Best JavaScript code snippet using playwright-internal
OverlayTrigger.js
Source: OverlayTrigger.js
...93 super(props, context);94 this.handleToggle = this.handleToggle.bind(this);95 this.handleDelayedShow = this.handleDelayedShow.bind(this);96 this.handleDelayedHide = this.handleDelayedHide.bind(this);97 this.handleHide = createChainedFunction(98 this.handleHide.bind(this),99 props.handleHide100 );101 this.handleMouseOver = e =>102 this.handleMouseOverOut(this.handleDelayedShow, e, 'fromElement');103 this.handleMouseOut = e =>104 this.handleMouseOverOut(this.handleDelayedHide, e, 'toElement');105 this._mountNode = null;106 this.state = {107 show: props.defaultOverlayShown,108 };109 }110 componentDidMount() {111 this._mountNode = document.createElement('div');112 this.renderOverlay();113 }114 componentDidUpdate() {115 this.renderOverlay();116 }117 componentWillUnmount() {118 ReactDOM.unmountComponentAtNode(this._mountNode);119 this._mountNode = null;120 clearTimeout(this._hoverShowDelay);121 clearTimeout(this._hoverHideDelay);122 }123 handleDelayedHide() {124 if (this._hoverShowDelay != null) {125 clearTimeout(this._hoverShowDelay);126 this._hoverShowDelay = null;127 return;128 }129 if (!this.state.show || this._hoverHideDelay != null) {130 return;131 }132 const delay =133 this.props.delayHide != null ? this.props.delayHide : this.props.delay;134 if (!delay) {135 this.hide();136 return;137 }138 this._hoverHideDelay = setTimeout(() => {139 this._hoverHideDelay = null;140 this.hide();141 }, delay);142 }143 handleDelayedShow() {144 if (this._hoverHideDelay != null) {145 clearTimeout(this._hoverHideDelay);146 this._hoverHideDelay = null;147 return;148 }149 if (this.state.show || this._hoverShowDelay != null) {150 return;151 }152 const delay =153 this.props.delayShow != null ? this.props.delayShow : this.props.delay;154 if (!delay) {155 this.show();156 return;157 }158 this._hoverShowDelay = setTimeout(() => {159 this._hoverShowDelay = null;160 this.show();161 }, delay);162 }163 handleHide() {164 this.hide();165 }166 // Simple implementation of mouseEnter and mouseLeave.167 // React's built version is broken: https://github.com/facebook/react/issues/4251168 // for cases when the trigger is disabled and mouseOut/Over can cause flicker169 // moving from one child element to another.170 handleMouseOverOut(handler, e, relatedNative) {171 const target = e.currentTarget;172 const related = e.relatedTarget || e.nativeEvent[relatedNative];173 if ((!related || related !== target) && !contains(target, related)) {174 handler(e);175 }176 }177 handleToggle() {178 if (this.state.show) {179 this.hide();180 } else {181 this.show();182 }183 }184 hide() {185 this.setState({ show: false });186 }187 makeOverlay(overlay, props) {188 return (189 <Overlay190 {...props}191 show={this.state.show}192 onHide={this.handleHide}193 target={this}194 >195 {overlay}196 </Overlay>197 );198 }199 show() {200 this.setState({ show: true });201 }202 renderOverlay() {203 ReactDOM.unstable_renderSubtreeIntoContainer(204 this,205 this._overlay,206 this._mountNode207 );208 }209 render() {210 const {211 trigger,212 overlay,213 children,214 onBlur,215 onClick,216 onFocus,217 onMouseOut,218 onMouseOver,219 ...props220 } = this.props;221 delete props.delay;222 delete props.delayShow;223 delete props.delayHide;224 delete props.defaultOverlayShown;225 const child = React.Children.only(children);226 const childProps = child.props;227 const triggerProps = {};228 if (this.state.show) {229 triggerProps['aria-describedby'] = overlay.props.id;230 }231 // FIXME: The logic here for passing through handlers on this component is232 // inconsistent. We shouldn't be passing any of these props through.233 triggerProps.onClick = createChainedFunction(childProps.onClick, onClick);234 if (isOneOf('click', trigger)) {235 triggerProps.onClick = createChainedFunction(236 triggerProps.onClick,237 this.handleToggle238 );239 }240 if (isOneOf('hover', trigger)) {241 warning(242 !(trigger === 'hover'),243 '[react-bootstrap] Specifying only the `"hover"` trigger limits the ' +244 'visibility of the overlay to just mouse users. Consider also ' +245 'including the `"focus"` trigger so that touch and keyboard only ' +246 'users can see the overlay as well.'247 );248 triggerProps.onMouseOver = createChainedFunction(249 childProps.onMouseOver,250 onMouseOver,251 this.handleMouseOver252 );253 triggerProps.onMouseOut = createChainedFunction(254 childProps.onMouseOut,255 onMouseOut,256 this.handleMouseOut257 );258 }259 if (isOneOf('focus', trigger)) {260 triggerProps.onFocus = createChainedFunction(261 childProps.onFocus,262 onFocus,263 this.handleDelayedShow264 );265 triggerProps.onBlur = createChainedFunction(266 childProps.onBlur,267 onBlur,268 this.handleDelayedHide269 );270 }271 this._overlay = this.makeOverlay(overlay, props);272 return cloneElement(child, triggerProps);273 }274}275OverlayTrigger.propTypes = propTypes;276OverlayTrigger.defaultProps = defaultProps;...
