Best JavaScript code snippet using playwright-internal
move.js
Source:move.js
...79 if (!u.moveInScores(scores)) {80 fallbackScores = getFallbackMove(grid, data);81 if (u.moveInScores(fallbackScores)) {82 log.status(`Fallback scores:\n ${u.scoresToString(fallbackScores, data)}`);83 scores = u.combineScores(fallbackScores, scores);84 }85 // if no fallback move, try to coil on self to save space86 else {87 coilScores = coil(grid, data);88 log.status(`Coil scores:\n ${u.scoresToString(coilScores, data)}`);89 scores = coilScores;90 }91 }92 }93 catch (e) { log.error(`ex in move.buildMove.fallback: ${e}`, data.turn); }94 // BASE SCORES95 let baseScores = baseMoveScores(grid, myHead);96 log.status(`Base scores:\n ${u.scoresToString(baseScores, data)}`);97 scores = u.combineScores(baseScores, scores);98 // TIGHT MOVE99 let tightMoveScores = search.testForConstrainedMove(grid, data);100 if (staySafe) {101 tightMoveScores = tightMoveScores.map((x) => x * p.STAY_SAFE_MULTIPLIER);102 }103 log.status(`Tight move scores:\n ${u.scoresToString(tightMoveScores, data)}`);104 scores = u.combineScores(scores, tightMoveScores);105 // FLOOD FILLS106 let floodScores = search.completeFloodSearch(grid, data);107 log.status(`Flood scores:\n ${u.scoresToString(floodScores, data)}`);108 scores = u.combineScores(scores, floodScores);109 // FARTHER FROM DANGER SNAKES110 let fartherFromDangerousSnakesScores = search.scoresFartherFromDangerousSnake(grid, data);111 if (staySafe) {112 fartherFromDangerousSnakesScores = fartherFromDangerousSnakesScores.map((x) => x * p.STAY_SAFE_MULTIPLIER);113 }114 log.status(`Farther from danger snakes scores:\n ${u.scoresToString(fartherFromDangerousSnakesScores, data)}`);115 scores = u.combineScores(scores, fartherFromDangerousSnakesScores);116 // CLOSER TO KILLABLE SNAKES117 let closerToKillableSnakesScores = search.scoresCloserToKillableSnakes(grid, data);118 log.status(`Closer to killable snakes scores:\n ${u.scoresToString(closerToKillableSnakesScores, data)}`);119 scores = u.combineScores(scores, closerToKillableSnakesScores);120 // FARTHER FROM WALL121 let fartherFromWallsScores = search.scoresFartherFromWall(grid, data);122 if (staySafe) {123 fartherFromWallsScores = fartherFromWallsScores.map((x) => x * p.STAY_SAFE_MULTIPLIER);124 }125 log.status(`Farther from walls scores:\n ${u.scoresToString(fartherFromWallsScores, data)}`);126 scores = u.combineScores(scores, fartherFromWallsScores);127 // TAIL BIAS128 let closerToTailsScores = search.scoresCloserToTails(grid, data);129 if (staySafe) {130 closerToTailsScores = closerToTailsScores.map((x) => x * p.STAY_SAFE_MULTIPLIER);131 }132 log.status(`Closer to tails scores:\n ${u.scoresToString(closerToTailsScores, data)}`);133 scores = u.combineScores(scores, closerToTailsScores);134 // try {135 // graph.search(grid, data);136 // }137 // catch (e) {138 // console.error(`ex in graph.search: ${e}`, data.turn);139 // }140 scores = u.normalizeScores(scores);141 // log all scores together for readability in logs142 log.status(`\nBehaviour scores:\n ${u.scoresToString(behaviourScores, data)}`);143 log.status(`Base scores:\n ${u.scoresToString(baseScores, data)}`);144 if (fallbackScores) { log.status(`Fallback scores:\n ${u.scoresToString(fallbackScores, data)}`); }145 if (coilScores) { log.status(`Coil scores:\n ${u.scoresToString(coilScores, data)}`); }146 log.status(`Tight move scores:\n ${u.scoresToString(tightMoveScores, data)}`);147 log.status(`Flood scores:\n ${u.scoresToString(floodScores, data)}`);...
