Best JavaScript code snippet using playwright-internal
ReactFiberLane.old.js
Source: ReactFiberLane.old.js
...502 return lane;503}504// To ensure consistency across multiple updates in the same event, this should505// be pure function, so that it always returns the same lane for given inputs.506export function findRetryLane(wipLanes: Lanes): Lane {507 // This is a fork of `findUpdateLane` designed specifically for Suspense508 // "retries" â a special update that attempts to flip a Suspense boundary509 // from its placeholder state to its primary/resolved state.510 let lane = pickArbitraryLane(RetryLanes & ~wipLanes);511 if (lane === NoLane) {512 lane = pickArbitraryLane(RetryLanes);513 }514 return lane;515}516function getHighestPriorityLane(lanes: Lanes) {517 return lanes & -lanes;518}519function getLowestPriorityLane(lanes: Lanes): Lane {520 // This finds the most significant non-zero bit....
ReactFiberLane.new.js
Source: ReactFiberLane.new.js
...502 return lane;503}504// To ensure consistency across multiple updates in the same event, this should505// be pure function, so that it always returns the same lane for given inputs.506export function findRetryLane(wipLanes: Lanes): Lane {507 // This is a fork of `findUpdateLane` designed specifically for Suspense508 // "retries" â a special update that attempts to flip a Suspense boundary509 // from its placeholder state to its primary/resolved state.510 let lane = pickArbitraryLane(RetryLanes & ~wipLanes);511 if (lane === NoLane) {512 lane = pickArbitraryLane(RetryLanes);513 }514 return lane;515}516function getHighestPriorityLane(lanes: Lanes) {517 return lanes & -lanes;518}519function getLowestPriorityLane(lanes: Lanes): Lane {520 // This finds the most significant non-zero bit....
ReactFiberLane.js
Source: ReactFiberLane.js
...471 }472 return lane;473 } // To ensure consistency across multiple updates in the same event, this should474 // be pure function, so that it always returns the same lane for given inputs.475 function findRetryLane(wipLanes) {476 // This is a fork of `findUpdateLane` designed specifically for Suspense477 // "retries" â a special update that attempts to flip a Suspense boundary478 // from its placeholder state to its primary/resolved state.479 var lane = pickArbitraryLane(RetryLanes & ~wipLanes);480 if (lane === NoLane) {481 lane = pickArbitraryLane(RetryLanes);482 }483 return lane;484 }485 function getHighestPriorityLane(lanes) {486 return lanes & -lanes;487 }488 function getLowestPriorityLane(lanes) {489 // This finds the most significant non-zero bit....
Using AI Code Generation
1const { findRetryLane } = require('playwright/lib/server/frames');2const { Page } = require('playwright/lib/server/page');3const { Frame } = require('playwright/lib/server/frame');4const { ElementHandle } = require('playwright/lib/server/dom');5const page = new Page('page1', null, null, false);6const frame = new Frame('frame1', page, null);7const elementHandle = new ElementHandle(frame, 'element1');8const selector = '.foo';9const result = findRetryLane(elementHandle, selector, false, 3000);10console.log(result);11[Apache 2.0](./LICENSE)
Using AI Code Generation
1const { Playwright } = require('@playwright/test');2const { findRetryLane } = Playwright._internal;3const { chromium } = require('playwright');4const browser = await chromium.launch();5const context = await browser.newContext();6const page = await context.newPage();7const lane = findRetryLane(new Error('Some error'));8console.log(lane);9await browser.close();
Using AI Code Generation
1const { chromium } = require('playwright');2const { findRetryLane } = require('playwright/lib/server/lane');3const { test } = require('playwright-test');4test('test', async ({ page }) => {5 const retryLane = findRetryLane(page);6});7module.exports = {8 use: {9 viewport: { width: 1280, height: 720 },10 launchOptions: {11 },12 },13};14{15 "scripts": {16 },17 "devDependencies": {18 }19}20const { chromium } = require('playwright');21const { findRetryLane } = require('playwright/lib/server/lane');22const { test } = require('playwright-test');23test('test', async ({ page }) => {24 const retryLane = findRetryLane(page);25});26const { chromium } = require('playwright');27const { findRetryLane } = require('playwright/lib/server/lane');28const { test } = require('playwright-test');29test('test', async ({ page }) => {30 const retryLane = findRetryLane(page);31});32const { chromium } = require('playwright');33const { findRetryLane } = require('playwright/lib/server/lane');34const { test } = require('playwright-test
Using AI Code Generation