ModalTrigger.js
Source: ModalTrigger.js
...92 marginLeft: this.state.modalMarginLeft,93 modalWidth: this.state.modalWidth,94 modalHeight: this.state.modalHeight,95 title: this.props.modal.props.title || this.props.title,96 onConfirm: createChainedFunction(this.props.onConfirm, this.close),97 onCancel: createChainedFunction(this.props.onCancel, this.close)98 }99 );100 },101 render: function() {102 // if "show" is defined, use "show" to control the modal103 if (typeof this.props.show !== 'undefined') {104 return <div> {this.props.children} </div>;105 }106 var child = React.Children.only(this.props.children);107 var props = {};108 props.onClick = createChainedFunction(child.props.onClick, this.toggle);109 props.onMouseOver = createChainedFunction(child.props.onMouseOver,110 this.props.onMouseOver);111 props.onMouseOut = createChainedFunction(child.props.onMouseOut,112 this.props.onMouseOut);113 props.onFocus = createChainedFunction(child.props.onFocus,114 this.props.onFocus);115 props.onBlur = createChainedFunction(child.props.onBlur,116 this.props.onBlur);117 return cloneElement(child, props);118 }119});...
createChainedFunctionSpec.js
Source: createChainedFunctionSpec.js
1/* eslint no-new-func: 0 */2import createChainedFunction from '../src/createChainedFunction';3describe('createChainedFunction', () => {4 it('returns null with no arguments', () => {5 expect(createChainedFunction()).to.equal(null);6 });7 it('returns original function when single function is provided', () => {8 const func1 = sinon.stub();9 createChainedFunction(func1).should.equal(func1);10 });11 it('wraps two functions with another that invokes both when called', () => {12 const func1 = sinon.stub();13 const func2 = sinon.stub();14 const chained = createChainedFunction(func1, func2);15 chained.should.not.equal(func1).and.should.not.equal(func2);16 func1.should.not.have.been.called;17 func2.should.not.have.been.called;18 chained();19 func1.should.have.been.calledOnce;20 func2.should.have.been.calledOnce;21 });22 it('wraps multiple functions and invokes them in the order provided', () => {23 const results = [];24 const func1 = () => results.push(1);25 const func2 = () => results.push(2);26 const func3 = () => results.push(3);27 const chained = createChainedFunction(func1, func2, func3);28 chained();29 results.should.eql([1, 2, 3]);30 });31 it('forwards arguments to all chained functions', () => {32 const in1 = 'herpa derpa';33 const in2 = {34 herpa: 'derpa',35 };36 const func = (arg1, arg2) => {37 arg1.should.equal(in1);38 arg2.should.equal(in2);39 };40 const chained = createChainedFunction(func, func, func);41 chained(in1, in2);42 });43 it('throws when func is not provided', () => {44 expect(() => {45 createChainedFunction({ herpa: 'derpa' });46 }).to.throw(/Invalid Argument Type/);47 });48 it('works with new Function call', () => {49 const results = [];50 const func1 = new Function('results', 'results.push(1);');51 const func2 = new Function('results', 'results.push(2);');52 const chained = createChainedFunction(func1, func2);53 chained(results);54 results.should.eql([1, 2]);55 });...
