Best JavaScript code snippet using playwright-internal
ReactFiberCompleteWork.new.js
Source:ReactFiberCompleteWork.new.js
...554 ) {555 // Noop556 };557}558function cutOffTailIfNeeded(559 renderState: SuspenseListRenderState,560 hasRenderedATailFallback: boolean,561) {562 if (getIsHydrating()) {563 // If we're hydrating, we should consume as many items as we can564 // so we don't leave any behind.565 return;566 }567 switch (renderState.tailMode) {568 case 'hidden': {569 // Any insertions at the end of the tail list after this point570 // should be invisible. If there are already mounted boundaries571 // anything before them are not considered for collapsing.572 // Therefore we need to go through the whole tail to find if573 // there are any.574 let tailNode = renderState.tail;575 let lastTailNode = null;576 while (tailNode !== null) {577 if (tailNode.alternate !== null) {578 lastTailNode = tailNode;579 }580 tailNode = tailNode.sibling;581 }582 // Next we're simply going to delete all insertions after the583 // last rendered item.584 if (lastTailNode === null) {585 // All remaining items in the tail are insertions.586 renderState.tail = null;587 } else {588 // Detach the insertion after the last node that was already589 // inserted.590 lastTailNode.sibling = null;591 }592 break;593 }594 case 'collapsed': {595 // Any insertions at the end of the tail list after this point596 // should be invisible. If there are already mounted boundaries597 // anything before them are not considered for collapsing.598 // Therefore we need to go through the whole tail to find if599 // there are any.600 let tailNode = renderState.tail;601 let lastTailNode = null;602 while (tailNode !== null) {603 if (tailNode.alternate !== null) {604 lastTailNode = tailNode;605 }606 tailNode = tailNode.sibling;607 }608 // Next we're simply going to delete all insertions after the609 // last rendered item.610 if (lastTailNode === null) {611 // All remaining items in the tail are insertions.612 if (!hasRenderedATailFallback && renderState.tail !== null) {613 // We suspended during the head. We want to show at least one614 // row at the tail. So we'll keep on and cut off the rest.615 renderState.tail.sibling = null;616 } else {617 renderState.tail = null;618 }619 } else {620 // Detach the insertion after the last node that was already621 // inserted.622 lastTailNode.sibling = null;623 }624 break;625 }626 }627}628function completeWork(629 current: Fiber | null,630 workInProgress: Fiber,631 renderLanes: Lanes,632): Fiber | null {633 const newProps = workInProgress.pendingProps;634 switch (workInProgress.tag) {635 case IndeterminateComponent:636 case LazyComponent:637 case SimpleMemoComponent:638 case FunctionComponent:639 case ForwardRef:640 case Fragment:641 case Mode:642 case Profiler:643 case ContextConsumer:644 case MemoComponent:645 return null;646 case ClassComponent: {647 const Component = workInProgress.type;648 if (isLegacyContextProvider(Component)) {649 popLegacyContext(workInProgress);650 }651 return null;652 }653 case HostRoot: {654 popHostContainer(workInProgress);655 popTopLevelLegacyContextObject(workInProgress);656 resetMutableSourceWorkInProgressVersions();657 const fiberRoot = (workInProgress.stateNode: FiberRoot);658 if (fiberRoot.pendingContext) {659 fiberRoot.context = fiberRoot.pendingContext;660 fiberRoot.pendingContext = null;661 }662 if (current === null || current.child === null) {663 // If we hydrated, pop so that we can delete any remaining children664 // that weren't hydrated.665 const wasHydrated = popHydrationState(workInProgress);666 if (wasHydrated) {667 // If we hydrated, then we'll need to schedule an update for668 // the commit side-effects on the root.669 markUpdate(workInProgress);670 } else if (!fiberRoot.hydrate) {671 // Schedule an effect to clear this container at the start of the next commit.672 // This handles the case of React rendering into a container with previous children.673 // It's also safe to do for updates too, because current.child would only be null674 // if the previous render was null (so the the container would already be empty).675 workInProgress.flags |= Snapshot;676 }677 }678 updateHostContainer(workInProgress);679 return null;680 }681 case HostComponent: {682 popHostContext(workInProgress);683 const rootContainerInstance = getRootHostContainer();684 const type = workInProgress.type;685 if (current !== null && workInProgress.stateNode != null) {686 updateHostComponent(687 current,688 workInProgress,689 type,690 newProps,691 rootContainerInstance,692 );693 if (current.ref !== workInProgress.ref) {694 markRef(workInProgress);695 }696 } else {697 if (!newProps) {698 invariant(699 workInProgress.stateNode !== null,700 'We must have new props for new mounts. This error is likely ' +701 'caused by a bug in React. Please file an issue.',702 );703 // This can happen when we abort work.704 return null;705 }706 const currentHostContext = getHostContext();707 // TODO: Move createInstance to beginWork and keep it on a context708 // "stack" as the parent. Then append children as we go in beginWork709 // or completeWork depending on whether we want to add them top->down or710 // bottom->up. Top->down is faster in IE11.711 const wasHydrated = popHydrationState(workInProgress);712 if (wasHydrated) {713 // TODO: Move this and createInstance step into the beginPhase714 // to consolidate.715 if (716 prepareToHydrateHostInstance(717 workInProgress,718 rootContainerInstance,719 currentHostContext,720 )721 ) {722 // If changes to the hydrated node need to be applied at the723 // commit-phase we mark this as such.724 markUpdate(workInProgress);725 }726 } else {727 const instance = createInstance(728 type,729 newProps,730 rootContainerInstance,731 currentHostContext,732 workInProgress,733 );734 appendAllChildren(instance, workInProgress, false, false);735 workInProgress.stateNode = instance;736 // Certain renderers require commit-time effects for initial mount.737 // (eg DOM renderer supports auto-focus for certain elements).738 // Make sure such renderers get scheduled for later work.739 if (740 finalizeInitialChildren(741 instance,742 type,743 newProps,744 rootContainerInstance,745 currentHostContext,746 )747 ) {748 markUpdate(workInProgress);749 }750 }751 if (workInProgress.ref !== null) {752 // If there is a ref on a host node we need to schedule a callback753 markRef(workInProgress);754 }755 }756 return null;757 }758 case HostText: {759 const newText = newProps;760 if (current && workInProgress.stateNode != null) {761 const oldText = current.memoizedProps;762 // If we have an alternate, that means this is an update and we need763 // to schedule a side-effect to do the updates.764 updateHostText(current, workInProgress, oldText, newText);765 } else {766 if (typeof newText !