Best JavaScript code snippet using playwright-internal
js.js
Source: js.js
...84 window.removeEventListener("click", scrollByButtons); //remove listener to scroll images wish buttons85}86// SCROLLING PICTURES BY KEYBOARD with cycle87const UrlsArr = pictures.map((el) => el.original);88function keyboardPress(event) {89 if (event.code === "ArrowRight") {90 for (let i = 0; i < UrlsArr.length; i += 1) {91 if (bigImageEl.src === UrlsArr[8]) {92 bigImageEl.src = `${UrlsArr[0]}`;93 return;94 } else if (bigImageEl.src === UrlsArr[i]) {95 bigImageEl.src = `${UrlsArr[i + 1]}`;96 return;97 }98 }99 } else if (event.code === "ArrowLeft") {100 for (let i = 0; i < UrlsArr.length; i += 1) {101 if (bigImageEl.src === UrlsArr[0]) {102 bigImageEl.src = `${UrlsArr[8]}`;103 return;104 } else if (bigImageEl.src === UrlsArr[i]) {105 bigImageEl.src = `${UrlsArr[i - 1]}`;106 return;107 }108 }109 }110}111// SCROLLING PICTURES BY KEYBOARD without cycle112// const UrlsArr = pictures.map(({ original, description }, i) => ({113// href: original,114// alt: description,115// index: i,116// }));117// function keyboardPress(event) {118// if (event.code === "ArrowRight") {119// bigImageEl.src = UrlsArr[Number(bigImageEl.dataset.index) + 1].href;120// bigImageEl.dataset.index = Number(bigImageEl.dataset.index) + 1;121// bigImageEl.alt = UrlsArr[Number(bigImageEl.dataset.index) + 1].alt;122// // console.log(UrlsArr[Number(bigImageEl.dataset.index) + 1].href);123// } else if (event.code === "ArrowLeft") {124// bigImageEl.src = UrlsArr[Number(bigImageEl.dataset.index) - 1].href;125// bigImageEl.dataset.index = Number(bigImageEl.dataset.index) - 1;126// bigImageEl.alt = UrlsArr[Number(bigImageEl.dataset.index) - 1].alt;127// }128// }129// SCROLLING PICTURES BY BUTTON on website130function scrollByButtons(event) { 131 if (event.target.dataset.action !== "back" && event.target.dataset.action !== "forward") {...
Controller.js
Source: Controller.js
1import Static from "animate.js/src/static";2import Animate from "animate.js/src";3import FPSDisplayComponent from "./components/FPSDisplayComponent";4import stylizer from "animate.js/src/static/stylizer";5const Controller = function () {6 console.log('Controller:Car');7 const {8 Clip,9 Component,10 ComponentClass,11 KeyboardEventManager,12 EventCodes,13 EventCodesNames,14 EventKeys,15 EventKeysNames,16 MoveClip,17 MoveClipClass,18 Scene,19 SceneClass,20 StepsScene,21 Timer,22 RoxyListener,23 Roxy,24 AnimationFrame,25 Loader,26 Matrix,27 Point,28 Rectangle,29 Frames,30 } = Animate;31 const {32 query,33 search,34 inject,35 typeOf,36 uri,37 copy,38 each,39 on,40 } = Static;41 const Resource = {42 icon: {43 bored: '/assets/icon/bored.png',44 emoticon: '/assets/icon/emoticon.png',45 sad: '/assets/icon/sad-face.png',46 smile: '/assets/icon/smile.png',47 },48 image: {49 hero: '/assets/sprite/hero-sprite.png',50 boosteroid: '/assets/svg/boosteroid.svg',51 },52 sprite: {53 car: '/assets/sprite/car.png',54 car_r: '/assets/sprite/car_r.png',55 }56 };57 const CarIcon = MoveClip({58 element: new Image(),59 parent: Clip('#app'),60 loaded: false,61 accelerate: 0.04,62 speed: 0,63 speedY: 0,64 x: 0,65 y: 0,66 xmov: 0,67 ymov: 0,68 angle: 0,69 gazzz: false,70 init() {71 this.style({opacity: 1, position: 'absolute'});72 this.element.setAttribute('src', Resource.sprite.car_r)73 this.element.addEventListener('load', (event) => {74 this.loaded = true;75 this.x = 100;76 this.y = 200;77 this.width = 56;78 this.height = 34;79 