How to use mountSuspenseFallbackChildren method in Playwright Internal

Best JavaScript code snippet using playwright-internal

ReactFiberBeginWork.new.js

Source:ReactFiberBeginWork.new.js Github

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...1678 }1679 const nextPrimaryChildren = nextProps.children;1680 const nextFallbackChildren = nextProps.fallback;1681 if (showFallback) {1682 const fallbackFragment = mountSuspenseFallbackChildren(1683 workInProgress,1684 nextPrimaryChildren,1685 nextFallbackChildren,1686 renderLanes,1687 );1688 const primaryChildFragment: Fiber = (workInProgress.child: any);1689 primaryChildFragment.memoizedState = mountSuspenseOffscreenState(1690 renderLanes,1691 );1692 workInProgress.memoizedState = SUSPENDED_MARKER;1693 return fallbackFragment;1694 } else if (typeof nextProps.unstable_expectedLoadTime === 'number') {1695 // This is a CPU-bound tree. Skip this tree and show a placeholder to1696 // unblock the surrounding content. Then immediately retry after the1697 // initial commit.1698 const fallbackFragment = mountSuspenseFallbackChildren(1699 workInProgress,1700 nextPrimaryChildren,1701 nextFallbackChildren,1702 renderLanes,1703 );1704 const primaryChildFragment: Fiber = (workInProgress.child: any);1705 primaryChildFragment.memoizedState = mountSuspenseOffscreenState(1706 renderLanes,1707 );1708 workInProgress.memoizedState = SUSPENDED_MARKER;1709 // Since nothing actually suspended, there will nothing to ping this to1710 // get it started back up to attempt the next item. While in terms of1711 // priority this work has the same priority as this current render, it's1712 // not part of the same transition once the transition has committed. If1713 // it's sync, we still want to yield so that it can be painted.1714 // Conceptually, this is really the same as pinging. We can use any1715 // RetryLane even if it's the one currently rendering since we're leaving1716 // it behind on this node.1717 workInProgress.lanes = SomeRetryLane;1718 if (enableSchedulerTracing) {1719 markSpawnedWork(SomeRetryLane);1720 }1721 return fallbackFragment;1722 } else {1723 return mountSuspensePrimaryChildren(1724 workInProgress,1725 nextPrimaryChildren,1726 renderLanes,1727 );1728 }1729 } else {1730 // This is an update.1731 // If the current fiber has a SuspenseState, that means it's already showing1732 // a fallback.1733 const prevState: null | SuspenseState = current.memoizedState;1734 if (prevState !== null) {1735 // The current tree is already showing a fallback1736 // Special path for hydration1737 if (enableSuspenseServerRenderer) {1738 const dehydrated = prevState.dehydrated;1739 if (dehydrated !== null) {1740 if (!didSuspend) {1741 return updateDehydratedSuspenseComponent(1742 current,1743 workInProgress,1744 dehydrated,1745 prevState,1746 renderLanes,1747 );1748 } else if (1749 (workInProgress.memoizedState: null | SuspenseState) !== null1750 ) {1751 // Something suspended and we should still be in dehydrated mode.1752 // Leave the existing child in place.1753 workInProgress.child = current.child;1754 // The dehydrated completion pass expects this flag to be there1755 // but the normal suspense pass doesn't.1756 workInProgress.flags |= DidCapture;1757 return null;1758 } else {1759 // Suspended but we should no longer be in dehydrated mode.1760 // Therefore we now have to render the fallback.1761 const nextPrimaryChildren = nextProps.children;1762 const nextFallbackChildren = nextProps.fallback;1763 const fallbackChildFragment = mountSuspenseFallbackAfterRetryWithoutHydrating(1764 current,1765 workInProgress,1766 nextPrimaryChildren,1767 nextFallbackChildren,1768 renderLanes,1769 );1770 const primaryChildFragment: Fiber = (workInProgress.child: any);1771 