How to use getEqualOrHigherPriorityLanes method in Playwright Internal

Best JavaScript code snippet using playwright-internal

ReactFiberLane.old.js

Source:ReactFiberLane.old.js Github

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...264 return NoLanes;265 }266 // If there are higher priority lanes, we'll include them even if they267 // are suspended.268 nextLanes = pendingLanes & getEqualOrHigherPriorityLanes(nextLanes);269 // If we're already in the middle of a render, switching lanes will interrupt270 // it and we'll lose our progress. We should only do this if the new lanes are271 // higher priority.272 if (273 wipLanes !== NoLanes &&274 wipLanes !== nextLanes &&275 // If we already suspended with a delay, then interrupting is fine. Don't276 // bother waiting until the root is complete.277 (wipLanes & suspendedLanes) === NoLanes278 ) {279 getHighestPriorityLanes(wipLanes);280 const wipLanePriority = return_highestLanePriority;281 if (nextLanePriority <= wipLanePriority) {282 return wipLanes;283 } else {284 return_highestLanePriority = nextLanePriority;285 }286 }287 // Check for entangled lanes and add them to the batch.288 //289 // A lane is said to be entangled with another when it's not allowed to render290 // in a batch that does not also include the other lane. Typically we do this291 // when multiple updates have the same source, and we only want to respond to292 // the most recent event from that source.293 //294 // Note that we apply entanglements *after* checking for partial work above.295 // This means that if a lane is entangled during an interleaved event while296 // it's already rendering, we won't interrupt it. This is intentional, since297 // entanglement is usually "best effort": we'll try our best to render the298 // lanes in the same batch, but it's not worth throwing out partially299 // completed work in order to do it.300 //301 // For those exceptions where entanglement is semantically important, like302 // useMutableSource, we should ensure that there is no partial work at the303 // time we apply the entanglement.304 const entangledLanes = root.entangledLanes;305 if (entangledLanes !== NoLanes) {306 const entanglements = root.entanglements;307 let lanes = nextLanes & entangledLanes;308 while (lanes > 0) {309 const index = pickArbitraryLaneIndex(lanes);310 const lane = 1 << index;311 nextLanes |= entanglements[index];312 lanes &= ~lane;313 }314 }315 return nextLanes;316}317export function getMostRecentEventTime(root: FiberRoot, lanes: Lanes): number {318 const eventTimes = root.eventTimes;319 let mostRecentEventTime = NoTimestamp;320 while (lanes > 0) {321 const index = pickArbitraryLaneIndex(lanes);322 const lane = 1 << index;323 const eventTime = eventTimes[index];324 if (eventTime > mostRecentEventTime) {325 mostRecentEventTime = eventTime;326 }327 lanes &= ~lane;328 }329 return mostRecentEventTime;330}331function computeExpirationTime(lane: Lane, currentTime: number) {332 // TODO: Expiration heuristic is constant per lane, so could use a map.333 getHighestPriorityLanes(lane);334 const priority = return_highestLanePriority;335 if (priority >= InputContinuousLanePriority) {336 // User interactions should expire slightly more quickly.337 //338 // NOTE: This is set to the corresponding constant as in Scheduler.js. When339 // we made it larger, a product metric in www regressed, suggesting there's340 // a user interaction that's being starved by a series of synchronous341 // updates. If that theory is correct, the proper solution is to fix the342 // starvation. However, this scenario supports the idea that expiration343 // times are an important safeguard when starvation does happen.344 //345 // Also note that, in the case of user input specifically, this will soon no346 // longer be an issue because we plan to make user input synchronous by347 // default (until you enter `startTransition`, of course.)348 //349 // If weren't planning to make these updates synchronous soon anyway, I350 // would probably make this number a configurable parameter.351 return currentTime + 250;352 } else if (priority >= TransitionPriority) {353 return currentTime + 5000;354 } else {355 // Anything idle priority or lower should never expire.356 return NoTimestamp;357 }358}359export function markStarvedLanesAsExpired(360 root: FiberRoot,361 currentTime: number,362): void {363 // TODO: This gets called every time we yield. We can optimize by storing364 // the earliest expiration time on the root. Then use that to quickly bail out365 // of this function.366 const pendingLanes = root.pendingLanes;367 const suspendedLanes = root.suspendedLanes;368 const pingedLanes = root.pingedLanes;369 const expirationTimes = root.expirationTimes;370 // Iterate through the pending lanes and check if we've reached their371 // expiration time. If so, we'll assume the update is being starved and mark372 // it as expired to force it to finish.373 let lanes = pendingLanes;374 while (lanes > 0) {375 const index = pickArbitraryLaneIndex(lanes);376 const lane = 1 << index;377 const expirationTime = expirationTimes[index];378 if (expirationTime === NoTimestamp) {379 // Found a pending lane with no expiration time. If it's not suspended, or380 // if it's pinged, assume it's CPU-bound. Compute a new expiration time381 // using the current time.382 if (383 (lane & suspendedLanes) === NoLanes ||384 (lane & pingedLanes) !