Best JavaScript code snippet using playwright-internal
ReactFiberCompleteWork.new.js
Source:ReactFiberCompleteWork.new.js
...1004 }1005 row = row.sibling;1006 }1007 }1008 if (renderState.tail !== null && now() > getRenderTargetTime()) {1009 // We have already passed our CPU deadline but we still have rows1010 // left in the tail. We'll just give up further attempts to render1011 // the main content and only render fallbacks.1012 workInProgress.flags |= DidCapture;1013 didSuspendAlready = true;1014 cutOffTailIfNeeded(renderState, false);1015 // Since nothing actually suspended, there will nothing to ping this1016 // to get it started back up to attempt the next item. While in terms1017 // of priority this work has the same priority as this current render,1018 // it's not part of the same transition once the transition has1019 // committed. If it's sync, we still want to yield so that it can be1020 // painted. Conceptually, this is really the same as pinging.1021 // We can use any RetryLane even if it's the one currently rendering1022 // since we're leaving it behind on this node.1023 workInProgress.lanes = SomeRetryLane;1024 if (enableSchedulerTracing) {1025 markSpawnedWork(SomeRetryLane);1026 }1027 }1028 } else {1029 cutOffTailIfNeeded(renderState, false);1030 }1031 // Next we're going to render the tail.1032 } else {1033 // Append the rendered row to the child list.1034 if (!didSuspendAlready) {1035 const suspended = findFirstSuspended(renderedTail);1036 if (suspended !== null) {1037 workInProgress.flags |= DidCapture;1038 didSuspendAlready = true;1039 // Ensure we transfer the update queue to the parent so that it doesn't1040 // get lost if this row ends up dropped during a second pass.1041 const newThennables = suspended.updateQueue;1042 if (newThennables !== null) {1043 workInProgress.updateQueue = newThennables;1044 workInProgress.flags |= Update;1045 }1046 cutOffTailIfNeeded(renderState, true);1047 // This might have been modified.1048 if (1049 renderState.tail === null &&1050 renderState.tailMode === 'hidden' &&1051 !renderedTail.alternate &&1052 !getIsHydrating() // We don't cut it if we're hydrating.1053 ) {1054 // We need to delete the row we just rendered.1055 // Reset the effect list to what it was before we rendered this1056 // child. The nested children have already appended themselves.1057 const lastEffect = (workInProgress.lastEffect =1058 renderState.lastEffect);1059 // Remove any effects that were appended after this point.1060 if (lastEffect !== null) {1061 lastEffect.nextEffect = null;1062 }1063 // We're done.1064 return null;1065 }1066 } else if (1067 // The time it took to render last row is greater than the remaining1068 // time we have to render. So rendering one more row would likely1069 // exceed it.1070 now() * 2 - renderState.renderingStartTime >1071 getRenderTargetTime() &&1072 renderLanes !== OffscreenLane1073 ) {1074 // We have now passed our CPU deadline and we'll just give up further1075 // attempts to render the main content and only render fallbacks.1076 // The assumption is that this is usually faster.1077 workInProgress.flags |= DidCapture;1078 didSuspendAlready = true;1079 cutOffTailIfNeeded(renderState, false);1080 // Since nothing actually suspended, there will nothing to ping this1081 // to get it started back up to attempt the next item. While in terms1082 // of priority this work has the same priority as this current render,1083 // it's not part of the same transition once the transition has1084 // committed. If it's sync, we still want to yield so that it can be1085 // painted. Conceptually, this is really the same as pinging....
