Best JavaScript code snippet using playwright-internal
ReactFiberWorkLoop.old.js
Source: ReactFiberWorkLoop.old.js
...827 } else {828 return prevDispatcher;829 }830 }831 function popDispatcher(prevDispatcher) {832 ReactCurrentDispatcher$2.current = prevDispatcher;833 }834 function pushInteractions(root) {835 {836 var prevInteractions = __interactionsRef.current;837 __interactionsRef.current = root.memoizedInteractions;838 return prevInteractions;839 }840 }841 function popInteractions(prevInteractions) {842 {843 __interactionsRef.current = prevInteractions;844 }845 }846 function markCommitTimeOfFallback() {847 globalMostRecentFallbackTime = now();848 }849 function markSkippedUpdateLanes(lane) {850 workInProgressRootSkippedLanes = mergeLanes(lane, workInProgressRootSkippedLanes);851 }852 function renderDidSuspend() {853 if (workInProgressRootExitStatus === RootIncomplete) {854 workInProgressRootExitStatus = RootSuspended;855 }856 }857 function renderDidSuspendDelayIfPossible() {858 if (workInProgressRootExitStatus === RootIncomplete || workInProgressRootExitStatus === RootSuspended) {859 workInProgressRootExitStatus = RootSuspendedWithDelay;860 } // Check if there are updates that we skipped tree that might have unblocked861 // this render.862 if (workInProgressRoot !== null && (includesNonIdleWork(workInProgressRootSkippedLanes) || includesNonIdleWork(workInProgressRootUpdatedLanes))) {863 // Mark the current render as suspended so that we switch to working on864 // the updates that were skipped. Usually we only suspend at the end of865 // the render phase.866 // TODO: We should probably always mark the root as suspended immediately867 // (inside this function), since by suspending at the end of the render868 // phase introduces a potential mistake where we suspend lanes that were869 // pinged or updated while we were rendering.870 markRootSuspended$1(workInProgressRoot, workInProgressRootRenderLanes);871 }872 }873 function renderDidError() {874 if (workInProgressRootExitStatus !== RootCompleted) {875 workInProgressRootExitStatus = RootErrored;876 }877 } // Called during render to determine if anything has suspended.878 // Returns false if we're not sure.879 function renderHasNotSuspendedYet() {880 // If something errored or completed, we can't really be sure,881 // so those are false.882 return workInProgressRootExitStatus === RootIncomplete;883 }884 function renderRootSync(root, lanes) {885 var prevExecutionContext = executionContext;886 executionContext |= RenderContext;887 var prevDispatcher = pushDispatcher(); // If the root or lanes have changed, throw out the existing stack888 // and prepare a fresh one. Otherwise we'll continue where we left off.889 if (workInProgressRoot !== root || workInProgressRootRenderLanes !== lanes) {890 prepareFreshStack(root, lanes);891 startWorkOnPendingInteractions(root, lanes);892 }893 var prevInteractions = pushInteractions(root);894 {895 markRenderStarted(lanes);896 }897 do {898 try {899 workLoopSync();900 break;901 } catch (thrownValue) {902 handleError(root, thrownValue);903 }904 } while (true);905 resetContextDependencies();906 {907 popInteractions(prevInteractions);908 }909 executionContext = prevExecutionContext;910 popDispatcher(prevDispatcher);911 if (workInProgress !== null) {912 // This is a sync render, so we should have finished the whole tree.913 {914 {915 throw Error( "Cannot commit an incomplete root. This error is likely caused by a bug in React. Please file an issue." );916 }917 }918 }919 {920 markRenderStopped();921 } // Set this to null to indicate there's no in-progress render.922 workInProgressRoot = null;923 workInProgressRootRenderLanes = NoLanes;924 return workInProgressRootExitStatus;925 } // The work loop is an extremely hot path. Tell Closure not to inline it.926 /** @noinline */927 function workLoopSync() {928 // Already timed out, so perform work without checking if we need to yield.929 while (workInProgress !== null) {930 performUnitOfWork(workInProgress);931 }932 }933 function renderRootConcurrent(root, lanes) {934 var prevExecutionContext = executionContext;935 executionContext |= RenderContext;936 var prevDispatcher = pushDispatcher(); // If the root or lanes have changed, throw out the existing stack937 // and prepare a fresh one. Otherwise we'll continue where we left off.938 if (workInProgressRoot !== root || workInProgressRootRenderLanes !== lanes) {939 resetRenderTimer();940 prepareFreshStack(root, lanes);941 startWorkOnPendingInteractions(root, lanes);942 }943 var prevInteractions = pushInteractions(root);944 {945 markRenderStarted(lanes);946 }947 do {948 try {949 workLoopConcurrent();950 break;951 } catch (thrownValue) {952 handleError(root, thrownValue);953 }954 } while (true);955 resetContextDependencies();956 {957 popInteractions(prevInteractions);958 }959 popDispatcher(prevDispatcher);960 executionContext = prevExecutionContext;961 if (workInProgress !== null) {962 // Still work remaining.963 {964 markRenderYielded();965 }966 return RootIncomplete;967 } else {968 // Completed the tree.969 {970 markRenderStopped();971 } // Set this to null to indicate there's no in-progress render.972 workInProgressRoot = null;973 workInProgressRootRenderLanes = NoLanes; // Return the final exit status....
