How to use canAccessFile method in Playwright Internal

Best JavaScript code snippet using playwright-internal

utils.js

Source: utils.js Github

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...316 });317 });318 }));319}320function canAccessFile(file) {321 if (!file) return false;322 try {323 _fs.default.accessSync(file);324 return true;325 } catch (e) {326 return false;327 }328}329const localIpAddresses = ['localhost', '127.0.0.1', '::ffff:127.0.0.1', '::1', '0000:0000:0000:0000:0000:0000:0000:0001' /​/​ WebKit (Windows)330];331function isLocalIpAddress(ipAdress) {332 return localIpAddresses.includes(ipAdress);333}334function getUserAgent() {...

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app.js

Source: app.js Github

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...32 let [folder] = workspace.workspaceFolders;33 if (folder) {34 let { fsPath } = folder.uri;35 let queen = sources.map(name => {36 return canAccessFile(path.resolve(`${fsPath}/​.vscode/​${name}.json`));37 });38 let allSnippets = {};39 await Promise.allSettled(queen).then(resList => {40 let accessFileList = resList.filter(curItem => curItem.status === 'fulfilled').map(curItem => curItem.value);41 accessFileList.forEach(filePath => {42 try {43 Object.assign(allSnippets, JSON.parse(fs.readFileSync(filePath)));44 } catch (err) {45 console.log('err', err.code, err);46 }47 });48 });49 return allSnippets;50 }51}52function canAccessFile(filePath = '') {53 return new Promise((resolve, reject) => {54 fs.access(filePath, fs.constants.F_OK | fs.constants.W_OK, err => {55 if (!err) {56 resolve(filePath);57 } else {58 console.error(`${filePath} ${err.code === 'ENOENT' ? 'does not exist' : 'is read-only'}`);59 reject();60 }61 });62 });63}64function handleSnippetBody(tagName = '', body = []) {65 let result = [];66 /​/​ note: props 范围 - 上一Tag的开头到末尾...

