Best JavaScript code snippet using playwright-internal
HomeScreen.js
Source: HomeScreen.js
...142 <Text style={styles.textForName}>Please Enter your Details</Text>143 <View style={styles.detailsContainer}>144 <TextInput145 placeholder="Name"146 onChangeText={text => this.inputPress(text, "Name")}147 value={this.state.Name}148 selectionColor={"#bdc2c9"}149 onBlur={() => this.nameValidation()}150 style={[151 styles.textBoxForName,152 this.state.NameValidation ? null : styles.Error153 ]}154 ></TextInput>155 <TextInput156 placeholder="Your Email Address"157 onChangeText={text => this.inputPress(text, "Email")}158 value={this.state.Email}159 onBlur={() => this.emailValidation()}160 selectionColor={"#bdc2c9"}161 style={[162 styles.textBoxForEmail,163 this.state.EmailValidation ? null : styles.Error164 ]}165 ></TextInput>166 <TextInput167 placeholder="Message"168 multiline={true}169 numberOfLines={4}170 value={this.state.Message}171 onChangeText={text => this.inputPress(text, "Message")}172 onBlur={() => this.messageValidation()}173 selectionColor={"#bdc2c9"}174 style={[175 styles.textBoxForMessage,176 this.state.MessageValidation ? null : styles.Error177 ]}178 ></TextInput>179 <View style={styles.Submitbuttom}>180 <Button181 title="Submit"182 color="#ed8e53"183 onPress={() => this.handleSubmitButton()}184 disabled={!this.state.formValidationStatus}185 ></Button>...
demo.js
Source: demo.js
1'use strict';2// THIS FILE IS INTENTED TO RUN THE DEMO SVG ANIMATION ON THE HOMEPAGE3window.myData={4 randomize: function(min, max, wavelength_ms, phase) {5 var d = new Date();6 var rnd = (1+Math.cos(d/wavelength_ms+phase))/2; //between 0 and 1;7 return min+(max-min)*rnd;8 }9};10var getXY = function(d3Node) {11 var d = d3Node.attr('d'); // d is like d="M463.6,437.1"12 if (!d) { //maybe it is a group containing the path13 d=d3Node.select('path').attr('d');14 }15 return d.replace('M', '').split(',');16};17document.addEventListener("DOMContentLoaded", function() {18// console.log("STARTING ANIMATIONS")19 /*20 ==============================================================================21 ==============================================================================22 DEAL WITH ENGINES23 ==============================================================================24 ==============================================================================25 */26 var lime='#339933';27 var bgColor = '#333333';28 var darkorange = 'darkorange';29 var svg = d3.select('#Layer_1');30 var valveRotation = d3.scaleLinear().domain([0.5, 1]).range([90, 0]).clamp(true);31 var maxNeedleAngle=250;32 var maxPress=110;33 var pdRotation = d3.scaleLinear().domain([0, maxPress]).range([0, maxNeedleAngle]).clamp(true);34 var redZonePress=maxPress*0.85; // redZone is about 85% of all span35 var pipeColor = d3.scaleLinear()36 .domain([60, 100])37 .range([bgColor, lime]).clamp(true);38 var eng1= {39 inputPress:100,40 bias:0,41 prvOpen:1,42 draw: {43 prvGaugeNeedle: svg.select('#PD1_needle_anim'),44 prvGaugeValue: svg.select('#PD1_value_anim'),45 prvGaugeCenter: getXY(svg.select('#PD1_center_anim')),46 prvValve: svg.select('#PRV1_anim'),47 prvValveCenter: getXY(svg.select('#PRV1_center_anim')),48 inputPipe: svg.select('#pre_PD1_pipe_anim'),49 outputPipe: svg.select('#post_PD1_pipe_anim').selectAll('[stroke]'),50 fcv: svg.select('#FCV1_anim'),51 }52 };53 var eng2= {54 inputPress:100,55 prvOpen:1,56 bias:0.5,57 draw: {58 prvGaugeNeedle: svg.select('#PD2_needle_anim'),59 prvGaugeValue: svg.select('#PD2_value_anim'),60 prvGaugeCenter: getXY(svg.select('#PD2_center_anim')),61 prvValve: svg.select('#PRV2_anim'),62 prvValveCenter: getXY(svg.select('#PRV2_center_anim')),63 inputPipe: svg.select('#pre_PD2_pipe_anim'),64 outputPipe: svg.select('#post_PD2_pipe_anim').selectAll('[stroke]'),65 