ReactFiberCompleteWork.js
Source:ReactFiberCompleteWork.js
...477 }478 row = row.sibling;479 }480 }481 if (renderState.tail !== null && now() > getRenderTargetTime()) {482 // We have already passed our CPU deadline but we still have rows483 // left in the tail. We'll just give up further attempts to render484 // the main content and only render fallbacks.485 workInProgress.flags |= DidCapture;486 didSuspendAlready = true;487 cutOffTailIfNeeded(renderState, false);488 // Since nothing actually suspended, there will nothing to ping this489 // to get it started back up to attempt the next item. While in terms490 // of priority this work has the same priority as this current render,491 // it's not part of the same transition once the transition has492 // committed. If it's sync, we still want to yield so that it can be493 // painted. Conceptually, this is really the same as pinging.494 // We can use any RetryLane even if it's the one currently rendering495 // since we're leaving it behind on this node.496 workInProgress.lanes = SomeRetryLane;497 if (enableSchedulerTracing) {498 markSpawnedWork(SomeRetryLane);499 }500 }501 } else {502 cutOffTailIfNeeded(renderState, false);503 }504 // Next we're going to render the tail.505 } else {506 // Append the rendered row to the child list.507 if (!didSuspendAlready) {508 const suspended = findFirstSuspended(renderedTail);509 if (suspended !== null) {510 workInProgress.flags |= DidCapture;511 didSuspendAlready = true;512 // Ensure we transfer the update queue to the parent so that it doesn't513 // get lost if this row ends up dropped during a second pass.514 const newThennables = suspended.updateQueue;515 if (newThennables !== null) {516 workInProgress.updateQueue = newThennables;517 workInProgress.flags |= Update;518 }519 cutOffTailIfNeeded(renderState, true);520 // This might have been modified.521 if (522 renderState.tail === null &&523 renderState.tailMode === "hidden" &&524 !renderedTail.alternate &&525 !getIsHydrating() // We don't cut it if we're hydrating.526 ) {527 // We need to delete the row we just rendered.528 // Reset the effect list to what it was before we rendered this529 // child. The nested children have already appended themselves.530 const lastEffect = (workInProgress.lastEffect =531 renderState.lastEffect);532 // Remove any effects that were appended after this point.533 if (lastEffect !== null) {534 lastEffect.nextEffect = null;535 }536 // We're done.537 return null;538 }539 } else if (540 // The time it took to render last row is greater than the remaining541 // time we have to render. So rendering one more row would likely542 // exceed it.543 now() * 2 - renderState.renderingStartTime >544 getRenderTargetTime() &&545 renderLanes !== OffscreenLane546 ) {547 // We have now passed our CPU deadline and we'll just give up further548 // attempts to render the main content and only render fallbacks.549 // The assumption is that this is usually faster.550 workInProgress.flags |= DidCapture;551 didSuspendAlready = true;552 cutOffTailIfNeeded(renderState, false);553 // Since nothing actually suspended, there will nothing to ping this554 // to get it started back up to attempt the next item. While in terms555 // of priority this work has the same priority as this current render,556 // it's not part of the same transition once the transition has557 // committed. If it's sync, we still want to yield so that it can be558 // painted. Conceptually, this is really the same as pinging....
ReactFiberCompleteWork.old.js
Source:ReactFiberCompleteWork.old.js
...439 }440 row = row.sibling;441 }442 }443 if (renderState.tail !== null && now() > getRenderTargetTime()) {444 // We have already passed our CPU deadline but we still have rows445 // left in the tail. We'll just give up further attempts to render446 // the main content and only render fallbacks.447 workInProgress.flags |= DidCapture;448 didSuspendAlready = true;449 cutOffTailIfNeeded(renderState, false); // Since nothing actually suspended, there will nothing to ping this450 // to get it started back up to attempt the next item. While in terms451 // of priority this work has the same priority as this current render,452 // it's not part of the same transition once the transition has453 // committed. If it's sync, we still want to yield so that it can be454 // painted. Conceptually, this is really the same as pinging.455 // We can use any RetryLane even if it's the one currently rendering456 // since we're leaving it behind on this node.457 workInProgress.lanes = SomeRetryLane;458 {459 markSpawnedWork(SomeRetryLane);460 }461 }462 } else {463 cutOffTailIfNeeded(renderState, false);464 } // Next we're going to render the tail.465 } else {466 // Append the rendered row to the child list.467 if (!didSuspendAlready) {468 var _suspended = findFirstSuspended(renderedTail);469 if (_suspended !== null) {470 workInProgress.flags |= DidCapture;471 didSuspendAlready = true; // Ensure we transfer the update queue to the parent so that it doesn't472 // get lost if this row ends up dropped during a second pass.473 var _newThennables = _suspended.updateQueue;474 if (_newThennables !== null) {475 workInProgress.updateQueue = _newThennables;476 workInProgress.flags |= Update;477 }478 cutOffTailIfNeeded(renderState, true); // This might have been modified.479 if (renderState.tail === null && renderState.tailMode === 'hidden' && !renderedTail.alternate && !getIsHydrating() // We don't cut it if we're hydrating.480 ) {481 // We need to delete the row we just rendered.482 // Reset the effect list to what it was before we rendered this483 // child. The nested children have already appended themselves.484 var lastEffect = workInProgress.lastEffect = renderState.lastEffect; // Remove any effects that were appended after this point.485 if (lastEffect !== null) {486 lastEffect.nextEffect = null;487 } // We're done.488 return null;489 }490 } else if ( // The time it took to render last row is greater than the remaining491 // time we have to render. So rendering one more row would likely492 // exceed it.493 now() * 2 - renderState.renderingStartTime > getRenderTargetTime() && renderLanes !== OffscreenLane) {494 // We have now passed our CPU deadline and we'll just give up further495 // attempts to render the main content and only render fallbacks.496 // The assumption is that this is usually faster.497 workInProgress.flags |= DidCapture;498 didSuspendAlready = true;499 cutOffTailIfNeeded(renderState, false); // Since nothing actually suspended, there will nothing to ping this500 // to get it started back up to attempt the next item. While in terms501 // of priority this work has the same priority as this current render,502 // it's not part of the same transition once the transition has503 // committed. If it's sync, we still want to yield so that it can be504 // painted. Conceptually, this is really the same as pinging.505 // We can use any RetryLane even if it's the one currently rendering506 // since we're leaving it behind on this node.507 workInProgress.lanes = SomeRetryLane;...
Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.screenshot({ path: 'example.png' });7 const time = await page._getRenderTargetTime();8 console.log(time);9 await browser.close();10})();11const { chromium } = require('playwright');12(async () => {13 const browser = await chromium.launch();14 const context = await browser.newContext();15 const page = await context.newPage();16 await page.screenshot({ path: 'example.png' });17 const time = await page._getRenderTargetTime();18 console.log(time);19 await browser.close();20})();21const { chromium } = require('playwright');22(async () => {23 const browser = await chromium.launch();24 const context = await browser.newContext();25 const page = await context.newPage();26 await page.screenshot({ path: 'example.png' });27 const time = await page._getRenderTargetTime();28 console.log(time);29 await browser.close();30})();31const { chromium } = require('playwright');32(async () => {33 const browser = await chromium.launch();34 const context = await browser.newContext();35 const page = await context.newPage();36 await page.screenshot({ path: 'example.png' });37 const time = await page._getRenderTargetTime();38 console.log(time);39 await browser.close();40})();41const { chromium } = require('playwright');42(async () => {43 const browser = await chromium.launch();44 const context = await browser.newContext();45 const page = await context.newPage();46 await page.screenshot({ path: 'example.png' });
Using AI Code Generation
1const playwright = require('playwright');2(async () => {3 const browser = await playwright.chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 const time = await page.evaluate(() => window.playwright.getRenderTargetTime());7 console.log(time);8 await browser.close();9})();
Using AI Code Generation
1const playwright = require('playwright');2(async () => {3 const browser = await playwright.chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 const time = await page.evaluate(() => window.playwright.getRenderTargetTime());7 console.log(time);8 await browser.close();9})();
Using AI Code Generation
1const playwright = require('playwright');2(async () => {3 const browser = await playwright.chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 const time = await page.evaluate(() => window.playwright.getRenderTargetTime(0));7 console.log(time);8 await browser.close();9})();
Using AI Code Generation
1const playwright = require('playwright');2(async () => {3 const browser = await playwright.chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 const time = page.getRenderTargetTime();7 console.log(time);8 await browser.close();9})();
Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 const target = await page.context().newPage();7 const time = await target.getRenderTargetTime();8 console.log(time);9 await browser.close();10})();11Page.setExtraHTTPHeaders()12Page.setGeolocation()13Page.setHTTPCredentials()14Page.setOfflineMode()15Page.setPermissions()16Page.setExtraHTTPHeaders()17Page.setGeolocation()18Page.setHTTPCredentials()19Page.setOfflineMode()20Page.setPermissions()21Page.setViewportSize()22Page.setContent()23Page.waitForNavigation()24Page.waitForRequest()25Page.waitForResponse()26Page.waitForLoadState()27Page.waitForEvent()28Page.waitForFileChooser()29Page.waitForFunction()30Page.waitForSelector()31Page.waitForTimeout()32Page.waitForURL()33Page.waitForWorker()34Page.waitForEvent()35Page.waitForFileChooser()36Page.waitForFunction()37Page.waitForSelector()38Page.waitForTimeout()39Page.waitForURL()40Page.waitForWorker()
Using AI Code Generation
1const { chromium } = require('playwright');2const { getRenderTargetTime } = require('playwright/lib/server/supplements/recorder/recorderSupplement');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.click('text=Get started');8 await page.click('text=Docs');9 await page.click('text=API');10 await page.click('text=Playwright');11 console.log("Render Target Time: ", await getRenderTargetTime(page));12 await browser.close();13})();14const { chromium } = require('playwright');15const { getRenderTargetTime } = require('playwright/lib/server/supplements/recorder/recorderSupplement');16(async () => {17 const browser = await chromium.launch();18 const context = await browser.newContext();19 const page = await context.newPage();20 await page.click('text=Get started');21 await page.click('text=Docs');22 await page.click('text=API');23 await page.click('text=Playwright');24 const element = await page.$('text=Playwright');25 console.log("Render Target Time: ", await getRenderTargetTime(page, element));26 await browser.close();27})();28const { chromium } = require('playwright');
