Best JavaScript code snippet using playwright-internal
generateDotnetApi.js
Source: generateDotnetApi.js
...594 }595 if (!explodedArgs.length) {596 if (!options.nodocs) {597 out.push(...XmlDoc.renderXmlDoc(member.spec, maxDocumentationColumnWidth));598 paramDocs.forEach((value, i) => printArgDoc(i, value, out));599 }600 if(member.deprecated)601 out.push(`[System.Obsolete]`);602 out.push(`${modifiers}${type} ${toAsync(name, member.async)}(${args.join(', ')})${body}`);603 } else {604 let containsOptionalExplodedArgs = false;605 explodedArgs.forEach((explodedArg, argIndex) => {606 if (!options.nodocs)607 out.push(...XmlDoc.renderXmlDoc(member.spec, maxDocumentationColumnWidth));608 let overloadedArgs = [];609 for (var i = 0; i < args.length; i++) {610 let arg = args[i];611 if (arg === 'EXPLODED_ARG' || arg === 'OPTIONAL_EXPLODED_ARG') {612 containsOptionalExplodedArgs = arg === 'OPTIONAL_EXPLODED_ARG';613 let argType = argTypeMap.get(explodedArg);614 if (!options.nodocs)615 printArgDoc(argType, paramDocs.get(argType), out);616 overloadedArgs.push(explodedArg);617 } else {618 let argType = argTypeMap.get(arg);619 if (!options.nodocs)620 printArgDoc(argType, paramDocs.get(argType), out);621 overloadedArgs.push(arg);622 }623 }624 out.push(`${modifiers}${type} ${toAsync(name, member.async)}(${overloadedArgs.join(', ')})${body}`);625 if (argIndex < explodedArgs.length - 1)626 out.push(''); // output a special blank line627 });628 // If the exploded union arguments are optional, we also output a special629 // signature, to help prevent compilation errors with ambiguous overloads.630 // That particular overload only contains the required arguments, or rather631 // contains all the arguments *except* the exploded ones.632 if (containsOptionalExplodedArgs) {633 var filteredArgs = args.filter(x => x !== 'OPTIONAL_EXPLODED_ARG');634 if (!options.nodocs)635 out.push(...XmlDoc.renderXmlDoc(member.spec, maxDocumentationColumnWidth));636 filteredArgs.forEach((arg) => {637 if (arg === 'EXPLODED_ARG')638 throw new Error(`Unsupported required union arg combined an optional union inside ${member.name}`);639 let argType = argTypeMap.get(arg);640 if (!options.nodocs)641 printArgDoc(argType, paramDocs.get(argType), out);642 });643 out.push(`${type} ${name}(${filteredArgs.join(', ')})${body}`);644 }645 }646}647/**648 *649 * @param {Documentation.Type} type650 * @param {Documentation.Class|Documentation.Type} parent651 * @param {function(Documentation.Type): string} generateNameCallback652 * @param {boolean=} optional653 * @returns {string}654 */655function translateType(type, parent, generateNameCallback = t => t.name, optional = false, isReturnType = false) {656 // a few special cases we can fix automatically657 if (type.expression === '[null]|[Error]')658 return 'void';659 if (type.union) {660 if (type.union[0].name === 'null' && type.union.length === 2)661 return translateType(type.union[1], parent, generateNameCallback, true, isReturnType);662 if (type.expression === '[string]|[Buffer]')663 return `byte[]`; // TODO: make sure we implement extension methods for this!664 if (type.expression === '[string]|[float]' || type.expression === '[string]|[float]|[boolean]') {665 console.warn(`${type.name} should be a 'string', but was a ${type.expression}`);666 return `string`;667 }668 if (type.union.length == 2 && type.union[1].name === 'Array' && type.union[1].templates[0].name === type.union[0].name)669 return `IEnumerable<${type.union[0].name}>`; // an example of this is [string]|[Array]<[string]>670 if (type.expression === '[float]|"raf"')671 return `Polling`; // hardcoded because there's no other way to denote this672 // Regular primitive enums are named in the markdown.673 if (type.name) {674 enumTypes.set(type.name, type.union.map(t => t.name));675 return optional ? type.name + '?' : type.name;676 }677 return null;678 }679 if (type.name === 'Array') {680 if (type.templates.length != 1)681 throw new Error(`Array (${type.name} from ${parent.name}) has more than 1 dimension. Panic.`);682 let innerType = translateType(type.templates[0], parent, generateNameCallback, false, isReturnType);683 return isReturnType ? `IReadOnlyList<${innerType}>` : `IEnumerable<${innerType}>`;684 }685 if (type.name === 'Object') {686 // take care of some common cases687 // TODO: this can be genericized688 if (type.templates && type.templates.length == 2) {689 // get the inner types of both templates, and if they're strings, it's a keyvaluepair string, string,690 let keyType = translateType(type.templates[0], parent, generateNameCallback, false, isReturnType);691 let valueType = translateType(type.templates[1], parent, generateNameCallback, false, isReturnType);692 if (parent.name === 'Request' || parent.name === 'Response')693 return `Dictionary<${keyType}, ${valueType}>`;694 return `IEnumerable<KeyValuePair<${keyType}, ${valueType}>>`;695 }696 if ((type.name === 'Object')697 && !type.properties698 && !type.union) {699 return 'object';700 }701 // this is an additional type that we need to generate702 let objectName = generateNameCallback(type);703 if (objectName === 'Object') {704 throw new Error('Object unexpected');705 } else if (type.name === 