How to use pickArbitraryLaneIndex method in Playwright Internal

Best JavaScript code snippet using playwright-internal

ReactFiberLane.new.js

Source:ReactFiberLane.new.js Github

copy

Full Screen

...263 if (entangledLanes !== NoLanes) {264 const entanglements = root.entanglements;265 let lanes = nextLanes & entangledLanes;266 while (lanes > 0) {267 const index = pickArbitraryLaneIndex(lanes);268 const lane = 1 << index;269 nextLanes |= entanglements[index];270 lanes &= ~lane;271 }272 }273 return nextLanes;274}275export function getMostRecentEventTime(root: FiberRoot, lanes: Lanes): number {276 const eventTimes = root.eventTimes;277 let mostRecentEventTime = NoTimestamp;278 while (lanes > 0) {279 const index = pickArbitraryLaneIndex(lanes);280 const lane = 1 << index;281 const eventTime = eventTimes[index];282 if (eventTime > mostRecentEventTime) {283 mostRecentEventTime = eventTime;284 }285 lanes &= ~lane;286 }287 return mostRecentEventTime;288}289function computeExpirationTime(lane: Lane, currentTime: number) {290 switch (lane) {291 case SyncLane:292 case InputContinuousHydrationLane:293 case InputContinuousLane:294 // User interactions should expire slightly more quickly.295 //296 // NOTE: This is set to the corresponding constant as in Scheduler.js.297 // When we made it larger, a product metric in www regressed, suggesting298 // there's a user interaction that's being starved by a series of299 // synchronous updates. If that theory is correct, the proper solution is300 // to fix the starvation. However, this scenario supports the idea that301 // expiration times are an important safeguard when starvation302 // does happen.303 return currentTime + 250;304 case DefaultHydrationLane:305 case DefaultLane:306 case TransitionHydrationLane:307 case TransitionLane1:308 case TransitionLane2:309 case TransitionLane3:310 case TransitionLane4:311 case TransitionLane5:312 case TransitionLane6:313 case TransitionLane7:314 case TransitionLane8:315 case TransitionLane9:316 case TransitionLane10:317 case TransitionLane11:318 case TransitionLane12:319 case TransitionLane13:320 case TransitionLane14:321 case TransitionLane15:322 case TransitionLane16:323 return currentTime + 5000;324 case RetryLane1:325 case RetryLane2:326 case RetryLane3:327 case RetryLane4:328 case RetryLane5:329 // TODO: Retries should be allowed to expire if they are CPU bound for330 // too long, but when I made this change it caused a spike in browser331 // crashes. There must be some other underlying bug; not super urgent but332 // ideally should figure out why and fix it. Unfortunately we don't have333 // a repro for the crashes, only detected via production metrics.334 return NoTimestamp;335 case SelectiveHydrationLane:336 case IdleHydrationLane:337 case IdleLane:338 case OffscreenLane:339 // Anything idle priority or lower should never expire.340 return NoTimestamp;341 default:342 if (__DEV__) {343 console.error(344 'Should have found matching lanes. This is a bug in React.',345 );346 }347 return NoTimestamp;348 }349}350export function markStarvedLanesAsExpired(351 root: FiberRoot,352 currentTime: number,353): void {354 // TODO: This gets called every time we yield. We can optimize by storing355 // the earliest expiration time on the root. Then use that to quickly bail out356 // of this function.357 const pendingLanes = root.pendingLanes;358 const suspendedLanes = root.suspendedLanes;359 const pingedLanes = root.pingedLanes;360 const expirationTimes = root.expirationTimes;361 // Iterate through the pending lanes and check if we've reached their362 // expiration time. If so, we'll assume the update is being starved and mark363 // it as expired to force it to finish.364 let lanes = pendingLanes;365 while (lanes > 0) {366 const index = pickArbitraryLaneIndex(lanes);367 const lane = 1 << index;368 const expirationTime = expirationTimes[index];369 if (expirationTime === NoTimestamp) {370 // Found a pending lane with no expiration time. If it's not suspended, or371 // if it's pinged, assume it's CPU-bound. Compute a new expiration time372 // using the current time.373 if (374 (lane & suspendedLanes) === NoLanes ||375 (lane & pingedLanes) !