== 'string') {767 invariant(768 workInProgress.stateNode !== null,769 'We must have new props for new mounts. This error is likely ' +770 'caused by a bug in React. Please file an issue.',771 );772 // This can happen when we abort work.773 }774 const rootContainerInstance = getRootHostContainer();775 const currentHostContext = getHostContext();776 const wasHydrated = popHydrationState(workInProgress);777 if (wasHydrated) {778 if (prepareToHydrateHostTextInstance(workInProgress)) {779 markUpdate(workInProgress);780 }781 } else {782 workInProgress.stateNode = createTextInstance(783 newText,784 rootContainerInstance,785 currentHostContext,786 workInProgress,787 );788 }789 }790 return null;791 }792 case SuspenseComponent: {793 popSuspenseContext(workInProgress);794 const nextState: null | SuspenseState = workInProgress.memoizedState;795 if (enableSuspenseServerRenderer) {796 if (nextState !== null && nextState.dehydrated !== null) {797 if (current === null) {798 const wasHydrated = popHydrationState(workInProgress);799 invariant(800 wasHydrated,801 'A dehydrated suspense component was completed without a hydrated node. ' +802 'This is probably a bug in React.',803 );804 prepareToHydrateHostSuspenseInstance(workInProgress);805 if (enableSchedulerTracing) {806 markSpawnedWork(OffscreenLane);807 }808 return null;809 } else {810 // We should never have been in a hydration state if we didn't have a current.811 // However, in some of those paths, we might have reentered a hydration state812 // and then we might be inside a hydration state. In that case, we'll need to exit out of it.813 resetHydrationState();814 if ((workInProgress.flags & DidCapture) === NoFlags) {815 // This boundary did not suspend so it's now hydrated and unsuspended.816 workInProgress.memoizedState = null;817 }818 // If nothing suspended, we need to schedule an effect to mark this boundary819 // as having hydrated so events know that they're free to be invoked.820 // It's also a signal to replay events and the suspense callback.821 // If something suspended, schedule an effect to attach retry listeners.822 // So we might as well always mark this.823 workInProgress.flags |= Update;824 return null;825 }826 }827 }828 if ((workInProgress.flags & DidCapture) !== NoFlags) {829 // Something suspended. Re-render with the fallback children.830 workInProgress.lanes = renderLanes;831 // Do not reset the effect list.832 if (833 enableProfilerTimer &&834 (workInProgress.mode & ProfileMode) !== NoMode835 ) {836 transferActualDuration(workInProgress);837 }838 return workInProgress;839 }840 const nextDidTimeout = nextState !== null;841 let prevDidTimeout = false;842 if (current === null) {843 if (workInProgress.memoizedProps.fallback !== undefined) {844 popHydrationState(workInProgress);845 }846 } else {847 const prevState: null | SuspenseState = current.memoizedState;848 prevDidTimeout = prevState !== null;849 }850 if (nextDidTimeout && !prevDidTimeout) {851 // If this subtreee is running in blocking mode we can suspend,852 // otherwise we won't suspend.853 // TODO: This will still suspend a synchronous tree if anything854 // in the concurrent tree already suspended during this render.855 // This is a known bug.856 if ((workInProgress.mode & BlockingMode) !== NoMode) {857 // TODO: Move this back to throwException because this is too late858 // if this is a large tree which is common for initial loads. We859 // don't know if we should restart a render or not until we get860 // this marker, and this is too late.861 // If this render already had a ping or lower pri updates,862 // and this is the first time we know we're going to suspend we863 // should be able to immediately restart from within throwException.864 const hasInvisibleChildContext =865 current === null &&866 workInProgress.memoizedProps.unstable_avoidThisFallback !== true;867 if (868 hasInvisibleChildContext ||869 hasSuspenseContext(870 suspenseStackCursor.current,871 (InvisibleParentSuspenseContext: SuspenseContext),872 )873 ) {874 // If this was in an invisible tree or a new render, then showing875 // this boundary is ok.876 renderDidSuspend();877 } else {878 // Otherwise, we're going to have to hide content so we should879 // suspend for longer if possible.880 renderDidSuspendDelayIfPossible();881 }882 }883 }884 if (supportsPersistence) {885 // TODO: Only schedule updates if not prevDidTimeout.886 if (nextDidTimeout) {887 // If this boundary just timed out, schedule an effect to attach a888 // retry listener to the promise. This flag is also used to hide the889 // primary children.890 workInProgress.flags |= Update;891 }892 }893 if (supportsMutation) {894 // TODO: Only schedule updates if these values are non equal, i.e. it changed.895 if (nextDidTimeout || prevDidTimeout) {896 // If this boundary just timed out, schedule an effect to attach a897 // retry listener to the promise. This flag is also used to hide the898 // primary children. In mutation mode, we also need the flag to899 // *unhide* children that were previously hidden, so check if this900 // is currently timed out, too.901 workInProgress.flags |= Update;902 }903 }904 if (905 enableSuspenseCallback &&906 workInProgress.updateQueue !== null &&907 workInProgress.memoizedProps.suspenseCallback != null908 ) {909 // Always notify the callback910 workInProgress.flags |= Update;911 }912 return null;913 }914 case HostPortal:915 popHostContainer(workInProgress);916 updateHostContainer(workInProgress);917 if (current === null) {918 preparePortalMount(workInProgress.stateNode.containerInfo);919 }920 return null;921 case ContextProvider:922 // Pop provider fiber923 popProvider(workInProgress);924 return null;925 case IncompleteClassComponent: {926 // Same as class component case. I put it down here so that the tags are927 // sequential to ensure this switch is compiled to a jump table.928 const Component = workInProgress.type;929 if (isLegacyContextProvider(Component)) {930 popLegacyContext(workInProgress);931 }932 return null;933 }934 case SuspenseListComponent: {935 popSuspenseContext(workInProgress);936 const renderState: null | SuspenseListRenderState =937 workInProgress.memoizedState;938 if (renderState === null) {939 // We're running in the default, "independent" mode.940 // We don't do anything in this mode.941 return null;942 }943 let didSuspendAlready = (workInProgress.flags & DidCapture) !