Best JavaScript code snippet using playwright-internal
workerRunner.js
Source: workerRunner.js
...275 (0, _globals.setCurrentTestInfo)(testInfo);276 const deadline = () => {277 return testInfo.timeout ? startTime + testInfo.timeout : undefined;278 };279 if (reportEvents) this.emit('testBegin', buildTestBeginPayload(testId, testInfo, startWallTime));280 if (testInfo.expectedStatus === 'skipped') {281 testInfo.status = 'skipped';282 if (reportEvents) this.emit('testEnd', buildTestEndPayload(testId, testInfo));283 return;284 } // Update the fixture pool - it may differ between tests, but only in test-scoped fixtures.285 this._fixtureRunner.setPool(test._pool);286 this._currentDeadlineRunner = deadlineRunner = new _util2.DeadlineRunner(this._runTestWithBeforeHooks(test, testInfo), deadline());287 const result = await deadlineRunner.result; // Do not overwrite test failure upon hook timeout.288 if (result.timedOut && testInfo.status === 'passed') testInfo.status = 'timedOut';289 testFinishedCallback();290 if (!result.timedOut) {291 this._currentDeadlineRunner = deadlineRunner = new _util2.DeadlineRunner(this._runAfterHooks(test, testInfo), deadline());292 deadlineRunner.setDeadline(deadline());293 const hooksResult = await deadlineRunner.result; // Do not overwrite test failure upon hook timeout.294 if (hooksResult.timedOut && testInfo.status === 'passed') testInfo.status = 'timedOut';295 } else {296 // A timed-out test gets a full additional timeout to run after hooks.297 const newDeadline = this._deadline();298 this._currentDeadlineRunner = deadlineRunner = new _util2.DeadlineRunner(this._runAfterHooks(test, testInfo), newDeadline);299 await deadlineRunner.result;300 }301 this._currentDeadlineRunner = undefined;302 testInfo.duration = (0, _util2.monotonicTime)() - startTime;303 if (reportEvents) this.emit('testEnd', buildTestEndPayload(testId, testInfo));304 const isFailure = testInfo.status === 'timedOut' || testInfo.status === 'failed' && testInfo.expectedStatus !== 'failed';305 const preserveOutput = this._loader.fullConfig().preserveOutput === 'always' || this._loader.fullConfig().preserveOutput === 'failures-only' && isFailure;306 if (!preserveOutput) await removeFolderAsync(testInfo.outputDir).catch(e => {});307 this._currentTest = null;308 (0, _globals.setCurrentTestInfo)(null);309 if (testInfo.status !== 'passed' && testInfo.status !== 'skipped') {310 if (test._type === 'test') this._failedTestId = testId;else this._fatalError = testInfo.error;311 this.stop();312 }313 }314 async _runBeforeHooks(test, testInfo) {315 try {316 const beforeEachModifiers = [];317 for (let s = test.parent; s; s = s.parent) {318 const modifiers = s._modifiers.filter(modifier => !this._fixtureRunner.dependsOnWorkerFixturesOnly(modifier.fn, modifier.location));319 beforeEachModifiers.push(...modifiers.reverse());320 }321 beforeEachModifiers.reverse();322 for (const modifier of beforeEachModifiers) {323 const result = await this._fixtureRunner.resolveParametersAndRunHookOrTest(modifier.fn, this._workerInfo, testInfo);324 testInfo[modifier.type](!!result, modifier.description);325 }326 await this._runHooks(test.parent, 'beforeEach', testInfo);327 } catch (error) {328 if (error instanceof SkipError) {329 if (testInfo.status === 'passed') testInfo.status = 'skipped';330 } else {331 testInfo.status = 'failed';332 testInfo.error = (0, _util2.serializeError)(error);333 } // Continue running afterEach hooks even after the failure.334 }335 }336 async _runTestWithBeforeHooks(test, testInfo) {337 const completeStep = testInfo._addStep('hook', 'Before Hooks');338 if (test._type === 'test') await this._runBeforeHooks(test, testInfo); // Do not run the test when beforeEach hook fails.339 if (testInfo.status === 'failed' || testInfo.status === 'skipped') {340 completeStep === null || completeStep === void 0 ? void 0 : completeStep(testInfo.error);341 return;342 }343 try {344 await this._fixtureRunner.resolveParametersAndRunHookOrTest(test.fn, this._workerInfo, testInfo, completeStep);345 } catch (error) {346 if (error instanceof SkipError) {347 if (testInfo.status === 'passed') testInfo.status = 'skipped';348 } else {349 // We might fail after the timeout, e.g. due to fixture teardown.350 // Do not overwrite the timeout status.351 if (testInfo.status === 'passed') testInfo.status = 'failed'; // Keep the error even in the case of timeout, if there was no error before.352 if (!