== NoLanes376 ) {377 // Assumes timestamps are monotonically increasing.378 expirationTimes[index] = computeExpirationTime(lane, currentTime);379 }380 } else if (expirationTime <= currentTime) {381 // This lane expired382 root.expiredLanes |= lane;383 }384 lanes &= ~lane;385 }386}387// This returns the highest priority pending lanes regardless of whether they388// are suspended.389export function getHighestPriorityPendingLanes(root: FiberRoot) {390 return getHighestPriorityLanes(root.pendingLanes);391}392export function getLanesToRetrySynchronouslyOnError(root: FiberRoot): Lanes {393 const everythingButOffscreen = root.pendingLanes & ~OffscreenLane;394 if (everythingButOffscreen !== NoLanes) {395 return everythingButOffscreen;396 }397 if (everythingButOffscreen & OffscreenLane) {398 return OffscreenLane;399 }400 return NoLanes;401}402export function includesNonIdleWork(lanes: Lanes) {403 return (lanes & NonIdleLanes) !== NoLanes;404}405export function includesOnlyRetries(lanes: Lanes) {406 return (lanes & RetryLanes) === lanes;407}408export function includesOnlyTransitions(lanes: Lanes) {409 return (lanes & TransitionLanes) === lanes;410}411export function shouldTimeSlice(root: FiberRoot, lanes: Lanes) {412 if ((lanes & root.expiredLanes) !== NoLanes) {413 // At least one of these lanes expired. To prevent additional starvation,414 // finish rendering without yielding execution.415 return false;416 }417 if (418 allowConcurrentByDefault &&419 (root.current.mode & ConcurrentUpdatesByDefaultMode) !== NoMode420 ) {421 // Concurrent updates by default always use time slicing.422 return true;423 }424 const SyncDefaultLanes =425 InputContinuousHydrationLane |426 InputContinuousLane |427 DefaultHydrationLane |428 DefaultLane;429 return (lanes & SyncDefaultLanes) === NoLanes;430}431export function isTransitionLane(lane: Lane) {432 return (lane & TransitionLanes) !== 0;433}434export function claimNextTransitionLane(): Lane {435 // Cycle through the lanes, assigning each new transition to the next lane.436 // In most cases, this means every transition gets its own lane, until we437 // run out of lanes and cycle back to the beginning.438 const lane = nextTransitionLane;439 nextTransitionLane <<= 1;440 if ((nextTransitionLane & TransitionLanes) === 0) {441 nextTransitionLane = TransitionLane1;442 }443 return lane;444}445export function claimNextRetryLane(): Lane {446 const lane = nextRetryLane;447 nextRetryLane <<= 1;448 if ((nextRetryLane & RetryLanes) === 0) {449 nextRetryLane = RetryLane1;450 }451 return lane;452}453export function getHighestPriorityLane(lanes: Lanes): Lane {454 return lanes & -lanes;455}456export function pickArbitraryLane(lanes: Lanes): Lane {457 // This wrapper function gets inlined. Only exists so to communicate that it458 // doesn't matter which bit is selected; you can pick any bit without459 // affecting the algorithms where its used. Here I'm using460 // getHighestPriorityLane because it requires the fewest operations.461 return getHighestPriorityLane(lanes);462}463function pickArbitraryLaneIndex(lanes: Lanes) {464 return 31 - clz32(lanes);465}466function laneToIndex(lane: Lane) {467 return pickArbitraryLaneIndex(lane);468}469export function includesSomeLane(a: Lanes | Lane, b: Lanes | Lane) {470 return (a & b) !== NoLanes;471}472export function isSubsetOfLanes(set: Lanes, subset: Lanes | Lane) {473 return (set & subset) === subset;474}475export function mergeLanes(a: Lanes | Lane, b: Lanes | Lane): Lanes {476 return a | b;477}478export function removeLanes(set: Lanes, subset: Lanes | Lane): Lanes {479 return set & ~subset;480}481export function intersectLanes(a: Lanes | Lane, b: Lanes | Lane): Lanes {482 return a & b;483}484// Seems redundant, but it changes the type from a single lane (used for485// updates) to a group of lanes (used for flushing work).486export function laneToLanes(lane: Lane): Lanes {487 return lane;488}489export function higherPriorityLane(a: Lane, b: Lane) {490 // This works because the bit ranges decrease in priority as you go left.491 return a !