Best JavaScript code snippet using playwright-internal
channels.js
Source: channels.js
1"use strict";2Object.defineProperty(exports, "__esModule", {3 value: true4});5exports.commandsWithTracingSnapshots = void 0;6/**7 * Copyright (c) Microsoft Corporation.8 *9 * Licensed under the Apache License, Version 2.0 (the "License");10 * you may not use this file except in compliance with the License.11 * You may obtain a copy of the License at12 *13 * http://www.apache.org/licenses/LICENSE-2.014 *15 * Unless required by applicable law or agreed to in writing, software16 * distributed under the License is distributed on an "AS IS" BASIS,17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.18 * See the License for the specific language governing permissions and19 * limitations under the License.20 */21// This file is generated by generate_channels.js, do not edit manually.22// ----------- Playwright -----------23// ----------- Selectors -----------24// ----------- BrowserType -----------25// ----------- Browser -----------26// ----------- EventTarget -----------27// ----------- BrowserContext -----------28// ----------- Page -----------29// ----------- Frame -----------30// ----------- Worker -----------31// ----------- JSHandle -----------32// ----------- ElementHandle -----------33// ----------- Request -----------34// ----------- Route -----------35// ----------- Response -----------36// ----------- WebSocket -----------37// ----------- ConsoleMessage -----------38// ----------- BindingCall -----------39// ----------- Dialog -----------40// ----------- Artifact -----------41// ----------- Stream -----------42// ----------- CDPSession -----------43// ----------- Electron -----------44// ----------- ElectronApplication -----------45// ----------- Android -----------46// ----------- AndroidSocket -----------47// ----------- AndroidDevice -----------48// ----------- SocksSocket -----------49const commandsWithTracingSnapshots = new Set(['EventTarget.waitForEventInfo', 'BrowserContext.waitForEventInfo', 'Page.waitForEventInfo', 'WebSocket.waitForEventInfo', 'ElectronApplication.waitForEventInfo', 'AndroidDevice.waitForEventInfo', 'Page.goBack', 'Page.goForward', 'Page.reload', 'Page.setViewportSize', 'Page.keyboardDown', 'Page.keyboardUp', 'Page.keyboardInsertText', 'Page.keyboardType', 'Page.keyboardPress', 'Page.mouseMove', 'Page.mouseDown', 'Page.mouseUp', 'Page.mouseClick', 'Page.touchscreenTap', 'Frame.evalOnSelector', 'Frame.evalOnSelectorAll', 'Frame.addScriptTag', 'Frame.addStyleTag', 'Frame.check', 'Frame.click', 'Frame.dblclick', 'Frame.dispatchEvent', 'Frame.evaluateExpression', 'Frame.evaluateExpressionHandle', 'Frame.fill', 'Frame.focus', 'Frame.getAttribute', 'Frame.goto', 'Frame.hover', 'Frame.innerHTML', 'Frame.innerText', 'Frame.inputValue', 'Frame.isChecked', 'Frame.isDisabled', 'Frame.isEnabled', 'Frame.isHidden', 'Frame.isEditable', 'Frame.press', 'Frame.selectOption', 'Frame.setContent', 'Frame.setInputFiles', 'Frame.tap', 'Frame.textContent', 'Frame.type', 'Frame.uncheck', 'Frame.waitForFunction', 'Frame.waitForSelector', 'JSHandle.evaluateExpression', 'ElementHandle.evaluateExpression', 'JSHandle.evaluateExpressionHandle', 'ElementHandle.evaluateExpressionHandle', 'ElementHandle.evalOnSelector', 'ElementHandle.evalOnSelectorAll', 'ElementHandle.check', 'ElementHandle.click', 'ElementHandle.dblclick', 'ElementHandle.dispatchEvent', 'ElementHandle.fill', 'ElementHandle.hover', 'ElementHandle.press', 'ElementHandle.scrollIntoViewIfNeeded', 'ElementHandle.selectOption', 'ElementHandle.selectText', 'ElementHandle.setInputFiles', 'ElementHandle.tap', 'ElementHandle.type', 'ElementHandle.uncheck', 'ElementHandle.waitForElementState', 'ElementHandle.waitForSelector']);...
