Best JavaScript code snippet using playwright-internal
ctrlEditFocus.js
Source: ctrlEditFocus.js
1function ctrlEditFocus($scope, $window) {2 'use strict';3 // CONSTANTS DECLARATION4 // prevent iOS keyboard focus/blur on input with ng-focus / ng-blur5 $scope.isEditFocused = false; // an input of from has focus6 $scope.initCtrlEditFocusDone = false;7 // METHODS8 $scope.setEditFocusState = function(state) {9 if ($scope.isEditFocused == state) return;10 $scope.isEditFocused = (state === true);11 // prevent ios bug (keyboard) fixed pb12 // cf. http://stackoverflow.com/questions/7970389/ios-5-fixed-positioning-and-virtual-keyboard13 //if (!$scope.isEditFocused) {14 //if ($window && $window.scrollX) $window.scrollX = 0;15 //else $(window).scrollTop(0);16 //console.log('scrollTop');17 //}18 };19 var keyboardUp = function(event){20 console.log('iOS keyboard keyboardUp');21 //if (event) event.stopPropagation();22 // if (Keyboard && Keyboard.disableScrollingInShrinkView) {23 // console.log('iOS keyboard disableScrollingInShrinkView');24 // Keyboard.disableScrollingInShrinkView(true);25 // }26 // if (Keyboard &&Keyboard.shrinkView) {27 // console.log('iOS keyboard shrinkView');28 // Keyboard.shrinkView(true);29 // }30 //if (Keyboard && Keyboard.disableScroll) {31 // console.log('iOS keyboard disableScroll');32 // Keyboard.disableScroll(true);33 //}34 a4p.safeApply($scope, function() {35 //$scope.isEditFocused = true;36 $scope.setEditFocusState(true);37 });38 //alert('keyboardUp');39 };40 var keyboardDown = function(event){41 console.log('iOS keyboard keyboardDown');42 //if (event) event.stopPropagation();43 a4p.safeApply($scope, function() {44 //$scope.isEditFocused = false;45 $scope.setEditFocusState(false);46 });47 //$scope.responsiveRefreshViewport();48 //launch ERROR49 //document.getElementById("viewportFAKE").setAttribute("content","...");50 if ($window && $window.scrollX) $window.scrollX = 0;51 else $(window).scrollTop(0);52 };53 $scope.$on('$destroy', function (event) {54 var el = window;55 if(el && el.removeEventListener) {56 console.log('ctrlEditFocus destroy');57 //el.removeEventListener('native.keyboardshow', keyboardUp, false);58 //el.removeEventListener('native.keyboardhide', keyboardDown, false);59 el.removeEventListener('native.showkeyboard', keyboardUp, false);60 el.removeEventListener('native.hidekeyboard', keyboardDown, false);61 }62 });63 //-----------------------------------64 // Initialization65 //-----------------------------------66 $scope.initEditFocus = function() {67 if ($scope.initCtrlEditFocusDone === true) return;68 //var el = document.body;//getElementById(id);69 var el = window;70 var Keyboard = null;71 if (typeof cordova != 'undefined' && cordova && cordova.plugins && cordova.plugins.Keyboard) Keyboard = cordova.plugins.Keyboard;72 if(el && el.addEventListener && Keyboard) {73 console.log('iOS Keyboard here');74 // keyboardWillShow / keyboardWillHide / keyboardDidShow / keyboardDidHide75 //el.addEventListener('keyboardWillShow', keyboardUp, false);76 //el.addEventListener('keyboardDidHide', keyboardDown, false);77 el.addEventListener('native.showkeyboard', keyboardUp, false);78 el.addEventListener('native.hidekeyboard', keyboardDown, false);79 if (Keyboard && Keyboard.disableScrollingInShrinkView) {80 console.log('iOS keyboard disableScrollingInShrinkView');81 Keyboard.disableScrollingInShrinkView(true);82 }83 if (Keyboard && Keyboard.shrinkView) {84 console.log('iOS keyboard shrinkView');85 Keyboard.shrinkView(false);86 }87 if (Keyboard && Keyboard.disableScroll) {88 console.log('iOS keyboard disableScroll');89 Keyboard.disableScroll(true);90 }91 //Keyboard.onshowing = keyboardUp;92 //Keyboard.onhiding = keyboardDown;93 //$("a").on({ 'touchstart' : function(){94 //if (cordova.plugins.Keyboard.close) cordova.plugins.Keyboard.close(); console.log("jquery close");95 // }96 // });97 }98 //$scope.$on('$destroy', function iVeBeenDismissed() {99 // say goodbye to your controller here100 // release resources, cancel request...101 //});102 $scope.initCtrlEditFocusDone = true;103 };104 $scope.focusPreventKeyboardOnClick = function(){105 if (typeof cordova != 'undefined' && cordova && cordova.plugins && cordova.plugins.Keyboard && cordova.plugins.Keyboard.close) {106 console.log('iOS keyboard focusPreventKeyboardOnClick');107 //cordova.plugins.Keyboard.close();108 //document.getElementById("viewportFAKE").setAttribute("content","...");109 }110 };111 $scope.initEditFocus();112}113angular.module('crtl.editFocus', []).controller('ctrlEditFocus', ctrlEditFocus);...