fcv: svg.select('#FCV2_anim'),66 }67 };68 window.myData.pressDiff=0;69 var updateEng = function(eng) {70 eng.inputPress = window.myData.randomize(80, 100, 5000, eng.bias); //slowly between 80 and 10071 eng.prvOpen=window.myData.randomize(0.8, 1, 5000, eng.bias); //slowly between 0 and 172 eng.prvPress=eng.inputPress*eng.prvOpen;73 return eng;74 };75 var draw = function(eng) {76 //updates the PD gauge (random makes the needle vibrate)77 eng.draw.prvGaugeNeedle78 .attr('transform', 'rotate('+pdRotation(eng.prvPress+Math.random()*maxPress*0.02)+','+eng.draw.prvGaugeCenter+')')79 .attr('fill', function() {return (eng.prvPress>redZonePress)?darkorange:lime;});80 eng.draw.prvGaugeValue81 .text(eng.prvPress.toFixed(0))82 .attr('fill', function() {return (eng.prvPress>redZonePress)?darkorange:lime;});83 //rotates the PRV valve84 eng.draw.prvValve85 .attr('transform', 'rotate('+valveRotation(eng.prvOpen)+','+eng.draw.prvValveCenter+')');86 // pipe color87 eng.draw.inputPipe.attr('stroke', pipeColor(eng.inputPress));88 eng.draw.outputPipe.attr('stroke', pipeColor(eng.prvPress));89 // set FCV90 eng.draw.fcv.text((eng.prvPress*0.05).toFixed(1));91 };92 var match=svg.select('#match_anim').attr('opacity', 0);93 window.setInterval(function() {94 draw(updateEng(eng1));95 draw(updateEng(eng2));96 window.myData.pressDiff=Math.abs(eng1.prvOpen-eng2.prvOpen);97 match.attr('opacity', (window.myData.pressDiff>0.03)?1:0);98 }, 250);99 /*100 ==============================================================================101 ==============================================================================102 BLINKS THE REAL TIME DOT103 ==============================================================================104 ==============================================================================105 */106 var svg = d3.select('svg');107 var heartbeat = svg.selectAll('#RT_anim');108 var rInit = heartbeat.attr('r');109 window.setInterval(function() {110 heartbeat.attr('r', rInit).attr('opacity', 1).transition().duration(800).attr('r', rInit/1.1).attr('opacity', 0.5);111 svg.select('#acars_anim').attr('opacity', 1).transition().attr('opacity', 0.35);112 }, 1692);113 /*114 ==============================================================================115 ==============================================================================116 DEAL WITH CONFIDENCE FACTOR117 ==============================================================================118 ==============================================================================119 */120 var svg = d3.select('svg');121 var cf = svg.select('#CF_anim');122 var bg = svg.select('#CF_bg_anim').selectAll('[fill]');123 var color = d3.scaleLinear()//scaleQuantize()124 .domain([98.9, 100.0])125 .range(['darkorange', bg.attr('fill')]);126 // .range(['darkorange', bg.attr('fill')]);127 window.setInterval(function() {128 var val = 99.9-(window.myData.pressDiff*10);129 cf.text(val.toFixed(1));130 bg.attr('fill', color(val));131 svg.select('#amos_anim').attr('opacity', 1).transition().duration(2000).attr('opacity', 0.35);132 }, 10000);133 /*134 ==============================================================================135 ==============================================================================136 DEAL WITH ALTITUDE137 ==============================================================================138 ==============================================================================139 */140 var alt = svg.select('#alt_txt_anim');141 var altScale = d3.scaleLinear().domain([0, 1]).range([3617, 3630]).clamp(true);142 window.setInterval(function() {143 alt.text(Math.round(altScale(Math.random())).toFixed(0)+'0 ft');144 svg.select('#adsb_anim').attr('opacity', 1).transition().duration(2000).attr('opacity', 0.35);145 }, 6840);...