input.js
Source: input.js
...34 key35 });36 }37 async insertText(text) {38 await this._page._channel.keyboardInsertText({39 text40 });41 }42 async type(text, options = {}) {43 await this._page._channel.keyboardType({44 text,45 ...options46 });47 }48 async press(key, options = {}) {49 await this._page._channel.keyboardPress({50 key,51 ...options52 });...
Using AI Code Generation
1const {keyboardInsertText} = require('playwright/lib/server/keyboard.js');2const {chromium} = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.focus('#lst-ib');8 await keyboardInsertText(page, 'hello');9 await browser.close();10})();11const {helper} = require('./helper');12const {helper: dom} = require('./dom');13const {helper: mouseHelper} = require('./input');14const {Events} = require('./events');15const KEYBOARD_MAPPING = {
Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.keyboard.press('Shift+KeyG');7 await page.keyboard.insertText('ithub');8 await page.keyboard.press('Enter');9 await browser.close();10})();
Using AI Code Generation
1const {keyboardInsertText} = require('playwright/lib/server/chromium/crInput.js');2const {chromium} = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.focus('input');8 await keyboardInsertText(page, 'Hello World');9 await browser.close();10})();11module.exports = {keyboardInsertText};12const {helper} = require('playwright/lib/server/helper');13const {debugError} = require('playwright/lib/server/debug');14const keyboardInsertText = async (page, text) => {15 const client = await page._mainFrame._client;16 await client.send('Input.dispatchKeyEvent', {17 });18 await client.send('Input.dispatchKeyEvent', {19 });20 await client.send('Input.dispatchKeyEvent', {
Using AI Code Generation
1const { contextBridge, ipcRenderer } = require("electron");2contextBridge.exposeInMainWorld("electron", {3 keyboardInsertText: (text) => ipcRenderer.send("keyboardInsertText", text),4});5const { contextBridge, ipcRenderer } = require("electron");6contextBridge.exposeInMainWorld("electron", {7 keyboardInsertText: (text) => ipcRenderer.send("keyboardInsertText", text),8});9const { app, BrowserWindow, ipcMain } = require("electron");10const path = require("path");11const url = require("url");12const { electron } = require("playwright");13let win;14function createWindow() {15 win = new BrowserWindow({16 webPreferences: {17 preload: path.join(__dirname, "preload.js"),18 },19 });20 win.loadURL(21 url.format({22 pathname: path.join(__dirname, "index.html"),23 })24 );25 win.webContents.openDevTools();26 win.on("closed", () => {27 win = null;28 });29}30app.on("ready", async () => {31 createWindow();32 ipcMain.on("keyboardInsertText", (event, text) => {33 electron.keyboardInsertText(text);34 });35});36app.on("window-all-closed", () => {37 if (process.platform !== "darwin") {38 app.quit();39 }40});41app.on("activate", () => {42 if (win === null) {43 createWindow();44 }45});46 const btn = document.getElementById("btn");47 btn.addEventListener("click", () => {48 const name = document.getElementById("name");49 electron.keyboardInsertText(name.value);50 });
Using AI Code Generation
1const {chromium} = require('playwright');2(async () => {3 const browser = await chromium.launch({headless: false});4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.keyboardInsertText("hello");7 await browser.close();8})();
Using AI Code Generation