CreateUserGame.jsx
Source: CreateUserGame.jsx
1import { useState, useEffect, useRef, useContext } from "react";2import { Box, Button } from '@mui/material';3import Title from "./Title";4import { GoBackArrow } from '../Icons';5import PlayerAutocomplete from "./PlayerAutocomplete";6import PlayerCard from "./PlayerCard";7import MainContext from "../../context/MainContext";8const CreateUserGame = () => {9 const {10 startPlayer, endPlayer, states, changeGameStateCtx, isMobile 11 } = useContext(MainContext);12 const [canStartGame, setCanStartGame] = useState(false);13 const cardContainer = useRef();14 useEffect(() => {15 if(typeof(startPlayer) === "object" && typeof(endPlayer) === "object") {16 setTimeout(() => {17 setCanStartGame(true);18 }, 1200);19 }20 else {21 setCanStartGame(false);22 }23 }, [startPlayer, endPlayer]);24 const keyboardUp = () => {25 if(isMobile) {26 cardContainer.current.style.display = "none";27 }28 };29 const keyboardDown = () => {30 if(isMobile) {31 cardContainer.current.style.display = "flex";32 }33 };34 return (35 <Box className={"gameContainer"}>36 <GoBackArrow />37 <Title />38 <Box className={"choicesContainer"}>39 <Box className={"paramsBorder"}>40 <Box className={"paramsLabel"}>41 <h3>CHOOSE PLAYERS</h3>42 </Box>43 <Box className={"paramsContainer"}>44 <PlayerAutocomplete 45 label={"Start Player"}46 keyboardUp={keyboardUp}47 keyboardDown={keyboardDown}48 isMobile={isMobile}49 />50 <PlayerAutocomplete 51 label={"End Player"}52 keyboardUp={keyboardUp}53 keyboardDown={keyboardDown}54 isMobile={isMobile}55 />56 </Box>57 </Box>58 <Box className={"playerCardContainer"} ref={cardContainer}>59 <Box className={"playerCard"}>60 <PlayerCard61 playerName={startPlayer.name ?? ""} 62 playerImage={startPlayer.image ?? ""}63 />64 </Box>65 <Box className={"playerCard"}>66 <PlayerCard67 playerName={endPlayer.name ?? ""} 68 playerImage={endPlayer.image ?? ""}69 />70 </Box>71 </Box>72 <Box className={"rollStartContainer"}>73 <Button 74 variant="contained"75 className={"startButton titleButtons glossyButtons"}76 disabled={!canStartGame}77 onClick={() => changeGameStateCtx(states.GAME_STARTED)}78 >79 START GAME80 </Button>81 </Box>82 </Box>83 </Box>84 );85};...