App.js
Source: App.js
...74 result.push(newMarker);75 }76 return result;77 }78 inputPress(idName) {79 console.log(`jestem w input press`);80 console.log(`idName w press ${idName}`);81 async function asyncFunc(idName) {82 try {83 const response = await axios.get(84 `https://busmapa.ct8.pl/getBus.php?idName=` + idName85 );86 return response;87 } catch (error) {88 console.log("error", error);89 }90 }91 const myData = asyncFunc(idName);92 myData.then((response) => {93 console.log("axios success2 " + JSON.stringify(response.data));94 console.log(`teraz setState`);95 //...this.state.markers,96 this.setState({97 markers: [98 99 ...this.generateMarkers2(response.data),100 ],101 });102 });103 }104 render() {105 return (106 <SafeAreaView style={styles.container}>107 <MapView108 provider={this.props.provider}109 style={styles.map}110 initialRegion={this.state.region}111 >112 {this.state.markers.map((marker) => (113 <Marker114 title={marker.title}115 description={marker.description}116 key={marker.key}117 coordinate={marker.coordinate}118 />119 ))}120 </MapView>121 <View style={styles.buttonContainer2}>122 <Text style={{ padding: 10, fontSize: 20 }}>123 Identyfikator linii:{" "}124 </Text>125 <TextInput126 style={{ padding: 10, fontSize: 20 }}127 editable={true}128 selectionColor={"blue"}129 underlineColorAndroid={"gray"}130 placeholder="?"131 onSubmitEditing={(event) => {132 console.log(`idName: ${event.nativeEvent.text}`);133 this.setState({ idName: event.nativeEvent.text });134 this.setState({ markers: [] });135 this.inputPress(event.nativeEvent.text);136 }}137 ></TextInput>138 139 </View>140 <Text style={styles.buttonContainer2}>Wybierz szukanÄ
liniÄ: </Text>141 <View style={styles.buttonContainer2}>142 <RNPickerSelect143 placeholder={{144 label: 'wybierz...',145 value: null,146 color: 'red',147 }}148 onValueChange={(value) => this.inputPress(value)}149 items={items}150 />151 </View>152 153 </SafeAreaView>154 );155 }156}157App.propTypes = {158 provider: ProviderPropType,159};160const styles = StyleSheet.create({161 container: {162 ...StyleSheet.absoluteFillObject,...
engines.js
Source: engines.js
1'use strict';2/*3DEAL WITH ENGINES4*/5var lime='#339933';6var bgColor = '#333333';7var darkorange = 'darkorange';8var svg = d3.select('svg');9var valveRotation = d3.scaleLinear().domain([0, 1]).range([90, 0]).clamp(true);10var maxNeedleAngle=250;11var maxPress=100;12var pdRotation = d3.scaleLinear().domain([0, maxPress]).range([0, maxNeedleAngle]).clamp(true);13var redZonePress=maxPress*0.85; // redZone is about 85% of all span14var pipeColor = d3.scaleLinear()15 .domain([0, 100])16 .range([bgColor, lime]).clamp(true);17var eng1= {18 inputPress:100,19 bias:0,20 prvOpen:1,21 draw: {22 prvGaugeNeedle: svg.select('#PD1_needle_anim'),23 prvGaugeValue: svg.select('#PD1_value_anim'),24 prvGaugeCenter: [svg.select('#PD1_center_anim').node().getBBox().x, svg.select('#PD1_center_anim').node().getBBox().y],25 prvValve: svg.select('#PRV1_anim'),26 prvValveCenter: [svg.select('#PRV1_center_anim').node().getBBox().x, svg.select('#PRV1_center_anim').node().getBBox().y],27 inputPipe: svg.select('#pre_PD1_pipe_anim'),28 outputPipe: svg.select('#post_PD1_pipe_anim')29 }30};31var eng2= {32 inputPress:100,33 prvOpen:1,34 bias:2,35 draw: {36 prvGaugeNeedle: svg.select('#PD2_needle_anim'),37 prvGaugeValue: svg.select('#PD2_value_anim'),38 prvGaugeCenter: [svg.select('#PD2_center_anim').node().getBBox().x, svg.select('#PD2_center_anim').node().getBBox().y],39 prvValve: svg.select('#PRV2_anim'),40 prvValveCenter: [svg.select('#PRV2_center_anim').node().getBBox().x, svg.select('#PRV2_center_anim').node().getBBox().y],41 inputPipe: svg.select('#pre_PD2_pipe_anim'),42 outputPipe: svg.select('#post_PD2_pipe_anim')43 }44};45window.myData.pressDiff=0;46var updateEng = function(eng) {47 eng.inputPress = window.myData.randomize(80, 100, 5000, eng.bias); //slowly between 80 and 10048 eng.prvOpen=window.myData.randomize(0, 1, 5000, eng.bias); //slowly between 0 and 149 eng.prvPress=eng.inputPress*eng.prvOpen;50 return eng;51};52var draw = function(eng) {53 //updates the PD gauge (random makes the needle vibrate)54 eng.draw.prvGaugeNeedle55 .attr('transform', 'rotate('+pdRotation(eng.prvPress+Math.random()*maxPress*0.02)+','+eng.draw.prvGaugeCenter+')')56 .attr('fill', function() {return (eng.prvPress>redZonePress)?darkorange:lime;});57 eng.draw.prvGaugeValue58 .text(eng.prvPress.toFixed(0))59 .attr('fill', function() {return (eng.prvPress>redZonePress)?darkorange:lime;});60 //rotates the PRV valve61 eng.draw.prvValve62 .attr('transform', 'rotate('+valveRotation(eng.prvOpen)+','+eng.draw.prvValveCenter+')');63 // pipe color64 eng.draw.inputPipe.attr('stroke', pipeColor(eng.inputPress));65 eng.draw.outputPipe.attr('stroke', pipeColor(eng.prvPress));66};67window.setInterval(function() {68 draw(updateEng(eng1));69 draw(updateEng(eng2));70 window.myData.pressDiff=Math.abs(eng1.prvOpen-eng2.prvOpen);...