ReactFiberWorkLoop.new.js
Source: ReactFiberWorkLoop.new.js
...1178 } else {1179 return prevDispatcher;1180 }1181}1182function popDispatcher(prevDispatcher) {1183 ReactCurrentDispatcher.current = prevDispatcher;1184}1185export function markCommitTimeOfFallback() {1186 globalMostRecentFallbackTime = now();1187}1188export function markSkippedUpdateLanes(lane: Lane | Lanes): void {1189 workInProgressRootSkippedLanes = mergeLanes(1190 lane,1191 workInProgressRootSkippedLanes,1192 );1193}1194export function renderDidSuspend(): void {1195 if (workInProgressRootExitStatus === RootIncomplete) {1196 workInProgressRootExitStatus = RootSuspended;1197 }1198}1199export function renderDidSuspendDelayIfPossible(): void {1200 if (1201 workInProgressRootExitStatus === RootIncomplete ||1202 workInProgressRootExitStatus === RootSuspended1203 ) {1204 workInProgressRootExitStatus = RootSuspendedWithDelay;1205 }1206 // Check if there are updates that we skipped tree that might have unblocked1207 // this render.1208 if (1209 workInProgressRoot !== null &&1210 (includesNonIdleWork(workInProgressRootSkippedLanes) ||1211 includesNonIdleWork(workInProgressRootUpdatedLanes))1212 ) {1213 // Mark the current render as suspended so that we switch to working on1214 // the updates that were skipped. Usually we only suspend at the end of1215 // the render phase.1216 // TODO: We should probably always mark the root as suspended immediately1217 // (inside this function), since by suspending at the end of the render1218 // phase introduces a potential mistake where we suspend lanes that were1219 // pinged or updated while we were rendering.1220 markRootSuspended(workInProgressRoot, workInProgressRootRenderLanes);1221 }1222}1223export function renderDidError() {1224 if (workInProgressRootExitStatus !== RootCompleted) {1225 workInProgressRootExitStatus = RootErrored;1226 }1227}1228// Called during render to determine if anything has suspended.1229// Returns false if we're not sure.1230export function renderHasNotSuspendedYet(): boolean {1231 // If something errored or completed, we can't really be sure,1232 // so those are false.1233 return workInProgressRootExitStatus === RootIncomplete;1234}1235function renderRootSync(root: FiberRoot, lanes: Lanes) {1236 const prevExecutionContext = executionContext;1237 executionContext |= RenderContext;1238 const prevDispatcher = pushDispatcher();1239 // If the root or lanes have changed, throw out the existing stack1240 // and prepare a fresh one. Otherwise we'll continue where we left off.1241 if (workInProgressRoot !== root || workInProgressRootRenderLanes !== lanes) {1242 if (enableUpdaterTracking) {1243 if (isDevToolsPresent) {1244 const memoizedUpdaters = root.memoizedUpdaters;1245 if (memoizedUpdaters.size > 0) {1246 restorePendingUpdaters(root, workInProgressRootRenderLanes);1247 memoizedUpdaters.clear();1248 }1249 // At this point, move Fibers that scheduled the upcoming work from the Map to the Set.1250 // If we bailout on this work, we'll move them back (like above).1251 // It's important to move them now in case the work spawns more work at the same priority with different updaters.1252 // That way we can keep the current update and future updates separate.1253 movePendingFibersToMemoized(root, lanes);1254 }1255 }1256 prepareFreshStack(root, lanes);1257 }1258 if (__DEV__) {1259 if (enableDebugTracing) {1260 logRenderStarted(lanes);1261 }1262 }1263 if (enableSchedulingProfiler) {1264 markRenderStarted(lanes);1265 }1266 do {1267 try {1268 workLoopSync();1269 break;1270 } catch (thrownValue) {1271 handleError(root, thrownValue);1272 }1273 } while (true);1274 resetContextDependencies();1275 executionContext = prevExecutionContext;1276 popDispatcher(prevDispatcher);1277 if (workInProgress !