== NoFlags;944 const renderedTail = renderState.rendering;945 if (renderedTail === null) {946 // We just rendered the head.947 if (!didSuspendAlready) {948 // This is the first pass. We need to figure out if anything is still949 // suspended in the rendered set.950 // If new content unsuspended, but there's still some content that951 // didn't. Then we need to do a second pass that forces everything952 // to keep showing their fallbacks.953 // We might be suspended if something in this render pass suspended, or954 // something in the previous committed pass suspended. Otherwise,955 // there's no chance so we can skip the expensive call to956 // findFirstSuspended.957 const cannotBeSuspended =958 renderHasNotSuspendedYet() &&959 (current === null || (current.flags & DidCapture) === NoFlags);960 if (!cannotBeSuspended) {961 let row = workInProgress.child;962 while (row !== null) {963 const suspended = findFirstSuspended(row);964 if (suspended !== null) {965 didSuspendAlready = true;966 workInProgress.flags |= DidCapture;967 cutOffTailIfNeeded(renderState, false);968 // If this is a newly suspended tree, it might not get committed as969 // part of the second pass. In that case nothing will subscribe to970 // its thennables. Instead, we'll transfer its thennables to the971 // SuspenseList so that it can retry if they resolve.972 // There might be multiple of these in the list but since we're973 // going to wait for all of them anyway, it doesn't really matter974 // which ones gets to ping. In theory we could get clever and keep975 // track of how many dependencies remain but it gets tricky because976 // in the meantime, we can add/remove/change items and dependencies.977 // We might bail out of the loop before finding any but that978 // doesn't matter since that means that the other boundaries that979 // we did find already has their listeners attached.980 const newThennables = suspended.updateQueue;981 if (newThennables !== null) {982 workInProgress.updateQueue = newThennables;983 workInProgress.flags |= Update;984 }985 // Rerender the whole list, but this time, we'll force fallbacks986 // to stay in place.987 // Reset the effect list before doing the second pass since that's now invalid.988 if (renderState.lastEffect === null) {989 workInProgress.firstEffect = null;990 }991 workInProgress.lastEffect = renderState.lastEffect;992 // Reset the child fibers to their original state.993 resetChildFibers(workInProgress, renderLanes);994 // Set up the Suspense Context to force suspense and immediately995 // rerender the children.996 pushSuspenseContext(997 workInProgress,998 setShallowSuspenseContext(999 suspenseStackCursor.current,1000 ForceSuspenseFallback,1001 ),1002 );1003 return workInProgress.child;1004 }1005 row = row.sibling;1006 }1007 }1008 if (renderState.tail !== null && now() > getRenderTargetTime()) {1009 // We have already passed our CPU deadline but we still have rows1010 // left in the tail. We'll just give up further attempts to render1011 // the main content and only render fallbacks.1012 workInProgress.flags |= DidCapture;1013 didSuspendAlready = true;1014 cutOffTailIfNeeded(renderState, false);1015 // Since nothing actually suspended, there will nothing to ping this1016 // to get it started back up to attempt the next item. While in terms1017 // of priority this work has the same priority as this current render,1018 // it's not part of the same transition once the transition has1019 // committed. If it's sync, we still want to yield so that it can be1020 // painted. Conceptually, this is really the same as pinging.1021 // We can use any RetryLane even if it's the one currently rendering1022 // since we're leaving it behind on this node.1023 workInProgress.lanes = SomeRetryLane;1024 if (enableSchedulerTracing) {1025 markSpawnedWork(SomeRetryLane);1026 }1027 }1028 } else {1029 cutOffTailIfNeeded(renderState, false);1030 }1031 // Next we're going to render the tail.1032 } else {1033 // Append the rendered row to the child list.1034 if (!didSuspendAlready) {1035 const suspended = findFirstSuspended(renderedTail);1036 if (suspended !== null) {1037 workInProgress.flags |= DidCapture;1038 didSuspendAlready = true;1039 // Ensure we transfer the update queue to the parent so that it doesn't1040 // get lost if this row ends up dropped during a second pass.1041 const newThennables = suspended.updateQueue;1042 if (newThennables !== null) {1043 workInProgress.updateQueue = newThennables;1044 workInProgress.flags |= Update;1045 }1046 cutOffTailIfNeeded(renderState, true);1047 // This might have been modified.1048 if (1049 renderState.tail === null &&1050 renderState.tailMode === 'hidden' &&1051 !renderedTail.alternate &&1052 !getIsHydrating() // We don't cut it if we're hydrating.1053 ) {1054 // We need to delete the row we just rendered.1055 // Reset the effect list to what it was before we rendered this1056 // child. The nested children have already appended themselves.1057 const lastEffect = (workInProgress.lastEffect =1058 renderState.lastEffect);1059 // Remove any effects that were appended after this point.1060 if (lastEffect !== null) {1061 lastEffect.nextEffect = null;1062 }1063 // We're done.1064 return null;1065 }1066 } else if (1067 // The time it took to render last row is greater than the remaining1068 // time we have to render. So rendering one more row would likely1069 // exceed it.1070 now() * 2 - renderState.renderingStartTime >1071 getRenderTargetTime() &&1072 renderLanes !== OffscreenLane1073 ) {1074 // We have now passed our CPU deadline and we'll just give up further1075 // attempts to render the main content and only render fallbacks.1076 // The assumption is that this is usually faster.1077 workInProgress.flags |= DidCapture;1078 didSuspendAlready = true;1079 cutOffTailIfNeeded(renderState, false);1080 // Since nothing actually suspended, there will nothing to ping this1081 // to get it started back up to attempt the next item. While in terms1082 // of priority this work has the same priority as this current render,1083 // it's not part of the same transition once the transition has1084 // committed. If it's sync, we still want to yield so that it can be1085 // painted. Conceptually, this is really the same as pinging.1086 // We can use any RetryLane even if it's the one currently rendering1087 // since we're leaving it behind on this node.1088 workInProgress.lanes = SomeRetryLane;1089 if (enableSchedulerTracing) {1090 markSpawnedWork(SomeRetryLane);1091 }1092 }1093 }...