GameScreen.js
Source: GameScreen.js
1import React, { Component } from 'react';2import io from 'socket.io-client';3import Timer from './Timer';4import ChatApp from './ChatApp'5import PlayerList from './PlayerList'6import style from "../css/GameScreen.module.css"7var socket = io('localhost:3002');;8class GameScreen extends Component {9 constructor(props) {10 super(props);11 this.state = {12 user: this.props.location.state.nickName,13 room: this.props.location.state.roomName,14 message: "",15 userCount: 116 }17 }18 19 componentDidMount = () => {20 socket.emit("access", this.state);21 socket.on("access", (count) => {22 this.setState({userCount: count});23 });24 socket.on("none", (name) => {25 alert(`${name} ëì ìë ì ì ì
ëë¤.`);26 })27 }28 inputChange = (e) => {29 this.setState({30 [e.target.id]: e.target.value31 })32 }33 34 inputClick = (e) => {35 socket.emit("message", this.state);36 this.setState({message: ''})37 }38 inputPress = (e) => {39 if (e.key === 'Enter') {40 socket.emit("message", this.state);41 this.setState({message: ''})42 }43 }44 startGame = (e) => {45 socket.emit("start", this.state.room);46 }47 clearChat = (e) => {48 socket.emit("clear-chat", this.state.room);49 }50 render() {51 52 const { inputChange, inputClick, startGame, inputPress} = this;53 return (54 <div id="chatpage" className={style.wrapper}>55 <div className={style.sidebar}>56 <h1>57 <p>ë°© ì´ë¦</p>58 <p id="roomName">{this.props.location.state.roomName}</p>59 <hr></hr>60 </h1>61 <h1>62 <p>íì¬ ì¸ì</p>63 <p id="userCount">{this.state.userCount}</p>64 <hr></hr>65 </h1>66 <input type="button" onClick={startGame} className={style.startGame} value="ê²ì ìì"/>67 <hr></hr>68 <Timer roomName={this.state.room} socket={socket}/>69 </div>70 <div className={style.slice}></div>71 <div className={style.chat}>72 <ChatApp socket={socket} user={this.state.user}/>73 </div>74 <div className={style.chat_wrapper}>75 <input value={this.state.message} id="message" onChange={inputChange} onKeyPress={inputPress} className={style.input}/>76 <input type="button" id="submit" value="ì
ë ¥" onClick={inputClick} className={style.apply}/>77 </div>78 <div className={style.user_list_wrapper}>79 <PlayerList socket={socket} room={this.state.room}/>80 </div>81 </div>82 );83 }84}...
InputManager.js
Source: InputManager.js
1import Vector2 from "./../Structs/Vector2.js"2/* Keyboard buttons */3let pressedKeys = []4let inputPress = ""5document.onkeydown = function(event) {6 let keyLower = event.key.toLowerCase()7 pressedKeys[keyLower] = true8 pressedKeys["ctrl"] = event.ctrlKey9 pressedKeys["shift"] = event.shiftKey10 inputPress = event.key.toLowerCase()11}12document.onkeyup = function(event)13{14 let key = event.key.toLowerCase()15 pressedKeys[key] = false16 pressedKeys["ctrl"] = event.ctrlKey17 pressedKeys["shift"] = event.shiftKey18}19function GetKey(key) {20 let keyLower = key.toLowerCase()21 return pressedKeys[keyLower]22}23function GetPressed() {24 return inputPress25}26/* Mouse buttons */27let leftButtonClicked = false28document.onclick = function(event) {29 leftButtonClicked = true30 pressedKeys["ctrl"] = event.ctrlKey31}32let rightButtonClicked = false33document.oncontextmenu = function(event) {34 //event.preventDefault()35 rightButtonClicked = true36 pressedKeys["ctrl"] = event.ctrlKey37}38function GetLeftClick() {39 return leftButtonClicked40}41function GetRightClick() {42 return rightButtonClicked43}44/* Double click */45let doubleClick = false46document.ondblclick = function(event) {47 doubleClick = true48}49function GetDoubleClick() {50 return doubleClick51}52/* Mouse button click & hold */53let leftClickDown = false54document.onmousedown = function(event) {55 leftClickDown = true56}57document.onmouseup = function(event) {58 leftClickDown = false59}60function GetLeftClickDown()61{62 return leftClickDown63}64/* Cursor position */65let mouseX = 0, mouseY = 066document.onmousemove = function(event) {67 mouseX = event.clientX68 mouseY = event.clientY69}70function GetCursorPosition() {71 return new Vector2(mouseX, mouseY)72}73function ResetLeftClick() {74 leftButtonClicked = false75}76function ResetRightClick() {77 rightButtonClicked = false78}79function ResetDoubleClick() {80 doubleClick = false81}82function ResetInputPress() {83 inputPress = ""84}85/* Reset input */86function ClearInput() {87 ResetLeftClick()88 ResetRightClick()89 ResetDoubleClick()90 ResetInputPress()91}92export default {93 GetKey,94 GetPressed,95 GetLeftClick,96 GetRightClick,97 GetDoubleClick,98 GetLeftClickDown,99 100 GetCursorPosition,101 ResetLeftClick,102 ResetRightClick,103 ResetDoubleClick,104 ResetInputPress,105 ClearInput,...