== NoLanes385 ) {386 // Assumes timestamps are monotonically increasing.387 expirationTimes[index] = computeExpirationTime(lane, currentTime);388 }389 } else if (expirationTime <= currentTime) {390 // This lane expired391 root.expiredLanes |= lane;392 }393 lanes &= ~lane;394 }395}396// This returns the highest priority pending lanes regardless of whether they397// are suspended.398export function getHighestPriorityPendingLanes(root: FiberRoot) {399 return getHighestPriorityLanes(root.pendingLanes);400}401export function getLanesToRetrySynchronouslyOnError(root: FiberRoot): Lanes {402 const everythingButOffscreen = root.pendingLanes & ~OffscreenLane;403 if (everythingButOffscreen !== NoLanes) {404 return everythingButOffscreen;405 }406 if (everythingButOffscreen & OffscreenLane) {407 return OffscreenLane;408 }409 return NoLanes;410}411export function returnNextLanesPriority() {412 return return_highestLanePriority;413}414export function includesNonIdleWork(lanes: Lanes) {415 return (lanes & NonIdleLanes) !== NoLanes;416}417export function includesOnlyRetries(lanes: Lanes) {418 return (lanes & RetryLanes) === lanes;419}420export function includesOnlyTransitions(lanes: Lanes) {421 return (lanes & TransitionLanes) === lanes;422}423// To ensure consistency across multiple updates in the same event, this should424// be a pure function, so that it always returns the same lane for given inputs.425export function findUpdateLane(426 lanePriority: LanePriority,427 wipLanes: Lanes,428): Lane {429 switch (lanePriority) {430 case NoLanePriority:431 break;432 case SyncLanePriority:433 return SyncLane;434 case SyncBatchedLanePriority:435 return SyncBatchedLane;436 case InputDiscreteLanePriority: {437 const lane = pickArbitraryLane(InputDiscreteLanes & ~wipLanes);438 if (lane === NoLane) {439 // Shift to the next priority level440 return findUpdateLane(InputContinuousLanePriority, wipLanes);441 }442 return lane;443 }444 case InputContinuousLanePriority: {445 const lane = pickArbitraryLane(InputContinuousLanes & ~wipLanes);446 if (lane === NoLane) {447 // Shift to the next priority level448 return findUpdateLane(DefaultLanePriority, wipLanes);449 }450 return lane;451 }452 case DefaultLanePriority: {453 let lane = pickArbitraryLane(DefaultLanes & ~wipLanes);454 if (lane === NoLane) {455 // If all the default lanes are already being worked on, look for a456 // lane in the transition range.457 lane = pickArbitraryLane(TransitionLanes & ~wipLanes);458 if (lane === NoLane) {459 // All the transition lanes are taken, too. This should be very460 // rare, but as a last resort, pick a default lane. This will have461 // the effect of interrupting the current work-in-progress render.462 lane = pickArbitraryLane(DefaultLanes);463 }464 }465 return lane;466 }467 case TransitionPriority: // Should be handled by findTransitionLane instead468 case RetryLanePriority: // Should be handled by findRetryLane instead469 break;470 case IdleLanePriority:471 let lane = pickArbitraryLane(IdleLanes & ~wipLanes);472 if (lane === NoLane) {473 lane = pickArbitraryLane(IdleLanes);474 }475 return lane;476 default:477 // The remaining priorities are not valid for updates478 break;479 }480 invariant(481 false,482 'Invalid update priority: %s. This is a bug in React.',483 lanePriority,484 );485}486// To ensure consistency across multiple updates in the same event, this should487// be pure function, so that it always returns the same lane for given inputs.488export function findTransitionLane(wipLanes: Lanes, pendingLanes: Lanes): Lane {489 // First look for lanes that are completely unclaimed, i.e. have no490 // pending work.491 let lane = pickArbitraryLane(TransitionLanes & ~pendingLanes);492 if (lane === NoLane) {493 // If all lanes have pending work, look for a lane that isn't currently494 // being worked on.495 lane = pickArbitraryLane(TransitionLanes & ~wipLanes);496 if (lane === NoLane) {497 // If everything is being worked on, pick any lane. This has the498 // effect of interrupting the current work-in-progress.499 lane = pickArbitraryLane(TransitionLanes);500 }501 }502 return lane;503}504// To ensure consistency across multiple updates in the same event, this should505// be pure function, so that it always returns the same lane for given inputs.506export function findRetryLane(wipLanes: Lanes): Lane {507 // This is a fork of `findUpdateLane` designed specifically for Suspense508 // "retries" — a special update that attempts to flip a Suspense boundary509 // from its placeholder state to its primary/resolved state.510 let lane = pickArbitraryLane(RetryLanes & ~wipLanes);511 if (lane === NoLane) {512 lane = pickArbitraryLane(RetryLanes);513 }514 return lane;515}516function getHighestPriorityLane(lanes: Lanes) {517 return lanes & -lanes;518}519function getLowestPriorityLane(lanes: Lanes): Lane {520 // This finds the most significant non-zero bit.521 const index = 31 - clz32(lanes);522 return index < 0 ? NoLanes : 1 << index;523}524function getEqualOrHigherPriorityLanes(lanes: Lanes | Lane): Lanes {525 return (getLowestPriorityLane(lanes) << 1) - 1;526}527export function pickArbitraryLane(lanes: Lanes): Lane {528 // This wrapper function gets inlined. Only exists so to communicate that it529 // doesn't matter which bit is selected; you can pick any bit without530 // affecting the algorithms where its used. Here I'm using531 // getHighestPriorityLane because it requires the fewest operations.532 return getHighestPriorityLane(lanes);533}534function pickArbitraryLaneIndex(lanes: Lanes) {535 return 31 - clz32(lanes);536}537function laneToIndex(lane: Lane) {538 return pickArbitraryLaneIndex(lane);...