ChainedComponentMixin.js
Source: ChainedComponentMixin.js
1var React = require('react');2var ChainedComponentMixin = {3 renderChild: function() {4 function createChainedFunction() {5 var args = arguments;6 return function chainedFunction() {7 for (var i = 0; i < args.length; i++) {8 if (args[i] && args[i].apply) {9 args[i].apply(this, arguments);10 }11 }12 };13 }14 var child = React.Children.only(this.props.children);15 var props = {};16 props.onClick = createChainedFunction(child.props.onClick, this.props.onClick);17 props.onMouseOver = createChainedFunction(child.props.onMouseOver, this.props.onMouseOver);18 props.onMouseOut = createChainedFunction(child.props.onMouseOut, this.props.onMouseOut);19 props.onFocus = createChainedFunction(child.props.onFocus, this.props.onFocus);20 props.onBlur = createChainedFunction(child.props.onBlur, this.props.onBlur);21 return React.cloneElement(child, props);22 }23};...
create-chained-function.test.js
Source: create-chained-function.test.js
...5 testOneFun();6 testMoreFun();7}8function testNull() {9 assert(createChainedFunction() === null);10 assert(createChainedFunction(null) === null);11}12function testOneFun() {13 const fn1 = (a, b) => a + b;14 const fn = createChainedFunction(fn1);15 assert.equal(fn, fn1);16}17function testMoreFun() {18 let sum = 0;19 const fn1 = (a, b) => sum += a + b;20 const fn2 = (a, b) => sum += a * b;21 const fn = createChainedFunction(fn1, 1, '2', /./, null, undefined, [], fn2);22 assert.equal(sum, 0);23 fn(2, 5);24 assert.equal(sum, 17);...
createChainedFunction.js
Source: createChainedFunction.js
1function createChainedFunction(...funcs) {2 return funcs.filter(f => f != null).reduce((acc, f) => {3 if (acc === null) return f;4 return function chainedFunction(...args) {5 acc.apply(this, args);6 f.apply(this, args);7 };8 }, null);9}10export { createChainedFunction };...
Using AI Code Generation
1const { createChainedFunction } = require('playwright/lib/utils/utils');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 const a = () => console.log("a");8 const b = () => console.log("b");9 const c = createChainedFunction(a, b);10 c();11 await browser.close();12})();
Using AI Code Generation
1const { createChainedFunction } = require('playwright/lib/utils/utils');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 const [response] = await Promise.all([8 page.waitForEvent('response'),9 ]);10 console.log(response.status());11 await browser.close();12})();
Using AI Code Generation
1const { createChainedFunction } = require('@playwright/test/lib/utils/utils');2const a = () => console.log('a');3const b = () => console.log('b');4const c = createChainedFunction(a, b);5c();6const { createGuid } = require('@playwright/test/lib/utils/utils');7console.log(createGuid());8const { isString } = require('@playwright/test/lib/utils/utils');9console.log(isString('test'));10console.log(isString(1));11const { isRegExp } = require('@playwright/test/lib/utils/utils');12console.log(isRegExp('test'));13console.log(isRegExp(/test/));14const { isObject } = require('@playwright/test/lib/utils/utils');15console.log(isObject('test'));16console.log(isObject({}));17const { isNumber } = require('@playwright/test/lib/utils/utils');18console.log(isNumber('test'));19console.log(isNumber(1));
Using AI Code Generation
1const { createChainedFunction } = require('playwright/lib/helper');2const func1 = () => {3 console.log('func1 called');4};5const func2 = () => {6 console.log('func2 called');7};8const func3 = () => {9 console.log('func3 called');10};11const chainedFunction = createChainedFunction(func1, func2, func3);12chainedFunction();
Using AI Code Generation
1const { createChainedFunction } = require('playwright/lib/utils/utils');2const { chromium } = require('playwright');3const { expect } = require('chai');4(async () => {5 const browser = await chromium.launch();6 const context = await browser.newContext();7 const page = await context.newPage();8 await page.evaluate(async () => {9 const button = document.querySelector('button');10 const clickHandler = () => console.log('click');11 button.addEventListener('click', clickHandler);12 });13 await page.evaluate(async () => {14 const button = document.querySelector('button');15 const clickHandler = () => console.log('click');16 button.removeEventListener('click', clickHandler);17 });18 await browser.close();19})();20const { createChainedFunction } = require('playwright/lib/utils/utils');21const { chromium } = require('playwright');22const { expect } = require('chai');23(async () => {24 const browser = await chromium.launch();25 const context = await browser.newContext();26 const page = await context.newPage();27 await page.evaluate(async () => {28 const button = document.querySelector('button');29 const clickHandler = () => console.log('click');30 button.addEventListener('click', clickHandler);31 });32 await page.evaluate(async () => {33 const button = document.querySelector('button');34 const clickHandler = () => console.log('click');35 button.removeEventListener('click', createChainedFunction(clickHandler));36 });
Using AI Code Generation