1const {keyboardInsertText} = require('playwright/lib/server/keyboard');2const {chromium} = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await keyboardInsertText(page, 'Hello World');8 await browser.close();9})();10const {keyboardInsertText} = require('playwright/lib/server/keyboard');11const {chromium} = require('playwright');12(async () => {13 const browser = await chromium.launch();14 const context = await browser.newContext();15 const page = await context.newPage();16 await keyboardInsertText(page, 'Hello World');17 await browser.close();18})();19const {keyboardInsertText} = require('playwright/lib/server/keyboard');20const {chromium} = require('playwright');21(async () => {22 const browser = await chromium.launch();23 const context = await browser.newContext();24 const page = await context.newPage();25 await keyboardInsertText(page, 'Hello World');26 await browser.close();27})();28const {keyboardInsertText} = require('playwright/lib/server/keyboard');29const {chromium} = require('playwright');30(async () => {31 const browser = await chromium.launch();32 const context = await browser.newContext();33 const page = await context.newPage();34 await keyboardInsertText(page, 'Hello World');35 await browser.close();36})();37const {keyboardInsertText} = require('playwright/lib/server/keyboard');38const {chromium} = require('playwright');39(async () => {40 const browser = await chromium.launch();
Using AI Code Generation
1const { keyboardInsertText } = require('playwright/lib/server/keyboard');2keyboardInsertText(page, 'Hello World');3const { mouseMoveTo } = require('playwright/lib/server/mouse');4mouseMoveTo(page, 100, 100);5const { mouseMoveTo } = require('playwright/lib/server/mouse');6mouseMoveTo(page, 100, 100);7const { mouseDown } = require('playwright/lib/server/mouse');8mouseDown(page);9const { mouseUp } = require('playwright/lib/server/mouse');10mouseUp(page);11const { mouseClick } = require('playwright/lib/server/mouse');12mouseClick(page);13const { mouseWheel } = require('playwright/lib/server/mouse');14mouseWheel(page, { deltaX: 100, deltaY: 100 });15const { mousePress } = require('playwright/lib/server/mouse');16mousePress(page, 'left');17const { mouseRelease } = require('playwright/lib/server/mouse');18mouseRelease(page, 'left');19const { mouseDoubleClick } = require('playwright/lib/server/mouse');20mouseDoubleClick(page);21const { mouseTripleClick } = require('playwright/lib/server/mouse');22mouseTripleClick(page);23const { mouseTap } = require('playwright/lib/server/mouse');24mouseTap(page, 'left');25const { mouseSelectAll } = require('playwright/lib/server/mouse');26mouseSelectAll(page);27const { mouseSelectWord } = require('playwright/lib/server/mouse');28mouseSelectWord(page);
Using AI Code Generation
1const { keyboardInsertText } = require('playwright/lib/server/keyboardLayouts');2await keyboardInsertText(page, 'Hello World');3const { keyboardInsertText } = require('playwright/lib/server/keyboardLayouts');4await keyboardInsertText(page, 'Hello World');5const { keyboardInsertText } = require('playwright/lib/server/keyboardLayouts');6await keyboardInsertText(page, 'Hello World');7const { keyboardInsertText } = require('playwright/lib/server/keyboardLayouts');8await keyboardInsertText(page, 'Hello World');9const { keyboardInsertText } = require('playwright/lib/server/keyboardLayouts');10await keyboardInsertText(page, 'Hello World');11const { keyboardInsertText } = require('playwright/lib/server/keyboardLayouts');12await keyboardInsertText(page, 'Hello World');13const { keyboardInsertText } = require('playwright/lib/server/keyboardLayouts');14await keyboardInsertText(page, 'Hello World');15const { keyboardInsertText } = require('playwright/lib/server/keyboardLayouts');16await keyboardInsertText(page, 'Hello World');17const { keyboardInsertText } = require('playwright/lib/server/keyboardLayouts');18await keyboardInsertText(page, 'Hello World');19const { keyboardInsertText } = require('playwright/lib/server/keyboardLayouts');20await keyboardInsertText(page, 'Hello World');21const { keyboardInsertText } = require('playwright/lib/server/keyboardLayouts');22await keyboardInsertText(page, 'Hello World');23const { keyboardInsertText } = require('playwright/lib/server/keyboardLayouts');24await keyboardInsertText(page, 'Hello World');
Using AI Code Generation