('error' in testInfo)) testInfo.error = (0, _util2.serializeError)(error);353 }354 } finally {355 completeStep === null || completeStep === void 0 ? void 0 : completeStep(testInfo.error);356 }357 }358 async _runAfterHooks(test, testInfo) {359 var _completeStep;360 let completeStep;361 let teardownError;362 try {363 completeStep = testInfo._addStep('hook', 'After Hooks');364 if (test._type === 'test') await this._runHooks(test.parent, 'afterEach', testInfo);365 } catch (error) {366 if (!(error instanceof SkipError)) {367 if (testInfo.status === 'passed') testInfo.status = 'failed'; // Do not overwrite test failure error.368 if (!('error' in testInfo)) testInfo.error = (0, _util2.serializeError)(error); // Continue running even after the failure.369 }370 }371 try {372 await this._fixtureRunner.teardownScope('test');373 } catch (error) {374 if (testInfo.status === 'passed') testInfo.status = 'failed'; // Do not overwrite test failure error.375 if (!('error' in testInfo)) {376 testInfo.error = (0, _util2.serializeError)(error);377 teardownError = testInfo.error;378 }379 }380 (_completeStep = completeStep) === null || _completeStep === void 0 ? void 0 : _completeStep(teardownError);381 }382 async _runHooks(suite, type, testInfo) {383 const all = [];384 for (let s = suite; s; s = s.parent) {385 const funcs = s._eachHooks.filter(e => e.type === type).map(e => e.fn);386 all.push(...funcs.reverse());387 }388 if (type === 'beforeEach') all.reverse();389 let error;390 for (const hook of all) {391 try {392 await this._fixtureRunner.resolveParametersAndRunHookOrTest(hook, this._workerInfo, testInfo);393 } catch (e) {394 // Always run all the hooks, and capture the first error.395 error = error || e;396 }397 }398 if (error) throw error;399 }400 _reportDone() {401 const donePayload = {402 failedTestId: this._failedTestId,403 fatalError: this._fatalError404 };405 this.emit('done', donePayload);406 }407}408exports.WorkerRunner = WorkerRunner;409function buildTestBeginPayload(testId, testInfo, startWallTime) {410 return {411 testId,412 workerIndex: testInfo.workerIndex,413 startWallTime414 };415}416function buildTestEndPayload(testId, testInfo) {417 return {418 testId,419 duration: testInfo.duration,420 status: testInfo.status,421 error: testInfo.error,422 expectedStatus: testInfo.expectedStatus,423 annotations: testInfo.annotations,...
Using AI Code Generation
1const buildTestBeginPayload = require('playwright/lib/utils/trace/buildTestBeginPayload');2const testBeginPayload = buildTestBeginPayload('test name', 'test description');3console.log(testBeginPayload);4const buildTestEndPayload = require('playwright/lib/utils/trace/buildTestEndPayload');5const testEndPayload = buildTestEndPayload('test name', 'test description');6console.log(testEndPayload);7const buildStepBeginPayload = require('playwright/lib/utils/trace/buildStepBeginPayload');8const stepBeginPayload = buildStepBeginPayload('step name', 'step description');9console.log(stepBeginPayload);10const buildStepEndPayload = require('playwright/lib/utils/trace/buildStepEndPayload');11const stepEndPayload = buildStepEndPayload('step name', 'step description');12console.log(stepEndPayload);13const buildStepInfoPayload = require('playwright/lib/utils/trace/buildStepInfoPayload');14const stepInfoPayload = buildStepInfoPayload('step name', 'step description');15console.log(stepInfoPayload);16const buildStepPayload = require('playwright/lib/utils/trace/buildStepPayload');17const stepPayload = buildStepPayload('step name', 'step description');18console.log(stepPayload);19const buildActionBeginPayload = require('playwright/lib/utils/trace/buildActionBeginPayload');20const actionBeginPayload = buildActionBeginPayload('action name', 'action description');21console.log(actionBeginPayload);22const buildActionEndPayload = require('playwright/lib/utils/trace/buildActionEndPayload');23const actionEndPayload = buildActionEndPayload('action name', 'action description');24console.log(actionEndPayload);25const buildActionInfoPayload = require('playwright/lib/utils/trace/buildActionInfoPayload');26const actionInfoPayload = buildActionInfoPayload('action name', 'action description');27console.log(actionInfoPayload);