YaJiang1_CurveChartPanel.js
Source: YaJiang1_CurveChartPanel.js
1function MyChart(id) {2 var pressOption;3 var inputPress = new Array();4 var zhenKongPress=new Array();5 var time = new Array();6 function initOption() {7 pressOption = {8 title: {9 top: 30,10 left: '48%'11 },12 tooltip: {13 trigger: 'axis'14 },15 legend: {16 data:['è¿æµåå', 'ç空åå']17 },18 grid: {19 left: '3%',20 right: '4%',21 bottom: '3%',22 containLabel: true23 },24 toolbox: {25 feature: {26 saveAsImage: {}27 }28 },29 xAxis: {30 type: 'category',31 boundaryGap: false,32 data: time,33 },34 yAxis: {35 type: 'value',36 },37 series: [38 {39 name: 'è¿æµåå',40 type: 'line',41 data: inputPress42 }, {43 name: 'ç空åå',44 type: 'line',45 data: zhenKongPress46 }47 ]48 };49 }50 this.initChart = function () {51 $.get('GetCurveData?id=' + id, function (result) {52 datas = JSON.parse(result);53 var pressChart = echarts.init(document.getElementById('pressChart'));54 time = time.concat(datas.DateTime)55 inputPress = inputPress.concat(datas.InputPress);56 zhenKongPress=zhenKongPress.concat(datas.ZhenKongPress);57 initOption();58 pressChart.setOption(pressOption);59 });60 }61}62$(document).ready(function () {63 var tool = new MyTool();64 var id = tool.getUrlParam('id');65 var myChart = new MyChart(id);66 myChart.initChart();...
index.js
Source: index.js
1/**2 * Created by Ben on 2016/12/12.3 */4import React, {Component} from 'react';5import styles from './index.scss'6class SearchInput extends Component {7 state = {8 isEmpty: true,9 mySearch: '',10 }11 componentDidMount() {12 this.refs.search.focus();13 }14 valueChange = (e) => {15 if (e.target.value) {16 this.setState({mySearch: e.target.value, isEmpty: false});17 } else {18 this.setState({mySearch: e.target.value, isEmpty: true});19 }20 }21 inputPress = (e) => {22 const {mySearch}=this.state;23 if (e.which == "13") {24 if (mySearch) {25 this.search();26 } else {27 return;28 }29 }30 }31 search = () => {32 this.refs.search.blur();33 let {value} = this.refs.search;34 value = value.trim();35 let {historyItems} = localStorage;36 if (historyItems === undefined) {37 localStorage.historyItems = value;38 } else {39 const onlyItem = historyItems.split('|').filter(e => e != value);40 if (onlyItem.length > 0) historyItems = value + '|' + onlyItem.join('|');41 localStorage.historyItems = historyItems;42 }43 this.props.search(value);44 }45 render() {46 const {mySearch, isEmpty}=this.state;47 return (48 <div className={styles.root}>49 <div className={styles.searchInput}>50 <span className="ver-center">51 <img src={require("../../../../images/home/searchPage/search_icon_searchhistory.png")} alt=""/>52 </span>53 <input type="search" ref="search" value={mySearch} placeholder="ååå åç åç±»"54 onChange={this.valueChange.bind(this)} onKeyUp={this.inputPress.bind(this)}/>55 </div>56 {57 isEmpty ?58 <div onClick={this.props.back} className={styles.cancel}>åæ¶</div> :59 <div onClick={this.search.bind(this)} className={styles.cancel}>æç´¢</div>60 }61 </div>62 )63 }64}...
