Best JavaScript code snippet using playwright-internal
ReactFiberBeginWork.new.js
Source:ReactFiberBeginWork.new.js
...1678 }1679 const nextPrimaryChildren = nextProps.children;1680 const nextFallbackChildren = nextProps.fallback;1681 if (showFallback) {1682 const fallbackFragment = mountSuspenseFallbackChildren(1683 workInProgress,1684 nextPrimaryChildren,1685 nextFallbackChildren,1686 renderLanes,1687 );1688 const primaryChildFragment: Fiber = (workInProgress.child: any);1689 primaryChildFragment.memoizedState = mountSuspenseOffscreenState(1690 renderLanes,1691 );1692 workInProgress.memoizedState = SUSPENDED_MARKER;1693 return fallbackFragment;1694 } else if (typeof nextProps.unstable_expectedLoadTime === 'number') {1695 // This is a CPU-bound tree. Skip this tree and show a placeholder to1696 // unblock the surrounding content. Then immediately retry after the1697 // initial commit.1698 const fallbackFragment = mountSuspenseFallbackChildren(1699 workInProgress,1700 nextPrimaryChildren,1701 nextFallbackChildren,1702 renderLanes,1703 );1704 const primaryChildFragment: Fiber = (workInProgress.child: any);1705 primaryChildFragment.memoizedState = mountSuspenseOffscreenState(1706 renderLanes,1707 );1708 workInProgress.memoizedState = SUSPENDED_MARKER;1709 // Since nothing actually suspended, there will nothing to ping this to1710 // get it started back up to attempt the next item. While in terms of1711 // priority this work has the same priority as this current render, it's1712 // not part of the same transition once the transition has committed. If1713 // it's sync, we still want to yield so that it can be painted.1714 // Conceptually, this is really the same as pinging. We can use any1715 // RetryLane even if it's the one currently rendering since we're leaving1716 // it behind on this node.1717 workInProgress.lanes = SomeRetryLane;1718 if (enableSchedulerTracing) {1719 markSpawnedWork(SomeRetryLane);1720 }1721 return fallbackFragment;1722 } else {1723 return mountSuspensePrimaryChildren(1724 workInProgress,1725 nextPrimaryChildren,1726 renderLanes,1727 );1728 }1729 } else {1730 // This is an update.1731 // If the current fiber has a SuspenseState, that means it's already showing1732 // a fallback.1733 const prevState: null | SuspenseState = current.memoizedState;1734 if (prevState !== null) {1735 // The current tree is already showing a fallback1736 // Special path for hydration1737 if (enableSuspenseServerRenderer) {1738 const dehydrated = prevState.dehydrated;1739 if (dehydrated !== null) {1740 if (!didSuspend) {1741 return updateDehydratedSuspenseComponent(1742 current,1743 workInProgress,1744 dehydrated,1745 prevState,1746 renderLanes,1747 );1748 } else if (1749 (workInProgress.memoizedState: null | SuspenseState) !== null1750 ) {1751 // Something suspended and we should still be in dehydrated mode.1752 // Leave the existing child in place.1753 workInProgress.child = current.child;1754 // The dehydrated completion pass expects this flag to be there1755 // but the normal suspense pass doesn't.1756 workInProgress.flags |= DidCapture;1757 return null;1758 } else {1759 // Suspended but we should no longer be in dehydrated mode.1760 // Therefore we now have to render the fallback.1761 const nextPrimaryChildren = nextProps.children;1762 const nextFallbackChildren = nextProps.fallback;1763 const fallbackChildFragment = mountSuspenseFallbackAfterRetryWithoutHydrating(1764 current,1765 workInProgress,1766 nextPrimaryChildren,1767 nextFallbackChildren,1768 renderLanes,1769 );1770 const primaryChildFragment: Fiber = (workInProgress.child: any);1771 primaryChildFragment.memoizedState = mountSuspenseOffscreenState(1772 renderLanes,1773 );1774 workInProgress.memoizedState = SUSPENDED_MARKER;1775 return fallbackChildFragment;1776 }1777 }1778 }1779 if (showFallback) {1780 const nextFallbackChildren = nextProps.fallback;1781 const nextPrimaryChildren = nextProps.children;1782 const fallbackChildFragment = updateSuspenseFallbackChildren(1783 current,1784 workInProgress,1785 nextPrimaryChildren,1786 nextFallbackChildren,1787 renderLanes,1788 );1789 const primaryChildFragment: Fiber = (workInProgress.child: any);1790 const prevOffscreenState: OffscreenState | null = (current.child: any)1791 .memoizedState;1792 primaryChildFragment.memoizedState =1793 prevOffscreenState === null1794 ? mountSuspenseOffscreenState(renderLanes)1795 : updateSuspenseOffscreenState(prevOffscreenState, renderLanes);1796 primaryChildFragment.childLanes = getRemainingWorkInPrimaryTree(1797 current,1798 renderLanes,1799 );1800 workInProgress.memoizedState = SUSPENDED_MARKER;1801 return fallbackChildFragment;1802 } else {1803 const nextPrimaryChildren = nextProps.children;1804 const primaryChildFragment = updateSuspensePrimaryChildren(1805 current,1806 workInProgress,1807 nextPrimaryChildren,1808 renderLanes,1809 );1810 workInProgress.memoizedState = null;1811 return primaryChildFragment;1812 }1813 } else {1814 // The current tree is not already showing a fallback.1815 if (showFallback) {1816 // Timed out.1817 const nextFallbackChildren = nextProps.fallback;1818 const nextPrimaryChildren = nextProps.children;1819 const fallbackChildFragment = updateSuspenseFallbackChildren(1820 current,1821 workInProgress,1822 nextPrimaryChildren,1823 nextFallbackChildren,1824 renderLanes,1825 );1826 const primaryChildFragment: Fiber = (workInProgress.child: any);1827 const prevOffscreenState: OffscreenState | null = (current.child: any)1828 .memoizedState;1829 primaryChildFragment.memoizedState =1830 prevOffscreenState === null1831 ? mountSuspenseOffscreenState(renderLanes)1832 : updateSuspenseOffscreenState(prevOffscreenState, renderLanes);1833 primaryChildFragment.childLanes = getRemainingWorkInPrimaryTree(1834 current,1835 renderLanes,1836 );1837 // Skip the primary children, and continue working on the1838 // fallback children.1839 workInProgress.memoizedState = SUSPENDED_MARKER;1840 return fallbackChildFragment;1841 } else {1842 // Still haven't timed out. Continue rendering the children, like we1843 // normally do.1844 const nextPrimaryChildren = nextProps.children;1845 const primaryChildFragment = updateSuspensePrimaryChildren(1846 current,1847 workInProgress,1848 nextPrimaryChildren,1849 renderLanes,1850 );1851 workInProgress.memoizedState = null;1852 return primaryChildFragment;1853 }1854 }1855 }1856}1857function mountSuspensePrimaryChildren(1858 workInProgress,1859 primaryChildren,1860 renderLanes,1861) {1862 const mode = workInProgress.mode;1863 const primaryChildProps: OffscreenProps = {1864 mode: 'visible',1865 children: primaryChildren,1866 };1867 const primaryChildFragment = createFiberFromOffscreen(1868 primaryChildProps,1869 mode,1870 renderLanes,1871 null,1872 );1873 primaryChildFragment.return = workInProgress;1874 workInProgress.child = primaryChildFragment;1875 return primaryChildFragment;1876}1877function mountSuspenseFallbackChildren(1878 workInProgress,1879 primaryChildren,1880 fallbackChildren,1881 renderLanes,1882) {1883 const mode = workInProgress.mode;1884 const progressedPrimaryFragment: Fiber | null = workInProgress.child;1885 const primaryChildProps: OffscreenProps = {1886 mode: 'hidden',1887 children: primaryChildren,1888 };1889 let primaryChildFragment;1890 let fallbackChildFragment;1891 if ((mode & BlockingMode) === NoMode && progressedPrimaryFragment !== null) {...