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ReactFiberLane.new.js

Source:ReactFiberLane.new.js Github

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...264 return NoLanes;265 }266 // If there are higher priority lanes, we'll include them even if they267 // are suspended.268 nextLanes = pendingLanes & getEqualOrHigherPriorityLanes(nextLanes);269 // If we're already in the middle of a render, switching lanes will interrupt270 // it and we'll lose our progress. We should only do this if the new lanes are271 // higher priority.272 if (273 wipLanes !== NoLanes &&274 wipLanes !== nextLanes &&275 // If we already suspended with a delay, then interrupting is fine. Don't276 // bother waiting until the root is complete.277 (wipLanes & suspendedLanes) === NoLanes278 ) {279 getHighestPriorityLanes(wipLanes);280 const wipLanePriority = return_highestLanePriority;281 if (nextLanePriority <= wipLanePriority) {282 return wipLanes;283 } else {284 return_highestLanePriority = nextLanePriority;285 }286 }287 // Check for entangled lanes and add them to the batch.288 //289 // A lane is said to be entangled with another when it's not allowed to render290 // in a batch that does not also include the other lane. Typically we do this291 // when multiple updates have the same source, and we only want to respond to292 // the most recent event from that source.293 //294 // Note that we apply entanglements *after* checking for partial work above.295 // This means that if a lane is entangled during an interleaved event while296 // it's already rendering, we won't interrupt it. This is intentional, since297 // entanglement is usually "best effort": we'll try our best to render the298 // lanes in the same batch, but it's not worth throwing out partially299 // completed work in order to do it.300 //301 // For those exceptions where entanglement is semantically important, like302 // useMutableSource, we should ensure that there is no partial work at the303 // time we apply the entanglement.304 const entangledLanes = root.entangledLanes;305 if (entangledLanes !== NoLanes) {306 const entanglements = root.entanglements;307 let lanes = nextLanes & entangledLanes;308 while (lanes > 0) {309 const index = pickArbitraryLaneIndex(lanes);310 const lane = 1 << index;311 nextLanes |= entanglements[index];312 lanes &= ~lane;313 }314 }315 return nextLanes;316}317export function getMostRecentEventTime(root: FiberRoot, lanes: Lanes): number {318 const eventTimes = root.eventTimes;319 let mostRecentEventTime = NoTimestamp;320 while (lanes > 0) {321 const index = pickArbitraryLaneIndex(lanes);322 const lane = 1 << index;323 const eventTime = eventTimes[index];324 if (eventTime > mostRecentEventTime) {325 mostRecentEventTime = eventTime;326 }327 lanes &= ~lane;328 }329 return mostRecentEventTime;330}331function computeExpirationTime(lane: Lane, currentTime: number) {332 // TODO: Expiration heuristic is constant per lane, so could use a map.333 getHighestPriorityLanes(lane);334 const priority = return_highestLanePriority;335 if (priority >= InputContinuousLanePriority) {336 // User interactions should expire slightly more quickly.337 //338 // NOTE: This is set to the corresponding constant as in Scheduler.js. When339 // we made it larger, a product metric in www regressed, suggesting there's340 // a user interaction that's being starved by a series of synchronous341 // updates. If that theory is correct, the proper solution is to fix the342 // starvation. However, this scenario supports the idea that expiration343 // times are an important safeguard when starvation does happen.344 //345 // Also note that, in the case of user input specifically, this will soon no346 // longer be an issue because we plan to make user input synchronous by347 // default (until you enter `startTransition`, of course.)348 //349 // If weren't planning to make these updates synchronous soon anyway, I350 // would probably make this number a configurable parameter.351 return currentTime + 250;352 } else if (priority >= TransitionPriority) {353 return currentTime + 5000;354 } else {355 // Anything idle priority or lower should never expire.356 return NoTimestamp;357 }358}359export function markStarvedLanesAsExpired(360 root: FiberRoot,361 currentTime: number,362): void {363 // TODO: This gets called every time we yield. We can optimize by storing364 // the earliest expiration time on the root. Then use that to quickly bail out365 // of this function.366 const pendingLanes = root.pendingLanes;367 const suspendedLanes = root.suspendedLanes;368 const pingedLanes = root.pingedLanes;369 const expirationTimes = root.expirationTimes;370 // Iterate through the pending lanes and check if we've reached their371 // expiration time. If so, we'll assume the update is being starved and mark372 // it as expired to force it to finish.373 let lanes = pendingLanes;374 while (lanes > 0) {375 const index = pickArbitraryLaneIndex(lanes);376 const lane = 1 << index;377 const expirationTime = expirationTimes[index];378 if (expirationTime === NoTimestamp) {379 // Found a pending lane with no expiration time. If it's not suspended, or380 // if it's pinged, assume it's CPU-bound. Compute a new expiration time381 // using the current time.382 if (383 (lane & suspendedLanes) === NoLanes ||384 (lane & pingedLanes) !