main.js
Source: main.js
1/*2 * Copyright (c) 2016-2017 Moddable Tech, Inc.3 *4 * This file is part of the Moddable SDK.5 * 6 * This work is licensed under the7 * Creative Commons Attribution 4.0 International License.8 * To view a copy of this license, visit9 * <http://creativecommons.org/licenses/by/4.0>.10 * or send a letter to Creative Commons, PO Box 1866,11 * Mountain View, CA 94042, USA.12 *13 */14import {} from "piu/MC";15import {Keyboard, BACKSPACE, SUBMIT} from "keyboard";16import Timer from "timer";17const PASSWORDMODE = true; //Set to true to replace input with asterisks, false for clear text. 18const WhiteSkin = Skin.template({fill:"white"});19const OpenSans18 = Style.template({ font: "semibold 18px Open Sans", color: "black", horizontal:"center", vertical:"middle" });20const OpenSans20 = Style.template({ font: "20px Open Sans", color: "black", horizontal:"left", vertical:"middle"});21let theString = "";22let keyboardUp = true;23let timerID = undefined;24const KeyboardContainer = Column.template($ => ({25 left: 0, right: 0, top: 0, bottom: 0, active: true, Skin: WhiteSkin,26 contents:[27 Label($, {28 anchor: "LABEL", left: 25, right: 0, top: 0, height: 76, 29 string: "", Style: OpenSans2030 }),31 Container($, {32 anchor: "KEYBOARD", left: 0, right: 0, top: 0, bottom: 0, 33 contents: [34 Keyboard($, {style: new OpenSans18(), doTransition: true})35 ]36 }),37 ],38 Behavior: class extends Behavior {39 onCreate(column, data){40 this.data = data;41 }42 onTouchEnded(column){43 if (!keyboardUp){44 keyboardUp = true;45 this.data["KEYBOARD"].add(Keyboard(this.data, {style: new OpenSans18(), doTransition: true}));46 }47 }48 }49}));50const KeyboardApp = Application.template($ => ({51 active: true, Skin: WhiteSkin,52 contents: [53 new KeyboardContainer($),54 ],55 Behavior: class extends Behavior {56 onCreate(application, data) {57 this.data = data;58 }59 onKeyUp(application, key) {60 if (key == BACKSPACE) {61 theString = theString.slice(0, -1);62 } else if (key == SUBMIT) {63 trace(`String is: ${theString}\n`);64 theString = "";65 this.data["KEYBOARD"].first.delegate("doKeyboardTransitionOut");66 } else {67 theString += key;68 }69 if (PASSWORDMODE && theString.length > 0) {70 if (undefined !== timerID) {71 Timer.clear(timerID);72 timerID = undefined;73 }74 if (key != BACKSPACE) {75 this.data["LABEL"].string = "*".repeat(theString.length - 1) + theString.charAt(theString.length - 1);76 timerID = Timer.set(id => {timerID = undefined; application.first.first.string = "*".repeat(theString.length);}, 500);77 } else {78 this.data["LABEL"].string = "*".repeat(theString.length);79 }80 } else {81 this.data["LABEL"].string = theString;82 }83 }84 onKeyboardTransitionFinished(application) {85 let keyboard = this.data["KEYBOARD"];86 keyboard.remove(keyboard.first);87 keyboardUp = false;88 }89 }90}));...
handlingEventKeydown.js
Source: handlingEventKeydown.js
1import getControlKey from './getControlKey.js';2import getOtherKeyCode from './getOtherKeyCode.js';3import changeCaseKeyboard from './changeCaseKeyboard.js';4import state from './state.js';5var value = [];6export default function handlingEventKeydown(event){7 const el = document.getElementById(event.code);8 const currentValue = event.key;9 const currentCode = event.code;10 let language = localStorage.getItem("Lan");11 //Exception Handling12 if (!getControlKey.includes(currentValue) && !getOtherKeyCode.includes(currentCode))13 return;14 //event for control buttons15 if (getControlKey.includes(currentValue)) {16 switch(currentValue){17 case " ":18 value.push(" ");19 break;20 case "Backspace":21 value.pop();22 break;23 case "Enter":24 value.push("\n");25 break;26 case "ArrowUp":27 value.push("â");28 break;29 case "ArrowDown":30 value.push("â");31 break;32 case "ArrowLeft":33 value.push("â");34 break;35 case "ArrowRight":36 value.push("â");37 break;38 case "":39 value.push("â");40 break;41 }42 if (event.key === "Shift") {43 if (event.repeat === true) {44 return;45 }46 state.shift = true;47 state.keyboardUP = !state.keyboardUP;48 changeCaseKeyboard();49 }50 if (event.key === "CapsLock") {51 if (event.repeat === true) {52 return;53 }54 if (state.capsLock === false) {55 state.capsLock = true;56 state.keyboardUP = !state.keyboardUP;57 changeCaseKeyboard();58 } else {59 state.capsLock = false;60 state.keyboardUP = !state.keyboardUP;61 changeCaseKeyboard();62 }63 }64 if (event.key === "Control") {65 state.control = true;66 }67 //output in TextArea68 document.querySelector(".textarea__textarea").value = value.join("");69 }70 //pull out the text from the button using the selector71 if (getOtherKeyCode.includes(currentCode)) {72 let currentCase;73 if (state.keyboardUP) {74 currentCase = "caseUp";75 }76 if (!state.keyboardUP) {77 currentCase = "caseDown";78 }79 const buttonActive = document.getElementById(`${currentCode}`);80 const buttonText = buttonActive.querySelector(81 `.${language} > span.${currentCase}`82 ).innerText;83 value.push(buttonText);84 document.querySelector(".textarea__textarea").value = value.join("");85 }86 el.classList.add("active");...
