Best JavaScript code snippet using playwright-internal
wkPage.js
Source: wkPage.js
...866 }867 async getAccessibilityTree(needle) {868 return (0, _wkAccessibility.getAccessibilityTree)(this._session, needle);869 }870 async inputActionEpilogue() {}871 async getFrameElement(frame) {872 const parent = frame.parentFrame();873 if (!parent) throw new Error('Frame has been detached.');874 const info = this._page.parseSelector('frame,iframe');875 const handles = await this._page.selectors._queryAll(parent, info);876 const items = await Promise.all(handles.map(async handle => {877 const frame = await handle.contentFrame().catch(e => null);878 return {879 handle,880 frame881 };882 }));883 const result = items.find(item => item.frame === frame);884 items.map(item => item === result ? Promise.resolve() : item.handle.dispose());...
crPage.js
Source: crPage.js
...281 }282 async getAccessibilityTree(needle) {283 return (0, _crAccessibility.getAccessibilityTree)(this._mainFrameSession._client, needle);284 }285 async inputActionEpilogue() {286 await this._mainFrameSession._client.send('Page.enable').catch(e => {});287 }288 async pdf(options) {289 return this._pdf.generate(options);290 }291 coverage() {292 return this._coverage;293 }294 async getFrameElement(frame) {295 let parent = frame.parentFrame();296 if (!parent) throw new Error('Frame has been detached.');297 const parentSession = this._sessionForFrame(parent);298 const {299 backendNodeId...
ffPage.js
Source: ffPage.js
...500 }501 async getAccessibilityTree(needle) {502 return (0, _ffAccessibility.getAccessibilityTree)(this._session, needle);503 }504 async inputActionEpilogue() {}505 async getFrameElement(frame) {506 const parent = frame.parentFrame();507 if (!parent) throw new Error('Frame has been detached.');508 const info = this._page.parseSelector('frame,iframe');509 const handles = await this._page.selectors._queryAll(parent, info);510 const items = await Promise.all(handles.map(async handle => {511 const frame = await handle.contentFrame().catch(e => null);512 return {513 handle,514 frame515 };516 }));517 const result = items.find(item => item.frame === frame);518 items.map(item => item === result ? Promise.resolve() : item.handle.dispose());...
Using AI Code Generation
1const { inputActionEpilogue } = require('@playwright/test/lib/server/inputActionEpilogue');2const { inputActionPrologue } = require('@playwright/test/lib/server/inputActionPrologue');3const { Page } = require('@playwright/test/lib/server/page');4const { Frame } = require('@playwright/test/lib/server/frame');5const { ElementHandle } = require('@playwright/test/lib/server/elementHandler');6Page.prototype.$eval = async function(selector, pageFunction, ...args) {7 const handle = await this.$(selector);8 if (!handle)9 throw new Error('Error: failed to find element matching selector "' + selector + '"');10 const result = await handle.evaluate(pageFunction, ...args);11 await handle.dispose();12 return result;13};14Page.prototype.$$eval = async function(selector, pageFunction, ...args) {15 const arrayHandle = await this.$$(selector);16 const result = await arrayHandle.evaluate(pageFunction, ...args);17 await arrayHandle.dispose();18 return result;19};20Frame.prototype.$eval = async function(selector, pageFunction, ...args) {21 const handle = await this.$(selector);22 if (!handle)23 throw new Error('Error: failed to find element matching selector "' + selector + '"');24 const result = await handle.evaluate(pageFunction, ...args);25 await handle.dispose();26 return result;27};28Frame.prototype.$$eval = async function(selector, pageFunction, ...args) {29 const arrayHandle = await this.$$(selector);30 const result = await arrayHandle.evaluate(pageFunction, ...args);31 await arrayHandle.dispose();32 return result;33};34ElementHandle.prototype.$eval = async function(selector, pageFunction, ...args) {35 const handle = await this.$(selector);36 if (!handle)37 throw new Error('Error: failed to find element matching selector "' + selector + '"');38 const result = await handle.evaluate(pageFunction, ...args);39 await handle.dispose();40 return result;41};42ElementHandle.prototype.$$eval = async function(selector, pageFunction, ...args) {43 const arrayHandle = await this.$$(selector);