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missiles.js

Source: missiles.js Github

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1missiles["missile-lightning"] = {2 File : "missiles/​lightning.png", Size : [32, 32], Frames : 30, NumDirections : 9,3 Class : "missile-class-point-to-point-with-hit", Sleep : 1, Speed : 16, Range : 1,4 DrawLevel : 505};6missiles["missile-griffon-hammer"] = {7 File : "missiles/​gryphon_hammer.png", Size : [32, 32], Frames : 15, NumDirections : 9,8 ImpactSound : "fireball hit",9 Class : "missile-class-point-to-point-bounce", NumBounces : 3, Sleep : 1, Speed : 16, Range : 2,10 DrawLevel : 50, ImpactMissile : "missile-explosion", SplashFactor : 211};12missiles["missile-dragon-breath"] = {13 File : "missiles/​dragon_breath.png", Size : [32, 32], Frames : 5, NumDirections : 9,14 ImpactSound : "fireball hit",15 Class : "missile-class-point-to-point-bounce", NumBounces : 3, Sleep : 1, Speed : 16, Range : 2,16 DrawLevel : 70, ImpactMissile : "missile-explosion", SplashFactor : 217};18missiles["missile-fireball"] = {19 File : "missiles/​fireball.png", Size : [32, 32], Frames : 5, NumDirections : 9,20 ImpactSound : "fireball hit",21 DrawLevel : 50, Class : "missile-class-point-to-point-bounce", NumBounces : 5, Sleep : 1, Speed : 16, Range : 2,22 ImpactMissile : "missile-explosion", SplashFactor : 223};24missiles["missile-flame-shield"] = {25 File : "missiles/​flame_shield.png", Size : [32, 48], Frames : 6, NumDirections : 1,26 DrawLevel : 50, Class : "missile-class-flame-shield", Sleep : 2, Speed : 4, Range : 127};28missiles["missile-blizzard"] = {29 File : "missiles/​blizzard.png", Size : [32, 32], Frames : 4, NumDirections : 1,30 Class : "missile-class-point-to-point-with-hit", Sleep : 2, Speed : 8, Range : 1,31 DrawLevel : 10032};33missiles["missile-death-and-decay"] = {34 File : "missiles/​death_and_decay.png", Size : [32, 32], Frames : 8, NumDirections : 1,35 DrawLevel : 100, Class : "missile-class-stay", Sleep : 1, Speed : 0, Range : 136};37missiles["missile-big-cannon"] = {38 File : "missiles/​big_cannon.png", Size : [16, 16], Frames : 20, NumDirections : 9,39 DrawLevel : 50, ImpactSound : "explosion",40 Class : "missile-class-point-to-point", Sleep : 1, Speed : 16, Range : 2,41 ImpactMissile : "missile-cannon-tower-explosion", SplashFactor : 442};43missiles["missile-exorcism"] = {44 File : "missiles/​exorcism.png", Size : [48, 48], Frames : 10, NumDirections : 1,45 DrawLevel : 50, Class : "missile-class-point-to-point", Sleep : 1, Speed : 16, Range : 146};47missiles["missile-heal-effect"] = {48 File : "missiles/​heal_effect.png", Size : [48, 48], Frames : 10, NumDirections : 1,49 DrawLevel : 50, Class : "missile-class-stay", Sleep : 1, Speed : 16, Range : 150};51missiles["missile-touch-of-death"] = {52 File : "missiles/​touch_of_death.png", Size : [32, 32], Frames : 30, NumDirections : 9,53 DrawLevel : 50, Class : "missile-class-point-to-point-with-hit", Sleep : 1, Speed : 16, Range : 154};55missiles["missile-rune"] = {56 File : "missiles/​rune.png", Size : [16, 16], Frames : 4, NumDirections : 1,57 DrawLevel : 20, Class : "missile-class-land-mine", Sleep : 5, Speed : 16, Range : 1,58 ImpactMissile : "missile-explosion", CanHitOwner : true59};60missiles["missile-whirlwind"] = {61 File : "missiles/​tornado.png", Size : [56, 56], Frames : 4, NumDirections : 1,62 DrawLevel : 50, Class : "missile-class-whirlwind", Sleep : 1, Speed : 2, Range : 263};64missiles["missile-catapult-rock"] = {65 File : "missiles/​catapult_rock.png", Size : [32, 32], Frames : 15, NumDirections : 9,66 ImpactSound : "explosion",67 DrawLevel : 50, Class : "missile-class-parabolic", Sleep : 1, Speed : 8, Range : 2,68 ImpactMissile : "missile-impact", SplashFactor : 469};70missiles["missile-ballista-bolt"] = {71 File : "missiles/​ballista_bolt.png", Size : [64, 64], Frames : 5, NumDirections : 9,72 DrawLevel : 50, ImpactSound : "explosion",73 Class : "missile-class-point-to-point", Sleep : 1, Speed : 8, Range : 2,74 ImpactMissile : "missile-impact", SplashFactor : 475};76missiles["missile-arrow"] = {77 File : "missiles/​arrow.png", Size : [40, 40], Frames : 5, NumDirections : 9,78 DrawLevel : 50, ImpactSound : "bow hit",79 Class : "missile-class-point-to-point", Sleep : 1, Speed : 32, Range : 080};81missiles["missile-axe"] = {82 File : "missiles/​axe.png", Size : [32, 32], Frames : 15, NumDirections : 9,83 ImpactSound : "bow hit",84 DrawLevel : 