ReactFiberBeginWork.old.js
Source:ReactFiberBeginWork.old.js
...929 }930 var nextPrimaryChildren = nextProps.children;931 var nextFallbackChildren = nextProps.fallback;932 if (showFallback) {933 var fallbackFragment = mountSuspenseFallbackChildren(workInProgress, nextPrimaryChildren, nextFallbackChildren, renderLanes);934 var primaryChildFragment = workInProgress.child;935 primaryChildFragment.memoizedState = mountSuspenseOffscreenState(renderLanes);936 workInProgress.memoizedState = SUSPENDED_MARKER;937 return fallbackFragment;938 } else if (typeof nextProps.unstable_expectedLoadTime === 'number') {939 // This is a CPU-bound tree. Skip this tree and show a placeholder to940 // unblock the surrounding content. Then immediately retry after the941 // initial commit.942 var _fallbackFragment = mountSuspenseFallbackChildren(workInProgress, nextPrimaryChildren, nextFallbackChildren, renderLanes);943 var _primaryChildFragment = workInProgress.child;944 _primaryChildFragment.memoizedState = mountSuspenseOffscreenState(renderLanes);945 workInProgress.memoizedState = SUSPENDED_MARKER; // Since nothing actually suspended, there will nothing to ping this to946 // get it started back up to attempt the next item. While in terms of947 // priority this work has the same priority as this current render, it's948 // not part of the same transition once the transition has committed. If949 // it's sync, we still want to yield so that it can be painted.950 // Conceptually, this is really the same as pinging. We can use any951 // RetryLane even if it's the one currently rendering since we're leaving952 // it behind on this node.953 workInProgress.lanes = SomeRetryLane;954 {955 markSpawnedWork(SomeRetryLane);956 }957 return _fallbackFragment;958 } else {959 return mountSuspensePrimaryChildren(workInProgress, nextPrimaryChildren, renderLanes);960 }961 } else {962 // This is an update.963 // If the current fiber has a SuspenseState, that means it's already showing964 // a fallback.965 var prevState = current.memoizedState;966 if (prevState !== null) {967 // The current tree is already showing a fallback968 // Special path for hydration969 {970 var _dehydrated = prevState.dehydrated;971 if (_dehydrated !== null) {972 if (!didSuspend) {973 return updateDehydratedSuspenseComponent(current, workInProgress, _dehydrated, prevState, renderLanes);974 } else if (workInProgress.memoizedState !== null) {975 // Something suspended and we should still be in dehydrated mode.976 // Leave the existing child in place.977 workInProgress.child = current.child; // The dehydrated completion pass expects this flag to be there978 // but the normal suspense pass doesn't.979 workInProgress.flags |= DidCapture;980 return null;981 } else {982 // Suspended but we should no longer be in dehydrated mode.983 // Therefore we now have to render the fallback.984 var _nextPrimaryChildren = nextProps.children;985 var _nextFallbackChildren = nextProps.fallback;986 var fallbackChildFragment = mountSuspenseFallbackAfterRetryWithoutHydrating(current, workInProgress, _nextPrimaryChildren, _nextFallbackChildren, renderLanes);987 var _primaryChildFragment2 = workInProgress.child;988 _primaryChildFragment2.memoizedState = mountSuspenseOffscreenState(renderLanes);989 workInProgress.memoizedState = SUSPENDED_MARKER;990 return fallbackChildFragment;991 }992 }993 }994 if (showFallback) {995 var _nextFallbackChildren2 = nextProps.fallback;996 var _nextPrimaryChildren2 = nextProps.children;997 var _fallbackChildFragment = updateSuspenseFallbackChildren(current, workInProgress, _nextPrimaryChildren2, _nextFallbackChildren2, renderLanes);998 var _primaryChildFragment3 = workInProgress.child;999 var prevOffscreenState = current.child.memoizedState;1000 _primaryChildFragment3.memoizedState = prevOffscreenState === null ? mountSuspenseOffscreenState(renderLanes) : updateSuspenseOffscreenState(prevOffscreenState, renderLanes);1001 _primaryChildFragment3.childLanes = getRemainingWorkInPrimaryTree(current, renderLanes);1002 workInProgress.memoizedState = SUSPENDED_MARKER;1003 return _fallbackChildFragment;1004 } else {1005 var _nextPrimaryChildren3 = nextProps.children;1006 var _primaryChildFragment4 = updateSuspensePrimaryChildren(current, workInProgress, _nextPrimaryChildren3, renderLanes);1007 workInProgress.memoizedState = null;1008 return _primaryChildFragment4;1009 }1010 } else {1011 // The current tree is not already showing a fallback.1012 if (showFallback) {1013 // Timed out.1014 var _nextFallbackChildren3 = nextProps.fallback;1015 var _nextPrimaryChildren4 = nextProps.children;1016 var _fallbackChildFragment2 = updateSuspenseFallbackChildren(current, workInProgress, _nextPrimaryChildren4, _nextFallbackChildren3, renderLanes);1017 var _primaryChildFragment5 = workInProgress.child;1018 var _prevOffscreenState = current.child.memoizedState;1019 _primaryChildFragment5.memoizedState = _prevOffscreenState === null ? mountSuspenseOffscreenState(renderLanes) : updateSuspenseOffscreenState(_prevOffscreenState, renderLanes);1020 _primaryChildFragment5.childLanes = getRemainingWorkInPrimaryTree(current, renderLanes); // Skip the primary children, and continue working on the1021 // fallback children.1022 workInProgress.memoizedState = SUSPENDED_MARKER;1023 return _fallbackChildFragment2;1024 } else {1025 // Still haven't timed out. Continue rendering the children, like we1026 // normally do.1027 var _nextPrimaryChildren5 = nextProps.children;1028 var _primaryChildFragment6 = updateSuspensePrimaryChildren(current, workInProgress, _nextPrimaryChildren5, renderLanes);1029 workInProgress.memoizedState = null;1030 return _primaryChildFragment6;1031 }1032 }1033 }1034 }1035 function mountSuspensePrimaryChildren(workInProgress, primaryChildren, renderLanes) {1036 var mode = workInProgress.mode;1037 var primaryChildProps = {1038 mode: 'visible',1039 children: primaryChildren1040 };1041 var primaryChildFragment = createFiberFromOffscreen(primaryChildProps, mode, renderLanes, null);1042 primaryChildFragment.return = workInProgress;1043 workInProgress.child = primaryChildFragment;1044 return primaryChildFragment;1045 }1046 function mountSuspenseFallbackChildren(workInProgress, primaryChildren, fallbackChildren, renderLanes) {1047 var mode = workInProgress.mode;1048 var progressedPrimaryFragment = workInProgress.child;1049 var primaryChildProps = {1050 mode: 'hidden',1051 children: primaryChildren1052 };1053 var primaryChildFragment;1054 var fallbackChildFragment;1055 if ((mode & BlockingMode) === NoMode && progressedPrimaryFragment !== null) {1056 // In legacy mode, we commit the primary tree as if it successfully1057 // completed, even though it's in an inconsistent state.1058 primaryChildFragment = progressedPrimaryFragment;1059 primaryChildFragment.childLanes = NoLanes;1060 primaryChildFragment.pendingProps = primaryChildProps;...
FiberBeginWork.js
Source:FiberBeginWork.js
...233 // Initial mount234 const nextPrimaryChildren = nextProps.children;235 const nextFallbackChildren = nextProps.fallback;236 if (showFallback){237 const fallbackFragment = mountSuspenseFallbackChildren(238 workInProgress,239 nextPrimaryChildren,240 nextFallbackChildren,241 renderLanes,242 );243 const primaryChildFragment = workInProgress.child;244 primaryChildFragment.memoizedState = mountSuspenseOffscreenState(245 renderLanes,246 );247 workInProgress.memoizedState = SUSPENDED_MARKER;248 return fallbackFragment;249 } else {250 return mountSuspensePrimaryChildren(251 workInProgress,252 nextPrimaryChildren,253 renderLanes,254 )255 }256 } else {257 // Update.258 // If the current fiber has a SuspenseState, that means it's already 259 // showing a fallback.260 const prevState = current.memoizedState;261 if (prevState !== null){262 if (showFallback){263 const nextFallbackChildren = nextProps.fallback;264 const nextPrimaryChildren = nextProps.children;265 const fallbackChildFragment = updateSuspenseFallbackChildren(266 current,267 workInProgress,268 nextPrimaryChildren,269 nextFallbackChildren,270 renderLanes271 )272 const primaryChildFragment = workInProgress.child;273 const prevOffscreenState = current.child.memoizedState;274 primaryChildFragment.memoizedState = 275 prevOffscreenState === null276 ? mountSuspenseOffscreenState(renderLanes)277 : updateSuspenseOffscreenState(prevOffscreenState, renderLanes); 278 primaryChildFragment.childLanes = removeLanes(279 current.childLanes, 280 renderLanes281 );282 workInProgress.memoizedState = SUSPENDED_MARKER;283 return fallbackChildFragment; 284 } else {285 const nextPrimaryChildren = nextProps.children;286 const primaryChildFragment = updateSuspensePrimaryChildren(287 current,288 workInProgress,289 nextPrimaryChildren,290 renderLanes,291 );292 workInProgress.memoizedState = null;293 return primaryChildFragment;294 }295 } else {296 // the current tree is not showing a fallback.297 if(showFallback){298 // Timed out.299 const nextFallbackChildren = nextProps.fallback;300 const nextPrimaryChildren = nextProps.children;301 const fallbackChildFragment = updateSuspenseFallbackChildren(302 current,303 workInProgress,304 nextPrimaryChildren,305 nextFallbackChildren,306 