== NoLane && a < b ? a : b;492}493export function createLaneMap<T>(initial: T): LaneMap<T> {494 // Intentionally pushing one by one.495 // https://v8.dev/blog/elements-kinds#avoid-creating-holes496 const laneMap = [];497 for (let i = 0; i < TotalLanes; i++) {498 laneMap.push(initial);499 }500 return laneMap;501}502export function markRootUpdated(503 root: FiberRoot,504 updateLane: Lane,505 eventTime: number,506) {507 root.pendingLanes |= updateLane;508 // If there are any suspended transitions, it's possible this new update509 // could unblock them. Clear the suspended lanes so that we can try rendering510 // them again.511 //512 // TODO: We really only need to unsuspend only lanes that are in the513 // `subtreeLanes` of the updated fiber, or the update lanes of the return514 // path. This would exclude suspended updates in an unrelated sibling tree,515 // since there's no way for this update to unblock it.516 //517 // We don't do this if the incoming update is idle, because we never process518 // idle updates until after all the regular updates have finished; there's no519 // way it could unblock a transition.520 if (updateLane !== IdleLane) {521 root.suspendedLanes = NoLanes;522 root.pingedLanes = NoLanes;523 }524 const eventTimes = root.eventTimes;525 const index = laneToIndex(updateLane);526 // We can always overwrite an existing timestamp because we prefer the most527 // recent event, and we assume time is monotonically increasing.528 eventTimes[index] = eventTime;529}530export function markRootSuspended(root: FiberRoot, suspendedLanes: Lanes) {531 root.suspendedLanes |= suspendedLanes;532 root.pingedLanes &= ~suspendedLanes;533 // The suspended lanes are no longer CPU-bound. Clear their expiration times.534 const expirationTimes = root.expirationTimes;535 let lanes = suspendedLanes;536 while (lanes > 0) {537 const index = pickArbitraryLaneIndex(lanes);538 const lane = 1 << index;539 expirationTimes[index] = NoTimestamp;540 lanes &= ~lane;541 }542}543export function markRootPinged(544 root: FiberRoot,545 pingedLanes: Lanes,546 eventTime: number,547) {548 root.pingedLanes |= root.suspendedLanes & pingedLanes;549}550export function markRootMutableRead(root: FiberRoot, updateLane: Lane) {551 root.mutableReadLanes |= updateLane & root.pendingLanes;552}553export function markRootFinished(root: FiberRoot, remainingLanes: Lanes) {554 const noLongerPendingLanes = root.pendingLanes & ~remainingLanes;555 root.pendingLanes = remainingLanes;556 // Let's try everything again557 root.suspendedLanes = 0;558 root.pingedLanes = 0;559 root.expiredLanes &= remainingLanes;560 root.mutableReadLanes &= remainingLanes;561 root.entangledLanes &= remainingLanes;562 if (enableCache) {563 const pooledCacheLanes = (root.pooledCacheLanes &= remainingLanes);564 if (pooledCacheLanes === NoLanes) {565 // None of the remaining work relies on the cache pool. Clear it so566 // subsequent requests get a new cache.567 root.pooledCache = null;568 }569 }570 const entanglements = root.entanglements;571 const eventTimes = root.eventTimes;572 const expirationTimes = root.expirationTimes;573 // Clear the lanes that no longer have pending work574 let lanes = noLongerPendingLanes;575 while (lanes > 0) {576 const index = pickArbitraryLaneIndex(lanes);577 const lane = 1 << index;578 entanglements[index] = NoLanes;579 eventTimes[index] = NoTimestamp;580 expirationTimes[index] = NoTimestamp;581 lanes &= ~lane;582 }583}584export function markRootEntangled(root: FiberRoot, entangledLanes: Lanes) {585 // In addition to entangling each of the given lanes with each other, we also586 // have to consider _transitive_ entanglements. For each lane that is already587 // entangled with *any* of the given lanes, that lane is now transitively588 // entangled with *all* the given lanes.589 //590 // Translated: If C is entangled with A, then entangling A with B also591 // entangles C with B.592 //593 // If this is hard to grasp, it might help to intentionally break this594 // function and look at the tests that fail in ReactTransition-test.js. Try595 // commenting out one of the conditions below.596 const rootEntangledLanes = (root.entangledLanes |= entangledLanes);597 const entanglements = root.entanglements;598 let lanes = rootEntangledLanes;599 while (lanes) {600 const index = pickArbitraryLaneIndex(lanes);601 const lane = 1 << index;602 if (603 // Is this one of the newly entangled lanes?604 (lane & entangledLanes) |605 // Is this lane transitively entangled with the newly entangled lanes?606 (entanglements[index] & entangledLanes)607 ) {608 entanglements[index] |= entangledLanes;609 }610 lanes &= ~lane;611 }612}613export function getBumpedLaneForHydration(614 root: FiberRoot,...