ReactFiberCompleteWork.js
Source:ReactFiberCompleteWork.js
...436 const suspended = findFirstSuspended(row);437 if (suspended !== null) {438 didSuspendAlready = true;439 workInProgress.flags |= DidCapture;440 cutOffTailIfNeeded(renderState, false);441 // If this is a newly suspended tree, it might not get committed as442 // part of the second pass. In that case nothing will subscribe to443 // its thennables. Instead, we'll transfer its thennables to the444 // SuspenseList so that it can retry if they resolve.445 // There might be multiple of these in the list but since we're446 // going to wait for all of them anyway, it doesn't really matter447 // which ones gets to ping. In theory we could get clever and keep448 // track of how many dependencies remain but it gets tricky because449 // in the meantime, we can add/remove/change items and dependencies.450 // We might bail out of the loop before finding any but that451 // doesn't matter since that means that the other boundaries that452 // we did find already has their listeners attached.453 const newThennables = suspended.updateQueue;454 if (newThennables !== null) {455 workInProgress.updateQueue = newThennables;456 workInProgress.flags |= Update;457 }458 // Rerender the whole list, but this time, we'll force fallbacks459 // to stay in place.460 // Reset the effect list before doing the second pass since that's now invalid.461 if (renderState.lastEffect === null) {462 workInProgress.firstEffect = null;463 }464 workInProgress.lastEffect = renderState.lastEffect;465 // Reset the child fibers to their original state.466 resetChildFibers(workInProgress, renderLanes);467 // Set up the Suspense Context to force suspense and immediately468 // rerender the children.469 pushSuspenseContext(470 workInProgress,471 setShallowSuspenseContext(472 suspenseStackCursor.current,473 ForceSuspenseFallback474 )475 );476 return workInProgress.child;477 }478 row = row.sibling;479 }480 }481 if (renderState.tail !== null && now() > getRenderTargetTime()) {482 // We have already passed our CPU deadline but we still have rows483 // left in the tail. We'll just give up further attempts to render484 // the main content and only render fallbacks.485 workInProgress.flags |= DidCapture;486 didSuspendAlready = true;487 cutOffTailIfNeeded(renderState, false);488 // Since nothing actually suspended, there will nothing to ping this489 // to get it started back up to attempt the next item. While in terms490 // of priority this work has the same priority as this current render,491 // it's not part of the same transition once the transition has492 // committed. If it's sync, we still want to yield so that it can be493 // painted. Conceptually, this is really the same as pinging.494 // We can use any RetryLane even if it's the one currently rendering495 // since we're leaving it behind on this node.496 workInProgress.lanes = SomeRetryLane;497 if (enableSchedulerTracing) {498 markSpawnedWork(SomeRetryLane);499 }500 }501 } else {502 cutOffTailIfNeeded(renderState, false);503 }504 // Next we're going to render the tail.505 } else {506 // Append the rendered row to the child list.507 if (!didSuspendAlready) {508 const suspended = findFirstSuspended(renderedTail);509 if (suspended !== null) {510 workInProgress.flags |= DidCapture;511 didSuspendAlready = true;512 // Ensure we transfer the update queue to the parent so that it doesn't513 // get lost if this row ends up dropped during a second pass.514 const newThennables = suspended.updateQueue;515 if (newThennables !== null) {516 workInProgress.updateQueue = newThennables;517 workInProgress.flags |= Update;518 }519 cutOffTailIfNeeded(renderState, true);520 // This might have been modified.521 if (522 renderState.tail === null &&523 renderState.tailMode === "hidden" &&524 !renderedTail.alternate &&525 !getIsHydrating() // We don't cut it if we're hydrating.526 ) {527 // We need to delete the row we just rendered.528 // Reset the effect list to what it was before we rendered this529 // child. The nested children have already appended themselves.530 const lastEffect = (workInProgress.lastEffect =531 renderState.lastEffect);532 // Remove any effects that were appended after this point.533 if (lastEffect !== null) {534 lastEffect.nextEffect = null;535 }536 // We're done.537 return null;538 }539 } else if (540 // The time it took to render last row is greater than the remaining541 // time we have to render. So rendering one more row would likely542 // exceed it.543 now() * 2 - renderState.renderingStartTime >544 getRenderTargetTime() &&545 renderLanes !== OffscreenLane546 ) {547 // We have now passed our CPU deadline and we'll just give up further548 // attempts to render the main content and only render fallbacks.549 // The assumption is that this is usually faster.550 workInProgress.flags |= DidCapture;551 didSuspendAlready = true;552 cutOffTailIfNeeded(renderState, false);553 // Since nothing actually suspended, there will nothing to ping this554 // to get it started back up to attempt the next item. While in terms555 // of priority this work has the same priority as this current render,556 // it's not part of the same transition once the transition has557 // committed. If it's sync, we still want to yield so that it can be558 // painted. Conceptually, this is really the same as pinging.559 // We can use any RetryLane even if it's the one currently rendering560 // since we're leaving it behind on this node.561 workInProgress.lanes = SomeRetryLane;562 if (enableSchedulerTracing) {563 markSpawnedWork(SomeRetryLane);564 }565 }566 }...