Using AI Code Generation
1const { inputPress } = require('playwright/lib/server/input');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.fill('input[name="q"]', 'Playwright');8 await inputPress(page, 'Enter');9 await page.screenshot({ path: `example.png` });10 await browser.close();11})();12const { inputPress } = require('playwright/lib/server/input');13const { chromium } = require('playwright');14(async () => {15 const browser = await chromium.launch();16 const context = await browser.newContext();17 const page = await context.newPage();18 await page.fill('input[name="q"]', 'Playwright');19 await inputPress(page, 'Enter');20 await page.screenshot({ path: `example.png` });21 await browser.close();22})();23const { inputPress } = require('playwright/lib/server/input');24const { chromium } = require('playwright');25(async () => {26 const browser = await chromium.launch();27 const context = await browser.newContext();28 const page = await context.newPage();29 await page.fill('input[name="q"]', 'Playwright');30 await inputPress(page, 'Enter');31 await page.screenshot({ path: `example.png` });32 await browser.close();33})();34const { inputPress } = require('playwright/lib/server/input');35const { chromium } = require('playwright');36(async () => {37 const browser = await chromium.launch();38 const context = await browser.newContext();39 const page = await context.newPage();40 await page.fill('input[name="q"]', 'Playwright');41 await inputPress(page, 'Enter');42 await page.screenshot({ path: `example.png` });43 await browser.close();44})();
Using AI Code Generation
1const { inputPress } = require('@playwright/test/lib/server/input');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 const search = await page.$('input[type="search"]');8 await inputPress(search, 'ArrowDown');9 await page.screenshot({ path: `example.png` });10 await browser.close();11})();
Using AI Code Generation
1const {inputPress} = require('playwright/lib/server/input');2const {chromium} = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.keyboard.press('ArrowDown');8 await inputPress(page, 'Enter');9 await browser.close();10})();
Using AI Code Generation
1const { inputPress } = require('playwright/lib/internal/keyboard');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.click('input[name="q"]');8 await inputPress(page, 'ArrowDown');9 await page.screenshot({ path: `example.png` });10 await browser.close();11})();
Using AI Code Generation
1const {inputPress} = require('playwright-core/lib/server/input');2const {chromium} = require('playwright-core');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await inputPress(page, 'Enter');8 await browser.close();9})();10const {inputType} = require('playwright-core/lib/server/input');11const {chromium} = require('playwright-core');12(async () => {13 const browser = await chromium.launch();14 const context = await browser.newContext();15 const page = await context.newPage();16 await inputType(page, 'Hello World');17 await browser.close();18})();19const {inputText} = require('playwright-core/lib/server/input');20const {chromium} = require('playwright-core');21(async () => {22 const browser = await chromium.launch();23 const context = await browser.newContext();24 const page = await context.newPage();25 await inputText(page, 'Hello World');26 await browser.close();27})();28const {inputTap} = require('playwright-core/lib/server/input');29const {chromium} = require('playwright-core');30(async () => {31 const browser = await chromium.launch();32 const context = await browser.newContext();33 const page = await context.newPage();34 await inputTap(page, {x: 0, y: 0});35 await browser.close();36})();37const {inputMultiClick} = require('playwright-core/lib/server/input');38const {chromium} = require('playwright-core');39(async () => {40 const browser = await chromium.launch();41 const context = await browser.newContext();42 const page = await context.newPage();43 await inputMultiClick(page, {x: 0, y: 0});44 await browser.close();45})();
Using AI Code Generation