== NoLanes385 ) {386 // Assumes timestamps are monotonically increasing.387 expirationTimes[index] = computeExpirationTime(lane, currentTime);388 }389 } else if (expirationTime <= currentTime) {390 // This lane expired391 root.expiredLanes |= lane;392 }393 lanes &= ~lane;394 }395}396// This returns the highest priority pending lanes regardless of whether they397// are suspended.398export function getHighestPriorityPendingLanes(root: FiberRoot) {399 return getHighestPriorityLanes(root.pendingLanes);400}401export function getLanesToRetrySynchronouslyOnError(root: FiberRoot): Lanes {402 const everythingButOffscreen = root.pendingLanes & ~OffscreenLane;403 if (everythingButOffscreen !== NoLanes) {404 return everythingButOffscreen;405 }406 if (everythingButOffscreen & OffscreenLane) {407 return OffscreenLane;408 }409 return NoLanes;410}411export function returnNextLanesPriority() {412 return return_highestLanePriority;413}414export function includesNonIdleWork(lanes: Lanes) {415 return (lanes & NonIdleLanes) !== NoLanes;416}417export function includesOnlyRetries(lanes: Lanes) {418 return (lanes & RetryLanes) === lanes;419}420export function includesOnlyTransitions(lanes: Lanes) {421 return (lanes & TransitionLanes) === lanes;422}423// To ensure consistency across multiple updates in the same event, this should424// be a pure function, so that it always returns the same lane for given inputs.425export function findUpdateLane(426 lanePriority: LanePriority,427 wipLanes: Lanes,428): Lane {429 switch (lanePriority) {430 case NoLanePriority:431 break;432 case SyncLanePriority:433 return SyncLane;434 case SyncBatchedLanePriority:435 return SyncBatchedLane;436 case InputDiscreteLanePriority: {437 const lane = pickArbitraryLane(InputDiscreteLanes & ~wipLanes);438 if (lane === NoLane) {439 // Shift to the next priority level440 return findUpdateLane(InputContinuousLanePriority, wipLanes);441 }442 return lane;443 }444 case InputContinuousLanePriority: {445 const lane = pickArbitraryLane(InputContinuousLanes & ~wipLanes);446 if (lane === NoLane) {447 // Shift to the next priority level448 return findUpdateLane(DefaultLanePriority, wipLanes);449 }450 return lane;451 }452 case DefaultLanePriority: {453 let lane = pickArbitraryLane(DefaultLanes & ~wipLanes);454 if (lane === NoLane) {455 // If all the default lanes are already being worked on, look for a456 // lane in the transition range.457 lane = pickArbitraryLane(TransitionLanes & ~wipLanes);458 if (lane === NoLane) {459 // All the transition lanes are taken, too. This should be very460 // rare, but as a last resort, pick a default lane. This will have461 // the effect of interrupting the current work-in-progress render.462 lane = pickArbitraryLane(DefaultLanes);463 }464 }465 return lane;466 }467 case TransitionPriority: // Should be handled by findTransitionLane instead468 case RetryLanePriority: // Should be handled by findRetryLane instead469 break;470 case IdleLanePriority:471 let lane = pickArbitraryLane(IdleLanes & ~wipLanes);472 if (lane === NoLane) {473 lane = pickArbitraryLane(IdleLanes);474 }475 return lane;476 default:477 // The remaining priorities are not valid for updates478 break;479 }480 invariant(481 false,482 'Invalid update priority: %s. This is a bug in React.',483 lanePriority,484 );485}486// To ensure consistency across multiple updates in the same event, this should487// be pure function, so that it always returns the same lane for given inputs.488export function findTransitionLane(wipLanes: Lanes, pendingLanes: Lanes): Lane {489 // First look for lanes that are completely unclaimed, i.e. have no490 // pending work.491 let lane = pickArbitraryLane(TransitionLanes & ~pendingLanes);492 if (lane === NoLane) {493 // If all lanes have pending work, look for a lane that isn't currently494 // being worked on.495 lane = pickArbitraryLane(TransitionLanes & ~wipLanes);496 if (lane === NoLane) {497 // If everything is being worked on, pick any lane. This has the498 // effect of interrupting the current work-in-progress.499 lane = pickArbitraryLane(TransitionLanes);500 }501 }502 return lane;503}504// To ensure consistency across multiple updates in the same event, this should505// be pure function, so that it always returns the same lane for given inputs.506export function findRetryLane(wipLanes: Lanes): Lane {507 // This is a fork of `findUpdateLane` designed specifically for Suspense508 // "retries" — a special update that attempts to flip a Suspense boundary509 // from its placeholder state to its primary/resolved state.510 let lane = pickArbitraryLane(RetryLanes & ~wipLanes);511 if (lane === NoLane) {512 lane = pickArbitraryLane(RetryLanes);513 }514 return lane;515}516function getHighestPriorityLane(lanes: Lanes) {517 return lanes & -lanes;518}519function getLowestPriorityLane(lanes: Lanes): Lane {520 // This finds the most significant non-zero bit.521 const index = 31 - clz32(lanes);522 return index < 0 ? NoLanes : 1 << index;523}524function getEqualOrHigherPriorityLanes(lanes: Lanes | Lane): Lanes {525 return (getLowestPriorityLane(lanes) << 1) - 1;526}527export function pickArbitraryLane(lanes: Lanes): Lane {528 // This wrapper function gets inlined. Only exists so to communicate that it529 // doesn't matter which bit is selected; you can pick any bit without530 // affecting the algorithms where its used. Here I'm using531 // getHighestPriorityLane because it requires the fewest operations.532 return getHighestPriorityLane(lanes);533}534function pickArbitraryLaneIndex(lanes: Lanes) {535 return 31 - clz32(lanes);536}537function laneToIndex(lane: Lane) {538 return pickArbitraryLaneIndex(lane);...