ReactFiberCompleteWork.old.js
Source:ReactFiberCompleteWork.old.js
...68 markUpdate(workInProgress);69 }70 };71 }72 function cutOffTailIfNeeded(renderState, hasRenderedATailFallback) {73 if (getIsHydrating()) {74 // If we're hydrating, we should consume as many items as we can75 // so we don't leave any behind.76 return;77 }78 switch (renderState.tailMode) {79 case 'hidden':80 {81 // Any insertions at the end of the tail list after this point82 // should be invisible. If there are already mounted boundaries83 // anything before them are not considered for collapsing.84 // Therefore we need to go through the whole tail to find if85 // there are any.86 var tailNode = renderState.tail;87 var lastTailNode = null;88 while (tailNode !== null) {89 if (tailNode.alternate !== null) {90 lastTailNode = tailNode;91 }92 tailNode = tailNode.sibling;93 } // Next we're simply going to delete all insertions after the94 // last rendered item.95 if (lastTailNode === null) {96 // All remaining items in the tail are insertions.97 renderState.tail = null;98 } else {99 // Detach the insertion after the last node that was already100 // inserted.101 lastTailNode.sibling = null;102 }103 break;104 }105 case 'collapsed':106 {107 // Any insertions at the end of the tail list after this point108 // should be invisible. If there are already mounted boundaries109 // anything before them are not considered for collapsing.110 // Therefore we need to go through the whole tail to find if111 // there are any.112 var _tailNode = renderState.tail;113 var _lastTailNode = null;114 while (_tailNode !== null) {115 if (_tailNode.alternate !== null) {116 _lastTailNode = _tailNode;117 }118 _tailNode = _tailNode.sibling;119 } // Next we're simply going to delete all insertions after the120 // last rendered item.121 if (_lastTailNode === null) {122 // All remaining items in the tail are insertions.123 if (!hasRenderedATailFallback && renderState.tail !== null) {124 // We suspended during the head. We want to show at least one125 // row at the tail. So we'll keep on and cut off the rest.126 renderState.tail.sibling = null;127 } else {128 renderState.tail = null;129 }130 } else {131 // Detach the insertion after the last node that was already132 // inserted.133 _lastTailNode.sibling = null;134 }135 break;136 }137 }138 }139 function completeWork(current, workInProgress, renderLanes) {140 var newProps = workInProgress.pendingProps;141 switch (workInProgress.tag) {142 case IndeterminateComponent:143 case LazyComponent:144 case SimpleMemoComponent:145 case FunctionComponent:146 case ForwardRef:147 case Fragment:148 case Mode:149 case Profiler:150 case ContextConsumer:151 case MemoComponent:152 return null;153 case ClassComponent:154 {155 var Component = workInProgress.type;156 if (isContextProvider(Component)) {157 popContext(workInProgress);158 }159 return null;160 }161 case HostRoot:162 {163 popHostContainer(workInProgress);164 popTopLevelContextObject(workInProgress);165 resetWorkInProgressVersions();166 var fiberRoot = workInProgress.stateNode;167 if (fiberRoot.pendingContext) {168 fiberRoot.context = fiberRoot.pendingContext;169 fiberRoot.pendingContext = null;170 }171 if (current === null || current.child === null) {172 // If we hydrated, pop so that we can delete any remaining children173 // that weren't hydrated.174 var wasHydrated = popHydrationState(workInProgress);175 if (wasHydrated) {176 // If we hydrated, then we'll need to schedule an update for177 // the commit side-effects on the root.178 markUpdate(workInProgress);179 } else if (!fiberRoot.hydrate) {180 // Schedule an effect to clear this container at the start of the next commit.181 // This handles the case of React rendering into a container with previous children.182 // It's also safe to do for updates too, because current.child would only be null183 // if the previous render was null (so the the container would already be empty).184 workInProgress.flags |= Snapshot;185 }186 }187 updateHostContainer(workInProgress);188 return null;189 }190 case HostComponent:191 {192 popHostContext(workInProgress);193 var rootContainerInstance = getRootHostContainer();194 var type = workInProgress.type;195 if (current !== null && workInProgress.stateNode != null) {196 updateHostComponent$1(current, workInProgress, type, newProps, rootContainerInstance);197 if (current.ref !== workInProgress.ref) {198 markRef$1(workInProgress);199 }200 } else {201 if (!newProps) {202 if (!(workInProgress.stateNode !== null)) {203 {204 throw Error( "We must have new props for new mounts. This error is likely caused by a bug in React. Please file an issue." );205 }206 } // This can happen when we abort work.207 return null;208 }209 var currentHostContext = getHostContext(); // TODO: Move createInstance to beginWork and keep it on a context210 // "stack" as the parent. Then append children as we go in beginWork211 // or completeWork depending on whether we want to add them top->down or212 // bottom->up. Top->down is faster in IE11.213 var _wasHydrated = popHydrationState(workInProgress);214 if (_wasHydrated) {215 // TODO: Move this and createInstance step into the beginPhase216 // to consolidate.217 if (prepareToHydrateHostInstance(workInProgress, rootContainerInstance, currentHostContext)) {218 // If changes to the hydrated node need to be applied at the219 // commit-phase we mark this as such.220 markUpdate(workInProgress);221 }222 } else {223 var instance = createInstance(type, newProps, rootContainerInstance, currentHostContext, workInProgress);224 appendAllChildren(instance, workInProgress, false, false);225 workInProgress.stateNode = instance; // Certain renderers require commit-time effects for initial mount.226 // (eg DOM renderer supports auto-focus for certain elements).227 // Make sure such renderers get scheduled for later work.228 if (finalizeInitialChildren(instance, type, newProps, rootContainerInstance)) {229 markUpdate(workInProgress);230 }231 }232 if (workInProgress.ref !