changeCaseKeyboard.js
Source: changeCaseKeyboard.js
1import state from './state.js';2export default function changeCaseKeyboard(){3 4 const language = localStorage.getItem("Lan");5 if (language === "ru") {6 //display current language7 document.querySelectorAll(".keyboard-button > span.en").forEach((el) => {8 el.classList.add("hidden");9 });10 document.querySelectorAll(".keyboard-button > span.ru").forEach((el) => {11 el.classList.remove("hidden");12 });13 if (state.keyboardUP === false) {14 document.querySelectorAll("span.ru span.caseUp").forEach((el) => {15 el.classList.add("hidden");16 });17 document.querySelectorAll("span.ru span.caseDown").forEach((el) => {18 el.classList.remove("hidden");19 });20 }21 if (state.keyboardUP === true) {22 document.querySelectorAll("span.ru span.caseUp").forEach((el) => {23 el.classList.remove("hidden");24 });25 document.querySelectorAll("span.ru span.caseDown").forEach((el) => {26 el.classList.add("hidden");27 });28 }29 }30 if (language === "en") {31 document.querySelectorAll(".keyboard-button > span.ru").forEach((el) => {32 el.classList.add("hidden");33 });34 document.querySelectorAll(".keyboard-button > span.en").forEach((el) => {35 el.classList.remove("hidden");36 });37 if (state.keyboardUP === false) {38 document.querySelectorAll("span.en span.caseUp").forEach((el) => {39 el.classList.add("hidden");40 });41 document.querySelectorAll("span.en span.caseDown").forEach((el) => {42 el.classList.remove("hidden");43 });44 }45 if (state.keyboardUP === true) {46 document.querySelectorAll("span.en span.caseUp").forEach((el) => {47 el.classList.remove("hidden");48 });49 document.querySelectorAll("span.en span.caseDown").forEach((el) => {50 el.classList.add("hidden");51 });52 }53 }...
Input.js
Source: Input.js
1'use strict';2let keyboard={3 ArrowUp:false,4 ArrowDown:false,5 ArrowRight:false,6 ArrowLeft:false,7 KeyW:false,8 KeyA:false,9 KeyS:false,10 KeyD:false,11 KeyZ:false, // save()12 KeyF: false,13 Space:false,14 Escape:false,15};16let keyboardUP={17 ArrowUp:false,18 ArrowDown:false,19 ArrowRight:false,20 ArrowLeft:false,21 KeyW:false,22 KeyA:false,23 KeyS:false,24 KeyD:false,25 KeyZ:false, // save()26 KeyF: false,27 Space:false,28 Escape:false,29};30let mouse={31 isLeftClicked:false,32 isRightClicked:false,33 clickPosition:new Vector2d()34};35const inputReset = () => {36 for(const key in keyboardUP){37 keyboardUP[key] = false;38 }39}40const keyboardHandler=(event)=>{41 if (keyboard.hasOwnProperty(event.code)){42 keyboard[event.code]=event.type==='keydown';43 44 }45};46const keyboardUPHandler=(event)=>{47 if (keyboardUP.hasOwnProperty(event.code)){48 keyboardUP[event.code]=event.type==='keyup';49 }50};51const keyboardListener=()=>{52 addEventListener('keydown', keyboardHandler);53 addEventListener('keydown', keyboardUPHandler);54 addEventListener('keyup', keyboardUPHandler);55 addEventListener('keyup', keyboardHandler);56};57const mouseListener=(mouse)=>{58 const mouseHandler=(event)=>{59 const state=event.type==='mousedown';60 if (event.which===1){61 mouse.isLeftClicked=state;62 }63 if (event.which===3){64 mouse.isRightClicked=state;65 }66 if (state){67 mouse.clickPosition.set(event.clientX,event.clientY);68 }69 };70 addEventListener('mousedown',mouseHandler);71 addEventListener('mouseup',mouseHandler);72};73keyboardListener(keyboard);...