Using AI Code Generation
1const { buildTestBeginPayload } = require('@playwright/test/lib/test/workerRunner');2const testBeginPayload = buildTestBeginPayload('test name', 'test title', 'test file', 'test location');3console.log(JSON.stringify(testBeginPayload));4const { buildTestEndPayload } = require('@playwright/test/lib/test/workerRunner');5const testEndPayload = buildTestEndPayload('test name', 'test title', 'test file', 'test location', 'passed', 'duration');6console.log(JSON.stringify(testEndPayload));7const { buildTestStepPayload } = require('@playwright/test/lib/test/workerRunner');8const testStepPayload = buildTestStepPayload('step name', 'test title', 'test file', 'test location', 'passed', 'duration');9console.log(JSON.stringify(testStepPayload));10const { buildTestSnapshotPayload } = require('@playwright/test/lib/test/workerRunner');11const testSnapshotPayload = buildTestSnapshotPayload('snapshot name', 'test title', 'test file', 'test location', 'snapshot content');12console.log(JSON.stringify(testSnapshotPayload));13const { buildTestAttachmentPayload } = require('@playwright/test/lib/test/workerRunner');14const testAttachmentPayload = buildTestAttachmentPayload('attachment name', 'test title', 'test file', 'test location', 'attachment content');15console.log(JSON.stringify(testAttachmentPayload));16const { buildTestErrorPayload } = require('@playwright/test/lib/test/workerRunner');17const testErrorPayload = buildTestErrorPayload('test name', 'test title', 'test file', 'test location', 'test error message', 'test error stack');18console.log(JSON.stringify(testErrorPayload));19const { buildTestFixPayload } = require('@playwright/test/lib/test/workerRunner');20const testFixPayload = buildTestFixPayload('test name', 'test title', 'test file', 'test location', 'test error message', 'test error stack');21console.log(JSON.stringify(testFixPayload));
Using AI Code Generation
1const { buildTestBeginPayload } = require('@playwright/test/lib/test');2const { createTest } = require('@playwright/test/lib/test');3const test = createTest('test', async ({}) => {4 const testInfo = {5 fn: async () => {},6 location: { columnNumber: 1, lineNumber: 1 },7 };8 const result = await buildTestBeginPayload(testInfo);9 console.log(result);10});11{12}13const { buildTestEndPayload } = require('@playwright/test/lib/test');14const { createTest } = require('@playwright/test/lib/test');15const test = createTest('test', async ({}) => {16 const testInfo = {17 fn: async () => {},18 location: { columnNumber: 1, lineNumber: 1 },19 };20 const result = await buildTestEndPayload(testInfo, 'passed');21 console.log(result);22});23{24}25const { buildStepBeginPayload } = require('@playwright/test/lib/test');26const { createTest } = require('@playwright
Jest + Playwright - Test callbacks of event-based DOM library
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This question is quite close to a "need more focus" question. But let's try to give it some focus:
Does Playwright has access to the cPicker object on the page? Does it has access to the window object?
Yes, you can access both cPicker and the window object inside an evaluate call.
Should I trigger the events from the HTML file itself, and in the callbacks, print in the DOM the result, in some dummy-element, and then infer from that dummy element text that the callbacks fired?
Exactly, or you can assign values to a javascript variable:
const cPicker = new ColorPicker({
onClickOutside(e){
},
onInput(color){
window['color'] = color;
},
onChange(color){
window['result'] = color;
}
})
And then
it('Should call all callbacks with correct arguments', async() => {
await page.goto(`http://localhost:5000/tests/visual/basic.html`, {waitUntil:'load'})
// Wait until the next frame
await page.evaluate(() => new Promise(requestAnimationFrame))
// Act
// Assert
const result = await page.evaluate(() => window['color']);
// Check the value
})
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