this.parent.inject(this.element)80 });81 },82 gazOn() {83 this.gazzz = true;84 this.speed += 0.01 + this.accelerate;85 },86 gazOff() {87 this.gazzz = false;88 if (this.speed > 0) {89 this.speed -= 0.06 + this.accelerate;90 }91 if (this.speed < 0) {92 this.speed = 0;93 }94 },95 run() {96 // if (this.speed > 10 )97 // this.speed = 10;98 this.xmov = this.speed;99 this.ymov = this.speedY;100 this.x += this.xmov;101 this.y += this.ymov;102 this.angle = Math.atan2(this.ymov, this.xmov) * 180 / Math.PI;103 // console.log(this.angle)104 stylizer(this.element, {transform: 'rotate(' + (this.angle) + 'deg)'});105 if (this.x > window.innerWidth - this.width) {106 this.x = 0;107 }108 if (this.x < 0) {109 this.x = window.innerWidth - this.width;110 }111 },112 runUp() {113 this.y -= this.speed;114 },115 runDown() {116 this.y += this.speed;117 },118 runLeft() {119 this.speedY = -0.1;120 },121 runRight() {122 this.speedY = 0.1;123 },124 });125 /*126 const SmileIcon = MoveClip({127 element: new Image(),128 parent: Clip('#app'),129 loaded: false,130 init(){131 this.style({opacity: 1, position: 'absolute'});132 this.element.setAttribute('src', Resource.image.boosteroid)133 this.element.addEventListener('load', (event) => {134 this.loaded = true;135 this.x = window.innerWidth / 2 - this.width;136 this.y = window.innerHeight / 2;137 // this.parent.inject(this.element)138 });139 },140 });141 */142 const KeyboardManager = KeyboardEventManager();143 const KeyboardPress = {144 up: false,145 down: false,146 left: false,147 right: false,148 };149 function keyPressDown(event) {150 if (event.code === EventCodesNames.ArrowUp) KeyboardPress.up = true;151 if (event.code === EventCodesNames.KeyW) KeyboardPress.up = true;152 if (event.code === EventCodesNames.ArrowDown) KeyboardPress.down = true;153 if (event.code === EventCodesNames.KeyS) KeyboardPress.down = true;154 if (event.code === EventCodesNames.ArrowLeft) KeyboardPress.left = true;155 if (event.code === EventCodesNames.KeyA) KeyboardPress.left = true;156 if (event.code === EventCodesNames.ArrowRight) KeyboardPress.right = true;157 if (event.code === EventCodesNames.KeyD) KeyboardPress.right = true;158 }159 function keyUnpressDown(event) {160 if (event.code === EventCodesNames.ArrowUp) KeyboardPress.up = false;161 if (event.code === EventCodesNames.KeyW) KeyboardPress.up = false;162 if (event.code === EventCodesNames.ArrowDown) KeyboardPress.down = false;163 if (event.code === EventCodesNames.KeyS) KeyboardPress.down = false;164 if (event.code === EventCodesNames.ArrowLeft) KeyboardPress.left = false;165 if (event.code === EventCodesNames.KeyA) KeyboardPress.left = false;166 if (event.code === EventCodesNames.ArrowRight) KeyboardPress.right = false;167 if (event.code === EventCodesNames.KeyD) KeyboardPress.right = false;168 }169 KeyboardManager.each('keydown', keyPressDown);170 KeyboardManager.each('keyup', keyUnpressDown);171 const frames = Frames({172 fps: 0,173 });174 const fps = FPSDisplayComponent();175 fps.init();176 frames.start((i) => {177 fps.processor();178 CarIcon.run();179 if (KeyboardPress.up) {180 CarIcon.gazOn();181 } else {182 CarIcon.gazOff();183 }184 /* if (KeyboardPress.up) {185 CarIcon.runUp();186 }187 if (KeyboardPress.down) {188 CarIcon.runDown();189 }*/190 if (KeyboardPress.left) {191 CarIcon.runLeft();192 }193 if (KeyboardPress.right) {194 CarIcon.runRight();195 }196 });197 // const Anim = AnimationFrame();198 //199 // Anim.start(() => {200 //201 // });202};...