renderLanes307 )308 const primaryChildFragment = workInProgress.child;309 const prevOffscreenState = current.child.memoizedState;310 primaryChildFragment.memoizedState = 311 prevOffscreenState === null312 ? mountSuspenseOffscreenState(renderLanes)313 : updateSuspenseOffscreenState(prevOffscreenState, renderLanes); 314 primaryChildFragment.childLanes = removeLanes(315 current.childLanes, 316 renderLanes317 );318 workInProgress.memoizedState = SUSPENDED_MARKER;319 return fallbackChildFragment;320 } else {321 const nextPrimaryChildren = nextProps.children;322 const primaryChildFragment = updateSuspensePrimaryChildren(323 current,324 workInProgress,325 nextPrimaryChildren,326 renderLanes,327 );328 workInProgress.memoizedState = null;329 return primaryChildFragment;330 }331 }332 }333}334function mountSuspensePrimaryChildren(335 workInProgress,336 primaryChildren,337 renderLanes338){339 const primaryChildProps = {340 mode: 'visible',341 children: primaryChildren,342 };343 // createFiberFromOffscreen()344 const primaryChildFragment = createFiber(345 OffscreenComponent,346 primaryChildProps347 );348 primaryChildFragment.elementType = JEACT_OFFSCREEN_TYPE;349 primaryChildFragment.lanes = renderLanes;350 primaryChildFragment.return = workInProgress;351 workInProgress.child = primaryChildFragment;352 return primaryChildFragment;353}354function mountSuspenseFallbackChildren(355 workInProgress,356 primaryChildren,357 fallbackChildren=defaultFallbackChildren,358 renderLanes,359){360 if(typeof fallbackChildren === 'string'){361 console.error('Err:Fallback Component should be an Object, got String:', fallbackChildren)362 }363 const primaryChildProps = {364 mode: 'hidden',365 children: primaryChildren,366 };367 let primaryChildFragment;368 let fallbackChildFragment;...
Using AI Code Generation
1const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');2const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');3const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');4const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');5const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');6const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');7const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');8const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');9const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');10const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');11const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');12const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');
Using AI Code Generation
1const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');2const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');3const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');4const playwright = require('playwright');5const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');6const playwright = require('playwright');7const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');8const playwright = require('playwright');9const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');10const playwright = require('playwright');11const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');12const playwright = require('playwright');13const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');14const playwright = require('playwright');15const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');16const playwright = require('playwright');17const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');18const playwright = require('playwright');19const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');20const playwright = require('playwright');21const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');22const playwright = require('playwright');23const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');24const playwright = require('playwright');25const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements
Using AI Code Generation
1const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');2const { Page } = require('playwright');3const { chromium } = require('playwright');4const { expect } = require('chai');5describe('playwright test', () => {6 it('test', async () => {7 const browser = await chromium.launch();8 const context = await browser.newContext();9 const page = await context.newPage();10 const element = await page.$('div');11 await mountSuspenseFallbackChildren(page, element);12 await browser.close();13 });14});
Using AI Code Generation