1const { createChainedFunction } = require('playwright/lib/helper');2const { test, expect } = require('@playwright/test');3test('createChainedFunction test', async ({ page }) => {4 const handle = await page.$('text=Get started');5 const href = await handle.getAttribute('href');6 const click = await handle.getAttribute('onclick');7 const chained = createChainedFunction(click, href);8 await page.evaluate(chained);9 await page.waitForSelector('text=Hello world!');10 const text = await page.innerText('text=Hello world!');11 expect(text).toBe('Hello world!');12});
Using AI Code Generation
1const { createChainedFunction } = require('playwright/lib/helper');2const { firefox } = require('playwright');3(async () => {4 const browser = await firefox.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.waitForSelector('input[name="q"]');8 await page.click('input[name="q"]');9 await page.fill('input[name="q"]', 'Playwright');10 await page.keyboard.press('Enter');11 await page.waitForSelector('text=Playwright - Google Search');12 await page.click('text=Playwright - Google Search');13 await page.waitForSelector('text=Playwright is a Node.js library to automate');14 await page.click('text=Playwright is a Node.js library to automate');15 await page.waitForSelector('text=Playwright is a Node.js library to automate');16 await page.click('text=Playwright is a Node.js library to automate');17 await page.waitForSelector('text=Playwright is a Node.js library to automate');18 await page.click('text=Playwright is a Node.js library to automate');19 await page.waitForSelector('text=Playwright is a Node.js library to automate');20 await page.click('text=Playwright is a Node.js library to automate');21 await page.waitForSelector('text=Playwright is a Node.js library to automate');22 await page.click('text=Playwright is a Node.js library to automate');23 await page.waitForSelector('text=Playwright is a Node.js library to automate');24 await page.click('text=Playwright is a Node.js library to automate');25 await page.waitForSelector('text=Playwright is a Node.js library to automate');26 await page.click('text=Playwright is a Node.js library to automate');27 await page.waitForSelector('text=Playwright is a Node.js library to automate');28 await page.click('text=Playwright is a Node.js library to automate');29 await page.waitForSelector('text=Playwright is a Node.js library to automate');30 await page.click('text=Playwright is a Node.js library to automate');31 await page.waitForSelector('text=Playwright is a Node.js library to automate');32 await page.click('text=Playwright is a Node
Using AI Code Generation
1const { createChainedFunction } = require('@playwright/test/lib/utils/utils');2const click = createChainedFunction('click', () => {3 console.log('click method');4});5const hover = createChainedFunction('hover', () => {6 console.log('hover method');7});8const { createChainedFunction } = require('@playwright/test/lib/utils/utils');9const click = createChainedFunction('click', () => {10 console.log('click method');11});12const hover = createChainedFunction('hover', () => {13 console.log('hover method');14});15const { createChainedFunction } = require('@playwright/test/lib/utils/utils');16const click = createChainedFunction('click', () => {17 console.log('click method');18});19const hover = createChainedFunction('hover', () => {20 console.log('hover method');21});22const { createChainedFunction } = require('@playwright/test/lib/utils/utils');23const click = createChainedFunction('click', () => {24 console.log('click method');25});26const hover = createChainedFunction('hover', () => {27 console.log('hover method');28});29const { createChainedFunction } = require('@playwright/test/lib/utils/utils');30const click = createChainedFunction('click', () => {31 console.log('click method');32});33const hover = createChainedFunction('hover', () => {34 console.log('hover method');35});36const { createChainedFunction } = require('@playwright/test/lib/utils/utils');37const click = createChainedFunction('click', () => {38 console.log('click method');39});40const hover = createChainedFunction('hover', () => {41 console.log('hover method');42});43const { createChainedFunction } = require('@playwright/test/lib/utils/utils');44const click = createChainedFunction('click', () => {45 console.log('click method');46});47const hover = createChainedFunction('hover', () => {
Jest + Playwright - Test callbacks of event-based DOM library
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firefox browser does not start in playwright
This question is quite close to a "need more focus" question. But let's try to give it some focus:
Does Playwright has access to the cPicker object on the page? Does it has access to the window object?
Yes, you can access both cPicker and the window object inside an evaluate call.
Should I trigger the events from the HTML file itself, and in the callbacks, print in the DOM the result, in some dummy-element, and then infer from that dummy element text that the callbacks fired?
Exactly, or you can assign values to a javascript variable:
const cPicker = new ColorPicker({
onClickOutside(e){
},
onInput(color){
window['color'] = color;
},
onChange(color){
window['result'] = color;
}
})
And then
it('Should call all callbacks with correct arguments', async() => {
await page.goto(`http://localhost:5000/tests/visual/basic.html`, {waitUntil:'load'})
// Wait until the next frame
await page.evaluate(() => new Promise(requestAnimationFrame))
// Act
// Assert
const result = await page.evaluate(() => window['color']);
// Check the value
})
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