Game.js
Source: Game.js
1import React from "react";2import { useState, useEffect } from "react";3import "./game.css";4import KeyboardPress from "../Keyboard/KeyboardPress";5import fiveLetterWords from "../words";6function Game() {7 const [word, setWord] = useState(8 fiveLetterWords[Math.floor(Math.random() * fiveLetterWords.length)]9 );10 const letters = word.split("");11 const [currentRow, setCurrentRow] = useState(0);12 const [currentColumn, setCurrentColumn] = useState(0);13 const [rows, setRows] = useState(14 new Array(word.length).fill(new Array(letters.length).fill(""))15 );16 const copyArray = (arr) => {17 return [...arr.map((rows) => [...rows])];18 };19 const updatedRows = copyArray(rows);20 const keyPressed = (key) => {21 if (key === "ENTER") {22 if (currentColumn === rows[0].length) {23 setCurrentRow(currentRow + 1);24 setCurrentColumn(0);25 }26 return;27 }28 if (key === "CLEAR") {29 const prevColumn = currentColumn - 1;30 if (prevColumn >= 0) {31 updatedRows[currentRow][prevColumn] = "";32 setRows(updatedRows);33 setCurrentColumn(prevColumn);34 }35 return;36 }37 if (currentColumn < rows[0].length) {38 updatedRows[currentRow][currentColumn] = key;39 setRows(updatedRows);40 setCurrentColumn(currentColumn + 1);41 }42 };43 const isActive = (row, column) => {44 return row === currentRow && column === currentColumn;45 };46 const getColumnBackgroundColor = (row, column) => {47 const letter = rows[row][column];48 if (row >= currentRow) {49 return "black";50 }51 if (letter === letters[column]) {52 return "green";53 }54 if (letters.includes(letter)) {55 return "darkorange";56 }57 return "grey";58 };59 const getAllLettersWithColor = (color) => {60 return rows.flatMap((row, i) =>61 row.filter((cell, j) => getColumnBackgroundColor(i, j) === color)62 );63 };64 const greenKey = getAllLettersWithColor("green");65 const yellowKey = getAllLettersWithColor("darkorange");66 const greyKey = getAllLettersWithColor("grey");67 const refresh = () => {68 setRows(new Array(word.length).fill(new Array(letters.length).fill("")));69 setCurrentColumn(0);70 setCurrentRow(0);71 setWord(72 fiveLetterWords[Math.floor(Math.random() * fiveLetterWords.length)]73 );74 };75 useEffect(() => {76 if (currentRow > 0) {77 if (checkIfWon()) {78 alert("You guessed correctly!");79 refresh();80 } else if (checkIfLost()) {81 alert(`You lost... Word was : ${word}`);82 refresh();83 }84 }85 }, [currentRow]);86 const checkIfWon = () => {87 const row = rows[currentRow - 1];88 return row.every((letter, i) => letter === letters[i]);89 };90 const checkIfLost = () => {91 return currentRow === rows.length;92 };93 function Rows() {94 return letters.map((array, i) => {95 return (96 <div key={i} className="row">97 {updatedRows.map((letters, j) => {98 return (99 <div100 key={j}101 className="column"102 style={{103 border: isActive(i, j)104 ? "1px solid green"105 : "1px solid white",106 backgroundColor: getColumnBackgroundColor(i, j),107 }}108 >109 <h2 key={i + j} className="letter">110 {updatedRows[i][j]}111 </h2>112 </div>113 );114 })}115 </div>116 );117 });118 }119 return (120 <div className="game-content">121 <div className="title">122 <h1>Vordlis</h1>123 </div>124 <div className="board">125 <div className="container">126 <Rows />127 </div>128 </div>129 <div className="keyboard">130 <KeyboardPress131 keyPressed={keyPressed}132 greenKey={greenKey}133 yellowKey={yellowKey}134 greyKey={greyKey}135 />136 </div>137 </div>138 );139}...
