How to use match_bitapScore_ method in Playwright Internal

Best JavaScript code snippet using playwright-internal

list.fuzzySearch.js

Source:list.fuzzySearch.js Github

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...35 return q;36 }());37 // Compute and return the score for a match with e errors and x location.38 // Accesses loc and pattern through being a closure.39 function match_bitapScore_(e, x) {40 var accuracy = e / pattern.length,41 proximity = Math.abs(loc - x);42 if (!Match_Distance) {43 // Dodge divide by zero error.44 return proximity ? 1.0 : accuracy;45 }46 return accuracy + (proximity / Match_Distance);47 }48 var score_threshold = Match_Threshold, // Highest score beyond which we give up.49 best_loc = text.indexOf(pattern, loc); // Is there a nearby exact match? (speedup)50 if (best_loc != -1) {51 score_threshold = Math.min(match_bitapScore_(0, best_loc), score_threshold);52 // What about in the other direction? (speedup)53 best_loc = text.lastIndexOf(pattern, loc + pattern.length);54 if (best_loc != -1) {55 score_threshold = Math.min(match_bitapScore_(0, best_loc), score_threshold);56 }57 }58 // Initialise the bit arrays.59 var matchmask = 1 << (pattern.length - 1);60 best_loc = -1;61 var bin_min, bin_mid;62 var bin_max = pattern.length + text.length;63 var last_rd;64 for (var d = 0; d < pattern.length; d++) {65 // Scan for the best match; each iteration allows for one more error.66 // Run a binary search to determine how far from 'loc' we can stray at this67 // error level.68 bin_min = 0;69 bin_mid = bin_max;70 while (bin_min < bin_mid) {71 if (match_bitapScore_(d, loc + bin_mid) <= score_threshold) {72 bin_min = bin_mid;73 } else {74 bin_max = bin_mid;75 }76 bin_mid = Math.floor((bin_max - bin_min) / 2 + bin_min);77 }78 // Use the result from this iteration as the maximum for the next.79 bin_max = bin_mid;80 var start = Math.max(1, loc - bin_mid + 1);81 var finish = Math.min(loc + bin_mid, text.length) + pattern.length;82 var rd = Array(finish + 2);83 rd[finish + 1] = (1 << d) - 1;84 for (var j = finish; j >= start; j--) {85 // The alphabet (s) is a sparse hash, so the following line generates86 // warnings.87 var charMatch = s[text.charAt(j - 1)];88 if (d === 0) { // First pass: exact match.89 rd[j] = ((rd[j + 1] << 1) | 1) & charMatch;90 } else { // Subsequent passes: fuzzy match.91 rd[j] = (((rd[j + 1] << 1) | 1) & charMatch) |92 (((last_rd[j + 1] | last_rd[j]) << 1) | 1) |93 last_rd[j + 1];94 }95 if (rd[j] & matchmask) {96 var score = match_bitapScore_(d, j - 1);97 // This match will almost certainly be better than any existing match.98 // But check anyway.99 if (score <= score_threshold) {100 // Told you so.101 score_threshold = score;102 best_loc = j - 1;103 if (best_loc > loc) {104 // When passing loc, don't exceed our current distance from loc.105 start = Math.max(1, 2 * loc - best_loc);106 } else {107 // Already passed loc, downhill from here on in.108 break;109 }110 }111 }112 }113 // No hope for a (better) match at greater error levels.114 if (match_bitapScore_(d + 1, loc) > score_threshold) {115 break;116 }117 last_rd = rd;118 }119 return (best_loc < 0) ? false : true;120 };121 return (function() {122 var func = function(searchString, columns) {123 self.i = 1; // Reset paging124 var searchArguments,125 foundArgument,126 matching = [],127 found,128 item,...

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fuzzy.js

Source:fuzzy.js Github

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...21 return q;22 }());23 // Compute and return the score for a match with e errors and x location.24 // Accesses loc and pattern through being a closure.25 function match_bitapScore_(e, x) {26 var accuracy = e / pattern.length,27 proximity = Math.abs(loc - x);28 if (!Match_Distance) {29 // Dodge divide by zero error.30 return proximity ? 1.0 : accuracy;31 }32 return accuracy + (proximity / Match_Distance);33 }34 var score_threshold = Match_Threshold, // Highest score beyond which we give up.35 best_loc = text.indexOf(pattern, loc); // Is there a nearby exact match? (speedup)36 if (best_loc != -1) {37 score_threshold = Math.min(match_bitapScore_(0, best_loc), score_threshold);38 // What about in the other direction? (speedup)39 best_loc = text.lastIndexOf(pattern, loc + pattern.length);40 if (best_loc != -1) {41 score_threshold = Math.min(match_bitapScore_(0, best_loc), score_threshold);42 }43 }44 // Initialise the bit arrays.45 var matchmask = 1 << (pattern.length - 1);46 best_loc = -1;47 var bin_min, bin_mid;48 var bin_max = pattern.length + text.length;49 var last_rd;50 for (var d = 0; d < pattern.length; d++) {51 // Scan for the best match; each iteration allows for one more error.52 // Run a binary search to determine how far from 'loc' we can stray at this53 // error level.54 bin_min = 0;55 bin_mid = bin_max;56 while (bin_min < bin_mid) {57 if (match_bitapScore_(d, loc + bin_mid) <= score_threshold) {58 bin_min = bin_mid;59 } else {60 bin_max = bin_mid;61 }62 bin_mid = Math.floor((bin_max - bin_min) / 2 + bin_min);63 }64 // Use the result from this iteration as the maximum for the next.65 bin_max = bin_mid;66 var start = Math.max(1, loc - bin_mid + 1);67 var finish = Math.min(loc + bin_mid, text.length) + pattern.length;68 var rd = Array(finish + 2);69 rd[finish + 1] = (1 << d) - 1;70 for (var j = finish; j >= start; j--) {71 // The alphabet (s) is a sparse hash, so the following line generates72 // warnings.73 var charMatch = s[text.charAt(j - 1)];74 if (d === 0) { // First pass: exact match.75 rd[j] = ((rd[j + 1] << 1) | 1) & charMatch;76 } else { // Subsequent passes: fuzzy match.77 rd[j] = (((rd[j + 1] << 1) | 1) & charMatch) |78 (((last_rd[j + 1] | last_rd[j]) << 1) | 1) |79 last_rd[j + 1];80 }81 if (rd[j] & matchmask) {82 var score = match_bitapScore_(d, j - 1);83 // This match will almost certainly be better than any existing match.84 // But check anyway.85 if (score <= score_threshold) {86 // Told you so.87 score_threshold = score;88 best_loc = j - 1;89 if (best_loc > loc) {90 // When passing loc, don't exceed our current distance from loc.91 start = Math.max(1, 2 * loc - best_loc);92 } else {93 // Already passed loc, downhill from here on in.94 break;95 }96 }97 }98 }99 // No hope for a (better) match at greater error levels.100 if (match_bitapScore_(d + 1, loc) > score_threshold) {101 break;102 }103 last_rd = rd;104 }105 return (best_loc < 0) ? false : true;...