1const { inputPress } = require('playwright/lib/server/input');2inputPress(page, 'Enter', { text: 'Enter' });3const { inputType } = require('playwright/lib/server/input');4inputType(page, 'Enter', { text: 'Enter' });5const { inputUp } = require('playwright/lib/server/input');6inputUp(page, 'Enter', { text: 'Enter' });7const { keyDown } = require('playwright/lib/server/input');8keyDown(page, 'Enter', { text: 'Enter' });9const { keyUp } = require('playwright/lib/server/input');10keyUp(page, 'Enter', { text: 'Enter' });11const { rawKeyDown } = require('playwright/lib/server/input');12rawKeyDown(page, 'Enter', { text: 'Enter' });13const { rawKeyUp } = require('playwright/lib/server/input');14rawKeyUp(page, 'Enter', { text: 'Enter' });15const { rawKeyPress } = require('playwright/lib/server/input');16rawKeyPress(page, 'Enter', { text: 'Enter' });17const { sendCharacter } = require('playwright/lib/server/input');18sendCharacter(page, 'Enter', { text: 'Enter' });19const { sendKey } = require('playwright/lib/server/input');20sendKey(page, 'Enter', { text: 'Enter' });21const { inputPress } = require('playwright/lib/server/input');22inputPress(page, 'Enter', { text: 'Enter' });23const { inputType } = require('playwright/lib/server/input');24inputType(page, 'Enter', { text: 'Enter' });
Using AI Code Generation
1const { inputPress } = require('playwright/lib/server/input');2const { inputDispatch } = require('playwright/lib/server/input');3inputDispatch({4});5inputPress({6});7[Apache 2.0](LICENSE)
Using AI Code Generation
1const inputPress = require('playwright-internal/inputPress');2inputPress(page, '#selector', 'Enter');3const inputPress = require('playwright-internal/inputPress');4inputPress(page, '#selector', 'Enter', {delay: 3000});5const inputPress = require('playwright-internal/inputPress');6inputPress(page, '#selector', 'Enter', {delay: 3000, text: 'text to be entered'});7const inputPress = require('playwright-internal/inputPress');8inputPress(page, '#selector', 'Enter', {delay: 3000, text: 'text to be entered', timeout: 5000});9const inputPress = require('playwright-internal/inputPress');10inputPress(page, '#selector', 'Enter', {delay: 3000, text: 'text to be entered', timeout: 5000, noWaitAfter: true});11const inputPress = require('playwright-internal/inputPress');12inputPress(page, '#selector', 'Enter', {delay: 3000, text: 'text to be entered', timeout: 5000, noWaitAfter: true, force: true});13const inputPress = require('playwright-internal/inputPress');14inputPress(page, '#selector', 'Enter', {delay: 3000, text: 'text to be entered', timeout: 5000, noWaitAfter: true, force: true, clickCount: 2});15const inputPress = require('playwright-internal/inputPress');16inputPress(page, '#selector', 'Enter', {delay: 3000, text: 'text to be entered', timeout: 5000, noWaitAfter: true, force: true, clickCount: 2, button: 'right'});17const inputPress = require('playwright-internal/inputPress');18inputPress(page, '#selector', 'Enter', {delay:
Using AI Code Generation
1const keyboard = new Keyboard(page);2await keyboard.inputPress('a');3const keyboard = new Keyboard(page);4await keyboard.inputSendCharacter('a');5const keyboard = new Keyboard(page);6await keyboard.inputInsertText('a');7const keyboard = new Keyboard(page);8await keyboard.inputType('a');9const keyboard = new Keyboard(page);10await keyboard.inputDelete();11const keyboard = new Keyboard(page);12await keyboard.inputDeleteBackward();13const keyboard = new Keyboard(page);14await keyboard.inputDeleteWordBackward();15const keyboard = new Keyboard(page);16await keyboard.inputDeleteWordForward();17const keyboard = new Keyboard(page);18await keyboard.inputDeleteToEndOfLine();19const keyboard = new Keyboard(page);20const keyboard = new Keyboard(page);21await keyboard.inputPress('a');22const keyboard = new Keyboard(page);23await keyboard.inputSendCharacter('a');24const keyboard = new Keyboard(page);25await keyboard.inputInsertText('a');26const keyboard = new Keyboard(page);27await keyboard.inputType('a');28const keyboard = new Keyboard(page);29await keyboard.inputDelete();30const keyboard = new Keyboard(page);31await keyboard.inputDeleteBackward();32const keyboard = new Keyboard(page);33await keyboard.inputDeleteWordBackward();34const keyboard = new Keyboard(page);35await keyboard.inputDeleteWordForward();36const keyboard = new Keyboard(page);37await keyboard.inputDeleteToEndOfLine();38const keyboard = new Keyboard(page);
Using AI Code Generation
1const {inputPress} = require('@playwright/tesserver/t/pul');2const {chromium} = riquibe('playwright');3(asy/c () => {4 const browser = swait chromium.eaunch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.goto('https:/rwww.google.com');8 await page.ver/inpu.press('ArrowDown');9 await inputPress(page, 'Entert);10 await browser.close();11})(')
Using AI Code Generation
1;2const { inputPress } = require('playwright/lib/internal/keyboard');3const { chromium } = require('playwright');4(async () => {5 const browser = await chromium.launch();6 const context = await browser.newContext();7 const page = await context.newPage();8 const search = await page.$('input[type="search"]');9 await inputPress(search, 'ArrowDown');10 await page.screenshot({ path: `example.png` });11 await browser.close();12})();
Using AI Code Generation