50, Class : "missile-class-point-to-point", Sleep : 1, Speed : 32, Range : 085};86missiles["missile-submarine-missile"] = {87 File : "missiles/​submarine_missile.png", Size : [40, 40], Frames : 5, NumDirections : 9,88 ImpactSound : "explosion",89 DrawLevel : 50, Class : "missile-class-point-to-point", Sleep : 1, Speed : 16, Range : 1,90 ImpactMissile : "missile-impact"91};92missiles["missile-turtle-missile"] = {93 File : "missiles/​turtle_missile.png", Size : [40, 40], Frames : 5, NumDirections : 9,94 DrawLevel : 50, ImpactSound : "explosion",95 Class : "missile-class-point-to-point", Sleep : 1, Speed : 16, Range : 1,96 ImpactMissile : "missile-impact"97};98missiles["missile-small-fire"] = {99 File : "missiles/​small_fire.png", Size : [32, 48], Frames : 6, NumDirections : 1,100 DrawLevel : 45, Class : "missile-class-fire", Sleep : 8, Speed : 16, Range : 1101};102missiles["missile-big-fire"] = {103 File : "missiles/​big_fire.png", Size : [48, 48], Frames : 10, NumDirections : 1,104 DrawLevel : 45, Class : "missile-class-fire", Sleep : 8, Speed : 16, Range : 1105};106missiles["missile-impact"] = {107 File : "missiles/​ballista-catapult_impact.png", Size : [48, 48], Frames : 10, NumDirections : 1,108 DrawLevel : 50, Class : "missile-class-stay", Sleep : 1, Speed : 16, Range : 1109};110missiles["missile-normal-spell"] = {111 File : "missiles/​normal_spell.png", Size : [32, 32], Frames : 6, NumDirections : 1,112 DrawLevel : 50, Class : "missile-class-stay", Sleep : 5, Speed : 0, Range : 1113};114missiles["missile-explosion"] = {115 File : "missiles/​explosion.png", Size : [64, 64], Frames : 20, NumDirections : 1,116 DrawLevel : 50, Class : "missile-class-stay", Sleep : 1, Speed : 16, Range : 1117};118missiles["missile-small-cannon"] = {119 File : "missiles/​cannon.png", Size : [32, 32], Frames : 15, NumDirections : 9,120 DrawLevel : 50, ImpactSound : "explosion",121 Class : "missile-class-parabolic", Sleep : 1, Speed : 22, Range : 2,122 ImpactMissile : "missile-cannon-explosion", SplashFactor : 3123};124missiles["missile-cannon-explosion"] = {125 File : "missiles/​cannon_explosion.png", Size : [32, 32], Frames : 4, NumDirections : 1,126 DrawLevel : 50, Class : "missile-class-stay", Sleep : 1, Speed : 16, Range : 1127};128missiles["missile-cannon-tower-explosion"] = {129 File : "missiles/​cannon-tower_explosion.png", Size : [32, 32], Frames : 4, NumDirections : 1,130 DrawLevel : 50, Class : "missile-class-stay", Sleep : 1, Speed : 16, Range : 1131};132missiles["missile-daemon-fire"] = {133 File : "missiles/​daemon_fire.png", Size : [32, 32], Frames : 15, NumDirections : 9,134 DrawLevel : 70, ImpactSound : "fireball hit",135 Class : "missile-class-point-to-point", Sleep : 1, Speed : 16, Range : 1136};137missiles["missile-green-cross"] = {138 File : "missiles/​green_cross.png", Size : [32, 32], Frames : 4, NumDirections : 1,139 DrawLevel : 150, Class : "missile-class-cycle-once", Sleep : 1, Speed : 16, Range : 1140};141/​/​[[ /​/​ unused142/​/​if (CanAccessFile("missiles/​red_cross.png")) then143/​/​missiles["missile-red-cross"] = {144/​/​ File : "missiles/​red_cross.png", Size : [32, 32], Frames : 4, NumDirections : 1,145/​/​ DrawLevel : 5, Class : "missile-class-cycle-once", Sleep : 1, Speed : 16, Range : 1146/​/​};147/​/​end148/​/​]]149missiles["missile-none"] = {150 Size : [32, 32], DrawLevel : 50,151 Class : "missile-class-none", Sleep : 1, Speed : 16, Range : 1152};153missiles["missile-blizzard-hit"] = {154 File : "missiles/​blizzard.png", Size : [32, 32], Frames : 4, NumDirections : 1,155 DrawLevel : 60, Class : "missile-class-stay", Sleep : 2, Speed : 8, Range : 1156};157missiles["missile-death-coil"] = {158 File : "missiles/​touch_of_death.png", Size : [32, 32], Frames : 30, NumDirections : 9,159 DrawLevel : 50, Class : "missile-class-death-coil", Sleep : 1, Speed : 16, Range : 1160};161missiles["missile-hit"] = {162 Size : [15, 15], DrawLevel : 150,163 Class : "missile-class-hit", Sleep : 1, Speed : 1, Range : 16164};165missiles["missile-critter-explosion"] = {166 File : "missiles/​catapult_rock.png", Size : [32, 32], Frames : 15, NumDirections : 9,167 ImpactSound : "explosion", DrawLevel : 50,168 Class : "missile-class-hit", Sleep : 1, Speed : 16, Range : 2,169 ImpactMissile : "missile-impact", CanHitOwner : true170};171burningBuilding.push(172 {percent : 0, missile : "missile-big-fire"},173 {percent : 50, missile : "missile-small-fire"},174 {percent : 75 }...