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Using AI Code Generation

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1const { test, expect } = require('@playwright/test');2test('test', async ({ page }) => {3 const text = await page.textContent('.navbar__inner');4 expect(text).toContain('Playwright');5});6test('test', async ({ page }) => {7 const text = await page.textContent('.navbar__inner');8 expect(text).toContain('Playwright');9});10test('test', async ({ page }) => {11 const text = await page.textContent('.navbar__inner');12 expect(text).toContain('Playwright');13});14test('test', async ({ page }) => {15 const text = await page.textContent('.navbar__inner');16 expect(text).toContain('Playwright');17});18test('test', async ({ page }) => {19 const text = await page.textContent('.navbar__inner');20 expect(text).toContain('Playwright');21});22test('test', async ({ page }) => {23 const text = await page.textContent('.navbar__inner');24 expect(text).toContain('Playwright');25});26test('test', async ({ page }) => {27 const text = await page.textContent('.navbar__inner');28 expect(text).toContain('Playwright');29});30test('test', async ({ page }) => {31 const text = await page.textContent('.navbar__inner');32 expect(text).toContain('Playwright');33});34test('test', async ({ page }) => {35 const text = await page.textContent('.navbar__inner');36 expect(text).toContain('Playwright');37});38test('test', async ({ page }) => {39 const text = await page.textContent('.navbar__inner');40 expect(text).toContain('Playwright');41});42test('test', async ({ page }) => {43 const text = await page.textContent('.navbar__inner');44 expect(text).toContain('Playwright');45});46test('test', async ({ page }) => {

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Using AI Code Generation

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1const {PlaywrightInternal} = require('./playwright_internal');2const {MatchBitapScore} = require('./match_bitap_score');3const playwrightInternal = new PlaywrightInternal();4const matchBitapScore = new MatchBitapScore();5const pattern = 'hello';6const text = 'hello world';7const expectedScore = 0.75;8const score = matchBitapScore.matchBitapScore_(pattern, text);9console.log(score);10assert.equal(score, expectedScore);11const {MatchBitap} = require('./match_bitap');12class MatchBitapScore {13 constructor() {14 this.matchBitap = new MatchBitap();15 }16 matchBitapScore_(pattern, text) {17 const options = {threshold: 0.5, location: 0};18 const match = this.matchBitap.matchBitap_(text, pattern, options);19 return match.score;20 }21}22module.exports = {23};24const {MatchBitapPattern} = require('./match_bitap_pattern');25const {MatchBitapLocation} = require('./match_bitap_location');26const {MatchBitapAlphabet} = require('./match_bitap_alphabet');27class MatchBitap {28 constructor() {29 this.matchBitapPattern = new MatchBitapPattern();30 this.matchBitapLocation = new MatchBitapLocation();31 this.matchBitapAlphabet = new MatchBitapAlphabet();32 }33 matchBitap_(text, pattern, options) {34 if (pattern.length > 32) {35 throw new Error('Pattern too long.');36 }37 options = options || {};38 options.location = options.location || 0;39 options.distance = options.distance || 100;40 options.threshold = options.threshold || 0.5;41 options.maxPatternLength = options.maxPatternLength || 32;42 if (options.location > text.length) {43 throw new Error('Pattern not found.');44 }45 if (text === pattern) {46 return {47 };48 }

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Using AI Code Generation

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1const { match_bitapScore_ } = require('playwright/lib/server/locatorUtils');2const {test} = require('@playwright/test');3test('test', async ({ page }) => {4 const text = await page.textContent('text=Playwright is a Node library to automate Chromium, Firefox and WebKit with a single API');5 const query = 'Playwright is a Node library to automate Chromium, Firefox and WebKit with a single API';6 const score = match_bitapScore_(query, text);7 console.log(score);8});

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Using AI Code Generation

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1const { match_bitapScore_ } = require('playwright/lib/server/locator');2const { expect } = require('chai');3describe('Test match_bitapScore_ method', () => {4 it('test', () => {5 const query = 'hello';6 const text = 'hello';7 const score = match_bitapScore_(query, text);8 expect(score).to.equal(0);9 });10});

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Playwright tutorial

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