primaryChildFragment.memoizedState = mountSuspenseOffscreenState(1772 renderLanes,1773 );1774 workInProgress.memoizedState = SUSPENDED_MARKER;1775 return fallbackChildFragment;1776 }1777 }1778 }1779 if (showFallback) {1780 const nextFallbackChildren = nextProps.fallback;1781 const nextPrimaryChildren = nextProps.children;1782 const fallbackChildFragment = updateSuspenseFallbackChildren(1783 current,1784 workInProgress,1785 nextPrimaryChildren,1786 nextFallbackChildren,1787 renderLanes,1788 );1789 const primaryChildFragment: Fiber = (workInProgress.child: any);1790 const prevOffscreenState: OffscreenState | null = (current.child: any)1791 .memoizedState;1792 primaryChildFragment.memoizedState =1793 prevOffscreenState === null1794 ? mountSuspenseOffscreenState(renderLanes)1795 : updateSuspenseOffscreenState(prevOffscreenState, renderLanes);1796 primaryChildFragment.childLanes = getRemainingWorkInPrimaryTree(1797 current,1798 renderLanes,1799 );1800 workInProgress.memoizedState = SUSPENDED_MARKER;1801 return fallbackChildFragment;1802 } else {1803 const nextPrimaryChildren = nextProps.children;1804 const primaryChildFragment = updateSuspensePrimaryChildren(1805 current,1806 workInProgress,1807 nextPrimaryChildren,1808 renderLanes,1809 );1810 workInProgress.memoizedState = null;1811 return primaryChildFragment;1812 }1813 } else {1814 // The current tree is not already showing a fallback.1815 if (showFallback) {1816 // Timed out.1817 const nextFallbackChildren = nextProps.fallback;1818 const nextPrimaryChildren = nextProps.children;1819 const fallbackChildFragment = updateSuspenseFallbackChildren(1820 current,1821 workInProgress,1822 nextPrimaryChildren,1823 nextFallbackChildren,1824 renderLanes,1825 );1826 const primaryChildFragment: Fiber = (workInProgress.child: any);1827 const prevOffscreenState: OffscreenState | null = (current.child: any)1828 .memoizedState;1829 primaryChildFragment.memoizedState =1830 prevOffscreenState === null1831 ? mountSuspenseOffscreenState(renderLanes)1832 : updateSuspenseOffscreenState(prevOffscreenState, renderLanes);1833 primaryChildFragment.childLanes = getRemainingWorkInPrimaryTree(1834 current,1835 renderLanes,1836 );1837 // Skip the primary children, and continue working on the1838 // fallback children.1839 workInProgress.memoizedState = SUSPENDED_MARKER;1840 return fallbackChildFragment;1841 } else {1842 // Still haven't timed out. Continue rendering the children, like we1843 // normally do.1844 const nextPrimaryChildren = nextProps.children;1845 const primaryChildFragment = updateSuspensePrimaryChildren(1846 current,1847 workInProgress,1848 nextPrimaryChildren,1849 renderLanes,1850 );1851 workInProgress.memoizedState = null;1852 return primaryChildFragment;1853 }1854 }1855 }1856}1857function mountSuspensePrimaryChildren(1858 workInProgress,1859 primaryChildren,1860 renderLanes,1861) {1862 const mode = workInProgress.mode;1863 const primaryChildProps: OffscreenProps = {1864 mode: 'visible',1865 children: primaryChildren,1866 };1867 const primaryChildFragment = createFiberFromOffscreen(1868 primaryChildProps,1869 mode,1870 renderLanes,1871 null,1872 );1873 primaryChildFragment.return = workInProgress;1874 workInProgress.child = primaryChildFragment;1875 return primaryChildFragment;1876}1877function mountSuspenseFallbackChildren(1878 workInProgress,1879 primaryChildren,1880 fallbackChildren,1881 renderLanes,1882) {1883 const mode = workInProgress.mode;1884 const progressedPrimaryFragment: Fiber | null = workInProgress.child;1885 const primaryChildProps: OffscreenProps = {1886 mode: 'hidden',1887 children: primaryChildren,1888 };1889 let primaryChildFragment;1890 let fallbackChildFragment;1891 if ((mode & BlockingMode) === NoMode && progressedPrimaryFragment !== null) {...

