td>51 <td>{value.documentation}</td>52 </tr>53 );54 });55 }56 render() {57 if (!state.byEnum) {58 return (<div className='alert alert-info'>Loading</div>);59 }60 let theEnum = state.byEnum[this.props.params.enum_name];61 if (!theEnum) {62 return (<div className='alert alert-danger'>Enum Not Found</div>);63 } else {64 return this.renderEnum(theEnum);65 }66 }...
jsonschema.array.component.js
Source: jsonschema.array.component.js
...38 render () {39 let { schema } = this.props40 const enumItems = schema.getIn(['enum'])41 if (enumItems) {42 return this.renderEnum()43 }44 return super.render()45 }46 }...
Using AI Code Generation
1const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');2const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');3const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');4const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');5const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');6const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');7const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');8const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');9const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');10const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');11const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');12const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');13const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');14const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');15const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');16const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');17const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');18const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');19const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');20const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');21const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');22const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');23const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');24const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager');25const { renderEnum } =
Using AI Code Generation
1const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');2const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');3const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');4const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');5const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');6const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');7const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');8const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');9const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');10const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');11const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');12const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');13const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');14const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');
Using AI Code Generation
1const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager.js');2const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager.js');3const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager.js');4const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager.js');5const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager.js');6const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager.js');7const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager.js');8const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager.js');9const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager.js');10const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager.js');11const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager.js');12const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager.js');13const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager.js');14const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager.js');15const { renderEnum } = require('playwright/lib/server/chromium/crNetworkManager.js');16const {
Using AI Code Generation
1const { renderEnum } = require('./node_modules/playwright/lib/utils/utils');2const { chromium } = require('./node_modules/playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 const content = await page.content();8 console.log(renderEnum(content));9 await browser.close();10})();11{
Using AI Code Generation
1const { renderEnum } = require('playwright');2const { chromium } = require('playwright-chromium');3const { devices } = require('playwright-chromium');4const { webkit } = require('playwright-webkit');5const { firefox } = require('playwright-firefox');6(async () => {7 const browser = await chromium.launch();8 const page = await browser.newPage();9 await page.screenshot({ path: 'wikipedia-homepage.png' });10 await browser.close();11})();12const { renderEnum } = require('playwright');13const { chromium } = require('playwright-chromium');14const { devices } = require('playwright-chromium');15const { webkit } = require('playwright-webkit');16const { firefox } = require('playwright-firefox');17(async () => {18 const browser = await chromium.launch();19 const page = await browser.newPage();20 await page.screenshot({ path: 'wikipedia-homepage.png' });21 await browser.close();22})();23const { renderEnum } = require('playwright');24const { chromium } = require('playwright-chromium');25const { devices } = require('playwright-chromium');26const { webkit } = require('playwright-webkit');27const { firefox } = require('playwright-firefox');28(async () => {29 const browser = await chromium.launch();30 const page = await browser.newPage();31 await page.screenshot({ path: 'wikipedia-homepage.png' });32 await browser.close();33})();34const { renderEnum } = require('playwright');35const { chromium } = require('playwright-chromium');36const { devices } = require('playwright-chromium');37const { webkit } = require('playwright-webkit');38const { firefox } = require('playwright-firefox');39(async () => {40 const browser = await chromium.launch();41 const page = await browser.newPage();42 await page.screenshot({
Using AI Code Generation
1const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement');2const { enums } = require('playwright/lib/server/supplements/recorder/recorderEnums');3const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement');4const { enums } = require('playwright/lib/server/supplements/recorder/recorderEnums');5const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement');6const { enums } = require('playwright/lib/server/supplements/recorder/recorderEnums');7const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement');8const { enums } = require('playwright/lib/server/supplements/recorder/recorderEnums');9const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement');10const { enums } = require('playwright/lib/server/supplements/recorder/recorderEnums');11const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement');12const { enums } = require('playwright/lib/server/supplements/recorder/recorderEnums');13const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement');14const { enums } = require('playwright/lib/server/supplements/recorder/recorderEnums');15const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement');16const { enums } = require('playwright/lib/server/supplements/recorder/recorderEnums');17const { renderEnum } = require('playwright/lib/server/supplements/recorder/recorderSupplement');18const { enums } = require('playwright/lib/server/supplements/recorder/recorderEnums');19const {
Using AI Code Generation
1const { Page } = require('playwright/lib/page');2Page.prototype.renderEnum = async function (selector, option) {3 await this.selectOption(selector, option);4 await this.waitForSelector(`[data-value="${option}"]`);5 await this.click(`[data-value="${option}"]`);6};7const { Page } = require('playwright/lib/page');8Page.prototype.renderEnum = async function (selector, option) {9 await this.selectOption(selector, option);10 await this.waitForSelector(`[data-value="${option}"]`);11 await this.click(`[data-value="${option}"]`);12};13const { Page } = require('playwright/lib/page');14Page.prototype.renderEnum = async function (selector, option) {15 await this.selectOption(selector, option);16 await this.waitForSelector(`[data-value="${option}"]`);17 await this.click(`[data-value="${option}"]`);18};19const { Page } = require('playwright/lib/page');20Page.prototype.renderEnum = async function (selector, option) {21 await this.selectOption(selector, option);22 await this.waitForSelector(`[data-value="${option}"]`);23 await this.click(`[data-value="${option}"]`);24};25const { Page } = require('playwright/lib/page');26Page.prototype.renderEnum = async function (selector, option) {27 await this.selectOption(selector, option);28 await this.waitForSelector(`[data-value="${option}"]`);29 await this.click(`[data-value="${option}"]`);30};31const { Page } = require('playwright/lib/page');32Page.prototype.renderEnum = async function (selector, option) {33 await this.selectOption(selector, option);34 await this.waitForSelector(`[data-value="${option}"]`);35 await this.click(`[data-value="${option}"]`);36};37const { Page } = require('playwright/lib/page');38Page.prototype.renderEnum = async function (selector, option) {39 await this.selectOption(selector, option);40 await this.waitForSelector(`
Jest + Playwright - Test callbacks of event-based DOM library
firefox browser does not start in playwright
Is it possible to get the selector from a locator object in playwright?
How to run a list of test suites in a single file concurrently in jest?
Running Playwright in Azure Function
firefox browser does not start in playwright
This question is quite close to a "need more focus" question. But let's try to give it some focus:
Does Playwright has access to the cPicker object on the page? Does it has access to the window object?
Yes, you can access both cPicker and the window object inside an evaluate call.
Should I trigger the events from the HTML file itself, and in the callbacks, print in the DOM the result, in some dummy-element, and then infer from that dummy element text that the callbacks fired?
Exactly, or you can assign values to a javascript variable:
const cPicker = new ColorPicker({
onClickOutside(e){
},
onInput(color){
window['color'] = color;
},
onChange(color){
window['result'] = color;
}
})
And then
it('Should call all callbacks with correct arguments', async() => {
await page.goto(`http://localhost:5000/tests/visual/basic.html`, {waitUntil:'load'})
// Wait until the next frame
await page.evaluate(() => new Promise(requestAnimationFrame))
// Act
// Assert
const result = await page.evaluate(() => window['color']);
// Check the value
})
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