'Object') {706 registerModelType(objectName, type);707 }708 return `${objectName}${optional ? '?' : ''}`;709 }710 if (type.name === 'Map') {711 if (type.templates && type.templates.length == 2) {712 // we map to a dictionary713 let keyType = translateType(type.templates[0], parent, generateNameCallback, false, isReturnType);714 let valueType = translateType(type.templates[1], parent, generateNameCallback, false, isReturnType);715 return `Dictionary<${keyType}, ${valueType}>`;716 } else {717 throw 'Map has invalid number of templates.';718 }719 }720 if (type.name === 'function') {721 if (type.expression === '[function]' || !type.args)722 return 'Action'; // super simple mapping723 let argsList = '';724 if (type.args) {725 let translatedCallbackArguments = type.args.map(t => translateType(t, parent, generateNameCallback, false, isReturnType));726 if (translatedCallbackArguments.includes(null))727 throw new Error('There was an argument we could not parse. Aborting.');728 argsList = translatedCallbackArguments.join(', ');729 }730 if (!type.returnType) {731 // this is an Action732 return `Action<${argsList}>`;733 } else {734 let returnType = translateType(type.returnType, parent, generateNameCallback, false, isReturnType);735 if (returnType == null)736 throw new Error('Unexpected null as return type.');737 return `Func<${argsList}, ${returnType}>`;738 }739 }740 if (type.templates) {741 // this should mean we have a generic type and we can translate that742 /** @type {string[]} */743 var types = type.templates.map(template => translateType(template, parent));744 return `${type.name}<${types.join(', ')}>`745 }746 // there's a chance this is a name we've already seen before, so check747 // this is also where we map known types, like boolean -> bool, etc.748 let name = classNameMap.get(type.name) || type.name;749 return `${name}${optional ? '?' : ''}`;750}751/**752 * @param {string} typeName753 * @param {Documentation.Type} type754 */755function registerModelType(typeName, type) {756 if (['object', 'string', 'int'].includes(typeName))757 return;758 if (typeName.endsWith('Option'))759 return;760 let potentialType = modelTypes.get(typeName);761 if (potentialType) {762 // console.log(`Type ${typeName} already exists, so skipping...`);763 return;764 }765 modelTypes.set(typeName, type);766}767/**768 * @param {string} name769 * @param {string[]} value770 * @param {string[]} out771 */772function printArgDoc(name, value, out) {773 if (value.length === 1) {774 out.push(`/// <param name="${name}">${value}</param>`);775 } else {776 out.push(`/// <param name="${name}">`);777 out.push(...value.map(l => `/// ${l}`));778 out.push(`/// </param>`);779 }780}781/**782 * @param {string} typeName783 * @return {string}784 */785function toOverloadSuffix(typeName) {786 return toTitleCase(typeName.replace(/[<].*[>]/, '').replace(/[^a-zA-Z]/g, ''));...
Using AI Code Generation
1const { printArgDoc } = require('playwright/lib/server/trace/recorderActions');2console.log(printArgDoc('page', 'click', 'selector', 'options'));3 * @param {string} selector A selector to search for element to click. If there4 * @param {{ force?: boolean, position?: { x: number, y: number }, modifiers?: number[], button?: 'left' | 'right' | 'middle', clickCount?: number }} [options]5 * @param {boolean} [options.force] Whether to pass the `force` option to6 * @param {{ x: number, y: number }} [options.position] The point to click, relative to the top-left corner of7 * @param {number[]} [options.modifiers] Specific modifier keys to press. Ensures that only these modifiers are8 * @param {number} [options.clickCount] defaults to 1. See9 * @returns {Promise<void>}10[Apache-2.0](
Using AI Code Generation
1const { printArgDoc } = require('@playwright/test');2printArgDoc();3const { generateReport } = require('@playwright/test');4generateReport();5const { generateCoverageReport } = require('@playwright/test');6generateCoverageReport();7const { test } = require('@playwright/test');8test('Example test', async ({ page }) => {9});10const { test } = require
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This question is quite close to a "need more focus" question. But let's try to give it some focus:
Does Playwright has access to the cPicker object on the page? Does it has access to the window object?
Yes, you can access both cPicker and the window object inside an evaluate call.
Should I trigger the events from the HTML file itself, and in the callbacks, print in the DOM the result, in some dummy-element, and then infer from that dummy element text that the callbacks fired?
Exactly, or you can assign values to a javascript variable:
const cPicker = new ColorPicker({
onClickOutside(e){
},
onInput(color){
window['color'] = color;
},
onChange(color){
window['result'] = color;
}
})
And then
it('Should call all callbacks with correct arguments', async() => {
await page.goto(`http://localhost:5000/tests/visual/basic.html`, {waitUntil:'load'})
// Wait until the next frame
await page.evaluate(() => new Promise(requestAnimationFrame))
// Act
// Assert
const result = await page.evaluate(() => window['color']);
// Check the value
})
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