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fileViewer.js

Source: fileViewer.js Github

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1'use strict';2var React = require('react'),3 FileViewerResolved = require('./​fileViewerResolved'),4 fileInfoProvider = require('./​fileInfoProvider'),5 i18n = require('react-frau-intl').i18n,6 getMessages = require('./​getMessages'),7 IntlFileViewer = i18n(FileViewerResolved);8var FileViewer = React.createClass({9 propTypes: {10 src: React.PropTypes.string.isRequired,11 fileInfo: React.PropTypes.object,12 locale: React.PropTypes.string,13 progressCallback: React.PropTypes.func,14 resizeCallback: React.PropTypes.func,15 token: React.PropTypes.string16 },17 getInitialState: function() {18 return {19 info: null,20 canAccessFile: null21 };22 },23 componentDidMount: function() {24 this.fetchFileInfo(this.props.src, this.props.fileInfo, this.props.token);25 },26 componentWillReceiveProps: function(nextProps) {27 if (nextProps.src !== this.props.src ||28 nextProps.fileInfo !== this.props.fileInfo ||29 nextProps.token !== this.props.token30 ) {31 this.setState({info:null, canAccessFile: null});32 this.fetchFileInfo(nextProps.src, nextProps.fileInfo, nextProps.token);33 }34 },35 fetchFileInfo: function(src, fileInfo, token) {36 if (!this.isMounted()) {37 return;38 }39 if ( this._isFileInfoValid(fileInfo)) {40 this.setState({41 canAccessFile: true,42 info: fileInfo43 });44 } else {45 fileInfoProvider(src, function(err, fileInfo) {46 if (err) {47 this.setState({canAccessFile: false, info: null});48 return;49 }50 this.setState({canAccessFile: true, info: fileInfo});51 }.bind(this), token);52 }53 },54 _isFileInfoValid: function(fileInfo) {55 if (!fileInfo) {56 return false;57 }58 return fileInfo.size !== undefined && fileInfo.mimeType !== undefined && fileInfo.filename !== undefined;59 },60 render: function() {61 var forceGeneric = this.state.canAccessFile === false;62 if (!forceGeneric && !this.state.info) {63 return null;64 }65 var messages = getMessages(this.props.locale);66 var mimeType = (forceGeneric) ? undefined : this.state.info.mimeType;67 return <IntlFileViewer68 {...this.props}69 fileInfo={this.state.info}70 messages={messages}71 mimeType={mimeType}72 /​>;73 }74});...

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fileUtils.js

Source: fileUtils.js Github

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...43 });44 });45 }));46}47function canAccessFile(file) {48 if (!file) return false;49 try {50 _fs.default.accessSync(file);51 return true;52 } catch (e) {53 return false;54 }...

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read-image.js

Source: read-image.js Github

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...30 * @param {sqlite3.Database} db Database connection31 * @returns {void|bool} False on possible failure32 */​33const readImage = (filepath) => {34 if (!canAccessFile(filepath)) {35 return false;36 }37 /​*38 let meta = identifyImage(filepath);39 if (!meta) {40 /​/​ Identifying via GM failed...41 meta = {};42 }43 */​44 const meta = {};45 /​/​const color = getPixelColor(filepath);46 const sha256 = generateHash(filepath, 'sha256');47 const size = imageSize(filepath);48 const data = Object.assign({...

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checkPermission.js

Source: checkPermission.js Github

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1import { fileModel, filePermissionModel } from "../​models"2import { errorHandler } from "../​helper/​responseHandler";3import { allConstants } from "../​constant";4const canAccessFile = async (req, res, next) =>{5 try {6 const {fileName} = req.params;7 const fileDetails = await fileModel.findOne({name: fileName}); 8 if(!fileDetails) {9 return errorHandler(res, 404, allConstants.FILE_NOT_FOUND)10 }11 const permissionDetails = await filePermissionModel.findOne({userId: fileDetails.userId, allowedUser: req.userData._id}); 12 if(fileDetails.userId == req.userData._id || permissionDetails) {13 next();14 return false;15 }16 return errorHandler(res, 403, allConstants.DONT_ACCESS_FOR_FILE)17 } catch (error) {18 return errorHandler(res, 500, allConstants.ERR_MSG)19 }20}...