1const { keyboardInsertText } = require('playwright/lib/server/keyboardLayouts');2await keyboardInsertText(page, 'hello');3import { keyboardInsertText } from 'playwright/lib/server/keyboardLayouts';4await keyboardInsertText(page, 'hello');5const { keyboardInsertText } = require('playwright/lib/server/keyboardLayouts');6await keyboardInsertText(page, 'hello');7import { keyboardInsertText } from 'playwright/lib/server/keyboardLayouts';8await keyboardInsertText(page, 'hello');9const { keyboardInsertText } = require('playwright/lib/server/keyboardLayouts');10await keyboardInsertText(page, 'hello');11import { keyboardInsertText } from 'playwright/lib/server/keyboardLayouts';12await keyboardInsertText(page, 'hello');13const { keyboardInsertText } = require('playwright/lib/server/keyboardLayouts');14await keyboardInsertText(page, 'hello');15import { keyboardInsertText } from 'playwright/lib/server/keyboardLayouts';16await keyboardInsertText(page, 'hello');17const { keyboardInsertText } = require('playwright/lib/server/keyboardLayouts');18await keyboardInsertText(page, 'hello');19import { keyboardInsertText } from 'playwright/lib/server/keyboardLayouts';20await keyboardInsertText(page, 'hello');21const { keyboardInsertText } = require('playwright/lib/server/keyboardLayouts');22await keyboardInsertText(page, 'hello');23import { keyboardInsertText } from 'playwright/lib/server/keyboardLayouts';24await keyboardInsertText(page, 'hello');25const { keyboardInsertText } = require('playwright
firefox browser does not start in playwright
firefox browser does not start in playwright
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I found the error. It was because of some missing libraries need. I discovered this when I downgraded playwright to version 1.9 and ran the the code then this was the error msg:
(node:12876) UnhandledPromiseRejectionWarning: browserType.launch: Host system is missing dependencies!
Some of the Universal C Runtime files cannot be found on the system. You can fix
that by installing Microsoft Visual C++ Redistributable for Visual Studio from:
https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads
Full list of missing libraries:
vcruntime140.dll
msvcp140.dll
Error
at Object.captureStackTrace (D:\Projects\snkrs-play\node_modules\playwright\lib\utils\stackTrace.js:48:19)
at Connection.sendMessageToServer (D:\Projects\snkrs-play\node_modules\playwright\lib\client\connection.js:69:48)
at Proxy.<anonymous> (D:\Projects\snkrs-play\node_modules\playwright\lib\client\channelOwner.js:64:61)
at D:\Projects\snkrs-play\node_modules\playwright\lib\client\browserType.js:64:67
at BrowserType._wrapApiCall (D:\Projects\snkrs-play\node_modules\playwright\lib\client\channelOwner.js:77:34)
at BrowserType.launch (D:\Projects\snkrs-play\node_modules\playwright\lib\client\browserType.js:55:21)
at D:\Projects\snkrs-play\index.js:4:35
at Object.<anonymous> (D:\Projects\snkrs-play\index.js:7:3)
at Module._compile (internal/modules/cjs/loader.js:1063:30)
at Object.Module._extensions..js (internal/modules/cjs/loader.js:1092:10)
(Use `node --trace-warnings ...` to show where the warning was created)
(node:12876) UnhandledPromiseRejectionWarning: Unhandled promise rejection. This error originated either by throwing inside of an async function without a catch block, or by rejecting a promise which was not handled with .catch(). To terminate the node process on unhandled promise rejection, use the CLI flag `--unhandled-rejections=strict` (see https://nodejs.org/api/cli.html#cli_unhandled_rejections_mode). (rejection id: 1)
(node:12876) [DEP0018] DeprecationWarning: Unhandled promise rejections are deprecated. In the future, promise rejections that are not handled will terminate the Node.js process with a non-zero exit code.
A list of missing libraries was provided. After successful installments, firefox ran fine. I upgraded again to version 1.10 and firefox still works.
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