Full Screen

Full Screen

ReactFiberLane.old.js

Source:ReactFiberLane.old.js Github

copy

Full Screen

...263 if (entangledLanes !== NoLanes) {264 const entanglements = root.entanglements;265 let lanes = nextLanes & entangledLanes;266 while (lanes > 0) {267 const index = pickArbitraryLaneIndex(lanes);268 const lane = 1 << index;269 nextLanes |= entanglements[index];270 lanes &= ~lane;271 }272 }273 return nextLanes;274}275export function getMostRecentEventTime(root: FiberRoot, lanes: Lanes): number {276 const eventTimes = root.eventTimes;277 let mostRecentEventTime = NoTimestamp;278 while (lanes > 0) {279 const index = pickArbitraryLaneIndex(lanes);280 const lane = 1 << index;281 const eventTime = eventTimes[index];282 if (eventTime > mostRecentEventTime) {283 mostRecentEventTime = eventTime;284 }285 lanes &= ~lane;286 }287 return mostRecentEventTime;288}289function computeExpirationTime(lane: Lane, currentTime: number) {290 switch (lane) {291 case SyncLane:292 case InputContinuousHydrationLane:293 case InputContinuousLane:294 // User interactions should expire slightly more quickly.295 //296 // NOTE: This is set to the corresponding constant as in Scheduler.js.297 // When we made it larger, a product metric in www regressed, suggesting298 // there's a user interaction that's being starved by a series of299 // synchronous updates. If that theory is correct, the proper solution is300 // to fix the starvation. However, this scenario supports the idea that301 // expiration times are an important safeguard when starvation302 // does happen.303 return currentTime + 250;304 case DefaultHydrationLane:305 case DefaultLane:306 case TransitionHydrationLane:307 case TransitionLane1:308 case TransitionLane2:309 case TransitionLane3:310 case TransitionLane4:311 case TransitionLane5:312 case TransitionLane6:313 case TransitionLane7:314 case TransitionLane8:315 case TransitionLane9:316 case TransitionLane10:317 case TransitionLane11:318 case TransitionLane12:319 case TransitionLane13:320 case TransitionLane14:321 case TransitionLane15:322 case TransitionLane16:323 return currentTime + 5000;324 case RetryLane1:325 case RetryLane2:326 case RetryLane3:327 case RetryLane4:328 case RetryLane5:329 // TODO: Retries should be allowed to expire if they are CPU bound for330 // too long, but when I made this change it caused a spike in browser331 // crashes. There must be some other underlying bug; not super urgent but332 // ideally should figure out why and fix it. Unfortunately we don't have333 // a repro for the crashes, only detected via production metrics.334 return NoTimestamp;335 case SelectiveHydrationLane:336 case IdleHydrationLane:337 case IdleLane:338 case OffscreenLane:339 // Anything idle priority or lower should never expire.340 return NoTimestamp;341 default:342 if (__DEV__) {343 console.error(344 'Should have found matching lanes. This is a bug in React.',345 );346 }347 return NoTimestamp;348 }349}350export function markStarvedLanesAsExpired(351 root: FiberRoot,352 currentTime: number,353): void {354 // TODO: This gets called every time we yield. We can optimize by storing355 // the earliest expiration time on the root. Then use that to quickly bail out356 // of this function.357 const pendingLanes = root.pendingLanes;358 const suspendedLanes = root.suspendedLanes;359 const pingedLanes = root.pingedLanes;360 const expirationTimes = root.expirationTimes;361 // Iterate through the pending lanes and check if we've reached their362 // expiration time. If so, we'll assume the update is being starved and mark363 // it as expired to force it to finish.364 let lanes = pendingLanes;365 while (lanes > 0) {366 const index = pickArbitraryLaneIndex(lanes);367 const lane = 1 << index;368 const expirationTime = expirationTimes[index];369 if (expirationTime === NoTimestamp) {370 // Found a pending lane with no expiration time. If it's not suspended, or371 // if it's pinged, assume it's CPU-bound. Compute a new expiration time372 // using the current time.373 if (374 (lane & suspendedLanes) === NoLanes ||375 (lane & pingedLanes) !== NoLanes376 ) {377 // Assumes timestamps are monotonically increasing.378 expirationTimes[index] = computeExpirationTime(lane, currentTime);379 }380 } else if (expirationTime <= currentTime) {381 // This lane expired382 root.expiredLanes |= lane;383 }384 lanes &= ~lane;385 }386}387// This returns the highest priority pending lanes regardless of whether they388// are suspended.389export function getHighestPriorityPendingLanes(root: FiberRoot) {390 return getHighestPriorityLanes(root.pendingLanes);391}392export function getLanesToRetrySynchronouslyOnError(root: FiberRoot): Lanes {393 const everythingButOffscreen = root.pendingLanes & ~OffscreenLane;394 if (everythingButOffscreen !== NoLanes) {395 return everythingButOffscreen;396 }397 if (everythingButOffscreen & OffscreenLane) {398 return OffscreenLane;399 }400 return NoLanes;401}402export function includesNonIdleWork(lanes: Lanes) {403 return (lanes & NonIdleLanes) !== NoLanes;404}405export function includesOnlyRetries(lanes: Lanes) {406 return (lanes & RetryLanes) === lanes;407}408export function includesOnlyTransitions(lanes: Lanes) {409 return (lanes & TransitionLanes) === lanes;410}411export function shouldTimeSlice(root: FiberRoot, lanes: Lanes) {412 if ((lanes & root.expiredLanes) !== NoLanes) {413 // At least one of these lanes expired. To prevent additional starvation,414 // finish rendering without yielding execution.415 return false;416 }417 if (418 allowConcurrentByDefault &&419 (root.current.mode & ConcurrentUpdatesByDefaultMode) !== NoMode420 ) {421 // Concurrent updates by default always use time slicing.422 return true;423 }424 const SyncDefaultLanes =425 InputContinuousHydrationLane |426 InputContinuousLane |427 DefaultHydrationLane |428 DefaultLane;429 return (lanes & SyncDefaultLanes) === NoLanes;430}431export function isTransitionLane(lane: Lane) {432 return (lane & TransitionLanes) !