when.js
Source: when.js
1const { When } = require('cucumber');2const clickElement = require('../action/clickElement');3const deleteCookie = require('../action/deleteCookie');4const fileUpload = require('../action/fileUpload');5const keyboardPress = require('../action/keyboardPress');6const openUrl = require('../action/openUrl');7const resizeScreenSize = require('../action/resizeScreenSize');8const setElementStyle = require('../action/setElementStyle');9const setElementValue = require('../action/setElementValue');10const setUserAgent = require('../action/setUserAgent');11const scrollToElement = require('../action/scrollToElement');12const waitFor = require('../action/waitFor');13const waitForSelector = require('../action/waitForSelector');14When('I open the url {string-env}', async function (url) {15 await openUrl.call(this, url);16});17When('I open the url {string-env} with user agent {string}', async function (18 url,19 userAgent20) {21 await openUrl.call(this, url, userAgent);22});23When('I open the url {string-env} with device {string}', async function (url, device) {24 await openUrl.call(this, url, null, device);25});26When('I click the element/button/link {string}', async function (selector) {27 await clickElement.call(this, selector, null);28});29When(30 'I click the element/button/link {string} and wait for the element {string}',31 async function (selector, waitForSelector) {32 await clickElement.call(this, selector, waitForSelector);33 }34);35When(36 'I set the element/input/select/textarea {string} value to {string-env}',37 setElementValue38);39When('I wait for {float} second(s)', waitFor);40When('I wait for element {string}', async function (selector) {41 await waitForSelector.call(this, selector, null);42});43When('I wait for element {string} for {float} seconds', async function (44 selector,45 seconds46) {47 await waitForSelector.call(this, selector, seconds);48});49When('I delete the cookie {string-env}', deleteCookie);50When('I set the browser viewport to {int}px width by {int}px height', resizeScreenSize);51When('I scroll to the element {string}', scrollToElement);52When('I set the user agent to {string}', setUserAgent);53When('I press the {string} key', async function (key) {54 await keyboardPress.call(this, key, null);55});56When('I press the {string} key on the {string} element', async function (key, selector) {57 await keyboardPress.call(this, key, selector);58});59When('I set the file element {string} value to {string-env}', fileUpload);...
index.js
Source: index.js
...4while (i < allDrum) {5 // Sound by pressing the buttons on screen6 document.querySelectorAll(".drum")[i].addEventListener("click", function() {7 var buttonInnerHTML = this.innerHTML;8 keyboardPress(buttonInnerHTML);9 buttonAnimation(buttonInnerHTML);10 });11 i++;12}13// Sound by pressing keys on keyboard14document.addEventListener("keydown", function(event) {15 keyboardPress(event.key);16 buttonAnimation(event.key);17});18function keyboardPress(key) {19 switch (key) {20 case "w":21 var tom1 = new Audio("tom-1.mp3");22 tom1.play();23 break;24 case "a":25 var tom2 = new Audio("tom-2.mp3");26 tom2.play();27 break;28 case "s":29 var tom3 = new Audio("tom-3.mp3");30 tom3.play();31 break;32 case "d":...
keyboardPress.test.js
Source: keyboardPress.test.js
1const checkContainsText = require('../../features/support/check/checkContainsText');2const checkHasFocus = require('../../features/support/check/checkHasFocus');3const keyboardPress = require('../../features/support/action/keyboardPress');4const openUrl = require('../../features/support/action/openUrl');5const BrowserScope = require('../../features/support/scope/BrowserScope');6const testUrl = 'http://localhost:8080/keyboardPress.html';7const browserScope = new BrowserScope();8beforeAll(async () => {9 await browserScope.init();10 await openUrl.call(browserScope, testUrl); 11});12afterAll(async () => {13 await browserScope.close();14});15describe('keyboardPress', () => {16 it('presses a key', async () => {17 await checkContainsText.call(browserScope, '.message', null, 'Pitiful failure...');18 await keyboardPress.call(browserScope, 'Enter');19 await checkContainsText.call(browserScope, '.message', null, 'Great success!');20 });21 it('presses a key and focuses the element', async () => {22 await checkHasFocus.call(browserScope, 'input[type="text"]', 'not');23 await keyboardPress.call(browserScope, 'Enter', 'input[type="text"]');24 await checkHasFocus.call(browserScope, 'input[type="text"]');25 }); ...