1const playwright = require('playwright');2(async () => {3 const browser = await playwright['chromium'].launch({ headless: false });4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.click('
Using AI Code Generation
1const { mountSuspenseFallbackChildren } = require('@playwright/test/lib/server/supplements/recorderSupplement.js');2const { getPlaywright } = require('@playwright/test/lib/server/supplements/recorderSupplement.js');3const { getFrame } = require('@playwright/test/lib/server/supplements/recorderSupplement.js');4const { getFrameExecutionContext } = require('@playwright/test/lib/server/supplements/recorderSupplement.js');5const playwright = getPlaywright();6const frame = getFrame();7const context = getFrameExecutionContext(frame);8await mountSuspenseFallbackChildren(context, playwright);
Using AI Code Generation
1const { mountSuspenseFallbackChildren } = require('@playwright/test/lib/server/supplements/recorderSupplement/recorderSupplement.js');2await mountSuspenseFallbackChildren(page, 'div[data-testid="suspense-fallback"]', 'div[data-testid="suspense-content"]');3await page.click('div[data-testid="suspense-content"]');4await page.evaluate(() => {5 const suspenseFallback = document.querySelector('div[data-testid="suspense-fallback"]');6 suspenseFallback.parentNode.removeChild(suspenseFallback);7});8await page.click('div[data-testid="suspense-content"]');
Using AI Code Generation
1const { mountSuspenseFallbackChildren } = require('@playwright/test/lib/server/supplements/recorder/recorderSupplement');2const { getTestState } = require('@playwright/test/lib/server/test');3const { getTestType } = require('@playwright/test/lib/utils/utils');4const { getTestInfo } = require('@playwright/test/lib/server/testInfo');5const { getTestType } = require('@playwright/test/lib/utils/utils');6const { getTestInfo } = require('@playwright/test/lib/server/testInfo');7const test = baseTest.extend({8});9test.use({10 async beforeAll({}) {11 },12 async beforeEach({}) {13 },14 async afterEach({}) {15 },16 async afterAll({}) {17 },18});19test.describe('...', () => {20 test.beforeAll(async ({}) => {21 });22 test.beforeEach(async ({}) => {23 });24 test.afterEach(async ({}) => {25 });26 test.afterAll(async ({}) => {27 });28 test('...', async ({}) => {29 const testInfo = getTestInfo();30 const testState = getTestState();31 const testType = getTestType();32 const testType = getTestType();33 const testInfo = getTestInfo();34 const testState = getTestState();35 const testType = getTestType();36 const testInfo = getTestInfo();37 const testState = getTestState();38 const testType = getTestType();39 });40});
Using AI Code Generation
1const { mountSuspenseFallbackChildren } = require('playwright/lib/server/dom.js');2const { parseFragment } = require('playwright/lib/server/common/html.js');3const { createTestServer } = require('playwright/lib/utils/utils.js');4const { createPage } = require('playwright/lib/server/page.js');5const { createChannelOwner } = require('playwright/lib/server/channelOwner.js');6const { Frame } = require('playwright/lib/server/frames.js');7const server = createTestServer();8server.setRoute('/test.html', (req, res) => {9 res.end(`10 `);11});12(async () => {13 const page = await createPage();14 await page.goto(server.PREFIX + '/test.html');15 const frame = page.mainFrame();16 const suspense = frame._document.querySelector('#suspense');17 const innerSuspense = frame._document.querySelector('#inner-suspense');18 const fallback = frame._document.querySelector('#fallback');19 const root = frame._document.querySelector('#root');20 mountSuspenseFallbackChildren(innerSuspense, suspense);21 mountSuspenseFallbackChildren(fallback, innerSuspense);22 mountSuspenseFallbackChildren(root, fallback);23 console.log(frame._document.body.innerHTML);24})();25const { mountSuspenseFallbackChildren } = require('playwright/lib/server/dom.js');26const { parseFragment } = require('playwright/lib/server/common/html.js');27const { createTestServer } = require('playwright/lib/utils/utils.js');28const { createPage } = require('playwright/lib/server/page.js');29const { createChannelOwner } = require('
Using AI Code Generation
1import { mountSuspenseFallbackChildren } from 'playwright/lib/internal/inspector/inspector.js';2const browser = await chromium.launch();3const context = await browser.newContext();4const page = await context.newPage();5const { root } = await page._delegate._mainFrameSession._client.send('DOM.getDocument');6await mountSuspenseFallbackChildren(page, root.nodeId);7await page.screenshot({ path: 'screenshot.png' });8await browser.close();
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