== null) {1278 // This is a sync render, so we should have finished the whole tree.1279 invariant(1280 false,1281 'Cannot commit an incomplete root. This error is likely caused by a ' +1282 'bug in React. Please file an issue.',1283 );1284 }1285 if (__DEV__) {1286 if (enableDebugTracing) {1287 logRenderStopped();1288 }1289 }1290 if (enableSchedulingProfiler) {1291 markRenderStopped();1292 }1293 // Set this to null to indicate there's no in-progress render.1294 workInProgressRoot = null;1295 workInProgressRootRenderLanes = NoLanes;1296 return workInProgressRootExitStatus;1297}1298// The work loop is an extremely hot path. Tell Closure not to inline it.1299/** @noinline */1300function workLoopSync() {1301 // Already timed out, so perform work without checking if we need to yield.1302 while (workInProgress !== null) {1303 performUnitOfWork(workInProgress);1304 }1305}1306function renderRootConcurrent(root: FiberRoot, lanes: Lanes) {1307 const prevExecutionContext = executionContext;1308 executionContext |= RenderContext;1309 const prevDispatcher = pushDispatcher();1310 // If the root or lanes have changed, throw out the existing stack1311 // and prepare a fresh one. Otherwise we'll continue where we left off.1312 if (workInProgressRoot !== root || workInProgressRootRenderLanes !== lanes) {1313 if (enableUpdaterTracking) {1314 if (isDevToolsPresent) {1315 const memoizedUpdaters = root.memoizedUpdaters;1316 if (memoizedUpdaters.size > 0) {1317 restorePendingUpdaters(root, workInProgressRootRenderLanes);1318 memoizedUpdaters.clear();1319 }1320 // At this point, move Fibers that scheduled the upcoming work from the Map to the Set.1321 // If we bailout on this work, we'll move them back (like above).1322 // It's important to move them now in case the work spawns more work at the same priority with different updaters.1323 // That way we can keep the current update and future updates separate.1324 movePendingFibersToMemoized(root, lanes);1325 }1326 }1327 resetRenderTimer();1328 prepareFreshStack(root, lanes);1329 }1330 if (__DEV__) {1331 if (enableDebugTracing) {1332 logRenderStarted(lanes);1333 }1334 }1335 if (enableSchedulingProfiler) {1336 markRenderStarted(lanes);1337 }1338 do {1339 try {1340 workLoopConcurrent();1341 break;1342 } catch (thrownValue) {1343 handleError(root, thrownValue);1344 }1345 } while (true);1346 resetContextDependencies();1347 popDispatcher(prevDispatcher);1348 executionContext = prevExecutionContext;1349 if (__DEV__) {1350 if (enableDebugTracing) {1351 logRenderStopped();1352 }1353 }1354 // Check if the tree has completed.1355 if (workInProgress !== null) {1356 // Still work remaining.1357 if (enableSchedulingProfiler) {1358 markRenderYielded();1359 }1360 return RootIncomplete;1361 } else {...
ReactFiberWorkLoop.js
Source: ReactFiberWorkLoop.js
...621 }622 } while (true);623 resetContextDependencies();624 executionContext = prevExecutionContext;625 popDispatcher(prevDispatcher);626 if (workInProgress !== null) {627 invariant(628 false,629 'Cannot commit an incomplete root. This error is likely caused by a ' +630 'bug in React. Please file an issue.'631 );632 }633 workInProgressRoot = null;634 workInProgressRootRenderLanes = NoLanes;635 return workInProgressRootExitStatus;636};637const ensureRootIsScheduled = (root, currentTime) => {638 const existingCallbackNode = root.callbackNode;639 markStarvedLanesAsExpired(root, currentTime);...