KeyboardPress.js
Source: KeyboardPress.js
1import React from "react";2import "./keyboardPress.css";3function KeyboardPress({4 keyPressed,5 greenKey = [],6 greyKey = [],7 yellowKey = [],8}) {9 const keys = [10 "q",11 "w",12 "e",13 "r",14 "t",15 "y",16 "u",17 "i",18 "o",19 "p",20 "a",21 "s",22 "d",23 "f",24 "g",25 "h",26 "j",27 "k",28 "l",29 "z",30 "x",31 "c",32 "v",33 "b",34 "n",35 "m",36 "CLEAR",37 "ENTER",38 ];39 function keyBackgroundColor(key) {40 if (greenKey.includes(key)) {41 return "green";42 }43 if (greyKey.includes(key)) {44 return "grey";45 }46 if (yellowKey.includes(key)) {47 return "darkOrange";48 }49 return "darkgrey";50 }51 return (52 <div className="row-buttons">53 {keys.map((key) => {54 return (55 <button56 key={key}57 onClick={() => keyPressed(key)}58 style={{59 backgroundColor: keyBackgroundColor(key),60 }}61 >62 {key.toUpperCase()}63 </button>64 );65 })}66 </div>67 );68}...
component-test.js
Source: component-test.js
1import { module, test } from 'qunit';2import { setupRenderingTest } from 'ember-qunit';3import { render } from '@ember/test-helpers';4import { hbs } from 'ember-cli-htmlbars';5module('Integration | Component | keyboard-press', function(hooks) {6 setupRenderingTest(hooks);7 test('it renders', async function(assert) {8 // Set any properties with this.set('myProperty', 'value');9 // Handle any actions with this.set('myAction', function(val) { ... });10 await render(hbs`<KeyboardPress />`);11 assert.equal(this.element.textContent.trim(), '');12 // Template block usage:13 await render(hbs`14 <KeyboardPress>15 template block text16 </KeyboardPress>17 `);18 assert.equal(this.element.textContent.trim(), 'template block text');19 });...
Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.keyboard.press('ArrowRight');7 await page.keyboard.press('ArrowLeft');8 await page.keyboard.press('ArrowUp');9 await page.keyboard.press('ArrowDown');10 await page.keyboard.press('PageUp');11 await page.keyboard.press('PageDown');12 await page.keyboard.press('Home');13 await page.keyboard.press('End');14 await page.keyboard.press('Enter');15 await page.keyboard.press('Tab');16 await page.keyboard.press('Backspace');17 await page.keyboard.press('Delete');18 await page.keyboard.press('Escape');19 await page.keyboard.press('F1');20 await page.keyboard.press('F12');21 await page.keyboard.press('a');22 await page.keyboard.press('!');23 await page.keyboard.press('0');24 await page.keyboard.press('9');25 await page.keyboard.press('`');26 await page.keyboard.press('~');27 await page.keyboard.press('[');28 await page.keyboard.press(']');29 await page.keyboard.press('\\');30 await page.keyboard.press(';');31 await page.keyboard.press('\'');32 await page.keyboard.press(',');33 await page.keyboard.press('.');34 await page.keyboard.press('/');35 await page.keyboard.press('Shift+!');36 await page.keyboard.press('Shift+0');37 await page.keyboard.press('Shift+9');38 await page.keyboard.press('Shift+`');39 await page.keyboard.press('Shift+~');40 await page.keyboard.press('Shift+[');41 await page.keyboard.press('Shift+]');42 await page.keyboard.press('Shift+\\');43 await page.keyboard.press('Shift+;');44 await page.keyboard.press('Shift+\'');45 await page.keyboard.press('Shift+,');46 await page.keyboard.press('Shift+.');47 await page.keyboard.press('Shift+/');48 await page.keyboard.press('Shift+a');49 await page.keyboard.press('Shift+Z');50 await page.keyboard.press('Control+!');51 await page.keyboard.press('Control+0');52 await page.keyboard.press('Control+9');53 await page.keyboard.press('Control+`');54 await page.keyboard.press('Control+~');55 await page.keyboard.press('Control+[');56 await page.keyboard.press('Control+]');
Using AI Code Generation
1const {chromium} = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const page = await browser.newPage();5 await page.keyboard.press('ArrowDown');6 await page.waitForTimeout(3000);7 await browser.close();8})();9Method Description keyboard.down(key) This method is used to press the keyboard
Using AI Code Generation