windowResize.js
Source: windowResize.js
...21 22 var isSupported = document.implementation.hasFeature("FocusEvent", "3.0");23 if(isSupported && getOS() === "ios"){24 document.body.addEventListener('focusin',function(){25 keyboardUp();26 })27 document.body.addEventListener('focusout',function(){28 keyboardDown()29 })30 }else{31 window.addEventListener('resize', () => {32 var height = window.innerHeight;33 if (window.orientation == 180 || window.orientation == 0) {34 if (height === clientHeight) {35 keyboardDown();36 }37 if (height < clientHeight) {38 keyboardUp();39 }40 }41 });42 }43}...
keyModule.es6
Source: keyModule.es6
1class KeyModule {2 constructor(){3 // this.left = false;4 // this.right = false;5 // this.up = false;6 // this.down = false;7 //8 // document.addEventListener("keydown", (keyBoardDown) => {9 // if(keyBoardDown.keyCode == 39) {10 // this.right = true;11 // }12 // else if(keyBoardDown.keyCode == 37) {13 // this.left = true;14 // }15 // else if(keyBoardDown.keyCode == 38) {16 // this.up = true;17 // }18 //19 // else if(keyBoardDown.keyCode == 40) {20 // this.down = true;21 // }22 //23 // });24 //25 // document.addEventListener("keyup", (keyBoardUp) => {26 // if(keyBoardUp.keyCode == 39) {27 // this.right = false;28 // }29 // else if(keyBoardUp.keyCode == 37) {30 // this.left = false;31 // }32 // else if (keyBoardUp.keyCode == 38) {33 // this.up = false;34 // }35 // else if (keyBoardUp.keyCode == 40){36 // this.down = false;37 // }38 // })39 }40 keyPress(callback) {41 window.addEventListener('keydown', (e) => {42 callback({43 up: e.keyCode === 38 ? true : false,44 down: e.keyCode === 40 ? true : false,45 left: e.keyCode === 37 ? true : false,46 right: e.keyCode === 39 ? true : false47 });48 });49 }50}...
Using AI Code Generation
1const {keyboardUp} = require('playwright/lib/server/keyboard');2const {chromium} = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.click('input[name="q"]');8 await keyboardUp(page, 'Shift');9 await page.screenshot({ path: `example.png` });10 await browser.close();11})();12const {helper} = require('./helper');13const {eventsHelper} = require('./eventsHelper');14const {Keyboard} = require('./input');15const {assert} = require('../utils/utils');16const {KeyDefinitions} = require('./keyDefinitions');17const keyDefinitions = new KeyDefinitions();18class KeyboardImpl {19 constructor(page) {20 this._page = page;21 this._keyboard = new Keyboard(page._delegate, keyDefinitions);22 }23 async down(key, options) {24 await this._keyboard.down(key, options);25 }26 async up(key, options) {27 await this._keyboard.up(key, options);28 }29}30async function keyboardUp(page, key, options) {31 await page._delegate.keyboard.up(key, options);32}33module.exports = { KeyboardImpl, keyboardUp };34const {helper, debugError} = require('./helper');35const {eventsHelper} = require('./eventsHelper');36const {KeyDefinitions} = require('./keyDefinitions');37const {TimeoutError} = require('../utils/errors');38const {assert} = require('../utils/utils');39class Keyboard {40 constructor(delegate, keyDefinitions) {41 this._delegate = delegate;42 this._keyDefinitions = keyDefinitions;43 }44 async down(key, options = {}) {45 const { text, keyCode, code, keyLocation } = this._keyDefinitions.parseKey(key);46 await this._delegate.rawKeyDown(text, keyCode, code, keyLocation, options);47 await this._delegate.char(text, options);48 await this._delegate.keyUp(text, keyCode, code, keyLocation, options);49 }50 async up(key, options = {}) {51 const {
Using AI Code Generation
1const {keyboardUp} = require('playwright/lib/server/chromium/crInput.js');2const {keyboardDown} = require('playwright/lib/server/chromium/crInput.js');3const {keyboardSendCharacter} = require('playwright/lib/server/chromium/crInput.js');4const {keyboardInsertText} = require('playwright/lib/server/chromium/crInput.js');5const { chromium } = require('playwright');6(async () => {7 const browser = await chromium.launch({ headless: false });8 const context = await browser.newContext();9 const page = await context.newPage();10 await page.waitForSelector('input[name="q"]');11 await page.focus('