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ReactFiberBeginWork.old.js

Source:ReactFiberBeginWork.old.js Github

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...929 }930 var nextPrimaryChildren = nextProps.children;931 var nextFallbackChildren = nextProps.fallback;932 if (showFallback) {933 var fallbackFragment = mountSuspenseFallbackChildren(workInProgress, nextPrimaryChildren, nextFallbackChildren, renderLanes);934 var primaryChildFragment = workInProgress.child;935 primaryChildFragment.memoizedState = mountSuspenseOffscreenState(renderLanes);936 workInProgress.memoizedState = SUSPENDED_MARKER;937 return fallbackFragment;938 } else if (typeof nextProps.unstable_expectedLoadTime === 'number') {939 // This is a CPU-bound tree. Skip this tree and show a placeholder to940 // unblock the surrounding content. Then immediately retry after the941 // initial commit.942 var _fallbackFragment = mountSuspenseFallbackChildren(workInProgress, nextPrimaryChildren, nextFallbackChildren, renderLanes);943 var _primaryChildFragment = workInProgress.child;944 _primaryChildFragment.memoizedState = mountSuspenseOffscreenState(renderLanes);945 workInProgress.memoizedState = SUSPENDED_MARKER; // Since nothing actually suspended, there will nothing to ping this to946 // get it started back up to attempt the next item. While in terms of947 // priority this work has the same priority as this current render, it's948 // not part of the same transition once the transition has committed. If949 // it's sync, we still want to yield so that it can be painted.950 // Conceptually, this is really the same as pinging. We can use any951 // RetryLane even if it's the one currently rendering since we're leaving952 // it behind on this node.953 workInProgress.lanes = SomeRetryLane;954 {955 markSpawnedWork(SomeRetryLane);956 }957 return _fallbackFragment;958 } else {959 return mountSuspensePrimaryChildren(workInProgress, nextPrimaryChildren, renderLanes);960 }961 } else {962 // This is an update.963 // If the current fiber has a SuspenseState, that means it's already showing964 // a fallback.965 var prevState = current.memoizedState;966 if (prevState !== null) {967 // The current tree is already showing a fallback968 // Special path for hydration969 {970 var _dehydrated = prevState.dehydrated;971 if (_dehydrated !== null) {972 if (!didSuspend) {973 return updateDehydratedSuspenseComponent(current, workInProgress, _dehydrated, prevState, renderLanes);974 } else if (workInProgress.memoizedState !== null) {975 // Something suspended and we should still be in dehydrated mode.976 // Leave the existing child in place.977 workInProgress.child = current.child; // The dehydrated completion pass expects this flag to be there978 // but the normal suspense pass doesn't.979 workInProgress.flags |= DidCapture;980 return null;981 } else {982 // Suspended but we should no longer be in dehydrated mode.983 // Therefore we now have to render the fallback.984 var _nextPrimaryChildren = nextProps.children;985 var _nextFallbackChildren = nextProps.fallback;986 var fallbackChildFragment = mountSuspenseFallbackAfterRetryWithoutHydrating(current, workInProgress, _nextPrimaryChildren, _nextFallbackChildren, renderLanes);987 var _primaryChildFragment2 = workInProgress.child;988 _primaryChildFragment2.memoizedState = mountSuspenseOffscreenState(renderLanes);989 workInProgress.memoizedState = SUSPENDED_MARKER;990 return fallbackChildFragment;991 }992 }993 }994 if (showFallback) {995 var _nextFallbackChildren2 = nextProps.fallback;996 var _nextPrimaryChildren2 = nextProps.children;997 var _fallbackChildFragment = updateSuspenseFallbackChildren(current, workInProgress, _nextPrimaryChildren2, _nextFallbackChildren2, renderLanes);998 var _primaryChildFragment3 = workInProgress.child;999 var prevOffscreenState = current.child.memoizedState;1000 _primaryChildFragment3.memoizedState = prevOffscreenState === null ? mountSuspenseOffscreenState(renderLanes) : updateSuspenseOffscreenState(prevOffscreenState, renderLanes);1001 _primaryChildFragment3.childLanes = getRemainingWorkInPrimaryTree(current, renderLanes);1002 workInProgress.memoizedState = SUSPENDED_MARKER;1003 return _fallbackChildFragment;1004 } else {1005 var _nextPrimaryChildren3 = nextProps.children;1006 var _primaryChildFragment4 = updateSuspensePrimaryChildren(current, workInProgress, _nextPrimaryChildren3, renderLanes);1007 workInProgress.memoizedState = null;1008 return _primaryChildFragment4;1009 }1010 } else {1011 // The current tree is not already showing a fallback.1012 if (showFallback) {1013 // Timed out.1014 var _nextFallbackChildren3 = nextProps.fallback;1015 var _nextPrimaryChildren4 = nextProps.children;1016 var _fallbackChildFragment2 = updateSuspenseFallbackChildren(current, workInProgress, _nextPrimaryChildren4, _nextFallbackChildren3, renderLanes);1017 var _primaryChildFragment5 = workInProgress.child;1018 var _prevOffscreenState = current.child.memoizedState;1019 _primaryChildFragment5.memoizedState = _prevOffscreenState === null ? mountSuspenseOffscreenState(renderLanes) : updateSuspenseOffscreenState(_prevOffscreenState, renderLanes);1020 _primaryChildFragment5.childLanes = getRemainingWorkInPrimaryTree(current, renderLanes); // Skip the primary children, and continue working on the1021 // fallback children.1022 workInProgress.memoizedState = SUSPENDED_MARKER;1023 return _fallbackChildFragment2;1024 } else {1025 // Still haven't timed out. Continue rendering the children, like we1026 // normally do.1027 var _nextPrimaryChildren5 = nextProps.children;1028 var _primaryChildFragment6 = updateSuspensePrimaryChildren(current, workInProgress, _nextPrimaryChildren5, renderLanes);1029 workInProgress.memoizedState = null;1030 return _primaryChildFragment6;1031 }1032 }1033 }1034 }1035 function mountSuspensePrimaryChildren(workInProgress, primaryChildren, renderLanes) {1036 var mode = workInProgress.mode;1037 var primaryChildProps = {1038 mode: 'visible',1039 children: primaryChildren1040 };1041 var primaryChildFragment = createFiberFromOffscreen(primaryChildProps, mode, renderLanes, null);1042 primaryChildFragment.return = workInProgress;1043 workInProgress.child = primaryChildFragment;1044 return primaryChildFragment;1045 }1046 function mountSuspenseFallbackChildren(workInProgress, primaryChildren, fallbackChildren, renderLanes) {1047 var mode = workInProgress.mode;1048 var progressedPrimaryFragment = workInProgress.child;1049 var primaryChildProps = {1050 mode: 'hidden',1051 children: primaryChildren1052 };1053 var primaryChildFragment;1054 var fallbackChildFragment;1055 if ((mode & BlockingMode) === NoMode && progressedPrimaryFragment !== null) {1056 // In legacy mode, we commit the primary tree as if it successfully1057 // completed, even though it's in an inconsistent state.1058 primaryChildFragment = progressedPrimaryFragment;1059 primaryChildFragment.childLanes = NoLanes;1060 primaryChildFragment.pendingProps = primaryChildProps;...