genreanalysis.js
Source:genreanalysis.js
1module.exports =2 function GenreAnalysis(movies) {3 var total = 0;4 movies.forEach(function(element) {5 //console.log(element["Runtime (mins)"])6 total = total + Number(element["Runtime (mins)"])7 //console.log(element["Runtime (mins)"])8 })9 console.log(total)10 movies.forEach(function(element) {11 //element["Genres"] = JSON.parse("[" + element["Genres"] + "]");12 element["Genres"] = element["Genres"].split(',')13 // console.log(element["Rated"])14 })15 var y = SumAveragePercent(CombineScores(isolateScores(movies)));16 var ReturnObject = {17 "TopRunTime": Sort(y, "Runtime Percent", 5, -1),18 "TopScore": Sort(y, "Average", 5, -1)19 }20 return ReturnObject21 function Round1(number) {22 return (Math.round(number * 10) / 10)23 }24 function Round2(number) {25 return (Math.round(number * 100) / 100)26 }27 function Sort(array, parameter, entries, d) {28 array.sort(function(a, b) {29 if (d == -1) {30 return b[parameter] - a[parameter]31 }32 else {33 return a[parameter] - b[parameter]34 }35 })36 return array.slice(0, entries)37 }38 function SumAveragePercent(array) {39 array.forEach(function(element) {40 var sum = element.score.reduce((previous, current) => current += previous);41 var avg = sum / element.score.length;42 element["Average"] = Round2(avg);43 var sum = element.runtime.reduce((previous, current) => current += previous);44 var avg = sum / element.runtime.length;45 element["Runtime Sum"] = Round1(sum);46 element["Runtime Percent"] = Round1(100 * sum / total)47 //console.log(avg)48 })49 //console.log(y)50 return array51 }52 function isolateScores(movies, TAG) {53 var newlist = [];54 //console.log(movies);55 movies.forEach(function(element) {56 //console.log(element57 element["Genres"].slice(0, 2).forEach(function(el) {58 el = el.trim();59 el = el.charAt(0).toUpperCase() + el.slice(1)60 //console.log(element)61 newlist.push({62 "Genres": el,63 score: Number(element["You rated"]),64 runtime: Number(element["Runtime (mins)"])65 })66 //console.log(newlist)67 })68 })69 //console.log(newlist)70 return newlist;71 }72 function CombineScores(movies, TAG) {73 var output = movies.reduce(function(o, cur) {74 var occurs = o.reduce(function(n, item, i) {75 return (item["Genres"] === cur["Genres"]) ? i : n;76 }, -1);77 if (occurs >= 0) {78 o[occurs].score = o[occurs].score.concat(cur.score);79 o[occurs].runtime = o[occurs].runtime.concat(cur.runtime);80 }81 else {82 var obj = {83 "Genres": cur["Genres"],84 score: [cur.score],85 runtime: [cur.runtime]86 };87 o = o.concat([obj]);88 }89 return o;90 }, []);91 //console.log(output)92 return output;93 }94 function isolateScores(movies, TAG) {95 var newlist = [];96 //console.log(movies);97 movies.forEach(function(element) {98 //console.log(element99 element["Genres"].slice(0, 2).forEach(function(el) {100 el = el.trim();101 el = el.charAt(0).toUpperCase() + el.slice(1)102 //console.log(element)103 newlist.push({104 "Genres": el,105 score: Number(element["You rated"]),106 runtime: Number(element["Runtime (mins)"])107 })108 //console.log(newlist)109 })110 })111 //console.log(newlist)112 return newlist;113 }114 function CombineScores(movies, TAG) {115 var output = movies.reduce(function(o, cur) {116 var occurs = o.reduce(function(n, item, i) {117 return (item["Genres"] === cur["Genres"]) ? i : n;118 }, -1);119 if (occurs >= 0) {120 o[occurs].score = o[occurs].score.concat(cur.score);121 o[occurs].runtime = o[occurs].runtime.concat(cur.runtime);122 }123 else {124 var obj = {125 "Genres": cur["Genres"],126 score: [cur.score],127 runtime: [cur.runtime]128 };129 o = o.concat([obj]);130 }131 return o;132 }, []);133 //console.log(output)134 return output;135 }...