Using AI Code Generation
1const { keyboardUp } = require('playwright/lib/server/chromium/crInput');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.click('text="Get started"');8 await page.fill('input[placeholder="Search..."]', 'test');9 await keyboardUp(page, 'Shift');10 await page.screenshot({ path: `test.png` });11 await browser.close();12})();
Using AI Code Generation
1const {keyboardUp} = require('playwright/lib/server/keyboard.js');2const {keyboardDown} = require('playwright/lib/server/keyboard.js');3const {mouseUp} = require('playwright/lib/server/input.js');4const {mouseDown} = require('playwright/lib/server/input.js');5const {mouseMove} = require('playwright/lib/server/input.js');6const {mouseClick} = require('playwright/lib/server/input.js');7const {mouseDoubleClick} = require('playwright/lib/server/input.js');8const {mouseTripleClick} = require('playwright/lib/server/input.js');9const {mouseTap} = require('playwright/lib/server/input.js');10const {mouseWheel} = require('playwright/lib/server/input.js');11const {touchscreenUp} = require('playwright/lib/server/touchscreen.js');12const {touchscreenDown} = require('playwright/lib/server/touchscreen.js');13const {touchscreenMove} = require('playwright/lib/server/touchscreen.js');14const {touchscreenTap} = require('playwright/lib/server/touchscreen.js');15const {touchscreenDoubleTap} = require('playwright/lib/server/touchscreen.js');16const {touchscreenTripleTap} = require('playwright/lib/server/touchscreen.js');17const {touchscreenPress} = require('playwright/lib/server/touchscreen.js');
Using AI Code Generation
1const {keyboard} = require('playwright');2await keyboard.up('KeyA');3await keyboard.up('KeyB');4await keyboard.up('KeyC');5await keyboard.up('KeyD');6await keyboard.up('KeyE');7await keyboard.up('KeyF');8await keyboard.up('KeyG');9await keyboard.up('KeyH');10await keyboard.up('KeyI');11await keyboard.up('KeyJ');12await keyboard.up('KeyK');13await keyboard.up('KeyL');14await keyboard.up('KeyM');15await keyboard.up('KeyN');16await keyboard.up('KeyO');17await keyboard.up('KeyP');18await keyboard.up('KeyQ');19await keyboard.up('KeyR');20await keyboard.up('KeyS');21await keyboard.up('KeyT');22await keyboard.up('KeyU');23await keyboard.up('KeyV');24await keyboard.up('KeyW');25await keyboard.up('KeyX');26await keyboard.up('KeyY');27await keyboard.up('KeyZ');28await keyboard.up('Digit0');29await keyboard.up('Digit1');30await keyboard.up('Digit2');31await keyboard.up('Digit3');32await keyboard.up('Digit4');33await keyboard.up('Digit5');34await keyboard.up('Digit6');35await keyboard.up('Digit7');36await keyboard.up('Digit8');37await keyboard.up('Digit9');38await keyboard.up('Numpad0');39await keyboard.up('Numpad1');40await keyboard.up('Numpad2');41await keyboard.up('Numpad3');42await keyboard.up('Numpad4');43await keyboard.up('Numpad5');44await keyboard.up('Numpad6');45await keyboard.up('Numpad7');46await keyboard.up('Numpad8');47await keyboard.up('Numpad9');48await keyboard.up('NumpadMultiply');49await keyboard.up('NumpadAdd');50await keyboard.up('NumpadSubtract');51await keyboard.up('NumpadDecimal');52await keyboard.up('NumpadDivide');53await keyboard.up('Semicolon');54await keyboard.up('Equal');55await keyboard.up('Comma');56await keyboard.up('Minus');57await keyboard.up('Period');58await keyboard.up('Slash');59await keyboard.up('Backquote');60await keyboard.up('BracketLeft');61await keyboard.up('Backslash');62await keyboard.up('BracketRight');63await keyboard.up('Quote');64await keyboard.up('IntlBackslash');65await keyboard.up('IntlRo');66await keyboard.up('IntlYen');
Using AI Code Generation
1const {keyboard} = page;2await keyboard.up('A');3await keyboard.up('B');4await keyboard.up('C');5await keyboard.down('A');6await keyboard.down('B');7await keyboard.down('C');8await keyboard.insertText('ABC');9await keyboard.type('ABC');
Using AI Code Generation