== 0;433}434export function claimNextTransitionLane(): Lane {435 // Cycle through the lanes, assigning each new transition to the next lane.436 // In most cases, this means every transition gets its own lane, until we437 // run out of lanes and cycle back to the beginning.438 const lane = nextTransitionLane;439 nextTransitionLane <<= 1;440 if ((nextTransitionLane & TransitionLanes) === 0) {441 nextTransitionLane = TransitionLane1;442 }443 return lane;444}445export function claimNextRetryLane(): Lane {446 const lane = nextRetryLane;447 nextRetryLane <<= 1;448 if ((nextRetryLane & RetryLanes) === 0) {449 nextRetryLane = RetryLane1;450 }451 return lane;452}453export function getHighestPriorityLane(lanes: Lanes): Lane {454 return lanes & -lanes;455}456export function pickArbitraryLane(lanes: Lanes): Lane {457 // This wrapper function gets inlined. Only exists so to communicate that it458 // doesn't matter which bit is selected; you can pick any bit without459 // affecting the algorithms where its used. Here I'm using460 // getHighestPriorityLane because it requires the fewest operations.461 return getHighestPriorityLane(lanes);462}463function pickArbitraryLaneIndex(lanes: Lanes) {464 return 31 - clz32(lanes);465}466function laneToIndex(lane: Lane) {467 return pickArbitraryLaneIndex(lane);468}469export function includesSomeLane(a: Lanes | Lane, b: Lanes | Lane) {470 return (a & b) !== NoLanes;471}472export function isSubsetOfLanes(set: Lanes, subset: Lanes | Lane) {473 return (set & subset) === subset;474}475export function mergeLanes(a: Lanes | Lane, b: Lanes | Lane): Lanes {476 return a | b;477}478export function removeLanes(set: Lanes, subset: Lanes | Lane): Lanes {479 return set & ~subset;480}481export function intersectLanes(a: Lanes | Lane, b: Lanes | Lane): Lanes {482 return a & b;483}484// Seems redundant, but it changes the type from a single lane (used for485// updates) to a group of lanes (used for flushing work).486export function laneToLanes(lane: Lane): Lanes {487 return lane;488}489export function higherPriorityLane(a: Lane, b: Lane) {490 // This works because the bit ranges decrease in priority as you go left.491 return a !== NoLane && a < b ? a : b;492}493export function createLaneMap<T>(initial: T): LaneMap<T> {494 // Intentionally pushing one by one.495 // https://v8.dev/blog/elements-kinds#avoid-creating-holes496 const laneMap = [];497 for (let i = 0; i < TotalLanes; i++) {498 laneMap.push(initial);499 }500 return laneMap;501}502export function markRootUpdated(503 root: FiberRoot,504 updateLane: Lane,505 eventTime: number,506) {507 root.pendingLanes |= updateLane;508 // If there are any suspended transitions, it's possible this new update509 // could unblock them. Clear the suspended lanes so that we can try rendering510 // them again.511 //512 // TODO: We really only need to unsuspend only lanes that are in the513 // `subtreeLanes` of the updated fiber, or the update lanes of the return514 // path. This would exclude suspended updates in an unrelated sibling tree,515 // since there's no way for this update to unblock it.516 //517 // We don't do this if the incoming update is idle, because we never process518 // idle updates until after all the regular updates have finished; there's no519 // way it could unblock a transition.520 if (updateLane !== IdleLane) {521 root.suspendedLanes = NoLanes;522 root.pingedLanes = NoLanes;523 }524 const eventTimes = root.eventTimes;525 const index = laneToIndex(updateLane);526 // We can always overwrite an existing timestamp because we prefer the most527 // recent event, and we assume time is monotonically increasing.528 eventTimes[index] = eventTime;529}530export function markRootSuspended(root: FiberRoot, suspendedLanes: Lanes) {531 root.suspendedLanes |= suspendedLanes;532 root.pingedLanes &= ~suspendedLanes;533 // The suspended lanes are no longer CPU-bound. Clear their expiration times.534 const expirationTimes = root.expirationTimes;535 let lanes = suspendedLanes;536 while (lanes > 0) {537 const index = pickArbitraryLaneIndex(lanes);538 const lane = 1 << index;539 expirationTimes[index] = NoTimestamp;540 lanes &= ~lane;541 }542}543export function markRootPinged(544 root: FiberRoot,545 pingedLanes: Lanes,546 eventTime: number,547) {548 root.pingedLanes |= root.suspendedLanes & pingedLanes;549}550export function markRootMutableRead(root: FiberRoot, updateLane: Lane) {551 root.mutableReadLanes |= updateLane & root.pendingLanes;552}553export function markRootFinished(root: FiberRoot, remainingLanes: Lanes) {554 const noLongerPendingLanes = root.pendingLanes & ~remainingLanes;555 root.pendingLanes = remainingLanes;556 // Let's try everything again557 root.suspendedLanes = 0;558 root.pingedLanes = 0;559 root.expiredLanes &= remainingLanes;560 root.mutableReadLanes &= remainingLanes;561 root.entangledLanes &= remainingLanes;562 if (enableCache) {563 const pooledCacheLanes = (root.pooledCacheLanes &= remainingLanes);564 if (pooledCacheLanes === NoLanes) {565 // None of the remaining work relies on the cache pool. Clear it so566 // subsequent requests get a new cache.567 root.pooledCache = null;568 }569 }570 const entanglements = root.entanglements;571 const eventTimes = root.eventTimes;572 const expirationTimes = root.expirationTimes;573 // Clear the lanes that no longer have pending work574 let lanes = noLongerPendingLanes;575 while (lanes > 0) {576 const index = pickArbitraryLaneIndex(lanes);577 const lane = 1 << index;578 entanglements[index] = NoLanes;579 eventTimes[index] = NoTimestamp;580 expirationTimes[index] = NoTimestamp;581 lanes &= ~lane;582 }583}584export function markRootEntangled(root: FiberRoot, entangledLanes: Lanes) {585 // In addition to entangling each of the given lanes with each other, we also586 // have to consider _transitive_ entanglements. For each lane that is already587 // entangled with *any* of the given lanes, that lane is now transitively588 // entangled with *all* the given lanes.589 //590 // Translated: If C is entangled with A, then entangling A with B also591 // entangles C with B.592 //593 // If this is hard to grasp, it might help to intentionally break this594 // function and look at the tests that fail in ReactTransition-test.js. Try595 // commenting out one of the conditions below.596 const rootEntangledLanes = (root.entangledLanes |= entangledLanes);597 const entanglements = root.entanglements;598 let lanes = rootEntangledLanes;599 while (lanes) {600 const index = pickArbitraryLaneIndex(lanes);601 const lane = 1 << index;602 if (603 // Is this one of the newly entangled lanes?604 (lane & entangledLanes) |605 // Is this lane transitively entangled with the newly entangled lanes?606 (entanglements[index] & entangledLanes)607 ) {608 entanglements[index] |= entangledLanes;609 }610 lanes &= ~lane;611 }612}613export function getBumpedLaneForHydration(614 root: FiberRoot,...