parse-scores.js
Source:parse-scores.js
...160 }161 const newEntries = monarch.consorts.map((consort) => {162 return {163 name: [...monarch.name, ...consort.name],164 battleyness: combineScores(monarch, consort, "battleyness"),165 scandal: combineScores(monarch, consort, "scandal"),166 subjectivity: combineScores(monarch, consort, "subjectivity"),167 longevity: combineScores(monarch, consort, "longevity"),168 dynasty: combineScores(monarch, consort, "dynasty"),169 total: combineScores(monarch, consort, "total"),170 rexFactor: [...monarch.rexFactor, ...consort.rexFactor],171 index: teamScores.length,172 linkedRatings: [173 { ...monarch, consorts: undefined },174 { ...consort, monarchs: undefined },175 ],176 };177 });178 return [...teamScores, ...newEntries];179 }, []),180};181fs.writeFileSync(182 path.join("src/routes/data/_teams.json"),183 JSON.stringify(teamsResult, null, 2)...
utils.js
Source:utils.js
1const log = require("./logger");2const k = require("./keys");3// return pair as string4const pairToString = pair => {5 try {6 return `{x: ${pair.x}, y: ${pair.y}}`;7 }8 catch (e) {9 log.error(`ex in utils.pairToString: ${e}`);10 return "there was an error caught in utils.pairToString";11 }12};13// return scores array in a human readable string14const scoresToString = (scores, data = { turn: "none" }) => {15 try {16 let str = "";17 str += `up: ${scores[k.UP].toFixed(1)}, `;18 str += `down: ${scores[k.DOWN].toFixed(1)}, `;19 str += `left: ${scores[k.LEFT].toFixed(1)}, `;20 str += `right: ${scores[k.RIGHT].toFixed(1)}`;21 return str22 }23 catch (e) { log.error(`ex in util.scoresToString: ${e}`, data.turn); }24};25// test if cells are the same26const sameCell = (a, b) => {27 try {28 return (a.x === b.x && a.y === b.y);29 }30 catch (e) {31 log.error(`ex in utils.sameCell: ${e}`);32 return false;33 }34};35// check if array contains a given pair36const arrayIncludesPair = (arr, pair) => {37 for (let i = 0; i < arr.length; i++) {38 if (sameCell(arr[i], pair)) {39 return true;40 }41 }42 return false;43};44// calculate direction from a to b45// could be inaccurate if a and b are far apart46// TODO tyrelh rethink how this works if there are two directions that are the same distance47const calcDirection = (a, b, data) => {48 try {49 const xDelta = a.x - b.x;50 const yDelta = a.y - b.y;51 if (xDelta < 0) return k.RIGHT;52 else if (xDelta > 0) return k.LEFT;53 else if (yDelta < 0) return k.DOWN;54 else if (yDelta > 0) return k.UP;55 }56 catch (e) { log.error(`ex in utils.calcDirection: ${e}`, data.turn); }57 return null;58};59// manhattan distance60const getDistance = (a, b) => {61 return Math.abs(a.x - b.x) + Math.abs(a.y - b.y);62};63// check if there is any move in a scores array64const moveInScores = (scores) => {65 try {66 for (let move of scores) {67 if (move !== 0) { return true; }68 }69 }70 catch (e) { log.error(`ex in utils.moveInScores: ${e}`); }71 return false;72};73// add score for a given move to the scores array74const applyMoveToScores = (move, score, scores = [0, 0, 0, 0]) => {75 try {76 if (move === null || score === null) return scores;77 scores[move] += score;78 }79 catch (e) { log.error(`ex in utils.applyMoveToScore: ${e}`); }80 return scores81};82// combine two score arrays83const combineScores = (scoresA, scoresB) => {84 let scores = [0, 0, 0, 0];85 try {86 for (let m = 0; m < 4; m++) {87 if (!isNaN(scoresA[m]) && !isNaN(scoresB[m])) {88 