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fileRouter.js

Source: fileRouter.js Github

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1import express from 'express';2const router = express.Router();3import uploadFile from "./​../​helper/​fileUpload";4import {auth} from '../​middleware'5import { fileController } from '../​controller';6import canAccessFile from "./​../​middleware/​checkPermission";7/​**8 * 9 */​10router.get('/​file-list', auth.verifyToken, fileController.fileListing);11/​**12 * 13 */​14router.post('/​file-upload', auth.verifyToken, uploadFile.single('file'), fileController.fileUpload)15/​**16 * 17 */​18router.get('/​download/​:fileName', auth.verifyToken, canAccessFile, fileController.fileDownload);...

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Using AI Code Generation

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1const { canAccessFile } = require('playwright-core/​lib/​server/​utils');2const { chromium } = require('playwright-core');3const fs = require('fs');4const path = require('path');5(async () => {6 const browser = await chromium.launch();7 const context = await browser.newContext();8 const page = await context.newPage();9 const filePath = path.join(__dirname, 'test.pdf');10 const fileExists = await canAccessFile(filePath);11 if (fileExists) {12 await page.goto(`file:${filePath}`);13 await page.pdf({ path: 'test2.pdf' });14 await page.close();15 await context.close();16 await browser.close();17 }18})();19 at Page._onTargetClosed (C:\Users\user\playwright\playwright-core\lib\server\chromium\crPage.js:58:24)20 at CDPSession.Page.client.on.event (C:\Users\user\playwright\playwright-core\lib\server\chromium\crPage.js:48:14)21 at CDPSession.emit (events.js:198:13)22 at CDPSession._onClosed (C:\Users\user\playwright\playwright-core\lib\server\chromium\crConnection.js:76:10)23 at CDPSession._onMessage (C:\Users\user\playwright\playwright-core\lib\server\chromium\crConnection.js:64:14)24 at CDPSession._onWebSocketMessage (C:\Users\user\playwright\playwright-core\lib\server\chromium\crConnection.js:44:14)25 at WebSocket.emit (events.js:198:13)26 at Receiver.receiverOnMessage (C:\Users\user\playwright\playwright-core\node_modules\ws\lib\websocket.js:789:20)27 at Receiver.emit (events.js:198:13)28 at Receiver.dataMessage (C:\Users\user\playwright\playwright-core\node_modules\ws\lib\receiver.js:422:14)

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Using AI Code Generation

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1const { canAccessFile } = require('playwright/​lib/​utils/​utils');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch({ headless: false });5 const context = await browser.newContext();6 const page = await context.newPage();7 const result = await canAccessFile('/​Users/​username/​Desktop/​test.txt');8 console.log(result);9 await browser.close();10})();

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Using AI Code Generation

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1const fs = require('fs');2const { canAccessFile } = require('playwright/​lib/​utils/​utils');3(async () => {4 const result = await canAccessFile(fs, '/​path/​to/​file');5 console.log(result);6})();7const fs = require('fs');8const { canAccessFile } = require('playwright/​lib/​utils/​utils');9(async () => {10 const result = await canAccessFile(fs, '/​path/​to/​file');11 console.log(result);12})();13const fs = require('fs');14const { canAccessFile } = require('playwright/​lib/​utils/​utils');15(async () => {16 const result = await canAccessFile(fs, '/​path/​to/​file');17 console.log(result);18})();19const fs = require('fs');20const { canAccessFile } = require('playwright/​lib/​utils/​utils');21(async () => {22 const result = await canAccessFile(fs, '/​path/​to/​file');23 console.log(result);24})();25const fs = require('fs');26const { canAccessFile } = require('playwright/​lib/​utils/​utils');27(async () => {28 const result = await canAccessFile(fs, '/​path/​to/​file');29 console.log(result);30})();31const fs = require('fs');32const { canAccessFile } = require('playwright/​lib/​utils/​utils');33(async () => {34 const result = await canAccessFile(fs, '/​path/​to/​file');35 console.log(result);36})();37const fs = require('fs');38const { canAccessFile } = require('playwright/​lib/​utils/​utils');39(async () => {40 const result = await canAccessFile(fs, '/​path/​to/​file');41 console.log(result);42})();

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Using AI Code Generation

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1const { canAccessFile } = require('@playwright/​test/​lib/​utils/​utils');2(async () => {3 const result = await canAccessFile('path/​to/​file');4 console.log(result);5})();6const { test } = require('@playwright/​test');7test('test', async ({ page }) => {8});

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Using AI Code Generation

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1const { canAccessFile } = require('playwright/​lib/​server/​utils');2const fs = require('fs');3(async () => {4 const file = await fs.promises.readFile('./​test.pdf');5 const isFileAccessible = await canAccessFile(file);6 console.log(isFileAccessible);7})();