Full Screen

Full Screen

ReactFiberLane.js

Source:ReactFiberLane.js Github

copy

Full Screen

...115 const higherPriorityLanes = updateLane - 1;116 root.suspendedLanes &= higherPriorityLanes;117 root.pingedLanes &= higherPriorityLanes;118 const eventTimes = root.eventTimes;119 const index = pickArbitraryLaneIndex(updateLane);120 eventTimes[index] = eventTime;121};122const markRootSuspended = (root, suspendedLanes) => {123 root.suspendedLanes |= suspendedLanes;124 root.pingedLanes &= ~suspendedLanes;125 const expirationTimes = root.expirationTimes;126 let lanes = suspendedLanes;127 while (lanes > 0) {128 const index = pickArbitraryLaneIndex(lanes);129 const lane = 1 << index;130 expirationTimes[index] = NoTimestamp;131 lanes &= ~lane;132 }133};134const includesSomeLane = (a, b) => (a & b) !== NoLanes;135let return_highestLanePriority = DefaultLanePriority;136const getHighestPriorityLanes = (lanes) => {137 if ((SyncLane & lanes) !== NoLanes) {138 return_highestLanePriority = SyncLanePriority;139 return SyncLane;140 }141 if ((SyncBatchedLane & lanes) !== NoLanes) {142 return_highestLanePriority = SyncBatchedLanePriority;143 return SyncBatchedLane;144 }145 if ((InputDiscreteHydrationLane & lanes) !== NoLanes) {146 return_highestLanePriority = InputDiscreteHydrationLanePriority;147 return InputDiscreteHydrationLane;148 }149 const inputDiscreteLanes = InputDiscreteLanes & lanes;150 if (inputDiscreteLanes !== NoLanes) {151 return_highestLanePriority = InputDiscreteLanePriority;152 return inputDiscreteLanes;153 }154 if ((lanes & InputContinuousHydrationLane) !== NoLanes) {155 return_highestLanePriority = InputContinuousHydrationLanePriority;156 return InputContinuousHydrationLane;157 }158 const inputContinuousLanes = InputContinuousLanes & lanes;159 if (inputContinuousLanes !== NoLanes) {160 return_highestLanePriority = InputContinuousLanePriority;161 return inputContinuousLanes;162 }163 if ((lanes & DefaultHydrationLane) !== NoLanes) {164 return_highestLanePriority = DefaultHydrationLanePriority;165 return DefaultHydrationLane;166 }167 const defaultLanes = DefaultLanes & lanes;168 if (defaultLanes !== NoLanes) {169 return_highestLanePriority = DefaultLanePriority;170 return defaultLanes;171 }172 if ((lanes & TransitionHydrationLane) !== NoLanes) {173 return_highestLanePriority = TransitionHydrationPriority;174 return TransitionHydrationLane;175 }176 const transitionLanes = TransitionLanes & lanes;177 if (transitionLanes !== NoLanes) {178 return_highestLanePriority = TransitionPriority;179 return transitionLanes;180 }181 const retryLanes = RetryLanes & lanes;182 if (retryLanes !== NoLanes) {183 return_highestLanePriority = RetryLanePriority;184 return retryLanes;185 }186 if (lanes & SelectiveHydrationLane) {187 return_highestLanePriority = SelectiveHydrationLanePriority;188 return SelectiveHydrationLane;189 }190 if ((lanes & IdleHydrationLane) !== NoLanes) {191 return_highestLanePriority = IdleHydrationLanePriority;192 return IdleHydrationLane;193 }194 const idleLanes = IdleLanes & lanes;195 if (idleLanes !== NoLanes) {196 return_highestLanePriority = IdleLanePriority;197 return idleLanes;198 }199 if ((OffscreenLane & lanes) !== NoLanes) {200 return_highestLanePriority = OffscreenLanePriority;201 return OffscreenLane;202 }203 return_highestLanePriority = DefaultLanePriority;204 return lanes;205};206const getLowestPriorityLane = (lanes) => {207 const index = 31 - Math.clz32(lanes);208 return index < 0 ? NoLanes : 1 << index;209};210const getNextLanes = (root, wipLanes) => {211 const pendingLanes = root.pendingLanes;212 if (pendingLanes === NoLanes) {213 return_highestLanePriority = NoLanePriority;214 return NoLanes;215 }216 let nextLanes = NoLanes;217 let nextLanePriority = NoLanePriority;218 const expiredLanes = root.expiredLanes;219 const suspendedLanes = root.suspendedLanes;220 const pingedLanes = root.pingedLanes;221 if (expiredLanes !