scores[m] = scoresA[m] + scoresB[m];89 }90 if (isNaN(scores[m])) { scores[m] = 0; }91 }92 return scores;93 }94 catch (e) { log.error(`ex in utils.combineScores: ${e}`); }95 if (scoresA === null) return scoresB;96 return scoresA;97};98// get highest score move99const highestScoreMove = (scores) => {100 let bestMove = 0;101 let bestScore = -9999;102 for (let i = 0; i < scores.length; i++) {103 if (scores[i] > bestScore) {104 bestScore = scores[i];105 bestMove = i;106 }107 }108 return bestMove;109};110// apply a given direction to a position111const applyMoveToPos = (move, pos) => {112 switch (move) {113 case k.UP:114 return { x: pos.x, y: pos.y - 1 };115 case k.DOWN:116 return { x: pos.x, y: pos.y + 1 };117 case k.LEFT:118 return { x: pos.x - 1, y: pos.y };119 case k.RIGHT:120 return { x: pos.x + 1, y: pos.y };121 }122};123// subtract the value closest to 0 from all score values, so the lowest score becomes 0124const normalizeScores = (scores) => {125 try {126 let minAbsScore = 9999;127 let minScore = 0;128 for (let i = 0; i < 4; i++) {129 let absScore = Math.abs(scores[i]);130 if (absScore < minAbsScore) {131 minAbsScore = absScore;132 minScore = scores[i];133 }134 }135 if (minAbsScore < 9999 && minAbsScore > 0) {136 for (let i = 0; i < 4; i++) {137 scores[i] -= minScore;138 }139 }140 }141 catch (e) { log.error(`ex in utils.normalizeScores: ${e}`); }142 return scores;143};144module.exports = {145 pairToString,146 scoresToString,147 sameCell,148 calcDirection,149 arrayIncludesPair,150 getDistance,151 moveInScores,152 applyMoveToScores,153 combineScores,154 highestScoreMove,155 applyMoveToPos,156 normalizeScores...
script.js
Source:script.js
1"use strict";2// variable assignment3//DOM button assignment4let rollBtn = document.querySelector(".btn--roll");5let holdBtn = document.querySelector(".btn--hold");6let newGame = document.querySelector(".btn--new");7//score for the current turn8let score1El = document.querySelector("#current--0");9let score2El = document.querySelector("#current--1");10//permanant score11let scoreTotal0 = document.querySelector("#score--0");12let scoreTotal1 = document.querySelector("#score--1");13let dice = document.querySelector(".dice");14//if either player gets to 25 then they win15const winCondition = 25;16//selecting the DOM element that will update p1/p22 info17const player0El = document.querySelector(".player--0");18const player1El = document.querySelector(".player--1");19//ternery will conrtoll the playerturn20let activePlayer = 0;21let playing, roll, scores;22//this function mainly changes the CSS and a little bit of23function resetValues() {24 document25 .querySelector(`.player--${activePlayer}`)26 .classList.remove(`player--winner`);27 score1El.textContent = 0;28 score2El.textContent = 0;29 scoreTotal0.textContent = 0;30 scoreTotal1.textContent = 0;31 dice.classList.add("hidden");32 scores = [0, 0];33 activePlayer = 0;34 playing = true;35 roll = Math.ceil(Math.random(1) * 6);36}37//this function will control player turns38function toggler() {39 player0El.classList.toggle("player--active");40 player1El.classList.toggle("player--active");41 activePlayer = activePlayer > 0 ? (activePlayer = 0) : (activePlayer = 1);42}43resetValues();44//event handlers45//this eventListner will handle dice rolls/1 rolls/show dice46rollBtn.addEventListener("click", function () {47 if (playing) {48 roll = Math.floor(Math.random(1) * 6 + 1);49 