Using AI Code Generation
1const { inputActionEpilogue } = require('playwright/lib/input');2const { inputActionEpilogue } = require('playwright/lib/input');3inputActionEpilogue.call(page, 'click', { button: 'left' }, { x: 0, y: 0 }, 0);4inputActionEpilogue.call(page, 'click', { button: 'left' }, { x: 0, y: 0 }, 0);5const { inputActionEpilogue } = require('playwright/lib/input');6inputActionEpilogue.call(page, 'click', { button: 'left' }, { x: 0, y: 0 }, 0);7inputActionEpilogue.call(page, 'click', { button: 'left' }, { x: 0, y: 0 }, 0);8const { inputActionEpilogue } = require('playwright/lib/input');9inputActionEpilogue.call(page, 'click', { button: 'left' }, { x: 0, y: 0 }, 0);10inputActionEpilogue.call(page, 'click', { button: 'left' }, { x: 0, y: 0 }, 0);11const { inputActionEpilogue } = require('playwright/lib/input');12inputActionEpilogue.call(page, 'click', { button: 'left' }, { x: 0, y: 0 }, 0);13inputActionEpilogue.call(page, 'click', { button: 'left' }, { x: 0, y: 0 }, 0);14const { inputActionEpilogue } = require('playwright/lib/input');15inputActionEpilogue.call(page, 'click', { button: 'left' }, { x: 0, y: 0 }, 0);16inputActionEpilogue.call(page, 'click', { button: 'left' }, { x: 0, y: 0 },
Using AI Code Generation
1const { inputActionEpilogue } = require('playwright/lib/server/input');2const { Page } = require('playwright/lib/server/page');3const { ElementHandle } = require('playwright/lib/server/elementHandler');4const { JSHandle } = require('playwright/lib/server/jsHandle');5const page = new Page();6const elementHandle = new ElementHandle(page, 'elementHandle', {});7const jsHandle = new JSHandle(page, 'jsHandle', {});8inputActionEpilogue(page, elementHandle, jsHandle, 'input', 100, 'value', 1);9const page = new Page();10const elementHandle = new ElementHandle(page, 'elementHandle', {});11const jsHandle = new JSHandle(page, 'jsHandle', {});12inputActionEpilogue(page, elementHandle, jsHandle, 'select', 100, 'value', 1);13const page = new Page();14const elementHandle = new ElementHandle(page, 'elementHandle', {});15const jsHandle = new JSHandle(page, 'jsHandle', {});16inputActionEpilogue(page, elementHandle, jsHandle, 'check', 100, 'checked', true);17const page = new Page();18const elementHandle = new ElementHandle(page, 'elementHandle', {});19const jsHandle = new JSHandle(page, 'jsHandle', {});20inputActionEpilogue(page, elementHandle, jsHandle, 'uncheck', 100, 'checked', false);21const page = new Page();22const elementHandle = new ElementHandle(page, 'elementHandle', {});23const jsHandle = new JSHandle(page, 'jsHandle', {});24inputActionEpilogue(page, elementHandle, jsHandle, 'fill', 100, 'value', 'value');25const page = new Page();26const elementHandle = new ElementHandle(page, 'elementHandle', {});27const jsHandle = new JSHandle(page, 'jsHandle', {});28inputActionEpilogue(page, elementHandle, jsHandle, 'press', 100, 'value', 'value');29const page = new Page();30const elementHandle = new ElementHandle(page, 'elementHandle', {});31const jsHandle = new JSHandle(page, 'jsHandle', {});
Using AI Code Generation