== NoLanes) {222 nextLanes = expiredLanes;223 nextLanePriority = return_highestLanePriority = SyncLanePriority;224 } else {225 const nonIdlePendingLanes = pendingLanes & NonIdleLanes;226 if (nonIdlePendingLanes !== NoLanes) {227 const nonIdleUnblockedLanes = nonIdlePendingLanes & ~suspendedLanes;228 if (nonIdleUnblockedLanes !== NoLanes) {229 nextLanes = getHighestPriorityLanes(nonIdleUnblockedLanes);230 nextLanePriority = return_highestLanePriority;231 } else {232 const nonIdlePingedLanes = nonIdlePendingLanes & pingedLanes;233 if (nonIdlePingedLanes !== NoLanes) {234 nextLanes = getHighestPriorityLanes(nonIdlePingedLanes);235 nextLanePriority = return_highestLanePriority;236 }237 }238 } else {239 const unblockedLanes = pendingLanes & ~suspendedLanes;240 if (unblockedLanes !== NoLanes) {241 nextLanes = getHighestPriorityLanes(unblockedLanes);242 nextLanePriority = return_highestLanePriority;243 } else {244 if (pingedLanes !== NoLanes) {245 nextLanes = getHighestPriorityLanes(pingedLanes);246 nextLanePriority = return_highestLanePriority;247 }248 }249 }250 }251 if (nextLanes === NoLanes) {252 return NoLanes;253 }254 nextLanes = pendingLanes & ((getLowestPriorityLane(nextLanes) << 1) - 1);255 if (256 wipLanes !== NoLanes &&257 wipLanes !== nextLanes &&258 (wipLanes & suspendedLanes) === NoLanes259 ) {260 getHighestPriorityLanes(wipLanes);261 const wipLanePriority = return_highestLanePriority;262 if (nextLanePriority <= wipLanePriority) {263 return wipLanes;264 } else {265 return_highestLanePriority = nextLanePriority;266 }267 }268 const entangledLanes = root.entangledLanes;269 if (entangledLanes !== NoLanes) {270 const entanglements = root.entanglements;271 let lanes = nextLanes & entangledLanes;272 while (lanes > 0) {273 const index = pickArbitraryLaneIndex(lanes);274 const lane = 1 << index;275 nextLanes |= entanglements[index];276 lanes &= ~lane;277 }278 }279 return nextLanes;280};281const markRootFinished = (root, remainingLanes) => {282 const noLongerPendingLanes = root.pendingLanes & ~remainingLanes;283 root.pendingLanes = remainingLanes;284 root.suspendedLanes = 0;285 root.pingedLanes = 0;286 root.expiredLanes &= remainingLanes;287 root.mutableReadLanes &= remainingLanes;288 root.entangledLanes &= remainingLanes;289 const entanglements = root.entanglements;290 const eventTimes = root.eventTimes;291 const expirationTimes = root.expirationTimes;292 let lanes = noLongerPendingLanes;293 while (lanes > 0) {294 const index = pickArbitraryLaneIndex(lanes);295 const lane = 1 << index;296 entanglements[index] = NoLanes;297 eventTimes[index] = NoTimestamp;298 expirationTimes[index] = NoTimestamp;299 lanes &= ~lane;300 }301};302const hasDiscreteLanes = (lanes) => (lanes & InputDiscreteLanes) !== NoLanes;303const computeExpirationTime = (lane, currentTime) => {304 getHighestPriorityLanes(lane);305 const priority = return_highestLanePriority;306 if (priority >= InputContinuousLanePriority) {307 return currentTime + 250;308 } else if (priority >= TransitionPriority) {309 return currentTime + 5000;310 } else {311 return NoTimestamp;312 }313};314const markStarvedLanesAsExpired = (root, currentTime) => {315 const pendingLanes = root.pendingLanes;316 const suspendedLanes = root.suspendedLanes;317 const pingedLanes = root.pingedLanes;318 const expirationTimes = root.expirationTimes;319 let lanes = pendingLanes;320 while (lanes > 0) {321 const index = pickArbitraryLaneIndex(lanes);322 const lane = 1 << index;323 const expirationTime = expirationTimes[index];324 if (expirationTime === NoTimestamp) {325 if (326 (lane & suspendedLanes) === NoLanes ||327 (lane & pingedLanes) !== NoLanes328 ) {329 expirationTimes[index] = computeExpirationTime(lane, currentTime);330 }331 } else if (expirationTime <= currentTime) {332 root.expiredLanes |= lane;333 }334 lanes &= ~lane;335 }...