1const { keyboardPress } = require('playwright/lib/server/keyboard');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.click('input[title="Search"]');8 await keyboardPress('a', 'control');9 await page.screenshot({ path: 'example.png' });10 await browser.close();11})();12const { chromium } = require('playwright');13(async () => {14 const browser = await chromium.launch();15 const context = await browser.newContext();16 const page = await context.newPage();17 await page.click('input[title="Search"]');18 await page.keyboard.press('Control+A');19 await page.screenshot({ path: 'example.png' });20 await browser.close();21})();22await page.click('input[title="Search"]');23const { chromium } = require('playwright');24(async () => {25 const browser = await chromium.launch();26 const context = await browser.newContext();27 const page = await context.newPage();28 await page.click('input[title="Search"]');29 await page.keyboard.press('Control+A');30 await page.keyboard.press('Back
Using AI Code Generation
1const {keyboardPress} = require('playwright/lib/server/keyboard.js');2const {chromium} = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await keyboardPress(page, 'Enter');8 await browser.close();9})();10const {keyboardDown} = require('playwright/lib/server/keyboard.js');11const {chromium} = require('playwright');12(async () => {13 const browser = await chromium.launch();14 const context = await browser.newContext();15 const page = await context.newPage();16 await keyboardDown(page, 'Enter');17 await browser.close();18})();19const {keyboardUp} = require('playwright/lib/server/keyboard.js');20const {chromium} = require('playwright');21(async () => {22 const browser = await chromium.launch();23 const context = await browser.newContext();24 const page = await context.newPage();25 await keyboardUp(page, 'Enter');26 await browser.close();27})();28const {mouseClick} = require('playwright/lib/server/mouse.js');29const {chromium} = require('playwright');30(async () => {31 const browser = await chromium.launch();32 const context = await browser.newContext();33 const page = await context.newPage();34 await mouseClick(page, 'left', {x: 50, y: 50});35 await browser.close();36})();37const {mouseDown} = require('playwright/lib/server/mouse.js');38const {chromium} = require('playwright');39(async () => {40 const browser = await chromium.launch();41 const context = await browser.newContext();42 const page = await context.newPage();43 await mouseDown(page, 'left', {x: 50, y: 50});44 await browser.close();45})();
Using AI Code Generation
1const { keyboardPress } = require('playwright/lib/server/keyboard.js');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.waitForSelector('input[name="q"]');8 await page.focus('input[name="q"]');9 await page.screenshot({ path: 'example.png' });10 await browser.close();11})();
Using AI Code Generation
1const { keyboardPress } = require('playwright/lib/server/keyboard');2const { keyboardDown } = require('playwright/lib/server/keyboard');3const { keyboardUp } = require('playwright/lib/server/keyboard');4const { keyboardInsertText } = require('playwright/lib/server/keyboard');5const { mouseMove } = require('playwright/lib/server/mouse');6const { mouseDown } = require('playwright/lib/server/mouse');7const { mouseUp } = require('playwright/lib/server/mouse');8const { mouseClick } = require('playwright/lib/server/mouse');9const { chromium } = require('playwright');10(async () => {11 const browser = await chromium.launch({ headless: false });12 const page = await browser.newPage();13 await keyboardPress(page, 'a');14 await keyboardPress(page, 'b');15 await keyboardPress(page, 'c');16 await keyboardPress(page, 'd');17 await keyboardDown(page, 'a');18 await keyboardDown(page, 'b');19 await keyboardDown(page, 'c');20 await keyboardDown(page, 'd');21 await keyboardUp(page, 'a');22 await keyboardUp(page, 'b');23 await keyboardUp(page, 'c');24 await keyboardUp(page, 'd');25 await keyboardInsertText(page, 'a');26 await keyboardInsertText(page, 'b');27 await keyboardInsertText(page, 'c');28 await keyboardInsertText(page, 'd');29 await mouseMove(page, 0, 0);30 await mouseMove(page,