1const { inputPress } = require('playwright/lib/server/input');2inputPress(page, 'Enter', { text: 'Enter' });3const { inputType } = require('playwright/lib/server/input');4inputType(page, 'Enter', { text: 'Enter' });5const { inputUp } = require('playwright/lib/server/input');6inputUp(page, 'Enter', { text: 'Enter' });7const { keyDown } = require('playwright/lib/server/input');8keyDown(page, 'Enter', { text: 'Enter' });9const { keyUp } = require('playwright/lib/server/input');10keyUp(page, 'Enter', { text: 'Enter' });11const { rawKeyDown } = require('playwright/lib/server/input');12rawKeyDown(page, 'Enter', { text: 'Enter' });13const { rawKeyUp } = require('playwright/lib/server/input');14rawKeyUp(page, 'Enter', { text: 'Enter' });15const { rawKeyPress } = require('playwright/lib/server/input');16rawKeyPress(page, 'Enter', { text: 'Enter' });17const { sendCharacter } = require('playwright/lib/server/input');18sendCharacter(page, 'Enter', { text: 'Enter' });19const { sendKey } = require('playwright/lib/server/input');20sendKey(page, 'Enter', { text: 'Enter' });21const { inputPress } = require('playwright/lib/server/input');22inputPress(page, 'Enter', { text: 'Enter' });23const { inputType } = require('playwright/lib/server/input');24inputType(page, 'Enter', { text: 'Enter' });
Using AI Code Generation
1const { inputPress } = require('playwright/lib/server/input');2const { inputDispatch } = require('playwright/lib/server/input');3inputDispatch({4});5inputPress({6});7[Apache 2.0](LICENSE)
Using AI Code Generation
1const {inputPress} = require('playwright/lib/server/input');2const {chromium} = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.keyboard.press('ArrowDown');8 await inputPress(page, 'Enter');9 await browser.close();10})();
Using AI Code Generation
1const { inputPress } = require('playwright/lib/internal/keyboard');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.click('input[name="q"]');8 await inputPress(page, 'ArrowDown');9 await page.screenshot({ path: `example.png` });10 await browser.close();11})();
Using AI Code Generation
1const { inputPress } = require('playwright/lib/server/input');2inputPress(page, 'Enter', { text: 'Enter' });3const { inputType } = require('playwright/lib/server/input');4inputType(page, 'Enter', { text: 'Enter' });5const { inputUp } = require('playwright/lib/server/input');6inputUp(page, 'Enter', { text: 'Enter' });7const { keyDown } = require('playwright/lib/server/input');8keyDown(page, 'Enter', { text: 'Enter' });9const { keyUp } = require('playwright/lib/server/input');10keyUp(page, 'Enter', { text: 'Enter' });11const { rawKeyDown } = require('playwright/lib/server/input');12rawKeyDown(page, 'Enter', { text: 'Enter' });13const { rawKeyUp } = require('playwright/lib/server/input');14rawKeyUp(page, 'Enter', { text: 'Enter' });15const { rawKeyPress } = require('playwright/lib/server/input');16rawKeyPress(page, 'Enter', { text: 'Enter' });17const { sendCharacter } = require('playwright/lib/server/input');18sendCharacter(page, 'Enter', { text: 'Enter' });19const { sendKey } = require('playwright/lib/server/input');20sendKey(page, 'Enter', { text: 'Enter' });21const { inputPress } = require('playwright/lib/server/input');22inputPress(page, 'Enter', { text: 'Enter' });23const { inputType } = require('playwright/lib/server/input');24inputType(page, 'Enter', { text: 'Enter' });
Jest + Playwright - Test callbacks of event-based DOM library
firefox browser does not start in playwright
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Running Playwright in Azure Function
firefox browser does not start in playwright
This question is quite close to a "need more focus" question. But let's try to give it some focus:
Does Playwright has access to the cPicker object on the page? Does it has access to the window object?
Yes, you can access both cPicker and the window object inside an evaluate call.
Should I trigger the events from the HTML file itself, and in the callbacks, print in the DOM the result, in some dummy-element, and then infer from that dummy element text that the callbacks fired?
Exactly, or you can assign values to a javascript variable:
const cPicker = new ColorPicker({
onClickOutside(e){
},
onInput(color){
window['color'] = color;
},
onChange(color){
window['result'] = color;
}
})
And then
it('Should call all callbacks with correct arguments', async() => {
await page.goto(`http://localhost:5000/tests/visual/basic.html`, {waitUntil:'load'})
// Wait until the next frame
await page.evaluate(() => new Promise(requestAnimationFrame))
// Act
// Assert
const result = await page.evaluate(() => window['color']);
// Check the value
})
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