Using AI Code Generation
1const {chromium} = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.screenshot({ path: `example.png` });7 await browser.close();8})();9console.log(page.popDispatcher());
Using AI Code Generation
1const { popDispatcher } = require('playwright/lib/server/frames');2const { popDispatcher } = require('playwright/lib/server/frames');3const { popDispatcher } = require('playwright/lib/server/frames');4const { popDispatcher } = require('playwright/lib/server/frames');5const { popDispatcher } = require('playwright/lib/server/frames');6const { popDispatcher } = require('playwright/lib/server/frames');7const { popDispatcher } = require('playwright/lib/server/frames');8const { popDispatcher } = require('playwright/lib/server/frames');9const { popDispatcher } = require('playwright/lib/server/frames');10const { popDispatcher } = require('playwright/lib/server/frames');11const { popDispatcher } = require('playwright/lib/server/frames');
Using AI Code Generation
1const dispatcher = require('playwright/lib/dispatchers/dispatcher');2const { popDispatcher } = dispatcher;3const { PageDispatcher } = require('playwright/lib/server/chromium/crPageDispatcher');4const { BrowserContextDispatcher } = require('playwright/lib/server/browserContextDispatcher');5const { BrowserDispatcher } = require('playwright/lib/server/browserDispatcher');6const { Connection } = require('playwright/lib/server/connection');7const connection = new Connection();8const browser = await playwright.chromium.launch();9const context = await browser.newContext();10const page = await context.newPage();11const browserDispatcher = new BrowserDispatcher(connection, browser);12const browserContextDispatcher = new BrowserContextDispatcher(connection, context, browserDispatcher._scope);13const pageDispatcher = new PageDispatcher(connection, page, browserContextDispatcher._scope);14const frame = page.mainFrame();15const frameDispatcher = new FrameDispatcher(connection, frame, pageDispatcher._scope);16const poppedFrameDispatcher = popDispatcher(frameDispatcher._scope);17const poppedPageDispatcher = popDispatcher(pageDispatcher._scope);18const poppedBrowserContextDispatcher = popDispatcher(browserContextDispatcher._scope);19const poppedBrowserDispatcher = popDispatcher(browserDispatcher._scope);20await browser.close();21connection.close();22console.log('frame dispatcher is same as popped frame dispatcher : ' + (frameDispatcher === poppedFrameDispatcher));23console.log('page dispatcher is same as popped page dispatcher : ' + (pageDispatcher === poppedPageDispatcher));24console.log('browser context dispatcher is same as popped browser context dispatcher : ' + (browserContextDispatcher === poppedBrowserContextDispatcher));
Using AI Code Generation
1const { popDispatcher } = require('playwright/lib/server/dispatchers/dispatcher');2const dispatcher = popDispatcher();3dispatcher._dispatchers = dispatcher._dispatchers.filter(d => d._guid !== 'page');4const { popDispatcher } = require('playwright/lib/server/dispatchers/dispatcher');5const dispatcher = popDispatcher();6const browserContextDispatcher = dispatcher._dispatchers.find(d => d._guid === 'browserContext');7const { popDispatcher } = require('playwright/lib/server/dispatchers/dispatcher');8const dispatcher = popDispatcher();9const pageDispatcher = dispatcher._dispatchers.find(d => d._guid === 'page');10const { popDispatcher } = require('playwright/lib/server/dispatchers/dispatcher');11const dispatcher = popDispatcher();12const frameDispatcher = dispatcher._dispatchers.find(d => d._guid === 'frame');13const { popDispatcher } = require('playwright/lib/server/dispatchers/dispatcher');14const dispatcher = popDispatcher();15const elementHandleDispatcher = dispatcher._dispatchers.find(d => d._guid === 'elementHandle');16const { popDispatcher } = require('playwright/lib/server/dispatchers/dispatcher');17const dispatcher = popDispatcher();18const jsHandleDispatcher = dispatcher._dispatchers.find(d => d._guid === 'jsHandle');19const { popDispatcher } = require('playwright/lib/server/dispatchers/dispatcher');20const dispatcher = popDispatcher();21const jsHandleDispatcher = dispatcher._dispatchers.find(d => d._guid === 'jsHandle');
Jest + Playwright - Test callbacks of event-based DOM library
firefox browser does not start in playwright
Is it possible to get the selector from a locator object in playwright?
How to run a list of test suites in a single file concurrently in jest?
Running Playwright in Azure Function
firefox browser does not start in playwright
This question is quite close to a "need more focus" question. But let's try to give it some focus:
Does Playwright has access to the cPicker object on the page? Does it has access to the window object?
Yes, you can access both cPicker and the window object inside an evaluate call.
Should I trigger the events from the HTML file itself, and in the callbacks, print in the DOM the result, in some dummy-element, and then infer from that dummy element text that the callbacks fired?
Exactly, or you can assign values to a javascript variable:
const cPicker = new ColorPicker({
onClickOutside(e){
},
onInput(color){
window['color'] = color;
},
onChange(color){
window['result'] = color;
}
})
And then
it('Should call all callbacks with correct arguments', async() => {
await page.goto(`http://localhost:5000/tests/visual/basic.html`, {waitUntil:'load'})
// Wait until the next frame
await page.evaluate(() => new Promise(requestAnimationFrame))
// Act
// Assert
const result = await page.evaluate(() => window['color']);
// Check the value
})
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