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ReactFiberLane.js

Source:ReactFiberLane.js Github

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...141 *142 *143 * 所以这个函数本质上是先找到lanes中值为1的最高位, 这位设置为0, 其后所有位都设为1144 */145function getEqualOrHigherPriorityLanes(lanes) {146 return (getLowestPriorityLane(lanes) << 1) - 1;147}148export function createLaneMap(initial) {149 return new Array(TotalLanes).fill(initial);150}151export function mergeLanes(a, b) {152 return a | b;153}154function pickArbitraryLaneIndex(lanes) {155 return 31 - Math.clz32(lanes);156}157function laneToIndex(lane) {158 return pickArbitraryLaneIndex(lane);159}160export function includesSomeLane(a, b) {161 return (a & b) !== NoLanes;162}163export function markRootUpdated(root, updateLane, eventTime) {164 // 当前更新的lane, 与fiber root node.pendingLanes字段merge165 root.pendingLanes |= updateLane;166 // TODO: Theoretically, any update to any lane can unblock any other lane. But167 // it's not practical to try every single possible combination. We need a168 // heuristic to decide which lanes to attempt to render, and in which batches.169 // For now, we use the same heuristic as in the old ExpirationTimes model:170 // retry any lane at equal or lower priority, but don't try updates at higher171 // priority without also including the lower priority updates. This works well172 // when considering updates across different priority levels, but isn't173 // sufficient for updates within the same priority, since we want to treat174 // those updates as parallel.175 // Unsuspend any update at equal or lower priority.176 // 对于177 // 任何 [suspend] 的, [优先级比当前updateLane低或持平]的update178 // 这里会取消他们的暂停状态?179 const higherPriorityLanes = updateLane - 1; // Turns 0b1000 into 0b0111180 // 这里还是不懂, 关于lane的按位与, 按位或的逻辑运算181 // 太抽象了...182 root.suspendedLanes &= higherPriorityLanes;183 root.pingedLanes &= higherPriorityLanes;184 const eventTimes = root.eventTimes;185 const index = laneToIndex(updateLane);186 // We can always overwrite an existing timestamp because we prefer the most187 // recent event, and we assume time is monotonically increasing(单调递增).188 eventTimes[index] = eventTime;189}190export function getNextLanes(root, wipLanes) {191 // 首次渲染时, 在本文件27行, 设置了root上的pendingLanes为1192 const pendingLanes = root.pendingLanes;193 // Early bailout if there's no pending work left.194 if (pendingLanes === NoLanes) {195 return_highestLanePriority = NoLanePriority;196 return NoLanes;197 }198 let nextLanes = NoLanes;199 let nextLanePriority = NoLanePriority;200 // 初次渲染时, 以下几个lanes均为0201 const expiredLanes = root.expiredLanes;202 const suspendedLanes = root.suspendedLanes;203 const pingedLanes = root.pingedLanes;204 // Check if any work has expired.205 // 如果有过期的lane, 下一个lane即为这个过期的lane, 下一个lane优先级就是同步lane优先级 = 15206 // 初次渲染时不应该有过期lanes207 if (expiredLanes !== NoLanes) {208 nextLanes = expiredLanes;209 nextLanePriority = return_highestLanePriority = SyncLanePriority;210 } else {211 // Do not work on any idle work until all the non-idle work has finished,212 // even if the work is suspended.213 // 按位与运算取出所有正在进行中的, 且不在idle lanes上的lanes214 const nonIdlePendingLanes = pendingLanes & NonIdleLanes;215 if (nonIdlePendingLanes !== NoLanes) {216 // 如果存在工作217 // 跟按位取反的suspendedLanes按位与运算, 也就是从非idle任务中再过滤掉所有挂起的lanes218 const nonIdleUnblockedLanes = nonIdlePendingLanes & ~suspendedLanes;219 if (nonIdleUnblockedLanes !== NoLanes) {220 // 正如变量名所示的, 现在的lanes是所有的非idle, 非blocked的lanes了221 // getHighestPriorityLanes使用一系列if, 找到在这些lanes中, 优先级最高的lanes222 // SyncLane > SyncBatchedLane > InputDiscreteHydrationLane > inputDiscreteLanes > ... > idleLanes > OffscreenLane223 // 初次渲染应该是这条分路224 nextLanes = getHighestPriorityLanes(nonIdleUnblockedLanes);225 nextLanePriority = return_highestLanePriority;226 } else {227 // 若所有的非idle lanes都是suspendedLanes228 const nonIdlePingedLanes = nonIdlePendingLanes & pingedLanes;229 if (nonIdlePingedLanes !== NoLanes) {230 // 再看这些lanes里面有没有pingedLanes231 // 如果有, 从这些lanes中找到最高优先级的lanes232 nextLanes = getHighestPriorityLanes(nonIdlePingedLanes);233 nextLanePriority = return_highestLanePriority;234 }235 }236 } else {237 // The only remaining work is Idle.238 // 如果只存在idle lanes239 // 和上面一样, 从这些lanes里面先选择所有的非suspended Lanes中优先级最高的,240 const unblockedLanes = pendingLanes & ~suspendedLanes;241 if (unblockedLanes !== NoLanes) {242 nextLanes = getHighestPriorityLanes(unblockedLanes);243 nextLanePriority = return_highestLanePriority;244 } else {245 // 这里有个小细节, 不再用pending lanes和pinged lanes做按位与了246 // 其实到了这个分支, 我们已经可以判定, 剩下的lanes 都是 pinged lanes, 所以无需再做一次位运算了247 if (pingedLanes !== NoLanes) {248 nextLanes = getHighestPriorityLanes(pingedLanes);249 nextLanePriority = return_highestLanePriority;250 }251 }252 }253 }254 // 只有在被挂起时才会出现这种状态255 if (nextLanes === NoLanes) {256 // This should only be reachable if we're suspended257 // TODO: Consider warning in this path if a fallback timer is not scheduled.258 return NoLanes;259 }260 // If there are higher priority lanes, we'll include them even if they261 // are suspended.262 // getEqualOrHigherPriorityLanes 先在nextLanes上找到优先级最低的lane, 然后左移1位再减1263 // 首次渲染时此处没有影响, 结果依然时 nextLanes = SyncLane264 // 换句话说, 没有比SyncLane优先级更高的lane了265 nextLanes = pendingLanes & getEqualOrHigherPriorityLanes(nextLanes);266 // If we're already in the middle of a render, switching lanes will interrupt267 // it and we'll lose our progress. We should only do this if the new lanes are268 // higher priority.269 // 初次渲染时, wipLanes应该是0, 因为此时还没有任何“work in progress”工作呀270 // 若不在初次渲染, 且wipLanes不是NoLanes, 这说明现在正在render阶段, 如果此时重新选择lanes会导致271 // 这个在进行的render工作被打断, 所以我们仅当新的工作优先级高于正在进行的工作时才重新选择lanes272 // 否则返回正在进行中的lanes273 if (274 wipLanes !== NoLanes &&275 wipLanes !== nextLanes &&276 // If we already suspended with a delay, then interrupting is fine. Don't277 // bother waiting until the root is complete.278 (wipLanes & suspendedLanes) === NoLanes279 ) {...

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Using AI Code Generation

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1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 const lanes = await page._getEqualOrHigherPriorityLanes();7 console.log(lanes);8 await browser.close();9})();

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Using AI Code Generation

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1const { getEqualOrHigherPriorityLanes } = require('playwright/lib/utils/lanes');2const { getEqualOrHigherPriorityLanes } = require('playwright/lib/utils/lanes');3const lanes = getEqualOrHigherPriorityLanes('user-blocking');4console.log(lanes);5lanes = getEqualOrHigherPriorityLanes('normal');6console.log(lanes);7lanes = getEqualOrHigherPriorityLanes('hidden');8console.log(lanes);9lanes = getEqualOrHigherPriorityLanes('idle');10console.log(lanes);11lanes = getEqualOrHigherPriorityLanes('offscreen');12console.log(lanes);13const { getEqualOrHigherPriorityLanes } = require('playwright/lib/utils/lanes');14const lanes = getEqualOrHigherPriorityLanes('user-blocking');15console.log(lanes);16lanes = getEqualOrHigherPriorityLanes('normal');17console.log(lanes);18lanes = getEqualOrHigherPriorityLanes('hidden');19console.log(lanes);20lanes = getEqualOrHigherPriorityLanes('idle');21console.log(lanes);22lanes = getEqualOrHigherPriorityLanes('offscreen');23console.log(lanes);24const { getEqualOrHigherPriorityLanes } = require('playwright/lib/utils/lanes');25const lanes = getEqualOrHigherPriorityLanes('user-blocking');26console.log(lanes);27lanes = getEqualOrHigherPriorityLanes('normal');28console.log(lanes);

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Using AI Code Generation

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1const { getEqualOrHigherPriorityLanes } = require('playwright/lib/server/frames');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 const frame = page.mainFrame();8 const lanes = getEqualOrHigherPriorityLanes(frame);9 console.log(lanes);10 await browser.close();11})();12[ Lane {13 _page: Page {14 _browser: Browser {15 },

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Using AI Code Generation

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1const playwright = require('playwright');2const { getEqualOrHigherPriorityLanes } = require('playwright/lib/server/supplements/recorder/recorderSupplement');3const { Page } = require('playwright/lib/server/page');4const { Frame } = require('playwright/lib/server/frames');5const { JSHandle } = require('playwright/lib/server/javascript');6const { ElementHandle } = require('playwright/lib/server/elementHandler');7const { Worker } = require('playwright/lib/server/worker');8async function main() {9 const browser = await playwright.chromium.launch();10 const context = await browser.newContext();11 const page = await context.newPage();12 const frame = page.mainFrame();13 const worker = await page.evaluateHandle(() => new Worker(URL.createObjectURL(new Blob(['console.log("hi from worker")'], { type: 'application/javascript' }))));14 const handle = await frame.evaluateHandle(() => document.body);15 const elementHandle = handle.asElement();16 const lanes = getEqualOrHigherPriorityLanes(page, frame, worker, handle, elementHandle);17 console.log(lanes);18 await browser.close();19}20main();

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Using AI Code Generation

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1const {getEqualOrHigherPriorityLanes} = require('playwright/lib/server/supplements/recorder/recorderSupplement');2const lanes = getEqualOrHigherPriorityLanes('mouse');3console.log(lanes);4module.exports = {5 use: {6 },7}8const {getLanes} = require('playwright/lib/server/supplements/recorder/recorderSupplement');9const lanes = getLanes();10console.log(lanes);11module.exports = {12 use: {13 },14}15const {getLane} = require('playwright/lib/server/supplements/recorder/recorderSupplement');16const lane = getLane();17console.log(lane);18module.exports = {19 use: {20 },21}22const {getLanePriority

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Using AI Code Generation

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1const { Playwright } = require('@playwright/test');2const playwright = new Playwright({3 {4 use: {5 viewport: { width: 1280, height: 720 },6 },7 },8});9(async () => {10 const browser = await playwright.chromium.launch();11 const context = await browser.newContext();12 const page = await context.newPage();13 const lanes = await playwright._getEqualOrHigherPriorityLanes();14 console.log(lanes);15 await browser.close();16})();17const { Playwright } = require('@playwright/test');18const playwright = new Playwright({19 {20 use: {21 viewport: { width: 1280, height: 720 },22 },23 },24});25(async () => {26 const browser = await playwright.chromium.launch();27 const context = await browser.newContext();28 const page = await context.newPage();29 const lanes = await playwright._getEqualOrHigherPriorityLanes();30 console.log(lanes);31 await browser.close();32})();

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Using AI Code Generation

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1const { getEqualOrHigherPriorityLanes } = require("@playwright/test/lib/utils");2const { test } = require("@playwright/test");3test("test", async ({ page }) => {4 const lanes = getEqualOrHigherPriorityLanes("stable");5 console.log(lanes);6});

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Using AI Code Generation

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1const { getEqualOrHigherPriorityLanes } = require('playwright/lib/traceModel/schedulingLanes.js');2const fs = require('fs');3const trace = fs.readFileSync('trace.json', 'utf8');4const model = new SchedulingModel(JSON.parse(trace));5const lanes = getEqualOrHigherPriorityLanes(model.mainThread, model.mainThread.currentLane);6console.log(lanes);7const { SchedulingModel } = require('./schedulingModel.js');8const { TaskNode } = require('./taskNode.js');9const { Lane } = require('./lane.js');10const { Thread } = require('./thread.js');11const { Events } = require('./events.js');12const { assert } = require('../utils/utils.js');13const { DevtoolsSession } = require('../protocol/devtoolsSession.js');14const { helper } = require('../helper.js');15const { Events: TracingEvents } = require('../events.js');16const { createGuid } = require('../utils/utils.js');17const { Task } = require('../utils/task.js');18const { TimeoutSettings } = require('../utils/timeoutSettings.js');19const { Progress } = require('../progress.js');20const { debugError } = require('../utils/debugLogger.js');21const { assertMaxArguments } = require('../utils/utils.js');22const { ProgressController } = require('../progress.js');23const { TimeoutError } = require('../errors.js');24const { ConnectionEvents } = require('../connection.js');25const { Events: BrowserContextEvents } = require('../browserContext.js');26const { Events: PageEvents } = require('../page.js');27const { Events: WorkerEvents } = require('../worker.js');28const { Events: BrowserEvents } = require('../browser.js');29const { Events: BrowserServerEvents } = require('../browserServer.js');30const { Events: DispatcherEvents } = require('../dispatchers

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Playwright tutorial

LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.

Chapters:

  1. What is Playwright : Playwright is comparatively new but has gained good popularity. Get to know some history of the Playwright with some interesting facts connected with it.
  2. How To Install Playwright : Learn in detail about what basic configuration and dependencies are required for installing Playwright and run a test. Get a step-by-step direction for installing the Playwright automation framework.
  3. Playwright Futuristic Features: Launched in 2020, Playwright gained huge popularity quickly because of some obliging features such as Playwright Test Generator and Inspector, Playwright Reporter, Playwright auto-waiting mechanism and etc. Read up on those features to master Playwright testing.
  4. What is Component Testing: Component testing in Playwright is a unique feature that allows a tester to test a single component of a web application without integrating them with other elements. Learn how to perform Component testing on the Playwright automation framework.
  5. Inputs And Buttons In Playwright: Every website has Input boxes and buttons; learn about testing inputs and buttons with different scenarios and examples.
  6. Functions and Selectors in Playwright: Learn how to launch the Chromium browser with Playwright. Also, gain a better understanding of some important functions like “BrowserContext,” which allows you to run multiple browser sessions, and “newPage” which interacts with a page.
  7. Handling Alerts and Dropdowns in Playwright : Playwright interact with different types of alerts and pop-ups, such as simple, confirmation, and prompt, and different types of dropdowns, such as single selector and multi-selector get your hands-on with handling alerts and dropdown in Playright testing.
  8. Playwright vs Puppeteer: Get to know about the difference between two testing frameworks and how they are different than one another, which browsers they support, and what features they provide.
  9. Run Playwright Tests on LambdaTest: Playwright testing with LambdaTest leverages test performance to the utmost. You can run multiple Playwright tests in Parallel with the LammbdaTest test cloud. Get a step-by-step guide to run your Playwright test on the LambdaTest platform.
  10. Playwright Python Tutorial: Playwright automation framework support all major languages such as Python, JavaScript, TypeScript, .NET and etc. However, there are various advantages to Python end-to-end testing with Playwright because of its versatile utility. Get the hang of Playwright python testing with this chapter.
  11. Playwright End To End Testing Tutorial: Get your hands on with Playwright end-to-end testing and learn to use some exciting features such as TraceViewer, Debugging, Networking, Component testing, Visual testing, and many more.
  12. Playwright Video Tutorial: Watch the video tutorials on Playwright testing from experts and get a consecutive in-depth explanation of Playwright automation testing.

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