Using AI Code Generation
1const playwright = require('playwright');2const { getRenderTargetTime } = require('playwright/lib/server/supplements/recorder/recorderSupplement');3(async () => {4 const browser = await playwright['chromium'].launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 const startTime = getRenderTargetTime();8 const endTime = getRenderTargetTime();9 await browser.close();10 console.log(`Time taken to render the page is ${endTime - startTime} ms`);11})();12Your name to display (optional):13Your name to display (optional):14const playwright = require('playwright');15(async () => {16 const browser = await playwright['chromium'].launch();17 const context = await browser.newContext();18 const page = await context.newPage();19 const startTime = Date.now();20 const endTime = Date.now();21 await browser.close();22 console.log(`Time taken to render the page is ${endTime - startTime} ms`);23})();24Your name to display (optional):25Your name to display (optional):26const playwright = require('playwright');27(async () => {28 const browser = await playwright['chromium'].launch();29 const context = await browser.newContext();30 const page = await context.newPage();31 const startTime = Date.now();32 const endTime = Date.now();33 await browser.close();34 console.log(`Time taken to render the page is ${endTime - startTime} ms`);35})();36Your name to display (optional):37Your name to display (optional):38const playwright = require('playwright');39(async () => {40 const browser = await playwright['chromium'].launch();
Using AI Code Generation
1const playwright = require('playwright');2(async () => {3 const browser = await playwright.webkit.launch({ headless: false });4 const context = await browser.newContext();5 const page = await context.newPage();6 const rt = await page.getRenderTargetTime();7 console.log(rt);8 await browser.close();9})();10const playwright = require('playwright');11(async () => {12 const browser = await playwright.firefox.launch({ headless: false });13 const context = await browser.newContext();14 const page = await context.newPage();15 const rt = await page.getRenderTargetTime();16 console.log(rt);17 await browser.close();18})();19const playwright = require('playwright');20(async () => {21 const browser = await playwright.chromium.launch({ headless: false });22 const context = await browser.newContext();23 const page = await context.newPage();24 const rt = await page.getRenderTargetTime();25 console.log(rt);26 await browser.close();27})();28const playwright = require('playwright');29(async () => {30 const browser = await playwright.chromium.launch({ headless: false });31 const context = await browser.newContext();32 const page = await context.newPage();33 const rt = await page.getRenderTargetTime();34 console.log(rt);35 await browser.close();36})();37const playwright = require('playwright');38(async () => {39 const browser = await playwright.chromium.launch({ headless: false });40 const context = await browser.newContext();41 const page = await context.newPage();42 const rt = await page.getRenderTargetTime();43 console.log(rt);44 await browser.close();45})();46const playwright = require('playwright');47(async () => {48 const browser = await playwright.chromium.launch({ headless: false });49 const context = await browser.newContext();50 const page = await context.newPage();51 const rt = await page.getRenderTargetTime();52 console.log(rt);53 await browser.close();54})();55const playwright = require('
Using AI Code Generation
1const { getRenderTargetTime } = require('playwright/lib/server/chromium/crPage');2const chromium = require('playwright/lib/server/chromium/crBrowser');3const path = require('path');4(async () => {5 const browser = await chromium.launch({ headless: false });6 const context = await browser.newContext();7 const page = await context.newPage();8 const url = path.resolve(__dirname, './index.html');9 await page.waitForSelector('text=Hello world');10 const time = await getRenderTargetTime(page);11 console.log(time);12 await browser.close();13})();
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