1const {keyboard} = require('@playwright/test/lib/server/chromium/keyboard');2const {keyboard} = require('@playwright/test/lib/server/chromium/keyboard');3const {keyboard} = require('@playwright/test/lib/server/chromium/keyboard');4const {keyboard} = require('@playwright/test/lib/server/chromium/keyboard');5const {keyboard} = require('@playwright/test/lib/server/chromium/keyboard');6const {keyboard} = require('@playwright/test/lib/server/chromium/keyboard');7const {mouse} = require('@playwright/test/lib/server/chromium/mouse');8await mouse.click(100, 100, {button: 'left', clickCount: 1});9const {mouse} = require('@playwright/test/lib/server/chromium/mouse');10await mouse.down({button: 'left'});11const {mouse} = require('@playwright/test/lib/server/chromium/mouse');12await mouse.move(100, 100);13const {mouse} = require('@playwright/test/lib/server/chromium/mouse');14await mouse.up({button: 'left'});15const {page} = require('@playwright/test/lib/server/chromium/page');16await page.addInitScript({source: 'console.log("Hello World")'});17const {page} = require('@playwright
Jest + Playwright - Test callbacks of event-based DOM library
firefox browser does not start in playwright
Is it possible to get the selector from a locator object in playwright?
How to run a list of test suites in a single file concurrently in jest?
Running Playwright in Azure Function
firefox browser does not start in playwright
This question is quite close to a "need more focus" question. But let's try to give it some focus:
Does Playwright has access to the cPicker object on the page? Does it has access to the window object?
Yes, you can access both cPicker and the window object inside an evaluate call.
Should I trigger the events from the HTML file itself, and in the callbacks, print in the DOM the result, in some dummy-element, and then infer from that dummy element text that the callbacks fired?
Exactly, or you can assign values to a javascript variable:
const cPicker = new ColorPicker({
onClickOutside(e){
},
onInput(color){
window['color'] = color;
},
onChange(color){
window['result'] = color;
}
})
And then
it('Should call all callbacks with correct arguments', async() => {
await page.goto(`http://localhost:5000/tests/visual/basic.html`, {waitUntil:'load'})
// Wait until the next frame
await page.evaluate(() => new Promise(requestAnimationFrame))
// Act
// Assert
const result = await page.evaluate(() => window['color']);
// Check the value
})
Check out the latest blogs from LambdaTest on this topic:
Native apps are developed specifically for one platform. Hence they are fast and deliver superior performance. They can be downloaded from various app stores and are not accessible through browsers.
One of the essential parts when performing automated UI testing, whether using Selenium or another framework, is identifying the correct web elements the tests will interact with. However, if the web elements are not located correctly, you might get NoSuchElementException in Selenium. This would cause a false negative result because we won’t get to the actual functionality check. Instead, our test will fail simply because it failed to interact with the correct element.
Smartphones have changed the way humans interact with technology. Be it travel, fitness, lifestyle, video games, or even services, it’s all just a few touches away (quite literally so). We only need to look at the growing throngs of smartphone or tablet users vs. desktop users to grasp this reality.
As part of one of my consulting efforts, I worked with a mid-sized company that was looking to move toward a more agile manner of developing software. As with any shift in work style, there is some bewilderment and, for some, considerable anxiety. People are being challenged to leave their comfort zones and embrace a continuously changing, dynamic working environment. And, dare I say it, testing may be the most ‘disturbed’ of the software roles in agile development.
LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.
Get 100 minutes of automation test minutes FREE!!