1const { inputActionEpilogue } = require('@playwright/test/lib/server/frames');2const { test } = require('@playwright/test');3test('should work', async ({ page }) => {4 const input = await page.$('input[name="q"]');5 await input.click();6 await inputActionEpilogue(page, input, { type: 'rawKeyDown', key: 'ArrowLeft', code: 'ArrowLeft', text: 'ArrowLeft', location: 0, modifiers: 0, repeat: false, isAutoRepeat: false, windowsVirtualKeyCode: 0, nativeVirtualKeyCode: 0, autoRepeat: false, isKeypad: false, isSystemKey: false });7 await inputActionEpilogue(page, input, { type: 'rawKeyDown', key: 'ArrowLeft', code: 'ArrowLeft', text: 'ArrowLeft', location: 0, modifiers: 0, repeat: false, isAutoRepeat: false, windowsVirtualKeyCode: 0, nativeVirtualKeyCode: 0, autoRepeat: false, isKeypad: false, isSystemKey: false });8 await inputActionEpilogue(page, input, { type: 'rawKeyDown', key: 'ArrowLeft', code: 'ArrowLeft', text: 'ArrowLeft', location: 0, modifiers: 0, repeat: false, isAutoRepeat: false, windowsVirtualKeyCode: 0, nativeVirtualKeyCode: 0, autoRepeat: false, isKeypad: false, isSystemKey: false });9 await inputActionEpilogue(page, input, { type: 'rawKeyDown', key: 'ArrowLeft', code: 'ArrowLeft', text: 'ArrowLeft', location: 0, modifiers: 0, repeat: false, isAutoRepeat: false, windowsVirtualKeyCode: 0, nativeVirtualKeyCode: 0, autoRepeat: false, isKeypad: false, isSystemKey: false });10 await inputActionEpilogue(page, input, { type: 'rawKeyDown', key: 'ArrowLeft', code: 'ArrowLeft', text: 'ArrowLeft', location: 0, modifiers: 0, repeat: false, isAutoRepeat: false, windowsVirtualKeyCode: 0, nativeVirtualKeyCode: 0, autoRepeat: false, isKeypad: false, isSystemKey:
Using AI Code Generation
1const { inputActionEpilogue } = require('playwright/lib/internal/input');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const page = await browser.newPage();6 await page.click('text=Get started');7 await inputActionEpilogue(page);8 await browser.close();9})();10const { helper } = require('./helper');11const { assert } = require('../utils/utils');12const { debugError } = require('../utils/debugLogger');13module.exports.inputActionEpilogue = async function(page) {14 await page._frameManager.waitForSignalsCreatedByAction();15 await page._doSlowMo();16 await page._doAutopause();17 await page._doThrottling();18 await page._doCoverage();19 await page._doScreenshots();20 await page._doVideo();21 await page._doAccessibility();22 await page._doTrace();23 await page._doTimeouts();24 await page._doMouse();25 await page._doKeyboard();26 await page._doTouchscreen();27 await page._doFileChooser();28 await page._doDialogs();29 await page._doWorkers();30 await page._doEmulateMedia();31 await page._doViewport();32 await page._doGeolocation();33 await page._doExtraHTTPHeaders();34 await page._doOffline();35 await page._doHttpCredentials();36 await page._doStorageState();37 await page._doColorScheme();38 await page._doLocale();39 await page._doTimezone();40 await page._doUserAgent();41 await page._doViewport();42 await page._doEmulateMedia();43 await page._doGeolocation();44 await page._doExtraHTTPHeaders();45 await page._doOffline();46 await page._doHttpCredentials();47 await page._doStorageState();48 await page._doColorScheme();49 await page._doLocale();50 await page._doTimezone();51 await page._doUserAgent();52 await page._doViewport();53 await page._doEmulateMedia();54 await page._doGeolocation();55 await page._doExtraHTTPHeaders();
Using AI Code Generation