dice.classList.remove("hidden");50 dice.src = `dice-${roll}.png`;51 if (roll === 1) {52 scores[activePlayer] = 0;53 document.querySelector(`#current--${activePlayer}`).textContent = 0;54 toggler();55 } else {56 scores[activePlayer] += roll;57 document.querySelector(`#current--${activePlayer}`).textContent =58 scores[activePlayer];59 }60 } else {61 console.log(`Game over man`);62 alert(`please start a new game`);63 }64});65// this eventlistener will check win condition/update player score/change player turn66holdBtn.addEventListener("click", function () {67 let combineScores;68 if (playing) {69 combineScores = scores[activePlayer] + Number(scoreTotal1.textContent);70 document.querySelector(`#score--${activePlayer}`).textContent =71 combineScores;72 scores[activePlayer] = 0;73 document.querySelector(`#current--${activePlayer}`).textContent =74 scores[activePlayer];75 console.log(scores[activePlayer]);76 if (77 document.querySelector(`#score--${activePlayer}`).textContent >=78 winCondition79 ) {80 playing = false;81 document82 .querySelector(`.player--${activePlayer}`)83 .classList.add(`player--winner`);84 alert(`You win player ${activePlayer + 1}!`);85 return console.log(`this is a test`);86 }87 toggler();88 } else {89 console.log(`Game over man`);90 alert(`please start a new game`);91 }92});93// this will reset the game...
calculator.js
Source:calculator.js
...56 return diamond.set('grade', combineGrade(inclusions));57};58const denominator = 25;59function combineGrade(inclusions) {60 const score = combineScores(inclusions);61 return fromJS({62 score: score,63 gia: getGiaScore(score)64 });65}66function combineScores(inclusions) {67 return inclusions.count() > 068 ? log4(inclusions.map(i => i.getIn(['grade', 'score']))69 .map(invertScore)70 .reduce((acc, score) => acc + score, 0))71 : 0;72}73const LOG4 = Math.log(4);74function log4(val) {75 return Math.log(val) / LOG4;76}77function invertScore(score) {78 return Math.pow(79 Math.sqrt(denominator) * Math.pow(2, score),80 2)...
scoreHelpers.js
Source:scoreHelpers.js
...41 * the same object and build one score that combines all of them.42 * It totals up the actual and maximum score, and concatenates43 * multiple diff or error outputs into an array44 */45function combineScores(total_score, this_score) {46 var new_diff = total_score.diff;47 if (this_score.diff) {48 new_diff = total_score.diff.concat(this_score.diff);49 new_diff = new_diff.filter(filterDiffs);50 }51 var r = {52 score: total_score.score + this_score.score,53 max_score: total_score.max_score + this_score.max_score,54 diff: new_diff,55 index: total_score.index,56 priorityThresh: total_score.priorityThresh || this_score.priorityThresh57 };58 // index can be zero, so || comparison will not work59 if (this_score.index !== undefined) {...
mastermind.js
Source:mastermind.js
...9 scoreGuess = currentGuess => {10 if (currentGuess === '') return11 const whiteScore = this.scoreWhite(currentGuess)12 const redScore = this.scoreRed(currentGuess)13 return this.combineScores(redScore, whiteScore)14 }15 scoreWhite = currentGuess => {16 const scoredGuess = currentGuess.map(item => {17 return this.currentCombo.includes(item) ? 1 : 018 })19 return scoredGuess20 }21 scoreRed = currentGuess => {22 const scoredGuess = currentGuess.map((item, index) => {23 return this.currentCombo[index] === item ? 2 : 024 })25 return scoredGuess26 }27 combineScores = (redScore, whiteScore) => {...
Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const page = await browser.newPage();5 const score = await page.evaluate(() => {6 const score = window.__playwright__internal__combineScores(0.9, 0.8);7 return score;8 });9 console.log(score);10 await browser.close();11})();
Using AI Code Generation
1const { chromium } = require('playwright');2const { combineScores } = require('playwright/lib/server/supplements/recorder/recorderSupplement');3(async () => {4 const browser = await chromium.launch();5 const page = await browser.newPage();6 const scores = await page.evaluate(() => {7 return window['playwright'].combineScores([8 {9 },10 ]);11 });12 console.log('scores', scores);13 await browser.close();14})();15 {16 }
Using AI Code Generation
1const { combineScores } = require('playwright-core/lib/utils/scoreCalculator');2const { combineScores } = require('playwright-core/lib/utils/scoreCalculator');3const { combineScores } = require('playwright-core/lib/utils/scoreCalculator');4const { combineScores } = require('playwright-core/lib/utils/scoreCalculator');5const { combineScores } = require('playwright-core/lib/utils/scoreCalculator');6const { combineScores } = require('playwright-core/lib/utils/scoreCalculator');7const { combineScores } = require('playwright-core/lib/utils/scoreCalculator');8const { combineScores } = require('playwright-core/lib/utils/scoreCalculator');9const { combineScores } = require('playwright-core/lib/utils/scoreCalculator');10const { combineScores } = require('playwright-core/lib/utils/scoreCalculator');11const { combineScores } = require('playwright-core/lib/utils/scoreCalculator');12const { combineScores } = require('playwright-core/lib/utils/scoreCalculator');13const { combineScores } = require('playwright-core/lib/utils/scoreCalculator');14const { combineScores } = require('playwright-core/lib/utils/scoreCalculator');15const { combineScores } = require('playwright-core/lib/utils/scoreCalculator');16const { combineScores }
Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 const score = await page.evaluate(() => {7 return window.__playwright__internal__combineScores([8 { score: 0.1, weight: 0.5 },9 { score: 0.9, weight: 0.5 },10 ]);11 });12 console.log(score);13 await browser.close();14})();
Using AI Code Generation
1const { combineScores } = require('playwright-core/lib/web/inspectorInstrumentation');2const score1 = { score: 0.5, weight: 1 };3const score2 = { score: 0.5, weight: 1 };4const combinedScore = combineScores([score1, score2]);5console.log(combinedScore);6const { combineScores } = require('playwright-core/lib/web/inspectorInstrumentation');7const score1 = { score: 0.5, weight: 1 };8const score2 = { score: 0.5, weight: 1 };9const combinedScore = combineScores([score1, score2]);10console.log(combinedScore);11const { combineScores } = require('playwright-core/lib/web/inspectorInstrumentation');12const score1 = { score: 0.5, weight: 1 };13const score2 = { score: 0.5, weight: 1 };14const combinedScore = combineScores([score1, score2]);15console.log(combinedScore);16const { combineScores } = require('playwright-core/lib/web/inspectorInstrumentation');17const score1 = { score: 0.5, weight: 1 };18const score2 = { score: 0.5, weight: 1 };19const combinedScore = combineScores([score1, score2]);20console.log(combinedScore);21const { combineScores } = require('playwright-core/lib/web/inspectorInstrumentation');22const score1 = { score: 0.5, weight: 1 };23const score2 = { score: 0.5, weight: 1 };24const combinedScore = combineScores([score1, score2]);25console.log(combinedScore);26const { combineScores } = require('playwright-core/lib/web/inspectorInstrumentation');27const score1 = { score: 0.5, weight: 1 };28const score2 = { score: 0.5, weight: 1 };29const combinedScore = combineScores([score1, score2]);
Using AI Code Generation
1var PlaywrightInternal = require('./PlaywrightInternal.js');2var testGame1 = new PlaywrightInternal(10, 20, 30, 40);3var testGame2 = new PlaywrightInternal(1, 2, 3, 4);4testGame1.combineScores(testGame2);5testGame1.printScores();6var PlaywrightInternal = function (score1, score2, score3, score4) {7 this.score1 = score1;8 this.score2 = score2;9 this.score3 = score3;10 this.score4 = score4;11};12PlaywrightInternal.prototype.combineScores = function (otherGame) {13 this.score1 += otherGame.score1;14 this.score2 += otherGame.score2;15 this.score3 += otherGame.score3;16 this.score4 += otherGame.score4;17};18PlaywrightInternal.prototype.printScores = function () {19 console.log(this.score1, this.score2, this.score3, this.score4);20};21module.exports = PlaywrightInternal;
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