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FiberBeginWork.js

Source:FiberBeginWork.js Github

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...233 // Initial mount234 const nextPrimaryChildren = nextProps.children;235 const nextFallbackChildren = nextProps.fallback;236 if (showFallback){237 const fallbackFragment = mountSuspenseFallbackChildren(238 workInProgress,239 nextPrimaryChildren,240 nextFallbackChildren,241 renderLanes,242 );243 const primaryChildFragment = workInProgress.child;244 primaryChildFragment.memoizedState = mountSuspenseOffscreenState(245 renderLanes,246 );247 workInProgress.memoizedState = SUSPENDED_MARKER;248 return fallbackFragment;249 } else {250 return mountSuspensePrimaryChildren(251 workInProgress,252 nextPrimaryChildren,253 renderLanes,254 )255 }256 } else {257 // Update.258 // If the current fiber has a SuspenseState, that means it's already 259 // showing a fallback.260 const prevState = current.memoizedState;261 if (prevState !== null){262 if (showFallback){263 const nextFallbackChildren = nextProps.fallback;264 const nextPrimaryChildren = nextProps.children;265 const fallbackChildFragment = updateSuspenseFallbackChildren(266 current,267 workInProgress,268 nextPrimaryChildren,269 nextFallbackChildren,270 renderLanes271 )272 const primaryChildFragment = workInProgress.child;273 const prevOffscreenState = current.child.memoizedState;274 primaryChildFragment.memoizedState = 275 prevOffscreenState === null276 ? mountSuspenseOffscreenState(renderLanes)277 : updateSuspenseOffscreenState(prevOffscreenState, renderLanes); 278 primaryChildFragment.childLanes = removeLanes(279 current.childLanes, 280 renderLanes281 );282 workInProgress.memoizedState = SUSPENDED_MARKER;283 return fallbackChildFragment; 284 } else {285 const nextPrimaryChildren = nextProps.children;286 const primaryChildFragment = updateSuspensePrimaryChildren(287 current,288 workInProgress,289 nextPrimaryChildren,290 renderLanes,291 );292 workInProgress.memoizedState = null;293 return primaryChildFragment;294 }295 } else {296 // the current tree is not showing a fallback.297 if(showFallback){298 // Timed out.299 const nextFallbackChildren = nextProps.fallback;300 const nextPrimaryChildren = nextProps.children;301 const fallbackChildFragment = updateSuspenseFallbackChildren(302 current,303 workInProgress,304 nextPrimaryChildren,305 nextFallbackChildren,306 renderLanes307 )308 const primaryChildFragment = workInProgress.child;309 const prevOffscreenState = current.child.memoizedState;310 primaryChildFragment.memoizedState = 311 prevOffscreenState === null312 ? mountSuspenseOffscreenState(renderLanes)313 : updateSuspenseOffscreenState(prevOffscreenState, renderLanes); 314 primaryChildFragment.childLanes = removeLanes(315 current.childLanes, 316 renderLanes317 );318 workInProgress.memoizedState = SUSPENDED_MARKER;319 return fallbackChildFragment;320 } else {321 const nextPrimaryChildren = nextProps.children;322 const primaryChildFragment = updateSuspensePrimaryChildren(323 current,324 workInProgress,325 nextPrimaryChildren,326 renderLanes,327 );328 workInProgress.memoizedState = null;329 return primaryChildFragment;330 }331 }332 }333}334function mountSuspensePrimaryChildren(335 workInProgress,336 primaryChildren,337 renderLanes338){339 const primaryChildProps = {340 mode: 'visible',341 children: primaryChildren,342 };343 // createFiberFromOffscreen()344 const primaryChildFragment = createFiber(345 OffscreenComponent,346 primaryChildProps347 );348 primaryChildFragment.elementType = JEACT_OFFSCREEN_TYPE;349 primaryChildFragment.lanes = renderLanes;350 primaryChildFragment.return = workInProgress;351 workInProgress.child = primaryChildFragment;352 return primaryChildFragment;353}354function mountSuspenseFallbackChildren(355 workInProgress,356 primaryChildren,357 fallbackChildren=defaultFallbackChildren,358 renderLanes,359){360 if(typeof fallbackChildren === 'string'){361 console.error('Err:Fallback Component should be an Object, got String:', fallbackChildren)362 }363 const primaryChildProps = {364 mode: 'hidden',365 children: primaryChildren,366 };367 let primaryChildFragment;368 let fallbackChildFragment;...

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Using AI Code Generation

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1const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');2const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');3const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');4const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');5const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');6const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');7const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');8const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');9const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');10const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');11const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');12const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');

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Using AI Code Generation

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1const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');2const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');3const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');4const playwright = require('playwright');5const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');6const playwright = require('playwright');7const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');8const playwright = require('playwright');9const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');10const playwright = require('playwright');11const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');12const playwright = require('playwright');13const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');14const playwright = require('playwright');15const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');16const playwright = require('playwright');17const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');18const playwright = require('playwright');19const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');20const playwright = require('playwright');21const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');22const playwright = require('playwright');23const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');24const playwright = require('playwright');25const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements

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Using AI Code Generation

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1const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');2const { Page } = require('playwright');3const { chromium } = require('playwright');4const { expect } = require('chai');5describe('playwright test', () => {6 it('test', async () => {7 const browser = await chromium.launch();8 const context = await browser.newContext();9 const page = await context.newPage();10 const element = await page.$('div');11 await mountSuspenseFallbackChildren(page, element);12 await browser.close();13 });14});

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Using AI Code Generation

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1const playwright = require('playwright');2(async () => {3 const browser = await playwright['chromium'].launch({ headless: false });4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.click('

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Using AI Code Generation

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1const { mountSuspenseFallbackChildren } = require('@playwright/test/lib/server/supplements/recorderSupplement.js');2const { getPlaywright } = require('@playwright/test/lib/server/supplements/recorderSupplement.js');3const { getFrame } = require('@playwright/test/lib/server/supplements/recorderSupplement.js');4const { getFrameExecutionContext } = require('@playwright/test/lib/server/supplements/recorderSupplement.js');5const playwright = getPlaywright();6const frame = getFrame();7const context = getFrameExecutionContext(frame);8await mountSuspenseFallbackChildren(context, playwright);

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Using AI Code Generation

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1const { mountSuspenseFallbackChildren } = require('@playwright/test/lib/server/supplements/recorderSupplement/recorderSupplement.js');2await mountSuspenseFallbackChildren(page, 'div[data-testid="suspense-fallback"]', 'div[data-testid="suspense-content"]');3await page.click('div[data-testid="suspense-content"]');4await page.evaluate(() => {5 const suspenseFallback = document.querySelector('div[data-testid="suspense-fallback"]');6 suspenseFallback.parentNode.removeChild(suspenseFallback);7});8await page.click('div[data-testid="suspense-content"]');

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Using AI Code Generation

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1const { mountSuspenseFallbackChildren } = require('@playwright/test/lib/server/supplements/recorder/recorderSupplement');2const { getTestState } = require('@playwright/test/lib/server/test');3const { getTestType } = require('@playwright/test/lib/utils/utils');4const { getTestInfo } = require('@playwright/test/lib/server/testInfo');5const { getTestType } = require('@playwright/test/lib/utils/utils');6const { getTestInfo } = require('@playwright/test/lib/server/testInfo');7const test = baseTest.extend({8});9test.use({10 async beforeAll({}) {11 },12 async beforeEach({}) {13 },14 async afterEach({}) {15 },16 async afterAll({}) {17 },18});19test.describe('...', () => {20 test.beforeAll(async ({}) => {21 });22 test.beforeEach(async ({}) => {23 });24 test.afterEach(async ({}) => {25 });26 test.afterAll(async ({}) => {27 });28 test('...', async ({}) => {29 const testInfo = getTestInfo();30 const testState = getTestState();31 const testType = getTestType();32 const testType = getTestType();33 const testInfo = getTestInfo();34 const testState = getTestState();35 const testType = getTestType();36 const testInfo = getTestInfo();37 const testState = getTestState();38 const testType = getTestType();39 });40});

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Using AI Code Generation

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1const { mountSuspenseFallbackChildren } = require('playwright/lib/server/dom.js');2const { parseFragment } = require('playwright/lib/server/common/html.js');3const { createTestServer } = require('playwright/lib/utils/utils.js');4const { createPage } = require('playwright/lib/server/page.js');5const { createChannelOwner } = require('playwright/lib/server/channelOwner.js');6const { Frame } = require('playwright/lib/server/frames.js');7const server = createTestServer();8server.setRoute('/test.html', (req, res) => {9 res.end(`10 `);11});12(async () => {13 const page = await createPage();14 await page.goto(server.PREFIX + '/test.html');15 const frame = page.mainFrame();16 const suspense = frame._document.querySelector('#suspense');17 const innerSuspense = frame._document.querySelector('#inner-suspense');18 const fallback = frame._document.querySelector('#fallback');19 const root = frame._document.querySelector('#root');20 mountSuspenseFallbackChildren(innerSuspense, suspense);21 mountSuspenseFallbackChildren(fallback, innerSuspense);22 mountSuspenseFallbackChildren(root, fallback);23 console.log(frame._document.body.innerHTML);24})();25const { mountSuspenseFallbackChildren } = require('playwright/lib/server/dom.js');26const { parseFragment } = require('playwright/lib/server/common/html.js');27const { createTestServer } = require('playwright/lib/utils/utils.js');28const { createPage } = require('playwright/lib/server/page.js');29const { createChannelOwner } = require('

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Using AI Code Generation

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1import { mountSuspenseFallbackChildren } from 'playwright/lib/internal/inspector/inspector.js';2const browser = await chromium.launch();3const context = await browser.newContext();4const page = await context.newPage();5const { root } = await page._delegate._mainFrameSession._client.send('DOM.getDocument');6await mountSuspenseFallbackChildren(page, root.nodeId);7await page.screenshot({ path: 'screenshot.png' });8await browser.close();

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  8. Playwright vs Puppeteer: Get to know about the difference between two testing frameworks and how they are different than one another, which browsers they support, and what features they provide.
  9. Run Playwright Tests on LambdaTest: Playwright testing with LambdaTest leverages test performance to the utmost. You can run multiple Playwright tests in Parallel with the LammbdaTest test cloud. Get a step-by-step guide to run your Playwright test on the LambdaTest platform.
  10. Playwright Python Tutorial: Playwright automation framework support all major languages such as Python, JavaScript, TypeScript, .NET and etc. However, there are various advantages to Python end-to-end testing with Playwright because of its versatile utility. Get the hang of Playwright python testing with this chapter.
  11. Playwright End To End Testing Tutorial: Get your hands on with Playwright end-to-end testing and learn to use some exciting features such as TraceViewer, Debugging, Networking, Component testing, Visual testing, and many more.
  12. Playwright Video Tutorial: Watch the video tutorials on Playwright testing from experts and get a consecutive in-depth explanation of Playwright automation testing.

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