== null) {233 // If there is a ref on a host node we need to schedule a callback234 markRef$1(workInProgress);235 }236 }237 return null;238 }239 case HostText:240 {241 var newText = newProps;242 if (current && workInProgress.stateNode != null) {243 var oldText = current.memoizedProps; // If we have an alternate, that means this is an update and we need244 // to schedule a side-effect to do the updates.245 updateHostText$1(current, workInProgress, oldText, newText);246 } else {247 if (typeof newText !== 'string') {248 if (!(workInProgress.stateNode !== null)) {249 {250 throw Error( "We must have new props for new mounts. This error is likely caused by a bug in React. Please file an issue." );251 }252 } // This can happen when we abort work.253 }254 var _rootContainerInstance = getRootHostContainer();255 var _currentHostContext = getHostContext();256 var _wasHydrated2 = popHydrationState(workInProgress);257 if (_wasHydrated2) {258 if (prepareToHydrateHostTextInstance(workInProgress)) {259 markUpdate(workInProgress);260 }261 } else {262 workInProgress.stateNode = createTextInstance(newText, _rootContainerInstance, _currentHostContext, workInProgress);263 }264 }265 return null;266 }267 case SuspenseComponent:268 {269 popSuspenseContext(workInProgress);270 var nextState = workInProgress.memoizedState;271 {272 if (nextState !== null && nextState.dehydrated !== null) {273 if (current === null) {274 var _wasHydrated3 = popHydrationState(workInProgress);275 if (!_wasHydrated3) {276 {277 throw Error( "A dehydrated suspense component was completed without a hydrated node. This is probably a bug in React." );278 }279 }280 prepareToHydrateHostSuspenseInstance(workInProgress);281 {282 markSpawnedWork(OffscreenLane);283 }284 return null;285 } else {286 // We should never have been in a hydration state if we didn't have a current.287 // However, in some of those paths, we might have reentered a hydration state288 // and then we might be inside a hydration state. In that case, we'll need to exit out of it.289 resetHydrationState();290 if ((workInProgress.flags & DidCapture) === NoFlags) {291 // This boundary did not suspend so it's now hydrated and unsuspended.292 workInProgress.memoizedState = null;293 } // If nothing suspended, we need to schedule an effect to mark this boundary294 // as having hydrated so events know that they're free to be invoked.295 // It's also a signal to replay events and the suspense callback.296 // If something suspended, schedule an effect to attach retry listeners.297 // So we might as well always mark this.298 workInProgress.flags |= Update;299 return null;300 }301 }302 }303 if ((workInProgress.flags & DidCapture) !== NoFlags) {304 // Something suspended. Re-render with the fallback children.305 workInProgress.lanes = renderLanes; // Do not reset the effect list.306 if ( (workInProgress.mode & ProfileMode) !== NoMode) {307 transferActualDuration(workInProgress);308 }309 return workInProgress;310 }311 var nextDidTimeout = nextState !== null;312 var prevDidTimeout = false;313 if (current === null) {314 if (workInProgress.memoizedProps.fallback !== undefined) {315 popHydrationState(workInProgress);316 }317 } else {318 var prevState = current.memoizedState;319 prevDidTimeout = prevState !== null;320 }321 if (nextDidTimeout && !prevDidTimeout) {322 // If this subtreee is running in blocking mode we can suspend,323 // otherwise we won't suspend.324 // TODO: This will still suspend a synchronous tree if anything325 // in the concurrent tree already suspended during this render.326 // This is a known bug.327 if ((workInProgress.mode & BlockingMode) !== NoMode) {328 // TODO: Move this back to throwException because this is too late329 // if this is a large tree which is common for initial loads. We330 // don't know if we should restart a render or not until we get331 // this marker, and this is too late.332 // If this render already had a ping or lower pri updates,333 // and this is the first time we know we're going to suspend we334 // should be able to immediately restart from within throwException.335 var hasInvisibleChildContext = current === null && workInProgress.memoizedProps.unstable_avoidThisFallback !== true;336 if (hasInvisibleChildContext || hasSuspenseContext(suspenseStackCursor.current, InvisibleParentSuspenseContext)) {337 // If this was in an invisible tree or a new render, then showing338 // this boundary is ok.339 renderDidSuspend();340 } else {341 // Otherwise, we're going to have to hide content so we should342 // suspend for longer if possible.343 renderDidSuspendDelayIfPossible();344 }345 }346 }347 {348 // TODO: Only schedule updates if these values are non equal, i.e. it changed.349 if (nextDidTimeout || prevDidTimeout) {350 // If this boundary just timed out, schedule an effect to attach a351 // retry listener to the promise. This flag is also used to hide the352 // primary children. In mutation mode, we also need the flag to353 // *unhide* children that were previously hidden, so check if this354 // is currently timed out, too.355 workInProgress.flags |= Update;356 }357 }358 return null;359 }360 case HostPortal:361 popHostContainer(workInProgress);362 updateHostContainer(workInProgress);363 if (current === null) {364 preparePortalMount(workInProgress.stateNode.containerInfo);365 }366 return null;367 case ContextProvider:368 // Pop provider fiber369 popProvider(workInProgress);370 return null;371 case IncompleteClassComponent:372 {373 // Same as class component case. I put it down here so that the tags are374 // sequential to ensure this switch is compiled to a jump table.375 var _Component = workInProgress.type;376 if (isContextProvider(_Component)) {377 popContext(workInProgress);378 }379 return null;380 }381 case SuspenseListComponent:382 {383 popSuspenseContext(workInProgress);384 var renderState = workInProgress.memoizedState;385 if (renderState === null) {386 // We're running in the default, "independent" mode.387 // We don't do anything in this mode.388 return null;389 }390 var didSuspendAlready = (workInProgress.flags & DidCapture) !