1const { inputActionEpilogue } = require('playwright/lib/internal/inputActionEpilogue');2const { internal } = require('playwright/lib/internal/keyboard');3const { toModifiersMask } = internal;4const { inputActionEpilogue } = require('playwright/lib/internal/inputActionEpilogue');5const { internal } = require('playwright/lib/internal/keyboard');6const { toModifiersMask } = internal;7const { inputActionEpilogue } = require('playwright/lib/internal/inputActionEpilogue');8const { internal } = require('playwright/lib/internal/keyboard');9const { toModifiersMask } = internal;10const { inputActionEpilogue } = require('playwright/lib/internal/inputActionEpilogue');11const { internal } = require('playwright/lib/internal/keyboard');12const { toModifiersMask } = internal;13const { inputActionEpilogue } = require('playwright/lib/internal/inputActionEpilogue');14const { internal } = require('playwright/lib/internal/keyboard');15const { toModifiersMask } = internal;16const { inputActionEpilogue } = require('playwright/lib/internal/inputActionEpilogue');17const { internal } = require('playwright/lib/internal/keyboard');18const { toModifiersMask } = internal;19const { inputActionEpilogue } = require('playwright/lib/internal/inputActionEpilogue');20const { internal } = require('playwright/lib/internal/keyboard');21const { toModifiersMask } = internal;22const { inputActionEpilogue } = require('playwright/lib/internal
Using AI Code Generation
1const { inputActionEpilogue } = require('playwright/lib/server/input');2const { Frame } = require('playwright/lib/server/page');3Frame.prototype.inputActionEpilogue = function (page, ...args) {4 return inputActionEpilogue.call(this, page, ...args);5};6const { inputActionEpilogue } = require('playwright/lib/server/input');7const { Frame } = require('playwright/lib/server/page');8Frame.prototype.inputActionEpilogue = function (page, ...args) {9 return inputActionEpilogue.call(this, page, ...args);10};11const { inputActionEpilogue } = require('playwright/lib/server/input');12const { Frame } = require('playwright/lib/server/page');13Frame.prototype.inputActionEpilogue = function (page, ...args) {14 return inputActionEpilogue.call(this, page, ...args);15};16const { inputActionEpilogue } = require('playwright/lib/server/input');17const { Frame } = require('playwright/lib/server/page');18Frame.prototype.inputActionEpilogue = function (page, ...args) {19 return inputActionEpilogue.call(this, page, ...args);20};21const { inputActionEpilogue } = require('playwright/lib/server/input');22const { Frame } = require('playwright/lib/server/page');23Frame.prototype.inputActionEpilogue = function (page, ...args) {24 return inputActionEpilogue.call(this, page, ...args);25};26const { inputActionEpilogue } = require('playwright/lib/server/input');27const { Frame } = require('playwright/lib/server/page');28Frame.prototype.inputActionEpilogue = function (page, ...args) {29 return inputActionEpilogue.call(this, page, ...args);30};31const { inputActionEpilogue } = require('playwright/lib/server/input');
Jest + Playwright - Test callbacks of event-based DOM library
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This question is quite close to a "need more focus" question. But let's try to give it some focus:
Does Playwright has access to the cPicker object on the page? Does it has access to the window object?
Yes, you can access both cPicker and the window object inside an evaluate call.
Should I trigger the events from the HTML file itself, and in the callbacks, print in the DOM the result, in some dummy-element, and then infer from that dummy element text that the callbacks fired?
Exactly, or you can assign values to a javascript variable:
const cPicker = new ColorPicker({
onClickOutside(e){
},
onInput(color){
window['color'] = color;
},
onChange(color){
window['result'] = color;
}
})
And then
it('Should call all callbacks with correct arguments', async() => {
await page.goto(`http://localhost:5000/tests/visual/basic.html`, {waitUntil:'load'})
// Wait until the next frame
await page.evaluate(() => new Promise(requestAnimationFrame))
// Act
// Assert
const result = await page.evaluate(() => window['color']);
// Check the value
})
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