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Using AI Code Generation

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1const { canAccessFile } = require('playwright/​lib/​server/​chromium/​crBrowser');2const file = '/​path/​to/​file';3const result = await canAccessFile(file);4console.log(result);5### canAccessFile(file: string): Promise<boolean>6[MIT](LICENSE.txt)

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Using AI Code Generation

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1const { canAccessFile } = require('playwright/​lib/​utils/​utils');2(async () => {3 const fileExists = await canAccessFile('/​Users/​username/​Desktop/​Untitled.png');4 console.log(fileExists);5})();6How to use canAccessFile() method of Playwright Internal API?7const { canAccessFile } = require('playwright/​lib/​utils/​utils');8(async () => {9 const fileExists = await canAccessFile('/​Users/​username/​Desktop/​Untitled.png');10 console.log(fileExists);11})();

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Using AI Code Generation

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1const { canAccessFile } = require('playwright/​lib/​server/​supplements/​recorder/​recorderApp');2const { canAccessFile } = require('playwright/​lib/​server/​supplements/​recorder/​recorderApp');3const { canAccessFile } = require('playwright/​lib/​server/​supplements/​recorder/​recorderApp');4const { canAccessFile } = require('playwright/​lib/​server/​supplements/​recorder/​recorderApp');5const { canAccessFile } = require('playwright/​lib/​server/​supplements/​recorder/​recorderApp');6const { canAccessFile } = require('playwright/​lib/​server/​supplements/​recorder/​recorderApp');7const { canAccessFile } = require('playwright/​lib/​server/​supplements/​recorder/​recorderApp');

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StackOverFlow community discussions

Questions
Discussion

Jest + Playwright - Test callbacks of event-based DOM library

firefox browser does not start in playwright

Is it possible to get the selector from a locator object in playwright?

How to run a list of test suites in a single file concurrently in jest?

Running Playwright in Azure Function

firefox browser does not start in playwright

This question is quite close to a "need more focus" question. But let's try to give it some focus:

Does Playwright has access to the cPicker object on the page? Does it has access to the window object?

Yes, you can access both cPicker and the window object inside an evaluate call.

Should I trigger the events from the HTML file itself, and in the callbacks, print in the DOM the result, in some dummy-element, and then infer from that dummy element text that the callbacks fired?

Exactly, or you can assign values to a javascript variable:

const cPicker = new ColorPicker({
  onClickOutside(e){
  },
  onInput(color){
    window['color'] = color;
  },
  onChange(color){
    window['result'] = color;
  }
})

And then

it('Should call all callbacks with correct arguments', async() => {
    await page.goto(`http://localhost:5000/tests/visual/basic.html`, {waitUntil:'load'})

    // Wait until the next frame
    await page.evaluate(() => new Promise(requestAnimationFrame))

    // Act
   
    // Assert
    const result = await page.evaluate(() => window['color']);
    // Check the value
})
https://stackoverflow.com/questions/65477895/jest-playwright-test-callbacks-of-event-based-dom-library

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  7. Handling Alerts and Dropdowns in Playwright : Playwright interact with different types of alerts and pop-ups, such as simple, confirmation, and prompt, and different types of dropdowns, such as single selector and multi-selector get your hands-on with handling alerts and dropdown in Playright testing.
  8. Playwright vs Puppeteer: Get to know about the difference between two testing frameworks and how they are different than one another, which browsers they support, and what features they provide.
  9. Run Playwright Tests on LambdaTest: Playwright testing with LambdaTest leverages test performance to the utmost. You can run multiple Playwright tests in Parallel with the LammbdaTest test cloud. Get a step-by-step guide to run your Playwright test on the LambdaTest platform.
  10. Playwright Python Tutorial: Playwright automation framework support all major languages such as Python, JavaScript, TypeScript, .NET and etc. However, there are various advantages to Python end-to-end testing with Playwright because of its versatile utility. Get the hang of Playwright python testing with this chapter.
  11. Playwright End To End Testing Tutorial: Get your hands on with Playwright end-to-end testing and learn to use some exciting features such as TraceViewer, Debugging, Networking, Component testing, Visual testing, and many more.
  12. Playwright Video Tutorial: Watch the video tutorials on Playwright testing from experts and get a consecutive in-depth explanation of Playwright automation testing.

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