1const { findRetryLane } = require('@playwright/test/lib/test/lane');2const { Test } = require('@playwright/test/lib/test/test');3const test = new Test('test', async ({}) => {4}, {});5const lane = findRetryLane(test, 1);6console.log(lane);7const { test } = require('@playwright/test');8test('test', async ({}) => {9}).retry(1);10Lane {11 _test: Test {12 _project: Project {13 },14 },
Using AI Code Generation
1const { findRetryLane } = require('playwright/lib/server/trace/recorder/recorderApp');2const { trace } = require('playwright/lib/server/trace/recorder/recorderTraceEvents');3 {4 args: {5 },6 },7 {8 args: {9 },10 },11 {12 args: {13 },14 },15 {16 args: {17 },18 },19 {20 args: {21 },22 },23 {24 args: {25 },26 },27 {28 args: {29 },30 },31 {32 args: {33 },34 },35 {36 args: {37 },38 },39 {40 args: {41 },42 },43];44const retryLanes = findRetryLane(trace(events));45console.log(retryLanes);46[ { retryLane
Using AI Code Generation
1const { findRetryLane } = require('playwright/lib/utils/utils');2const { test } = require('@playwright/test');3const { expect } = require('@playwright/test');4const { chromium } = require('playwright');5test.describe('Retry', () => {6 test.beforeAll(async ({browserName}) => {7 expect(browserName).toBe('chromium');8 });9 test('retry', async ({browserName, browserOptions}) => {10 const browser = await chromium.launch(browserOptions);11 const context = await browser.newContext();12 const page = await context.newPage();
Using AI Code Generation
1const { findRetryLane } = require('playwright/lib/utils/stackTrace');2const error = new Error('Some error');3const retryLane = findRetryLane(error);4console.log(retryLane);5const { findRetryLane } = require('playwright');6const error = new Error('Some error');7const retryLane = findRetryLane(error);8console.log(retryLane);
Using AI Code Generation
1const { findRetryLane } = require('playwright/lib/utils/stackTrace');2const lane = findRetryLane(new Error().stack);3console.log(lane);4const { findRetryLane } = require('playwright/lib/utils/stackTrace');5const lane = findRetryLane(new Error().stack);6console.log(lane);7const { test, expect } = require('@playwright/test');8test('My test', async ({ page }) => {9 expect(await page.innerText('text=Get started')).toBe('Get started');10}).retryLane(lane);11const { findRetryLane } = require('playwright/lib/utils/stackTrace');12const lane = findRetryLane(new Error().stack);13console.log(lane);14const { test, expect } = require('@playwright/test');15test('My test', async ({ page }) => {16 expect(await page.innerText('text=Get started')).toBe('Get started');17}).retryLane(lane);18const { findRetryLane } = require('playwright/lib/utils/stackTrace');19const lane = findRetryLane(new Error().stack);20console.log(lane);21const { test, expect } = require('@playwright/test');22test('My test', async ({ page }) => {
Using AI Code Generation
1const { findRetryLane } = require('playwright/lib/server/progress');2const { findRetryLane } = require('playwright/lib/server/progress');3const { findRetryLane } = require('playwright/lib/server/progress');4const { findRetryLane } = require('playwright/lib/server/progress');5const { findRetryLane } = require('playwright/lib/server/progress');6const { findRetryLane } = require('playwright/lib/server/progress');7const { findRetryLane } = require('playwright/lib/server/progress');8const { findRetryLane } = require('playwright/lib/server/progress');
Jest + Playwright - Test callbacks of event-based DOM library
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This question is quite close to a "need more focus" question. But let's try to give it some focus:
Does Playwright has access to the cPicker object on the page? Does it has access to the window object?
Yes, you can access both cPicker and the window object inside an evaluate call.
Should I trigger the events from the HTML file itself, and in the callbacks, print in the DOM the result, in some dummy-element, and then infer from that dummy element text that the callbacks fired?
Exactly, or you can assign values to a javascript variable:
const cPicker = new ColorPicker({
onClickOutside(e){
},
onInput(color){
window['color'] = color;
},
onChange(color){
window['result'] = color;
}
})
And then
it('Should call all callbacks with correct arguments', async() => {
await page.goto(`http://localhost:5000/tests/visual/basic.html`, {waitUntil:'load'})
// Wait until the next frame
await page.evaluate(() => new Promise(requestAnimationFrame))
// Act
// Assert
const result = await page.evaluate(() => window['color']);
// Check the value
})
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