== NoFlags;391 var renderedTail = renderState.rendering;392 if (renderedTail === null) {393 // We just rendered the head.394 if (!didSuspendAlready) {395 // This is the first pass. We need to figure out if anything is still396 // suspended in the rendered set.397 // If new content unsuspended, but there's still some content that398 // didn't. Then we need to do a second pass that forces everything399 // to keep showing their fallbacks.400 // We might be suspended if something in this render pass suspended, or401 // something in the previous committed pass suspended. Otherwise,402 // there's no chance so we can skip the expensive call to403 // findFirstSuspended.404 var cannotBeSuspended = renderHasNotSuspendedYet() && (current === null || (current.flags & DidCapture) === NoFlags);405 if (!cannotBeSuspended) {406 var row = workInProgress.child;407 while (row !== null) {408 var suspended = findFirstSuspended(row);409 if (suspended !== null) {410 didSuspendAlready = true;411 workInProgress.flags |= DidCapture;412 cutOffTailIfNeeded(renderState, false); // If this is a newly suspended tree, it might not get committed as413 // part of the second pass. In that case nothing will subscribe to414 // its thennables. Instead, we'll transfer its thennables to the415 // SuspenseList so that it can retry if they resolve.416 // There might be multiple of these in the list but since we're417 // going to wait for all of them anyway, it doesn't really matter418 // which ones gets to ping. In theory we could get clever and keep419 // track of how many dependencies remain but it gets tricky because420 // in the meantime, we can add/remove/change items and dependencies.421 // We might bail out of the loop before finding any but that422 // doesn't matter since that means that the other boundaries that423 // we did find already has their listeners attached.424 var newThennables = suspended.updateQueue;425 if (newThennables !== null) {426 workInProgress.updateQueue = newThennables;427 workInProgress.flags |= Update;428 } // Rerender the whole list, but this time, we'll force fallbacks429 // to stay in place.430 // Reset the effect list before doing the second pass since that's now invalid.431 if (renderState.lastEffect === null) {432 workInProgress.firstEffect = null;433 }434 workInProgress.lastEffect = renderState.lastEffect; // Reset the child fibers to their original state.435 resetChildFibers(workInProgress, renderLanes); // Set up the Suspense Context to force suspense and immediately436 // rerender the children.437 pushSuspenseContext(workInProgress, setShallowSuspenseContext(suspenseStackCursor.current, ForceSuspenseFallback));438 return workInProgress.child;439 }440 row = row.sibling;441 }442 }443 if (renderState.tail !== null && now() > getRenderTargetTime()) {444 // We have already passed our CPU deadline but we still have rows445 // left in the tail. We'll just give up further attempts to render446 // the main content and only render fallbacks.447 workInProgress.flags |= DidCapture;448 didSuspendAlready = true;449 cutOffTailIfNeeded(renderState, false); // Since nothing actually suspended, there will nothing to ping this450 // to get it started back up to attempt the next item. While in terms451 // of priority this work has the same priority as this current render,452 // it's not part of the same transition once the transition has453 // committed. If it's sync, we still want to yield so that it can be454 // painted. Conceptually, this is really the same as pinging.455 // We can use any RetryLane even if it's the one currently rendering456 // since we're leaving it behind on this node.457 workInProgress.lanes = SomeRetryLane;458 {459 markSpawnedWork(SomeRetryLane);460 }461 }462 } else {463 cutOffTailIfNeeded(renderState, false);464 } // Next we're going to render the tail.465 } else {466 // Append the rendered row to the child list.467 if (!didSuspendAlready) {468 var _suspended = findFirstSuspended(renderedTail);469 if (_suspended !== null) {470 workInProgress.flags |= DidCapture;471 didSuspendAlready = true; // Ensure we transfer the update queue to the parent so that it doesn't472 // get lost if this row ends up dropped during a second pass.473 var _newThennables = _suspended.updateQueue;474 if (_newThennables !== null) {475 workInProgress.updateQueue = _newThennables;476 workInProgress.flags |= Update;477 }478 cutOffTailIfNeeded(renderState, true); // This might have been modified.479 if (renderState.tail === null && renderState.tailMode === 'hidden' && !renderedTail.alternate && !getIsHydrating() // We don't cut it if we're hydrating.480 ) {481 // We need to delete the row we just rendered.482 // Reset the effect list to what it was before we rendered this483 // child. The nested children have already appended themselves.484 var lastEffect = workInProgress.lastEffect = renderState.lastEffect; // Remove any effects that were appended after this point.485 if (lastEffect !== null) {486 lastEffect.nextEffect = null;487 } // We're done.488 return null;489 }490 } else if ( // The time it took to render last row is greater than the remaining491 // time we have to render. So rendering one more row would likely492 // exceed it.493 now() * 2 - renderState.renderingStartTime > getRenderTargetTime() && renderLanes !== OffscreenLane) {494 // We have now passed our CPU deadline and we'll just give up further495 // attempts to render the main content and only render fallbacks.496 // The assumption is that this is usually faster.497 workInProgress.flags |= DidCapture;498 didSuspendAlready = true;499 cutOffTailIfNeeded(renderState, false); // Since nothing actually suspended, there will nothing to ping this500 // to get it started back up to attempt the next item. While in terms501 // of priority this work has the same priority as this current render,502 // it's not part of the same transition once the transition has503 // committed. If it's sync, we still want to yield so that it can be504 // painted. Conceptually, this is really the same as pinging.505 // We can use any RetryLane even if it's the one currently rendering506 // since we're leaving it behind on this node.507 workInProgress.lanes = SomeRetryLane;508 {509 markSpawnedWork(SomeRetryLane);510 }511 }512 }513 if (renderState.isBackwards) {...
Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const page = await browser.newPage();5 await page.cutOffTailIfNeeded();6 await page.screenshot({ path: 'example.png' });7 await browser.close();8})();9const { helper } = require('./helper');10const { Events } = require('./events');11const { TimeoutError } = require('./errors');12const { assert } = require('./helper');13const { debugError } = require('./helper');14const { debugProtocolCommand } = require('./helper');15const { debugProtocolResponse } = require('./helper');16const { debugServer } = require('./helper');17const { debugPage } = require('./helper');18const { debug } = require('./helper');19const { BrowserContext } = require('./browserContext');20const { Dialog } = require('./dialog');21const { FileChooser } = require('./fileChooser');22const { Frame } = require('./frameManager');23const { JSHandle } = require('./jsHandle');24const { Coverage } = require('./coverage');25const { Worker } = require('./worker');26const { NetworkManager } = require('./networkManager');27const { Tracing } = require('./tracing');28const { Accessibility } = require('./accessibility');29const { TimeoutSettings } = require('./timeoutSettings');30const { CoverageEntry } = require('./coverage');31const { helper } = require('./helper');32const { assert } = require('./helper');33const { debugError } = require('./helper');34const { debugProtocolCommand } = require('./helper');35const { debugProtocolResponse } = require('./helper');36const { debugServer } = require('./helper');37const { debugPage } = require('./helper');38const { debug } = require('./helper');39const { Events } = require('./events');40const { TimeoutError } = require('./errors');41class Page extends Frame {42 * @param {!Puppeteer.FrameManager} frameManager43 * @param {!Puppeteer.Target} target44 * @param {!Puppeteer.BrowserContext} browserContext45 * @param {!Puppeteer.PageDelegate} pageDelegate46 * @param {!Puppeteer.TimeoutSettings} timeoutSettings47 * @param {boolean} ignoreHTTPSErrors48 * @param {?Puppeteer.Viewport}
Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const page = await browser.newPage();5 await page.goto(url);6 await page.evaluate(() => {7 window.scrollTo(0, 100);8 });9 const rect = await page.evaluate(() => {10 return document.querySelector('body').getBoundingClientRect();11 });12 await page.cutOffTailIfNeeded(rect);13 const screenshot = await page.screenshot({ fullPage: true });14 await browser.close();15})();16const { chromium } = require('playwright');17(async () => {18 const browser = await chromium.launch();19 const page = await browser.newPage();20 await page.goto(url);21 await page.evaluate(() => {22 window.scrollTo(0, 100);23 });24 const rect = await page.evaluate(() => {25 return document.querySelector('body').getBoundingClientRect();26 });27 await page.cutOffTailIfNeeded(rect);28 const screenshot = await page.screenshot({ fullPage: true });29 await browser.close();30})();31const { chromium } = require('playwright');32(async () => {33 const browser = await chromium.launch();34 const page = await browser.newPage();35 await page.goto(url);36 await page.evaluate(() => {37 window.scrollTo(0, 100);38 });39 const rect = await page.evaluate(() => {40 return document.querySelector('body').getBoundingClientRect();41 });42 await page.cutOffTailIfNeeded(rect);43 const screenshot = await page.screenshot({ fullPage: true });44 await browser.close();45})();46const { chromium } = require('playwright');47(async () => {48 const browser = await chromium.launch();49 const page = await browser.newPage();50 await page.goto(url);51 await page.evaluate(() => {52 window.scrollTo(0, 100);53 });54 const rect = await page.evaluate(() => {
Using AI Code Generation
1const { cutOffTailIfNeeded } = require('playwright/lib/server/supplements/recorder/recorderSupplement');2const { cutOffTailIfNeeded } = require('playwright/lib/server/supplements/recorder/recorderSupplement');3const { cutOffTailIfNeeded } = require('playwright/lib/server/supplements/recorder/recorderSupplement');4module.exports = async function ({ page, testInfo }) {5 await page.click('text=Docs');6 await page.click('text=API');7 await page.click('text=BrowserContext');8 await page.click('text=BrowserContext');9 await cutOffTailIfNeeded(page, testInfo);10};
Using AI Code Generation
1const { cutOffTailIfNeeded } = require('@playwright/test/lib/utils/stackTrace');2const stack = cutOffTailIfNeeded(new Error().stack);3console.log(stack);4const { cutOffTailIfNeeded } = require('playwright/lib/utils/stackTrace');5const stack = cutOffTailIfNeeded(new Error().stack);6console.log(stack);7const { cutOffTailIfNeeded } = require('playwright');8const stack = cutOffTailIfNeeded(new Error().stack);9console.log(stack);10const { cutOffTailIfNeeded } = require('playwright/test');11const stack = cutOffTailIfNeeded(new Error().stack);12console.log(stack);13const { cutOffTailIfNeeded } = require('playwright/lib/helper');14const stack = cutOffTailIfNeeded(new Error().stack);15console.log(stack);16const { cutOffTailIfNeeded } = require('playwright/lib');17const stack = cutOffTailIfNeeded(new Error().stack);18console.log(stack);19const { cutOffTailIfNeeded } = require('playwright/lib/api');20const stack = cutOffTailIfNeeded(new Error().stack);21console.log(stack);22const { cutOffTailIfNeeded } = require('playwright/lib/protocol');23const stack = cutOffTailIfNeeded(new Error().stack);24console.log(stack);25const { cutOffTailIfNeeded } = require('playwright/lib/protocol/api');26const stack = cutOffTailIfNeeded(new Error().stack);27console.log(stack);28const { cutOffTailIfNeeded } = require('playwright/lib/protocol/protocol');29const stack = cutOffTailIfNeeded(new Error().stack);30console.log(stack);31const { cutOffTailIfNeeded } = require('playwright/lib/protocol/transport');32const stack = cutOffTailIfNeeded(new Error().stack);33console.log(stack);34const {
Using AI Code Generation
1const { cutOffTailIfNeeded } = require('playwright/lib/utils/stackTrace');2const stackTrace = require('stack-trace');3const stack = stackTrace.get();4const stackString = stack.map(frame => frame.toString()).join('5');6const cutOffStack = cutOffTailIfNeeded(stackString, 'test.js');7console.log(cutOffStack);8 at main (test.js:11:11)9 at Object.<anonymous> (test.js:15:1)10 at Module._compile (internal/modules/cjs/loader.js:1063:30)11 at Object.Module._extensions..js (internal/modules/cjs/loader.js:1092:10)12 at Module.load (internal/modules/cjs/loader.js:928:32)13 at Function.Module._load (internal/modules/cjs/loader.js:769:14)14 at Function.executeUserEntryPoint [as runMain] (internal/modules/run_main.js:72:12)
Using AI Code Generation
1const { cutOffTailIfNeeded } = require('playwright/lib/utils/internalUtils');2const { expect } = require('chai');3describe('cutOffTailIfNeeded', () => {4 it('should return a string with a length equal to the limit', () => {5 const result = cutOffTailIfNeeded('123456789', 5);6 expect(result).to.have.lengthOf(5);7 });8});9import { PlaywrightTestConfig } from '@playwright/test';10const config: PlaywrightTestConfig = {11 use: {12 viewport: { width: 1280, height: 720 },13 },14 {15 use: {16 },17 },18 {19 use: {20 },21 },22 {23 use: {24 },25 },26};27export default config;28{29 "scripts": {30 },31 "devDependencies": {32 }33}34at Context. (test.js:7:28)35at processTicksAndRejections (internal/process/task_queues.js:93:5)36at async TestRunner._runTestWithBeforeHooks (node_modules/@playwright/test/lib/test/testRunner.js:294:7)37at async TestRunner._runTest (
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