Using AI Code Generation
1const keyboard = await page.keyboard;2await keyboard.press('Enter');3await keyboard.down('Enter');4await keyboard.up('Enter');5await page.type('input', 'Hello World');6await page.insertText('input', 'Hello World');7await page.fill('input', 'Hello World');8await page.click('button');9await page.tap('button');10await page.hover('button');11await page.move('button');12await page.focus('button');13await page.check('button');14await page.press('button', 'Enter');15await page.waitForNavigation();16await page.waitForLoadState();17await page.waitForSelector('button');18await page.waitForFileChooser();19await page.waitForFunction('window.innerWidth < 100');20await page.waitForTimeout(1000);
Using AI Code Generation
1const { keyboardPress } = require('playwright-core/lib/server/keyboard.js');2const { chromium } = require('playwright-core');3(async () => {4 const browser = await chromium.launch({5 });6 const context = await browser.newContext();7 const page = await context.newPage();8 await page.click('input:text');9 await keyboardPress(page, 'ArrowDown');10 await keyboardPress(page, 'ArrowDown');11 await keyboardPress(page, 'Enter');12 await page.screenshot({ path: `example.png` });13 await browser.close();14})();
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This question is quite close to a "need more focus" question. But let's try to give it some focus:
Does Playwright has access to the cPicker object on the page? Does it has access to the window object?
Yes, you can access both cPicker and the window object inside an evaluate call.
Should I trigger the events from the HTML file itself, and in the callbacks, print in the DOM the result, in some dummy-element, and then infer from that dummy element text that the callbacks fired?
Exactly, or you can assign values to a javascript variable:
const cPicker = new ColorPicker({
onClickOutside(e){
},
onInput(color){
window['color'] = color;
},
onChange(color){
window['result'] = color;
}
})
And then
it('Should call all callbacks with correct arguments', async() => {
await page.goto(`http://localhost:5000/tests/visual/basic.html`, {waitUntil:'load'})
// Wait until the next frame
await page.evaluate(() => new Promise(requestAnimationFrame))
// Act
// Assert
const result = await page.evaluate(() => window['color']);
// Check the value
})
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Native apps are developed specifically for one platform. Hence they are fast and deliver superior performance. They can be downloaded from various app stores and are not accessible through browsers.
One of the essential parts when performing automated UI testing, whether using Selenium or another framework, is identifying the correct web elements the tests will interact with. However, if the web elements are not located correctly, you might get NoSuchElementException in Selenium. This would cause a false negative result because we won’t get to the actual functionality check. Instead, our test will fail simply because it failed to interact with the correct element.
Smartphones have changed the way humans interact with technology. Be it travel, fitness, lifestyle, video games, or even services, it’s all just a few touches away (quite literally so). We only need to look at the growing throngs of smartphone or tablet users vs. desktop users to grasp this reality.
As part of one of my consulting efforts, I worked with a mid-sized company that was looking to move toward a more agile manner of developing software. As with any shift in work style, there is some bewilderment and, for some, considerable anxiety. People are being challenged to leave their comfort zones and embrace a continuously changing, dynamic working environment. And, dare I say it, testing may be the most ‘disturbed’ of the software roles in agile development.
LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.
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