Full Screen

Full Screen

Using AI Code Generation

copy

Full Screen

1const { Playwright } = require('playwright-core');2const { chromium } = require('playwright-core');3const playwright = new Playwright(__dirname);4const browser = await playwright.chromium.launch({5});6const context = await browser.newContext();7const page = await context.newPage();8await page.waitForTimeout(10000);9await browser.close();

Full Screen

Using AI Code Generation

copy

Full Screen

1const {pickArbitraryLaneIndex} = require('playwright/lib/utils/lanes.js');2const lanes = ['a', 'b', 'c', 'd'];3const lane = pickArbitraryLaneIndex(lanes);4console.log(lane);5const {pickArbitraryLaneIndex} = require('playwright/lib/utils/lanes.js');6const lanes = ['a', 'b', 'c', 'd'];7const lane = pickArbitraryLaneIndex(lanes);8console.log(lane);9const {pickArbitraryLaneIndex} = require('playwright/lib/utils/lanes.js');10const lanes = ['a', 'b', 'c', 'd'];11const lane = pickArbitraryLaneIndex(lanes);12console.log(lane);13const {pickArbitraryLaneIndex} = require('playwright/lib/utils/lanes.js');14const lanes = ['a', 'b', 'c', 'd'];15const lane = pickArbitraryLaneIndex(lanes);16console.log(lane);17const {pickArbitraryLaneIndex} = require('playwright/lib/utils/lanes.js');18const lanes = ['a', 'b', 'c', 'd'];19const lane = pickArbitraryLaneIndex(lanes);20console.log(lane);21const {pickArbitraryLaneIndex} = require('playwright/lib/utils/lanes.js');22const lanes = ['a', 'b', 'c', 'd'];23const lane = pickArbitraryLaneIndex(lanes);24console.log(lane);25const {pickArbitraryLaneIndex} = require('playwright/lib/utils/lanes.js');26const lanes = ['a', 'b', 'c', 'd'];27const lane = pickArbitraryLaneIndex(lanes);28console.log(lane);

Full Screen

Using AI Code Generation

copy

Full Screen

1const { pickArbitraryLaneIndex } = require('playwright/lib/utils/lanes');2const index = pickArbitraryLaneIndex(2);3console.log(index);4const { pickArbitraryLaneIndex } = require('playwright/lib/utils/lanes');5const index = pickArbitraryLaneIndex(3);6console.log(index);7const { pickArbitraryLaneIndex } = require('playwright/lib/utils/lanes');8const index = pickArbitraryLaneIndex(4);9console.log(index);10const { pickArbitraryLaneIndex } = require('playwright/lib/utils/lanes');11const index = pickArbitraryLaneIndex(5);12console.log(index);13const { pickArbitraryLaneIndex } = require('playwright/lib/utils/lanes');14const index = pickArbitraryLaneIndex(6);15console.log(index);16const { pickArbitraryLaneIndex } = require('playwright/lib/utils/lanes');17const index = pickArbitraryLaneIndex(7);18console.log(index);19const { pickArbitraryLaneIndex } = require('playwright/lib/utils/lanes');20const index = pickArbitraryLaneIndex(8);21console.log(index);22const { pickArbitraryLaneIndex } = require('playwright/lib/utils/lanes');23const index = pickArbitraryLaneIndex(9);24console.log(index);

Full Screen

Using AI Code Generation

copy

Full Screen

1const {pickArbitraryLaneIndex} = require('@playwright/test/lib/runner/parallel');2const index = pickArbitraryLaneIndex();3console.log(index);4 throw err;5 throw err;6 throw err;7 throw err;8 throw err;9 throw err;10 throw err;11 throw err;

Full Screen

Playwright tutorial

LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.

Chapters:

  1. What is Playwright : Playwright is comparatively new but has gained good popularity. Get to know some history of the Playwright with some interesting facts connected with it.
  2. How To Install Playwright : Learn in detail about what basic configuration and dependencies are required for installing Playwright and run a test. Get a step-by-step direction for installing the Playwright automation framework.
  3. Playwright Futuristic Features: Launched in 2020, Playwright gained huge popularity quickly because of some obliging features such as Playwright Test Generator and Inspector, Playwright Reporter, Playwright auto-waiting mechanism and etc. Read up on those features to master Playwright testing.
  4. What is Component Testing: Component testing in Playwright is a unique feature that allows a tester to test a single component of a web application without integrating them with other elements. Learn how to perform Component testing on the Playwright automation framework.
  5. Inputs And Buttons In Playwright: Every website has Input boxes and buttons; learn about testing inputs and buttons with different scenarios and examples.
  6. Functions and Selectors in Playwright: Learn how to launch the Chromium browser with Playwright. Also, gain a better understanding of some important functions like “BrowserContext,” which allows you to run multiple browser sessions, and “newPage” which interacts with a page.
  7. Handling Alerts and Dropdowns in Playwright : Playwright interact with different types of alerts and pop-ups, such as simple, confirmation, and prompt, and different types of dropdowns, such as single selector and multi-selector get your hands-on with handling alerts and dropdown in Playright testing.
  8. Playwright vs Puppeteer: Get to know about the difference between two testing frameworks and how they are different than one another, which browsers they support, and what features they provide.
  9. Run Playwright Tests on LambdaTest: Playwright testing with LambdaTest leverages test performance to the utmost. You can run multiple Playwright tests in Parallel with the LammbdaTest test cloud. Get a step-by-step guide to run your Playwright test on the LambdaTest platform.
  10. Playwright Python Tutorial: Playwright automation framework support all major languages such as Python, JavaScript, TypeScript, .NET and etc. However, there are various advantages to Python end-to-end testing with Playwright because of its versatile utility. Get the hang of Playwright python testing with this chapter.
  11. Playwright End To End Testing Tutorial: Get your hands on with Playwright end-to-end testing and learn to use some exciting features such as TraceViewer, Debugging, Networking, Component testing, Visual testing, and many more.
  12. Playwright Video Tutorial: Watch the video tutorials on Playwright testing from experts and get a consecutive in-depth explanation of Playwright automation testing.

Run Playwright Internal automation tests on LambdaTest cloud grid

Perform automation testing on 3000+ real desktop and mobile devices online.

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful