Best JavaScript code snippet using playwright-internal
list.fuzzySearch.js
Source: list.fuzzySearch.js
...35 return q;36 }());37 // Compute and return the score for a match with e errors and x location.38 // Accesses loc and pattern through being a closure.39 function match_bitapScore_(e, x) {40 var accuracy = e / pattern.length,41 proximity = Math.abs(loc - x);42 if (!Match_Distance) {43 // Dodge divide by zero error.44 return proximity ? 1.0 : accuracy;45 }46 return accuracy + (proximity / Match_Distance);47 }48 var score_threshold = Match_Threshold, // Highest score beyond which we give up.49 best_loc = text.indexOf(pattern, loc); // Is there a nearby exact match? (speedup)50 if (best_loc != -1) {51 score_threshold = Math.min(match_bitapScore_(0, best_loc), score_threshold);52 // What about in the other direction? (speedup)53 best_loc = text.lastIndexOf(pattern, loc + pattern.length);54 if (best_loc != -1) {55 score_threshold = Math.min(match_bitapScore_(0, best_loc), score_threshold);56 }57 }58 // Initialise the bit arrays.59 var matchmask = 1 << (pattern.length - 1);60 best_loc = -1;61 var bin_min, bin_mid;62 var bin_max = pattern.length + text.length;63 var last_rd;64 for (var d = 0; d < pattern.length; d++) {65 // Scan for the best match; each iteration allows for one more error.66 // Run a binary search to determine how far from 'loc' we can stray at this67 // error level.68 bin_min = 0;69 bin_mid = bin_max;70 while (bin_min < bin_mid) {71 if (match_bitapScore_(d, loc + bin_mid) <= score_threshold) {72 bin_min = bin_mid;73 } else {74 bin_max = bin_mid;75 }76 bin_mid = Math.floor((bin_max - bin_min) / 2 + bin_min);77 }78 // Use the result from this iteration as the maximum for the next.79 bin_max = bin_mid;80 var start = Math.max(1, loc - bin_mid + 1);81 var finish = Math.min(loc + bin_mid, text.length) + pattern.length;82 var rd = Array(finish + 2);83 rd[finish + 1] = (1 << d) - 1;84 for (var j = finish; j >= start; j--) {85 // The alphabet (s) is a sparse hash, so the following line generates86 // warnings.87 var charMatch = s[text.charAt(j - 1)];88 if (d === 0) { // First pass: exact match.89 rd[j] = ((rd[j + 1] << 1) | 1) & charMatch;90 } else { // Subsequent passes: fuzzy match.91 rd[j] = (((rd[j + 1] << 1) | 1) & charMatch) |92 (((last_rd[j + 1] | last_rd[j]) << 1) | 1) |93 last_rd[j + 1];94 }95 if (rd[j] & matchmask) {96 var score = match_bitapScore_(d, j - 1);97 // This match will almost certainly be better than any existing match.98 // But check anyway.99 if (score <= score_threshold) {100 // Told you so.101 score_threshold = score;102 best_loc = j - 1;103 if (best_loc > loc) {104 // When passing loc, don't exceed our current distance from loc.105 start = Math.max(1, 2 * loc - best_loc);106 } else {107 // Already passed loc, downhill from here on in.108 break;109 }110 }111 }112 }113 // No hope for a (better) match at greater error levels.114 if (match_bitapScore_(d + 1, loc) > score_threshold) {115 break;116 }117 last_rd = rd;118 }119 return (best_loc < 0) ? false : true;120 };121 return (function() {122 var func = function(searchString, columns) {123 self.i = 1; // Reset paging124 var searchArguments,125 foundArgument,126 matching = [],127 found,128 item,...
fuzzy.js
Source: fuzzy.js
...21 return q;22 }());23 // Compute and return the score for a match with e errors and x location.24 // Accesses loc and pattern through being a closure.25 function match_bitapScore_(e, x) {26 var accuracy = e / pattern.length,27 proximity = Math.abs(loc - x);28 if (!Match_Distance) {29 // Dodge divide by zero error.30 return proximity ? 1.0 : accuracy;31 }32 return accuracy + (proximity / Match_Distance);33 }34 var score_threshold = Match_Threshold, // Highest score beyond which we give up.35 best_loc = text.indexOf(pattern, loc); // Is there a nearby exact match? (speedup)36 if (best_loc != -1) {37 score_threshold = Math.min(match_bitapScore_(0, best_loc), score_threshold);38 // What about in the other direction? (speedup)39 best_loc = text.lastIndexOf(pattern, loc + pattern.length);40 if (best_loc != -1) {41 score_threshold = Math.min(match_bitapScore_(0, best_loc), score_threshold);42 }43 }44 // Initialise the bit arrays.45 var matchmask = 1 << (pattern.length - 1);46 best_loc = -1;47 var bin_min, bin_mid;48 var bin_max = pattern.length + text.length;49 var last_rd;50 for (var d = 0; d < pattern.length; d++) {51 // Scan for the best match; each iteration allows for one more error.52 // Run a binary search to determine how far from 'loc' we can stray at this53 // error level.54 bin_min = 0;55 bin_mid = bin_max;56 while (bin_min < bin_mid) {57 if (match_bitapScore_(d, loc + bin_mid) <= score_threshold) {58 bin_min = bin_mid;59 } else {60 bin_max = bin_mid;61 }62 bin_mid = Math.floor((bin_max - bin_min) / 2 + bin_min);63 }64 // Use the result from this iteration as the maximum for the next.65 bin_max = bin_mid;66 var start = Math.max(1, loc - bin_mid + 1);67 var finish = Math.min(loc + bin_mid, text.length) + pattern.length;68 var rd = Array(finish + 2);69 rd[finish + 1] = (1 << d) - 1;70 for (var j = finish; j >= start; j--) {71 // The alphabet (s) is a sparse hash, so the following line generates72 // warnings.73 var charMatch = s[text.charAt(j - 1)];74 if (d === 0) { // First pass: exact match.75 rd[j] = ((rd[j + 1] << 1) | 1) & charMatch;76 } else { // Subsequent passes: fuzzy match.77 rd[j] = (((rd[j + 1] << 1) | 1) & charMatch) |78 (((last_rd[j + 1] | last_rd[j]) << 1) | 1) |79 last_rd[j + 1];80 }81 if (rd[j] & matchmask) {82 var score = match_bitapScore_(d, j - 1);83 // This match will almost certainly be better than any existing match.84 // But check anyway.85 if (score <= score_threshold) {86 // Told you so.87 score_threshold = score;88 best_loc = j - 1;89 if (best_loc > loc) {90 // When passing loc, don't exceed our current distance from loc.91 start = Math.max(1, 2 * loc - best_loc);92 } else {93 // Already passed loc, downhill from here on in.94 break;95 }96 }97 }98 }99 // No hope for a (better) match at greater error levels.100 if (match_bitapScore_(d + 1, loc) > score_threshold) {101 break;102 }103 last_rd = rd;104 }105 return (best_loc < 0) ? false : true;...
Using AI Code Generation
1const { test, expect } = require('@playwright/test');2test('test', async ({ page }) => {3 const text = await page.textContent('.navbar__inner');4 expect(text).toContain('Playwright');5});6test('test', async ({ page }) => {7 const text = await page.textContent('.navbar__inner');8 expect(text).toContain('Playwright');9});10test('test', async ({ page }) => {11 const text = await page.textContent('.navbar__inner');12 expect(text).toContain('Playwright');13});14test('test', async ({ page }) => {15 const text = await page.textContent('.navbar__inner');16 expect(text).toContain('Playwright');17});18test('test', async ({ page }) => {19 const text = await page.textContent('.navbar__inner');20 expect(text).toContain('Playwright');21});22test('test', async ({ page }) => {23 const text = await page.textContent('.navbar__inner');24 expect(text).toContain('Playwright');25});26test('test', async ({ page }) => {27 const text = await page.textContent('.navbar__inner');28 expect(text).toContain('Playwright');29});30test('test', async ({ page }) => {31 const text = await page.textContent('.navbar__inner');32 expect(text).toContain('Playwright');33});34test('test', async ({ page }) => {35 const text = await page.textContent('.navbar__inner');36 expect(text).toContain('Playwright');37});38test('test', async ({ page }) => {39 const text = await page.textContent('.navbar__inner');40 expect(text).toContain('Playwright');41});42test('test', async ({ page }) => {43 const text = await page.textContent('.navbar__inner');44 expect(text).toContain('Playwright');45});46test('test', async ({ page }) => {
Using AI Code Generation
1const {PlaywrightInternal} = require('./playwright_internal');2const {MatchBitapScore} = require('./match_bitap_score');3const playwrightInternal = new PlaywrightInternal();4const matchBitapScore = new MatchBitapScore();5const pattern = 'hello';6const text = 'hello world';7const expectedScore = 0.75;8const score = matchBitapScore.matchBitapScore_(pattern, text);9console.log(score);10assert.equal(score, expectedScore);11const {MatchBitap} = require('./match_bitap');12class MatchBitapScore {13 constructor() {14 this.matchBitap = new MatchBitap();15 }16 matchBitapScore_(pattern, text) {17 const options = {threshold: 0.5, location: 0};18 const match = this.matchBitap.matchBitap_(text, pattern, options);19 return match.score;20 }21}22module.exports = {23};24const {MatchBitapPattern} = require('./match_bitap_pattern');25const {MatchBitapLocation} = require('./match_bitap_location');26const {MatchBitapAlphabet} = require('./match_bitap_alphabet');27class MatchBitap {28 constructor() {29 this.matchBitapPattern = new MatchBitapPattern();30 this.matchBitapLocation = new MatchBitapLocation();31 this.matchBitapAlphabet = new MatchBitapAlphabet();32 }33 matchBitap_(text, pattern, options) {34 if (pattern.length > 32) {35 throw new Error('Pattern too long.');36 }37 options = options || {};38 options.location = options.location || 0;39 options.distance = options.distance || 100;40 options.threshold = options.threshold || 0.5;41 options.maxPatternLength = options.maxPatternLength || 32;42 if (options.location > text.length) {43 throw new Error('Pattern not found.');44 }45 if (text === pattern) {46 return {47 };48 }
Using AI Code Generation
1const { match_bitapScore_ } = require('playwright/lib/server/locatorUtils');2const {test} = require('@playwright/test');3test('test', async ({ page }) => {4 const text = await page.textContent('text=Playwright is a Node library to automate Chromium, Firefox and WebKit with a single API');5 const query = 'Playwright is a Node library to automate Chromium, Firefox and WebKit with a single API';6 const score = match_bitapScore_(query, text);7 console.log(score);8});
Using AI Code Generation
1const { match_bitapScore_ } = require('playwright/lib/server/locator');2const { expect } = require('chai');3describe('Test match_bitapScore_ method', () => {4 it('test', () => {5 const query = 'hello';6 const text = 'hello';7 const score = match_bitapScore_(query, text);8 expect(score).to.equal(0);9 });10});
Jest + Playwright - Test callbacks of event-based DOM library
firefox browser does not start in playwright
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Running Playwright in Azure Function
firefox browser does not start in playwright
This question is quite close to a "need more focus" question. But let's try to give it some focus:
Does Playwright has access to the cPicker object on the page? Does it has access to the window object?
Yes, you can access both cPicker and the window object inside an evaluate call.
Should I trigger the events from the HTML file itself, and in the callbacks, print in the DOM the result, in some dummy-element, and then infer from that dummy element text that the callbacks fired?
Exactly, or you can assign values to a javascript variable:
const cPicker = new ColorPicker({
onClickOutside(e){
},
onInput(color){
window['color'] = color;
},
onChange(color){
window['result'] = color;
}
})
And then
it('Should call all callbacks with correct arguments', async() => {
await page.goto(`http://localhost:5000/tests/visual/basic.html`, {waitUntil:'load'})
// Wait until the next frame
await page.evaluate(() => new Promise(requestAnimationFrame))
// Act
// Assert
const result = await page.evaluate(() => window['color']);
// Check the value
})
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